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Stephen

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  1. Freeware Release : Boeing 737-900ER Ultimate beta 0.2.0 After all the hype you are just simply over it all and glad this Boeing 737-900ER has been finally eleased if only in a beta form. This is not the place or time for a review because simply most areas of the aircraft are still blanked off and noted as a WIP (Work In Progress) and believe me there is still a lot of WIP going on. This aircraft is based on the native X-Plane default Boeing 737-800, with the incorporated famous Zibo Mods. and in the points of the Zibo modifications the aircraft is very, very good. My first opinion is to note the B739U is as an ongoing project more than a released completed aircraft, and there are a lot of great ideas and features in here, but it is a long way from any completion, unless the developer is hiding a lot of the other work that is still WIP. Features released include: Led lights full 3d interior custom cockpit textures chart and checklist viewer integraded zibo support But "Some of the tablet features have been disabled to because of their noted W.I.P nature. " which really means still most items are still blank... this release is more a framerate refinement than an aircraft beta, but my framerates were in the 50's, so no problems there. There is a nice iPad style menu... but only three menu options in Ground Handling, Door Operations and Cabin Lighting currently work, Checklists and Charts also work but you will have to add in your own documents. Cabin is nice and well done, but more Low-Res than Hi-Res, and the cabin lighting is well... interesting? Yes the B739U is a beta, but also freeware... You can get the Boeing 737-900ER Ultimate beta 0.2.0 here: https://forums.x-plane.org/index.php?/files/file/43965-boeing-737-900er-ultimate-beta/ Other developer links are here : ZIBO B738-800 modified ________________________________________ Stephen Dutton 11th April 2018 Copyright©2018: X-Plane Reviews
  2. No didn't see that, but there was a note on the developers site there was a few patches done? So they may have fixed it, and promo video makers usually get an early beta anyway. A jpg should work? Just try it again? Sd
  3. That is the tradeoff. The orthos have to be lower-res or you will get a graphic card buster (see TNCM), and as the X-Plane native roads which are more exact to the correct co-ords then the traffic is out as well, in a few years with more processing power and even bigger or say 20GB Graphic Cards we may finally get total nirvana, but we are getting there .
  4. I actually don't have any idea as to the age of the aircraft, you may have to contact vFlyteAir for the paintkit?
  5. There is a few statics, but the ramps here at LGKR are also small so you don't want too much. WT3 does work but as noted it is not perfect, I hope someone can fix or fine tune the WT3 aspect..
  6. Scenery Review : FlyCorfu XP by FlyTampa If I ever went to most Flight Simulator forums or any debate about Flight Simulator (P3D) vs X-Plane then one name always came up... FlyTampa. In most cases in the forums the users were usually absolutely loath to give up their FlyTampa sceneries. So no matter how advanced or how many features X-Plane put into their simulator it was always (with a few very good aircraft developers) a major sticking point with FlyTampa sceneries not available in switching over to the X-Plane platform. It is amazing that a developer can have such a grasp of so many simulator users with just good scenery. But in early 2018 things changed very quickly as first Orbix (another FS/P3D staple) announced and published their first scenery for X-Plane and then within weeks FlyTampa also and even quietly with a spoiler announced that they also were going to now release their first scenery on the X-Plane11 platform. That is a game changer for X-Plane. But that FlyTampa introduction announcement into X-Plane also gave me a few concerns? As Flight Simulator developers have had a notorious relationship with X-Plane, as their point of view was that what works very well for them in the FS/P3D sphere will simply work in X-Plane as well, is that a sort of arrogance, and maybe it is. But it also confuses the issue in that most times X-Plane usually came out the bad end of the deal or gets all the bad press in a viewpoint that was in most cases was in their own FS making. So here now is one the big one's, this is FlyTampa and could they get it also so very wrong, if so then the effects could be long lasting to both the developer and X-Plane in certainly not so much in a mortal way, but in a more of a "I told you so" conversation... so there was a lot of apprehension but also a undeniable excitement when I loaded in FlyTampa's first X-Plane release in FlyCorfu XP. Installing FlyCorfu XP FlyCorfuXP comes with both .EXE and .dmg installers for both either Windows or Mac (Linux notes for install is below), you just download the installer you require. I am using the .EXE Windows version. First is the Licence Agreement (You say yes! or I agree) then the provided Key Authorisation number. The next input is your address for the X-Plane11 root folder (not the Custom Scenery folder) and then the installer goes about it's job and extracts and installs three files. These files are: FlyTampa_Corfu_Airport (798.10mb) FlyTampa_Corfu_Objects (111.20mb) FlyTampa_Corfu_zMesh (2.33gb) It is your choice if you want to move the final zMesh files to the bottom of your .INI list, but in reality here it is not needed as there is no conflict with any other scenery, unless you are an administration freak. The fully installed FlyCorfu package is 3.01gb. Corfu Corfu or Kerkyra (/kɔːrˈfuː, -fjuː/; Greek, is the second largest island of the Ionian Sea, and is located at the northwest coast of Greece. (Google Maps) The island is part of the Corfu regional unit, and is administered as a single municipality, which also includes the smaller islands of Ereikoussa, Mathraki and Othonoi. The municipality has an area of 610,9 km2, and the island proper is 592,8 km2.The principal city of the island and seat of the municipality (pop. 32,095) is also named Corfu.(wikipedia). FlyCorfu XP by FlyTampa One thing to get clear from the start is that "FlyCorfu XP" is not just "Corfu" in the airport scenery? it is CORFU... in the WHOLE island of Corfu. So this scenery and the underlying mesh provided covers the whole island from top to bottom. To a point this is the fundamental important aspect of FlyTampa sceneries, and why they are so revered, as in you just don't get the airport or the side add-on of say the basic layout of the local area, no.. what you get with FlyTampa everything! This aspect is easier with a complete but self contained island scenery, a landlocked scenery is harder to do as it has to blend in to the surrounding areas, but even with an island scenery and one close to the other islands and the mainland coastline the visual effect of the custom scenery still has to blend in... ... so your first visual clues here with FlyCorfu are actually disappointing, but it shouldn't be that at all. The scenery is so well blended in you can't actually tell the difference between the custom scenery and the surrounding areas, in other words it is perfect, and as there are no vastly different mesh colours here, no badly joined sight lines, it is just the same as you are always used to and as Emilios Gemenetzidis from FlyTampa noted to X-PlaneReviews "in that we did spend a lot of time optimising/customising our work for XPlane" and that aspect is certainly very apparent here. And to note that I have also turned off my environmental special effects here so the view is clearer and more defined. Corfu the city is on eastern inland sea area and about half-way up the island. And as you fly closer the city becomes more detailed... A fly over of Corfu city and the close by airport is an amazing experience, as the scenery is so very well intergrated not only into the surrounding