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Stephen

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  1. News! - Released : First FlyTampa Scenery with Corfu As noted on the 20th March "FlyTampa coming to X-Plane11" The developer has now released their first scenery for X-Plane and surprise, surprise it was "Corfu!" Feature notes are: - Corfu Ioannis Kapodistrias (LGKR) airport. - Complete island with custom mesh, hand-placed vegetation, and 3D lighting. - Full coverage with custom buildings and all known landmarks. - Sloped airport terrain (X-Plane only) - Animated apron vehicles, road traffic, and ship traffic. - Animated 3D Ramp workers. - Pre-rendered self-shadowing and custom reflection maps. - SpeedTrees (wind-animated trees) for P3D only. But this is a mixture of features for both the X-Plane and FS/P3D versions, so it will be interesting to see what the scenery really delivers for X-Plane... These are the official X-Plane images... This is the official FlyTampa Corfu Video, but not for the X-Plane version... < Price is interesting as it is far lower at US$26.00 (the FS/P3D version is now the same price) than the original €24 or US$29.61 price point... ________________________________________ The FlyTampa Scenery Corfu is now available from FlyTampa FlyTampa - Corfu (X-Plane) Price is US$26.00 Images and feature details are courtesy of FlyTampa ________________________________________ News by Stephen Dutton 6th April 2018 Copyright©2018: X-Plane Reviews
  2. Aircraft Review : Cessna CT210M Centurion ll XP11 by Carenado Some aircraft just stick there. You get a lot of different aircraft coming across your screen when you review for X-Plane, the choice is high and most are usually in the very, very good category and a lot of that in great general aviation aircraft category usually comes from Carenado. So how do you sort out the very best from the rest. One angle is a personal choice of an aircraft you have savoured for years and usually from your childhood memories. But once I became far more proficient at flying in X-Plane my choices changed quite significantly from the heart to the head. Still my number one aircraft for GA flying is still the Carenado's F33A and the reason why is the aircraft's excellent avionics suite. In this area it is still excellent and certainly with its DME pointers that allow runway alignment with the "Course" pointer makes the aircraft excellent for basic flying practise and circuit training, as for anytime that I want to scrub up on my general flying skills the F33A is the aircraft I always to go to. The newer JustSim Arrow series are now another set of interesting machines to up and test my flying skills and vFlyteAir has some interesting challenging GA aircraft as well. So where does this leave the CT210M Centurion? The one thing I really liked about the aircraft was that it was actually different. Most GA aircraft are usually focused on the naturally large base market of 60's and 70's era aircraft, but the CT210M felt like a more modern take on the single-engine four seater model. For one it has undercarriage that does retract, although that gear's spindly design is not going to be a really big drag on the performance, but also it has besides a very clean fuselage design with a 310 hp (231 kW) TSIO-520-R turbo engine as well, and so it goes "fast", in I mean very fast for a GA aircraft (most 210's only have a 250 hp to 285 hp engine) so cruise speeds are around 160 kts to 200 knts (at altitude) with (vno) speeds at 170-210kts... nice. CT210M Centurion ll XP11 So it was an instant like from me when I first flew and for the many times after with the CT210M aircraft. It fitted me to a glove and I enjoyed our moments in time together very much, but reviewing can be a busy business and to a point the CT210M has lately languished a little in the back of my hangar, as remember the original release now was back in early April 2013, yes that is five years ago! I did pull it out for a flight not only a few months ago, but the time had caught up with the aircraft and mostly with the now very old original GNS 430 gps avionics of which at the time the CT210M was one of the first aircraft to have two GNS 430's set together. It still flew very well but overall it did feel well... old. So when Carenado noted the the CT210 Centurion ll was getting the update to XP11 treatment, a quick smile came across my face... and here it is the updated and X-Plane11 version of an old favorite. Basically the updates to all Carenado aircraft are mostly all the same. Textures are updated with Physically Based Rendering materials and textures are redone throughout and this is done with (gaming) industry-standard software to bring out the very best in detail and quality with the bonus excellent framerate. As I looked at the older version of the CT210M it's biggest turnoff was that it now felt dull and even bland, but not now in XP11 the newer effects of PBR brings out the metalness of the panels, the aircraft feels alive and dynamic again, it shines beautifully in the sunlight and all the detail is again alive and realistic. The Flight physics have also been optimised for X-Plane11 as has the very different engine dynamics, so the Centurion does feel quite different to fly and you seem to have more of that Turbo power available to you. And to note one of the biggest areas covered by Laminar Research was in these more varied aspects of engine performance like with Turbos and Turbo-props and that was one of the biggest focus points of the changes to the X-Plane11 simulator, and that performance aspect certainly does show here with this engine and aircraft combination. The excellent gear retraction and extraction is still as great as ever... Internal The CT210M's instrument panel is also still as glorious as ever... and now it comes with X-Plane11's lighting dynamics... The panel's night lighting is just as spectacular. There are two lighting angles with the under the glareshield dropdown lighting and the overhead red lighting on the forward roof. They can be both highly adjusted to get the right variation that you want from working in the the aircraft to minimal approach lighting conditions. A note is that there is a switch (hidden) under the glareshield to turn on (or off) the main panel lighting, I never knew that was there before? The installed flight instruments are quite basic, all are for the left seat pilot only. Both the yokes can be hidden and the left yoke has built in (working) trim switches. The Standard Six instruments are centred in the line of sight of the flying pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the Turn Coordinator, Heading Dial and Vertical Speed Indicators set out directly below. Left of the six pack top is a clock and on the right side top is the display panel for the KFC225 Bendix King autopilot with a BendixKing (speed/dis) display (N1/N2) below. Garmin OBS VOR indicator (VOR2) and the same lower is the ADF dial indicator. Backup instruments lower left is a Artificial Horizon and lower bottom is another Attitude Indicator. The radio stack has been moved around from the original layout. The two (crappy) Garmin GNS 430′s are gone with now the larger revised GNS 530 top and the smaller GNS 430 set below. The GARMEN GMA 340 Audio Panel is still at the top of the stack. The fabulous KFC225 Bendix King autopilot is in the same place with the Bendix/King KR 87 ADF radio below and bottom is the very modern GARMEN GTX 327 transponder that uses a different (but nicer) yellow background colour. Engine instruments cover the left side of the panel as there is no second pilot SS flying instruments. Top are four needle gauges that cover: Ampreres, Oil Pressure and Temperature and Cylinder Head Pressure. Below is an excellent and very active Fuel Flow/Man Pressure gauge and below an engine RPM dial. There is a standard Hobbs meter and the EGT (Exhaust Gas Temperature) and Suction gauges roll out the instruments. All switch-gear and electrics are bottom lower left panel, with Flap lever (º0-10º-20º) and heating/defrost knobs right lower panel. Below the panel are the excellent trim wheels (easy to use for a change), cowl flap levers and right down on the floor the lovely well presented fuel tank switch and tank gauges are still there to feast your eyes on. Cabin The cabin interior is still very good as well, but remember the design is now over five years old and interior cabin design in X-Plane in that time has come a long (long) way, but it still holds up very well in today's frame of reference. The cabin lighting is very good as well. Coverage is only one big (blue) centre roof light, but it works nicely in lighting the rear. External lighting is updated to X-Plane11 dynamics with the latest strobe effects helping out as well. Landing (light) looks effective from the outside, but it is not very effective in practise, as the runway is dark until you are nearly down on to the hard stuff and can be also not be the best effective lighting when taxiing around the taxiways. You get by, but by craning and peering hard into the darkness to see where you are going. Menus There are three menu tabs lower left of your screen and all are the usual standard Carenado A, C and O menu staples. A is the Bendix/King KFC 225 autopilot pop-up. C is ten "Views" with "Field of View" and two sound adjustments. O is for "Options" including opening Pilot, Co-Pilot (passenger) doors and a Baggage door left rear. Static elements provided are basic with, two cones and