News! - Announcement : Boeing 787-9 coming from FlightFactor
FlightFactor announced last month that a completely new aircraft to add into the line up of a B777, B767/B757 twins, A350 and the Airbus A320 Ultimate is coming from the development house.
This aircraft is the Boeing 787-9 Dreamliner and details are noted that the B787 will reach new heights in complexity, usability and have a variety of features. We are also taking our 3D and texturing to the next level with ever more detail in and out of the cockpit.
The first cockpit renders have been produced...
It is the first all new aircraft from FlightFactor since the A320 Ultimate, but FlightFactor note the B787 will be closer to the B757/B767 in design than use the Chromium Embedded Framework (CEF) than on the same A320U aircraft... either way there will be a lot of expectations and a quality delivery expected on this aircraft as the CEF development was a long and testing one, but also the coming B787 at a study grade level will be a big shot in the arm for X-Plane with the MSFS onslaught.
FlightFactor also noted "v2 plans for other models are simultaneously on the way, we just don't want to reveal it all at once! " that will be the v2 Boeing 777 and the v2 A350. I would expect the v2 B777 even before the end of 2020, but not the v2 A350 as the v1 just went with a serious upgrade with version Advanced v1.6 just being released, so that aircraft will certainly be a mid or late next year release, but an upgraded Boeing 777 (the current version is now seriously old) will keep the punters more than happy until the Dreamliner arrives.
Overall FlightFactor has noted that with this aircraft it wants to take simulation to the next level.... exciting times.
Freeware Release : Boeing 737-900ER Ultimate beta 0.2.0
After all the hype you are just simply over it all and glad this Boeing 737-900ER has been finally eleased if only in a beta form. This is not the place or time for a review because simply most areas of the aircraft are still blanked off and noted as a WIP (Work In Progress) and believe me there is still a lot of WIP going on.
This aircraft is based on the native X-Plane default Boeing 737-800, with the incorporated famous Zibo Mods. and in the points of the Zibo modifications the aircraft is very, very good.
My first opinion is to note the B739U is as an ongoing project more than a released completed aircraft, and there are a lot of great ideas and features in here, but it is a long way from any completion, unless the developer is hiding a lot of the other work that is still WIP.
Features released include:
full 3d interior
custom cockpit textures
chart and checklist viewer
integraded zibo support
But "Some of the tablet features have been disabled to because of their noted W.I.P nature. " which really means still most items are still blank... this release is more a framerate refinement than an aircraft beta, but my framerates were in the 50's, so no problems there.
There is a nice iPad style menu... but only three menu options in Ground Handling, Door Operations and Cabin Lighting currently work, Checklists and Charts also work but you will have to add in your own documents.
Cabin is nice and well done, but more Low-Res than Hi-Res, and the cabin lighting is well... interesting?
Yes the B739U is a beta, but also freeware...
You can get the Boeing 737-900ER Ultimate beta 0.2.0 here: https://forums.x-plane.org/index.php?/files/file/43965-boeing-737-900er-ultimate-beta/
Free Aircraft Release! : Concorde by Dr Gary Hunter
Growing up in the sixties was a time of huge speed advances. The predictions were of New York in 3 hours and Singapore in 7 hours via Bahrain, and then we went far faster again... to the moon.
Looking back now it all feels like we lost have something, yes we can afford to travel the world on a few thousand dollars... but the excitement and the sheer feeling of the momentum of advances in technology has now been reduced to smart phones.
The real tragedy was that the machines that gave us our biggest breakthroughs were then never advanced forward, there was no Concorde Mk2 or Space Shuttle Mk2. And so there came no advancements on their ideas and weaknesses, like the noise and sound barrier on Concorde and the better insulation tiles for the Shuttle. Instead they were all consigned to museums and with that a negative backward feeling now exists. You know it can be better, as we lived through that now past era of huge ideas and advancement that actually came true and real.
But you can still relive a little of what one machine of that era was, in the Concorde. Dr Gary Hunter created a Concorde for X-Plane9®, so yes this aircraft is old now even by X-Plane standards. It didn't fly very well either lately because of the advances of the simulator, so an update to v10.50 was carried out and the aircraft has been gratefully passed over to the X-Plane.Org to be released... yes that is right this Concorde is for free!
And no matter which way you look at it this aircraft is still one of the very best looking machines ever built, The modeling is slightly old, but not enough not to make it feel totally outdated.
The panel is from an era of X-Plane seasons past, and the instruments are quite blurry. But it is totally functional and does have a 3d Virtual Cockpit.
There is also a great engineers station, and you need to watch those fuel gauges, they gulp down fuel like no tomorrow, but hey you are also covering the ground at a one mile every two and three quarter seconds!
Full cabin as well with the all important speed Mach numbers and altitude.
You are seriously moving at m2.2, you can feel the speed even over the smooth Atlantic Ocean, watching my moving map on my iPad, the aircraft is moving as you are watching it even at a high distance, the Nm counter is clicking over click, click, click fast as well... this is no sub-sonic slow ride to China or as in this ride... to New York.
Distances of descent to any airport will need a bigger or longer distance with this machine as it is a long way down from 50,000ft or even 60,000ft if you are game.
Liveries included: Blank or Eurowhite, BA Union, BA Landor, BA Flag, AF, AF Retro, Prototype and Singapore.
New York and "Look Mum, no Flaps!" drop the nose and the speed to 195knts and you get that over familiar hawk look...
The aircraft is surprisingly easy to fly on approach, but watch for a high nose in the air after landing.
There is a big thanks to the work of Dr Gary Hunter in creating this X-Plane Concorde, and now passing it over to Nicolas of the X-Plane.Org for you to download... for FREE!, yes just go to the link below (sign in first) and download this Concorde and go.... Supersonic!
Yes! the My Planes (Dr Gary Hunter) Concorde is available for download here:
Price is Free!
2D and basic 3D Cockpit
Object-based model, Very detailed model
Cockpits have been totally redesigned.
Go to the virtual cockpit and move to the center laterally (right arrow key) then translate backward through the aircraft (shift-pagedown key) to see the virtual cabin interior.
All cabin windows are in 3D, and the cabin interior is modeled (seats etc). These differences are most obvious when using LIT textures as you can see inside the cabin more easily. Try circling the plane when flying in low level lighting conditions (sunset for example). Updated and tidied up the 3D virtual cockpit a little. The horizon is 3D now but its hard to notice so I may drop it in future versions.
All fuselage doors are operable using keys
8 fuel tanks
Full 3D Model
Regular Concorde and Concorde 'B' included
The model B was to have been the definitive airline version of Concorde, produced from airframe number 17 onwards. As production stopped at airframe number 16, the model B never actually took to the air, though much of the design work and improvements were retrofitted to existing Concordes. The most noticeable difference would have been the big wing of the model B, non-afterburning (more powerful) engines and a much greater range. This version also features an airbus style “glass” cockpit.
It's a bit surprising that they didn't model the cabin, not that its needed for myself but a minimum is always interesting.
I'm more a cargo hauler and I like when we can open the cargo doors to see some payloads.
Anyway, the most important thing is not in the trunk by the way...
I just made a first loop VOR-to-VOR Portland - Ketchikan - Juneau - Sitka - Kelowna and it's just marvelous.
I guess I'll have to add the CIVA in short term.
A lot of things to learn or habits to tweak if I want to drive the beast instead of she drives me 🙂
The release of FlyJSim's Boeing 737 TwinJet v3 Pro earlier this year was a landmark moment for X-Plane11. This outstanding aircraft was really the very first large scale aircraft to really use all the full features and elements of the X-Plane11 simulator. You would note that there was already aircraft in X-Plane to take note and use the XP11 features, but the FlyJSim B732 TwinJet was really the first to do so from the ground up and not be converted across to or from one simulator version to another, and that difference was very apparent.
The original aircraft here for X-Plane is not actually new, as FlyJSim released their initial Boeing 727 Series just days before Christmas back in 2012, that is now nearly eight years ago. So it was for it's time a very advanced and certainly in it's modeling it was a very high quality aircraft. In the mean time to date the aircraft has had numerous upgrades, including collecting the status of being a "Study" style aircraft and in that the B727 was then designated as a "Professional" or "Pro" Series in the v2 upgrade. The last upgrade was just to allow you to fly the B727 Series in X-Plane11 was just last in March 2017, it was fine, sort of... but in reality it was just a few performance tweaks to make the aircraft behave correctly with the very different X-Plane11 dynamics. I flew the aircraft a lot, but you felt it was not quite, quite there, then the B732 TwinJet X-Plane11 comparison then made the point that the Tri-Jet was now feeling it's age a little. So to here is now the full (and it flies only in the) X-plane11 upgrade that is designated as v3 (Version 3).