mesh but into the complete overall scenery itself. So instantly one of my biggest fears was discarded in mis-matching textures and mesh collisions, as FlyCorfu XP feels X-Plane through and through. So it was hard not to be impressed, and be very taken by the realism and authentic feel of an arrival at the Corfu scenery as this is one of the best I have seen for a long time. A low flight over Corfu harbour reinstated the quality of the scenery and the very high VFR potential aspect of the scenery. Ioannis Kapodistrias (Capodistrias) International Airport (IATA: CFU, ICAO: LGKR) or Corfu Airport is just south of the city and is set by two lagoons. And my arrival was via RWY 35.... The FlyTampa burb notes both the approaches as: "The approach path to RW35 passes next to the mountainous terrain, which runs along the southern coast of the island, often challenged by strong winds on short final. A few meters before touchdown, the path comes low above the monastery of Vlacherna and the sea bridge connecting the western coast with the famous ‘Kanoni’, which is embedded into the mountain cliffs, at an ideal location for aircraft spotters. RW17 provides an equally thrilling approach amid hazardous terrain. Its path comes low above the ship harbor, and ‘cuts’ though Corfu downtown, with the old city of Kerkyra and its glorious two fortresses standing high on the left" Glorious stuff and yes it is not glossed over, but to be honest I was far too focused on landing the Airbus A319, nice scenery as it is but a lot concentration is required to land here, there are no helpers either in any ILS but there is a DME/VOR (GAR - 108.80 MHz) and a NDB (KEK - 403 KHz) as your only guides into RWY35. The ramp and terminal area is on your right, and "Welcome to Corfu". Corfu City and Island Turn on the X-Plane theatrical and effects and what you get is simply "wow"... Now FlyTampa note the best graphic settings to run the FlyCorfu XP scenery in the manual and that is reproduced here below... This is actually very close to my standard X-Plane review settings anyway, but I put my Antialiasing up to the full 8xSSAA-FXAA (Highest Quality) without any effects, in fact the overall framerate at those settings was 40fr-50fr which is highly impressive considering the size of the mesh scenery, but I was consuming "4134 mb" of texture loading, so only graphic cards of 6gb or higher will get those numbers at those settings. So the overall verdict was that the scenery is very highly refined for use, but those with 4gb graphic cards or lower will have to lose another level in texture quality. To achieve those impressive frame-rates there is a bit of a slight of hand going on here. Most of the building modeling is square or rectangle in a sort of autogen look set out on the photo textures, but don't get me wrong as there are a lot of custom buildings set out in the city scene as well... The effect is highly impressive both ways with excellent framerate, but that unique look and feel is required. The important Corfu icons are all there with the old citadel (in Greek Palaio Frourio (Παλαιό Φρούριο) which is an old Venetian fortress built on an artificial islet with fortifications surrounding its entire perimeter with the "Great Cross", the new citadel or Neo Frourio (Νέο Φρούριο, "New Fortress") is a huge complex of fortifications dominating the northeastern part of the city, the The Old Town and Pontikonisi and on the list goes. What is a Greek island without a port, and here it is done very well with ferries, boats and an excellent detailed Cruise Liner ... ... distinctive Corfu Palace Hotel and the famous Vlacherna Monastery are all represented as well. In most cases with custom scenery the line is usually drawn about here, and once you are out of the main city environs the 3d scenery and hand object placement finishes unless there is a reason to add in say an iconic item... but not with FlyTampa! Every town, every village, every harbour and in fact every single settlement either on the coastline or inland is covered with 3d placement objects... You go from a sort of impressed to completely overwhelmed feeling as you make your way around the islands of Corfu and at the sheer amount of work by FlyTampa in this scenery, and to a point on a scale X-Plane has not seen before without the help of the native autogen. The coastal mesh is very good as well, you have to expect a certain lower resolution with the amount and the size of the mesh used here, but the effects are still outstanding with not only the beaches and rocky formations but the inner sandbanks in the water effect, from the air it is all highly-realistic. Ioannis Kapodistrias (Capodistrias) International Airport Buried just south of Corfu City in Kerkyra is LGKR or Corfu Airport. And it is the only airport on the island. Corfu International Airport "Ioannis Kapodistrias" Κρατικός Αερολιμένας Κέρκυρας "Ιωάννης Καποδίστριας" IATA: CFU - ICAO: LGKR 17/35 7,785ft (2,373m) Asphalt Elevation AMSL 6 ft / 2 m The Corfu airport was founded in 1937. During Second World War it was used by German and Italian forces as a base for transport and fighter aircraft and during the war the runway length was 600m. By the end of April 1949 the length had reached 800m. A further extension to 1260m took place by the end of 1951 to meet the then larger aircraft needs. The next and last extension of the runway began in 1957 and was completed in 1959, with a length of 2,373m. The first commercial flight took place on 19 April 1949 from Athens operated by TAE Greek National Airlines. On 2 September 1950 HELLAS also started flights to Corfu. In 1962 a small passenger terminal was built, which today accommodates the Corfu Aeroclub. In April 1965 the airport became International, with the inaugural overseas flight being operated by Olympic Airlines. The construction of the new passenger terminal began in 1968 and was completed in 1972. Notable Corfu is a very seasonal airport and mostly with charter airlines during the summer holiday periods.(wikipedia) Ramp areas There are ten parking stands at LGKR (no airgates) but stand 1 is 1A and 1B & and there is also a 2A and 2B. The layout is confusing when you arrive, so you will need to consult your chart. There is GA parking in front of the old terminal and across the 17/35 runway there is a large parking apron that will park a B737/A320, but my guess is this area is used as an overflow ramp at busy seasonal times of operations a few private jets are currently in residence. Terminal The single terminal building is now serving nearly 2,5 million passengers yearly is excellent here, I will admit the FlyCorfu scenery is not modern, in a brand new, new in design, it had been created for Flight Simulator after all, but the design here is still first rate, and FlyTampa have used the X-Plane11 reflective glass feature here to great effect on the windows and note the really realistic matrix metal roofing support framework, first-rate modeling. Detailing is simply excellent and the Control Tower is at the northern end of the building. The X-Plane "Tower View" was missed in the development, but FlyTampa note's it will be done in the first update. The airport has custom animated vehicle traffic, from graphic signed buses to baggage carts. They all roll around the aircraft at a nice pace but there is not too much activity zooming around but far enough to make it realistic. 