engine inlet/flag, wing pipit cover and there is also Window and Instrument reflections and the choice of changing the liveries without going to the main X-Plane menu. The twin pilots disappear when you activate the static elements. The KFC 225 autopilot pop-up is excellent and works very well with the display panel, it can be moved around the screen and also scaled to size. Liveries There is one white (paint) default livery and five original supplied liveries. Clockwise: White (blank) - Electric Blue - Light Blue - Red - Light Green - (dark) Green. The UK reg Light-Green is the best. They all look the same original liveries, but they have been totally revamped and upgraded to 4K (4096x4096) size and High-Definition (HD) quality, in other words they are all excellent and the electric blue used here in the review looks great in any lighting. Dynamics The CT210M was always a great aircraft to fly, did I mention fast? well it still is, and that means you can cover a lot of ground quickly. Maximum speed as already noted is hit the wall at 204 knots (235 mph, 378 km/h) at 17,000 ft (5,200 m) however the normal cruise speed is193 knots (222 mph, 358 km/h) at 20,000 ft (6,100 m) and the final ceiling is around 27,000ft... yes that FL270!, that is very high for a little bugger like this. And with a rate of climb just under 1,000fpm (930 ft/min (4.7 m/s)) you are going to get up to that altitude quickly as well... Range is great as well with 900 nmi (1,036 mi, 1,668 km) or full range with econ cruise at 10,000 ft (3,050 m). Stall is around 58 knots (67 mph, 108 km/h) with flaps down full. Overall the CT210M's X-Plane11 performance is very good, but the aircraft is a little tricky in crosswinds, and especially in the slower speeds landing phase... Sounds are now FMOD and converted from the excellent original 210 sounds, and they come with a 180º degree soundscape, so yes the sounds are also excellent. Note in that you can also use the RealityXP GTN 750 add-on (extra cost) with the CT210M and there is the SimCoder REP-Reality Expansion Pack also available (recently updated for this XP11 version!). You can check out the REP pack here on this B58 Baron REP pack review, the aircraft is different, but the REP package and the price is identical. Summary The Carenado Cessna CT210 Centurion ll was one of the developer's most excellent earlier aircraft for X-Plane, it is a fast but very tidy single-engined, four go anywhere seater. But that release was five years and a simulator version ago now. So here the aircraft gets its X-Plane11 upgrade, and out of the changes the aircraft shows again on how really a great GA this was in the first place. The Cessna gets the standard Carenado upgrade treatment. The newer (but far better) X-Plane11 dynamics and performance, PBR effects and better quality and again far better texture performance, It is VR (Virtual Reality) compatible and also the avionics have been slightly switched around and the native GNS gps units have been upgraded from the far two older GNS430's to the newer twin set of a GNS 530 and a GNS 430, so all in all the full X-Plane11 performance package. I'm trying to think of a negative? no there isn't one except the Ct210M can be a little tricky to fly at low speeds, but that is a skill set thing and not a flaw situation. I doubt this updated X-Plane11 Centurion ll will be chocked up again a returned in the back of my hangar. It needs to be flown, used and loved like never before. It was one of Carenado's best, now it goes right back up there again to the top of the list of a "Must Have" and a "Must Fly" aircraft, all you can say now really is "welcome Back" and believe me this aircraft is very welcome to be flown again. Highly Recommended. ______________________________________________________________________ Yes! the Cessna CT210M Centurion ll XP11 by Carenado is available from the X-Plane.Org Store here : Cessna CT210M Centurion ll XP11 Price is US$29.95 Special Features Version 1.1 Optimized for X-Plane 11 State-of-the-art configurable FPS-friendly logic system Largely VR compatible Full PBR (Superb material shines and reflections) Features Specially designed engine dynamics for X-Plane11 Flight physics optimized for X-plane standards Ground handling adapted for X-Plane 11 ground physics Physically Based Rendering materials and textures throughout PBR materials authored with industry-standard software used by the film and gaming industries X-Plane GNS530 (FPS friendly) Support for RealityXP's GTN750* (integrated into 3D cockpit, when available) Goodway Compatible Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy *RealityXP GTN 750 is sold separately ______________________________________________________________________ Requirements : X-Plane 11.10+ (not compatible with X-Plane 10) Windows 7, MAC, or Linux 4GB+ VRAM Version 1.1 (last updated April 2nd 2018) ______________________________________________________________________ Installation : Download is 364mb which is unzipped and is inserted in your General Aviation folder as a 433.40mb flie. Key authorisation is required. Documentation : includes Autopilot KFC225.pdf Carenado Copyright.pdf Carenado CT210 Centurion Version History.rtf Credits.pdf Recommended settings XP11.pdf T210M Centurion II Normal _ Emergency Procedures - Performance tables.pdf T210M Centurion II Reference.pdf ______________________________________________________________________ Plugin Review by Stephen Dutton 6th April 2018 Copyright©2018: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - TNCM - Princess of the Caribbean - Part 1: SXM by AWDesigns (X-Plane.OrgStore) US$32.95
  3. Hi Harry The A319 "Situations" are stored (if a little buried and hard to find) here: Main X-Plane11 folder - Resources/Plugins/ToLiSSData/Situations they are .qps files
  4. There is a sound panel on the pop up menu for the adjustment of sounds... It looks like you had a folder in a folder issue?
  5. (translation) My plane is currently active, but I do not have an engine or an airplane configuration arrow. Well it is configured correctly? The only reason the SASL won't work is a missing is a Visual C++ Redistributable as the plugin uses that C++ you are using an older computer system, I'm not familiar with windows, but check if your older system needs a different C++ file, if not you may have to go directly to the developer, but remember to provide the X-Plane "log.TXT", in fact post your log txt here so I can look at it... it shouldn't be this hard to set up the aircraft? Stephen
  6. There is something wrong with your install Wilfrid? I would need a snapshot of your aircraft folder with the (Warrior) aircraft's Folder open or it should look like this.. The Plugins folder shows the "SASL3_Tbient" inside. note the address header line and it is correct... If not then you would need to redownload the aircraft folder... Stephen
  7. Aircraft Plugin Review : REP for Default B58 Baron by SimCoders Laminar Research provide with the X-Plane simulator a variety of aircraft from heavy jets (B737/B748/MD-80), Gliders (ASK21/Aerolite 103), Fighter (McDonnell Douglas F-4 Phantom) and General Aviation aircraft such as the Cessna 172SP, KingAir C90B and the Baron B58. The aircraft are very good with a lot of features, but are mostly basic compared to the high-quality payware aircraft. So this leaves the door open for 3rd Parties to develop plugins to enhance the basic setup to add in something more realistic to make these already very good aircraft more realistic. And this is where SimCoders comes in. They design REP or Reality Expansion Packs to enhance the aircraft in various ways and to give the aircraft a more of the realism effect that you would get with a real world aircraft. But you would first say "I already have a REP pack for the B58 Baron?" and that is correct, but not for this Laminar Research B58 Baron, but for the Carenado B58 version of the aircraft. But first let us look quickly at the donor aircraft from Laminar Research. The aircraft is actually very good as Laminar Research use these default aircraft to show off the simulator and even use them as test aircraft for various new effects or features. They are well detailed and fly very well, but there is a basic feel to them compared to most payware addon aircraft, but again they are free (with the simulator) after all. The instrument panel makes high use of the instruments provided by PlaneMaker, the aircraft builder application that also comes with X-Plane and the internal design is again very good, but you can see the a lot of the basic 3d design if you dissect the aircraft into its separate design components... ... but the aircraft do come with the default features of FMOD sound, opening doors and good avionics. You can hide the excellent yokes as well and the cabin is nicely fitted out. So overall you won't be disappointed even by this basic aircraft as it does everything you expect it to and the B58 Baron Twin also flies very well. SimCoders REP - Reality Expansion Packs The idea of these packs are to bring a bit more of the everyday running of a GA light aircraft to life. Basically if you have used one REP pack then they are all the same with just the aircraft they are attached to different. The REP package is installed in the aircraft's folder in the Plugins folder (not the X-Plane/resources/plugin folder). I recommend to duplicate the original aircraft folder to keep both aircraft active and rename the new folder "Baron B58_REP" The REP plugin does however still show in the main