First of all let us get one major point across early. This Boeing 727 Pro v3 Series does not have a cabin installed like the B737 TwinJet did... that item was noted very early on by FlyJSim and they have re-enforced the position that no cabin is forthcoming, well not in the anytime near or distant future. I personally found that item a bit of a head scratcher, because the Boeing 727 has the same barrel size (Fuselage) as the already completed B737? So a conversion, in details like the internal barrel, panels, doors, galley and seating are all in all exactly the same and just needed to be a little bit longer to fit the longer fuselage of the B727 compared to the B737? But I do acknowledge that it would have taken time to do all three versions to cover the full series here which includes the original B727-100 (short fuselage), B727-200 (most popular) and the B727-200 F (Freighter). As all are different and all would require three different internal layouts... and that is a lot of work.
Boeing 727 Series v3 Pro
From the very start there was these three versions of the Tri-Jet in the B727-100, B727-200 and the B727-200 F, and in the v3 Pro Series all those same three aircraft variants are still part of this v3 package, but are now not sold as separate aircraft.
B727-100 Airliner short version
The 727 followed the 707 quad-jet airliner of with the same upper fuselage cross-section. The 727's fuselage has an outer diameter of 148 inches (3.8 m). This allows six-abreast seating (three per side) and a single aisle when 18 inches (46 cm) wide coach-class seats are installed. And could carry 149 passengers in one-class or 131 passengers in two-classes.
B727-200 Adv Airliner Long version
The stretched version of the 727-100 became the 727-200, which is 20 feet (6.1m) longer than the −100. A ten-foot (3-meter) fuselage section ("plug") was added in front of the wings and another ten-foot fuselage section was added behind them. The wing span and height remain the same on both the −100 and −200 (108 feet (33 m) and 34 feet (10m), respectively). The original 727-200 had the same max gross weight as the 727-100. The MTW became 184,800 lb (83,800 kg) but the range was decreased to 1,700 nmi (3,100 km).
At that short range the aircraft then evolved quickly as a series of higher gross weights and more powerful engines was introduced along with other improvements, and then from line number 881 727-200s where then dubbed −200 Advanced (Adv). The aircraft gross weight eventually increased from 169,000 to 209,500 pounds (76,700 to 95,000 kg) for the latest versions. The range increased slightly to 1,900 nmi (3,500 km) (Standard) but if you loaded the aircraft carefully you could get 2,600 nmi (4,800 km) (Optional) range with 189 passengers (one-class) and 145 passengers (two-class) with a higher Cargo capacity which was the same for the standard -200 version. Ceiling was increased to 42,000 ft (13,000 m). The first 727-200 flew on July 27, 1967 and received FAA certification on November 30, 1967. The first delivery was made on December 14, 1967 to Northeast Airlines. A total of 310 727-200s were delivered before giving way to the 727-200Adv in 1972.
A freighter version of the 727-200 Advanced became available in 1981 was designated the Series -200F Advanced and was powered by the Pratt & Whitney JT8D-17A engines. The F (Freighter) version featured a strengthened fuselage structure, with an 11 ft 2 inch by 7 ft 2 inch forward main deck freight door and a windowless cabin. This was the last production variant of the 727 to be developed by Boeing and 15 aircraft were built, and all for Federal Express. The last 727 aircraft to be completed by Boeing was the Series 200F Advanced for Federal Express in 1984. In all the total Boeing 727's built was 1,832.
Although only fifteen Freighters were actually built. Many Series -200Adv passenger versions were converted to -200F's. The 727 is one of the noisiest commercial jetliners in service and was categorized as Stage 2 by the U.S. Noise Control Act of 1972, which mandated the gradual introduction of quieter Stage 3 aircraft. Current regulations require that a 727 in commercial service must be retrofitted with a hush kit to reduce engine noise to Stage 3 levels. All current flying -200F's are stage 3 except for some flying in parts of Africa.
Other versions of the B727 were C's for convertible - passenger/cargo version. The C had an additional freight door and strengthened floor and floor beams, with three alternate fits:
94 mixed-class passengers
52 mixed-class passengers and four cargo pallets (22,700 lb, 10,297 kg)
Eight cargo pallets (38,000 lb, 17,237 kg)
Even the earlier converted X-Plane10/11 727 version looked great in X-Plane11, but that version still used the original textures and older lighting dynamics. The new 727 v3 textures and developed X-Plane11 dynamics are a world away from the older versions, for one the scale is far bigger at 4096x4096, and printed out together in their real size they would cover the wall like with a large Beastie Boy poster. So certainly with that large a scale you are going to get really excellent detail and quality, but they also going to tax out your graphic power as well. I found I had to drop my texture resolution a notch to "High" to accommodate them, but the scale is so large that you lose nothing in the quality of the detail (you might lose slight detail with your airport scenery or A.I. traffic), but these big scale textures are the normal now.
As with the earlier FJS B732 TwinJet the quality is now just astounding, jaw dropping... as metal (in aluminium) is perfect with highly realistic reflections and are bringing in a realism that you could have only dreamed of when this aircraft was originally released, don't get me wrong the FJS B727 was always good in this area, but now it is levels again higher. Certainly the X-Plane11 dynamics do a lot of the work, but the right grading of metalness also now brings out the shear realism.
Boeing standard rivets are perfect and would pass the inspection. Engine inlets and external details of the T8D-15A engines are excellent.
Exhaust outlets are highly realistic and detailed, and inner Cam-Shell thrust reversers work as required, and it is superb detailing. The series comes with different engines for different variants as with the JT8D-9 for the 727-100, JT8D-15 for the 727-200 and the JT8D-17 for the 727-200F.
Cockpit glass is excellent with that rainbow effect that shows off the depth and strength of the glass. Side cabin glass is fake, and it is noticeable compared to the excellent B732 TwinJet cabin windows, as you lose all those reflections, the depth and the inner cabin detail.
Wing detail is better with the higher grade textures, but overall all the detail here is all carried over from the original version.
The animations of the complex systems are still one of the best in X-Plane, as the Boeing 727 flap system it is very complicated to allow the aircraft to land at very low speeds (130knts!). There are leading-edge devices (Krueger, or hinged, flaps on the inner wing and the extendable leading edge slats out to the wingtip) and trailing-edge lift enhancement equipment (triple-slotted, aft-moving flaps) are in a 0º, 2º, 5º, 15º, 20º, 25º, 30º and 40º selections, but the 40º is rarely used. They also create a lot of if a huge amount of drag.
Landing gear is also carried over, but it was excellent in the first place, again the higher graded textures bring out more of the detailing, and in flight the animations of retraction and extraction are again first rate. It is surprising on how low actually the Boeing 727 sits close to the ground.
FlyJSim was always one of the best modelers in X-Plane, and the aircraft has lost none of that experience and quality in the upgrade, in fact everything is and feels more highly evolved, and in most areas have been touched upon and the quality has been enhanced.
The menu arrangement is upgraded to the same layout and system as on the Boeing 737 v3 TwinJet... the only difference is the missing "Doors" panel. FlyJSim pioneered originally some of the best menu ideas in X-Plane like with their Vcard, Weights & Balance menus. This layout is now the new standard throughout all of FJS aircraft and replaces the older layout.
There are five panels accessed by the pop-up tabs on the left side of your screen. The five panels consist of : Vcard, Weights & Balance, Options, Maintenance System and Pilot notes (Checklist)
Vcard and Weights & Balance
The Vcard works in association with the Weights & Balance manager and so we will look at them together.
The Vcard is your Vspeeds for takeoff and landing. These selections are reflected in the way you load the aircraft via the Weights & Balance panel. The Weights & Balance is powerful but a very easy way to set up the aircraft with fuel, passengers and cargo and it notes the aircraft CoG (centre of Gravity) of MAC (Mean Aerodynamic Chord). Most functions given are to load the aircraft in three options with F - Full. E - Empty and R - Random, of course you can add or subtract passengers and cargo via the blue containers or set the exact fuel required. The Red items denotes aircraft over weight or warnings.
The aim is of course to create the best balance on the aircraft to make it fly easier, the wrong settings on this aircraft can make it a very big handful of trouble.
The options panel allows you to select certain general options for the aircraft.
On the panel you can :
Select the aircraft's time to be local or zulu... the note system (arrowed) on the bottom of your screen will also tell you the various operations and tips for using the aircraft
Have the Co-Pilot call out vSpeed's for you or not.
Yokes (below) can be visible or not.
Weights can be in Pounds or Kilograms
Weights & Balance, Enabled or Disabled - This will disconnect the Weights & Balance system for the use of FSE compatibility
Cockpit Windows can be Dirty or Clean (can be seen later in the review)
A new feature in the v3 is the TCAS VSI (Vertical Speed Instrument). This instrument is a dual digital instrument that combines the TCAS (Traffic Collision Avoidance System) display and the Vertical Speed Instrument. This option allows you to have the new instrument or switch back to the older original VSI. The TCAS has full integration into the VSI including full TA/RA.