3d object placement in vehicles and airport support ground equipment is again excellent in the sheer numbers and quality, the haphazard parking of the old "Olympic" airstairs and baggage carts is very well done and very realistic... I love detail like that. Fuel depots with supplier signage is also well represented with a large and now isolated aircraft hangar in the background, beyond is a really well done football field. Old Terminal that is now the "Corfu Aeroclub" is there, and there is a lot of very good perimeter surrounding buildings for restaurants and car hire that are very well signed with some great graphic detailing. Runway textures are first-rate, with great variation and tire wear is evident, taxiway and runway signage is also perfect. Like with the terminal glass, FlyTampa have also used reflections on the hard taxiway and runway surfaces which is very impressive... ... Grass! who doesn't love grass for the great effect it gives, and here the grass is really well done and with flowers as well. The grass is however contained just to inside the airport perimeter. And yes there is even animated swans swimming around in the lagoon... highly realistic. FlyTampa have completed the ATC ground routes, so A.I. and X-Life Traffic will work here very well. WorldTraffic3 however is a not as perfect in the way it interprets the built in WED layout. Takeoffs from the RWY35 end is fine when the wind is blowing that way, but landings from the RWY15 end doesn't work as well, because of that turnaround circle at the end of RWY15? (funny enough the takeoff circle works fine with the RWY35 takeoff). The issue is that aircraft land on RWY15 and then disappear as the ground routes end and so slowly the airport empties out? Note also that the airport is quieter in the winter than in the summer for using AFRE routes, so the autogen mode is usually the better of the two. Overall though WT3 works fine. Scenery Lighting To a point the scenery lighting is slightly different to what X-Plane users are used to. That is to the advantage here because you have that mesh of Flight Simulator lighting on the original scenery and the overlaid effects of the X-Plane lighting, it shouldn't work, but it does. LGKR Airport is not a great night operations airport to fly into. There is only the runway (side) lighting and no taxi guide lights either, so you will need good aircraft lighting to work your way around the runway and the taxiways... ... the ramps feel dark in places but where the lighting is it very effective and looks visually amazing, but I feel in front of the terminal a little more lighting would help. The football field is also dark? and it look really great lit up as well. The terminal however looks excellent at night, with great graphic night textures and brilliant signage... first-rate. Corfu City and Island The city scenery lighting is as noted a mixture of the old FS lighting and the newer X-Plane street lighting, but overall it is highly effective. Monuments are really nicely lit and look very realistic on any arrival or departure at night, I was surprised the "Great Cross" was not lit at night as it would stand out across the harbour. Even away from the City centre the lighting is very good. The moored Cruise Ship is a real highlight, as it looks very realistic in the harbour as do the major tourist hotels spread around the city. But visually the more you move away from Corfu the better it seems to get? The limitations of the X-Plane radius lighting is supplemented with the custom placed island lighting that extends the lighting right out in a way of perfection... ... here night approaches are sublime in their visual impact and are extremely highly realistic, could all of X-Plane please be like this? Summary The interesting point to make here is that FlyCorfu XP is like no other X-Plane scenery, not that it is Flight Simulator scenery either but it was obviously built for that platform and in most cases that would then be deprecated for X-Plane. So in reality there is a sort of adjustment in the way you are conscious of what this scenery actually is, as also in certainly the same context as when the other FlyTampa sceneries are released in that they will then provide this same depth of feel and immersion for X-Plane. In what FlyTampa delivers here is really simply overwhelming when you start to try to uncover the full island that has been in context completely modeled or is that remodeled, that aspect then produces another level of realism in visual and operational uses. The really clever part is that FlyTampa has also intergrated in their original scenery so perfectly into the X-Plane native mesh and that is far harder to do than you think it is and then also totally fuse in the X-Plane aspect as well. So you have to applaud the fact that the developers not only understand but have used very effectively all the X-Plane features available to them, and as FlyTampa's Emilios Gemenetzidis noted to me that they tried very hard to perfect and cover those areas for users of the X-Plane simulator, in other words they are also taking X-Plane seriously as a platform and except from say Carenado then how many Flight Simulator developers have done or even said that before. Negatives are very minute, but a little more lighting effects on the ramps and the lighting up football field and the Grand Cross would be nice additions, the scenery when installed is quite large at just over 3gb and from me a graphic card over 6gb or more would get you the full wow effects, but you can easily use a 4gb card at a setting below. The results of all this are spectacular and with the X-Plane effects like lighting and PBR reflections working along with environmental engines and then you are simply getting another level of realism. So yes the basic Flight Simulator elements are all in there in this modeling, lighting and the even with the textures, but with that coat of X-Plane over the top you get excellence and even better you get all of this at a value price of US$26.00. And have you actually looked through the FlyTampa back catalogue? Then do so because FlyTampa are a game changer in scenery for X-plane in more ways than one, because they just do everything in scenery, so very well... so no wonder all those users wouldn't go anywhere without their beloved FlyTampa sceneries, as from this moment on I would do the same as well. Highly, highly recommended! ______________________________________________________________________ Yes! the FlyCorfu by FlyTampa scenery is Available now from the X-Plane.Org Store here : FlyTampa-Corfu XP Price Is US$26.00 Features: Comprehensive and Ultra-High Resolution Scenery: Complete island with custom mesh, hand-placed vegetation, and 3D lighting Sloped Airport terrain Full coverage with custom buildings and all known landmarks Animated apron vehicles and road traffic Pre-rendered self-shadowing and custom reflection maps Requirements X-Plane 11 (still works with X-Plane 10) Windows, Mac or Linux 2Gb VRAM Minimum - 4Gb+ VRAM Recommended For the best high-quality settings a 6gb graphic Card and above is highly recommended (framerate is excellent) Download size: 730Mb Installation Download scenery file size is 645.00mb. With the full installation installed package is 3.01gb in your custom scenery folder is as follows: FlyTampa_Corfu_Airport (798.10mb) FlyTampa_Corfu_Objects (111.20mb) FlyTampa_Corfu_zMesh (2.33gb) .EXE and .dmg installers for both either Windows or Mac (Linux can be used if they can run the .dmg package) are provided for install. Installing Linux is a little more tricky, but a user noted these notes: I found the best solution for installation under UBUNTU 16.04 1 - Create empty X-Plane-x86_64 files in X-Plane.app 2 - Install WINE 3 - Start the .exe file 4 - Enter the specific code. ______________________________________________________________________ Scenery Review by Stephen Dutton 9th April 2018 Copyright©2018 : X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.10 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - ToLiSS319 (A319) by ToLiSS (X-Plane.OrgStore) - US$69.00
  7. Great, if you read the above review, I wasn't that taken with it either at first use, in fact I couldn't see why every one went so overboard with it, but after using it for a few weeks I was totally absolutely hooked, also I now really hate it also when I have to turn it off for some reason, yes there are a few issues there and some glaringly obvious, but it works its magic. Checkout the xEnviro facebook page for the updates and changes with v1.08 xEnviro Facebook SD