X-Plane/Plugin menu when you drop it down from the header bar... and asks you to "Enable Package". This "Enable" is really an authorisation process and the licence key provided with your download is inserted into the pop-up panel and you then activate (internet connection is required) the plugin via the "Ok" key. When verified then the pop-up panel will note for you top reload the aircraft. I will always note to do a complete desktop start of X-Plane in these sort of aircraft restarts, this makes sure the full systems are reloaded (inline) correctly. When activated the REP menu then changes to a different menu format and you now have three separate items in: Settings Disable Package About I am going to note these menu options in reverse order: "About" is your REP version number and copyright and that SimCoders really love what they do! The "Disable Package" option allows you to uninstall the REP package on the B58. With the REP active there are three areas now available. An information banner across the top of your screen and a set of menu tabs on your left. The other item is the pop-up panel for the REP "Settings" There has been a lot of changes since the earlier REP packages and this shows here in the settings menu which is different from the earlier version but easier to use. In the earlier settings panel there was only six settings were as now there are twelve settings (up from six*) that you can choose from: Enable the plane damages* Show Failure messages* Show tips Enable Mouse gestures* Show side menu on mouse hover only Save and restore aircraft status between (flying) sessions* Enable VR Support (Experimental: May scare the hell out of your cat) Enable hypoxia effect* Roll axis drives ground steering Use US Customary* (originally noted as "use imperial or metric units") Advanced Settings Enable realistic engine differences Enable engine monitor This newer settings option panel does eliminate a lot of the original annoyances in the fact you couldn't turn items off like the "tips" and other pop up notices that were constantly annoying in the top banner as you flew. Tab Menu There are six tabs to use on the left side of your screen, you can have then slightly present, or hide them completely with the settings option. And they are in order: Kneeboard Mass & Balance Walkaround Tow Maintenance Report Automatic Engine Start Kneeboard The "Kneeboard" has three pages of references: Normal Operations, Emergency Procedures and (Speed v) References. The kneeboard pop-up does have a quirk in annoyingly popping up all the time when you press a tab on other menu items, once or twice is fine, but then it gets constantly annoying coming up in your face. Mass & Balance The aircraft setup menu is very good. You have "Load Stations" for pilot & passenger weights, baggage weights and fuel weight (Fill) and all the settings are reflected on a graph of Mass and C.G. (Centre of Gravity). in the settings menu "Use US Customary" allows you to switch between lbs (left) and kgs (right). Loading the aircraft is quite easy with the panel filled in, when done you just press the "Apply" button to lock the settings in. You get a "Landing C.G. prediction in flight time and fuel flow and an aircraft summary of your weights in Empty, Payload, Fuel, Takeoff, Minimum Takeoff and Takeoff Centre of Gravity arm (which I think is runway length aim?) "Fill Tanks" will fill both fuel tanks to full, but here with the full tanks it puts me over the weight limits and hence the warning. Walkaround The "Walkaround" feature is very good and to a point the heart of the REP package. There are actually two walkaround modes... one for "Lights Check" and one for "Pre-Flight". You can toggle all the light switches on or off by pressing the "Toggle Lights" tab and then use the "next" to go around the aircraft to check the aircraft's lighting with the tail beacon, both leading edge (navigation/strobe), both Landing lights and front wheel strut taxi light. "Pre-Flight" is the main Walkaround of the aircraft. In reality it is same feature here of all the REP packages from the start, but it is very good. You start inside with checks to the (yoke) Control Lock, Parking Brake, (power) All Switches and trim tab (set). Then you move externally around the aircraft via the same (Next) tab and can go back to the previous check point by pressing the "Previous" tab. Some points are cleverly animated in that by pressing the tab you can move (or test) the rear tailplane and rudder... the same can be done with the ailerons and flap flight control surfaces. Static elements can be added or removed like with both wing and tail tiedowns, chocks and pitot covers as you move around the aircraft. But there is slight odd anomaly here with the static elements? If you load the REP B58 Baron with engines running the chocks are still in place? And too remove them you then have to shutdown the aircraft, then do the full walkaround to the chocks, and then restart the engines to fly? There should be a tickbox in the settings to add All static elements or Remove all Static elements. There are display gauges on the walkaround to note Tire Wear, Oil quantity and condition (the lighter the oil colour the better the oil is)... ... Fuel Contamination (again the lighter the better) and pitot probe temperature. Static elements cover all probes and engine inlets. It is a very good Walkaround system, and the walkaround works in with the later tab of "Maintenance Report". Tow The "Tow" feature is quite basic but works really well. Selecting "Tow" will put you on the front of the aircraft and then you use your joystick to move the aircraft in forwards, backwards and left and right. Maintenance Report Like the Walkaround you can maintain the B58 Baron with this feature... if areas need like changing like the Tyres, Oil, Oil Pump, Spark Plugs, Fuel Filter, Starter (motors) and even the condition of your engine's Compression is noted. Areas that need attention are noted in RED and a click will do the job. There are five pages in the report, but on some pages like page 3 there are other options like a Fan for Pre-Heating the engines before flight in a kit known as the "Engine Preheater and Winterization Kit" that also includes... ... the choice of fitting Cowl Fairings within the engine cowls. So it is a pretty comprehensive report and gives you high access to the aircraft's functionality. Automatic Engine Start One of the most annoying actions in the original REP packages was starting the engines. There is realism and there is also the "drive you up the wall factor" and starting the engine in a REP pack was certainly in the latter category. But here we now have an automatic engine start feature, and it goes through the process of starting both the B58's Continental IO-550-C engines and tells you via the banner bar on what in the process is happening. It works very well and handy to note the sequence starting procedure for each engine. I will note it however didn't like the way I had my throttle settings in that instead of each throttle for engine one and two, I had it set as one throttle lever for both twin engines and the other throttle lever for both engine conditions in like I use this set up with flying single engine aircraft... that arrangement confused the REP and both engines started very differently and wouldn't link together cleanly and I couldn't get the prop sync to lock, once I switched back to an engine to each throttle lever the problem went away. The effects of Vapor Lock Simulation and Fuel Flooding simulations are still there for your amusement (or frustration) and if you go too far in mis-treating your Baron then the engine parts can be damaged if not managed correctly. You do get a the "Engine Monitor" that shows your engine's condition in the banner on the top of your screen (It noted the engine power output differences when the engines would not sync together) And when they did after the throttle changes (above right)... Realism 101 It is just not the external aspects of the B58 Baron that are effected, but also so are the dynamics... There is also in the package Realistic taxi behavior, Realistic stall speeds & behaviors, Realistic climb speeds, Realistic cruise speeds and better flying characteristics with the more (set) Realistic Weight & Balance. The stall behavior will also activate a stall warning for the aircraft. And you can set (or choose not to) the realistic differencies between the engines and the different throttle/propeller/mixture settings required for each engine and also the different CHTs and oil temperatures between the engines. Sounds in the earlier REP Packages were an advantage, but that feel is slightly null now as Laminar Research now uses the excellent FMOD 180º sound effects to well "great effect", but here are a few sound effects that still add in a few more extra aural specialities like engine clicks and stutters and engine humming sounds when the engines are not synchronized, and staring up the REP gives you a far more better starter sound. Ditto the featured fuselage wind, landing gear wind and Independent touch down sounds that is used with the SimCoders "Headshaker Plugin", as these again were a great early set of features. But most users now have or use the XPRealistic Plugin that does the same thing but also better and more effectively. But that is not saying it is not a good set of features because they still add in a better dimension to otherwise what is a basic aircraft. You get realistic gyro wander (or drift) and