There is the option to turn on the Ground Power Cart and Engine Start cart. The power can be selected on the upper Engineer's Panel and is registered power on, on the DC Dials...
... but there are no physical carts sitting outside the aircraft, which is disappointing considering the overall detail and quality of the aircraft? To get around the missing items I use the JARDesign Ground Handling Deluxe (GHD) plugin (US$14.95) that will provide the power cart and other aircraft service vehicles as shown above.
Field of View, Exterior and Interior Sounds can all be adjusted.
You can have three settings of options for the FMC (Flight Management Computer) and first is the clear empty blank panel...
Second option is the for the Delco Carousel IV-A Inertial Navigation System. Nicknamed "CIVA", CIVA Navigation System which is purchased as an add-on for $US10.00 and it is a basic navigation system that can give automatic navigation of up to 9 waypoints. (you can load X-Plane .fms plans) and it can also be used in the FlyJSim B737 as well as any other other aircraft of that 60's/70's era.
It is well worth the additional cost. (note the CIVA plugin is loaded into the "Aircraft's" Plugin folder and not the X-Plane/Resources/Plugin folder... and you need to load it separately into each aircraft variant). NOTE. To use the CIVA in X-Plane11.20 or higher you will need to use the recently updated version v1.31, any earlier X-Plane version or X-Plane10 will still require the v1.20.
Third option is the native X-Plane FMC. The X-FMC option has been dropped, which I think is disappointing as the X-FMC is far more powerful than the native basic version as was in the earlier v2 Boeing 727 which I find a little bland and not as versatile. At least you get the pop-out feature.
The aircraft comes with a built in Maintenance System that covers the Airframe, both engines and the APU. If you have used the FJS Maintenance System before you will know it is quite unforgiving and all repairs can only be done on the ground, but it is highly realistic. But if you can't handle the surprises then turn the system off.
This is in reference a checklist... or setup helper in both ways to get through the myriad of switches and systems. Easy to use and scalable... You can also create your own notes and then add them into the book... it comes with a max of 32 pages, which is very helpful and professional.
It is hard to imagine that this cockpit design is now six years or more old. So brilliant it was in the first place. But that is only really half the story, as yet over the years the cockpit has also changed quite significantly with more and more active systems being added in and more design items have also been included, as the original OverHead Panel (OHP) if you remember was actually quite blanked out and very empty compared to the comprehensive OHP version in this Boeing 727.
One of the very best cockpits in X-Plane? as that point is always debatable, but certainly in a clockwork environment then the answer here is yes. As noted the aircraft went to a "Study" level in v2, but I felt compared to other study level aircraft this B727 just finely and slightly missed the mark, but here and now in this v3 then does this B727 now come up certainly to that required level of Pro skill. And so the question is to be put forth in the point "is the FJS B727 now a full Professional aircraft" The title notes that "Pro" moniker of course, but sometimes that title can be shall we say exaggerated a little bit to create sales.
But not here, the one thing that really strikes you with this v3 B727 like the with the companion FJS B732 TwinJet is the true completeness of the aircraft, a single whole in feel, as systems wise this B727 was always a complicated aircraft, as it should be to reflect the 60's era design. But "Study" is now the point in question, remember you are doing the flying in this aircraft for three people?, The Pilot, First Officer and the Flight Engineer on the rear right panel, and that is a lot of workload, and a lot of systems to understand, so yes now the "Study" aspect is heightened certainly more to the fore than ever.
The cockpit could be called "simple - complicated" in that the era required a simple design but it looks complicated to the untrained eye.
All these flight panels are completely active, every switch, knob and dial all work and are connected to the realistic systems to fly the aircraft. Only a few panels on the rear bulkhead are active, like the APU (Auxiliary Power Unit) panel and the fuel transfer panel, the rest are just perfectly matched images.
Setting the texture quality to the lower setting of "high" does make the images a little if slightly blurry, but not enough to make them a visible annoyance.
Detail is beyond glorious, and now with the X-Plane11 dynamic PBR effects to highlight more the pure 60's feel and environment.
You pay for quality and that uber detail.... well certainly you get your money's worth here, and more. Just the best of the best.
Cockpit lighting was improved in v2. And it was extremely good before, but is even more outstandingly brilliant now. You have that great collection of eleven dials and switches (four more dials and a dome switch are on the engineers station). Left and right flying instrument and centre engine instrument panels are all fully adjustable as is the OHP and the central throttle quadrant.
There is the choice of red or white cockpit illumination. This feature was on the v2, but just as a hidden colour, now in v3 you have the actual lighting domes on the ceiling for both the red and white illumination, the difference they make is excellent in lighting and also as a visual representation.
Add in two fully animated reading spotlights and your life in the dark does not get any better than this. Another v3 new lighting feature is the amazing fluorescent lighting, there is one light over the main instrument panel (below right)...
... and the other fluorescent light is over the Engineers Station, turn either on and they flicker realistically and noisily as they illuminate, just brilliant and perfection.
You can change (or play?) around with the huge range of various lighting conditions that can satisfy even the most dissenting pilot for low lighting judgement conditions, but remember to fly the aircraft as you can become seriously distracted with all this extensive lighting knob tuning.
Main Panel & Instruments
The 727 cockpit is very different in that it is all gauges and dials (known as a "Clockwork Cockpit). There are no glass screens or menu driven tabs in here. There is also a third person to help you handle out with the aircraft systems as well with the Flight Engineer (FE) who is situated sitting rotated 90º behind the First Officer. His panel is bigger than the main panel and in today's modern aircraft as then most of his systems have been transferred over to the Overhead Panel (OHP).
The instruments are all the basics that are required for flying. The Standard Six - Artificial Horizon (sometimes known as the attitude indicator) with built in turn indicator, Heading, Compass, Vertical Speed (both versions), Altimeter and Speed (in knots and Mach speed, added to the SS is the back up instruments of Artificial Horizon, Altitude, Radio Altitude, Clock and (outside) air-temperature, the DME 2 - NAV 2 (distance - in Miles) are also situated lower down.
The First Officer's set of instruments is very similar except they have a TAS (True AirSpeed) dial and DME 1 - NAV 1 (distance - in Miles). The landing gear lever is also on the right side of the panel. The Flap indicators are here as well for Outbound and Inbound flaps (0º, 2º, 5º, 15º, 20º, 25º, 30º and 40º settings) dials. Lower down are the dials for Pneumatic Brake Pressure and hydraulic Brake Pressure.
The center of the panel is dominated by the sets of three engine dials covering "Pressure Ratio (RPM), N1, EXH (Exhaust) Temp, N2 (RPM) and Fuel flow to each engine. To the left is the there items of the Altitude select panel, Total Air Pressure and upper and lower rudder trim pointers.
The detailing of these dials is breathtaking and simply eye-widening in operation and in fact the whole panel is exquisite in detail and great design from FlyJSim. I doubt you will never get a better 60's cockpit like this. Step out of a General Aviation aircraft and into this B727 and you would feel more at home than a current line pilot would in the way you interact with the instruments.
The three red fire handles are on the top of the glare shield that twist and fire for each engine and the fire system can be tested. Left is the Flight Director (FD).
The full flight director system is worked together with the authentic Sperry SP-150 Block V autopilot that is situated in the middle of the throttle pedestal. The autopilot system is quite basic, and it does not pop-up either, so you have to set a point of view that where you can see the autopilot and the vertical speed Instrument at the same time, it is slightly awkward but you do get used to it. For a large airliner it is quite rudimentary. In fact your GA has probably a far more powerful AP than the Boeing 727. The AP may be rudimentary, but it is still highly effective in its simplicity.
Radio Panel is also very authentic to the period. The frequency is set and then you just flip a switch over to activate the frequency that you require in all settings from COMM, VOR 1 and 2 and NDB (ADF or Automatic Direction Finder here). Below the radio are the large Rudder and Aileron "Trim" knobs.
New to v3 is a fully operating WRX weather radar. which has accurate cloud reflectivity, full simulation of energy dissipation and signal attenuation and simulation or radar returns and terrain interference. You can also tune the gain and tilt to scan through the cloud layers appropriately for your position in fight.
The differences with the Overhead Panel are highlighted here with the original (left) and the v3 (right). One thing to note is that the aircraft's manipulators are new and clever. They come in two forms in half-moon for each side movement and a circle to drag (and turn) in the centre, and the ease that you can adjust knobs and switchgear is excellent and fast. There is a full Anti-Ice panel and Window heat, engine start and full external and internal lighting switchgear that are all now active on the OHP.
