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Dominic Smith

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  1. Scenery Review: X01 - Everglades Airpark, Florida by Skytitude By Felicity Smith Introduction As a young girl, I remember rushing home after school to immerse myself in the adventures of Mark, his dad, and Gentle Ben, gliding effortlessly on their airboat through the Everglades in the television series 'Gentle Ben.' Those reruns transported me to a world filled with simplicity and joy, a feeling I’ve cherished into adulthood. So, when Everglades Airpark popped up on the Org store, and hubby suggested I take a look, I thought, why not! Everglades Airpark, located a mile southwest of Everglades City in Collier County, Florida, is more than just a hub for aviation activities; it's a portal to the expansive 10,000 islands that dot the region. Yes, an astounding 10,000! This strategic position offers virtual pilots a scenic base that perfectly captures the essence and beauty of the Everglades. Installation and Documentation Users are provided with two zip files, one tailored for X-Plane 12 and the other for X-Plane 11, to ensure compatibility regardless of the version they are using. The files are compact, with the download size being just over 160MB and expanding slightly to around 170MB once extracted. The installation process involves simply transferring the two folders into your Custom Scenery folder, making it as straightforward as preparing for takeoff. Documentation comes in the form of a modest text document. It's simple yet effective, providing all the essential information needed for installation. First Impressions My first flight over Everglades Airpark in X-Plane was truly eye-opening. For those who haven't had the opportunity to visit this part of the world, the expansive view of countless islands and mangroves is striking. The scenery offers depth with its myriad of islands and islets, presenting a rich tapestry for exploration. While it's uncertain if every single island has been individually modeled, the contrast to X-Plane's more generic landscapes is notable. The enhancements made to the bathymetry data through the edited mesh significantly smooth out the dips and rises in water surfaces that X-Plane sometimes exhibits. This adjustment leads to a more realistic experience, especially noticeable when flying at low altitudes, by mitigating the visual disruptions caused by these inconsistencies As you fly over the airpark, the detailing becomes even more apparent. A custom photographic overlay enhances the realism of the airport and its surroundings, making aspects such as the runway and the nearby Chokoloskee Bay appear more lifelike. Furthermore, the overlay extends over the water, effectively using different shades of blue to indicate variations in water depth. Everglades Airpark Approaching Everglades Airpark reveals that its charm lies in the subtle details rather than grandiosity. The developer has achieved a near perfect balance with the custom foliage, including shrubs, trees, and 3D grass, which are distributed in a way that creates a scene that is neither barren nor overcrowded. Combined with X-Plane's ambient nature sounds, the setting attains an immersive quality that is both pleasing and authentic. The runway itself features textures that realistically reflect wear and tear. The addition of what appears to be windblown sand across areas of the runway further enhances its visual fidelity and acknowledges the airpark's proximity to the coastline. Runway markings, as you would expect, are minimal, displaying only the essential numbers and the airport’s frequency, which underscores the airpark's practical, no-frills ethos. In terms of structures, the airpark reflects its real-world counterpart’s modesty with just a few buildings. The main hangar, serving as a shelter for small single-engine GA aircraft, and the main ticket office, which modestly functions beyond what might typically be called a terminal, are notable for their modelling. The inclusion of 3D figures around the ticket office adds a touch of life to the scenery, a detail that enhances realism. A parking area, a small water tower, and various pieces of airport clutter fill out the scene. While the airpark does not boast a wide range of structures, each element is thoughtfully placed, enriching the overall experience without overstimulating the senses. Everglades City Northward from the airpark, one encounters Everglades City, a charmingly small community that, despite its name, is home to fewer than four hundred residents. The city’s layout, with its orderly grid of streets, hosts a variety of residential and commercial structures. These are integrated into the scenery with a photographic overlay that, while not achieving razor-sharp clarity, marks a modest step up from the default textures provided by X-Plane. The waterfront, with its array of docks and jetties complemented by a selection of default boats, melds surprisingly well into the surroundings. Chokoloskee Island Chokoloskee Island, situated further south and connected to the mainland by a three-mile-long causeway, adds a serene element to the scenery. Its numerous buildings and static caravans, integrated using a photographic overlay, had the potential to be a standout feature. Unfortunately, the use of low-resolution imagery here undermines this potential. Given the relatively small size of the download package, it seems there was an opportunity for the developers to incorporate higher resolution textures without a significant increase in file size. At a time when users are generally receptive to downloading larger files for enhanced realism, the decision to keep the file size modest may limit the visual fidelity of these areas. Upgrading to higher resolution textures could have notably improved the immersive quality of Chokoloskee Island, transforming it into a more engaging part of the Everglades Airpark experience. The present resolution, particularly at lower altitudes, detracts from the scenery's potential to fully captivate virtual pilots with the natural beauty and detailed landscape that this unique region deserves. Night Lighting The night lighting at Everglades Airpark, though modest, captures the essence of what you'd expect from a small general aviation airport such as this. It's not so much about the dazzle but the fit, and in this case, the lighting strikes a pleasant balance. The gentle illumination of the main office building, coupled with the streetlights weaving through Everglades City, creates a serene and realistic nocturnal setting. It’s subtle, yet thoughtfully implemented, providing just enough light to navigate without overpowering the quiet beauty of the surrounding area. Performance Given that my computer is typically more engaged with games like “Hogwarts Legacy” and “Age of Empires” rather than the highly detailed and demanding environment of X-Plane 12, I approached this scenery with a measure of apprehension. To my pleasant surprise, the performance across Everglades Airpark was impressively smooth. The only moment I encountered a slight slowdown was when X-Plane 12’s default trees, especially animated ones in windy conditions, began to accumulate, leading to a minor drop in frame rates. However, for those who, like me, find the trees from X-Plane 11 more than satisfactory, switching back to these in the graphics menu is an option. Overall, the scenery performed excellently, free from stutter and maintaining a good performance level throughout. Conclusion In reviewing Everglades Airpark, I've found an experience that captures the simplicity and authenticity of the real Everglades, albeit on a somewhat modest scale. The scenery shines in depicting the main airport and its immediate vicinity, with its upgraded mesh, realistically modelled main airport building, and a genuine sense of place that truly embodies the spirit of this distinctive location. However, there is room for improvement, particularly the lower-resolution overlays in the urban settings near the airport. While these aspects don’t entirely detract from the overall enjoyment, they do present a clear avenue for enhancement that could elevate the scenery to more closely match the vividness and detail of its real-world inspiration. Weighing the scenery’s modest intentions against its successes, it stands out as a rewarding exploration for those captivated by the charm of the Everglades. With an accessible price point, it offers a compelling option for virtual pilots in search of new adventures, set within a context that doesn't aim for overwhelming grandeur but rather a heartfelt tribute to a beloved region. ________________________ X01 - Everglades Airpark, Florida by Skytitude is now available from the X-Plane.Org Store here: Everglades Airpark Priced at $12.95 Features Complete and accurate representation of Everglades Airpark Highly Detailed areas of Everglades City, Chokoloskee Island and ten thousand Islands for greater VFR Custom Materials and Surfaces with Physical-Based Rendering Effect (PBR) Wet Surfaces Using New X-Plane 12 Weather Technology Spectacular Buildings and Objects with Realistic Night Lighting High Density Hand-Placed Forests and Plants Custom 3D Grass Using New X-Plane 12 Vegetation Technology Accurately Built Large Surrounding Area with Thousands of Hand-Placed Objects Edited mesh for +25-082 tile, a lot of bathymetry data problems fixed Requirements X-Plane 12 or X-Plane 11 Windows, Mac, or Linux Download Size: 163 MB Current version: XP 12 1.0 (Jan 24th, 2024) Review System Specifications AMD R5 2600 – 16GB RAM - Nvidia RTX 2060 – Windows 10 Home 64 Bit __________________________________ Scenery Review by Felicity Smith 15th March 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions). =
  2. Scenery Review: RJBB-Kansai International Airport by Darkblue Scenery By Michael Hayward Introduction Kansai International Airport serves as the primary gateway to the Greater Osaka Area in Japan. This remarkable airport, inaugurated 30 years ago, is uniquely situated on an island made from reclaimed land, lying 5 km offshore from Honshu. Its near-sea-level elevation of just five meters is particularly noteworthy. In the previous year, it impressively handled close to twenty-eight million passenger movements. Darkblue Scenery, originating from China, are a modest-sized developer within the X-Plane community. Their portfolio includes a total of five airports, with Kansai being their most recent venture. As newcomers to the scene, they have ambitiously aimed to offer a diverse array of popular, yet distinct airports focused on East Asia for the platform. With an open mind about the possibilities that a new developer might bring to the bustling airports of X-Plane, let's embark on this exploration and see what Darkblue Scenery has in store! What/Where is Kansai International Airport? As noted earlier, Kansai International Airport was inaugurated in September 1994, conceived as a solution to the overcrowding at Itami Airport. Surrounded by a densely populated area, Itami had no room for expansion, necessitating a larger hub for the region. The construction of Kansai's man-made island began in 1987, completing in just two years, with terminal and other facilities ready five years thereafter. Kansai International has received several Skytrax awards, acknowledging its service excellence. These awards include best airport staff in Asia and the world, best baggage reclaim, and recognition for having the longest airport terminal globally, extending 1.1 miles from end to end. Situated in a region prone to natural disasters like earthquakes and typhoons, Japan faced a severe test in 1995. The Great Hanshin Earthquake, with its epicentre only 20km away, resulted in over 6,000 deaths and extensive infrastructure damage. Remarkably, the terminal and island airport withstood the disaster without sustaining damage, a testament to its resilient design. Installation Upon purchasing from the X-Plane.org store, you will receive a download link for the scenery. The download process is swift, resulting in a zip file that encompasses not only the scenery but also an extra file ensuring compatibility with X-Plane 11, which is always nice to see. The package comes with a concise instruction’s pamphlet available in English, Japanese, and Chinese. This guide details the installation steps and provides specific directions for XP11 users on replacing the Earth nav data to ensure the scenery runs smoothly on the older platform. Structures and Facilities Kansai International Airport is distinguished by its unique location on two artificial islands. The first airport island spans approximately 510 hectares, hosting Terminal 1, while the second airport island, slightly larger, covers approximately 545 hectares and accommodates Terminal 2. Together, these islands combine for a total area of 1,055 hectares (2,600 acres). They are interconnected by a taxiway bridge, facilitating seamless operations between the two terminals. Access from the mainland is streamlined by a 3km bridge that connects to Rinku Town, ensuring straightforward entry and departure for passengers. Terminal 1 Darkblue Scenery has invested considerable effort in accurately rendering Terminal 1 of Kansai International Airport, achieving impressive visual fidelity. This main passenger terminal, a sprawling four-story structure, highlights an innovative airfoil-shaped roof designed to enhance air circulation within. Constructed with steel and extensive glass exteriors, it provides expansive views of the airport's surroundings. The terminal's architecture brilliantly utilizes X-Plane 12's Physically Based Rendering (PBR) technology, capturing the nuanced shifts in daylight and the stunning hues of sunrise and sunset, thus enriching the simulation experience with its detailed and dynamic appearance. Terminal 2 In contrast, Terminal 2 features a more utilitarian design, embodying simplicity and cost-effectiveness with its single-story layout. This approach notably forgoes the need for elevators, aligning with the terminal's focus on streamlined operations. While the modelling of Terminal 2 may appear simpler compared to the grandeur of Terminal 1, this distinction reflects the real-life architectural choices, emphasizing functionality and efficiency. Despite its straightforward design, Terminal 2 is a vital component of the airport, serving as a hub for low-cost carriers and enhancing the airport's capacity to accommodate diverse passenger needs. The airport layout is thoughtfully designed to accommodate a variety of aircraft sizes, with jet bridges at each gate and larger stands equipped for multiple aircraft doors. This design is a nod to the era when both JAL and ANA operated Boeing 747s for domestic routes and underscores the airport's capacity for handling significant international traffic. Inside Terminal 1, the modelling is straightforward yet functional, featuring elements like walkways and benches that span the terminal's considerable length. While not the most intricate interior encountered, its design thoughtfully balances visual quality with performance. It provides sufficient detail to appreciate the airport's expansive scale from a broader perspective, without the need for an in-depth exploration. Transportation options within the airport are effectively implemented, featuring shuttle trains and buses to facilitate movement between terminals, alongside a city train that extends across the bridge to the mainland. For those who prefer, there's also the option to walk between terminals. Personally, the convenience of the bus or train seems more appealing for navigating the expansive airport grounds. The island housing Terminal 1 also accommodates cargo and maintenance facilities, administrative buildings, and offices, highlighting the airport's significant contribution to local cargo trade. These sections are accurately modelled to reflect their real-world counterparts, including an open hangar for aircraft parking. The vast scale of this operational hub within the airport is impressive, subtly reminding you of its unique location five kilometres offshore. The intricate network of roads and railways connecting the terminals and mainland is accurately depicted, enhancing the realism with dynamic road traffic. Additionally, the inclusion of a solar farm alongside the southern runway highlights the attention to detail, with each panel oriented for optimal sunlight exposure. The textures employed throughout the scenery are notably high in quality, with 4k resolution enhancing the clarity and legibility of building details and signage. Whilst there's room for improvement in the detailing of the terminal roof, the overall design is coherent and thoughtfully applied. Darkblue Scenery has put forth a commendable effort in depicting Kansai International Airport, delivering a rich and engaging experience through carefully created textures and models that span the entirety of the airport's layout. Taxiways and Runway Kansai International Airport's two runways, 06R/24L and 06L/24R, are thoughtfully integrated into the airport's layout, connected to the terminal buildings through a central pair of main taxiways and further supported by several smaller spurs. This well-designed infrastructure facilitates smooth and efficient movement throughout the airport. The runway ground textures at Kansai International Airport, like those of the terminal, are rendered in 4k resolution, significantly aiding navigation. However, it's important to point out that although the custom runway, taxiway, and general ground textures exhibit this high 4K resolution, the photographic ortho imagery for the wider airport area might not meet the same standard, often appearing somewhat muddy in comparison. Upgrading the ortho imagery to a higher resolution here would help improve the visual quality of the scenery, thereby making the scenery more immersive and engaging. The use of bump mapping introduces a subtle depth to the concrete surfaces, capturing the effects of years of exposure to water and aviation fluids. This results in a variety of marks and stains on the originally smooth, grey concrete, contributing to a realistic portrayal of wear and tear. This effect not only enhances visual depth but also adds character to the airport environment. Painted surfaces on the ground receive special treatment with a slight sheen, thanks to PBR technology. This is carefully balanced, avoiding an over polished look, and instead mimics the subtle lustre of newly painted surfaces. Night Effects Nighttime at Kansai International Airport highlights the considerable effort Darkblue Scenery has put into their work, with their commitment becoming particularly evident after dusk. The runway lights transform the approach into a vivid guide through the darkness, prominently marking the airport against the ocean's expanse. This design ensures the airport stands out as a beacon on its island, a feature further enhanced by the taxiways' green central lights. These lights provide essential guidance to pilots navigating to their gates, especially useful amidst Japan's often unpredictable weather. Each parking stand is effectively illuminated, thanks to strategically placed floodlights near each jetbridge, complemented by ambient light emanating from the terminal buildings. This implementation of X-Plane 12's dynamic lighting enhances the visual appeal significantly, creating a scene that is both visually striking and authentic. The airport's lighting envelopes the infrastructure and pathways to the mainland in a soft orange halogen glow. The careful placement of each light source enhances the visual appeal, creating a nighttime ambiance that's both vibrant and welcoming, even in the absence of bustling crowds. While the terminal's lighting is both bright and extensive, it doesn't fully shine through the transparent textured glass windows as ideally expected. This shortfall is slightly disappointing, particularly given the careful placement of spotlights within the departure lounge, an effect that regrettably does not project well to an observer from the cockpit. However, an ambient orange glow from the terminal's service vehicle underpass subtly conveys the internal dynamics. Additionally, the use of older lighting techniques, such as baked-on lit textures, is noticeable, particularly in the office windows. This approach, while historically effective, presents a stark contrast to the more dynamic lighting used elsewhere, highlighting a mix of lighting styles within the airport's design. The maintenance facilities continue to contribute to the airport's nighttime allure, with industrial areas enveloped in stark white light. The hangar, bathed in light from roof-mounted spotlights, emphasizes the operational scale and significance of these zones. Performance Performance-wise, Kansai International Airport proved to be impressively smooth, holding up well even when faced with challenging weather scenarios. The only instance of a noticeable decrease in frame rates occurred during night operations, which may have been influenced, in part, by the presence of Traffic Global. Opinion and Closing Remarks Discovering Darkblue Scenery's work on Kansai International Airport has indeed been an eye-opener. Approaching this review with an open mind, I've been thoroughly impressed by the quality and detail embedded within the scenery. The evident effort and careful planning that has gone into recreating KIX, positions it among the finest Japanese sceneries available for X-Plane 12. While there are few negatives to highlight, it's worth mentioning that the photographic ortho used, albeit a nice addition, could benefit from a higher resolution to maintain quality upon closer inspection. Additionally, the use of baked lit textures on some major buildings, while functional, does reminisce about earlier days of X-Plane design. These points, hopeful for attention in future updates, are minor when considering the overall excellence of the scenery. For flight simmers seeking a detailed and carefully modeled airport without a hefty price tag, Darkblue Scenery's Kansai International Airport, priced at an accessible $16.99, stands out as an excellent choice. This scenery not only showcases the developer's remarkable capability but also ignites anticipation for future creations. With a keen eye on areas ripe for enhancement, I remain genuinely excited to witness the ongoing evolution of their offerings. ______________________________________ RJBB-Kansai International Airport by Darkblue Scenery is available from the Org store here: RJBB-Kansai International Airport Priced at US$16.99 Features: 4K textures. Whole island owned detail modeled buildings which restored from reality. Customized ground markings and taxiway signs. Customized lights. Customized taxiway and runway texture. Interior for some buildings include Terminal 1 and train station. Accurate taxiway and runway according to the newest AIRAC data. Extremely FPS friendly. Requirements: X-Plane 12 or X-Plane 11 (XP11 has been tested and could run without error, as this scenery is fully designed for XP12, some users may experience few jetways offset in XP11.) Windows, Mac, or Linux 8 GB VRAM Minimum Download Size: 810 MB Reviewers System: Windows 10 Professional AMD Ryzen 5 3600 Processor 32GB RAM Palit GeForce RTX™ 3080 GamingPro Scenery Review by Michael Hayward  29th February 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions)  
  3. Scenery Review: LICD- Lampedusa Airport and Linosa Island XP 12 by Cami De Bellis By Dominic Smith Introduction Lampedusa, the largest of the Italian Pelagie Islands in the Mediterranean, stands as Italy's southernmost point, closer to Tunisia than mainland Italy. Spanning 20.2 km2, it is home to approximately 6,000 residents. Lampedusa Airport, situated merely a few hundred meters from the town centre, boasts a 5,889ft asphalt runway and experiences peak traffic during summer, catering to medium-sized aircraft like the Boeing 737 and Airbus A320. Cami De Bellis' rendition of Lampedusa Island and its airport, alongside Linosa Island, showcases her hallmark attention to detail. This scenery features highly accurate representations of Lampedusa Island, its associated airport, Linosa Island, over 160 custom objects, and custom terrain mesh by Maps2XPlane. The package offers high-resolution textures in both 2K and 4K, native 3D characters and vehicles, two heliports, and much more, providing an immersive experience for users. As some of you may be aware, I am a great admirer of Cami's work, as her sceneries are superbly detailed, embodying a unique personal touch that distinctly marks her creations as special. There's something about the way Cami infuses her projects with her own essence, though it's hard to pinpoint exactly what, that elevates them above the ordinary. Installation The scenery is purchasable from the Org store at $18.90 and is notably large, with a download size of 2.8GB and an extraction size of 4.7GB. This size is substantial in comparison to many other sceneries, due in part to the mesh and ortho coverage. Within the package, there are three folders that should be transferred to the Custom Scenery folder within X-Plane. The naming convention of these folders eliminates the need for adjustments to the scenery_packs.ini file, simplifying the setup. Furthermore, the absence of any requirement for keys or activation streamlines the installation process, making it exceptionally straightforward. Documentation The documentation is comprised of two PDF files: one dedicated to installation and the other, aptly named "Tips & Tricks," offers guidance on maximizing the scenery's potential and highlights specific features. Both documents are well-composed, with a clear layout, making them invaluable resources to review before launching X-Plane. Admittedly, like many, I was too eager to explore the scenery after being captivated by the screenshots on the store page and so bypassed the initial read-through, so it’s straight to hell for me! Aerial View The aerial view of the island evokes strong memories of a journey I once made to a remote Greek island, characterised by its semi-arid, garrigue landscape. The custom mesh expertly highlights the topographical diversity of the area. The western side features deep gorges, contrasting with the shallow valleys and sandy beaches of the eastern part. The entire northern coastline boasts cliffs, offering a mix of gently sloping cliffs on the east and stark, vertical cliffs on the west, catering to a variety of adventures. The custom orthoimagery of the island is outstanding, providing clear, crisp visuals free from common anomalies like cloud cover. This is a notable achievement, especially for anyone familiar with the challenges of creating ortho sceneries marred by 2D cloud textures. Upon descending, the imagery retains its clarity, a testament to the high resolution used. Additionally, the custom autogen, leveraging Cami’s CDB Library assets, effectively represents the island's buildings, enhancing the overall realism and immersion. Airport and Taxiways The main runway and taxiway textures for both asphalt and concrete surfaces are custom made and demonstrate a high level of detail. The exposure to the elements from the surrounding Mediterranean has been artfully captured with a significant degree of weathering visible through cracks and pits. Tire marks on these surfaces add to the realism, with the concrete showing particularly impressive evidence of aircraft manoeuvres. These details, though small, significantly enhance the authenticity of the experience. Signage and Foliage The careful placement of foliage around the runway and taxiway adds depth without being a burden on system resources, striking a balance that complements the detailed orthoimagery. While the airport's signage is limited due to its size, what is present is thoughtfully executed, with clear apron demarcations and weathering effects on the ground, enhancing the visual fidelity of the airport environment. Main Terminal and Buildings For users familiar with Cami De Bellis's previous works, the detail in the main airport terminal and its associated buildings in this scenery won't disappoint. The terminal, while lacking an interior, showcases remarkable modelling and texturing, including local artwork that adds a unique touch. A particular standout feature is the lively 3D characters, including a dog, and custom passenger vehicles that populate the airport. These are all nicely modelled and contribute to bringing the airport to life. Adjacent to the terminal, you'll find the control tower, hangar, additional passenger facilities, and fire station, all mirroring the high standard of modelling and texturing work we’ve come to expect from Cami. The area is bustling with ground clutter, such as bins, pallets, cones, and several airport vehicles, all contributing to the realism. The main car park at the airport entrance utilises a custom texture rather than a standard ortho, achieving a seamless integration with the surrounding scenery. This method avoids the common pitfalls of flat 2D cars and texture anomalies, creating a cohesive look. The car park's design, including the dividing walls and vegetation, and the non-default, atmospheric vehicles, add greatly to the atmosphere. On the airport's perimeter, a building, likely a motel or hotel for passengers, echoes the airport's architectural theme. It features numerous AC units and solar panels on its roof, again showing the attention to detail. Lampedusa Venturing beyond the airport leads to the town of Lampedusa, where Cami’s custom autogen, utilising her CDB Library assets, truly shines. While it doesn't encompass every structure, the selection present beautifully captures the essence of this charming oasis. The beach scene was a personal highlight for me, featuring palm trees, deckchairs, and animated 3D characters enjoying their surroundings; a delightful scene that reminded me that I could do with a holiday! The bay area is dotted with small boats and a few jetties, predominantly for leisure, though a larger dock facilitates commercial operations. This blend of recreational and business elements adds a realistic layer to the portrayal of the town, further demonstrating