real HSI behavior and the fuel consumption that is more accurate than the default aircraft's performance that also includes flap drag and wind calculations. If you are hard on your aircraft then the REP won't be kind to you? damages are and can be triggered by the pilot actions or poor piloting skills which is based on real world data and can target every system in the aircraft and this is all meant to teach you how to correctly manage the aircraft. This goes for especially for hard landings, because if you hit the ground too hard and then landing gear can be damaged by hard landings and overspeed operations, the brakes and tires can also be damaged if not managed correctly and you will get the above Maintenance Report to show you your poor piloting actions. Even when your flying day is over the REP will still be working on items like if you leave the power on then the battery will discharge unless you turn it off and that is even if you leave it switched on and close X-Plane? Start X-Plane up again and you will have a dead battery to contend with. And that is with also all your current persistent aircraft wear and tear is recorded and every single switch and lever position is restored when you reload the aircraft as is the the engine and oil temperature which are also restored basing on the time passed. In other words the aircraft is in exactly the same condition (or worse) when you come back to the aircraft for another flight and you certainly don't get a newly set aircraft to fly in, and overtime those hours and the wear and tear will add up in the Maintenance Report and will require attention. Summary What the Simcoder's REP or Reality Expansion Pack does is take a standard aircraft and lets face it the Laminar Research B58 Baron is about as basic an aircraft you can get and Supercharges it and gives it a load of features and actions that makes it more in the payware zone than the default aircraft that comes with the simulator. And the REP does a really good job in this case with the B58 Baron and it covers a huge multitude of areas in performance, wear and tear, damages to the aircraft and fluid use. The effects on your systems are also covered in every aircraft area from the electrical systems, Oxygen and mechanical wear and tear on wheels and tires, overall the system coverage is quite extensive and you will need to look after and maintain the aircraft to a certain standard if you want to fly it regularly just like well really a "real" aircraft. The REP has come a long way as well since the earlier versions that were just a little too invasive and made the aircraft just a little too realistic in that it got in the way of actually flying it. The better menu management really helps here now as does the "auto" engine start up that helps in simply starting the engines. An area that still needs attention is in either the cold start or hot start? You need more control over setting "all" static elements in either all on or all off positions, and shutting down the aircraft to simply restart it again just to hide the odd pitot cover or wheel chock is silly? As is when closing with up a simple shutdown (of everything) is also required in not to say drain your battery. This REP package is certainly very comprehensive and it goes a long, long way in bringing the quite basic default B58 Baron to life and with far more features and actions than what the aircraft actually has when it comes with the X-Plane simulator. I wasn't a big fan of the earlier REP packages, but this one here is now actually very good on the Baron, and Simcoders have made the REP's more user friendly and not as invasive as their earlier packs. So if you like an immersive and realistic feel of running of your B58 Baron, and yes this package does go very deep, then you love this plugin. The REP-Reality Expansion Pack is better than ever and lifts a pretty standard aircraft into a more far complex and detailed aircraft for you to intergrate with... ______________________________________________________________________ Yes! the SimCoders Reality Expansion Pack for default B58 Baron is available from the X-Plane.Org Store here : Reality Expansion Pack for default B58 Baron Price is US$19.99 The Default B58 Baron comes with the X-Plane11 Simulator, no other costs are required Features: Ultra Realistic Flight & Ground Dynamics Realistic stall speeds & behavior Realistic climb speeds Realistic cruise speeds Realistic Weight & Balance Realistic taxi behavior Complex Damages System Triggered by the pilot actions Based on real world data Target every system in the aircraft Meant to teach you how to correctly manage an airplane Simulation state saving Persistent wear and tear Every single switch and lever position is restored when you reload the aircraft The battery may discharge if you leave it on and then close X-Plane When X-Plane is launched, the engine and oil temperature are restored basing on the time passed Realistic IO-550-c Engine Simulation Engine monitor Automatic startup procedure Realistic propeller animations as never seen before on X-Plane Realistic differencies between the engines Different throttle/propeller/mixture setting required for each engine Different CHTs and oil temperatures Realistic engines synchronization Custom propeller governor Correct fuel consuption Cowl Flaps Drag Oil System: Realistic oil viscosity Interchangeable oil type Oil pump failures Realistic oil filter Injection Fuel System: Realistic fuel pump behavior Realistic fuel filter Interchangeable spark plugs: default or fine-wire Spark plugs fouling Realistic Lean of Peak and Rich of Peak operations Starter Realistic startup procedure Realistic engine temperatures Vapor Lock Simulation Fuel Flooding simulation The engine parts are damaged if not managed correctly Engine Preheater and Winterization Kit The engine may be warmed up upn start with the provided electrical heater Once activated, the electrical heater runs even when you close the simulator A winterization kit let the airplane to operate at very cold temperatures Realistic Landing Gear The landing gear is damaged by hard landings and overspeed operations The brakes and tires are damaged if not managed correctly Electrical & Avionics System Realistic Battery The avionics are damaged if on when the engine starts/shuts down Learn with the in-flight tips A non invasive tip with a suggestion about the conduct of the flight is shown when you are not flying the airplane properly A non invasive tip with a suggestion on how to recover the problem is shown when you damage the airplane New in v3+ Custom stall warning horn Gyro drift simulation Simulation of Hypoxia Tunnel Vision Hard Breathing Stunning sounds 3D sounds (custom FMOD-like sound engine) Realistic engine clicks and stutters Realistic engine humming sounds when the engines are not synchronized Real starter sound Fuselage wind sound Landing gear wind Independent touch down sounds Real avionics sound Realistic open window wind sound Interactive Walkaround Cockpit checks Aileron, rudder, elevator and flaps check Tire check and choks removal Tie-down removal Pitot tube check Engine cowl check Fuel quantity check Oil quantity and quality check Lights check Postflight walkaround Interactive towing Push, pull and steer using the joystick Towbar simulation Weight & Balance Tool Load the airplane and check the C.G. and weight limits at takeoff and landing The airplane behavior changes when the C.G. moves Popup Kneeboard Complete normal operations checklist Complete emergency operations checklist Complete reference tables (speed, fuel consumption etc.) May be shown/hidden with mouse gestures Maintenance Hangar Engine maintenance tab Electrical systems maintenance tab Oxygen system tab Landing gear, brakes & tires tab HeadShake Integration REP drives HeadShake to simulate the correct vibrations of the Continental IO-550-C engine Avionics Realistic gyro wander and HSI behavior ______________________________________________________________________ Requirements : X-Plane 11 Windows, Mac or Linux Designed for the default B58 included in X-Plane 11. No Third Party Aircraft Required. Does not work with other B58s. Current version: 3.4 (March 28th 2018) PS: Customers who own the REP 58 Carenado can get this REP B58 LR for 60% off. Please find the coupon code in your Original REP B58 invoice at the store. ______________________________________________________________________ Installation : Download is 23mb which is unzipped and is inserted to the Aircraft/ Laminar Research B58 Baron "Plugins" folder. Key authorisation is required. Documentation : includes changelog.pdf REP-b58-checklists-references.pdf Manual.pdf ______________________________________________________________________ Plugin Review by Stephen Dutton 4th April 2018 Copyright©2018: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - EGGD - Bristol International Airport by Pilot-Plus + (X-Plane.OrgStore) US$22.95
  8. No I can't take control... I am as confused as you are? why are you still moving the "SASL3_Tbient"? like I noted the "SASL3_Tbient" HAS to be in the (Warrior) aircraft's Folder, Plugins folder? not the main X-Plane11 resources/plugins folder? that activation is correct on the image, just press "activate!" to activate the aircraft or register it, but you have to be connected to the internet to do that... if it is activated it will then ask you to reload the aircraft... it is best to restart X-Plane from the desktop to make sure it loads correctly... then it should be fine.