One feature has however been deleted from the last version and now the same as the FJS B732 TwinJet is the is the pushback truck. FJS recommends now to use the BetterPushBack Truck as the alternative. The aircraft has been tuned so the BetterPushback works perfectly with the B727, and the same feature is also available in that if you press on the OHP the "Ground Call Button" on the OHP the BetterPushBack truck will answer your call.... great.
Flight Engineer's station is quite simply perfection...
... and it is quite complicated to use as all the major systems in : Electrical, Pressurization, Air-Conditioning, Oxygen, Air-Bleed, Heating, Fuel system, Hydraulics are all active in use and operation, yes you need to study the systems in depth to understand them all and the provided manual is a good place to start in explaining the systems, but in not confounding you in too much jargon... it is called a "study" aircraft for a reason.
Flying the Tri-Jet v3
The flight today is from EDDL (Düsseldorf) to ESSA (Stockholm - Arlanda). I set my passenger and cargo loads to a ZFW of 126030lbs and a fuel load of 25710lbs for a total of 151740lbs GW, and I selected the native X-Plane FMC and I used the standard .fms file but adjusted the Departure (RWY 05R-Meve3T) and Arrival (RWY 01L - NiLU1J) routes to match the SimBrief routing.
The rear stairs do work (sort of) but the view inside is quite weird with no internals? use the (shift) F1 key to raise or lower the stairs.
You can start the aircraft with the provided GPU and Engine Start cart, but I started up the APU on board to make my departure quicker. It takes about a minute to power up and settle.
The checklist is quite comprehensive and there is a lot of items to check off and test. The passengers are boarded and we are ready to start the engines. So first it is... Window Heat "on" (OHP) and Beacons "on" (OHP).
On the FE Panel right down low you turn on the hydraulics and then the eight boost fuel pump switches on the fuel panel. High right is the Air-Conditioning panel, but right now we are only concerned with the "APU Bleed" switches (magenta arrows) to start the engines. So the Air-Con (A/C) packs (green arrows) must be off and with the bleed switches open and then the PSI will show on the dial. As noted you know the APU is pushing power to the aircraft by the AC (centre) dials (It will show the same power output on the APU panel as well).
The three engine start switches are on the very top position on the OHP and are covered by black covers, flip each one open and the inner switch can go into two settings "Flight" and "Ground". Here we are starting on the ground so you would use "Ground" selection as the other setting is for restarting the engine in the air (Flight).
Clicking the switch down on number 3 engine (Start sequence is 3, 2 (center) and 1) and the dial will start to move in the n2 gauge, when it reaches 17-20% you introduce the fuel by flipping up the "flow/cutoff valve" up.
From here on the engine will power up to full idle and you can now start the other engines in sequence. The start up sequence still has that "oh wow" factor even after all this time, watching the dials turn and work, then settle down is highly realistic.
When done you can switch on the electrical power from all the three engines and close down the APU (before flight). In it is now not requiring the "Bleed" function, then you can set your Air-Con A/C packs to provide bleed to the aircraft's pressure and cooling systems. Easy to do? yes after a few run throughs it does actually get easier. In knowing what dial or switch does what easily helps you find your way around. The trick is understanding the bleed and A/C packs and that the required pressure is correct in starting the engines.
The sound of a Boeing 727 in idle is that loud whining squealing noise that was so familiar only a few years ago. The FlyJSim sounds are extremely good... Noisy, but good. And they get better.
But I have a AC generator failure on Engine no.3... damn? It shows if I turn the switch to Gen 3 and the low power is shown on the no 3 Bus Tie. So I now have two choices, fly with the fault (yes you can) or fix it now by shutting down almost every thing including the GPU and doing the required maintenance. I choose the latter, fix it now and so you don't have to worry about a broken generator all the way to Sweden.
All restarted and we are finally ready to go.... As I am sitting on a remote stand, and so I don't need the BetterPushBack option. The B727 needs a bit of thrust to get moving but once it does, then you can pull the thrust back a bit...
At the RWY 05R hold point there a few items to checklist... Flaps at 5º, Getting the right flap setting is crucial between lift and drag... There is a hidden active area (arrowed) in the green area to set your current takeoff trim, this is one action you must not miss... unless you want to end up a crash statistic.
Use the Vcard to your Vspeeds (bugs) for takeoff, i also usually note them down and add 10+ to the v2 rotate. Power up and keep the power around 90% rpm, no need to go to absolute full throttle, and if you do you will regret it. Takeoff roll start is slow, but you build speed very quickly and you need some forward yoke to keep the nosewheel on the ground until the rotate point.
Rotate at v2 is here around 150knts. The B727 may look dramatic, but in reality you have to fly it with skill. On rotate you keep the pitch at around only 5º-8º until the aircraft actually drags itself into the air and then has some space under the wheels before then gaining pitch to a more 15º or 2000fpm. You have a rear skid under the rear in case you mess it up, but that would be a sign of a poor pilot if you scratched it?... The aircraft handles very smoothly under the climb and you can hold the pitch perfectly. The aircraft does have pitch hold system if you require it.
The aircraft is very hands on, you are working very hard in there and you have to be very disciplined in your actions, and procedures.
Aircraft handling is very, very good. FlyJSim were always the masters of getting a lot of feel into their aircraft... but now there is the added dimension of the X-Plane11 dynamics and performance. Compared to the v2 the B727 it does feel different, depending on your overall weight. So your focus is on really flying the aircraft via throttle control and with the balance of the controls, and to be honest your whole focus at this stage of the flight is just on doing all that, and even a simple thing like turning off the wing lighting and the passenger signs are usually left far later than you would usually do... Flap retraction for 5º is 189 knts, 2º 190 knts and all in just below 200 knts.
You have to maintain your vigilance and focus on your "Press (pressure) Ratio". Go above the marker at 19 and nasty things can start to happen. The B727 does not have any engine management systems, so you (the pilots) are responsible in keeping the engines within their operating limits. push those JT8D engines too far and they will burn out... or you will be pulling fire handles.
You work with "aims". I set up to aim for a certain speed and altitude and more importantly aim for a certain position... or waypoint. Once there you can activate the Sperry Autopilot to take over a lot of the workload, but have to know or set every thing up in advance to make sure you know in what direction you have to go (with the course needle), where you need to be when you get there. So following a set of headings to the flight-plan markers will help...
... as you simply you don't have any helpers in here, as there is no Navigation/Map display? the WRX says map, but it is only for the weather aspect, so you have absolutely no idea of where you are unless you plan it out before hand... a bigger trick is locking into your FMS flightplan, because you can't see it or even know where it actually is? the earlier X-FMC option had a built in route map pop-up, but you now don't have that feature available in here.
Most departure SID's usually have a VOR point as their exit from the controlled airspace zone. Here in my case it is MEVEL, on track to the OSNABRUCK (114.30 OSN) VOR dial, so I set my VOR pointer to lock into and fly that radial that will take me to OSN via MEVEL, once close to MEVEL I do a "Direct-To" to lock in the flightplan and activate the waypoint as my next position on the flightplan... as you can guess you have to work all this out before departure, so the procedure goes as smoothly as you can execute it, so you will need your charts, heading numbers and distances to make it all work, or you can cheat and use the built in X-Plane local map, but you don't do that... do you?
These 60's jets are fast, really fast... the B727 will cruise easily at m8.5 or if you want to even at m8.6, so you have to keep a sharp eye on the speed and adjust the throttles to keep the aircraft from going over it's limiter (warning), as at the same time to adjust the throttles for the lighter fuel load as you cover the ground speed rather quickly. There is not of a lot of automation in the B727 cockpit, so you have to take the notes and do the adjustments. range in the -200 adv is quite limited at 1,900 nmi (3,500 km), both the -100 and the Freighter have far more range at 2,250 nmi (4,170 km). Of course there is also the differences again with the different versions of the JT8D engines installed in each variant with each individual performance tuned to that type of engine.
Now and again you can look out of the windows at that incredible view.
There is the option to clean the aircraft's windows, but the "clean" option is that the window surrounds are darker than with the "dirty" option?
The exceptional original wide range of sounds are still here, but the DreamEngine that has been on the aircraft since 2012 has been removed for the now standard native FMOD engine... like I noted, nothing really has been lost and in fact I found a more sonic change in moving around the cockpit (more realism) and the full 180º range around the external aircraft as well, and even down to the detail of the buzz of the fluorescent lights, and the APU is quite loud.
The trickiest part is getting the B727 down into the lower speed zones, the different markings on the Speed dial do show you where you can use which flap setting and when. But getting the aircraft down under the initial 200knt zone without putting your nose high is a bit of a skill, worse is that the initial 2º are just the forward edge flaps and not the nose leveling rear, so you need to get your speed down to the 15º flap to have that flap speed control, and it is not as easy as it looks. I have got to know the aircraft very well over the years, but the X-Plane11 dynamics have created a whole new ball game in the way the aircraft flies and you are having to relearn a lot of the differences between the new and the old, like I have already mentioned in that the FJS aircraft are very finely tuned, and this newer XP11 version now lift's your game again into that higher skill range.