Cami's careful attention to detail and her ability to create immersive environments. Further Afield Heading westward, the landscape transitions to a sparser housing distribution amidst more pronounced terrain, featuring numerous gorges. Yet, the attention to detail remains undiminished. Midway across the island, another beach scene greets you, alive with 3D characters revelling in the sunshine. The combined effect of custom objects with the enhanced mesh and custom ortho keeps the exploration engaging. At the island's far western extremity, where the cliffs become dramatically steep and the gorges deepen, we find the first of the additional helipads, just slightly before the radar station. It's here that Lampedusa's radar station emerges, its military essence underscored by the presence of soldiers and a vigilant guard dog. This setting, evocative of a scene straight out of a high-stakes drama, brings to mind the wise words of Walter White, aka Heisenberg, from "Breaking Bad": “tread lightly.” Linosa Island Located twenty-five miles north of Lampedusa Airport, Linosa Island spans 5.45 square kilometres and boasts a volcanic heritage. Its landscape is dominated by a series of craters, with Monte Vulcano standing as the tallest at 195 metres. The island's volcanic terrain is vividly brought to life with custom mesh and texturing, offering perhaps a more dramatic scenery of the already impressive Lampedusa. The harbours are thoughtfully modeled, although one appeared to lack vessels, a detail that, if added, could further enrich the scenery's authenticity in future updates. Just up from the tranquil harbour, the landscape reveals the second additional helipad, strategically positioned yet discreet, enhancing the island's accessibility without disrupting its peaceful charm. Cami's custom autogen, brings to life the sparse settlements, lending a serene depth to the island's allure, highlighting its status as a quietly detailed haven far removed from the hustle and bustle of more commercial destinations. Night Lighting As dusk turns to night, the airport comes alive with an elaborate light display. The runway, terminal, surrounding buildings, and car park are all bathed in a brilliant glow. Beyond the airport, the autogen lighting and the lighthouse at the island's northern tip, ensures that the night is alive with light, contributing to the immersive experience. Performance During testing, I experienced no performance issues, with frame rates remaining high and stable across all areas, despite my system being midrange. This speaks volumes about the optimization of the scenery, providing an exceptional experience without compromising on detail. Conclusion Exploring Cami De Bellis' Lampedusa Airport and Linosa Island scenery was an absolute delight, evoking fond memories of my visit to Greece. The rich foundation laid by the detailed mesh and photographic textures, combined with Cami's superb 3D modeling and texturing work, brings this scenery to life in a way that is both captivating and deeply immersive. The addition of animated 3D people and custom autogen only adds to the charm of this lovely little scenery package. It's not just the visual detail that impresses; the stability of performance despite the complexity of textures and objects ensures a seamless simulation experience. The inclusion of Linosa Island, with its distinctive volcanic landscape and quaint settlements, further elevates the overall appeal of the package. This scenery package is a testament to Cami De Bellis' exceptional skill in creating immersive X-Plane environments that are rich in detail and offer an unparalleled exploration experience, all at an asking price that represents significant value. In conclusion, for those in search of a scenery that not only embodies the atmospheric and realistic charm of Italy's southern islands but also offers a compelling escape into their serene beauty, Cami’s latest work might just be the perfect addition to your X-Plane collection, serving as the perfect excuse for a wonderful getaway. ________________________ LICD- Lampedusa Airport and Linosa Island by Cami De Bellis is now available from the X-Plane.Org Store here: LICD- Lampedusa Airport and Linosa Island Priced at $18.90 Features Highly accurate scenery for LICD- Lampedusa Airport and Linosa Island with all buildings modeled. Over 160 custom objects all with Ambient Occlusion Custom Terrain Mesh for the entire island of Lampedusa and Linosa by Maps2XPlane Custom Overlay/Autogen Scenery based on CDB assets by Maps2XPlane" Photo real textures on buildings, vehicles, trees… Photorealistic ground textures based on a satellite image 50 cm. Detailed airport objects and GSE vehicles Custom textured taxiways, runways, and apron Custom surrounding buildings Custom airport lights HD Custom Overlay High-resolution building textures – all in 2K and 4K Excellent night effects World Traffic 3 compatible Native characters and vehicles created specially Ground traffic The terrain mesh is complemented with custom overlays: dense vegetation and country-typical autogen, as well as custom road networks with dynamic traffic. Two heliports, for those fans of helicopters. One at the beautiful Linosa Island, and the other on the US Loran Station Base. Requirements X-Plane 12 (not for XP 11) Windows, Mac, or Linux 8 GB+ VRAM Recommended Download Size: 2.7 GB Current version 1.0 (January 11th, 2024) Review System Specifications Intel i5 10400 – 32GB RAM - Nvidia Asus RTX 3060 – Windows 10 Home 64 Bit __________________________________ Scenery Review by Dominic Smith 23rd February 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  4. Scenery Review: EGCC - Manchester International Airport by Taimodels By DrishalMAC2 Introduction Manchester Airport, located in Ringway, Manchester, England, is approximately nine miles south-west of the city centre. As of 2019, it stood as the third busiest airport in the United Kingdom by passenger numbers, and notably, the busiest outside of London. Boasting two parallel runways each measuring 3,048 meters (10,000 feet), the airport is well-equipped with an extensive array of over a hundred aircraft stands. It features three passenger terminals alongside a cargo terminal, establishing itself as a crucial hub for both domestic and international flights. Over the years, Manchester Airport has transitioned from a modest regional airfield, to one of the UK's premier aviation gateways. This latest release from TaiModels is said to incorporate state-of-the-art features that significantly enhance both the visual and functional aspects of the airport, whilst promising at the same time, unmatched performance. Let's embark on a journey to the North West of England and evaluate how this scenery stands up. Installation The download package for this scenery is quite substantial, with a zipped file size of 1.9GB and an unzipped size of 3.88GB. This is notably larger compared to TaiModels' ENGM or EGLL sceneries. The reason behind this size is the extensive detail included in the package. To install, you should first unzip the file and then transfer the airport and mesh files into your X-Plane Custom Scenery folder. It might be necessary to tweak your scenery_packs.ini file to ensure the mesh file sits below the airport entry. However, I found that the naming convention used by TaiModels meant the scenery worked seamlessly right after installation. Also, part of the download is a folder labelled “OPTION,” which offers the choice of a flattened airport version. Opting for this version removes the underground tunnel, a feature that is particularly recommended for those not using the custom mesh file. Ortho4XP Patch The scenery package includes highly detailed Zoom-Level (ZL) 21 Ortho imagery for the vicinity of the airport. However, for those who prefer to use their personalized ortho imagery across the entire tile, traditionally, the custom mesh could complicate this due to potential visual discrepancies. Thankfully, the included manual offers a solution through a link to an ortho patch file. This patch enables the creation of an Ortho4XP tile that incorporates the custom mesh with your own Ortho4XP imagery. The instructions provided are straightforward, making the integration process relatively simple. Having used this patch to generate an Ortho4XP tile myself, I can attest to its effectiveness in blending the airport seamlessly with comprehensive ortho coverage, all the while maintaining the integrity of the custom mesh. However, for the purpose of this written review, all screenshots will show the scenery in its standard form. Documentation The PDF documentation accompanying this scenery package is concise yet sufficiently clear and straightforward. It covers essential installation instructions for the scenery itself and the required SAM library, also including the previously mentioned link to the Ortho4XP patch. Despite being brief, its clarity ensures users can follow the necessary steps without confusion. However, it's worth noting the absence of airport charts or detailed information about the airport, which I feel represents a missed opportunity. Aerial Perspective TaiModels' rendition of Manchester Airport includes comprehensive coverage of ortho imagery, extending just beyond the airport's boundaries. This level of detail is a significant improvement over many other payware scenery packages I have experienced of late. The imagery is of high quality and integrates seamlessly with personal Ortho4XP tiles generated for the area. Runway & Taxiway Texture Quality Descending closer to ground level, the precision of the runway's Physically Based Rendering (PBR) textures becomes apparent. These textures, which include a variety of asphalt and concrete types, are particularly detailed with signs of wear, such as tire marks, cracks, and oil or fuel stains. The developer's careful placement of varied texture types works well and significantly enhances the realism of the airport's surfaces. Signage & Foliage The airport and its taxiways are enhanced with a generous amount of 3D grass, which not only heightens the visual appeal with its careful placement but also impresses with its performance. Quite often, the overuse of grass can detract from its performance; however, this scenery manages to maintain high frame rates at most times of the day, at least on my system. The taxiway signs are rendered with high-quality textures, maintaining their clarity even when viewed up close, a noticeable improvement over the default signs provided by Laminar Research. Additionally, the accuracy and sharpness of the taxiway ground textures are commendable, with a detailed comparison to Google Maps validating their placement. Notably, the inclusion of playful elements like the "I Love MCR" slogan on the apron adds a touch of authenticity and character. Airport Buildings Venturing beyond the runways and taxiways reveals various areas of interest, including a children’s play area, a fire practice zone equipped with a mock-up aircraft, and several other noteworthy buildings. The parking facilities, which include both ground-level lots and intricately modelled 3D multi-story car parks, are populated with numerous 3D modelled vehicles. This attention to detail, avoiding the use of 2D flat vehicle textures, significantly enhances the realism and immersion of the scenery. Adjacent to the main terminal buildings, the Ibis, Holiday Inn, Radisson Blu, and Crowne Plaza hotels are depicted with a high level of detail and accuracy. The inclusion of the airport’s railway station, aptly named "The Station," illustrates the benefits of the custom mesh. The station, like the previously mentioned hotels, is also modelled to a high standard, enriching the airport's overall authenticity without over embellishment. Terminal Buildings The terminal buildings at Manchester Airport, comprising Terminals 1, 2, and 3, are interconnected through a combination of the Skylink and a covered walkway. TaiModels has created a wonderful recreation of all three terminals, blending exceptional 3D modelling with attention to detail. The inclusion of large glass sections and intricately modelled features like AC vents and railings highlights their commitment to realism. All three terminals are further enhanced by PBR texturing, although their placement on a relatively low-resolution ortho tile might be seen as a minor drawback when viewed up close. While accurate, one could argue that custom ground textures might have offered an aesthetic upgrade, albeit potentially at the expense of geographical accuracy. Terminal 1 Catering to airlines operating both scheduled and charter flights to European and other international destinations, Terminal 1 stands as the airport's second largest. Inaugurated in 1962 by Prince Philip, Duke of Edinburgh, it serves as a base for easyJet, among others. Terminal 2 Opened in 1993, Terminal 2 is utilised by a diverse group of airlines for charter and scheduled services to numerous destinations across Europe and globally. Terminal 3 Inaugurated in 1989 by Diana, Princess of Wales, Terminal 3 initially served as a domestic hub before its expansion and rebranding in May 1998. It has undergone several name changes prior to its current designation. World Freight Terminal The World Freight Terminal, operational since 1986, caters to cargo flights and cargo transported on passenger services. This area is equipped with large warehouses, pallets, and trucks, and one can envisage its bustling activity, especially during peak times like Christmas, mirroring the vibrancy of the passenger terminals. Terminal Interiors The interior designs of all three terminals at Manchester Airport have been thoughtfully included, with Terminal 1 presenting the least detail. Despite this, the level of detail in Terminal 1 remains commendable and is appreciable even from the exterior. Terminals 2 and 3, on the other hand, boast significantly more detailed interiors across larger areas, offering visually pleasing environments. The modelling across these terminals strikes a careful balance, offering a reasonable amount of detail without venturing into excessive complexity that could potentially impair performance in terms of frame rates. One notable area for potential improvement would be the inclusion of 3D people models. Despite this omission, the overall execution of the terminal interiors is impressive, with careful attention to maintaining a balance between detail and performance, ensuring that the visual appeal does not come at the expense of usability. Hangars & Maintenance Facilities Exploring beyond the passenger terminals of Manchester Airport reveals a variety of hangars and maintenance facilities. These include hangars initially designated for Thomas Cook, which, following the airline's cessation of operations, should technically be referred to as "STS" hangars. Additionally, facilities for Air Livery, Jet2.com, and other maintenance services are present. A noteworthy highlight is the presence of vintage aircraft on static display, such as the Nimrod and VC10, which add a historical dimension to the airport's modern infrastructure. Ground Clutter & Animated Features The scenery includes animated baggage carts, pushback trucks, and a variety of other vehicles typical of a bustling international airport. The random assortment of vehicles and equipment at each gate effectively avoids a repetitive "copy and paste" appearance, contributing to a dynamic and authentic environment. When combined with third-party add-ons like Traffic Global, the airport's atmosphere is significantly enriched, mirroring the lively ambiance of a real-world airport. The integration of the SAM plugin for jetways and the implementation of a Visual Docking Guidance System (VDGS) at selected gates, further increases the realism. Night lighting The custom night lighting employed at Manchester Airport is well-executed, ensuring that the main runways, taxiway lights, and gates are adequately illuminated for operations after dark. The lighting effectively enhances visibility, contributing to a realistic night-time flying experience. The illumination of all three terminals, alongside the expansive array of maintenance buildings and hangars, contributes significantly to the scenery, introducing an additional layer of realism that enhances the visual appeal and atmospheric depth, especially during evening and nighttime scenarios. Performance Given the intricate level of detail incorporated into many parts of this scenery by TaiModels, the performance it delivers is exceptionally high. In my personal testing, I noticed only a slight reduction in frames per second (FPS) when operating larger widebody aircraft, a factor more attributable to the aircraft model and my computer's specifications than to the scenery itself. This indicates that the developers have invested significant effort in optimising the scenery for a broad range of PC capabilities, ensuring smooth and stutter-free performance across different aircraft types. The performance is even more remarkable when flying lighter General Aviation (GA) aircraft, such as the default Cessna 172. In these cases, I experienced no FPS drops at all, suggesting an optimisation level that surpasses even the default Manchester Airport scenery, resulting in improved FPS. This level of optimisation is a testament to TaiModels' commitment to delivering high-quality scenery that enhances the experience without compromising on performance, making it accessible to users with varying hardware setups. Issues / Improvements TaiModels' Manchester Airport impresses with its stunning visuals, yet like all sceneries, it's not without minor issues. Notably, without the ortho patch and elevation fixes, users might see a black texture on the airport's north side, a problem solved by applying these fixes. Additionally, the lack of people in the terminals and the outdated reference to the Thomas Cook hangar, which should now be labeled as "STS" following the airline's closure, slightly reduces the scenery's authenticity. Moreover, the documentation could be richer, including airport charts and a historical overview for direct access, enhancing the package's value. Despite these minor issues, it's clear that TaiModels has invested considerable effort into creating an immersive experience, and with their track record of updates, there's every reason to believe these areas will see enhancement in future versions. Conclusion In summing up, TaiModels' rendition of EGCC Manchester Airport is a fantastic package that offers exceptional value for both X-Plane 12 and 11 users. This scenery excels in delivering a highly immersive experience, underpinned by robust visuals and performance that together, create a compelling virtual environment. While the package does include minor issues as mentioned previously, these elements do not mar the overall excellence of the scenery. Instead, they highlight areas for enhancement in subsequent updates, suggesting a pathway towards an even more refined and lifelike representation of Manchester Airport. For those ready to embark on their next virtual journey, TaiModels' Manchester Airport offers a compelling starting point, one which is poised to enrich any X-Plane user's experience with its detailed realism and immersive environment. ________________________ ________________________ EGCC- Manchester Int'l Airport by TaiModels is now available from the X-Plane.Org Store here: EGCC- Manchester Int'l Airport Priced at $27.00 Features Hyper-Detailed models SAM amination jetways High quality PBR textures on objects and ground for superb reflections High performance Completed autogen around the airport Ground traffic plugins (car and truck) Compatible with XP11 and XP12 - Both versions included Includes weather texture in X-Plane 12 Requirements X-Plane 12 or X-Plane 11 - Both Versions Included Windows, Mac, or Linux 8 GB VRAM Minimum Download Size: 2 GB __________________________________ Scenery Review by DrishalMAC2 16th February 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  5. Aircraft Review: de Havilland Canada DHC-5 Buffalo by X-Hangar By Dominic Smith Introduction Well, I’m back again with a new model from X-Hangar, this time, the venerable DHC-5 Buffalo. This robust and versatile transport aircraft, with its unique charm and capabilities, is the latest to have captured my attention, especially as it’s from a developer whose work I greatly enjoy. The DHC-5 Buffalo, a successor to the DHC-4 Caribou, was developed by De Havilland Canada and first took flight in the 1960s. Designed to meet the demanding requirements of military and civilian operations alike, the Buffalo distinguished itself with its STOL (Short Takeoff and Landing) capabilities, allowing it to operate in diverse and challenging environments. Over the years, it has served various roles, from troop transport and cargo delivery to search and rescue operations, demonstrating its versatility and reliability. X-Hangar's DHC-5 Buffalo, much like the DHC-4 Caribou reviewed previously, showcases the developer's commitment to delivering immersive and accurate flight models accessible to a broad spectrum of simmers. The model comes packed with features that not only bolster its authenticity but also user interaction. Highlights include a carefully modelled 3D cockpit, operational windows, doors, and cargo ramp, realistic rain effects and wipers, two load configurations (passenger or cargo), detailed 3D pilot and passenger figures, a PDF manual, and a huge range of international liveries. Documentation Staying true to X-Hangar's approach of creating both comprehensive and user-friendly aircraft models, the Buffalo comes with a nicely detailed 19-page PDF manual, which provides a thorough overview of the Buffalo's operational features and cockpit layout. The manual not only explains the aircraft’s functionality but also includes detailed information on how to operate the aircraft through all phases of flight. The documentation is extremely well-written and includes numerous images which clearly illustrate key aspects of the aircraft's cockpit and operation. Installation The installation process for the DHC-5 Buffalo is straightforward, mirroring the simplicity and user-friendliness characteristic of other X-Hangar offerings, such as the previously reviewed Caribou. Once purchased, users simply download the provided zip file which contains both X-Plane 12 and 11 variants. When extracted, it’s just a simple case of placing the appropriate folder directly into the 'Aircraft' folder of their X-Plane installation. The procedure is devoid of complicated steps, eliminating the need for navigating through perplexing instructions or dealing with third-party software wrappers. A key highlight is the absence of online activation requirements, emphasizing X-Hangar's user-centric approach: once you've made your purchase, the aircraft is unequivocally yours. This ensures a seamless integration into your X-Plane setup, allowing you to take to the skies with the Buffalo without any unnecessary delays or technical hurdles. Exterior X-Hangar's rendition of the DHC-5 Buffalo, akin to their DHC-4 Caribou, embodies a robust and functional design that mirrors the real-world aircraft's versatility in both military and civilian operations across the globe. Designed to tackle the challenges of demanding environments and heavy loads, often operating from short and poorly surfaced airstrips, the model captures this essence beautifully. The model's exterior features the short, stout fuselage, high wings, and twin turboprop engines, closely resembling those of the DHC-4 Caribou, albeit slightly larger and with more power engines. The texturing on the exterior is particularly commendable, with liveries that closely resemble those of actual aircraft, enhancing the model's authenticity. Notably, the textures on the Buffalo show a refinement over those seen on the Caribou, with an improvement in the metallic sheen, making the liveries appear more realistic, although still retaining a certain stylistic charm that contributes to the model's appeal. The exterior of the Buffalo is visually appealing, striking a good balance between realism and artistic interpretation. While it may not achieve the photorealistic quality of some more expensive models, X-Hangar's Buffalo stands out as a faithful representation of the aircraft's exterior. The addition of interactive features, such as the operational doors, windows, rear loading ramp, plus an X-Hangar tent and truck, further enriches the user experience, offering a comprehensive and enjoyable portrayal of the iconic Buffalo. Interior The cockpit of X-Hangar's Buffalo is a testament to the developer's ability to balance functionality with visual appeal, subtly enhancing upon the precedent set by the Caribou. It presents a layout that's not only practical but also enriched with the distinctive charm that's become synonymous with X-Hangar's designs. The main panel in front of the pilot houses the essential six flight instruments alongside the Century 41 autopilot, establishing a solid foundation for flight operations. The centre console is thoughtfully allocated to engine gauges and includes a Garmin 530 GPS unit, equipped with a pop-out feature for ease of use. Engine fire controls are strategically placed just above this area for quick access in emergency situations. The space between the two pilot seats is home to the crucial radio controls, ensuring that communication is always within reach. Above, the overhead panel integrates throttle and prop pitch controls, flaps, and ignition switches, thoughtfully arranged to break up the expansive glass area, adding to the cockpit's functional aesthetics. Despite the inherent complexity of a cockpit designed in the 1960s, X-Hangar has managed to render all instruments, gauges, and switches with clarity and precision. Although a closer inspection might reveal a slight loss in sharpness, this minor limitation does not detract from the overall quality of the texturing, which remains consistent throughout the aircraft. This commitment to detail ensures that, despite its age, the Buffalo's cockpit is both a visually appealing and highly functional space, reflective of the aircraft's storied history and X-Hangar's dedication to authenticity. Stepping into the cabin, and you're presented with a choice that adds a unique layer of versatility to the Buffalo experience: seats filled with passengers or, with a simple click on the “fold all seats for cargo layout” option in the kneepad, classic vehicles from yesteryears. The ability to switch between a passenger layout and a cargo configuration not only showcases the Buffalo's adaptability but also injects a nice does of variety to the model. Sounds The included sounds of X-Hangar's Buffalo do not use the FMOD sound system, a choice I find refreshing in a landscape where FMOD is often hastily considered a standard. Despite this, the auditory experience delivered is more than satisfactory, with the engine sounds being particularly pleasing. Whilst it's difficult to show sounds in a written review, the video below gives a good likeness to what the turboprops sound like in the X-Hangar model. Flight Characteristics After acquainting myself with the Buffalo's details, I was keen to experience its performance in the air, selecting Juneau International Airport in Alaska as my departure point, a location that's been a favourite of mine since acquiring the Inside Passage and Final Frontier packages from Tom Curtis back in the X-Plane 9 days. From the outset, the Buffalo's ground handling, in much the same way as the Caribou, impressed me with its responsiveness, making taxiing to the runway an enjoyable experience. As I initiated takeoff and advanced the throttles, the aircraft propelled forward, revealing the abundant power in the GE T64 turboprops. In what seemed like mere moments, true to its STOL design, the Buffalo effortlessly ascended, setting the stage for a captivating tour around Juneau. Once airborne, the increased thrust from the twin turboprops was immediately noticeable, offering a significant boost in performance over the DHC-4. This extra thrust was particularly apparent during the cruise phase, allowing the aircraft to maintain altitude with ease. While I refrained from executing what some might term 'enthusiastic manoeuvres', I did conduct a few stall tests. The Buffalo behaved predictably in these situations, exhibiting only a minor wing dip before recovery, aligning with expectations for an aircraft of its class and design. Approaching Juneau for the return, the Buffalo's low-speed handling merits became increasingly apparent. The final approach and touchdown called for a few delicate touches of correction due to the wind, but here again, the aircraft handled these with ease. Performance The performance of the DHC-5 Buffalo mirrors that of other X-Hangar models, showcasing an exceptional consideration for hardware requirements. Much like their previous, the Buffalo ensures that even those without the latest and greatest PC setups can still enjoy a rich, immersive experience. This approach allows simmers the flexibility to add detailed scenery or experiment with changeable weather conditions, without having to worry about overtaxing their systems. It's this level of thoughtfulness in design that makes flying the Buffalo not just a visually satisfying experience, but also a smooth and accessible one for a wide range of X-Plane users. Conclusion The DHC-5 Buffalo by X-Hangar, much like its predecessor, the Caribou, seamlessly integrates nostalgia with practicality. It shines in performance, demonstrating X-Hangar's commitment to producing highly enjoyable models that perform extremely well across a broad spectrum of PC hardware without compromising on immersion. Opting out of the race for 4K textures, it instead boasts authentic sounds and an impressive array of liveries, all contributing to its unique charm. For simmers aiming to diversify their collection with a historically rich aircraft, the Buffalo distinguishes itself as an exceptional pick, ready for adventures that few others in its class can match. ________________________ The de Havilland Canada DHC-5 Buffalo by X-Hangar is now available from the X-Plane.Org Store here: de Havilland Canada DHC-5 Buffalo Priced at