  9. The "SASL3_Tbient" HAS to be in the aircraft's Folder, Plugins folder? I can't read a .DIB file either (that is an After Effects File?) there is something wrong if you are moving the "SASL3_Tbient" out of the aircraft folder? and that is why it is always messing it up? It is not this hard to activate the aircraft? I need to see your file structure (not a dib file please) of your JF_PA28_Warrior_ll_v1.5.2" folder and the plugin folder open? Stephen
  10. News! - X-Plane11 Update : CT210M Centurion II by Carenado Carenado has upgraded the excellent CT210M Centurion ll to X-Plane11. This aircraft has been one of my favorites over the years and I loved its turbo speed and modern style instrument panel from day one... My original 2013 update review is here: Carenado CT210M Centurion II HD Series - Ver 2.0 Carenado's policy is that if you move to a new version of X-Plane which is from X-Plane10 to X-Plane11 the aircraft is then noted as a new product, so the new full cost for this version is now applicable. Many users bulk at this policy as they note "we have already bought this aircraft and this is just an update". Fair comment, but it isn't. Part of purchase is the time for the updates included and those finish with the end of the X-Plane10 run. So part of the purchase price is not only an upgrade to the X-Plane11 features and performance, but also for the service of updates throughout the X-Plane11 run. Hard on the hip pocket, then maybe. But remember this is a business as well and you are covered by a sort of warranty for the next three to four years of the product's life. And remember over those three to four years someone has to pay wages and simply survive in business and free updates for eight years will mean the developer simply going out of business though no income. This maybe not the X-Plane freebie economy but it is a business one, and if you like the product and the company then you have to support that. The main point is that in the future ALL developers will do the same policy, so your point is to make sure you buy the aircraft at the right time to get the maximum return out of your investment. I really loved that lovely instrument panel on the CT210M... Special Features Only for X-Plane 11 State-of-the-art configurable FPS-friendly logic system. Largely VR compatible Full PBR (Superb material shines and reflections). Features Specially designed engine dynamics for XP11. Flight physics optimized for XP11 standards. Ground handling adapted for XP11 ground physics. Physically Based Rendering materials and textures throughout. PBR materials authored with industry-standard software used by the film and gaming industries. X-Plane GNS530 (FPS friendly) Support for RealityXP's GTN750* (integrated into 3D cockpit, when available). Goodway Compatible. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximun accuracy. *RealityXP GTN 750 is sold separately Included in the package 5 HD liveries 1 HD blank texture Autopilot KFC225 Manual PDF. Recommended Settings XPLANE 11 PDF. Normal and Emergency Procedures Performance tables PDF. Quick reference table PDF. Recommended System Requirements Windows XP - Vista - 7 -10 or MAC OS 10.10 (or higher) or Linux X-Plane 11 CPU: Intel Core i5 6600K at 3.5 ghz or faster. Memory: 16-24 GB RAM or more. Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD) 420MB available hard disk space INTERNET CONNECTION is required for installing this product. The CT210M Centurion ll is certainly one of my all time favorites, and well worth the upgrade to the X-Plane11 version. ______________________________________ The CT210M Centurion ll XP11 is now available from Carenado and now Available at the X-Plane.OrgStore : CT210M Centurion ll XPlane11 Price is US$29.95 Images and text are courtesy of Carenado ________________________________________ News by Stephen Dutton Updated : 3rd April 2018 Copyright©2018: X-Plane Reviews
  11. I understand your frustration, but your installation is not correct? You unzip the aircraft and put in your general aviation folder (do not take anything out of the "JF_PA28_Warrior_ll_v1.5.2" folder)... then when you start up X-Plane11 you then do the authorisation and that should be it? I will make another note? Are you on Windows? if so you may not have the required Visual C++ Redistributables installed in your application folder (found under Programs and Features) there are a few of them and you need them all for X-Plane? You get them here : https://support.microsoft.com/en-au/help/2977003/the-latest-supported-visual-c-downloads Check that? Stephen
  12. (translation) "I did exactly as you told me but the plane does not activate." The authorisation key should come with the aircraft? That image shows the aircraft is not authorised? If no authorisation window opens on loading then it is not installed correctly? and you do have to be connected live to the internet to authorise the aircraft? If not then go back to the store and recheck the download.
  13. Yes I totally agree with that comment. My assumption is that Peter tunes the aircraft very finely to the Laminar dynamics and then any changes are then instantly mirrored, this update was not just different, but as you noted it is very different from before... but once you feel your way through it is very good and very challenging. The really weird thing about the X-Plane11 dynamics are the way that they affect the aircraft and in all their very different ways, so you have to readjust to each one differently and not the usual get "one sorted and the rest will behave the same" but that is a good thing as you know deep down the simulator is actually doing what it is supposed to do, and that keep us on our toes as well.
  14. (translation) "I buy this piper pa28-161 from Just Flight I add it to my x plane 11 also the file SASL3_Tbient in the plugin x plane I activated the plane but when I want to configure the plane I n I do not have the menu wheel to change the sound of delivered and other how it does it? you can help me?" If I am correct by the translation, you moved the "SASL3_Tbient" folder to the X-Plane Plugin folder?... why did you do that? It is required in the main aircraft folder in that plugin folder? I would recommend a full new install... the key authorisation should be still valid SD
  15. Behind the Screen : March 2018 It is hard to get your head around the fact that already three months or a quarter of this year has already gone, harder still is the realisation in that only in eight months time and then if Laminar Research keeps to its normal release timetable then X-Plane11 will be already halfway through its development run. So soon Laminar Research will looking to start X-Plane12. So it is frankly shocking how quickly the time goes by. In my eight years in X-Plane and seven years doing reviews I have never had a year start like 2018. Chaotic is one word that comes to mind, but more in just the simulator is really, really busy. Aircraft and Scenery are coming at a phenomenal rate in upgrades and releases and not to mention all the plugin and effect downloads you can get your hands on. X-Plane lately is exploding and to be honest it is hard to keep up with it all sometimes. So you do need to focus on what is worth catching and using as well as flying and to a point that is what this site is all about. But with all the huge amount of changes coming through it is also bringing in other elements that need users need to be aware of. Most older based X-Plane users are quite wise and switched on to these elements, but the newer cross-platform (i.e. Flight Sim/P3D) and new simulator users are a bit more detached on the way that X-Plane goes about it's business. They are used to a no boundaries or even the credulous use of simulation, that aspect has positive areas, but also negative areas of the way of flying on-line. With the success and the huge in-flow of new users to X-Plane these elements are also bringing in the good and the bad as well. In no period previously has X-Plane had more announcements and new or old if you even count in the introduction of both Orbix and FlyTampa into our sphere of downloadable product, and it is certainly exciting to welcome of such well known names. But we need to be wary as well as many businesses and individuals are now eyeing the gold marked cash cow that is X-Plane. I will note that X-Plane is still in reality a growing platform, and in product it has a long way to go to compete with the of the FS/P3D market, but one point is that X-Plane product is far deeper and more varied and certainly has better quality than other platforms than many users actually take for granted. That said the very top level of the say PMDG, Majestic or Captain Sim is still a "Study Grade" niche area that remains to be filled with more choice. The worrying aspect is the devious types now eyeing the cash. It is easy to set up a checkout store and start selling product, in fact it is far too easy. The sudden demise or closure of the let’s sim store is a reminder that not everyone out there plays the game well, in going down they took a lot of money with them, but worse the users are now out of the update loop that doesn't allow them to update their purchases in the future. To a point there was always bad noises around the site from the start with gullible developers (whom should know better) and starry eyed users going along with it all. The problem comes from a fact of life, is that everyone or anyone can start these stores, but can't actually run them. In X-Plane we have been a bit mollycoddled by having the X-Plane.OrgStore. Efficiently run and very reliable with brilliant service, and no I am not saying that because they give this X-PlaneReviews site a lot of access for reviewing purposes, but that is a well known fact in the X-Plane universe. But overall you know if it is available on the .OrgStore site then it is backed up by service and your money is safe and more importantly the developers trust it as well. And trust is the word here, and you are going to have work out if any new store on the game is worth your investment. I have a few sayings and they always hold true... one... "if it is too cheap then there is either something wrong with it or you are being done" and two... "at the end of the day if you want quality, you