The Sperry Autopilot is very accurately modeled including the manual glideslope with intercept mode and altitude capture, which is available here with mode interlocks. Again even in auto mode or with your manual flying the pure thrust throttle control is highlighted on your approach slope... you can see why older pilot's enjoy the purity of this era's aircraft, as your flying skills are highlighted.
One bonus is that your approach speed can be quite low, almost GA speeds. This was to help with landing at remote airstrips that isn't done with aircraft this size anymore. So 140knts and 25º flap can be used on arrival, and this gives you a great steady platform to get your landing correct. But the thrust is high compared to the speed to overcome the huge flap drag.
Final approach and 130 knts with 30º flap is about perfect, and it is a total feel thing... speed, thrust and handling, as it should be.
The aircraft does have both Autobraking and Flare, but you don't really need either, as for one your approach speed is quite low and you sorta automatically use your throttle and lower the speed once you are over the threshold and create your own perfect flair as the speed rubs off.
Like all rear-engined aircraft (MD-88) you need to watch the nosewheel doesn't get too high, it needs a firm hand to keep it under control and also keep tracking the aircraft directly. If you watch any videos of aircraft flying and landing like this you usually see some pretty violent yoke movements at these points to keep the aircraft steady.
Even though the engines are a fair way back from the cockpit... the huge roar of the reverse-thrust is still highly noticeable, and it is brilliant if seen and heard externally... a note is that these era aircraft Autopilot and Flight Director don't disengage on landing, you have to switch them both off manually.
Cleaning up the aircraft and taxiing to bay 38 is a doodle after all that, you certainly get a serious workout with these older aircraft. The B727 is fully VR (Virtual Reality) compatible for the very best immersive experience.
All external lighting is excellent. There are four landing lights, but the outer lights are covered by the forward leading-edge flaps if the flaps are retracted, front wheel strut taxi (moves), runway turnoff, wing/ice, navigation, strobe and beacons are all covered as is the logo light on the tail.
All lighting reflects on the ground including the strobes.
All the original liveries are available, but that huge B727 collection that you built up over the years is now useless, as the paintkit has been changed to accommodate the larger scale files and quality. The painkit is already available for use, and so it won't be long before they will start reappearing again... FlyJSim have also created a site for these liveries to be hosted and can be downloaded here... FlyJSim Liveries the Painkit (1.04GB) is on the same page.
Provided liveries are:
American (N1996), United (N7001U), Eastern Airlines (N8102N)
Alaska Airlines (N294AS), FlyJSim v3 House Colours (N727FJ), Lufthansa (D-AFBI), Pan Am (N4737), PSA (N533PS)
To a point this review is preaching to the converted as this Boeing 727 Series from FlyJSim has been around since late 2012. Some of the basics are still here of that initial aircraft, but in reality this is a very different aircraft from that earlier aircraft in almost every way. Earlier updates mostly focused on systems including Electrical, Pressurization, Air-Conditioning, Oxygen, Air-Bleed, Heating, Fuel system, Hydraulics, Anti-Ice, and then the layout for both the FD-108 flight director that is fully independent from the Sperry SP-150 autopilot to bring it into the full "Study" paradigm. Even taken into account of the era of the aircraft it is at it's heart still very highly technical, if old school flying machine.
This v3 upgrade is more than simply making the B727 X-Plane11 compatible, as it has been totally revised in many areas, the details covered here are huge if only intimate in changes, it may not look so from the surface, but you know the difference when you fly it. Dynamically in texture quality and performance it is levels above the previous version and this is certainly in every way THE X-Plane11 version and delivers the overwhelming features that X-Plane11 has to offer, but that is also noticeable on your computer in the effect it has on your graphic power, a step up in all the sheer detail available here, this also means another step down in the way you have to absorb it. New v3 features include the custom weather radar modeling that simulates realistic cloud reflectivity, radar scanning, energy attenuation, and interference. and the full TCAS integration into a VSI instrument, including full TA/RA.
A few changes from the v2 with the removed X-FMC, which was better than the native FMC, and the older livery collection does not now work and the menu system is improved.
The release of FlyJSim's Boeing 737 TwinJet set the bar very, very high, to the point it could be even be one of the very best aircraft ever created for X-Plane. The Boeing 727 is overall a far more dramatic aircraft than the B737, and so the B727 Series should be even better again, but as the B737 was a totally complete airliner, then the B727 doesn't have it's cabin and rear internal features, including opening doors. But to compensate for that you do get in almost every area better and bigger systems and the best cockpit in X-Plane, but also the three different variants of the same aircraft.
FlyJSim is an exceptional developer, now not one but two of their aircraft with the release of the Boeing 727's v3 after the earlier Boeing 737 v3 TwinJet as they both sit at the top of the list or pile in their sheer dynamics and quality, both give you an extraordinary experience, but also come with the requirement that you have to study and fly them like a Pro or with the professional approach they both require, but at least you know you are getting your money's worth back with all that work you have to put in, and know in the knowledge that you have mastered and is flying the very best of the best old school airliners... Highly Recommended
The 727 Series Pro V3 by FlyJSim is NOW available! from the X-Plane.Org Store here :
727 Series Professional V3
Your Price: $59.95
Currently the package is now for all three variants, the aircraft are now not sold separately.
The v3 upgrade is however not free but it is an pay upgrade and the deal is for those who bought the complete earlier 727 Series package can get this new aircraft package at 50% off the purchase price - Find your coupon code in your original 727 order.
Optional : The plugin for the CIVA Navigation System addon that costs US$10 is here: CIVA Navigation System
Study Level Systems and Dynamics
Designed with input and testing by former 727-200 pilots and mechanics.
FD-108 flight director that is fully independent from the autopilot. All modes accurately modeled and with accurate mode interlocks and animation.
SP-150 autopilot accurately modeled including MAN G/S intercept mode and altitude capture. Accurate mode interlocks and animation.
Altitude alert system acquisition and deviation modes and flaps 30/40 cutout modeled.
Autobrake system modeled to match real world data
Fully custom weather radar modeling. We now simulate realistic cloud reflectivity, radar scanning, energy attenuation, and interference.
Full TCAS integration into a VSI instrument, including full TA/RA. Compatible with the Pilotedge network.
Accurate simulation of an APU, ground power, generator paralleling and sync lights system.
Every annunciator light is push to test. Bulbs burn out, so be sure to spot the burnt out bulbs during preflight!
Independent and functional navigation and communication systems, including separate nav radios, adf radios, VHF radios and more.
Bleed systems and performance physically modeled, and respond to temperature, altitude, wear, and humidity.
Pressurization and environmental cabin control systems faithfully modeled. Get the packs on before loading passengers on a hot day, and watch the cabin temp cool as the sun sets. Auto, Standby, AC and DC manual modes all faithfully modeled. Aft cabin zone heating system is modeled. Duct overheats and pack trips and resets are modeled.
FMC and CIVA units realistically coupled to pilot HSI for improved situational awareness
Fully custom hydraulic systems and electrical busses
GPWS including test functionality
Fire protection systems
Incredible textures. Revamped textures show every rivet, crease, dent and oil stain on the exterior of our aircraft. Watch as light realistically reflects and reacts with every corner of this aircraft
Detailed animations. All exterior control surfaces animated accurately to real world behavior and smoothly driven even in replay using our enhanced custom replay system. Accurately animated control surfaces, landing gear, flap deflections, and wing flex all help immerse you when piloting the aircraft.
Detailed lighting. Lighting is based off real 727 data. Landing, taxi, taxi turnoff, strobe, beacon, navigation lights, wing and even logo lights have been faithfully modeled using the real angles and dimensions from real 727 documentation.
They called it the whisperjet… but the sounds are anything but quiet. Continuing from the success of the 732 Twinjet, FlyJSim has developed an accurate and immersive FMOD sound pack, which provides a fully 3D positional experience. Experience the realistic screech of a 727 JT8D engine at full power. You will hear every engine, switch, and greased trim wheel. Definitely an experience you will want to keep the headphones on for!
Comprehensive Menu System
Redesigned and unobtrusive menu that dynamically appears only when moused over
Weight and Balance Manager provides detailed loading of passengers, cargo and fuel to accurately and dynamically shift the aircraftâ€™s center of gravity (CG)
V-card popup provides dynamic V-speeds for landing and takeoff including improved flap schedule calculations for user selected takeoff and landing flap config
Additional customizable options menu to configure the plane and navigation systems
Checklist and notes provided in sime with a 32-page fully customizable window that includes checklists and an overview of the aircraft. Have something you need to reference in the flight? Add it into the notes page!