US$22.95 Features For both X-Plane 12 and 11 3D cockpit VR cockpit Rain and wipers Opening windows Opening doors Opening ramp Yoke hides with keyboard key or press of a button on the panel Steerable yoke in both 3d and VR Pilot figures Passenger figures Static models Chocks and remove before flight flags Menu to hide co-pilot and other options Two different loads: Passenger or Cargo Cargo or passenger load displays according to load (more with more weight and less with less weight) Many international liveries Layers for painting your own livery Garmin 540 GPS with pop out or press buttons Autopilot Century 41 Checklist in .txt format to use in the Sim User manual in .pdf format to help fly in X-Plane FSE file included to fly Flight Sim Economy Requirements X-Plane 12 or X-Plane 11 Windows, Mac, or Linux 8 GB VRAM Minimum Download Size: 311 Mb Review System Specifications Intel i5 10400 – 32GB RAM - Nvidia Asus RTX 3060 – Windows 10 Home 64 Bit __________________________________ Aircraft Review by Dominic Smith 9th February 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  6. Scenery Review: KONT - Ontario International Airport XP12 by VerticalSim By Dennis Powell Introduction Evoking memories of a 60s TV show, one might recall the phrase, “California is the place you ought to be. Swimming pools, movie stars.” Yet, a short journey east of Hollywood's dazzle takes us to Ontario, California. This area, less heralded but equally intriguing, hosts a sprawling suburban expanse and an airport that serves as a serene counterpart to the ever-busy LAX. Developed by VerticaliSm, Ontario International Airport emerges as a noteworthy addition to their portfolio. Situated as a gateway to Southern California's adventures, it offers an experience distinct from the frenetic pace of Los Angeles International Airport (LAX). The locale is steeped in suburban authenticity, replete with residential areas and the kind of small-scale industrial backdrop one might anticipate in a community adjacent to, yet distinctly apart from, Los Angeles. Encircled by mountains to the east and the undulating hills of Los Angeles to the west, KONT positions itself intriguingly, but how does it fare as an X-Plane destination? Well, that's what we're here to uncover. Installation Installing this scenery package is a breeze. The process involves a simple download of the 1.6GB package, unzipping the folder, and then transferring the uncompressed scenery folder into your Custom Scenery directory. It's straightforward: no complicated licensing, no codes to enter, no hassle at all. Just a quick click, drag, and drop, and you're all set to dive into this scenery experience. On a side note, while the store's description suggests that the gates require SAM3, I've found the package operates smoothly without it. Despite removing the SAM suite due to its impact on my system's performance, I faced no issues with the gates. However, it's worth noting that you'll miss out on the marshaller's guidance into the gate, which could be a consideration for those who fly airliners Documentation This scenery package includes a PDF that efficiently details setup, installation procedures, and any special features you might need to know about. In addition to the installation guide, the PDF offers an overview and some other handy pieces of information. For those interested, it also contains a link to the latest version of the SAM suite. The provided documentation is straightforward and includes necessary information about SAM3 compatibility. As previously mentioned, while I choose to fly without the SAM suite due to its effect on my system's performance, those with more robust systems might find it adds to their experience. And don't worry about being overwhelmed by the PDF, as it's a concise six pages. You’ll find it short, sweet, and refreshingly straightforward, sparing your hair from turning grey as you read. Exploration Walkthrough Situated in a semi-arid desert basin just east of Los Angeles, the airport is encircled by mountains to the east and rolling hills to the west, north, and south. The surrounding area is peppered with autogen, primarily suburban housing and light industry. Warehouses are a common sight as you approach, and the light industrial zone to the east of the airport forms part of the scenery. The local vegetation is quintessentially Southern Californian: scrub brush and palm trees, with a smattering of deciduous trees for shade. The airport features two parallel runways running east to west: 8L/26R, stretching 12,197 feet, and the slightly shorter 8R/26L at 10,200 feet. Both runways boast comprehensive centreline lighting. However, the ground texture, based on ortho photos, is where the scenery slightly falters. These photos retain time-specific shadows and include numerous 2D-rendered parked cars in the lots and conspicuous 2D junk piles around the airport. This aspect is the only notable shortcoming, but considering the airport's price point, it's a minor quibble. The runway and taxiway textures use transparent textures as their base, with custom polygons for the pavement. This technique, a holdover from X-Plane 11, ensures intricate taxi routes but precludes AI aircraft generation and landing at the airport. However, those familiar with World Editor can easily rectify this. The 3D modeling of the main terminal buildings is notably detailed, capturing the essence of their real-world counterparts with a high degree of accuracy. The terminals feature angular roofs with sharply angled glass elements, plus subtle curve that adds to the realistic portrayal. Smaller structures such as maintenance buildings and hangars are also accurately rendered, matching online photos, though lacking interior details. The exteriors, however, are painstakingly modelled, contributing to the airport's ambiance. The airport is abundant in clutter: 3D parked cars, ramp equipment, baggage trains, static aircraft, and notably, a Boeing 727 by a cargo hangar, a fixture in many satellite images. Also, present are power poles, dumpsters, bollards, concrete barriers, cargo containers, and custom signage. The gates, rendered using SAM, are not functional on my setup due to the absence of the SAM plugin, a decision influenced by its impact on my system's performance. Many gates are labelled with airline names like Southwest, Delta, and JetBlue. While not all gates are marked, it’s easy to discern airline allocations. A noticeable omission, however, is the presence of people, an increasingly common feature in payware airports that adds a vibrant, lively atmosphere. Night Lighting The night lighting at Ontario is particularly noteworthy. Surrounded by a brightly lit suburban area, accentuated by its proximity to several freeways, the airport itself doesn't overly stand out at night. Yet, it is sufficiently illuminated to be identifiable as an airport. The runways are equipped with the standard centreline, edge, and approach lights expected of a busy international airport. A unique feature that caught my attention were the taxi lights. Unlike the runway lights, which are strung in lines, these taxi lights appear custom-made and hand-placed, creating an impressive density and detail on the ground. Additionally, there's a significant cluster of wig wag lights at the points where various taxiways converge near the runways. The main terminal ramps are well lit, achieving a balance between visibility and subtlety. In contrast to some sceneries where you might notice a shift in lighting intensity from twilight to full darkness, Ontario’s lighting remains steady and constant. There’s no abrupt increase in brightness as the night deepens. Given the significant light pollution from the surrounding autogen, the airport's lighting is executed with just the right touch, noticeable but not overwhelming, perfectly complementing its environment. Performance Impact This airport marks my second venture with the recently acquired Nvidia RTX 2060, and during my exploration, frame rates consistently hovered in the mid to upper twenties. Pinpointing the exact cause of these low frame rates is a bit challenging. It could be attributed to the airport itself or potentially the extensive autogen in the surrounding area. However, given that my settings for autogen and vegetation are cranked to the max, I’m guessing I’m CPU, rather than GPU limited. What I can confidently report is that, despite the lower frame rates, the overall flying experience remained smooth. There were no hitches, hesitations, or scenery skips noted. During my testing of the scenery, I used the JRX Bell 407, which might have influenced the frame rates I observed. However, it's still too early to conclude if this particular model is a significant resource hog, as I haven't had enough time to thoroughly test its impact. It's a well-known fact though, that certain aircraft can be more demanding on frame rates than others. For those with a reasonably modern computer setup and a robust graphics card, this airport should not pose significant performance issues. Additionally, for those utilizing AutoOrthoXP and X-World America by simHeaven, you'll be happy to hear that VerticalSim's Ontario integrates almost seamlessly into the wider area. Conclusion Overall, Ontario by VerticaliSim presents a solid and well-executed scenery, effectively capturing the essence of its real-life counterpart. The numerous buildings are modelled with care, each one enhanced by a high level of texturing detail. The use of transparent textures for runways, taxiways, and ramps means an absence of AI aircraft, but this isn’t a major issue. For those desiring AI activity, it's an easily rectifiable point. At a price of just $15.99, this minor limitation doesn't detract significantly from the overall value. The only real niggle is with the ortho photos. The retention of shadows and 2D objects could have been addressed prior to their use, and in certain areas, the 2D vegetation isn't completely masked by 3D counterparts. These aspects, while minor, might slightly distract pilots who prefer low altitude flying. However, the photos do ensure accurate runway and parking lot markings. For heavy metal simmers, VerticalSim's Ontario is an excellent choice. It offers an escape from the congestion of LAX and serves as a gateway to explore the varied landscapes of Southern California: from the coast to the mountains, and yes, even those swimming pools and movie stars the classic 60's TV show alluded to. Dennis Powell, Sunset Arts LTD. ________________________ KONT - Ontario International Airport XP12 by VerticalSim is now available from the X-Plane.Org Store here: KONT - Ontario International Airport XP12 Priced at US$15.99 Features: Brand new XP12 weather maps Accurate cargo ramps 2023 Airport Layout HDR Lighting PBR on nearly all materials Moving vehicle traffic Traffic AI Routing SAM Jetways Usage of LOD’s for optimization Requirements X-Plane 12 - (not for XP11) Windows, Mac, or Linux 8 GB+ VRAM Recommended Version 1.0 (January 12th, 2024) Review System Specifications Windows 10 Intel i5-6600K 16GB RAM RTX 2060 with 12GB VRAM __________________________________ Scenery Review by Dennis Powell 31st January 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  7. Scenery Review: Dortmund XP by Aerosoft By Michael Hayward Introduction Dortmund Airport, a regional hub in the Rhein-Ruhr region of Germany, welcomes over 1.2 million passengers yearly. Flights from Dortmund Airport are operated by a range of seven airlines, including low-cost carriers and regional operators. These airlines connect Dortmund to key destinations across Europe, offering routes to major cities like London, Paris, and Milan, as well as popular holiday destinations in the Mediterranean and beyond. Since its inception in 1925, the airport began with flights to Paris and gradually expanded its routes over the ensuing years. During the tumultuous period of 1939-1945, commonly referred to as the great European disagreement, it was repurposed as a German Air Base, later transitioning to RAF control. While Dortmund Airport may be smaller in size compared to its regional counterparts, Dusseldorf and Cologne Bonn Airports, it plays a significant role in enhancing the city's connectivity. Serving as a vital link, it efficiently bridges Dortmund to the broader European network, offering an array of flight options that cater to both business and leisure travelers. Aerosoft, a household name in the flight simming community, boasts over two decades of experience in developing high-calibre add-ons for X-Plane. Their portfolio, featuring successes like Heathrow, Manchester, and Toulouse, sets high expectations for any new release. In this review, we will explore how their latest creation, Dortmund Airport, available for both X-Plane 11 and 12, and see how it measures up to these lofty standards. Installation & Documentation Upon purchase, you'll receive an installation key for redemption via Aerosoft One. This all-encompassing package, designed for use across various flight simulator platforms, facilitates not only updates but also allows configuration adjustments within the scenery. It serves as a convenient central hub for all your Aerosoft products, representing a significant advancement over the previous Aerosoft Launcher. The installation includes a comprehensive 20-page manual, available in both German and English. It details the airport's facilities and provides a glimpse into the history of Dortmund Airport and the surrounding region. A brief look of this manual is recommended for a deeper understanding of the airport you'll be using. Airport Layout Viewing Dortmund Airport from above reveals a straightforward layout. It features a single runway, 06/24, accompanied by a terminal parking area, a helipad, and business jet facilities, all interconnected by a main taxiway. This simplicity makes it an exceptionally easy airport to navigate. The ground markings are diverse, ranging from standard yellow taxi lines to chequered service roads, and even include distinct lanes for turnback and pushback parking spots. A notable aspect appreciated by many low-cost airlines at smaller airports like Dortmund is the design that allows aircraft to turn around at the gate. This feature not only saves space but also reduces reliance on pushback tugs, enabling planes to dispatch independently without the need for a ground marshal. Subtle weathering effects in the parking areas, such as liquid stains and minor cracks in the concrete, contribute to the airport's lived-in feel, avoiding the sterility of uniformly pristine surfaces. The recently renovated parking area stands out with its lighter grey shade, contrasting with the older sections of the taxiways and runway. Signage & Foliage The taxiway markers at Dortmund Airport stand out for their clarity, both during the day and at night, ensuring easy navigation. Additionally, the airport's abundant foliage is strategically placed, contributing positively to the overall ambiance and visual appeal. Structures & Facilities The main airport terminal is modelled with a reasonable amount of accuracy, presenting an impressive view from both airside and landside. Dortmund may not boast the world's most beautiful airport, but its modern terminal, reconstructed between 1998 and 2000, certainly has a distinctive appearance. Unlike some sceneries that feature fully modelled interiors or window transparency, Aerosoft has chosen photo textures for the terminal's exterior, which achieves a realistic effect, albeit without interior visibility. Whilst it works for the most part, I felt some of the texturing could have been better. It's quite satisfactory overall, but a future update could potentially enhance these aspects. Beyond the terminal, the attention to airside details is impressive. Situated to the south of the terminal are the helipad, business jet, and maintenance facilities, located on a slightly elevated terrain. Aerosoft has skilfully adjusted the ground mesh here, adding to the overall authenticity. The blast chamber, with its 200° of soundproof blast fencing for engine testing, is a particularly noteworthy detail. Surrounding Area Aerosoft has not only focused on Dortmund Airport but has also significantly enhanced the surrounding area, including a detailed recreation of Dortmund city. This is complemented by high-quality orthophotos, rendered at an impressive 50cm per pixel resolution. As you head towards the city centre, a recreation of the railway station and numerous city landmarks and buildings comes into view. Although these may not match the airport's terminal in resolution, the use of photo textures ensures each building is recreated with high fidelity. This attention to detail is particularly striking when flying low or gazing out of an airplane window during approach. In my experience, some sceneries either neglect city details or, on rare occasions, overshadow the airport itself. Here, however, there's a commendable balance between the airport and its surroundings. While it may not totally rival the satellite imagery and photogrammetry of Microsoft Flight Simulator, the hand-modelled towers in many respects offer a more appealing visual experience. Additionally, Aerosoft has modelled the local gliding airfield, DE-0182 Engsen-Opherdicke. Whilst it’s a relatively modest setup with a few hangars, a club room, and some glider equipment, it's a charming addition to the scenery. This airfield is certainly worth exploring, especially for gliding enthusiasts or those looking for a nearby short field for leisurely flights over the city in a Cessna. Night Lighting The night lighting at Dortmund Airport is particularly noteworthy. The taxiways are lined with the standard blue edge and green centre lights, which provide a clear and vivid guidance system. This becomes even more prominent during night approaches, with the runway lights standing out impressively. Each gate area is illuminated by overhead floodlights that effectively brighten the surroundings. These lights make excellent use of X-Plane 12’s advanced lighting engine, creating a realistic and visually appealing environment. Their effectiveness is especially appreciated during preparations for flights after dusk, as they ensure the aircraft parking area is well-lit and visibly distinct. Performance The performance at both Dortmund's main airport and the surrounding city was consistently smooth, even under challenging weather conditions. I was impressed by the absence of any noticeable frame rate drops, which is particularly commendable given the density of objects and details within the scenery. Opinion & Closing Remarks In conclusion, Aerosoft's Dortmund scenery is a commendable effort, especially considering its coverage, though there's room for improvement, particularly in the detailing of the main terminal area. The buildings, while visually appealing, could benefit from additional refinement, perhaps with some enhancements to the interiors, even if not to the extent of full-scale recreations seen in other sceneries. On a positive note, Dortmund excels in its performance impact, proving to be incredibly FPS-friendly. The low-poly design of the buildings ensures minimal effect on frame rates, making it an ideal choice for those with lower-spec systems. The recreation of the city region and the included glider field are welcomed additions, adding significant depth and vibrancy to the package. Priced at $22.99, this scenery offers good value, especially when compared to more expensive, top-end airport sceneries. It represents a cost-effective option without compromising quality. Overall, while there's scope for additional enhancements, Dortmund stands out as a solid mid-tier Aerosoft airport and makes for a worthwhile addition for those looking to enrich their X-Plane 12 experience, particularly with the picturesque city views during approach and departure. ______________________________________ Dortmund XP by Aerosoft is available from the Org store here: Dortmund XP Priced at US$22.99 Features: Both XP12 and XP11 versions included Detailed rendition of the airport and its surroundings, incl. landmark objects Photo realistic ground textures based on aerial images (50cm/px) All airport buildings and facilities True-to-original navigation aids (ILS, VOR/DME, NDB, ATIS) Excellent night effects True-to-original runway and taxiway lighting Detailed 3D city model of Dortmund incl. colour-corrected 60cm/px aerial image covering the entire city area Authentic rendition of the airfield Hengsen-Opherdicke incl. colour-corrected 30cm/px aerial image The aerial images for Hengsen-Opherdicke can be turned off Autogen covering the area of the aerial image, corrected by hand Animated wind objects: wind turbines and windsocks specific to Hengsen-Opherdicke as well as the helipad the Hospital Centre North Ship traffic at the Dortmund-Ems Canal when using the Seatraffic plug-in by Marginal/Jonathan Harris Volumetric grass, toggleable PBR-based reflecting water surfaces Backup library – runs without add-ons Requirements: X-Plane 12 or X-Plane 11 (both versions supported) Windows, Mac, or Linux 8 GB+ VRAM Recommended Download Size: 4 Gb Current version: 1.0 (XP12, November 21st, 2023) Reviewers System: Windows 10 Professional AMD Ryzen 5 3600 Processor 32GB RAM Palit GeForce RTX™ 3080 GamingPro Scenery Review by Michael Hayward  26th January 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions)  
  8. Aircraft Review: SR-71-TB Project by VSKYLABS for X-PLane 12 By Michael Hayward Introduction The Lockheed SR-71 Blackbird, a mainstay in the US Air Force for three decades, was renowned for its high-speed, long-distance reconnaissance capabilities. Constructed by Lockheed Martin in the 1960s, it initially took shape as the YF-12, then the A-12, serving as a successor to the older and slower U-2. The Blackbird was created under the stringent secrecy of Lockheed Martin’s Clarence “Kelly” Johnson as part of the “Skunk Works” programme. It was publicly unveiled by President Johnson during his 1964 election campaign. In this review, we delve into the intricacies of the recently released model from VSKYLABS, a developer acclaimed for their meticulously detailed recreations of both military and civilian aircraft, as well as helicopters, for X-Plane. VSKYLABS, with their reputation for intense detail and realism, offers a plethora of features in this model, which I aim to explore comprehensively. Boasting full VR compatibility and an intricate FMOD sound system, this add-on presents us with a wealth of details to examine. Let’s dive in, shall we? Installation & Manuals The installation process for the SR-71 adheres to the standard procedure for most X-Plane models. Upon purchase, you receive a zip file containing the model. Run the installer, direct it to your simulator folder, and the aircraft will be ready in your virtual hangar. Alongside the aircraft, you gain access to a comprehensive, 982-page 'declassified' document. Initially, this manual may seem daunting, but it becomes more approachable with familiarity. For those seeking additional support, VSKYLABS maintains a dedicated SR-71 support forum at the .org. This forum serves as a professional support hub and a growing knowledge base for the SR-71, continuously expanding to cater to user needs. Within this support forum, you'll find several 'EXPLAINED' topics. These are designed for on-the-go information and instructions, including various 'Cheat-Sheets' to enhance user-friendliness. Initially, navigating through the SR-71 manual might feel like a heavy task, but these resources are structured to ease users into it, gradually transforming it into an easy read. The SR-71, with its complexity, invites you to delve deeper into its intricacies, and these additional resources, including the forum and 'EXPLAINED' topics, are invaluable for learning the ropes. Exterior Modelling & Visuals Right from the outset, it's clear that VSKYLABS has invested considerable effort in accurately recreating the SR-71, ensuring it mirrors its real-world counterpart. The model boasts a sleek, black, pointed body, supported by a rear delta wing, and is powered by two Pratt & Whitney J58 engines with vertical stabilisers on top. This aerodynamic design enabled it to surpass the speeds and altitudes of nearly all contemporary fighter jets, while remaining undetected by most aircraft radar and defence systems. Its capability to penetrate deep into foreign territories, including the USSR, for reconnaissance was unparalleled. Attention to detail is evident in the flight surface animations. Close inspection reveals intricate detailing around the landing gear extension, engine movements, and lighting. Particularly noteworthy is the operation of the afterburners, complete with trailing shock diamonds, adding to the realism. As for liveries, there are three options available. The aircraft's surface features weathering effects, giving all three a “lived-in”, brushed appearance, further enhanced by X-Plane’s PBR rendering. Bump mapping is judiciously used around different panel gaps to add depth and texture. The textures are rendered in ultra-high resolution, with 8k and 4k options, allowing for fine detailing on the body, as well as subtle weathering effects. These nuances bring a sense of realism and age to the aircraft, making it a standout within the X-Plane world. The SR-71 is not just a model; it's a visually stunning representation that is as much a joy to behold from a high-altitude perspective as it is up close. Interior & Environmental Systems Mastering the cockpit of the SR-71 is a formidable task. Initially, the plethora of switches, gauges, and buttons scattered across the panels can seem overwhelming. Having reviewed and flown a significant number of jets from the mid-50s and 60s on platforms like X-Plane, Microsoft Flight Simulator, and DCS: World, the SR-71 still presents a unique challenge, comparable perhaps only to the Space Shuttle in its complexity. The aircraft is replete with a myriad of systems, ranging from aircraft functionality and engine controls to pressurisation and life support. It's difficult to know where to start. In this regard, I strongly advise consulting the manual or watching YouTube playthroughs to visually grasp the necessary steps for flight. I often emphasize in my jetliner reviews that practice is key to mastering the flows, but in the SR-71's case, I find myself repeatedly heeding my own advice to avoid getting lost in the cockpit. While it might seem that the exterior overshadows the interior, the sheer volume of activity within the cockpit argues otherwise. It's so densely packed and 'busy' that focusing on any gauge requires full attention to the plane's operation. Forward visibility is limited due to the large window framing, necessary to withstand the intense pressure and airflow. This requires some adjustment, especially in VR, where you might find yourself sitting slightly off-centre or tilting your head for a better view. Every gauge is meticulously modelled in 3D, offering depth and functionality. The central console is a labyrinth of systems and gauges, all designed to be fully functional within the simulator. Like the exterior, the cockpit benefits from full 4K textures, complete with weathering effects that add realism and a sense of history to the interior. Every detail has been included to ensure the cockpit looks authentic from every angle. While it's easy to get lost in the complexity, with practice, the intricacies of flying and managing the aircraft's systems become more manageable. Flight Controls & Instruments The fidelity with which the control system of the SR-71 has been recreated within X-Plane 12 is remarkable, and much of this is owed to the expertise of former SR-71 pilot BC Thomas. A legend in the Blackbird community, Thomas, with over 1,000 flight hours in the aircraft, has provided invaluable technical support to VSKYLABS in the development of this model. In flight, the SR-71 demands a delicate touch. Pilots will often find themselves fine-tuning control sensitivity curves. At altitudes of 80,000 feet and speeds reaching Mach 3.5, the slightest movement of the joystick can result in a course deviation of several hundred miles. Even a minor bank or roll at such speeds can dramatically alter your trajectory. Mastering the SR-71 is about understanding and adapting to these subtle control inputs. The aircraft's behaviour changes significantly during descent. From being a supremely agile, high-speed vehicle slicing through the sky, it transforms into a much heavier, more cumbersome machine at lower altitudes and speeds. This is a common trait among aircraft designed for high-speed stability – their performance characteristics vary greatly with speed. An interesting anecdote about the SR-71's recruitment process highlights the immense responsibility bestowed upon its pilots. Reportedly, the key question asked was, “are you married?”, symbolizing the need for a sense of responsibility and stability. This also hinted at a strategic consideration: married pilots were perceived as less likely to defect to the USSR with such a valuable asset. The SR-71 is at its best at high altitudes and speeds. While takeoff and landing require a period of adjustment, once airborne and with the afterburners engaged, the exhilaration of flying the SR-71 comes to the fore. It's a thrilling experience that combines technical mastery with the sheer joy of high-speed, high-altitude flight. Systems VSKYLABS’ SR-71 is equipped with an array of systems and switches, offering a comprehensive virtual experience. We've already discussed some cockpit functions, such as the afterburners and fuel systems, but there's much more to explore. A key feature is the functioning autopilot system, located on the right-hand side of the cockpit. It includes standard controls like heading, altitude, and pitch, but also a unique KEAS bleed and hold function. This system is crucial for managing aircraft pitch during high-altitude climbs as you accelerate from Mach 2.6 to 3.0. The autopilot is complemented by a default X-Plane FMS, facilitating easier navigation compared to the ANS, which requires manual coordinate inputs for flight plan formation. VSKYLABS has also integrated an air-to-air refuelling feature. For this operation, you need to stabilize