have to pay for quality". A twist on that is not to be extorted either, in that knowing "what you are buying is worth the value" You can easily pay too much for an average product. That is what X-PlaneReviews is mostly about in dissecting the best from the rest. Not only will the expanding of the X-Plane universe bring dodgy punters, but also more dodgy trouble-makers. "Fake-News" is a modern day mantra, but the dangerous ones who only want to bring attention to themselves, again it is very easy to set up a site to throw venom and crazy thoughts, but these actions can have repercussions that can hurt. Many a so called "Breaking News" sites are also opening up and they are mostly in the "cut and Paste" new variety, I welcome these sites, but these "cut and pasters" don't do the hard yards either in cross-referencing their news sources and can mostly broadcast false information more than correct information. The effects this year already are obvious in the so called "News" sites the amount of false information that is broadcast is not good, they "cut and paste" but don't think either as they want "eyes" on their sites and the too feel good with all that attention, they don't care about the damage they can do to a developers reputation or to the X-Plane Simulator itself, it is all about them in the end and "Just about them and getting that attention". ditto their reviews, poorly constructed but also missing crucial facts of the aircraft or scenery they are reviewing, I'm not against anyone doing reviews and in fact I will encourage them to have a point of view, but in not simply delivering the correct information or the correct features of a product is simply a "no, no" from my point of view, as you the users deserve the right information and correct facts about that product. Already we have had one developers reputation severely damaged by this nonsense, and that is not good. 90% of reviewing a product is mostly research or cross-referencing to get your facts right, you deserve the correct information above everything else. There will always be trouble and mischief makers or just the plain idiots, but uninformed publishers can do real damage, and if anything is dominating this year already it is that aspect of poor checking of facts, so do yourself a favor and if you find a site that the facts don't add or stand up them give them a miss, if they can't be smart then you can. Orbix and FlyTampa The introduction of Orbix and FlyTampa is a big moment for X-Plane and will go a long way to fill out one of the biggest blank areas of the simulator. We need seriously good scenery and too a point it has been flowing quite nicely over the last few years. JustSim scenery deserves your support, I admit it is basic scenery, but they do deliver and also use all of the X-Plane11 features and at a low cost price, support them as they are delivering the goods as with their excellent LCLK Laranca which is already on my high rotation for flights. ShortFinal (mister_x) is another brilliant scenery developer as his KABQ-Albuquerque and it is simply the very best. But Orbix and FlyTampa are still a very unknown quantity in X-Plane. Aerosoft hasn't exactly helped with their successful FS/P3D crossovers working correctly in the X-Plane environment. Some of Aerosoft's scenery is excellent, and I use them to a very high level, but a lot of scenery are badly transferred and some of the old FS/P3D scenery that is frankly crap for the money you are paying and uses non of the X-Plane features to even help out their case along... so in reality Aerosoft's casebook is very contradictory of poor consistency. I know now they will say that "X-Plane is unprofitable and so the scenery has to be produced to a cost factor" but that is defeating the point? Sell us crap and then wonder why we are not buying it? The really annoying thing is that to bring these sceneries up to a good standard costs them almost nothing but using the right developers to do the job, and worse is that Aerosoft are not new to X-Plane, but have been in the simulator for years now and yet nothing at all has changed in their approach, and my point is "Don't blame us for not delivering the expected profits" until you get more consistency and quality in your own products right and treat X-Plane with the same quality you expect from our market as from other markets. And that brings us to Orbix and FlyTampa. Both can have huge market share in X-Plane, but the point is they have to deliver quality X-Plane scenery as well, if a small development house like JustSim can, then why not these juggernauts. But the same question is still valid. "are you going to deliver cheap crossover titles from FS/P3D" or deliver quality X-Plane featured scenery? That answer is in the future. The main effect of both Orbix and FlyTampa is the sort of scenery they deliver. They are not constrained to the US/Europe axis, although a lot of their product is still in those regions. But Orbix has a lot of exciting "Oceanaia and Australasia" scenery that will certainly expand out the use of X-Plane as does FlyTampa with their excellent OMDB-Dubai and YSSY-Sydney. FlyTampa are exciting as well because they just don't deliver the scenery, but the complete surrounding areas as well with the excellent Dubai city as a hallmark of great scenery and the most (I won't say bootlegged) but transferred scenery from FS to X-Plane in the simulator's history. Their FlyTampa-Hong Kong Kai-Tak also comes with a full Hong Kong city vista as well and that is what makes these guys special, yes both Orbix and FlyTampa can make a huge difference to X-Plane, so yes we must support them, but like with Aerosoft above it is a two way deal, how this will play out will be interesting but it is overall exciting and the start of a new era for X-Plane.. Monthly Notes A few monthly notes on my ongoing battle of the Airbuses, with the A320U (Ultimate) and the ToLiSS319. At this point the ToLiSS319 is ahead on points, I fly it far more often and enjoy the sheer dynamics of its systems. It was very hard not to hit the forums a few weeks before the release to scream "This is bloody brilliant" because the ToLiSS319 is absolutely brilliant to fly as you now know. I noted that the ToLiSS319 will be the most popular aircraft in X-Plane by the end of the year and that title is fully deserved and as the developer is bringing out updates and bug fixes at a right click and the bus will easily be so very good by the years end. But I do hope some time is also devoted to the FF A350 with the same (ToLiSS) MCDU set up installed, and that would be a real top off a brilliant year for Airbus flying in X-Plane. So where does that leave the FlightFactor A320U? Very high up there "Thank you very much" and as the nautical miles now slip by it gets better by the moment, as it is a brilliant simulation. But one in area that puts the A319 the notch above it is in the area of system failures, as I find myself constantly stuck flying with failures or even being grounded by issues (Flap jack fail?). Yes I like the realism of failures but not to the point that they can't be rectified or switched off, small areas of failure yes, but grounding me after twenty minutes of setting up the aircraft is only going to send me sparse and only a restart and a re-input is going to get me flying again, that is a "no, no" and I will simply go and fly something else (mostly the A319). That area needs attention to be a little more versatile which is shame because I really do like this aircraft. A full review on the FlightFactor A320U is still coming in X-PlaneReviews, but I want to get it totally right before putting letters to the screen, this is a deep aircraft and it deserves a deeper understanding to deliver the correct review. The news of Andrey Sheybak and his family that were in the building of the "Winter Cherry" mall in the Siberian city of Kemerovo was shocking as is the fact that it was on how it is so easy to be in the wrong place at the wrong time. The fire took 64 lives and it could have easily have been Audrey and his family, to say that X-Plane "missed a bullet" is not to be dwelled upon, but the loss of xEnviro to the simulator would have been a great loss. The plugin development is at this point on hold at v1.08 until further information is forth coming. Overall March 2018 was another chaotic month, but with some really great releases. The Matterhorn Park 3D was a spiritual journey back to one of the most important places I have ever visited, and this scenery really delivered in that look and feel of Zermatt, really well done and the genius of the developers. The Alabeo Ovation XP11 was a really big surprise on how good it really was, a really lovely aircraft that went very quickly into my rotation for constant use hangar, loved it... a lot. And the Aerobask DA-62 was as expected another brilliant and fully rounded release from now one of the very best developers in X-Plane, there is always a proud moment when our own developers deliver a world class product, well Aerobask does... well done guys. See you all next month.. Stephen Dutton 1st April 2018 Copyright©2018: X-Plane Reviews