Our menu system is now 4K ready and can be easily scaled and moved to best suit your screen resolution
X-Plane VR compatible
For anyone who is as excited as we are for the technology, the FlyJSim 727 Series Professional is now fully compatible with X-Planeâ€™s VR system. Now with custom and interactive manipulators, teleport hotspots and magnetic surfaces.
Windows, Mac or Linux
4Gb+ VRAM Video card
Current review version: 3.0 (August 10th 2018)
Installation : Download file size is 1.4gb and is inserted into your X-Plane - Aircraft Folder. All Installed file sizes are 2.31gb
Documents : Four documents that cover almost everything you will need to fly the Boeing 727 Pro. The procedures manual is really well done.
1. FJS 727 Series Manual.pdf
2. FJS 727 Series Procedures.pdf
3. FJS 727 Series Manoeuvres.pdf
4. FJS 727 Series Systems.pdf
FJS - 727 Series - Support forum
FJS - 727 Series - Developer Site
Aircraft update : Embraer ERJ 195LR v1.3 by X-Crafts
This is the second update to the ERJ 195LR to v1.3 with the earlier v1.2 () that was done in late Nov 2014. So first here is the update list.
v1.3 update changelog
- New SASL integrated plug-in
- New GPU with cutom sound (Brakes must be set for the GPU to work!)
- This plane is now X-FMC, UFMC compatible
- New Pop-up menu for controlling the doors, ground objects and GPU
- New MUCH more realistic wingflex
- Static objects now disappear immediately after releasing the brakes - No more pushback with static objects
- When loading the plane APU, landing and taxi lights are off now
- Push HDG knob to sync heading
- EFIS DME added to PFD
- Wind indicator added to MFD
- Snap sound caused by looping of the engine sound removed
- APU sound is not so loud anymore
- TOGA added to the throttle lever
- Minus added to V/S dial
- Plane now loads with APU, landing and taxi lights off
- Cockpit objects is dim LIT
- Strobe light intensity increased
- Nav lights intensity increased
- New OBS indicator
- Transition speed between slow and fast nosewheel steering changed to 25kts
- Flight director cues added to PFD
- Seatbelt and no smoking sound working again in 3D cokcpit
- Anti-Ice synoptic is working
- Electric synoptic page showing the GPU now
- GPU annunciator added to overhead panel
There is a lot of updates in v1.3 and all of them are very good. So I flew the ERJ 195LR on my usual VA (Virgin Australia) Queensland coast route from YBBN (Brisbane) to Townsville (YBTL) to feel out the new changes.
Biggest change here is the addition of a side window tab menu for opening doors and adding static elements. There is also a great GPU (Ground Power Unit) that can now be placed on the same menu.
It shows the connection on the "electrics" MFD menu, but it is not lit when not used nor can be switched off on the overhead panel? But the GPU sounds very good when running.
When you load the aircraft now the aircraft's lights in the landing and taxi lights are off, as is the internal APU. But move the aircraft to the gate and you are back where you started? This may work for you or against you.
The FMC is the standard X-Plane basic with a fancy screen. It pops up via pressing the pop up menu on the left of the panel or by pressing the face of the 3d version.
The 3d cockpit FMS can't be interacted with either so it is blank to use... However now you can now use X-FMC or UFMC to get around using a decent FMC on the aircraft. A welcome addition there.
There is no doubt about the modeling here as the X-Craft ERJ195LR looks great in any light, expertly modelled it looks impressive in any light or viewpoint. You have to watch your speeding when taxiing as the front wheels now will adjust at 25knt for fast or slow movement. I found that fine but found when taxiing you had to power up and then power down the throttle all the time to keep a consistent speed. However it does sound great at the different power levels when you do this.
Powerup down the runway and you tightly keep the aircraft centered, once climbing and turning away from the runway you will need a (very) steady hand and very smooth transitions to keep the correct turn radius and vertical speed. Make no doubt the aircraft is very good when hand flying and with pure airmanship... but it doesn't like anything in the slightest in quick changes or to note it is very sensitive out of its defined tight parameters. let the joystick/yoke in the slightest a given movement and the vertical speed will drop significantly and so will the speed sometimes. Click on the Autopitot (AP) and it comes on in bad "thunk" and no A/P actions (heading, altitude or speed) are yet selected, and the transition from manual to AP settings has to be very smooth to not get any -/+ in the vertical speed.
Wingflex has been updated and is very good now and the whole aircraft has now a new SASL plug-in for better functionality.
Nice touches include HDG knob will now sync to the heading, and flight director cues are in the PRD. The wind indicator has been added as well.
Internal lighting has been tweaked and looks great. I found just the right combination of lighting settings to get the best view outside and the right amount of non-panel glare and still have good functionality behind the controls and a clear view out of the aircraft.
One thing I found even more annoying this flight was the "altitude" ALT manipulator! It drove me to distraction... in just wanting to change different altitudes.
You have scroll it literally all over the screen to get the altitude to your new setting, and I have a 27" screen! So going from 7500ft transition altitude to cruise altitude at FL320 and you can take ages and ages scrolling around your monitor screen, doing only 2000ft changes at one loooong scroll? Changing height from 9000ft to 5500ft at my insertion point was crazy in that to get the aircraft to lose altitude I had to start by scrolling a few thousand feet and then go setting the V/S to start the loss of altitude... then go back to the scrolling to finally set the correct altitude to meet my next altitude fix in time, this was for only 3500ft in altitude change? The Speed manipulator works fine in a half-moon -/+ without moving anywhere but just needing in keeping your finger down on the mouse button, to easy? The heading uses the same manipulator as the altitude, fine to a point as you don't have to move the heading to far, but it is a bit too loose and you always find yourself over correcting the heading? In a busy cockpit the ALT selection it is just simply a pain...
Approach to Runway 01 at Townsville (YBTL) is a bit of a challenge. In the day it is as hard as it needs to be because you have to thread the aircraft between two mountain ranges (In an Australian way it is called "Going in by the backdoor!") You have almost a long curve in a RNAV approach around both the huge Mt Elliot and the smaller Mt Stuart on your right side to get down to the Townsville basin and then head back out to the coast for the airport... on your left however is another range that includes Frederick Peak and you are going to do this approach at dusk.
All the lighting has been improved on the 1.3 version and it shows. Every lighting component looks pretty well perfect from the Nav, Beacon and excellent double lit Strobe lighting.
Landing and taxi lighting has also been improved and it is all far better than the small dot lighting that usually comes with most X-Plane aircraft these days. The aircraft is however very speed sensitive...
If you don't get your speed exactly right the aircraft will give you a - minus deflection of altitude or a + positive change of altitude. This is very critical at flap (speed) changes, you need to know your numbers (speed) perfectly and hit them just right and at the right time. Hit the money and you get that perfect transition from altitude to the runway. Get it wrong and you will mess it right up and the aircraft will be pitching up and down like a horse bowing its head wanting a good feed. maybe the aircraft is just a little too sensitive for these changes? because as noted in the climb in a manual takeoff, you have to be a little bit too perfect with no room for error?
Final approach and you can enjoy the moment of control at touch down. I found that I could not "arm" the spoilers? but frantically clicked them up manually on touchdown, the reversers work well with a click to open the doors and full throttle to slow the aircraft. Touchdown speed was a low 143knts at a "full" Flap.
A note in that version 1.3 will not be available for X-Plane9 users and there will be no future updates for that platform from now on either. The X-Crafts ERJ 195LR 1.2 for X-Plane9 is still available from the X-Plane.orgStore on demand.
Before this update the ERJ 195LR was a great aircraft. Version 1.3 does add in more features and many new refinements. So yes this is a significant upgrade. But there are a few items that need a bit more refining and as the aircraft gets better and higher in quality they stand out more than before. Overall the aircraft's handling is very good. But a little too sensitive, and get it wrong and you will easily lose 1000ft or so in altitude and then a quick positive pitch up to correct it? It can do this same behaviour in tight turns as well.
This flight showed up the ALT manipulator as a problem for me (In a former flight I was scrolling so hard I was setting off buttons all over the cockpit and popping out panels!) and the FMC needs a bit more work, and if you could even make the 3d cockpit version more accessible, it would still be far better even if you can't have the real thing.
But the positives are really good, great lighting, excellent sounds, great features, great new menu, far more functionality and you still have have access to all those great liveries. So this Embraer does just get better and better. I really love the aircraft and it is one of the best in this category of this type and overall it is brilliant value as well.
Yes! the Embraer ERJ 195 LR by X-Crafts is now available from the NEW! X-Plane.Org Store here : Embraer ERJ-195LR
Price is US$19.95
Installation : Download is 395.30 mb which is unzipped to your X-Plane in your regional Jet folder (if you have one or "Heavy Aircraft") at 839.10mb with the extra liveries loaded.