  8. No stick with xEnviro... you can adjust cloud brightness via the settings, but it is very good and it will be hard to go back to the native scenery once you are used to it. New highly revised version v1.08 is due soon and fixes most of the earlier issues, but xEnviro can be very slow in putting out updates. SD
  9. When you purchased your aircraft you had a key number provided? and you cut and paste that number into the activation panel that should appear when you load the aircraft. To authorise you do need to be connected to the internet (live) for the authorisation to work... When done then restart X-Plane to fly. SD
  10. That is because it is not authorised with the key? If you have done that then just adjust your view and save it in quickview. SD
  11. News! - Released : First FlyTampa Scenery with Corfu As noted on the 20th March "FlyTampa coming to X-Plane11" The developer has now released their first scenery for X-Plane and surprise, surprise it was "Corfu!" Feature notes are: - Corfu Ioannis Kapodistrias (LGKR) airport. - Complete island with custom mesh, hand-placed vegetation, and 3D lighting. - Full coverage with custom buildings and all known landmarks. - Sloped airport terrain (X-Plane only) - Animated apron vehicles, road traffic, and ship traffic. - Animated 3D Ramp workers. - Pre-rendered self-shadowing and custom reflection maps. - SpeedTrees (wind-animated trees) for P3D only. But this is a mixture of features for both the X-Plane and FS/P3D versions, so it will be interesting to see what the scenery really delivers for X-Plane... These are the official X-Plane images... This is the official FlyTampa Corfu Video, but not for the X-Plane version... < Price is interesting as it is far lower at US$26.00 (the FS/P3D version is now the same price) than the original €24 or US$29.61 price point... ________________________________________ The FlyTampa Scenery Corfu is now available from FlyTampa FlyTampa - Corfu (X-Plane) Price is US$26.00 Images and feature details are courtesy of FlyTampa ________________________________________ News by Stephen Dutton 6th April 2018 Copyright©2018: X-Plane Reviews
  12. Aircraft Review : Cessna CT210M Centurion ll XP11 by Carenado Some aircraft just stick there. You get a lot of different aircraft coming across your screen when you review for X-Plane, the choice is high and most are usually in the very, very good category and a lot of that in great general aviation aircraft category usually comes from Carenado. So how do you sort out the very best from the rest. One angle is a personal choice of an aircraft you have savoured for years and usually from your childhood memories. But once I became far more proficient at flying in X-Plane my choices changed quite significantly from the heart to the head. Still my number one aircraft for GA flying is still the Carenado's F33A and the reason why is the aircraft's excellent avionics suite. In this area it is still excellent and certainly with its DME pointers that allow runway alignment with the "Course" pointer makes the aircraft excellent for basic flying practise and circuit training, as for anytime that I want to scrub up on my general flying skills the F33A is the aircraft I always to go to. The newer JustSim Arrow series are now another set of interesting machines to up and test my flying skills and vFlyteAir has some interesting challenging GA aircraft as well. So where does this leave the CT210M Centurion? The one thing I really liked about the aircraft was that it was actually different. Most GA aircraft are usually focused on the naturally large base market of 60's and 70's era aircraft, but the CT210M felt like a more modern take on the single-engine four seater model. For one it has undercarriage that does retract, although that gear's spindly design is not going to be a really big drag on the performance, but also it has besides a very clean fuselage design with a 310 hp (231 kW) TSIO-520-R turbo engine as well, and so it goes "fast", in I mean very fast for a GA aircraft (most 210's only have a 250 hp to 285 hp engine) so cruise speeds are around 160 kts to 200 knts (at altitude) with (vno) speeds at 170-210kts... nice. CT210M Centurion ll XP11 So it was an instant like from me when I first flew and for the many times after with the CT210M aircraft. It fitted me to a glove and I enjoyed our moments in time together very much, but reviewing can be a busy business and to a point the CT210M has lately languished a little in the back of my hangar, as remember the original release now was back in early April 2013, yes that is five years ago! I did pull it out for a flight not only a few months ago, but the time had caught up with the aircraft and mostly with the now very old original GNS 430 gps avionics of which at the time the CT210M was one of the first aircraft to have two GNS 430's set together. It still flew very well but overall it did feel well... old. So when Carenado noted the the CT210 Centurion ll was getting the update to XP11 treatment, a quick smile came across my face... and here it is the updated and X-Plane11 version of an old favorite. Basically the updates to all Carenado aircraft are mostly all the same. Textures are updated with Physically Based Rendering materials and textures are redone throughout and this is done with (gaming) industry-standard software to bring out the very best in detail and quality with the bonus excellent framerate. As I looked at the older version of the CT210M it's biggest turnoff was that it now felt dull and even bland, but not now in XP11 the newer effects of PBR brings out the metalness of the panels, the aircraft feels alive and dynamic again, it shines beautifully in the sunlight and all the detail is again alive and realistic. The Flight physics have also been optimised for X-Plane11 as has the very different engine dynamics, so the Centurion does feel quite different to fly and you seem to have more of that Turbo power available to you. And to note one of the biggest areas covered by Laminar Research was in these more varied aspects of engine performance like with Turbos and Turbo-props and that was one of the biggest focus points of the changes to the X-Plane11 simulator, and that performance aspect certainly does show here with this engine and aircraft combination. The excellent gear retraction and extraction is still as great as ever... Internal The CT210M's instrument panel is also still as glorious as ever... and now it comes with X-Plane11's lighting dynamics... The panel's night lighting is just as spectacular. There are two lighting angles with the under the glareshield dropdown lighting and the overhead red lighting on the forward roof. They can be both highly adjusted to get the right variation that you want from working in the the aircraft to minimal approach lighting conditions. A note is that there is a switch (hidden) under the glareshield to turn on (or off) the main panel lighting, I never knew that was there before? The installed flight instruments are quite basic, all are for the left seat pilot only. Both the yokes can be hidden and the left yoke has built in (working) trim switches. The Standard Six instruments are centred in the line of sight of the flying pilot with the Airspeed Indicator, Artificial Horizon and the Attitude Indicator on the top row and the Turn Coordinator, Heading Dial and Vertical Speed Indicators set out directly below. Left of the six pack top is a clock and on the right side top is the display panel for the KFC225 Bendix King autopilot with a BendixKing (speed/dis) display (N1/N2) below. Garmin OBS VOR indicator (VOR2) and the same lower is the ADF dial indicator. Backup instruments lower left is a Artificial Horizon and lower bottom is another Attitude Indicator. The radio stack has been moved around from the original layout. The two (crappy) Garmin GNS 430′s are gone with now the larger revised GNS 530 top and the smaller GNS 430 set below. The GARMEN GMA 340 Audio Panel is still at the top of the stack. The fabulous KFC225 Bendix King autopilot is in the same place with the Bendix/King KR 87 ADF radio