your aircraft in the cruise corridor of the tanker plane (26,000-30,000ft) and reduce speed to around three hundred knots. The autopilot is invaluable here for maintaining stability. When you request refuelling, a green indicator light and an audio cue are activated, featuring real radio recordings of air refuelling processes provided by BC Thomas. A KC-135 tanker then spawns above, connecting to your fuel probe for refuelling. It’s crucial to fill your tanks completely to prevent air from entering the system, as this could ignite when afterburners are activated. VSKYLABS is committed to the long-term development of this model, with plans for numerous future updates. These include a manual control for the pressurisation schedule and overhauls of the electrical and hydraulics systems. Additionally, they plan to introduce interactive pressure suit support systems, a unique feature that allows direct interaction with the pilot's wellbeing during flight. With the current level of detail in the SR-71 model, these upcoming features promise to add even more depth and realism, and as such, this is a project I’m excited to follow closely, as it continues to evolve. Night Lighting The night lighting is executed with exceptional attention to detail, both inside and out. The cockpit comes to life after dark with an array of adjustable dials, allowing precise control over the intensity of side panel illumination as well as gauge and switch lighting. This functionality not only adds to the realism but also enhances the pilot's experience during night flights. Externally, the aircraft is equipped with tail, taxi, and positional lights, all performing flawlessly. Under the right conditions, the SR-71 takes on a rather imposing and menacing appearance in the dark, embodying the intrigue and awe that this legendary aircraft inspires. Conclusion In summary, the experience of flying the SR-71 has been nothing short of extraordinary! Soaring at 85,000 feet and cruising at speeds surpassing Mach 3, one truly appreciates the thrill of speed and the finesse required to pilot this engineering wonder. The SR-71 is a top-tier add-on that astounds in its visual, tactile, and auditory fidelity. It’s a must-try for anyone with an affinity for high-speed flight or a keen interest in detailed military systems. While there is a learning curve, the sense of achievement and enjoyment you gain after mastering the aircraft's nuances is immense. The authenticity of this recreation owes much to the technical guidance from a real SR-71 pilot, coupled with VSKYLABS’s expertise, evidenced by their background with the USAF F4 Phantom. This collaboration has resulted in a remarkably accurate representations of one of the most iconic military spy jets in history. The commitment to long-term support further enhances the appeal of this add-on, which at $37, is exceptional value. With advanced systems and updates in the pipeline, users can look forward to an evolving and deepening simulation experience. VSKYLABS has thoughtfully included a log within the aircraft's file structure to keep users informed of new developments. With more enhancements on the horizon, I highly recommend keeping a close eye on future updates from VSKYLABS for the SR-71 Blackbird. The journey with this aircraft is set to become even more captivating! ______________________________________ SR-71-TB Project by VSKYLABS is available from the Org store here: SR-71-TB Project by VSKYLABS Priced at US$37.00 Features: Early Access phase - The project is being updated rapidly VSKYLABS 'Test-Pilot' Project - Utilizing X-Plane 12 cutting edge systems and flight dynamics models Highly engineered SR-71A flight dynamics and propulsion systems (including spikes and bypasses simulation) Authentic SR-71A SAS/Autopilot (including all authentic modes of operation, KEAS bleed and with extended usability using on-board FMS as replacement of the SR-71 ANS). Authentic SR-71A performance and handling characteristics Highly accurate climb and cruise profiles Air-refueling (including tanker visualization and authentic radio recording of SR-71 during air-refueling session - courtesy of B.C. Thomas!). Deep systems simulation (including TAB injection and counters, automatic fuel scheduling, nitrogen pressurization of the fuel tanks, surf-limiter, stick shaker/pusher and much more!) D-21 Mach 3 Drone (currently as a piggy-bag payload, takes part in the physics. In later versions it will have launch capabilities) AG-330 Starters simulation for authentic start-up procedure Comprehensive FMOD sounds Designed for VR (optimized for 2-d) The project is under constant development - future updates are free to all existing customers Full Simulation scope and update log are available here: https://forums.x-plane.org/index.php?/forums/topic/297854-vsl-sr71-tb-simulation-scope-and-update-log/ Highly responsive, professional support in the VSKYLABS Special contribution: BC Thomas is the famous, high Time SR-71 Pilot During the air-refueling sequence in the simulation, an authentic SR-71 air-refueling radio recording is being initiated, adding immersion and excitement! The audio recording was implemented into the VSKYLABS 'Test-Pilot': SR-71-TB following Mr. BC Thomas approval. BC Thomas is the famous, high Time SR-71 Pilot who spent 1,217 hrs and 18 min in the cockpit of the legendary SR-71! Requirements: X-Plane 12 (not for XP11) Windows, Mac, or Linux 8GB VRAM Minimum Current Version: 1.05 (January 2nd, 2024) Download Size: 424 MB Reviewers System: Windows 10 Professional AMD Ryzen 5 3600 Processor 32GB RAM Palit GeForce RTX™ 3080 GamingPro Aircraft Review by Michael Hayward  17th January 2024 Copyright©2024: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions)  
  9. Aircraft Review: X-Hangar Lockheed C-130 Hercules By David York Introduction The Lockheed C-130 Hercules, an iconic American four-engine turboprop military transport aircraft, was designed and built by Lockheed, and is renowned for being the longest continuously produced military aircraft for over 60 years. I recall initially mistaking the Air America movie's aircraft for the Hercules, with Mel Gibson seemingly playing a supporting role to the airplane. The confusion was understandable, given the quick shots and my incorrect engine count. The C-130, with its four engines, shares a resemblance to the Fairchild C-123 Provider, which is a derivative of the Chase XCG-20 Avitruc. My familiarity with this magnificent airplane grew when my in-laws lived near the runway at CFB Trenton. On 2 February 1951, the United States Air Force issued a General Operating Requirement (GOR) for a new transport aircraft. This was to replace the aging WW2 era piston-engined transports. The Request for Proposal (RFP) was quite specific, listing the need to accommodate ninety-two passengers, seventy-two combat troops, or sixty-four paratroopers. The cargo compartment had precise dimensions, 41 ft long, 9 ft high, and 10 ft wide, and a turboprop powerplant was specified, as jet engines at the time did not meet the necessary tactical requirements. The C-130 was designed for versatility, capable of operating on short and rudimentary runways. Its range of 1,100 nautical miles made it suitable for a variety of missions. Kelly Johnson, initially not a fan of the design due to his preference for more combative aircraft, eventually came to appreciate the C-130. Willis Hawkins, the lead designer, suggested that Johnson's eventual acceptance might have been influenced by the C-130’s adaptability for various roles, including as a cruise missile launcher. The Hercules has been adapted for numerous roles such as a gunship, search and rescue, scientific research support, weather reconnaissance, aerial refuelling, maritime patrol, and aerial firefighting. It remains the primary tactical airlifter for many military forces globally, with over forty variants and civilian versions like the Lockheed L-100, operated by more than sixty nations. X-Plane Model The package for the C-130 model is thoughtfully designed for compatibility with both X-Plane versions 11 and 12. It's bundled in a way that facilitates an upgrade path for those using version 11, which is less demanding on VRAM. My setup includes an AMD 8-core FX processor, 16GB RAM, and an AMD Radeon RX570 series display card. With 4 GB of VRAM, it manages decently, though there are occasional slowdowns. Installation Procedure The installation of the C-130 Hercules package requires a few straightforward steps: Begin by unzipping the main package to obtain two separate zips: c130_12.zip and c130_11.zip, for X-Plane versions 12 and 11 respectively. Choose the version you need and unzip it into your preferred subdirectory within the <Aircraft> directory of the respective X-Plane version. Once you start X-Plane, the program automatically detects the new aircraft and adds it to your <New Flight> menu. You’re now ready to fly! The C-130 manual is located in the C-130H Hercules\Docs\manual x-plane\ sub-directory. It's recommended to review this manual early on, as it details extra features and helps familiarize you with the aircraft's cockpit, which can initially appear quite complex. You should also take a moment to look over the checklists available in the pop-up. For those interested in using the XFSE plugin: Install XFSE if it’s not already set up. A basic xfse-alias.txt file is included. Refer to the FSEconomy add-on manual for setup instructions. Documentation The manual for X-Hangar's C-130 is quite comprehensive, providing a solid overview of the model's features and a helpful guide to the flight deck and panel layouts. The manual is well-illustrated, including performance charts from the original aircraft's Pilot's Operating Manual (POM), giving a practical insight into optimal aircraft operation. From personal experience, I usually dive right into flying before consulting the manual (typical of many, I suppose!). However, I've found that an early perusal of the manual significantly flattens the learning curve and reveals many nuances that might otherwise be missed. Exterior The Hercules' shoulder-wing design might initially surprise those accustomed to more sleeker looking aircraft, but it highlights the craft's functionality over showmanship, and X-Hangar's model captures this robust spirit well. The level of detail is commendable, from the textures to the overall structure, though it lacks specific liveries like RAAF, RCAF, or UK allies. However, the provided blank livery templates offer a chance for personal customization. The minute details like antennae, propellers, and doors are well modelled, adding to the realism. This realism is further accentuated when you open the crew and cargo doors, revealing the intricacies of ground handling equipment, a vital aspect of the Hercules' operations. The airdrop animation is a notable feature, though I personally miss the inclusion of the Low Altitude Parachute Extraction System (LAPES), a system I've often seen in Canada. Despite this, X-Hangar's selection of features for the model is astute. The model uses Blender-based particles for exhaust and other systems, enhancing realism, especially with the airdropped cargo descending by parachute. The inclusion of the L-100-30 build, a stretched version of the C-130 with six-bladed propellers, is executed with the same attention to detail, showcasing the model's versatility and commitment to realism. Interior Recalling a special occasion when I once sat in a C-130 pilot seat, I can't help but compare that memory to X-Hangar's rendition of the cockpit. While it doesn't match my memory exactly, they've done a solid job without resorting to full photorealism. For those of you looking for a bit of modernity, the L-100 stretch model features an option for a digital panel, which is a nice addition. In the C-130H, the clipboard pops up when the square red button is pressed, offering functionalities like showing or hiding the crew, JATO selection, and airdrop details. The control yokes are toggled as usual with the ‘Y’ key. The absence of high-degree photorealism might be a downside for some, as well as the lack of interactivity with every button or switch, but personally, I'm not at all disappointed. The panel and cockpit are well-designed, filled with controls, albeit with some non-functional elements like the microwave in the kitchen behind the flight engineer's station. It’s these small details that add charm, even if you can't leave the water running. Opening the crew door, descending the ladder, and then opening the passage door, reveals the cargo hold. Initially, I found myself walking through the fuselage wall until I figured out how these doors functioned. Remember to close all doors and ramps, or you might find yourself with unexpected airborne companions like a cargo crate and lift truck. It’s unclear if the weight of the lift truck is factored into the plane's gross weight, though the regular cargo weight is included when selected from the weapons menu. Flight Dynamics While I've never flown a C-130 and am not a licensed pilot, I've explored its unique characteristics based on available information. Willis Hawkins, in an interview with Lockheed's Code One Magazine, mentioned the C-130's resistance to stalling. He recounted an attempt to stall it, which led to a flip rather than a stall of the main wing, possibly due to the six-bladed props' effects on the wing's boundary layer. Curiously, I tested this on X-Hangar’s model. At 10,000 feet, as I slowed down, the stall alarm activated, but the wings seemed to keep flying, even with the four-bladed props. With the L-100-30's six-bladed props, I didn’t experience the reported “unstallability” but rather a gradual descent. This simulation is remarkably forgiving, making it the first plane I've successfully landed on my first attempt. Its handling is stable, smooth, and relaxed. I even took a virtual flight from CFB Trenton to Niagara Falls International, enjoying the XP-12 view and exploring the plane in flight. Sounds The alarms and alerts have custom sounds, but the engine, prop, and wind noises are the default turboprop sounds from X-Plane. While they work adequately, the unique sound of the Allison T56-A-15 turboprop engines would have been a treat. However, obtaining specific engine sounds, especially in FMOD format, is challenging, so I respect X-Hangar's decision to keep the model affordable. Night Lighting The night lighting of the model is functional, following a tried-and-tested method. It effectively illuminates the interior, creating an appropriate ambiance for night operations. While it doesn't employ the latest lighting effects, it ensures a dependable and solid experience in line with the Hercules' reliable nature. Performance In my experience with X-Plane 12 on my somewhat dated hardware, frame rates were around 22-30 fps, so generally smooth but with occasional flutter during high-speed, low-altitude passes. However, it's important to note that these performance metrics are largely influenced by my hardware capabilities, and users with more up-to-date systems can expect improved performance. In X-Plane 11, the model performed slightly better on my setup, achieving 28-37 fps with fewer instances of freezing, particularly when accessing the map window. Given the model's detailed custom objects, which surpass those in X-Hangar's Caribou model, longer load times and avoidance of multitasking in XP-12 were necessary on my system to maintain stability. Conclusion I've always loved the Hercules, and this X-Hangar model is the best rendition I've flown, making it a worthwhile purchase even by my Scottish, thrifty standards. The cargo handling effects might not be my favourite, but the JATO option and overall art and animation are top-notch. When you look out and see a lift-truck flying alongside because you forgot to close the crew door, it's both amusing and a testament to the model's detail. The cockpit, while not overloaded with interactive features, perfectly suits my flying style. This model is enjoyable and realistic, a great fit for both X-Plane 11 and 12 users. Whether you're on a budget or equipped with a high-end system, this model will not disappoint. The more demanding simmers might long for additional features, but there's plenty to enjoy here. Overall, the C-130 is a superb addition to X-Hangar’s fleet ________________________ C-130H Hercules by X-Hangar is now available from the X-Plane.Org Store here: C-130H Hercules Priced at $27.95 Features Two separate versions to fly for both v11 and v12 Two separate .zip files Both a digital Instrument panel and analog Working wipers in v12 Rain on the glass for v11 (limited to win Vulkan) and v12 Much improved landing and taxi lights in v12 3D modeled crew Working cargo door Working crew door X-Plane FMS for v11 and v12 with pop up panel or press 3d buttons X-Plane Garmin 530 with pop up panel or press 3d buttons Many interchangeable international liveries Both civil and military liveries Easy to paint liveries with the blank included Checklist in .txt format for use in the sim PDF manual to help familiarize yourself with the aircraft Static elements Cargo automatically loads with added weight to the aircraft Animated parts Option to use and display JATO rockets (fun for shorter take off). FSE file included Requirements X-Plane 12 or X-Plane 11 Windows, Mac, or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 595 MB Current Version: 12.07 (November 14th, 2023) Review System Specifications AMD FX-8350 - 16GB - AMD Radeon RTX 570 8GB - Windows 10 Pro 64 Bit __________________________________ Aircraft Review by David York 11th January 2024 Copyright©2024: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  10. Plugin Review: VisualXP Ultimate X-Plane 12 by SimAdditions By DrishalMAC2 Introduction As the skies beckon aviation enthusiasts into a world of unparalleled realism, X-Plane 12 emerges as a state-of-the-art flight simulation platform. This experience is further enhanced by the revolutionary VisualXP add-on. Seamlessly integrating with X-Plane's already impressive environment, VisualXP elevates virtual aviation to new heights. It transforms the visual landscape with meticulous attention to detail. From the complex patterns of cloud formations to the subtle interplay of light on aircraft surfaces, VisualXP orchestrates a visual symphony. This symphony captivates and sets a new benchmark for immersive flight experiences. Delving into the details of this transformative add-on, it's clear that VisualXP is not just an enhancement, but a groundbreaking revelation in visual enhancement plugins. VisualXP is available in three distinct plugin levels, as illustrated in the image below. Further details on each category will be discussed later in the review. Installation Installing this product is straightforward. Firstly, download the product from the store. Once downloaded, extract the files into the X-Plane/resources/plugins folder. Additionally, you'll need to replace a lights file located in X-Plane/resources/bitmaps/world/lites. After loading the files into X-Plane, enter your personal serial key into the plugin, and upon activation, you're good to go! Clear instructions are provided to the user in a text document accompanying the download of the addon, ensuring a hassle-free setup. Atmosphere The "Atmosphere" tab in VisualXP offers an extensive array of settings to tailor the atmospheric lighting in X-Plane to your liking. It includes seven ozone colour presets, each distinctly different, ensuring there's a match for everyone's preference. My personal favourite is preset five. Additionally, there are eleven "Sky Scattering" control sliders, giving you the power to fine-tune the haze and lighting. For convenience, these can be set to "Auto Control Scattering," allowing VisualXP to automatically adjust these settings for you. The tab also features two visibility control sliders and a cockpit ambience control slider, both of which have an automatic adjustment option. Lastly, there's an "Aerosol" strength control slider, which can be manually set or left to automatic control. I've discovered that the Atmosphere tab, with its comprehensive range of settings, significantly alters the appearance of your simulator. The abundance of adjustable options means you're likely to find a setup that suits your taste. I generally recommend using the automatic control settings unless you're quite experienced with these parameters. VisualXP efficiently adjusts these values to realistically represent live weather conditions. Even the default settings for the atmosphere component of this plugin make a substantial difference to the simulator's visuals and enhance the lighting remarkably. Below I have provided screenshots showcasing the atmospheric settings activated, with all other VisualXP features disabled. These images illustrate examples of all the ozone colour presets available, alongside the default atmospheric lighting in X-Plane 12. I have captured these for a variety of scenarios, covering three distinct locations, at different times of day, and under various weather conditions. The first set of images was taken in Gran Canaria, showcasing clear weather conditions at sunrise. The second set of images was captured in Birmingham, United Kingdom, featuring clear weather conditions around midday. The third set of images was again taken in Birmingham, U.K., this time with the weather set to "VFR Broken". These images were captured around midday, below the conditions of the specified weather. The fourth set of images was also taken in Birmingham, U.K., but with the weather set to "VFR Broken". These were captured around midday, this time above the weather conditions. Clouds The highlight of VisualXP is undoubtedly its transformation of X-Plane's clouds. It includes four cloud form presets. While I haven't noticed a significant difference between these presets, as they tend to be situational, simply activating the cloud enhancements immediately reveals a dramatic improvement. The enhanced clouds are a marked upgrade over the default ones, and like the "Atmosphere" tab, there are numerous options to fine-tune cloud details. Initially, there are two checkboxes to enable/disable "Standard Cloud" enhancements and Extreme "Cloud Enhancements". Note that the "Extreme Cloud Enhancements" are still in Beta. I strongly recommend activating the "Standard Clouds Enhancements" but keeping the "Extreme Clouds Enhancements" off due to their Beta status and performance demands. "The Standard Cloud Enhancement" alone makes a substantial difference, as evidenced in most VisualXP screenshots shared online. Following these, a "Cloud Density" slider allows for adjusting cloud thickness. Then, four "Formation Control" sliders modify cloud shapes. Two "Clouds Shadows" control sliders change the appearance of shadows on the clouds and the shadows cast by the clouds on the ground. Finally, three "Clouds Brightness" control sliders manage various brightness aspects. The clouds section is a major selling point of this plugin, included in all versions. The manipulation of clouds is executed remarkably well, offering users considerable manual control if desired. However, for most users, I recommend leaving the settings to be automatically controlled by VisualXP. Below, I have included screenshots that specifically highlight the clouds feature of VisualXP, with all other features of the addon turned off. These images display the effects of the four cloud form presets provided by VisualXP, alongside comparisons with the default cloud forms in X-Plane. To showcase the versatility and impact of these presets, the screenshots were taken under a range of weather conditions and at different times of the day. The first set of images was taken at midday using the "VFR Scattered" weather preset. The second set of images was taken around midday, using the "IFR Non-Precision" preset. The third set of images was taken during sunrise using the "VFR Scattered" weather preset. The fourth set of images was taken around midday, using the "Cumulonimbus" weather preset, selectable in VisualXP from the "Weather" tab. Water The water enhancement section in VisualXP significantly enhances the visual appeal within X-Plane, particularly in its rendering of water. This feature modifies wave appearance, size, and the way sunlight reflects off water surfaces. It includes three distinct "Water Mods" presets, each offering a unique look. My personal choice is mod two. The first set of adjustments includes two "Waves Foam" control sliders. These can be manually adjusted or set to automatic via the "Auto Control Waves Foam" checkbox, allowing VisualXP to manage them. Next, there's a "Water Depth" control slider, which also offers both manual and automatic control options. Following this, two "Water Waves" control sliders alter the strength and scale of the waves, with options for manual or automatic adjustments. Lastly, the "Sun on Water" control slider affects how sunlight is reflected from the water, and like the others, it can be manually or automatically controlled. The water modifications by VisualXP are impressively executed, greatly enhancing the visuals of coastal destinations. They bring a dynamic and realistic feel to the otherwise flat default water in X-Plane 12, contributing to a more 'living world' experience within the simulator. These water effects, while situational, are a personal highlight for me, especially given my fondness for island hopping. It's important to note that this feature is exclusive to the "Premium" and "Ultimate" editions of VisualXP. I recommend setting these controls to be automatically managed by VisualXP for an optimal experience. Below, I have provided screenshots showcasing the water enhancement feature of VisualXP, with all other features of the addon deactivated. These images compare the three distinct water presets offered by VisualXP against the default water visuals in X-Plane. To comprehensively demonstrate the enhancements, these screenshots were captured at various times of the day and in a range of different locations. The first set of images was taken in Gran Canaria around midday. The second set of images was also taken in Gran Canaria, this time during sunset. The third set of images was taken in Boston, U.S., around midday. The fourth set of images was taken in Boston, U.S., this time around sunset. Scenery The Scenery section in VisualXP offers a variety of slightly more miscellaneous yet notably detailed enhancements to the simulator's visuals. A key highlight is the "Lights" mods, which significantly enhance night lighting in X-Plane. These mods tend to expand the lighting range, increase brightness, and add a touch of bloom. Although three preset light mod options are included, I've noticed they appear quite similar. Next, three "Lights Fog" control sliders allow adjustment of respective settings, with an option for automatic control. A particularly noteworthy feature is the "Enable Fog Spotlights" tick box, introducing light pollution effects into the simulator. This feature notably elevates airport night lighting and introduces volumetric lighting for aircraft lights, becoming especially prominent when using landing lights. For night flying enthusiasts, this feature alone can substantially enhance the experience. Another setting includes a control slider to adjust the light spots strength, primarily influencing how lights reflect off the ground. This can be set to either manual or automatic control. Lastly, there's the "Scenery shadows" feature, which, in my experience, doesn't seem to make a noticeable difference, leaving its exact impact somewhat unclear. The night lighting changes implemented by VisualXP are nothing short of amazing. I recommend setting all controls to be automatically managed by VisualXP, and don't forget to enable the fog spotlights for that extra visual appeal, although it can impact performance depending on your system. It's important to note that these scenery features are exclusive to the ultimate edition of VisualXP. Below, I have included a selection of screenshots that focus on the night lighting enhancement provided by VisualXP. These images feature the three different lighting presets, along with a comparison to the default night lighting in X-Plane. Additionally, to highlight the impact of the fog spotlights feature, I have added screenshots demonstrating the visual differences when this option is turned on and off. All images for the following three sets were taken in Los Angeles at different angles, with the time set to midnight. These images showcase before and after comparisons of when the "Fog Spotlight" option is turned on and off. Weather In the "Premium" and "Ultimate" editions of VisualXP, users gain access to a proprietary live weather system and weather search feature. My experience with the live weather system has been somewhat mixed. I've found it to be occasionally inaccurate and prone to bugs. Consequently, for much of my testing, I've relied on the default X-Plane live weather, which integrates seamlessly with VisualXP. However, there's good news on the horizon: an overhaul of the live weather feature is planned, aiming to resolve these issues. I've been in touch with Sim Additions, and they're fully committed to addressing and improving these concerns. The "Weather Search" function, on the other hand, performs reliably for airports with available METAR information. This feature seems to be dependable and adds a nice touch to the overall experience. Additionally, the "Weather Briefing" feature, exclusive to the "Ultimate" edition of VisualXP, offers a comprehensive overview of weather conditions. While this feature does have its share of issues and bugs, Sim Additions is aware of these and is actively working on fixes. Performance This addon has impressively had no impact on the performance of my machine. The sole exception is the previously mentioned "Extreme Cloud Enhancement" setting, which is currently in beta and did result in a lower FPS. Apart from this, the rest of the plugin's effects have had no adverse effect on my frame rate and introduced no stuttering at all. The extent to which the visuals are enhanced by this plugin, coupled with the absence of any significant performance drawbacks, is truly remarkable. It speaks volumes about the