If you have already purchased the ERJ 195LR from X-Crafts then go to your X-Plane.orgStore account and sign in to upgrade to v1.3.
Support Thread : ERJ-195 by X-Crafts
Windows, MAC or Linux.
X-Plane 10.30 or higher - 32 and 64 bit compatible. X-Plane 9.70 or higher
4Gb RAM - 1Gb VRAM
Current version: 1.3 (last updated February 20th 2015). For X-Plane 9, the version is 1.2 and will no longer be updated.
Update Review by Stephen Dutton
After the initial direct after release update in v1.0.1, this second update in v1.0.2 is now also available. The earlier v1.0.1 release was the expected tidying up of bugs and to cover a few things that were missed in the release version, but the added feature to key command to open up the ISCS (Interactive Simulation Control System) window was a nice touch and the fix to control the native sound volumes between switching into the A319 and then switching out to another aircraft was also most welcome as well.
In version v1.0.2 there is now even a few new features creeping in. First off you can now set the regular brake pressure (default is 50%). So the point is here is you like the FlightFactor A320 Ultimate brake feel which is set very (very) low, which at first I really hated it, but then got very used to the feel very quickly... you can now have that same sort of feel on the ToLiSS A319. A note is that the brake feel adjustment on the ISCS can only be done once the aircraft is running on the Settings/Actions page in the Preferences section.
In the release version the ISCS menu was large and was also fixed solid in the centre of your screen. Now you can move it around the screen via the title bar which helps a lot, but the menu is still quite large and still the menu has no scaling, but the option to move the ISCS while setting up the MCDUs (FMS) is very welcome indeed.
The axis of the aircraft to the airbridge has been adjusted and the aircraft will start with the airbridge now ready and attached...
... but the alignment is still not quite right as the airbridge still sits a little too high compared to the height of the door (arrowed)?
The flap lever now notches with flap position selection, small detail but it makes it more realistic.
ILS has had attention with the fixed behaviour of the LS button (I don't remember anything wrong with it before?), and the issue of ILS turning by 180 degrees half-way through the runway has also been fixed.
Other bugs addressed in this update includes the important mapping between pedestal pitch trim indicator wheel and actual pitch trim position which was off by 0.2deg in some areas and the issue with toggling the descent profile.
The AP (AutoPilot) now disconnects on pedal deflection as it did on sidestick deflection earlier and the time out on the Master Caution/Warning for AP and ATHR instinctive disconnect has been adjusted. There has also been a fix for FCU behaviour when you manually switching between SPD and Mach mode as sometimes it worked and sometimes it didn't and the XP11 specific brake behaviour has had attention as well, but all XP11 behaviours are all very transient at the moment in X-Plane so expect another adjustment with another X-Plane version later in the year.
The ToLiSS319 is coming along very nicely thank you with this already second update since release. A few new features are being implimented with the
ISCS (Interactive Simulation Control System) window now keyable and movable around the screen. The regular brake adjustment is an interesting one, it allows you to set the A319 like the A320 Ultimate braking action and this feature could spread out more to other high grade airliners. And a lot of the bugs and other issues have also had a lot of attention.
More and more quality liveries are also coming available for the A319 like this excellent quality Cobalt Air (above) by ComSimPilot (his Aegean Airlines is very good as well) and these more higher quality liveries are making the A319 bus even better again.
The ToLISS319 is an instant classic and its high sales since its release in X-Plane shows it is already a very popular aircraft, and rightly so as this is one of the best handling airbuses in X-Plane. And with these constant and clever updates coming along at a mighty click and speed then this aircraft is well worth your investment. Highly recommended!
X-PlaneReviews full release review on the ToLiSS A319 is available here: Aircraft Review : ToLiSS319 (A319-122) by ToLiSS
Yes! the ToLiSS319 (A319-122) by ToLiSS is available from the X-Plane.Org Store here :
Price is US$69.00
Support of SID/STAR, including all leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.)
Temporary and alternate flight plans
Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, etc.
Altitude and speed constraints as the real aircraft deals with them
Ability to change the selected STAR while already in the STAR
Support for go-arounds and diversions
2 independent MCDUs and autopilots
Top-notch aircraft systems:
ToLiss uses the QPAC Fly-by-wire and autopilot module
Brake temperature model based on the detailled physics of heat transfer between the individual brake components
Hydraulics model in which the pressure is dependent on usage. This is most notable when dropping to RAT mode
Detailled model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs
Custom air conditioning model supporting high altitude operations at airports like Cusco in Peru or La Paz in Bolivia without spurious warnings
Flight warning system with ECAM actions supporting numerous system failure scenarios, e.g. engine failures, generator failures, hydraulic failures.
Eye- and ear-candy:
Detailled 3D cockpit
3d exterior model with CFM and IAE engine
Choice between classic wingtip fences or modern sharklets (controlled via livery names)
Custom sounds for all systems, engine sounds, APU etc. based about 80 custom samples
Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times.
Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly.
Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like.
X-Plane 11 (or X-Plane 10)
Windows (64bit) , Mac (OSX 10.11 and up) or Linux (tested on Ubuntu 14.10)
2Gb VRAM Minimum - 4Gb+ VRAM Recommended
Download of the ToLiSS319 is 729mb and it is installed in your Airliner Folder as a 1.19Gb folder.
If you have already purchased the ToLiSS A319 from the X-Plane.OrgStore then just go to your account and download the new v1.0.2 version. The ToLiSS319 also comes with the X-Updater application that can also update the aircraft without doing the complete download, and that App is found in your main root ToLiSS319 aircraft folder.
- Modified runway acceptance criteria from 1500m length to 1200m length to accomodate SBRJ
- Added a command to open ISCS window: toliss_airbus/iscs_open
- Popups can now be scaled to sizes greater than 500x500 pixels, if the horizontal screen resolution is > 1920px.
- Added filters on flap/slat lever and speed brake lever to prevent spikes from joystick axes to affect the configuration
- Correct joystick axis decoding bug
- Wrongly displayed speed trend on scaled popup PFD fixed.
- Fixed the "missing SID transitions" bug. Issue occurred whenever there were more TRANS than SIDs.
- Sound volumes reset properly when changing airplanes or quitting xplane.
- Some FMGS bug fixes, e.g. lack of procedures after flight plan load.
- Allows transparent runways (custom scenery), ice/snow runways (arctic/antarctic operations), or dry lakebed (KEDW) as valid runways
- Modified frequency management to allow use of ATC2Pilot (Note: RMP1 must be set to VHF1 and RMP2 must be set to VHF2)
- Modified regular brake force such that it can be adjusted via the ISCS now.
- Aircraft is now autogate compatible and starts with the jet bridge attached when in the right location with engines off.
- ISCS is now moveable by dragging in the title bar of the ISCS
- Made the flap lever snap into detents.
- Reduced mouse handler lag on some computers
- Fixed activation issue for some users
- Fixed issue with FMGS crashing when importing FMS files that include active and alternate flight plan.
- Fixed a crash that occurred when loading a situation file with temporary flight plans active.
- Removed differential braking from nose tiller.
- Fixed behaviour of the LS button
- Fixed the issue of ILS turning by 180 degrees half-way through the runway.
- Speed constraints are now considered in GA legs
- Fixed behaviour of the ALT knob when switching between 100ft and 1000ft steps. (No retaining the 100ft value)
- Fixed mapping between pedestal pitch trim indicator wheel and actual pitch trim position (was off by 0.2deg in some areas)
- Fixed an issue with toggling descent profile
- AP now disconnects on pedal deflection also (did on sidestick deflection previously)
- Fixed FCU behaviour when manually switching between SPD and Mach mode
- XP11 specific brake behaviour fix.
Aircraft Update : Boeing 757 Professional v2.1.13 by FlightFactor/VMax
X-Plane is a movement, always morphing, changing and always moving forward. We wouldn't want that aspect any other way, as it means that the simulator grows, becomes better and more involving. In fact if you sit back and think it though the changes in and around the X-Plane simulator over the last, say... three years have been phenomenal, and it feels sometimes even an eon ago, but you have to even go a long way further back to November 2013 for time the Boeing 757 from FlightFactor/VMax first emerged, yes five years ago, that feels now like the Jurassic period in X-Plane terms, okay if only stone/bronze age.
In sales terms it is one of the biggest sellers of payware aircraft in X-Plane and it lead the simulator for the very best of in depth quality and you would even note the aircraft as the first "Study" aircraft as well with its in depth systems and flying capabilities, but that is still a big five years ago since it's first release...
So you think that with all the extreme changes in the X-Plane simulator the aircraft or the design would now be hopelessly out of date, but in reality the aircraft is very far from that point, as there has not only been a lot of updates through the years including the major version two release in 2016. Added also into the this Boeing 757 package is the "Extended" option of not only the original -200 version but also the added choice of a - 300 version and a -200SF Freighter and the option of two engine choices of the RR RB211-535E4 and the Pratt & Whitney PW2037.