  16. Aircraft XP11 Update : DHC-2 Beaver by SoulMadeSimulations This is not a full version update for SoulMade Simulation's excellent DHC-2 Beaver, but really an adjustment for the aircraft fly correctly in X-Plane11 with all the required X-Plane11 dynamics and performance details. The full update for XP11 which is v1.3 has been promised for quite awhile, and understandably users were getting a little hot under the collar as the aircraft was quite unflyable in the X-Plane11 version of the simulator, and if you wanted to fly this amazing bush aircraft you were restricted to only the X-Plane10 version. So Peter Krouse certainly wanted to deliver the full v1.3 update, but like in many cases real life just gets in the way. So this update is not really an update at all but the X-Plane11 version of the DHC-2, the required performance and dynamic tweeks have been done and they are excellent, it flies and very well thank you very much. In fact it flies "really" well and my take a few fliers off-guard as the inputs are now really fine, but gives you excellent feel and control... the fact is this Beaver now flies far better than ever. In fact now you really have to also relearn your input skills... Takeoff was fine (note to lock via a key input the tail-wheel, as that is only for the very, very experienced bush fliers out there). But landing back at Stewart's CZST RWY36 the XP11 Beaver was quite a handful... ... the handling is quite different now and may I say even a bit edgy, but in reality quite perfect once you tune into the feel and also adjusting your inputs. Lowering your flaps still I feel needs a little adjusting, they come in too strong and can lift you even with the first step down and at a low approach speed, but once lowered the stability at the lower speeds are very good even if it puts you at the mercy of the wind. So wind direction and strength is of course a factor, but you will need a few circuits to get the feel right and of course with XP11 performances the throttle control becomes as much a factor as the your arm and footwork inputs, overall the DHC-2 is now simply brilliant. There has not been any PBR effects or anything else done to this Beaver yet, which is a shame. But the X-Plane11 lighting dynamics are still very much present... ... and that exquisite sensational instrument panel looks even more better than ever and the instrument glass is now beautifully reflective Cabin looks great as well, well fitted out for both Full passenger, Pass+Cargo or Full Cargo layouts. Amphibious and Tundra (large tyres) versions are also still included. The full overview and detailed X-PlaneReview's release review of the SMS DHC-2 Beaver is available here: Aircraft Review : DHC-2 Beaver by SoulMade Simulations Summary This update of the SMS DHC-2 Beaver to X-Plane11 is confined only to the dynamics and performance aspect of the aircraft. But it does more than just allow you to fly the aircraft in the XP11 version as the actual flying dynamics are quite different and has to be skill wise adjusted to, for everything else associated with X-Plane11 including the PBR effects and FMOD sounds then we will still have to wait for the v1.3 release. But in the mean time this lovely and the most famous of all Bush aircraft is at least now available to be used quite well in X-Plane11, and it is this SoulMade Simulation Beaver that is still the very best Bush and Beaver aircraft you can fly in X-Plane, in either the X-Plane10 version and now in the X-Plane11 version. Highly recommended! _____________________________________________________________ The DHC-2 Beaver by SoulMade Simulations for both XP10 & XP11 is available from the New X-Plane.Org Store here : DHC-2 Beaver and is priced at only US$29.95 To update then go to your X-Plane.OrgStore account and download the X-Plane11 version. Download size is 261.60mb. Special Features: Very realistic flight model. Flight tested by real former DHC-2 Beaver pilots. Realistic sound environment provided by DreamEngine, Sonic Solutions and SoulMade Simulations. Awesome and extremely accurate modeling of the DHC-2 Beaver cockpit, interior and exterior. Fully animated and realistic 3D cockpit. Every switch and control can be operated. Realistic cockpit instrument and cabin lighting for dusk/dawn and night flying activities. Detailed animations for the interior and exterior model. Many different pre-set views for the cockpit, cabin and exterior can be selected via a 2D pop-up menu. Options menu to easily change wheel configurations, cabin configurations, pre-flight parts and other things without re-loading the aircraft. 2D pop-up window for the STEC-50 autopilot to allow an easy operation when there is no time to look down in the cockpit. Features: SASL plug-in enhanced flight model and systems, where many systems have been coded to replicate the behavior of the real DHC-2 Beaver, like: Flight Model Engine and Engine Systems Electrical System Fuel and Oil System Carburetor Heating STEC-50 Autopilot SoulMade Simulations floatplane docking feature (first in X-Plane) to realistically tie down your aircraft and move it around on water naturally. STEC-50 Autopilot coded from scratch to re-plicate real behavior and functionality Plug-in enhanced ground model to improve ground handling in cross-wind conditions Realistic failures in case the engine is overly abused during operation. Designed by Pete @ Soul Made Simulations Support forum for the DHC-2 Requirements: X-Plane 11 or X-Plane 10 Windows XP, MAC, Linux 2Gb VRAM Recommended - 4Gb VRAM Recommended Current version: XP11 (March 28th 2018) 1.22. (Aug 2017, for X-Plane 10) Changelog Added an 'XP11' version. Now you have the choice to download the XP10 or XP11 version ______________________________________________________________________ Update Review by Stephen Dutton 31st March 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.10 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 Scenery - CZST - Stewart by beti-x (X-Plane.OrgStore) - US$25.80 ( X-Plane Reviews Scenery Review: CZST - Stewart by beti-x )
  17. News! - Scenery Release : Airport Rome XP by Aerosoft Aerosoft has released their L’Aeroporto di Roma-Fiumicino “Leonardo da Vinci” Rome XP scenery. Features include... Fully detailed rendition of Rome Fiumicino Airport (LIRF) High resolution ground textures (2048x2048 pixels) Animated passenger boarding bridges and Safedock A-VDGSs at all eligible gates/stands (free Autogate Plug-in required) Complete taxiway network for use by ATC and AI aircraft Fully compatible with the X-Life plugin by JARDesign Works with the ‘Draw Parked Aircraft’ feature Makes full use of the new ground service vehicles introduced in XPlane 11 Road network with animated traffic Great balance between quality and performance Requirements: X-Plane 11+ Windows, Mac or Linux 2Gb VRAM Minimum - 4Gb+ VRAM Recommended But this is a very light scenery on your graphics card, you should easily run with a 2Gb card, but not less. ______________________________________________________________________ Yes! the Airport Rome XP by Aerosoft is NOW! available from the X-Plane.Org Store here : Airport Rome XP Price is US$25.99 Download scenery size is 140mb ______________________________________________________________________ News by Stephen Dutton 30th March 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  18. Always great to get real feedback from pilot's with the real time experience, so thanks for your comments. I always think that both simulator pilots and the developers gain from the returned information, its real, so follow the real. SD
  19. Aircraft Update : ToLiSS A319 v 1.0.2 After the initial direct after release update in v1.0.1, this second update in v1.0.2 is now also available. The earlier v1.0.1 release was the expected tidying up of bugs and to cover a few things that were missed in the release version, but the added feature to key command to open up the ISCS (Interactive Simulation Control System) window was a nice touch and the fix to control the native sound volumes between switching into the A319 and then switching out to another aircraft was also most welcome as well. In version v1.0.2 there is now even a few new features creeping in. First off you can now set the regular brake pressure (default is 50%). So the point is here is you like the FlightFactor A320 Ultimate brake feel which is set very (very) low, which at first I really hated it, but then got very used to the feel very quickly... you can now have that same sort of feel on the ToLiSS A319. A note is that the brake feel adjustment on the ISCS can only be done once the aircraft is running on the Settings/Actions page in the Preferences section. In the release version the ISCS menu was large and was also fixed solid in the centre of your screen. Now you can move it around the screen via the title bar which helps a lot, but the menu is still quite large and still the menu has no scaling, but the option to move the ISCS while setting up the MCDUs (FMS) is very welcome indeed. The axis of the aircraft to the airbridge has been adjusted and the aircraft will start with the airbridge now ready and attached... ... but the alignment is still not quite right as the airbridge still sits a little too high compared to the height of the door (arrowed)? The flap lever now notches with flap position selection, small detail but it makes it more realistic. ILS has had attention with the fixed behaviour of the LS button (I don't remember anything wrong with it before?), and the issue of ILS turning by 180 degrees half-way through the runway has also been fixed. Other bugs addressed in this update includes the important mapping between pedestal pitch trim indicator wheel and actual pitch trim position which was off by 0.2deg in some areas and the issue with toggling the descent profile. The AP (AutoPilot) now disconnects on pedal deflection as it did on sidestick deflection earlier and the time out on the Master Caution/Warning for AP and ATHR instinctive disconnect has been adjusted. There has also been a fix for FCU behaviour when you manually switching between SPD and Mach mode as sometimes it worked and sometimes it didn't and the XP11 specific brake behaviour has had attention as well, but all XP11 behaviours are all very transient at the moment in X-Plane so expect another adjustment with another X-Plane version later in the year. Summary The ToLiSS319 is coming along very nicely thank you with this already second update since release. A few new features are being implimented with the ISCS (Interactive Simulation Control System) window now keyable and movable around the screen. The regular brake adjustment is an interesting one, it allows you to set the A319 like the A320 Ultimate braking action and this feature could spread out more to other high grade airliners. And a lot of the bugs and other issues have also had a lot of attention. More and more quality liveries are also coming available for the A319 like this excellent quality Cobalt Air (above) by ComSimPilot (his Aegean Airlines is very good as well) and these more higher quality liveries are making the A319 bus even better again. The ToLISS319 is an instant classic and its high sales since its release in X-Plane shows it is already a very popular aircraft, and rightly so as this is one of the best handling airbuses in X-Plane. And with these constant and clever updates coming along at a mighty click and