optimization of this addon and reflects the hard work and diligence of the team at Sim Additions. UI The user interface of this addon is exceptionally clean and user-friendly. The tabs are well-organized, and the inclusion of control sliders greatly enhances the versatility of VisualXP. A notable feature is the option to reset each control slider to its default value, indicated by a green or yellow box next to it. The box appears green when set to default and turns yellow once manually altered. In the top right corner of the interface, there's a convenient feature to save and load presets based on different settings. This function has been flawless in my experience, with no issues encountered. Additionally, the colour scheme of the UI can be customized from a selection at the bottom, and the opacity of the background is adjustable to suit user preferences. Furthermore, the settings window can be popped out of the X-Plane application, a functionality accessible via the middle button in the absolute top right corner. This aspect of the UI design adds an extra layer of convenience and flexibility to the user experience. Roadmap *Information provided to me directly from the team at Sim Additions* Improving Live Weather as much as we can (This will be continuously in each update till we find the best result that most users will be satisfied with) Improving Interface as much as we can (This will be continuously in each update till we find the best result that most users will be satisfied with) Improving all enhancements functions as much as we can (This will be continuously in each update till we find the best result that most users will be satisfied with) Adding any new stuff that can serve the user in any way whenever we find something new, especially for weather stuff. Supporting Linux and Mac once we finished the reported issues for some users of Windows. Improving Performance as much as we can (This will be continuously in each update till we find the best result that most users will be satisfied with) We try to add any requested feature from our Users whenever available/accessible. Are there plans to fix the current live weather option, and could you provide more details regarding this fix? Sure, we've added a new system, the weather will be downloaded whenever a new flight is acquired, a new area has loaded, or by user request. The downloads will be automatic and will keep trying to get data automatically in case the user is offline till the user stops the operation or the connecting returns online, instead of stopping at the first attempt. Will add all nearest airports'|cities|stations| weather briefings to the interface, and the weather will be transitioned smoothly between these giving areas whenever we close to them. If the users have built a flight plane, live weather will download weather data for every flight plane point and will take this point data whenever there are no areas available (above oceans for example). Does Sim Additions plan to release any more products in the near future? If so, could you provide further details regarding this? We are planning to add multiple plugins, the first one will be something related to Weather only, let's say advanced weather briefing similar to what we have on VisualXP but with more options, without visual enhancements, this plugin will be on our road map after we released VisualXP for Mac and Linux Will keep then focus on users' requirements for X-Plane 12 and will try to do anything that can serve them. Customer Service Following the series of questions I posed to them about the product, their response was not only rapid but also exhibited a high degree of professionalism. This experience gives me a strong sense of confidence in their customer support. I believe that if any users encounter issues or have queries about the product, Sim Additions will address them in a similarly efficient and professional manner. YouTube video by the author Conclusion VisualXP is an exceptional addon that significantly enhances the visual experience in X-Plane, bringing the simulator's world to life with remarkable realism. The abundance of controls available makes it highly versatile, catering both to users who enjoy fine-tuning every detail and those who prefer a more 'set and forget' approach. The addon's ease of use and impressive performance straight out of the box are standout features. It's astonishing how VisualXP manages to deliver such substantial visual enhancements without compromising on performance. Additionally, the ongoing development of this product by the team at Sim Additions, coupled with their clear roadmap for future improvements, is a testament to their commitment to excellence. My personal experience with their customer service has been very positive, instilling further confidence in the product's future. For anyone seeking to elevate their X-Plane experience with lifelike visuals, VisualXP is the perfect choice. Its flexible pricing structure is an added advantage, allowing users to choose features that best suit their needs and budget. ________________________ VisualXP Ultimate X-Plane 12 by SimAdditions is now available from the X-Plane.Org Store here: VisualXP Ultimate Priced at US$25.97 Features VisualXP has its own live weather resource, you don't need any extra plugins. With this plugin you can search weather for three airports. We call them Departure, Arrival, and Alternative Airport. You can also check the weather briefings for the current position of the aircraft. VisualXP has its own UI (user interface), which will show you the live weather information, search results, and the current weather briefings for the aircraft position. The interface has multiple tabs. These tabs are named Atmosphere, Clouds, Water, Scenery, and Weather. Each tab has its own functions, buttons, and sliders. With these buttons, and sliders, you can easily control VisualXP. Requirements X-Plane 12 Windows Only - Not Compatible with Mac or Linux at this time. Things To Be Considered Before Buying If you are using DataRefTool or DataRefEditor, you need to disable them before using ViualXP, VisualXP will stop working instantly once one of these plugins is detected as Enabled. and it will inform you with a message in the user interface to disable these plugins. Do not use any other plugin, scripts, or mods that controls one of VisualXP features as that will make conflict and will make bad visuals. The performance will be different from one plugin level to another because of the features that each one has, the higher level will have more performance effects, but no worries with the plugin sliders you can lower the settings to fit your device capacity. The plugin can't work in offline mode, a connection to the internet must be available for the license system and downloading weather. We cannot offer any demos at present. The plugin has been developed using the Windows 10 platform and will be for windows only at this time, sorry for Mac and Linux users, we will support these platforms in the future. The functions of the plugin can be increased or decreased depending on the X-Plane 12 version and the ability that Laminar Research offers. Review System Specifications Windows 10, Intel i5-12400F, 32GB RAM, RTX 3070Ti __________________________________ Plugin Review by DrishalMAC2 22nd Dec 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  11. Scenery Review: Everest Park - Nepal 3D XP12 by Frank Dainese and Fabio Bellini By Peter Allnutt Introduction Mount Everest, known as the world's highest peak, holds a special place in the hearts of adventurers and enthusiasts. Its towering presence, steeped in history and numerous climbing stories, captures one's imagination uniquely. With such a famous landmark, it's natural to expect a lot from its virtual representations. The challenge of accurately and artistically recreating Everest’s grandeur is certainly not an easy task. In this review, we’re looking at Everest Park – Nepal 3D by Frank Dainese for X-Plane 12. This package aims to meet these high expectations with its detailed landscapes and engaging virtual experience. However, as with any simulation, it's important to be objective. We'll discuss the strengths of this scenery in realistically portraying the Everest region, while also highlighting areas where improvements could be made. This balanced perspective will provide a clear view of what the scenery offers and its potential areas for improvement. Purchase and Installation The scenery package is available for purchase at the Org Store for $30.95. Covering an expansive area of around 8,000 square kilometres in the Himalayas, the package includes not just Mount Everest but also other notable peaks in the region. After purchasing the package, you'll receive a confirmation email with a link to download the product from the store, which you can also access through your account. The download includes two items: a concise 2MB PDF manual and the main scenery file, slightly over 600MB. Once extracted, the file size increases to about 1.5GB and consists of four folders. These need to be copied into the Custom Scenery folder of your X-Plane installation. Documentation The PDF manual, separate from the main scenery ZIP file, is downloaded via the link provided. It guides you through the installation process and gives vital details about the package. The manual includes information about the various airfields and helipads, as well as the enhanced villages included in the scenery. Additionally, it features a map showing the area covered, with marked airfield locations. However, it notably does not mark the helipads, which might be an area for improvement. Overview The package features a vast area of 8,000 square kilometres, including seven detailed airfields, eight helipads, and several carefully enhanced villages. The terrain represents a significant upgrade from the default X-Plane scenery. It showcases not only Mount Everest but also other famous peaks such as Lhotse (8,516m), Makalu (8,463m), Cho Oyu (8,206m), Nuptse (7,861m), Pumori (7,161m), Ama Dablam (6,812m), Taboche (6,543m), and Baruntse (7,129m) It's important to mention that the ground textures vary in quality. Some areas have lower resolution areas, which we will highlight in the subsequent images. Also, a few of the buildings have minor visual issues, such as gaps in walls near the roof or partially transparent textures. However, these imperfections are not prevalent and are mostly undetectable during flight. The scenery provides some breathtaking views, whether you’re looking at the towering peaks or down through the valleys. Airfields We will embark on our journey from the southern reaches of the scenery, gradually making our way through the diverse landscapes, and steadily progressing northward, culminating in the awe-inspiring presence of the iconic Mount Everest. VNKD – Khanidanda Elevation: 4,432 ft Khanidanda, also known as Man Maya Airport, holds a unique position as the southernmost and easterly airfield in this package. Situated at an elevation of 4,432 feet, it features an asphalt runway, which was shortened from 590 meters to 520 meters in 2015 to boost its operational capacity throughout the year. The airfield, nestled among high ground and surrounded by dwellings, features a well modelled control tower. Its apron, accommodating two aircraft, is a hive of activity with workers and tourists. The textures are generally good, though they become less sharp on closer inspection. Animated trees and a windsock add to its charm, and the village surrounding the airfield, especially vibrant at night, contrasts with the unlit runway. VNLD – Lamidanda Elevation: 4,046 ft Heading northwest, Lamidanda airfield is positioned on a picturesque ridge and exudes a distinct charm. The control tower, resembling Khanidanda’s, is a well-modelled highlight of the airfield. The apron, amidst local houses with colourful roofs typical of the region, contains a moderate amount of detail. However, the runway's plain textures, lacking signs of wear, feel somewhat out of place in the otherwise immersive environment. VNRT – Rumjatar Elevation: 4,500 ft Rumjatar has a recently upgraded asphalt runway, now 548 meters long in which to support jet traffic. This airport features a distinctive control tower, different from Lamidanda's. The apron, though sparsely detailed, is managed by a few staff members. The adjacent village, marked again by the area's characteristic colourful roofs, is effectively illuminated at night. The absence of airfield lighting, however, limits night-time flying operations. VNKL – Kangel Danda Elevation: 6,764 ft Kangel Danda, at 6,764 feet, boasts a short dirt runway encircled by a well-detailed village. The airfield stands out with its unique control tower and several buildings along the airstrip. The presence of trees swaying in strong winds showcases the advanced environmental effects in X-Plane 12. VNPL – Phaplu Elevation: 8,054 ft Phaplu's paved runway, measuring 671 meters, was completed in 2013 and often serves as an alternative landing site for flights originally destined for Lukla. The control tower, set in a lively compound with staff and various equipment, provides a commanding view of the runway, which is lined with buildings and trees bent by the wind. The nearby village, thoughtfully enhanced to blend with the scenery, along with the runway lights, enhances the overall ambiance. However, navigating here at night remains a challenge due to limited lighting. VNLK – Lukla Elevation: 9,100 ft Lukla, the main access point for Everest expeditions, is the busiest airfield in the area. Famous for its sloped runway and demanding approach conditions, landings are confined to runway 06, and takeoffs occur downhill. The airfield's bustling nature is well captured, with plenty of apron staff, luggage, and general clutter. A minor discrepancy is seen in the welcome message on the runway, which reads "Well Come" instead of "Welcome," a mistake not repeated on the Numbur Hotel's rooftop near the apron. The helipad area, while not overly busy, features a helicopter and a few maintenance workers, creating a scene that is both functional and visually appealing. This setup, though quieter, complements the main apron's more dynamic atmosphere, adding a touch of authenticity to the airfield. The surrounding village, significantly enhanced, features distinct buildings and hotels, with names visible on their roofs. This area is particularly captivating in daylight and is beautifully lit at night. VNSB – Syanboche Elevation: 12,500 ft Positioned even higher and closer to Everest than Lukla, Syanboche's airfield sits at 12,500 feet and has a dirt runway. Although lacking clear markings, the runway is encircled by signs of ongoing development, such as building materials, suggesting active efforts to enhance the airfield's capabilities and potentially reduce trekking distances to Everest. These expansion plans, however, seem to have been put on hold, possibly due to resistance from the Lukla business community. The airfield's surroundings, much like the others, have been enhanced with clusters of houses, contributing to the charm of the local village. Helipads In addition to the airfields, each location in this package includes a helipad, adding another layer of detail and functionality to the scenery. These helipads, typically marked with the standard circled 'H', offer a range of unique features and settings. Lukla's helipad, near the control tower and adjacent to the runway, is notable for its vibrant design. It stands out as the only helipad in the package with its own ICAO code, HELK, reflecting its distinct appearance and functionality. HENB – Namche-Bazar Helipad Elevation: 11,528 ft Set on a hill, Namche-Bazar helipad provides a sweeping view of the local village, which is meticulously modelled. The village's night lighting subtly enhances its charm, and the presence of a replicated monument at various points in the scenery adds continuity. The panoramic view from the helipad, especially at night, is particularly picturesque. HYET – Yeti Mountain Elevation: 13,553 ft Yeti Mountain features a cluster of comfort lodges known for their excellent cuisine and Sherpa hospitality. These lodges, surrounding the helipad, differ from other structures in their size and quality of materials. The view from the main lodge offers a stunning vista across valleys with Mount Everest prominently in the background. HETB – Tengboche Helipad Elevation: 12,634 ft Tengboche, centred around the significant Tengboche Monastery, brings a unique character to the village. This area's model is bespoke, lending authenticity to the setting. The trail leading north from the village towards Everest is dotted with houses, enhancing the scenery's realism. HPRH Pheriche Helipad Elevation: 13,900 ft Located further along the trek towards Everest, Pheriche is a simpler Sherpa village. Serving as a resting point for trekkers, it includes several buildings catering to basic needs. A small, significant monument within the village adds a sense of importance to its otherwise modest landscape. HCNR Pyramid CNR Helipad Elevation: 16,929 ft Pyramid CNR Helipad is characterized by its sparse landscape and a unique pyramid-shaped building near the helipad. This distinctive structure serves as a research facility, operated jointly by the Ev-K2-CNR Committee and the Nepal Academy of Science and Technology (NAST). The model of the research building is accurately rendered, true to its real-life counterpart. However, a closer examination of the building reveals that the textures become less distinct, indicating a limitation in the texture resolution. HEBC - Everest Base Camp Elevation: 17,185 ft Everest Base Camp, marked by a sprawling array of tents, serves as a crucial staging ground for Everest climbers. The presence of a simple yet evocative monument provides a sobering reminder of the camp's purpose and its remarkable altitude. In the evening, the lit tents highlight the camp's vast scale and its pivotal role as a gathering point for expeditions ascending Everest. HBNF – North Base Camp Everest Elevation: 20,359 ft The North Base Camp, situated on Everest's northern face at 20,359 feet, is smaller than the South Base Camp and primarily consists of a compact group of tents. Notably, this camp has been closed to tourists since 2019, reflecting a significant shift in its function. Like the main base camp, it includes a monument, although there's a noticeable error in the displayed elevation. Performance My experience with this scenery was impressively smooth, even when running it at maximum settings on a 4K monitor. Notably, the vast number of animated X-Plane trees did not adversely affect frame rates, which stayed consistently high. This smooth performance was a pleasant surprise, given the scenery's complexity and detail. However, I did notice some inconsistency in the resolutions of the ground textures. Adjusting the settings didn't seem to improve this aspect. For reference, my testing setup includes an Intel i9 10900K processor, 32GB of RAM, an NVIDIA MSI RTX 3090 Suprim X graphics card, running on Windows 11 Home 64-bit. Conclusion Exploring the Himalayas in this scenery pack was an engaging and challenging adventure. The added realism of carefully choosing aircraft and managing oxygen levels due to the high altitudes is well captured by X-Plane. The scenery excels in its overall presentation. The animated wind-swept trees effectively suggest the harsh mountainous conditions, while the upgraded villages add depth and charm to the landscape. Bespoke models for certain landmarks, though simple, successfully capture the spirit of these locations. This simplicity is understandable and acceptable, considering the vast area covered by the scenery and the need to keep the product reasonably priced. Therefore, I highly recommend this package to those interested in a virtual exploration of this iconic region. The journey towards the summit of Mount Everest is especially rewarding, culminating in a delightful surprise: climbers positioned as if welcoming you at the peak. ________________________ Everest Park - Nepal 3D XP12 by Frank Dainese and Fabio Bellini is now available from the X-Plane.Org Store here: Everest Park - Nepal 3D XP12 by Frank Dainese and Fabio Bellini Priced at US$30.95 Features: Airports included VNLK (LUKLA) Sloped Asphalt Runway VNSB (SYANBOCHE) Runway in beaten earth VNPL (PHAPLU) Short asphalt runway VNRT (RUMJATAR) Asphalt Runway VNLD (LAMIDANDA) Asphalt Runway VNKL (KANGEL DANDA) Short Runway in beaten earth Helipads Included HELK Lukla Helipad - HENB Namche-Bazar Helipad - HETB TengBoche Helipad HPRH Pheriche Helipad - HCNR Pyramid CNR Helipad - HEBC BaseCamp Everest HBNF BaseCamp Everest North Face - HYET Yeti Mountain Helipad - All airports have a helipad Ultra-High Definition Scenery Pack The main mountains of the area have been rebuilt with 3D models. DEM data was used and further corrected with 3D graphics programs. Summer and Winter Textures (XP12) Manual included Requirements: X-Plane 12 (separate package available for X-Plane 11) Windows, Mac, or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Review System Specifications Intel i9 10900K – 32GB RAM - NVidia MSI RTX 3090 Suprim X – Windows 10 Home 64 Bit __________________________________ Scenery Review by Peter Allnutt 22nd December 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions.
  12. Strange, as I never experienced the issue you mentioned. However, I'm glad you managed to get it all sorted. Enjoy your journey into the Artic Cheers Dominic
  13. Scenery Review: Grand Canyon West - 1G4 by X-Codr Designs By Dennis Powell Introduction Striking geological formations and bold colors await visitors at one of America’s most iconic National Parks. The Grand Canyon, a marvel millions of years in the making, scarcely requires an introduction. Since its establishment as a National Park in 1919, this awe-inspiring canyon has captivated people, drawing attention even before the arrival of the earliest European explorers in the New World. Today, it holds deep cultural significance for at least eleven Native American tribes, with connections to the canyon tracing back to times before recorded history. Today, Grand Canyon National Park, with its multitude of attractions, draws millions of visitors annually. Nestled at the northwest corner of Arizona, the Grand Canyon West Airport is just a short flight from Las Vegas, Nevada. Owned by the Hualapai Tribe, this airport is perched almost at the canyon's edge, offering spectacular views of the vast chasm and the Colorado River, which continues to carve out the canyon to this day. In X-Codr Design’s latest offering, the experience extends far beyond just the airport. The package also includes a nearby visitor centre, complete with a skywalk balcony overlooking the canyon rim, a bustling tourist town, a trailer park, and other notable attractions scattered throughout the area. The highlight is undoubtedly the terrain mesh, which brings the canyon's unique geography to vivid life. Ortho photos enhance the natural colors, and an added X-Codr Designs library enriches the scenery with detailed plant life and more. This package offers an expansive exploration experience, bringing the Grand Canyon itself to life with extraordinary detail. Installation Installation of 1G4, Grand Canyon West, is a straightforward three-part process. The main scenery package for X-Plane 12 occupies 524 MB, while the terrain mesh and the scenery library are considerably larger, at 3.62 GB and 1.32 GB, respectively. Fortunately, the package includes an installation guide to assist with transferring all three files into your custom scenery folder. The great news is that no additional software, such as Scenery Animation Manager, is required. Everything necessary to fully enjoy this airport is contained within the initial purchase. One notable aspect during installation is the extended loading time when you first launch X-Plane after installing this scenery, primarily due to the substantial size of the terrain mesh. In my experience, it initially seemed as though the simulator had frozen. However, after this initial phase, X-Plane should adapt to the new scenery data and resume opening as usual. Documentation Turning to the documentation, you are provided with a comprehensive PDF. This document offers a brief introduction to the airport, alongside detailed installation instructions. These guidelines are designed to assist you in seamlessly integrating the airport into your custom scenery folder, ensuring that all necessary files are correctly placed. The PDF also includes steps for installing alternative versions of the airport, specifically those without vegetation. I found the instructions to be exceptionally clear and straightforward, presenting no difficulties during the process. Exploration Walk Through Thanks to the terrain mesh, miles of the Grand Canyon itself are open for exploration. In my view, the mesh significantly enhances the canyon's appearance compared to the default scenery found in X-Plane. The entire scenery package employs orthos, with X-Codr Designs meticulously eliminating the time-of-day-dependent shadows often found in other photographic sceneries. This attention to detail effectively preserves the immersive experience and is greatly appreciated. Navigating along the Colorado River at the canyon's base is a reliable way to avoid getting lost while exploring this iconic National Park. At the westernmost point near the airport lies Guano Point, home to the remnants of a mining operation that began extracting guano in 1930. The views from this old mine are spectacular, offering a 360-degree panorama of the canyon. Moving eastward towards the airport, you encounter the Eagle Point Visitor’s Centre and the renowned skywalk over the canyon. The main building features a limited interior visible through the windows. An outdoor theatre with a sculpted fabric roof and several Teepees and rudimentary buildings reflects the historical presence of Native American tribes. The visitor’s centre, with its detailed exterior, stands out as a highlight of this scenery. To the southeast of the airport is the Hualapai Ranch, a quaint tourist attraction resembling a Wild West town, complete with guest cabins and a barn with open-air stables. Nearer to the airport, a small trailer park adds intrigue, though its purpose remains unclear; possibly housing local workers or a worksite. Grand Canyon West’s main runway, a 5000-foot strip of well-maintained asphalt, is faithfully rendered. Notably, the runway's transparent texture, a holdover from X-Plane 11's requirements, means AI aircraft do not operate here, ensuring a solitary flying experience, with no chance of collisions. The airport itself focuses on helicopter tours, featuring numerous helipads accurately depicted in the scenery. The main airport and heliport are separated by a fence line with several gates for helicopter tour customers. This is the only area where the gates seem slightly overdone. Each structure within the package, especially the unique main terminal, is custom-built and modelled with impressive attention to detail. A notable feature in the parking area is a circular lot with varied textures, possibly reflecting an artistic element of the Hualapai Tribe, the airport's owners. Night Lighting I began exploring the night lighting just after sunset. During twilight, the off-airport lights posed a challenge to discern, but they grew increasingly pronounced as the darkness deepened. A prime example was the row of very bright lamps along the flight line from the FBO. In stark contrast, the lighting near the tourist town, situated just over a mile away, was so subtle that it was almost imperceptible unless one was in close proximity. Performance Impact My computer is somewhat of a 'Frankenstein' creation, assembled over the years by my son and me. It's powered by a somewhat dated CPU running at 3.5 GHz, a quad-core processor whose compatibility with X-Plane's core usage I'm not entirely sure of. We have 16 GB of RAM, and recently upgraded from an older AMD graphics card with 8 GB of VRAM to a newer Nvidia model boasting 12 GB of VRAM. To my pleasant surprise, this scenery package yielded frame rates in the mid to upper 30s, a significant improvement over my past experiences. Previously, with an older card and a different X-Codr Designs scenery package, my computer struggled to the point of being unusable. However, this package, despite its detailed terrain mesh and orthos, ran very smoothly. This leads me to believe that even moderately updated, or slightly older systems, should be able to run this package without any notable loss in performance. Conclusion Grand Canyon West Airport by X-Codr Designs offers an engaging and detailed experience of a quaint airport set against the backdrop of the Grand Canyon's awe-inspiring landscape. The airport, while not extensive in size, impresses with its meticulous details, and the added attractions enhance its appeal. It's a perfect destination for helicopter enthusiasts and the fixed-wing community alike, thanks to its proximity to Las Vegas. The effort X-Codr Designs has invested in the buildings and in achieving realistic runway textures is laudable, reflecting their commitment to authenticity. Although there are a few placement choices regarding the security gates along the fence line that might seem peculiar, this does little to detract from the overall excellence of the scenery. Additionally, the decision to use transparent textures for varied textures, more suited to X-Plane 11, is a minor point and doesn't diminish the experience for X-Plane 12 users. Overall, this scenery package stands out as a must-have, capturing the iconic essence and beauty of the Grand Canyon region in an exceptional way. Dennis Powell, Sunset Arts LTD. ________________________ Grand Canyon West - 1G4 by X-Codr Designs is now available from the X-Plane.Org Store here: Grand Canyon West - 1G4 Priced at US$14.99 Features: Detailed rendition of 1G4 – Grand Canyon West: All buildings feature ultra-high-resolution textures. All buildings feature advanced PBR normal maps for realistic reflections and bump mapping. All buildings are highly detailed, down to even door handles. Most buildings feature "lite" interiors to give windows more depth. Large scale realistic ground textures with high frequency tiled normal maps for detail. All models optimized for maximum performance. Living scenery: Integration with X-Plane 12 weather effects Ground equipment automatically serves your aircraft upon request. Local Landmarks Detailed rendition of the famous Grand Canyon Skywalk. Detailed rendition of Guano Point and the old tramway Detailed rendition of the Cabins at Grand Canyon West. Custom surroundings 30m mesh surrounding the airport covering roughly 40% of the Grand Canyon (+36-114/+35-114) ZL16 USGS NAIP Orthoimagery is used for both ortho tiles. Nearly all ugly shadows removed from Orthoimagery for a clean realistic view of the canyon. Forests procedurally placed from ortho show X-Plane 12 3d vegetation in the correct areas, and nowhere else. Alpilotx’s UHD Mesh V4 provides all other overlay elements (used with his permission). Requirements X-Plane 12 or X-Plane 11 (both versions included) Windows, Mac, or Linux 4 GB VRAM Minimum. 