The introduction of X-Plane11 was very significant for FlightFactor's B757/B767 series aircraft. On the one hand the PBR (Physically Based Rendering) effects gave them a new lease of life in a dynamic sense, bringing them alive, and giving them more realism. But the X-Plane11 more detailed flight and engine dynamics didn't translate as good, patches came to keep the B757/B767 birds flying, but with their complex system algorithms it was not an easy fix, especially more so as Laminar Research changed their refinements as often as their minds. And so the updates keep coming, but that is good thing and not a negative, refinement is written all over this aircraft and here we cover not one but two updates as they are only a few months apart with v2.1.11 and v2.1.13
Boeing 757 Professional v2.1.13
The updates cover again mostly system fixes, but as the v2.1.10 update was the most significant one that addressed most of the X-Plane11 refinements, I still found that aircraft still quite buggy in the way it flew. The X-Plane11 versions of the "Extended" options with the -300 and 200SF were now also X-Plane11 rated was a huge addition and bonus to the B757 Series. Here I am going to concentrate on the basic aircraft the B757-200.
With a few nips and tucks over the years the B757 still looks as good as the day it was released. But the dynamic lighting really brings the aircraft to life, like with the B767 the optional blended winglets from Aviation Partners Incorporated that look very good on this aircraft, but also extended its service life.
The tall 757 stance when standing on its gear is as famous as its long tube body gave the aircraft some interesting nicknames like... Stick Insect, AtariFerrari, Slippery Snake, Flying Pencil and Long Tall Sally.
But the B757 is a very but highly successful but niche aircraft and that has made it very hard to replace in the commercial world and that is why so many are still flying in what is essentially an early 80's aircraft. The new Airbus A321 LR neo is now a possible replacement, but Boeing are wanting their new design in the B797 to cover the B757 requirements as well.
The B757-300 version is as spectacular.
The aircraft shown here has the optional Roll Royce RB211-535E4 engines.
You can check your current FF B757 version by the version number on the top right of the pop-up iPad menu system.
Update 2.1.12 was not a large amount of changes and mostly small issue fixes, the sound volume was jumping to zero and the engines behaved a bit strange on an engine change. The boarding door co-ordinates were wrong but fixed for the -300 version, but the -200 version was missed but it is now done in v2.1.13...
Who doesn't love BetterPushBack... The BetterPushBack Truck is now adjusted to work well with the FF B757, as before it had rocking issues?
The B757 does already come with a really good pushback truck that is controlled by your joystick, but who could do without that "Have a great Day!" from the betterpushback driver.
Freighter SF version is also very good, and there is a GHD (Ground Handling) .set available for the aircraft (for the -200 and -300 versions as well). Note there is a bug if you use the GHD in that it conflicts with the FF A757 GPU and power to the aircraft, to get around the issue you have to use the APU.
Boeing 757 cockpit still delivers in quality and detail...
But the B757 and the B767 have a tendency to switch between light and dark lighting conditions, sometimes perfect, but then you get a snap and the cockpit (or panel) feels darker and then it snaps back to normal again, it doesn't help in that the cockpit is also quite a dark design. There has been few tries by FlightFactor to rein in this lighting condition in changes in both 2.0.25 and 2.1.10 but the PBR just highlights it more.
Over the years there has been a lot of work done on the B757/B767 FMS. It is highly detailed and was for years one of the best in flight management systems and like noted almost "Study" deep in what you can set up and input into the aircraft's systems.
The arrival this year of FlightFactor's A320 Ultimate and the ToLiSS319 has raised the bar in this flight management area, but this system is still one of the best to use and programme, all areas are covered with SID/STAR DEP and ARR, fix and airway inputs, ECON (Economy) CLB, CRZ and DES settings, DIR-INTC (Direct-To) and the PROG (Progress) has two pages of information with Wind and Fuel info on page 2. The aircraft's weather and terrain radar is also still one of the best in X-Plane.
Notable is the option of having both white and red instruments. There is a choice between mixed (white and red) or full in that certain digital instruments are red on the main instrument panel and on the OHP (OverHead Panel). The red looks very nice at night.
In v2.1.13 few cockpit mis-spellings have also been rectified and corrected, with the ELC and EEC buttons now on (useable) if the fuel pumps (switches) are off.
The original X-Plane11 throttle hunting issue has been mostly tuned out (the B767 was the worst), the throttles still intermittently moves and reduce power, then increases the power again for no absolute reason, but it is not even close as the constant (annoying) movement you had before... climbing to altitude was the worse.
You can see the changes to the FlightFactor B757 over the years by the different cabins installed in the aircraft... Starting with the 2013 version. This original version had a very Russian feel to the design, even down to the odd "Gazprom" logos?
Thankfully another cabin change came with the v2 upgrade... and the cabin went more modern and an early 2000's in design.
But very quickly (twelve months) we already have another latest B757 cabin version that is now bang up to date... with a very smart looking business class...
.... and an even better designed main economy class.
It is now all very modern in the back cabin as the economy seats are exceptional in design and they come with these lovely seating textures. Even the crew stations are very different from the past FlightFactor layouts (finally the cheap bottles of wine have gone) and all also are very modern and efficient looking. Same goes for the cabin wall panels, they are now separate styled panels with those nasty openings (gaps) from around the window frames are now also gone. Cabin lighting (adjustable) was good before, but now excellent with great down lighting.
Look back to the original earlier cabins and you can see the total transformation of the same aircraft, the -300 version also has had the same changes done to the cabin layouts, and how long is it before the Boeing 767 get the same fitout makeover as well?
The above cabin changes are far more significant than they appear, as they are very unFlightFactor in design and appearance, this is most likely the new direction of internal design, including cockpit textures from the developers and a move away from the original more Slavic feel to a more western approach, my guess is that in time all the FlightFactor fleet in the B777, B767 and even their A350 will adopt these more western layouts and all to the better and the proof is right here in this cabin, and it is amazing how changes like this can bring an older design to a much more up to date feel and experience.
FlightFactor has also noted that the Boeing 757 will soon be available for VR (Virtual Reality), and FF note "We have developed our unique cockpit interaction in VR just like we did with the 3d cockpit, and if I may say so, it is very intuitive."
That announcement sounds exciting, but my comment would be what would VR be like in using the current B757 cockpit textures, as they are quite dark in design and the noted points in that (both) cockpits of the B757/B767 have that tendency to switch under X-Plane11 from light to dark lighting conditions? My gut feeling is that with a VR headset on then it would highlight that aspect, and to the dark, more than the light?
The motto of this review tale is that the reality is the FlightFactor/Vmax Boeing 757 Series is now five years old. But the truth is that with constant and clever updates, it could have been released only late last year. I am not going to hide the fact that in a very few areas it does show its original age, but there is no doubt that in it's current form that the aircraft will certainly stay there at the top of the list as one of the best simulations in X-Plane and that is with the newer Airbuses also now available.
The trip down memory lane of the three different cabin layouts describes the whole situation very clearly, as the earlier cabin version was to say the least quite average (but good for the time), as the curent latest cabin layout is now quite sensational and like the real aircraft will keep it in service well past its used by date.
If you opt for the recommended extended version with not only the -200 version, but with the very long -300 and that nice freighter version as well, then you are getting overall a very nice aircraft package and as the B757 has been around for a fair then all the niceties like the GHD (Ground Handling) and BetterPushBack plugins all work very well as well.
In flying, then most of the X-Plane11 issues have been dealt with or refined, but updates are also constant to cover any other changes that Laminar Research might throw our way. I will admit the B757 requires a bit of skill and dedication to fly really well, you have to go to the aircraft, and not that the aircraft comes to you, but when both skills and flying ability merge then it is very good and deep simulation of this aircraft.... certainly highly recommended.
- boarding door fix
- exhaust gas colour fix
- fixed a small bug with cargo version weight
- fixed the 753 beacon
- fixed a bug with disappearing ELC and EEC buttons on fuel pump off
- trimmer mouse wheel control fix
- power back is now possible again
- made the start sound quieter - to match the engine idle
- EGT limiter on high OAT GA fixed
- fixed x-plane hanging when you use the fix page during your fpl has DISCOs
- corrected brakes for xp11.10
- improved flch ap mode logic and reengaging at logic
- made some things for better integration with the VoiceCommander profiles by sloboda.
- fixed the issue with volume jumping to zero
- fixed an issue with engine controller behaving incorrectly after an engine change
- fixed an issue with BetterPushback rocking back and forth
- fixed an issue with inversed stab animation
- fixed the 300 door location (extended only)
- add 300 and cargo to the livery packs
- fixed misspelling in the cockpit
- added higher realism level requirement for hung start