below and bottom is the very modern GARMEN GTX 327 transponder that uses a different (but nicer) yellow background colour. Engine instruments cover the left side of the panel as there is no second pilot SS flying instruments. Top are four needle gauges that cover: Ampreres, Oil Pressure and Temperature and Cylinder Head Pressure. Below is an excellent and very active Fuel Flow/Man Pressure gauge and below an engine RPM dial. There is a standard Hobbs meter and the EGT (Exhaust Gas Temperature) and Suction gauges roll out the instruments. All switch-gear and electrics are bottom lower left panel, with Flap lever (º0-10º-20º) and heating/defrost knobs right lower panel. Below the panel are the excellent trim wheels (easy to use for a change), cowl flap levers and right down on the floor the lovely well presented fuel tank switch and tank gauges are still there to feast your eyes on. Cabin The cabin interior is still very good as well, but remember the design is now over five years old and interior cabin design in X-Plane in that time has come a long (long) way, but it still holds up very well in today's frame of reference. The cabin lighting is very good as well. Coverage is only one big (blue) centre roof light, but it works nicely in lighting the rear. External lighting is updated to X-Plane11 dynamics with the latest strobe effects helping out as well. Landing (light) looks effective from the outside, but it is not very effective in practise, as the runway is dark until you are nearly down on to the hard stuff and can be also not be the best effective lighting when taxiing around the taxiways. You get by, but by craning and peering hard into the darkness to see where you are going. Menus There are three menu tabs lower left of your screen and all are the usual standard Carenado A, C and O menu staples. A is the Bendix/King KFC 225 autopilot pop-up. C is ten "Views" with "Field of View" and two sound adjustments. O is for "Options" including opening Pilot, Co-Pilot (passenger) doors and a Baggage door left rear. Static elements provided are basic with, two cones and engine inlet/flag, wing pipit cover and there is also Window and Instrument reflections and the choice of changing the liveries without going to the main X-Plane menu. The twin pilots disappear when you activate the static elements. The KFC 225 autopilot pop-up is excellent and works very well with the display panel, it can be moved around the screen and also scaled to size. Liveries There is one white (paint) default livery and five original supplied liveries. Clockwise: White (blank) - Electric Blue - Light Blue - Red - Light Green - (dark) Green. The UK reg Light-Green is the best. They all look the same original liveries, but they have been totally revamped and upgraded to 4K (4096x4096) size and High-Definition (HD) quality, in other words they are all excellent and the electric blue used here in the review looks great in any lighting. Dynamics The CT210M was always a great aircraft to fly, did I mention fast? well it still is, and that means you can cover a lot of ground quickly. Maximum speed as already noted is hit the wall at 204 knots (235 mph, 378 km/h) at 17,000 ft (5,200 m) however the normal cruise speed is193 knots (222 mph, 358 km/h) at 20,000 ft (6,100 m) and the final ceiling is around 27,000ft... yes that FL270!, that is very high for a little bugger like this. And with a rate of climb just under 1,000fpm (930 ft/min (4.7 m/s)) you are going to get up to that altitude quickly as well... Range is great as well with 900 nmi (1,036 mi, 1,668 km) or full range with econ cruise at 10,000 ft (3,050 m). Stall is around 58 knots (67 mph, 108 km/h) with flaps down full. Overall the CT210M's X-Plane11 performance is very good, but the aircraft is a little tricky in crosswinds, and especially in the slower speeds landing phase... Sounds are now FMOD and converted from the excellent original 210 sounds, and they come with a 180º degree soundscape, so yes the sounds are also excellent. Note in that you can also use the RealityXP GTN 750 add-on (extra cost) with the CT210M and there is the SimCoder REP-Reality Expansion Pack also available (recently updated for this XP11 version!). You can check out the REP pack here on this B58 Baron REP pack review, the aircraft is different, but the REP package and the price is identical. Summary The Carenado Cessna CT210 Centurion ll was one of the developer's most excellent earlier aircraft for X-Plane, it is a fast but very tidy single-engined, four go anywhere seater. But that release was five years and a simulator version ago now. So here the aircraft gets its X-Plane11 upgrade, and out of the changes the aircraft shows again on how really a great GA this was in the first place. The Cessna gets the standard Carenado upgrade treatment. The newer (but far better) X-Plane11 dynamics and performance, PBR effects and better quality and again far better texture performance, It is VR (Virtual Reality) compatible and also the avionics have been slightly switched around and the native GNS gps units have been upgraded from the far two older GNS430's to the newer twin set of a GNS 530 and a GNS 430, so all in all the full X-Plane11 performance package. I'm trying to think of a negative? no there isn't one except the Ct210M can be a little tricky to fly at low speeds, but that is a skill set thing and not a flaw situation. I doubt this updated X-Plane11 Centurion ll will be chocked up again a returned in the back of my hangar. It needs to be flown, used and loved like never before. It was one of Carenado's best, now it goes right back up there again to the top of the list of a "Must Have" and a "Must Fly" aircraft, all you can say now really is "welcome Back" and believe me this aircraft is very welcome to be flown again. Highly Recommended. ______________________________________________________________________ Yes! the Cessna CT210M Centurion ll XP11 by Carenado is available from the X-Plane.Org Store here : Cessna CT210M Centurion ll XP11 Price is US$29.95 Special Features Version 1.1 Optimized for X-Plane 11 State-of-the-art configurable FPS-friendly logic system Largely VR compatible Full PBR (Superb material shines and reflections) Features Specially designed engine dynamics for X-Plane11 Flight physics optimized for X-plane standards Ground handling adapted for X-Plane 11 ground physics Physically Based Rendering materials and textures throughout PBR materials authored with industry-standard software used by the film and gaming industries X-Plane GNS530 (FPS friendly) Support for RealityXP's GTN750* (integrated into 3D cockpit, when available) Goodway Compatible Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximum accuracy *RealityXP GTN 750 is sold separately ______________________________________________________________________ Requirements : X-Plane 11.10+ (not compatible with X-Plane 10) Windows 7, MAC, or Linux 4GB+ VRAM Version 1.1 (last updated April 2nd 2018) ______________________________________________________________________ Installation : Download is 364mb which is unzipped and is inserted in your General Aviation folder as a 433.40mb flie. Key authorisation is required. Documentation : includes Autopilot KFC225.pdf Carenado Copyright.pdf Carenado CT210 Centurion Version History.rtf Credits.pdf Recommended settings XP11.pdf T210M Centurion II Normal _ Emergency Procedures - Performance tables.pdf T210M Centurion II Reference.pdf ______________________________________________________________________ Plugin Review by Stephen Dutton 6th April 2018 Copyright©2018: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - TNCM - Princess of the Caribbean - Part 1: SXM by AWDesigns (X-Plane.OrgStore) US$32.95
  13. Hi Harry The A319 "Situations" are stored (if a little buried and hard to find) here: Main X-Plane11 folder - Resources/Plugins/ToLiSSData/Situations they are .qps files
  14. There is a sound panel on the pop up menu for the adjustment of sounds... It looks like you had a folder in a folder issue?