speed then this aircraft is well worth your investment. Highly recommended! X-PlaneReviews full release review on the ToLiSS A319 is available here: Aircraft Review : ToLiSS319 (A319-122) by ToLiSS ______________________________________________________________________ Yes! the ToLiSS319 (A319-122) by ToLiSS is available from the X-Plane.Org Store here : ToLiss A319 Price is US$69.00 Features Include: Detailed FMGS: Support of SID/STAR, including all leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.) Temporary and alternate flight plans Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, etc. Altitude and speed constraints as the real aircraft deals with them Ability to change the selected STAR while already in the STAR Support for go-arounds and diversions Step altitudes Airway support 2 independent MCDUs and autopilots Top-notch aircraft systems: ToLiss uses the QPAC Fly-by-wire and autopilot module Brake temperature model based on the detailled physics of heat transfer between the individual brake components Hydraulics model in which the pressure is dependent on usage. This is most notable when dropping to RAT mode Detailled model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs Custom air conditioning model supporting high altitude operations at airports like Cusco in Peru or La Paz in Bolivia without spurious warnings Flight warning system with ECAM actions supporting numerous system failure scenarios, e.g. engine failures, generator failures, hydraulic failures. Eye- and ear-candy: Detailled 3D cockpit 3d exterior model with CFM and IAE engine Choice between classic wingtip fences or modern sharklets (controlled via livery names) Custom sounds for all systems, engine sounds, APU etc. based about 80 custom samples Useability features: Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times. Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly. Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like. Requirements X-Plane 11 (or X-Plane 10) Windows (64bit) , Mac (OSX 10.11 and up) or Linux (tested on Ubuntu 14.10) 2Gb VRAM Minimum - 4Gb+ VRAM Recommended Installation Download of the ToLiSS319 is 729mb and it is installed in your Airliner Folder as a 1.19Gb folder. If you have already purchased the ToLiSS A319 from the X-Plane.OrgStore then just go to your account and download the new v1.0.2 version. The ToLiSS319 also comes with the X-Updater application that can also update the aircraft without doing the complete download, and that App is found in your main root ToLiSS319 aircraft folder. ______________________________________________________________________ Update Review by Stephen Dutton 29th March 2018 Copyright©2018: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.10 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 ______________________________________________________________________ Changelog covers both versions v1.0.1 and v1.0.2 v1.0.1 Features: - Modified runway acceptance criteria from 1500m length to 1200m length to accomodate SBRJ - Added a command to open ISCS window: toliss_airbus/iscs_open - Popups can now be scaled to sizes greater than 500x500 pixels, if the horizontal screen resolution is > 1920px. Bug fixes: - Added filters on flap/slat lever and speed brake lever to prevent spikes from joystick axes to affect the configuration - Correct joystick axis decoding bug - Wrongly displayed speed trend on scaled popup PFD fixed. - Fixed the "missing SID transitions" bug. Issue occurred whenever there were more TRANS than SIDs. - Sound volumes reset properly when changing airplanes or quitting xplane. - Some FMGS bug fixes, e.g. lack of procedures after flight plan load. v1.0.2 Features: - Allows transparent runways (custom scenery), ice/snow runways (arctic/antarctic operations), or dry lakebed (KEDW) as valid runways - Modified frequency management to allow use of ATC2Pilot (Note: RMP1 must be set to VHF1 and RMP2 must be set to VHF2) - Modified regular brake force such that it can be adjusted via the ISCS now. - Aircraft is now autogate compatible and starts with the jet bridge attached when in the right location with engines off. - ISCS is now moveable by dragging in the title bar of the ISCS Bug fixes: - Made the flap lever snap into detents. - Reduced mouse handler lag on some computers - Fixed activation issue for some users - Fixed issue with FMGS crashing when importing FMS files that include active and alternate flight plan. - Fixed a crash that occurred when loading a situation file with temporary flight plans active. - Removed differential braking from nose tiller. - Fixed behaviour of the LS button - Fixed the issue of ILS turning by 180 degrees half-way through the runway. - Speed constraints are now considered in GA legs - Fixed behaviour of the ALT knob when switching between 100ft and 1000ft steps. (No retaining the 100ft value) - Fixed mapping between pedestal pitch trim indicator wheel and actual pitch trim position (was off by 0.2deg in some areas) - Fixed an issue with toggling descent profile - AP now disconnects on pedal deflection also (did on sidestick deflection previously) - Fixed FCU behaviour when manually switching between SPD and Mach mode - XP11 specific brake behaviour fix.
  20. X-PlaneReviews - Site Note! - Traveling for a few days X-PlaneReviews will be quiet for a few days as I am traveling and I am having a small break. Dates 24th to the 28th and so I will be back on Thurs 29th March... and I promise I won't try to tell the pilot on how to fly his plane! Thanks Stephen Dutton
  21. This version is now quite old, so an update to X-Plane11 should be due this year with an update to the native G1000 instead of the bulky Carenado version, but you don't note if you are flying an XP10 aircraft in XP11 as the performance differences are quite substantial. The vFlyteAir SR22 version is already updated to XP11 and is quite nice.
  22. News! - Just Flight Announce new Aircraft in TB10 Tobago & Trinidad The French Socata TB series has been announced as Just Flight's next GA release. Noted as in development, the TB series planes have come to be known as the "Caribbean Planes", due to the island naming convention adopted for the various models, though they are not often seen flown in that region. The feature list is quite extensive... Model Accurately modelled TB-10 Tobago and TB-20 Trinidad, built using real-world aircraft plans Numerous animations including passenger doors, baggage door, cockpit window, sun visors, oil cover and dipstick, engine access door, TKS fluid door and NACA ducts Ground equipment including chocks, pitot cover, engine intake covers and tie-downs 4096 x 4096 textures are used to produce the highest possible texture clarity PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism Detailed normal mapping for down-to-the-rivet precision of aircraft features Cockpit A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Interactive engine start checklist that responds to user inputs and sim variables Interactive checklists for every stage of flight Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground) Fully functional and comprehensive IFR capable avionics fit, including: - KMA 24H audio selector unit - GNS 430 COM 1 / NAV 1 radio and GPS unit - GNC 255 COM 2 / NAV 2 radio unit - KN 62 DME unit - KAP 150 autopilot unit with navigation, heading, altitude and pitch hold modes, and self-test functionality - GTX 330 transponder unit - KR 87 ADF unit - Support for RealityXP GTN750 (sold separately, Windows only) Interactive logbook panel for logging your flight details (X-Plane native) Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction Yoke-mounted flight timer/clock GoodWay compatible Ability to change barometric units from InHG to MB in altimeter adjustment Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night Pop-up autopilot window Option to remove window and instrument reflection effects Animated toe brakes Radio knob animations routed through plugin logic, for optimum movement fidelity and sound synchronisation Aircraft systems Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long distance cross-country flights (this option is remembered for future flights) Custom-coded electrical system with functional circuit breakers. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation and wheel chocks and tie-downs Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition Simulated vapour lock condition, with warning pop-up and suggested actions Simulated spark plug fouling condition, with indication of percentage of fouling Lighting system includes separate lighting control for gauges (via rheostat) and realistic implementation of navigation light / radio light rheostat Functional electric trim control on yoke Custom external light logic with custom strobe light pattern and custom light halos for added realism Liveries The TB-10 is supplied in the following paint schemes: N5548C G-CBHA D-EABM F-GTQF VH-TBA The TB-20 is supplied in the following paint schemes: SX-ATK CS-DDK CS-DEP D-EPIM G-VPPL Other features Realistic and accurate flight dynamics based on real-world performance and handling data, and input from TB20 pilots Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system Custom sounds for switches, doors, warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when window or door(s) are opened, different sound characteristics depending on viewing angle etc. Comprehensive manual with panel guide and performance data PSD Paint Kit included so you can create your own paint schemes Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects Custom weight and balance manager window The details of the aircraft are: SOCATA TB-10 Tobago Four or five-seat light cabin aircraft, powered by a 180 horsepower (134 kW) Lycoming O-360-A1AD piston engine, equipped with a fixed spatted landing gear. SOCATA TB-20 Trinidad Four or five seat light cabin aircraft, powered by a 250 horsepower (186 kW) piston engine, fitted with retractable tricycle landing gear. Release is currently noted as around Mid-April and no price is attached, but they won't be cheap. Images and text are courtesy of Just Flight ________________________________________ News by Stephen Dutton 22nd March 2018 Copyright©2018: X-Plane Reviews
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