8Gb+ VRAM Recommended Download size: 4.8 GB XP12: September 7th, 2022 XP11: 1.01 (February 7th, 2022) Review System Specifications Windows 10 Intel i5-6600K 16GB RAM RTX 2060 with 12GB VRAM __________________________________ Scenery Review by Dennis Powell 29th November 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  14. Aircraft Update Review: Airbus A340-600 V1.2.2 by Toliss By DrishalMAC2 Introduction The Airbus A340, a long-range, wide-body commercial aircraft, was developed by the European aerospace giant, Airbus. Launched in the early 1990s, it was engineered to meet airline demands for an aircraft capable of flying long distances while accommodating a significant number of passengers. The A340, notable for its unique four-engine design, swiftly became popular for its extended range, comfort, and versatility in covering various global routes. It has been a stalwart in long-haul travel, garnering a reputation for reliability and efficiency in intercontinental flights. Over time, Airbus has produced several A340 variants, each tailored to the specific requirements of airlines and their clientele. However, the use of the A340 has seen a decline in recent years, overshadowed by more economical alternatives such as the Boeing 787 and the Airbus A350. Lufthansa remains one of its most prominent operators. Toliss, renowned for their top-tier Airbus simulations for X-Plane, has brought the A340-600 variant to X-Plane. Initially released in October 2021, the aircraft has undergone multiple updates, with the latest version 1.2.2 bringing a series of targeted enhancements that further refine the experience. Installation & Updating Installing the aircraft is straightforward. After downloading the appropriate file from the store, you need to unzip it and place it in the 'X-Plane (11 or 12)/Aircraft' directory. When you first load the aircraft in the simulator, you'll be prompted to validate the product using the personal serial number provided upon purchase. For updates, the SkunkCrafts Updater is employed, which is user-friendly and efficient. Simply drag the necessary files into the root X-Plane 12 folder and run the updater. It will automatically detect the Toliss A340 and check if any updates are needed. Documentation Toliss excels in providing comprehensive documentation for this aircraft. Within the 'Manuals' folder of the aircraft directory, you'll find three PDF files: an Aircraft Manual, a Simulation Manual, and a Tutorial Flight Manual. Each of these documents is remarkably detailed, offering invaluable guidance on how to pilot this magnificent aircraft. About Toliss Toliss has a reputation for regularly updating their aircraft models and continuously enhancing them. A recent example is the significant overhaul of the A319 and A321 models, elevating them to the quality of the newer A320Neo. This commitment to improvement signifies that Toliss maintains the relevance and competitiveness of their products even after their initial release. Additionally, Toliss offers excellent customer support and hosts a vibrant Discord server, providing a platform for users to seek assistance or answers to any product-related queries. Exterior Modelling The exterior modelling of the A340 is commendable and accurately represents the aircraft's visual aspects. While it may not be the most detailed model I've encountered in X-Plane, the crucial components are modelled with attention to detail, and less critical parts exhibit a slightly lesser quality. This strategic approach likely contributes to the aircraft's impressive in-sim performance, equalling or bettering that of the default airliners in X-Plane 12, a topic I'll delve into more deeply later. The landing gear is particularly well-modelled, with each component clearly distinguishable. The engine modelling also stands out, showcasing all major features with high quality and precision. Exterior Texturing The exterior texturing of this aircraft, for the most part, offers a visually stunning experience, particularly at certain times of the day when the lighting accentuates its features. While it may not be in 4K resolution, the overall quality is impressive, contributing significantly to the aircraft's realism and appeal. There are, however, certain aspects, particularly a few of the finer details, which could benefit from a resolution enhancement. These improvements, mainly needed on elements like the Airbus and the Gliding Kiwi logos on the engines, would add an extra layer of refinement to an already remarkable model. It's worth noting that the text warnings on the fuselage and wings, for the most part, are of high quality and exhibit reasonable sharpness. In future updates, a slight increase in the sharpness of those elements mentioned, not necessarily to 4K but enough to enhance legibility, would be a welcome enhancement to this otherwise splendidly textured aircraft. Interior Modelling The cockpit modelling in the A340 is outstanding, presenting an extremely accurate representation of the real flight deck. Rich in fine details, it greatly enhances the sense of immersion. Every element, from buttons and switches to rotary controls, is meticulously modelled, mirroring the real A340's cockpit with impressive accuracy. The sidesticks, tillers, and throttles are also superbly modelled, surpassing basic standards and contributing to the overall authenticity. Moving to the cabin, its modelling, while not as detailed as the cockpit, is nonetheless commendable. The inclusion of the taxi-cam on all in-flight entertainment screens is an ingenious touch, enhancing the passenger experience. However, the window modelling is quite basic, and while the seats and galley equipment are reasonably well-modelled, their appeal is slightly diminished by the texturing quality. Personally, I rarely venture into the cabin during flights and therefore value optimal FPS and stability over intricate cabin details. Thus, the cabin's modest quality does not detract from my overall experience with this aircraft. Interior Texturing The interior texturing of the cockpit is of high quality, contributing to an extremely realistic and immersive experience. The textures in the cockpit, especially on the overhead panel and lower pedestal, are executed with a wonderful level of detail. Sharp text and visible layers of wear and tear add to the authenticity, making you feel like you're in a real, well-used aircraft. A highlight is the wear and tear on the overhead panel's rotary knobs and buttons, where the paint chipping effect adds a significant degree of authenticity. This attention to detail is noteworthy, with varied and unique textures that steer clear of the repetitive patterns found in other models. This variation not only enhances the realism but also significantly contributes to the immersive experience of piloting the A340. Night Lighting The night lighting in the cockpit of the A340 is exceptional, with each light purposefully contributing to the overall ambiance. The colours and brightness levels are accurately matched to their real-life counterparts, ensuring both functionality and aesthetic appeal. The dome light is a standout feature, offering three different settings that range from a subtle glow to a bright illumination, casting realistic reflections on the windscreen. However, the cabin lighting, while effective, could benefit from a slight adjustment. In its current state, it tends to be rather bright in some areas. Toning down the brightness could improve the overall balance and comfort of the cabin's night-time environment. Despite this, you can be rest assured that flying this aircraft in the dark is a truly enjoyable experience. Flight Model While I haven't had the opportunity to pilot an A340 in real life, my experience with this simulation suggests that the aircraft feels remarkably intuitive and enjoyable to fly, aligning with how I imagine the real thing would handle. The A340's handling is noticeably slower and heavier compared to, say, an A320, which significantly enhances the immersion and the sensation of piloting a large airliner. The Fly-By-Wire system does a substantial amount of work, but the manual flying experience with this add-on is particularly impressive. Toliss has done an exceptional job in capturing the essence of hand-flying this aircraft. Additionally, the A340 handles very well on the ground. Even with the twist axis on my flight stick, I find taxiing the aircraft to be smooth and manageable. YouTube video by the author My recent flight from Toulouse-Blagnac Airport, the birthplace of Airbus aircraft, offered a comprehensive view of the A340's flight model. The takeoff run was notably long, which is fitting given the A340's substantial size. Once airborne, the gentle climb out was smooth and reassuring, allowing me to fully appreciate the aircraft's grandeur, especially during turns where its size became more evident. Cruising over the scenic Pyrénées, the aircraft's handling was exemplary, navigating through varying altitudes with ease and maintaining stability throughout the flight. The sense of scale and movement felt authentic and engaging at all times. The descent and final approach back to Toulouse-Blagnac Airport was much like the climb out, smooth and trouble-free. The landing itself, much to my relief, was one of my best, with no issues such as icing this time around! Sounds The default sounds of the A340 are commendable and significantly contribute to the immersive experience. When compared to other payware aircraft add-ons, they stand out as quite impressive. However, I feel the sound mixing could be slightly improved, as it sometimes lacks bass and can sound a bit 'tinny'. This is particularly noticeable with some of the rotary clunks and button presses, which seem to lack depth. This observation doesn't extend to the engine sounds, which I find to be just about perfect. During taxi, takeoff, and landing, the ground rumble sound effects are excellent, adding a great deal of depth to the experience. The use of FMOD technology means that sound varies considerably depending on your location within the aircraft. The difference in acoustics between the cabin and the cockpit is a particularly nice touch. The exterior sounds are also a highlight, with the flyby sounds being especially appealing. While I've never been on an A340 in real life, the sounds seem believable and contribute greatly to the overall immersive feel of the simulation. Performance All of Toliss’ aircraft are exceptionally well-optimised for X-Plane, and the A340 is no exception. On my system, it outperforms the default A330 significantly. Where I might achieve around 40fps with the A330, the A340 consistently delivers a smooth 60fps. Additionally, I've encountered no stuttering when flying this model, even when navigating into CPU-intensive airports such as KLAX or EGLL. In terms of comparative performance, this aircraft holds up well against other Toliss products, despite its larger size. I've also observed that, like other Toliss aircraft, the A340 doesn't suffer from the same FPS loss due to SASL issues as seen in similar add-ons like the FF 757/767 and Felis 747. Systems The A340 truly excels in its aircraft systems, showcasing Toliss' dedication and meticulous effort. All the ECAM pages are modelled to an exceptionally high standard, offering a wealth of detail that becomes particularly invaluable when handling failures. Each system operates as expected, with every action in the cockpit influencing the corresponding system. The depth of these systems is remarkable, one might almost need a type rating to fully comprehend them all, which is a testament to the Toliss team's outstanding work! Additionally, the Toliss A340 features an extensive range of potential failures that can be activated at the user’s discretion. The random failure mode is particularly impressive, adding an exciting and unpredictable element to flights. The recent updates in Version 1.2.2 have further refined the A340's systems, addressing specific areas to enhance the user experience. Notable improvements include the now fully functional weather radar and taxi camera, reinstating essential visual aids for pilots. Additionally, the 'Hoppie ID check' issue has been resolved, ensuring smoother integration with online communication systems. The aircraft now supports more syntax options for pre-departure clearance, and an update to the DCDU messages system allows for the removal of failed messages, preventing clutter and erroneous entries. The fix for the 'GPS PRIMARY LOST' error message enhances reliability, especially when accessing the ATSU on the MCDU. Further technical refinements include enhanced A/THR engagement behavior, which contributes to a more intuitive and responsive flight experience. The update also introduces a more flexible and realistic approach to flight management operations, allowing pilots to revert to FMGS mode on the MCDU by pressing any FMGS page keys. These improvements underscore the continuous efforts by Toliss to refine the aircraft's systems and usability. Toliss ISCS (Interactive Simulation Control System) The Toliss A340 is equipped with an efficient control panel known as the ISCS. While it features an older version compared to the A320 family, its functionality is still extensive. The first page, the Aircraft Situation page, allows for control over autosave timings, which works flawlessly. In my experience, the autosave is less critical due to the aircraft's exceptional stability. Additionally, you can save and load custom situations, ideal for practicing specific flight segments or approaches. This page also lets you alter parameters like aircraft age, which interestingly affects the aircraft’s performance. The second page is dedicated to loading and performance, where all weight settings can be adjusted. If you're using Simbrief, importing your flight plan into the MCDU will automatically configure the aircraft with the necessary payload and fuel. The Ground Services page offers controls for various services at the aircraft, door operations, and a basic pushback system. These features can also be accessed through a popup window, activated by clicking the “int” and “cab” buttons on the captain’s or first officer’s radio tuning panels. The Faults page, as previously mentioned, allows for the management of potential failures. Following this is the Sound/Add-on page, where sound mixing can be adjusted. This is also where you enter your Simbrief and HOPPIE IDs, should you wish to use them. The Joystick Actions menu facilitates the customization of hardware interactions with the A340, including an intuitive setup for throttle detents. Lastly, the Toliss ISCS includes a comprehensive General Settings menu. Conclusion In summary, the Toliss A340 for X-Plane is an aircraft that truly stands out in its class, a testament to the developers' passion and meticulous attention to detail. From the impressively accurate systems that offer in-depth operational experiences to the finely tuned flight model, the A340 delivers an immersive and realistic flying experience. The aircraft's performance on my system was remarkable, outperforming even default airliners, showcasing its excellent optimisation. While there are a few minor areas needing visual upgrades, which are anticipated in upcoming updates, the current level of detail in both the exterior and interior modelling adds significantly to the overall simulation experience. The immersive sound design and the versatile and user-friendly ISCS panel further enhance the aircraft's appeal, demonstrating Toliss' commitment to quality and user experience. Purchasing this aircraft is more than just acquiring a new addition to your flight simulator; it's an investment in an experience crafted with genuine passion and thoughtfulness. With ongoing updates and enhancements, mirroring the improvements seen in other Toliss models, the A340 is poised to reach even greater heights. This aircraft is not just a recommendation; it's a standout example of what flight simulation can offer. ________________________ Airbus A340-600 by Toliss is now available from the X-Plane.Org Store here: Airbus A340-600 by Toliss Priced at $89.99 Features Detailed FMGS Three independent MCDUs providing real life FMGS programming capability Two independent autopilots SID/STAR and airways support in a fully custom FMGS backbone supporting all A424 leg types (Arc, course or heading to intercept, Radius to Fix, Holdings, etc.) Support for all approach types present in real life A340-600s, including GLS, ILS, LOC backcourse, etc. Full VNAV guidance with TOC, TOD, Deceleration point, speed limits, fuel prediction, etc. Altitude and speed constraints as the real aircraft deals with them Support for Go-Arounds and diversions Nav Aid autotuning Pilot item database, such as pilot fixes, pilot navaids etc. Flight plan saving via the Pilot routes page Equitime point computation and nearest airports page Accurate systems Fly-by-wire system with reversion between normal law and alternate law 1, alternate law 2 and direct law as per real life logics. Hydraulic model for flight control actuators computing hydraulic flow through the actuators, the control surface hinge moment, maximum feasible deflection etc. This gives realistic surface floating angles if a control surface is lost due to combinations of hydraulic and computer faults. Quantitative hydraulic model considering the maximum hydraulic flows of the different pumps as a function of engine speed. This is most noticeable when flying on RAT or with wind milling engines Quantitative bleed model considering the bleed mass flow for engine start, wing anti-ice air conditioning packs etc. High fidelity fuel system including inflight CG control by pumping fuel to and from the tail tank, fuel jettison, manual and automatic transfers between the different tanks Detailed model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs Fault injection system allowing to trigger over 140 system faults either at a specific point in flight or randomly during a flight phase Cockpit display system simulating the dependency of the displays on the Display management computers resulting in real life display limitations ECAM system with over 30 warning and over 200 caution messages including associated ECAM actions. 3D modelling Detailed 3d cockpit with animated switches Mouse gesture system for interaction with push-pull knobs emulating the motion on the knob with the mouse Detailed cockpit lighting with reading lights, console light, tray table lights etc. Four class passenger cabin with underfloor lavatories and crew rest Custom particle effects for engine heat trail, Fuel jettison etc. Custom landing gear model for bogey touch down. Usability features Situation loading and saving. It is possible to save the flight at any point in time and resume it another day. This can also be used, e.g., to save the position just before approach and practice just the approach many times Autosaving allows recovering where you left off, should the X-Plane session end unexpectedly Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like Four different startup configurations from Cold and Dark to engines running and ready to go In-screen popup displays or use of x-plane windows for popups Adjustable Wingflex via a slider in the ISCS Possibility to turn the screen reflections on and off Auto-updater by Skunkcraft Included Version 1.2.2 (January 18th, 2023) WX radar working again now Taxi Camera working again Improved issue with "Hoppie ID check" failed Added more syntax options for pre-departure clearance DCDU messages can now be removed if sending fails to allow clearing messages erroneously ending up on the DCDU. Fixed erroneous appearance of GPS PRIMARY LOST, when going into ATSU on on-side MCDU Enabled reverting to the FMGS mode on the MCDU by pressing any FMGS page keys (along as an FMGS available for the MCDU to connect to.) Improved A/THR engagement behaviour when loading an in-flight situation while on the ground with engines off Requirements X-Plane 12 and X-Plane 11 - not available for MSFS Windows, Mac, or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Not for commercial use. For any commercial use enquiries, please contact [email protected] Download Size: 1.2 GB Current version: 1.2.2 (January 18, 2023) __________________________________ Aircraft Update Review by DrishalMAC2 16th November 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  15. Scenery Review: FHSH - St Helena Airport for XP12 by Cami De Bellis By Peter Allnutt Introduction Like me, you might get a twinge of recognition when someone mentions St. Helena, feeling that you should know where it is or something significant about it. Admittedly, it's been a while since my school history classes, and my memory didn't quite hold up. St. Helena is a tiny and remote island in the South Atlantic Ocean, famous as the final exile place of Napoleon in 1815. With a population of around 4,500, the island welcomed its first airport in 2016 and is the subject of this review. Commercial flights began servicing the airport in 2017. Before then, reaching the island required a five-day voyage by ship from Cape Town due to its seclusion. Pilots face considerable windshear challenges when landing on runway 01, influencing special operating requirements at St. Helena. Keep in mind, due to the airport's unique location, pilots must have an alternative landing site in their plans, in case landing at St. Helena becomes untenable. For safety reasons, when an incoming aircraft is more than halfway to the airport, all other flight activities, including takeoffs and approaches, are put on hold to ensure a clear path for the arriving plane. Purchase & Installation You can pick up this scenery package from the Org Store for a reasonable $16.95. It doesn't just cover the airport; it encompasses the entire island of St. Helena, with approximately 80 custom objects and an enhanced terrain mesh. The download size stands at roughly 1.5GB and, once unzipped, it expands to around 2.7GB. Within the package, you'll find three folders, each of which needs to be copied to your Custom Scenery folder in X-Plane. No keys or activation is required, making the installation process refreshingly straightforward. Documentation Included with the package is a concise document located in the “FHSH- St. Helena – Airport” folder. It outlines the installation process, lists the features, and offers an informative section pointing to online resources about the island and its airfield. The document also describes a method for enhancing the default X-Plane map with more detailed data. However, be aware that subsequent X-Plane updates may revert these changes, meaning they will have to be repeated. FHSH - St Helena Airport St. Helena Airport nestles on the eastern side of the island, on Prosperous Bay Plain. The runway stretches impressively, with the southern end elevated to reach the necessary length. Its unique location atop formidable cliffs, introduces the challenge of windshear, thus requiring pilots to undergo specialized training before landing in St. Helena. Within X-Plane, the airport melds seamlessly with the undulating terrain that extends beyond the airport's primary structures. The terminal buildings, depicted with great attention to detail, both inside and out, bustles with life. Intrigued visitors populate even the most hidden corners, including one particularly enthusiastic spectator on the first floor viewing area of the main terminal. The control tower, too, boasts a nicely modelled exterior and interior. Beyond the main terminal lie various smaller edifices, including a finely modelled VOR. Dotted around these structures are numerous smaller items, from satellite dishes to storage tanks, all of which maintain a newness befitting an airfield less than a decade old. The sole exception is the runway, which bears the marks of some rather intense landings. The car park, mirroring its real-life counterpart, features landscaped gardens, and further along, a fire training area complete with a mockup plane and a storage tank facility. Though both are reasonably well modelled, the plane at the fire practice area could have benefitted from a touch more detail. Cami’s rendition of St. Helena strikes a fine balance, injecting life into the scene without overdoing it. The scenery retains a sense of calm, even as commercial aircraft arrive and depart, encapsulating the airport's serene atmosphere. St Helena – The Island Cami’s enhancements to St. Helena extends beyond the airfield to revitalize the entire island with photorealistic ground textures and an improved terrain mesh. The upgrade is a marked improvement over the default X-Plane 12 offering, bringing the island's rugged volcanic topography of peaks, ridges, and valleys to vivid life. The island's vegetation is portrayed with a sparseness that occasionally belies the ground textures’ suggestions of greenery, a slight mismatch that reflects a broader issue within X-Plane rather than this package alone. Longwood House, Napoleon’s final abode in exile and now a museum of notable poignancy, receives a nice custom model. Despite its significance, the house is a stark standout in the scenery, with the surrounding area not quite matching its detail. Jamestown's waterfront comes alive with Cami’s 3D touch, featuring bespoke buildings and a docked ship, lending character to the port. The inclusion of a fictional helicopter pad here, and another by Longwood House, provides opportunities for local flights. Yet, their presence feels as though it could have been better as an optional feature, particularly since the pad near Longwood House is already occupied if static aircraft are activated in X-Plane. While buildings across the island show a tendency towards repetition, and attempts at reorientation don’t quite solve the issue, this stands as a minor quibble, perhaps more indicative of X-Plane’s limitations than any shortfall in the scenery pack itself. Night Lighting When night falls, the airfield dons a vibrant display of lights. The runway gleams with a full array of illumination, mirroring the well-lit terminal, its accompanying structures, and the car parks. Venturing away from the airfield, the lighting takes on a more understated quality, echoing the modest and dispersed nature of the island's population. Interestingly, the port maintains a lively ambience after dark, hinting at a nocturnal bustle. Performance During my testing of this scenery, I encountered no issues affecting performance. Frame rates remained consistently high and stable, devoid of any noticeable lags or fluctuations. To give you an idea of my setup, I'm running X-Plane on an Intel i9 10900K with 32GB of RAM, coupled with an NVIDIA MSI RTX 3090 Suprim X graphics card, all on a Windows 10 Home 64-bit system. Conclusion I’ve enjoyed exploring and flying around St. Helena Airport by Cami De Bellis / CDB Sceneries and Maps2Xplane. While the presence of more diverse vegetation and a wider array of generic buildings would enhance the scenery, these are minor points. In any case, they seem more indicative of X-Plane’s limitations than any shortfall in the scenery design itself. The airport and its surroundings, including Longwood House, are depicted with impressive accuracy, and the bespoke models, around eighty in total, contribute to a relaxed and authentic atmosphere. Although the island's seclusion means you might not fly in or out regularly, piloting your favourite GA aircraft or helicopter over this picturesque landscape is an experience not to be missed. ________________________ St Helena Airport for XP12 by Cami De Bellis is now available from the X-Plane.Org Store here: St Helena Airport by Cami De Bellis Priced at US$16.95 Features: Highly accurate scenery for FHSH -St Helena Airport with all buildings modeled. Over eighty custom objects all with Ambient Occlusion Terrain mesh created and modified to fix bump terrain and set and correct the topography of the Airport’s area Custom Terrain Mesh for the entire island of Saint Helena by Maps2XPlane Custom Overlay/Autogen Scenery based on CDB assets by Maps2XPlane" Photo real textures on buildings, vehicles, trees… Photorealistic ground textures based on a satellite image. Detailed airport objects and GSE vehicles Custom textured taxiways, runways, and apron Custom surrounding buildings Custom airport lights HD Custom Overlay High-resolution building textures – all in 2K and 4K Excellent night effects World Traffic 3 compatible Native characters created specially The terrain mesh is complemented with custom overlays: dense vegetation and country-typical autogen, as well as custom road networks with dynamic traffic. Two fictional heliports, for those fans of helicopters. One at the beautiful Longwood House, and the other on the shores of the island’s main port; Ruperts Wharf. Requirements: X-Plane 12 (not for XP11) Windows, Mac, or Linux 4 GB VRAM Minimum. 8 GB+ VRAM Recommended Download Size: 1.5 GB Current version 1.0 (August 28th, 2023) Review System Specifications Intel i9 10900K – 32GB RAM - NVidia MSI RTX 3090 Suprim X – Windows 10 Home 64 Bit __________________________________ Scenery Review by Peter Allnutt 10th November 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions.