  15. (translation) My plane is currently active, but I do not have an engine or an airplane configuration arrow. Well it is configured correctly? The only reason the SASL won't work is a missing is a Visual C++ Redistributable as the plugin uses that C++ you are using an older computer system, I'm not familiar with windows, but check if your older system needs a different C++ file, if not you may have to go directly to the developer, but remember to provide the X-Plane "log.TXT", in fact post your log txt here so I can look at it... it shouldn't be this hard to set up the aircraft? Stephen
  16. There is something wrong with your install Wilfrid? I would need a snapshot of your aircraft folder with the (Warrior) aircraft's Folder open or it should look like this.. The Plugins folder shows the "SASL3_Tbient" inside. note the address header line and it is correct... If not then you would need to redownload the aircraft folder... Stephen
  17. Aircraft Plugin Review : REP for Default B58 Baron by SimCoders Laminar Research provide with the X-Plane simulator a variety of aircraft from heavy jets (B737/B748/MD-80), Gliders (ASK21/Aerolite 103), Fighter (McDonnell Douglas F-4 Phantom) and General Aviation aircraft such as the Cessna 172SP, KingAir C90B and the Baron B58. The aircraft are very good with a lot of features, but are mostly basic compared to the high-quality payware aircraft. So this leaves the door open for 3rd Parties to develop plugins to enhance the basic setup to add in something more realistic to make these already very good aircraft more realistic. And this is where SimCoders comes in. They design REP or Reality Expansion Packs to enhance the aircraft in various ways and to give the aircraft a more of the realism effect that you would get with a real world aircraft. But you would first say "I already have a REP pack for the B58 Baron?" and that is correct, but not for this Laminar Research B58 Baron, but for the Carenado B58 version of the aircraft. But first let us look quickly at the donor aircraft from Laminar Research. The aircraft is actually very good as Laminar Research use these default aircraft to show off the simulator and even use them as test aircraft for various new effects or features. They are well detailed and fly very well, but there is a basic feel to them compared to most payware addon aircraft, but again they are free (with the simulator) after all. The instrument panel makes high use of the instruments provided by PlaneMaker, the aircraft builder application that also comes with X-Plane and the internal design is again very good, but you can see the a lot of the basic 3d design if you dissect the aircraft into its separate design components... ... but the aircraft do come with the default features of FMOD sound, opening doors and good avionics. You can hide the excellent yokes as well and the cabin is nicely fitted out. So overall you won't be disappointed even by this basic aircraft as it does everything you expect it to and the B58 Baron Twin also flies very well. SimCoders REP - Reality Expansion Packs The idea of these packs are to bring a bit more of the everyday running of a GA light aircraft to life. Basically if you have used one REP pack then they are all the same with just the aircraft they are attached to different. The REP package is installed in the aircraft's folder in the Plugins folder (not the X-Plane/resources/plugin folder). I recommend to duplicate the original aircraft folder to keep both aircraft active and rename the new folder "Baron B58_REP" The REP plugin does however still show in the main X-Plane/Plugin menu when you drop it down from the header bar... and asks you to "Enable Package". This "Enable" is really an authorisation process and the licence key provided with your download is inserted into the pop-up panel and you then activate (internet connection is required) the plugin via the "Ok" key. When verified then the pop-up panel will note for you top reload the aircraft. I will always note to do a complete desktop start of X-Plane in these sort of aircraft restarts, this makes sure the full systems are reloaded (inline) correctly. When activated the REP menu then changes to a different menu format and you now have three separate items in: Settings Disable Package About I am going to note these menu options in reverse order: "About" is your REP version number and copyright and that SimCoders really love what they do! The "Disable Package" option allows you to uninstall the REP package on the B58. With the REP active there are three areas now available. An information banner across the top of your screen and a set of menu tabs on your left. The other item is the pop-up panel for the REP "Settings" There has been a lot of changes since the earlier REP packages and this shows here in the settings menu which is different from the earlier version but easier to use. In the earlier settings panel there was only six settings were as now there are twelve settings (up from six*) that you can choose from: Enable the plane damages* Show Failure messages* Show tips Enable Mouse gestures* Show side menu on mouse hover only Save and restore aircraft status between (flying) sessions* Enable VR Support (Experimental: May scare the hell out of your cat) Enable hypoxia effect* Roll axis drives ground steering Use US Customary* (originally noted as "use imperial or metric units") Advanced Settings Enable realistic engine differences Enable engine monitor This newer settings option panel does eliminate a lot of the original annoyances in the fact you couldn't turn items off like the "tips" and other pop up notices that were constantly annoying in the top banner as you flew. Tab Menu There are six tabs to use on the left side of your screen, you can have then slightly present, or hide them completely with the settings option. And they are in order: Kneeboard Mass & Balance Walkaround Tow Maintenance Report Automatic Engine Start Kneeboard The "Kneeboard" has three pages of references: Normal Operations, Emergency Procedures and (Speed v) References. The kneeboard pop-up does have a quirk in annoyingly popping up all the time when you press a tab on other menu items, once or twice is fine, but then it gets constantly annoying coming up in your face. Mass & Balance The aircraft setup menu is very good. You have "Load Stations" for pilot & passenger weights, baggage weights and fuel weight (Fill) and all the settings are reflected on a graph of Mass and C.G. (Centre of Gravity). in the settings menu "Use US Customary" allows you to switch between lbs (left) and kgs (right). Loading the aircraft is quite easy with the panel filled in, when done you just press the "Apply" button to lock the settings in. You get a "Landing C.G. prediction in flight time and fuel flow and an aircraft summary of your weights in Empty, Payload, Fuel, Takeoff, Minimum Takeoff and Takeoff Centre of Gravity arm (which I think is runway length aim?) "Fill Tanks" will fill both fuel tanks to full, but here with the full tanks it puts me over the weight limits and hence the warning. Walkaround The "Walkaround" feature is very good and to a point the heart of the REP package. There are actually two walkaround modes... one for "Lights Check" and one for "Pre-Flight". You can toggle all the light switches on or off by pressing the "Toggle Lights" tab and then use the "next" to go around the aircraft to check the aircraft's lighting with the tail beacon, both leading edge (navigation/strobe), both Landing lights and front wheel strut taxi light. "Pre-Flight" is the main Walkaround of the aircraft. In reality it is same feature here of all the REP packages from the start, but it is very good. You start inside with checks to the (yoke) Control Lock, Parking Brake, (power) All Switches and trim tab (set). Then you move externally around the aircraft via the same (Next) tab and can go back to the previous check point by pressing the "Previous" tab. Some points are cleverly animated in that by pressing the tab you can move (or test) the rear tailplane and rudder... the same can be done with the ailerons and flap flight control surfaces. Static elements can be added or removed like with both wing and tail tiedowns, chocks and pitot covers as you move around the aircraft. But there is slight odd anomaly here with the static elements? If you load the REP B58 Baron with engines running the chocks are still in place? And too remove them you then have to shutdown the aircraft, then do the full walkaround to the chocks, and then restart the engines to fly? There should be a tickbox in the settings to add All static elements or Remove all Static elements. There are display gauges on the walkaround to note Tire Wear, Oil quantity and condition (the lighter the oil colour the better the oil is)... ... Fuel Contamination (again the lighter the better) and pitot probe temperature. Static elements cover all probes and engine inlets. It is a very good Walkaround system, and the walkaround works in with the later tab of "Maintenance Report". Tow The "Tow" feature is quite basic but works really well. Selecting "Tow" will put you on the front of the aircraft and then you use your joystick to move the aircraft in forwards, backwards and left and right. Maintenance Report Like the Walkaround you can maintain the B58 Baron with this feature... if areas need like changing like the Tyres, Oil, Oil Pump, Spark Plugs, Fuel Filter, Starter (motors) and even the condition of your engine's Compression is noted. Areas that need attention are noted in RED and a click will do the job. There are five pages in the report, but on some pages like page 3 there are other options like a Fan for Pre-Heating the engines before flight in a kit known as the "Engine Preheater and Winterization Kit" that also includes... ... the choice of fitting Cowl Fairings within the engine cowls. So it is a pretty comprehensive report and gives you high access to the aircraft's functionality. Automatic Engine Start One of the most annoying actions in the original REP packages was starting the engines. There is realism and there is also the "drive you up the wall factor" and starting the engine in a REP pack was certainly in the latter category. But here we now have an automatic engine start feature, and it goes through the process of starting both the B58's Continental IO-550-C engines and tells you via the banner bar on what in the process is happening. It works very well and handy to note the sequence starting procedure for each engine. I will note it however didn't like the way I had my throttle settings in that instead of each throttle for engine one and two, I had it set as one throttle lever for both twin engines and the other throttle lever for both engine conditions in like I use this set up with flying single engine aircraft... that arrangement confused the REP and both engines started very differently and wouldn't link together cleanly and I couldn't get the prop sync to lock, once I switched back to an engine to each throttle lever the problem went away. The effects of Vapor Lock Simulation and Fuel Flooding simulations are still there for your amusement (or frustration) and if you go too far in mis-treating your Baron then the engine parts can be damaged if not managed correctly. You do get a the "Engine Monitor" that shows your engine's condition in the banner on the top of your screen (It noted the engine power output differences when the engines would not sync together) And when they did after the throttle changes (above right)... Realism 101 It is just not the external aspects of the B58 Baron that are effected, but also so are the dynamics... There is also in the package Realistic taxi behavior, Realistic stall speeds & behaviors, Realistic climb speeds, Realistic cruise speeds and better flying characteristics with the more (set) Realistic Weight & Balance. The stall behavior will also activate a stall warning for the aircraft. And you can set (or choose not to) the realistic differencies between the engines and the different throttle/propeller/mixture settings required for each engine and also the different CHTs and oil temperatures between the engines. Sounds in the earlier REP Packages were an advantage, but that feel is slightly null now as Laminar Research now uses the excellent FMOD 180º sound effects to well "great effect", but here are a few sound effects that still add in a few more extra aural specialities like engine clicks and stutters and engine humming sounds when the engines are not synchronized, and staring up the REP gives you a far more better starter sound. Ditto the featured fuselage wind, landing gear wind and Independent touch down sounds that is used with the SimCoders "Headshaker Plugin", as these again were a great early set of features. But most users now have or use the XPRealistic Plugin that does the same thing but also better and more effectively. But that is not saying it is not a good set of features because they still add in a better dimension to otherwise what is a basic aircraft. You get realistic gyro wander (or drift) and real HSI behavior and the fuel consumption that is more accurate than the default aircraft's performance that also includes flap drag and wind calculations. If you are hard on your aircraft then the REP won't be kind to you? damages are and can be triggered by the pilot actions or poor piloting skills which is based on real world data and can target every system in the aircraft and this is all meant to teach you how to correctly manage the aircraft. This goes for especially for hard landings, because if you hit the ground too hard and then landing gear can be damaged by hard landings and overspeed operations, the brakes and tires can also be damaged if not managed correctly and you will get the above Maintenance Report to show you your poor piloting actions. Even when your flying day is over the REP will still be working on items like if you leave the power on then the battery will discharge unless you turn it off and that is even if you leave it switched on and close X-Plane? Start X-Plane up again and you will have a dead battery to contend with. And that is with also all your current persistent aircraft wear and tear is recorded and every single switch and lever position is restored when you reload the aircraft as is the the engine and oil temperature which are also restored basing on the time passed. In other words the aircraft is in exactly the same condition (or worse) when you come back to the aircraft for another flight and you certainly don't get a newly set aircraft to fly in, and overtime those hours and the wear and tear will add up in the Maintenance Report and will require attention. Summary What the Simcoder's REP or Reality Expansion Pack does is take a standard aircraft and lets face it the Laminar Research B58 Baron is about as basic an aircraft you can get and Supercharges it and gives it a load of features and actions that makes it more in the payware zone than the default aircraft that comes with the simulator. And the REP does a really good job in this case with the B58 Baron and it covers a huge multitude of areas in performance, wear and tear, damages to the aircraft and fluid use. The effects on your systems are also covered in every aircraft area from the electrical systems, Oxygen and mechanical wear and tear on wheels and tires, overall the system coverage is quite extensive and you will need to look after and maintain the aircraft to a certain standard if you want to fly it regularly just like well really a "real" aircraft. The REP has come a long way as well since the earlier versions that were just a little too invasive and made the aircraft just a little too realistic in that it got in the way of actually flying it. The better menu management really helps here now as does the "auto" engine start up that helps in simply starting the engines. An area that still needs attention is in either the cold start or hot start? You need more control over setting "all" static elements in either all on or all off positions, and shutting down the aircraft to simply restart it again just to hide the odd pitot cover or wheel chock is silly? As is when closing with up a simple shutdown (of everything) is also required in not to say drain your battery. This REP package is certainly very comprehensive and it goes a long, long way in bringing the quite basic default B58 Baron to life and with far more features and actions than what the aircraft actually has when it comes with the X-Plane simulator. I wasn't a big fan of the earlier REP packages, but this one here is now actually very good on the Baron, and Simcoders have made the REP's more user friendly and not as invasive as their earlier packs. So if you like an immersive and realistic feel of running of your B58 Baron, and yes this package does go very deep, then you love this plugin. The REP-Reality Expansion Pack is better than ever and lifts a pretty standard aircraft into a more far complex and detailed aircraft for you to intergrate with... ______________________________________________________________________ Yes! the SimCoders Reality Expansion Pack for default B58 Baron is available from the X-Plane.Org Store here : Reality Expansion Pack for default B58 Baron Price is US$19.99 The Default B58 Baron comes with the X-Plane11 Simulator, no other costs are required Features: Ultra Realistic Flight & Ground Dynamics Realistic stall speeds & behavior Realistic climb speeds Realistic cruise speeds Realistic Weight & Balance Realistic taxi behavior Complex Damages System Triggered by the pilot actions Based on real world data Target every system in the aircraft Meant to teach you how to correctly manage an airplane Simulation state saving Persistent wear and tear Every single switch and lever position is restored when you reload the aircraft The battery may discharge if you leave it on and then close X-Plane When X-Plane is launched, the engine and oil temperature are restored basing on the time passed Realistic IO-550-c Engine Simulation Engine monitor Automatic startup procedure Realistic propeller animations as never seen before on X-Plane Realistic differencies between the engines Different throttle/propeller/mixture setting required for each engine Different CHTs and oil temperatures Realistic engines synchronization Custom propeller governor Correct fuel consuption Cowl Flaps Drag Oil System: Realistic oil viscosity Interchangeable oil type Oil pump failures Realistic oil filter Injection Fuel System: Realistic fuel pump behavior Realistic fuel filter Interchangeable spark plugs: default or fine-wire Spark plugs fouling Realistic Lean of Peak and Rich of Peak operations Starter Realistic startup procedure Realistic engine temperatures Vapor Lock Simulation Fuel Flooding simulation The engine parts are damaged if not managed correctly Engine Preheater and Winterization Kit The engine may be warmed up upn start with the provided electrical heater Once activated, the electrical heater runs even when you close the simulator A winterization kit let the airplane to operate at very cold temperatures Realistic Landing Gear The landing gear is damaged by hard landings and overspeed operations The brakes and tires are damaged if not managed correctly Electrical & Avionics System Realistic Battery The avionics are damaged if on when the engine starts/shuts down Learn with the in-flight tips A non invasive tip with a suggestion about the conduct of the flight is shown when you are not flying the airplane properly A non invasive tip with a suggestion on how to recover the problem is shown when you damage the airplane New in v3+ Custom stall warning horn Gyro drift simulation Simulation of Hypoxia Tunnel Vision Hard Breathing Stunning sounds 3D sounds (custom FMOD-like sound engine) Realistic engine clicks and stutters Realistic engine humming sounds when the engines are not synchronized Real starter sound Fuselage wind sound Landing gear wind Independent touch down sounds Real avionics sound Realistic open window wind sound Interactive Walkaround Cockpit checks Aileron, rudder, elevator and flaps check Tire check and choks removal Tie-down removal Pitot tube check Engine cowl check Fuel quantity check Oil quantity and quality check Lights check Postflight walkaround Interactive towing Push, pull and steer using the joystick Towbar simulation Weight & Balance Tool Load the airplane and check the C.G. and weight limits at takeoff and landing The airplane behavior changes when the C.G. moves Popup Kneeboard Complete normal operations checklist Complete emergency operations checklist Complete reference tables (speed, fuel consumption etc.) May be shown/hidden with mouse gestures Maintenance Hangar Engine maintenance tab Electrical systems maintenance tab Oxygen system tab Landing gear, brakes & tires tab HeadShake Integration REP drives HeadShake to simulate the correct vibrations of the Continental IO-550-C engine Avionics Realistic gyro wander and HSI behavior ______________________________________________________________________ Requirements : X-Plane 11 Windows, Mac or Linux Designed for the default B58 included in X-Plane 11. No Third Party Aircraft Required. Does not work with other B58s. Current version: 3.4 (March 28th 2018) PS: Customers who own the REP 58 Carenado can get this REP B58 LR for 60% off. Please find the coupon code in your Original REP B58 invoice at the store. ______________________________________________________________________ Installation : Download is 23mb which is unzipped and is inserted to the Aircraft/ Laminar Research B58 Baron "Plugins" folder. Key authorisation is required. Documentation : includes changelog.pdf REP-b58-checklists-references.pdf Manual.pdf ______________________________________________________________________ Plugin Review by Stephen Dutton 4th April 2018 Copyright©2018: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 Scenery or Aircraft - EGGD - Bristol International Airport by Pilot-Plus + (X-Plane.OrgStore) US$22.95
  18. No I can't take control... I am as confused as you are? why are you still moving the "SASL3_Tbient"? like I noted the "SASL3_Tbient" HAS to be in the (Warrior) aircraft's Folder, Plugins folder? not the main X-Plane11 resources/plugins folder? that activation is correct on the image, just press "activate!" to activate the aircraft or register it, but you have to be connected to the internet to do that... if it is activated it will then ask you to reload the aircraft... it is best to restart X-Plane from the desktop to make sure it loads correctly... then it should be fine.
  19. The "SASL3_Tbient" HAS to be in the aircraft's Folder, Plugins folder? I can't read a .DIB file either (that is an After Effects File?) there is something wrong if you are moving the "SASL3_Tbient" out of the aircraft folder? and that is why it is always messing it up? It is not this hard to activate the aircraft? I need to see your file structure (not a dib file please) of your JF_PA28_Warrior_ll_v1.5.2" folder and the plugin folder open? Stephen
  20. News! - X-Plane11 Update : CT210M Centurion II by Carenado Carenado has upgraded the excellent CT210M Centurion ll to X-Plane11. This aircraft has been one of my favorites over the years and I loved its turbo speed and modern style instrument panel from day one... My original 2013 update review is here: Carenado CT210M Centurion II HD Series - Ver 2.0 Carenado's policy is that if you move to a new version of X-Plane which is from X-Plane10 to X-Plane11 the aircraft is then noted as a new product, so the new full cost for this version is now applicable. Many users bulk at this policy as they note "we have already bought this aircraft and this is just an update". Fair comment, but it isn't. Part of purchase is the time for the updates included and those finish with the end of the X-Plane10 run. So part of the purchase price is not only an upgrade to the X-Plane11 features and performance, but also for the service of updates throughout the X-Plane11 run. Hard on the hip pocket, then maybe. But remember this is a business as well and you are covered by a sort of warranty for the next three to four years of the product's life. And remember over those three to four years someone has to pay wages and simply survive in business and free updates for eight years will mean the developer simply going out of business though no income. This maybe not the X-Plane freebie economy but it is a business one, and if you like the product and the company then you have to support that. The main point is that in the future ALL developers will do the same policy, so your point is to make sure you buy the aircraft at the right time to get the maximum return out of your investment. I really loved that lovely instrument panel on the CT210M... Special Features Only for X-Plane 11 State-of-the-art configurable FPS-friendly logic system. Largely VR compatible Full PBR (Superb material shines and reflections). Features Specially designed engine dynamics for XP11. Flight physics optimized for XP11 standards. Ground handling adapted for XP11 ground physics. Physically Based Rendering materials and textures throughout. PBR materials authored with industry-standard software used by the film and gaming industries. X-Plane GNS530 (FPS friendly) Support for RealityXP's GTN750* (integrated into 3D cockpit, when available). Goodway Compatible. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by several pilots for maximun accuracy. *RealityXP GTN 750 is sold separately Included in the package 5 HD liveries 1 HD blank texture Autopilot KFC225 Manual PDF. Recommended Settings XPLANE 11 PDF. Normal and Emergency Procedures Performance tables PDF. Quick reference table PDF. Recommended System Requirements Windows XP - Vista - 7 -10 or MAC OS 10.10 (or higher) or Linux X-Plane 11 CPU: Intel Core i5 6600K at 3.5 ghz or faster. Memory: 16-24 GB RAM or more. Video Card: a DirectX 12-capable video card from NVIDIA, AMD or Intel with at least 4 GB VRAM (GeForce GTX 1070 or better or similar from AMD) 420MB available hard disk space INTERNET CONNECTION is required for installing this product. The CT210M Centurion ll is certainly one of my all time favorites, and well worth the upgrade to the X-Plane11 version. ______________________________________ The CT210M Centurion ll XP11 is now available from Carenado and now Available at the X-Plane.OrgStore : CT210M Centurion ll XPlane11 Price is US$29.95 Images and text are courtesy of Carenado ________________________________________ News by Stephen Dutton Updated : 3rd April 2018 Copyright©2018: X-Plane Reviews
  21. I understand your frustration, but your installation is not correct? You unzip the aircraft and put in your general aviation folder (do not take anything out of the "JF_PA28_Warrior_ll_v1.5.2" folder)... then when you start up X-Plane11 you then do the authorisation and that should be it? I will make another note? Are you on Windows? if so you may not have the required Visual C++ Redistributables installed in your application folder (found under Programs and Features) there are a few of them and you need them all for X-Plane? You get them here : https://support.microsoft.com/en-au/help/2977003/the-latest-supported-visual-c-downloads Check that? Stephen
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