  16. Aircraft Review: F-15C Eagle by FACO Simulations By Nick Garlick Introduction After our last escapade in Paro, Bhutan, today I switch gears and take to the skies in a bird of prey—none other than the iconic F-15C Eagle by FACO Simulations. This Eagle isn't just any raptor; it's a legendary combat aircraft that made its mark as a direct response to the Russian MiG-25 Foxbat, which took the Western world by surprise when it entered service in 1967. The F-15 Eagle was envisioned as a cutting-edge, single-seat fighter with unparalleled visibility from the cockpit and stellar dogfighting capabilities. It was designed to dominate the skies with a thrust-to-weight ratio of 1.17 to 1, allowing for sustained air superiority. The aircraft features a powerful pulse-doppler radar system capable of tracking high and low-flying targets without being confounded by ground clutter. This, coupled with an internal gun and the ability to carry an array of radar-guided and infrared missiles, makes the F-15 a formidable opponent in any aerial combat scenario. Under the stewardship of McDonnell Douglas and with engines supplied by Pratt and Whitney, the F-15's development was fast-tracked. Spearheaded by George Graff and managed by Don Malvern, the aircraft took its maiden flight in July 1972. By 1974, it was already challenging the MiG-25 "Foxbat" for climb-to-altitude records, most notably with the "Streak Eagle," which set a record in 1975 by reaching 30,000m in just 207.8 seconds. These feats underscore the F-15's capabilities, which have kept it in front-line service with multiple air forces for over 40 years. Today, it's an integral part of the air forces of the USA, Japan, Israel, and Saudi Arabia. With the introduction complete, let's dive deeper into this F-15C from FACO Simulations and explore whether it's a "Golden Eagle" in the world of X-Plane 12. Installation Procedure Upon completing your purchase from the org store, you'll find that FACO Simulations offers two distinct versions of the F-15C—one tailored for X-Plane 12 and the other for its predecessor, X-Plane 11. Unlike some developers, FACO Simulations opts not to include an auto-installer, which, frankly, is no big deal as the installation is straightforward. Simply download the zip file corresponding to your X-Plane version, extract its contents, and place the F-15C into your designated X-Plane Aircraft folder, a hassle-free experience. Documentation Once the F-15C was installed, my curiosity led me straight to the "manual" folder. Here, I found a PDF file aptly titled "F15_Quick Start Guide," and I must say, this guide is far from cursory. Spanning an impressive thirty pages, this comprehensive document wastes no time in diving into the essentials. The guide begins with a brief introduction to the F-15C before gracefully transitioning into the finer details of control setup and general settings. It doesn't merely skim the surface; instead, it provides an in-depth look at the aircraft's complex display systems. This includes clear instructions on how to navigate the Multi-Function Displays (MFD) or Multi-Purpose Colour Displays (MPCD), as well as the Head-Up Display, offering a comprehensive understanding of the aircraft's capabilities. The guide goes the extra mile with detailed sections on data management and navigation. As well as this, you'll find in-depth explanations on operating the radar and autopilot systems, not to mention comprehensive guidance on weapons loadouts and their corresponding operations. What truly elevates this guide are the well-presented, clear screenshots peppered throughout, each serving to visually reinforce the F-15C's features and functionality. In my view, this Quick Start Guide provides more than enough information to transition you from a cold and dark state to fully operational, empowering you to take this Eagle into combat with confidence! Exterior When it comes to external features, FACO Simulations has done a commendable job in capturing the quintessential characteristics of the Eagle. From its twin-tail, high-wing layout to the slab-sided fuselage, large air intakes, and expansive cockpit canopy, the model faithfully mirrors its real-life counterpart. The aircraft features all the basic animations of a model for X-Plane, which includes: the opening and closing of the canopy to the operation of the landing gear and the deployment of the airspeed brake, and arrestor hook with all such animations operating smoothly throughout their range. When it comes to armaments, the model offers various weapons and fuel loadout options, all of which can be used across the different weapon stations. However, it's worth noting that while the undercarriage and bay doors are adequately modelled, they do lack some of the intricate details seen on the actual aircraft. As for the ordnance stations, they feature explosive bolts on the hard points of the wings and fuselage, along with a reasonable representation of missile rails and cradles. The model includes five distinct liveries, all representing different USAF squadrons; from the 19th Fighter Squadron "The Gamecocks" to an aircraft from the 494th fighter squadron based at RAF Lakenheath in Suffolk, England. While the textures on these liveries are generally satisfactory, they do falter a bit in resolution. That said, this becomes less noticeable when the model is viewed from a distance. A silver lining here is that the lower resolution textures are less likely to impact your frame rates, unlike models featuring 2K and 4K textures, which can sometimes be quite demanding on your system. Interior Stepping into the 3D cockpit of the F-15C, one immediately notices how well it mirrors its real-life counterpart, capturing an era where analogue meets digital. The cockpit comes equipped with the familiar analogue instruments, further enhanced by multifunctional and radar displays. When it comes to design, the F-15C's cockpit is very much a product of its time, offering a bustling, cluttered environment that sharply contrasts with the sleek minimalism seen in contemporary fighters like the F-35, a feature that, personally, I find quite appealing, much like the included cockpit night lighting. Yet, as accurate and well-structured as it is, the cockpit doesn't quite hit the mark in terms of fine detailing. To draw a parallel, the level of detail falls short when compared to other modern X-Plane models, such as the F-16 from Delta Wing Simulations. Take the "Bang" Ejector seat as an example; it misses out on some nuances like seatbelt buckles and wiring. These omissions collectively contribute to a cockpit that, although functionally sound, lacks the intricacies that would make it truly immersive. In essence, it's a place that could feel rather flat and, dare I say, a bit uninspiring for prolonged stints. When it comes to functionality, the cockpit certainly isn’t lacking. It features a custom-built radar system with capabilities like target tracking and locking. There is also a comprehensive Heads-Up Display (HUD) which offers a range of Air-to-Air modes, including Auto-Acquisition and missile lock warnings. Beyond its visual and functional aspects, the model comes equipped with a Control Augmentation System, essentially a Fly-By-Wire system, along with an accurate Multi-Function Display (MPCD) as previously mentioned. The model also boasts a functional Internal Navigation System (INS) for GPS-free waypoint navigation and allows for in-flight loading of X-Plane flight plans. Sounds When flying in X-Plane, the auditory experience is just as important as the visual one, and I'm pleased to say that the FMOD sounds included in this model are nothing short of delightful. From the tactile clicks of levers and switches to the mechanical sounds of the cockpit canopy opening and closing, the FMOD package nails it. But it doesn't stop there: the package also includes crisp tones for gunfire and missile launches, not to mention the various electronic bleeps, warbles, and even the verbal warnings from 'Bitching Betty.' When it comes to the engines, originally by Pratt & Whitney and later by General Electric, the audio experience is faithfully recreated, covering the entire range from engine startup to shutdown. But for me, what sets this sound package apart is how it captures the unique auditory nuances of the F-15 engine under specific conditions. FACO Simulations have remarkably pinpointed the distinctive 'fifing' sound produced when the divergent and convergent nozzles on the engines are manipulated during particular engine management situations. It's a detail I've longed for and seldom found in other models, so hats off to FACO Simulations for getting it spot-on. While conveying the full auditory experience of the F-15 in a written review presents its challenges, to give you a taste of the real thing, here's what the actual F-15 Eagle sounds like in flight. Flight Dynamics Situated on Edwards Air Force Base's runway, the F-15C's engines hummed, ready for the ascent. "Knife1, clear for take-off, unrestricted climb," the radio announced. Brakes released, throttles pushed to Full Military Power (FMP), and the aircraft surged forward. A gentle pull on the stick, and the F-15 lifted gracefully into the sky, initiating a thrilling climb. Cruising at 35,000 feet, the F-15 demonstrated its impressive agility. It responded promptly and precisely to control inputs, executing a series of maneuvers that showcased its performance capabilities. The sound of its engines filled the air, a testament to the power contained within its sleek frame. Approaching the landing, finesse took center stage. Aiming for 160-180 knots, the touchdown was gentle, a testament to the F-15's robust design. The gear absorbed the impact seamlessly, concluding the flight with grace. In-Sim Performance Frame rates, the age-old question that invariably pops up when discussing X-Plane or flight simulators in general. It's worth noting that frame rates are highly subjective, influenced by a host of factors ranging from your system's hardware to your chosen settings in X-Plane. To give you a ballpark idea, my setup includes an Intel 4790K processor, 32GB of RAM, and a GTX 1070 Ti graphics card. Under these conditions, I experienced frame rates ranging from a comfortable 45 to an impressive 75fps across the aircraft's operational envelope. Even in scenarios that typically bog down performance, such as complex weather or high-detail areas, the impact on frame rates was negligible. In layman's terms, this model flies smoothly, even when the going gets tough. Conclusion For anyone seeking a flight experience that offers both a rewarding challenge and accessibility, FACO's F-15 package is a prime candidate. Whilst it’s not a DCS-level simulation, it’s the perfect middle ground that invites a broad spectrum of virtual military pilots to the X-Plane skies. The aircraft's systems are a highlight, masterfully modelled with attention to detail that rewards the serious virtual pilot. Complementing this is an excellent manual that not only enriches the flying experience but also provides thorough guidance for those looking to fully understand this machine. And let's not forget the impressive frame rates and sound experience. Even on systems that aren't top-of-the-line, the FACO F-15 performs admirably. The FMOD sound package adds an immersive auditory layer, capturing the unique characteristics of the F-15C, from the roar of the engines to the nuanced auditory cues in the cockpit. All of this ensures a smooth and enjoyable flight experience that many X-Plane users will appreciate. While there are certainly areas for improvement, such as higher-resolution textures and sharper 3D modelling along with a more varied selection of liveries, these are more like wishes for an already commendable package. Incorporating these features would transform this solid model into an exceptional one, further justifying its reasonable price point. If you share my passion for military aircraft, then FACO Simulations' F-15C is a compelling addition to your X-Plane hangar. It's tantalizingly close to being a 'Golden Eagle,' and with just a bit more refinement, it could easily ascend as the definitive F-15 model for both X-Plane 11 and 12. So, what are you waiting for? Unleash this Eagle into your virtual skies and experience the blend of realism and performance that makes it stand out. Until our next sortie, Pip Pip Tally Ho! ________________________ F-15C Eagle by FACO Simulations is now available from the X-Plane.Org Store here: F-15C Eagle Priced at $39.95 Features Virtual Reality (VR) ready, to include HUD and controls Realistic and functional custom-built radar with target tracking, locking, and target management Realistic Heads Up Display (HUD) with several Air-to-Air modes including Auto-Acquisition Control Augmentation System (A type of "Fly-by-wire") Accurate Multi-Function Display (MPCD) Windshield effects of rain and ice including a defrost system Functional Internal Navigation System (INS) for waypoint navigation without GPS which also allows for X-Plane flight plans to be loaded in flight Missile lock warning Full FMOD sound integration with accurate audible warnings and tones Fully animated and functional 3D cockpit TACAN navigation Stored radio frequency "channels" which can be used for quick frequency changes Custom weapons Custom effects Cold'n'dark start-up Integration with other popular addons Requirements X-Plane 12 or X-Plane 11 Windows, Mac, or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 950 MB Current version: 1.3 (January 12th, 2023) Review System Specifications Windows 10, Intel 4790K liquid-cooled, overclock to 5GHz, 32GB DDR3 1600MHz RAM, Nvidia GTX 1070ti, Titanium HD Audio Card. __________________________________ Aircraft Review by Nick Garlick 3rd November 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  17. Scenery Review: Telluride Regional Airport UHD by X-Codr Designs By David York Introduction I'm delighted to bring you this review of XCodr Design's Telluride Airport scenery package, designed specifically for X-Plane enthusiasts. While the focus of my comments is on the X-Plane 12 rendition, it's worth noting that the scenery also performs well on the available X-Plane 11 version. Situated at a soaring altitude of 9,070 feet atop Dove Creek Mesa, Telluride Regional Airport (TEX) holds the distinction of being the highest-elevation commercial airport in the United States. Covering an expansive 542 acres, the airport features a single runway—TEX 9/27—which has an asphalt surface and dimensions of 7111 feet in length by 100 feet in width. Known for its challenging landings due to fierce mountain winds, especially in the winter, this runway is both one of the most dangerous and most beautiful to land on in America, according to Uncover Colorado. The surrounding terrain itself exceeds elevations of 14,000 feet. The landscape at either end of the runway is equally dramatic. Off one end, the terrain plunges a sheer 1,000 feet down to the St Miguel River in the valley below. At the opposite end, the terrain rises steeply, culminating in the sloping meadow that houses the Telluride Mountain Resort. A softer, engineered stop has been installed at the base of this slope to prevent serious runway excursions. Since its initial planning by the City of Telluride back in the seventies and its opening in 1984, Telluride Airport has been a collaborative venture between the tourist industry, as well as federal and local governments. Owned and operated by the Telluride Regional Airport Authority, the airport boasted 9,412 operations in 2019 and is home to twenty-seven based aircraft. It is primarily served by Denver Air Connection, offering scheduled daily flights to Denver, Colorado, and Phoenix, Arizona. Additionally, there's active charter traffic, with at least five Charter Services available. Finally, general aviation use is not only busy but also enthusiastic, making it a source of pride for those who fly out of Telluride, as per Business View. Why this Scenery? For those who relish day-to-day challenges, flying in the mountains is hard to beat, and Telluride, as a winter destination, promises the kind of excitement and realism one could desire in a flight simulator experience. As someone who has been a skier, the nostalgia of the ski slopes adds another layer of attraction for me. Despite now living in the south, I find myself yearning for the sight of ski runs and fresh powder, especially when I can experience it without the financial burden usually associated with it. Though it's not quite the same as landing in Nepal, the approach to Telluride's plateau-based airport offers a unique character that you won't find in eastern U.S. destinations. If you opt for an autopilot landing, you may even get a glimpse of the canyons below—but be warned! You'll need to stay alert for sudden wind changes and other environmental factors. Installation The scenery pack you'll need is titled 'XP12_Telluride Regional Airport Package.zip,' or its XP11 equivalent if that's your target system. The file size is a mere 2.98GB, but once installed, it will occupy over 7 gigabytes on your hard disk. This doesn't include the 'Living Scenery Technology' plug-in that is also required. The main archive is specific to Telluride and its surrounding areas, featuring the Regional Airport, the town, and resort areas. If you're new to Xcodr Designs, you'll also need to download the Xcodr Library, available in versions for both XP12 and XP11. The 'Living Scenery Technology' plug-in is essential for Xcodr products and can be downloaded from X-Plane.org. Install this plug-in in your X-Plane plug-ins directory, which you'll find in your base X-Plane directory resources folder (<X-Plane Root Folder>/Resources/Plugins). Unzip and copy the X-Codr Designs Library folder into the Custom Scenery Folder/Directory of your chosen X-Plane version. Extract the three scenery folders from the 'XPnn_Telluride_Regional_Airport_Package.zip' into the Custom Scenery directory folder. These folders are Telluride_Regional_Airport_Z_Mesh, Telluride_Regional_Airport_Y_Overlay, and Telluride_Regional_Airport_Ski_Lifts. This archive also includes your Scenery Manual. A quick note for new users: don't forget to check the 'scenery_packs.ini' text file to ensure the order list is correct. All scenery, particularly the airport, should be listed above the 'Global Airports' entry. The overlay and mesh files, in this case: SCENERY_PACK Custom Scenery/Telluride_Regional_Airport_Y_Overlay/ SCENERY_PACK Custom Scenery/Telluride_Regional_Airport_Z_Mesh/ should generally appear towards the bottom of the list but can be placed either above or below the global airport’s entry. If you have old scenery from previous installations of this package, make sure to delete them; otherwise, they may be overwritten as they bear the same name. Once you're done with these steps, no further activation is required. Just load up your version of X-Plane, and Telluride will appear in your list of available airports. Although the installation process involves quite a few steps, they are pretty standard for any scenery setup. That said, it's worth noting that the developer could have provided a small script to automate what can be a tedious and error-prone process, making for a more seamless installation experience. Documentation The documentation that comes with the package is concise, providing all the essential information you need to get started. While it does contain some outdated information, such as references to Great Lakes Airlines, which ceased operations in 2018, it's mostly current, spotlighting Denver Air Connection as the main scheduled service. The provided manual offers a succinct yet insightful introduction to both Telluride and its regional airport. They even include advice that Telluride isn't a destination for novice pilots, serving as a helpful caution and an exciting challenge for those with more experience. Some simmers might appreciate more narrative details for a richer understanding of the area, an addition that could also serve as a clever marketing strategy. Though the documentation does an excellent job of outlining the package's features, it could be enhanced by visuals like charts, graphics, or FAA airport diagrams. Such additions would provide a more comprehensive guide to the Telluride experience in X-Plane. In summary, the documentation is practical and to the point, providing the essentials for starting your Telluride journey in X-Plane while leaving room for enrichments that could make it even more user-friendly. Exploration Walkthrough Flying in this scenic area comes with a number of caveats—such as wind, obstructions, and altitude—that make it different from taking off at sea-level. Factors like fuel-air mixture and take-off distance will need to be adjusted accordingly. For those interested in the specifics, this type of operation is often referred to as 'Mountain Flying.’ As you prepare for landing, you're greeted with an awe-inspiring spectacle. Several plateaus are visible in the middle distance, the San Miguel River meanders in the valley below, and the Telluride Mountain Village is straight ahead, with rugged mountains continuing to rise beyond. The Ortho scenery is absolutely breathtaking and amplifies the simulation experience immeasurably. Take note of the moderately high fence at the edge of the plateau, your touchdown point needs to be clearly visible; there's no room for mistakes on this runway. Once you touch down, you'll taxi toward a rather modest set of well-modelled structures, including the terminal. It's a fair taxi distance to the ramps at the opposite end. Upon reaching the taxiway entrance, you proceed to either the gate area or a parking spot. Once you shut down your aircraft, you can indulge in a 360-degree sweep of the scenery; mountains surrounding you and the Telluride Resort above in the distance. The terminal itself is compact yet well-placed, with the public entrance situated conveniently above and to your right, just behind a wire boundary fence. While the interior of the terminal isn't modelled, the external details make up for it to some extent. For those accustomed to more detailed offerings like those found at Kenai, AK, this might be an area where future updates could add value. In terms of accuracy, the detailing around the terminal largely aligns with what one might observe through Google Earth. For instance, the larger entrance roadway into the main parking lot adds a touch of realism. Features like the mailbox and dumpster further contribute to this effect, although additional signage could provide an extra layer of authenticity. Outside, you'll find a paved area surrounded on three sides by well-presented hangars and other outbuildings. The textures used in the modelling are professional and offer excellent detail, complete with visible wear and tear. Up the hill behind the hangars, you'll notice a large fuel bunker by the access road—a nice touch! The airport is populated with static aircraft, attesting to the activity in general aviation, but the presence of charter services is less prominent than one might expect from a Google Earth survey. As you venture away from the airport, the quality of the provided ortho scenery becomes increasingly apparent, justifying the data investment. The animated, operational ski lifts contribute significantly to the overall immersion, offering a dynamic element to the setting. The vista from the lodge is nothing short of breathtaking. While the view does lose some of its impact if you turn around inside the lodge, this minor detail hardly diminishes the overall splendor of the landscape. The town, hidden in the valleys beyond the runway and plateau, is artistically well-done. You have to venture to the edge of the plateau to get a proper view of the artistic presentation of the town and streets. Switching to a winter setting in the simulation adds even more detail; the ski hills are more prominent in the snowfall, and both the apron at your feet and the mailbox at the back of the terminal receive a nice covering of snow. Night Lighting As dusk turns to night, the sky is graced with a beautiful red hue from the setting sun, set against a broken layer of stratus clouds above. The existing signage, limited as it is, becomes more prominent and readable once illuminated, enhancing its realism. The runway lights add the essential touch of authenticity for a winter night. In the distance, all the ski runs are lit up, lending the entire view a high degree of believability. It's evident that no detail has been overlooked in the simulation of Telluride. Scenery & Aircraft Performance Navigating the valley revealed some frame rate challenges, likely due to my hardware limitations. This suggests that those with higher-end graphics hardware will be able to fully appreciate the scenery's intricate details. In terms of aircraft performance, adjustments to fuel-air mixture and take-off distance could add an extra layer of realism, enhancing the high-altitude experience. While I'm not a qualified pilot, these observations aim to enrich the flying experience. The immersive wind and traffic sounds notably elevate the overall simulation. Conclusion Telluride Airport by X-Codr Design really is a feast for the eyes, boasting high-quality modelling and artwork that make the download size well worth it. While there's room to elevate the experience further, such as adding interior details to the terminal or enhancing the representation of charter services, these are opportunities for growth rather than shortcomings. The developer's emphasis on scenic beauty truly shines, providing a visually stunning experience that is a joy to explore. Enhancements in the business and commercial aspects could add another layer of depth, particularly in the context of an active resort area. Such additions would only elevate what is already a compelling simulation experience. What stands out the most is the package's performance on even modest systems, along with the inclusion of useful plug-ins and libraries. These features, coupled with the sheer joy of flying in the Colorado mountains, make this package a fantastic experience that can be enjoyed year-round. In summary, this package already offers an immersive and visually stunning experience, and with a few more touches, it could reach new heights of simulation realism. ________________________ Telluride Regional Airport UHD by XCodr Design is now available from the X-Plane.Org Store here: Telluride Regional Airport UHD Priced at $21.95 Features Highly detailed and realistic rendition of Telluride Regional Airport Ultra-detailed, high-resolution buildings Ultra-detailed, high resolution ground textures Lots of airport clutter, i.e. baggage cart, chocks, tie down cables and tires, etc. Integration with X-Plane 12 weather effects Accurate taxi routes, airport flows, and ramp starts Detailed rendition of nearby Mountain Village Ski Resort Animated gondolas and ski lifts using Living Scenery Technology Custom model of all major hotels Custom ski resort homes Night lit ski routes (visible from the airport and when in the pattern) Animated 3D skiers using Living Scenery Technology Custom Ortho4XP Mesh realistic runway slopes Thanks to Oscar Pilote for creating the amazing tool Ortho4xp) Custom overlay scenery based off Alpilotx’s UHD Mesh V4 scenery (used with his permission) Requirements X-Plane 12 or X-Plane 11 (both versions included) Windows, Mac, or Linux 4GB VRAM Minimum. 8Gb+ VRAM Recommended Download size: 3GB. Current version: XP12 - September 6th, 2022 XP11 - 1.51 (July 4th, 2019) Review System Specifications AMD FX-8350 - 16GB - AMD Radeon RTX 570 8GB - Windows 10 Pro 64 Bit __________________________________ Scenery Review by David York 27th October 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  18. Scenery Review: PAWG - Wrangell Airport by Northern Sky Studio By Dominic Smith Introduction Tucked away amidst Alaska's stunning landscape, Wrangell Airport (PAWG) stands as a vital hub to the awe-inspiring natural beauty of America's wilderness frontier. Primarily serving as a general aviation terminal, this airport is an essential lifeline for the community of Wrangell. With its backdrop of rugged mountains, lush forests, and endless waterways, the airport encapsulates the raw allure that Alaska is renowned for. My first meaningful encounters with Alaskan airports, specifically Wrangell and Ketchikan, were thanks to Tom Curtis' memorable Final Frontier and Inside Passages packages. These weren't just ordinary scenery additions for me; they were the linchpin that tethered me to the X-Plane realm, even when FSX was a compelling alternative. There's something about Alaska that mirrors the untamed beauty of Scotland, albeit on a grander scale that staggers the imagination. Following their impressive release of Kenai Airport, Northern Sky Studio is back with their take on Wrangell Airport. Available for both X-Plane 11 and 12, this package aims to capture the unique charm of this Alaskan locale. But can it live up to the high bar set by their previous release? Let's dive in and find out. Installation Upon completing your purchase, you'll discover two versions of the scenery in your account—one tailored for X-Plane 11 and another for X-Plane 12, the latter being the focus of this review. The downloaded package tips the scales at just above 2.5GB, expanding to nearly 3.4GB once unpacked. Within it, you'll find two primary folders: one dedicated to the airport and another named 'terrain'. The installation procedure is as straightforward as they come, as it’s simply a matter of dragging and dropping the relevant folders into your X-Plane 12's Custom Scenery directory. For those with an eye for detail, an additional orthophoto file is available. This will add another 2.5GB to your download but enhances the area with photographic scenery. While not a requirement for this package, I also chose to install X-World America, a separate but optional download, that is recommended by the developer. Documentation The documentation that comes with this package is, to put it plainly, rather sparse. It consists of a one-page PDF that provides just the essentials; guidance for installation and a list of optional add-ons that can enhance the scenery, as mentioned above. While this minimalist guide does cover the installation basics, it leaves much to be desired for those of us who crave a deeper understanding of the airport and its surroundings. There's a noticeable absence of historical context, airport charts, or even a simple map of the area. For simmers keen on learning more about the intricacies of Wrangell Airport or seeking additional context, the provided documentation leaves a lot to be desired. If you're hungry for more information, Google is your friend for digging deeper into the history and layout of the airport. First Look Upon first glance from the skies, the scenery is nothing short of majestic. The snow-capped mountains in the distance serve as a dramatic backdrop, lending a sense of awe and scale that is hard to describe. It's an expansive landscape that truly makes you feel like a small speck in a grand tapestry of nature. The sight of the surrounding area, sprinkled with small islands near and far, evokes a sense of nostalgia. It's reminiscent of my earlier days flying through Tom Curtis' sceneries in X-Plane 9. A trip down memory lane, if you will, to simpler but happy times. The optional orthophoto download proves to be a valuable addition. Not only does it enhance the realism, but it also replaces X-Plane's default ground textures, which often fall short in conveying the proper scale, a crucial element for a scenery like this. As you make your approach, the runway extends invitingly just beyond the mainland, a captivating sight for any pilot. The surrounding ortho scenery retains its sharpness, even at low altitudes, enhancing the overall experience. Near the runway threshold, the area takes on a rustic atmosphere, marked by scattered broken trees that add character to the landscape. The custom runway textures deserve special mention for delivering a realistic look, complete with weathering effects like cracks, oil stains, and rubber marks. The carefully placed foliage along the taxiways is also well-judged, adding a touch of realism without overloading your system's VRAM or affecting framerates. Northern Sky Studio has complemented the default X-Plane signage with their own custom signs, which are crisp and easy to read. These additional signs display essential frequencies and taxiway instructions, offering pilots an extra layer of guidance. The airport also hosts a diverse range of ground vehicles, from standard fuel and catering trucks to a specially modelled fire engine. A static De Havilland Beaver, complete with an extra pair of floats, is a delightful sight, as are the animated flags, which add a lively touch to the scenery. The airport is also populated with the typical clutter you'd expect at a place like Wrangell, such as cones, bins, and ladders. Maintenance buildings and hangars are carefully modelled, conveying a good sense of realism. One hangar in particular even offers an inside look, revealing a static aircraft and various maintenance gear. The Alaska Seaplanes hut is another nice addition, as is the well-populated car park at the rear…or front, depending on how you arrived at the airport. Main Airport Building The airport's main building, much like Kenai, is the highlight of this package. The exterior has been modelled with a meticulous attention to detail, mimicking the appearance of white corrugated metal, which lends it an authentic air. Stepping inside reveals a terminal bustling with life, a feature that has become something of a signature for Northern Sky Studio. If you recall my review of their Kenai Airport scenery a few months back, the interior detail of the main airport building, was without doubt, its standout feature. Wrangell, while not quite reaching those dizzying heights, comes incredibly close. The interior is animated with 3D models of passengers and staff, adding a real sense of life and atmosphere to the building. From seating, an ATM, a drinks machine, and a wall clock to bins and a map of the "Inside Passage", every detail is accounted for. Further Afield Venturing beyond the airport, and there’s yet more to see, as the package also includes a nicely modelled representation of Wrangell's central area. Situated in the northwest corner of Wrangell Island, the urban section is another testament to the developer's attention to detail. While the ortho scenery near the airport remains impressively sharp even at low altitudes, the textures in Wrangell's urban core could benefit from a higher resolution. They tend to look a bit washed out when flying at a lower altitude, which is a bit of a letdown. However, it's worth noting that they are still a significant improvement over the default X-Plane 12 textures. For the most part, the ortho provides a good solid foundation for building placement, but it's not flawless. A few structures appear to be out of alignment or even out of place. Not a game-changer, but worth mentioning for those who appreciate the finer details. The dock area is a focal point, made even more vibrant by a container ship that adds a touch of industrial character. Around the dock, you'll find various small boats, most likely in for maintenance or storage. It's a scene that almost begs for human interaction, but which is sadly missing here. The scenery rounds off with a series of piers and jetties, each teeming with boats of various types, from luxurious speedboats to more modest wooden vessels. The addition of breakwaters adds that final touch of realism to this part of Wrangell. Night Lighting Let's get this out of the way, the runway at Wrangell is as dark as a winter's night in Scotland, staying true to its real-world counterpart. If you're contemplating a night landing, I'd advise against it, unless you fancy a game of aviation roulette! The runway may lack illumination, but the surrounding area doesn't suffer the same fate. Streetlamps dot the vicinity, casting a warm and dynamic light on nearby buildings. It's a small but impactful feature that adds depth to the night-time experience. The main airport building serves as a well-lit oasis amid the airport's limited runway lighting. The interior lighting strikes a perfect balance, as it’s neither too harsh nor too subdued. So, while night flights may be off the table, the terminal provides a cozy, well-lit space where you could comfortably pass the time, perhaps even with a good book…just not the Shining! Finishing off our night-time tour is the container ship docked at the harbour, bathed in dynamic lighting. The stern and aft are particularly well-illuminated, adding a dash of spectacle to Wrangell's nocturnal scene. While the scenery presents an inviting vista during favourable weather conditions, one can't help but ponder how different the experience would be in more adverse conditions. The contrast between a sunny summer day and the harsh realities of an Alaskan winter could be like night and day, adding layers of complexity and challenge to the flying experience. Performance Running on what I'd describe as a midrange setup, Wrangell Airport delivers a performance that's pretty much on the money. My tests showed framerates hovering between 30 and 60 FPS, and that's with most settings cranked up, except for antialiasing, which I kept at a modest 2x (though I bumped it up to 4x for screenshot purposes). VRAM consumption was well-behaved, never exceeding 7GB, even at my go-to resolution of 1440p. I did notice that as the sun dipped below the horizon, the framerate tended to linger more towards the 30 FPS mark. This isn't a Wrangell-specific issue; X-Plane 12 seems to struggle with maintaining consistent framerates during the twilight and nighttime hours. While I've seen some improvements in this department over recent months, X-Plane still needs to iron out these framerate dips during the visually demanding periods of sunset and night. Given the level of detail that this scenery offers, it’s a credit to the developer for managing to keep things as smooth as they have. Conclusion Northern Sky Studio's Wrangell Airport for X-Plane 12 is a highly commendable piece of work, offering a balanced blend of stunning aerial views and meticulous ground-level detail. The main airport building stands as a testament to the developer's skill, with an intricately modelled exterior and a bustling interior that brings a virtual slice of Alaska to your X-Plane world. While it may not quite reach the heights of their previous Kenai release, it certainly stands as a strong offering in its own right, providing an authentic Alaskan experience for X-Plane enthusiasts. The package does have room for improvement though, most notably in its documentation and some minor building alignment issues. However, these are minor gripes and should not detract from an otherwise stellar package, especially considering the low asking price. Beyond the airport, the package includes a detailed representation of Wrangell's urban core, adding value and immersion to your Alaskan flying adventures. Optional ortho imagery and dynamic lighting in this area, only go to enhance its appeal, despite some resolution limitations. In conclusion, if you're an X-Plane enthusiast with a love for Alaska, Northern Sky Studio's Wrangell Airport is a highly recommended addition to your virtual hangar. It impressively balances visual richness with performance, ensuring a rewarding flying, or even just sightseeing experience. ________________________ PAWG - Wrangell Airport by Northern Sky Studio is now available from the X-Plane.Org Store here: PAWG - Wrangell Airport Priced at $16.95 Features Both X-Plane 12 and X-Plane 11 versions included The most detailed replica of airport buildings and vehicles EDGE, REIL and Taxiway lights can be enabled on 122.600 COM1 Custom hand-placed autogen High resolution ground textures / Custom runway textures High resolution building textures Compatible with all X-Plane 12 features Custom mesh for the airport area (Ortho4XP) All materials created for full PBR Shading and occlusion (texture baking) effects on all airport buildings High-resolution building textures Custom orthophoto for the airport and surrounding areas World Traffic 3 compatible Not compatible with a default mesh Requirements X-Plane 12 or X-Plane 11 Windows, Mac, or Linux 8 GB+ VRAM Recommended Download Size: 2.7 GB Current version: 1.0 (October 16th, 2023) Review System Specifications Intel i5 10400 – 32GB RAM - Nvidia Asus RTX 3060 – Windows 10 Home 64 Bit __________________________________ Scenery Review by Dominic Smith 25th October 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  19. Scenery Review: VQPR Paro International Airport XP12 by Cami De Bellis By Nick Garlick Introduction Every virtual pilot has that one destination, a place that beckons with the allure of adventure and the thrill of the unknown. For many, it's the quest for their personal Shangri-La, a utopia hidden amidst the digital landscapes of X-Plane. Shangri-La, a term immortalised by James Hilton in his 1933 novel “Lost Horizon”, speaks of an earthly Eden, untouched by time and far removed from the chaos of modern life. But what if such a place existed not just in literature but within the very confines of your flight sim world? Enter Bhutan, a landlocked gem nestled in the eastern Himalayas. A realm where the concept of time feels abstract, as if you're miles away from yesterday and yet, just a step shy of tomorrow. Bhutan, with its monasteries perched on cliff edges and valleys echoing with ancient folklore, feels like a page straight out of Hilton's masterpiece. And at the heart of this enigmatic nation lies our destination: VQPR Paro International Airport. An airport that promises not just a flying challenge but a journey into a world that celebrates serenity, culture, and nature's unbridled beauty. Cami De Bellis of CDB Sceneries has been a beacon in the X-Plane community since 2008. Her dedication to creating realistic and immersive sceneries shines through in this rendition of VQPR. This airport, initially released around six years ago, has undergone several updates. The most recent one, as of June 2023, brought further refinements, including corrections to certain objects and the addition of more dynamic elements like ground traffic vehicles and vegetation. So, fasten your seat belts as we embark on this virtual adventure, exploring the nuances, challenges, and charms of VQPR Paro International Airport for X-Plane 12. Install & Documentation Stepping into the world of VQPR Paro International Airport starts with a straightforward installation process. Once you've extracted the contents from the zip file, it's as simple as copying the folder named 'VQPR_Paro_Bhutan V3' and pasting it into your XP12 custom scenery directory. However, a crucial point to note is the dependency on Cami’s CDB Library V2.6. While the scenery package is more compact without this library, it's essential for the full experience. For ease of access, the accompanying manual provides a direct hyperlink to this library found at the Org. If you're new to this wonderful community, creating an account might be necessary to access this file. Documentation comes in the form of an easy-to-follow single PDF, and whilst it primarily offers installation instructions, it also provides guidance on how to get the most out of the scenery. Though brief, it covers all the essential points and is well worth reading. Main Airport - VQPR Paro International Nestled amongst the rugged contours of the Paro Valley, VQPR Paro International Airport is a beacon of modernity set against a backdrop of ancient mountains. The airport's location presents not just visual allure but an undeniable challenge to pilots. Its reputation as one of the world's most demanding airports is well-deserved, as the approach into VQPR is fraught with challenges, made even more intense by the sudden gusts of wind that can veer an aircraft off its course. Only a handful of real-world pilots boast the qualification to land here. Their number is so limited that they could be counted on one's fingers, perhaps with a toe or two to spare. The airport's altitude, sitting almost as high above sea level as its runways are long, adds another layer to its complexity. With a runway length of 6,500ft and an altitude of 7,300ft, even a cursory glance at the airport charts underscores the challenges posed. X-Plane's default mesh does a reasonable job at recreating the intimidating terrain that envelops the Paro valley. This serves as more than just a picturesque backdrop; it's a constant reminder of the flying challenge that awaits would-be pilots. Ground Markings The runway textures at the airport, whilst of decent quality, come off as slightly too pristine. While they feature the expected rubber marks from landings, a touch more weathering could have added to their realism, given the wear and tear runways typically experience. In contrast, the taxiways do exhibit weathering, enhancing their authentic appearance, as does the apron and the surrounding areas close to the maintenance buildings. Main Terminal and Adjacent Structures The main terminal of Paro International Airport is a blend of modern functionality and traditional Bhutanese architecture. Intricately carved wooden cornices, vibrant patterns, white walls, and a multi-coloured sloped roof reminiscent of Bhutan's fortresses (Dzongs) set the terminal apart. Directly in front of the terminal is a car park, catering to both short-term and long-term parking needs. A frequent sight here are the local buses, waiting to ferry passengers to nearby towns and landmarks, all faithfully reproduced to enhance realism. Bustling Environment Cami's trademark use of 3D characters is prominently showcased in this scenery. From locals in traditional attire to bustling passengers and diligent airport staff, the variety is commendable. Together, these diverse figures, albeit static, breathe life into the scenery, replicating the vibrant atmosphere typically associated with international airports. The inclusion of such details not only adds depth to the environment but also enhances the immersion for virtual pilots. Surrounding Area The allure of VQPR Paro International Airport doesn't end at its runways; it extends to the rich tapestry of landscapes and landmarks that envelop it. Unfortunately, X-Plane’s dated ground textures fail to do this part of the scenery justice, so I highly recommend using Ortho4XP or AutoOrtho to increase the realism. While the scenery captures the essence of Bhutan's beauty, it's important to note that certain iconic structures close to the airport, like the Paro Taktsang monastery, also known as Tiger’s Nest, are not part of this rendition, as the coverage does not extend that far. However, the Rinpung Dzong or 'Fortress of Heap of Jewels is included in the package and is beautifully represented. Improvements While the scenery largely succeeds in capturing Bhutan's unique allure, there are a few distinct areas that could benefit from further refinement. Firstly, while the landscape mostly blends seamlessly with X-Plane's default mesh, some inconsistencies are evident, especially in the surrounding hills and slopes. Secondly, expanding the ortho-photo coverage would lessen the jarring contrast between X-Plane's somewhat dated default ground textures and Cami's finely modelled structures. Lastly, incorporating X-Plane 12's advanced capabilities, such as its new 3D trees and vegetation, could elevate the level of immersion and authenticity, although this would understandably require additional development effort. Night Lighting As evening settles over VQPR Paro International Airport, Cami's attention to lighting comes to the forefront. The aprons, taxiways, and runways are well-lit, making after-dark operations straightforward. While the airport's windows rely on baked lit textures rather than dynamic lighting, the effect is still convincing. It adds a layer of realism that enhances the overall atmosphere, especially in low light conditions. Conclusion Exploring the vast horizons of the X-Plane universe reveals many hidden gems, and Cami's rendition of VQPR Paro International Airport in Bhutan undoubtedly shines among them. This scenery captures the very essence of Bhutan, a country synonymous with tranquillity, spiritual richness, and breathtaking landscapes. While many sceneries boast of high-resolution textures and an overload of pixel-perfect details, Cami's work stands out for its balance. The focus isn't on mere visual spectacle but on creating a genuine, immersive experience. VQPR is a delightful blend of simplicity and authenticity, emphasizing the serene charm of Bhutan while leveraging some of X-Plane 12's advanced features. However, just like any other scenery, there's always potential for growth. Whilst the custom buildings and landmarks mostly work well with X-Plane's default terrain, enhancing this integration could resolve some glaring inconsistencies, especially on uneven terrain like hills and slopes. Furthermore, the scenery's authenticity could be elevated by the addition of higher-resolution ortho-photos or even the use of photo-realistic textures. In the same vein, tapping into the advanced capabilities of X-Plane 12, such as its new 3D trees and vegetation, could offer an even more refined and immersive experience. But these suggestions don't overshadow the undeniable allure of this scenery. Cami's VQPR offers virtual pilots not just a landing challenge but an invitation to explore a country that celebrates happiness as a state policy. It's a journey into a world where the modern meets the ancient, where nature's raw beauty intertwines with rich cultural heritage. For those seeking a serene escape coupled with a flying challenge, VQPR Paro International Airport is an unmissable destination. As we await more such adventures from the talented Cami De Bellis, this rendition of VQPR stands as a testament to her dedication to the X-Plane community. So, until the next virtual adventure beckons, it's a heartfelt 'Pip, Pip, Tally Ho!' from me. ________________________ VQPR Paro Intl Airport, Bhutan, XP12 by Cami De Bellis is now available from the X-Plane.Org Store here: VQPR Paro Intl Airport, Bhutan, XP12 Priced at $19.95 Features Exact reproduction 3D of the airport buildings, houses, hangars, Dzong, Pagodas and others Detailed textures and custom objects Reproduction of staff and local people 3D Hand placed 3D trees Volumetric grass Complete reconstruction of the airport's lighting equipment Detailed ground markings Custom night lighting Many Animations in and around airport Very detailed 3D Models covering the whole airport Ground Traffic by Marginal Requirements X-Plane 12 Windows, Mac, or Linux 4 Gb VRAM Minimum. 8 Gb+ VRAM Recommended CDB-Library is required Current version 3.0 (June 15th, 2023) Review System Specifications Windows 10, Intel 4790K liquid-cooled, overclock to 5GHz, 32GB DDR3 1600MHz RAM, Nvidia GTX 1070ti, Titanium HD Audio Card. __________________________________ Scenery Review by Nick Garlick 19th October 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  20. Aircraft Review: Piper PA-28-181 Archer TX/LX XP12 by Just Flight By Peter Allnutt Introduction The Piper PA-28 series, a line of low-wing general aviation (GA) aircraft, made its debut in the early 1960s. Over the years, it has evolved to include a multitude of models and variants. Four main models define this series: starting with the Cherokee and culminating in the Archer. This review focuses on the Archer-TX/LX, a modernised version of the Archer-III, equipped with a full glass cockpit aviation suite. These are unpressurised, single-engine planes featuring a fixed tricycle undercarriage. This offering comes courtesy of Just Flight, in collaboration with Thranda Design and includes both the TX and LX variants, aimed at the training and private markets, respectively. Purchase and Installation The Archer-LX package is available from the X-plane.org store for $44.99, making it a more considered investment compared to other general aviation aircraft for X-Plane. Once purchased, the product becomes accessible in your account, and you can download the roughly 1GB ZIP file. An order confirmation email will supply a serial number, which is also retrievable from your order details in the store, should you happen to misplace the email. This download is compatible with both XP11 and XP12. The installation process starts off straightforwardly: simply unzip the provided files into the Aircraft folder of your X-Plane installation. However, the process for XP12 becomes slightly more complex, as the manual does not provide guidance for installing from a third-party store and makes no mention of XP12. Initially, I struggled to find the aircraft on the selection screen until I enabled the option "Show aircraft for older versions of X-Plane." Upon first loading, an error message about sounds pops up, followed by an activation prompt. After activation, reloading the aircraft initiates a detection process. This recognises that the aircraft is operating in XP12 and prompts the use of the X-Plane 12 ACF file. Another reload is required before you can take to the skies. For XP11 users, the package includes Librain, a plugin for windshield rain effects, with installation steps provided in the manual. This step is not required for XP12 users. The package comes with two PDF documents: the primary manual and an Operating Data Manual, both courtesy of Just Flight. The latter contains tables of performance data, while the primary manual delves into extensive details about the aircraft systems, the panel, and various instruments. It is comprehensive, covering all essential aspects, however, disappointingly, there are no references to XP12 in either manual. Exterior Model Before diving into the finer details, it's worth noting that the Just Flight Archer doesn't skimp on customization. With six liveries from various corners of the globe and a blank paint kit, the package gives you more than just the basics when it comes to appearance. From a distance, the modelling and texturing of the Archer III appear impressive. However, upon closer inspection, the detailing and textures lack the crispness one might expect from a higher-priced add-on. Not long ago, the Archer would have garnered high praise, but as time and expectations have moved on, it doesn't quite meet today's elevated standards. This feeling is exacerbated by the complete absence of any mention of XP12, leading one to suspect that the transition to XP12 for the Archer was less than comprehensive. That said, the model does feature PBR textures and real-time reflections. The Archer III comes equipped with animations for both the door and the storage compartment. These animations can be toggled either through click spots on the fuselage or via the side-menu, and they function smoothly. The side-menu also offers the option to display tie-downs and chocks plus toggling the wheel fairings on and off. Cockpit and Functionality Across all six liveries, the cockpit layout remains consistent, even down to the panel colouring. The aircraft comes equipped with a G1000 glass cockpit system, which takes centre stage on the instrument panel. This G1000 functionality is the standard offering from X-Plane's inbuilt system. In addition to the main G1000 displays, the cockpit is further enhanced by a smaller Aspen EFD 1000 screen, located to the left of the pilot's seat. As previously mentioned, Just Flight includes a pop-out panel for various Archer III options, identifiable by a small arrow icon on the left-hand side of the screen. While it doesn't appear to be able to be hidden, it provides various pop-up windows for specific controls, such as the autopilot, automatic fuel selector changes, information on weight and balance, plus checklists. Although the icons on this panel are generally self-explanatory, tooltip displays when hovering over them would have been a useful addition, particularly for those still getting accustomed to the product. X-Plane's cockpit tooltip names for various controls can sometimes add to the confusion. For example, while the tooltip for the throttle is straightforwardly labelled "Throttle," the buttons and knobs on the Aspen EFD display more complex names, such as "thranda/ASPEN/leftknobup." The night lighting in the Archer largely lives up to Just Flight's established standards. A range of separate controls for switches, the panel, and avionics ensure you're not left in the dark. Overhead dome lights for both pilot and co-pilot, along with additional cabin rear lighting, add to the atmospheric glow. Externally, the aircraft comes equipped with strobe, navigation, and landing lights. Demo Flight The package thoughtfully includes a section in the manual that walks you through an Archer III flight from engine start to shut down, covering taxiing, take-off, cruising, and landing. The guided flight takes you from EGBT Turweston Aerodrome to EGCN Doncaster Sheffield and has an approximate duration of one hour. This inclusion by Just Flight serves as a comprehensive primer for piloting the aircraft. My only minor criticism is that the autopilot feature on the G1000 wasn't enabled by default and had to be activated through the side pop-up menu. Handling As someone who is passionate about flight simulation but not a real-world pilot, my assessment of the Archer’s flight model is based solely on my experiences in the virtual cockpit, and those experiences were challenging. My initial attempts at takeoff resulted in the plane veering uncontrollably, and adjustments to X-Plane's control and joystick settings offered no resolution. However, after reverting to the X-Plane 11 ACF file, I gained better control over the aircraft. Upon reaching out to Just Flight support, I learned that an update was available for the Archer III TX/LX through the SkunkCraft Installer/Updater package. After applying this update (from 1.9.1 to 1.9.2), the aircraft became more manageable on the runway, though I still found it challenging to maintain a straight course without encountering significant oscillations. Again, no mention of this upgrade process is mentioned in the accompanying documentation. Once airborne, the aircraft felt rather docile, with events unfolding at a leisurely pace. While I can't comment on the realism compared to actual flight, it felt considerably more subdued than other general aviation aircraft I've flown in the simulator. Occasionally, especially when flying low, the plane seemed even less responsive to control inputs and not simply because of control sloppiness at low speed. Additionally, I noticed that the aircraft is particularly sensitive to throttle adjustments, with minor changes necessitating a rudder trim tweak to counter the torque. Whether this is true to the real aircraft, I can't say, but it's a prominent characteristic that sets it apart from other virtual GA aircraft I've flown. Sounds The sound package provided is serviceable, albeit not extraordinary. I noticed that certain buttons and controls appeared to lack auditory feedback, leaving one to wonder whether they had been activated. Nevertheless, the included sounds are clear and distinct. The engine noise is well-executed, avoiding an obvious loop and becoming appropriately subdued when the cockpit door is closed. Performance In my time testing the Archer III TX/LX by Just Flight, I experienced no performance issues. Frame rates remained consistently high, devoid of any noticeable lags or spikes. For context, my X-Plane setup features an Intel i9 10900K, 32GB of RAM, an NVIDIA MSI RTX 3090 Suprim X, and runs on Windows 10 Home 64-bit. Conclusion The Archer III TX/LX by Just Flight and Thranda comes at a premium price, and given the issues I've encountered, it's difficult to label it as a 'must-buy'. I found the flight experience more satisfying when using the X-Plane 11 ACF file compared to those for X-Plane 12. Rumour has it that Thranda is actively working on updates to improve XP12 compatibility across their range, a move that could hopefully dispel the current sense that this package was somewhat reluctantly adapted for the new environment. Until then, the package stands as a mixed bag; impressive in some areas but clearly in need of further refinement for XP12. ________________________ The PA-28-181 Archer TX/LX XP by Just Flight is now available from the X-Plane.Org Store here: PA-28-181 Archer TX/LX XP Priced at US$45.99 Product Features MODEL Accurately modeled PA-28-181 Archer TX/LX, built using real-world aircraft plans and comprehensive photography of the real aircraft Numerous animations including multi-animation passenger door that, when open, responds to G-forces and air resistance, baggage door, cockpit window and sun visors Ground equipment including chocks and tie-downs HD textures are used to produce the highest possible texture clarity PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism Detailed normal mapping for down-to-the-rivet precision of aircraft features COCKPIT Fully functional G1000 PFD and MFD, and EFD 1000 Optional GFC 700 autopilot controls Realistic aircraft and engine systems indications A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment Interactive engine start checklist that responds to user inputs and sim variables Interactive checklists for every stage of flight Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground) Interactive logbook panel for logging your flight details (X-Plane native) Flight computer panel with useful information such as fuel burn, endurance, speed and wind speed/direction GoodWay compatible Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night Option to remove window and instrument reflection effects Animated toe brakes Functional throttle quadrant tensioning system Radio knob animations routed through plugin logic, for optimum movement fidelity and sound synchronisation AIRCRAFT SYSTEMS Custom-coded fuel system, including the option of automatic fuel tank switching for use on those long distance cross-country flights (this option is remembered for future flights) Custom-coded electrical system with functional circuit breakers, avionics power circuit and secondary power system. Circuit breaker logic is linked to X-Plane's internal failure logic, so if the plane is set to fail a certain electrical component after a certain number of hours, the circuit breaker for that element will pop out. Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation and wheel chocks and tie-downs Dedicated interactive engine pop-up window displaying values such as fuel tank weights and imbalance, fuel pressure, oil pressure, oil temperature, battery charge (with quick charge option), and information about spark plug fouling and vapour lock condition Simulated vapour lock condition, with warning pop-up and suggested actions Simulated spark plug fouling condition, with indication of percentage of fouling Lighting system includes separate lighting control for gauges (via rheostat) Simulated fan and vent system with realistic blower sounds (linked to circuit breaMac, logic and electrical system for realism) Custom external light logic with custom strobe light pattern and custom light halos for added realism Requirements: X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 1.1 GB Current version: 1.9.1 (May 12th, 2023) Review System Specifications Intel i9 10900K – 32GB RAM - NVidia MSI RTX 3090 Suprim X – Windows 10 Home 64 Bit __________________________________ Aircraft Review by Peter Allnutt 16th October 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions.
  21. Scenery Review: Oslo International Airport, Norway by Taimodels By DrishalMAC2 Note: YouTube video review at the end of the article. Introduction Oslo Gardermoen Airport is an international hub serving the Norwegian capital city of Oslo. It also functions as a key hub for Norwegian Air Shuttle, Scandinavian Airlines, and Widerøe. Originally built as a military base during World War II, it has since evolved into one of Scandinavia's busiest airports. Located nineteen nautical miles northeast of Oslo, the airport features two parallel north–south runways measuring 3,600 meters (11,811 ft) and 2,950 meters (9,678 ft), along with seventy-one aircraft stands, fifty of which are equipped with jet bridges. TaiModels has returned with another highly promising airport rendition, this time extending its reach to both X-Plane 11 and 12. As of now, TaiModels' ENGM stands as the only payware option specifically designed for X-Plane 12, superseding, in terms of features, the version already available for X-Plane 11. The airport leverages PBR textures to deliver realism in lighting and reflections, a quality further enhanced by custom-made 3D models of the terminals and other structures. The ground markings also meet high standards of accuracy and detail. Let’s delve into some more details of this scenery! Installation The download size of the package is 1.4GB, which is relatively light when you consider the size of some X-Plane sceneries. All that’s required, once unzipped, is to transfer the airport and mesh files to your Custom Scenery folder. You may have to adjust your scenery_packs.ini file, since the mesh file should be positioned below the airport entry. Included in the download is an “Options” folder, where you can choose to use a flattened version of the airport, which removes the underground tunnel, and is recommended if you're not using the custom mesh file. This folder also contains an Ortho4XP patch file. This patch allows Ortho4XP to generate a tile using the custom mesh; without it, custom ortho tiles won't work. To use this patch, create (if you haven’t already) a folder named +60+010 in your Ortho4XP/Patches directory and paste the +60+011 file from the ENGM download inside. The correct file path should read Ortho4XP\Patches\+60+010\+60+011. I've generated an Ortho4XP tile using this patch and can confirm that it seamlessly integrates with the airport, providing full ortho coverage without sacrificing the custom mesh. Documentation The provided documentation is comprehensive, detailing how to install both the scenery and the required SAM plugin. It also guides the user through installing the additional options, which are straightforward. While the documentation does not cover how to use the Ortho4XP patch file, this information is readily accessible with a quick Google search. Airport The scenery comes with ortho imagery for only the immediate surrounding area, which is standard for most payware products. Although the existing coverage is of high quality and meshes well with my custom ortho imagery (BI or Arc), it would be great to have the option for a more extensive ortho area. The ground textures on the taxiways, ramps, and runways are top-notch and faithfully replicate the real airport. PBR textures, utilised throughout, take full advantage of X-Plane 12's excellent new lighting system. For me, the additional details like tyre marks and oil/fuel spills on the ground are particularly striking, contributing to a sense of weathering and usage at the airport. Transitions between different surface types are seamlessly managed with tar lines, adding depth to the ground textures. The primary terminal building is exquisitely modelled, featuring, as expected, high-quality PBR textures. The terminal roof is especially well detailed. A partially modelled interior provides just enough visual information when you're parked at the stand, striking a good balance between detail and performance. Surrounding structures like the Norwegian Armed Forces Aircraft Collection and nearby hotels, such as the Radisson, are also included and help enhance the general ambience of the scenery. A neat feature enhancing the airport's realism is the 3D grass, which is carefully placed to optimise visual impact and performance, and the balance is executed perfectly. Airport clutter is exceptionally well done, featuring all the objects you'd expect at a major international airport. The assortment of vehicles and clutter at each gate appears random, avoiding a repetitive, copy-paste look. The airport exudes a sense of liveliness, bolstered by ground vehicles and even a railway line. This is achieved through a proprietary ground traffic plugin that comes with the scenery package. Lastly, the SAM plugin is employed for jetways, and an effective VDGS system at certain gates ensures accurate and realistic parking. Night Lighting Night lighting at the airport is impressively accurate, with the terminal and gate lighting, as well as approach and taxiway lights, all contributing to an immersive night-time flying experience. A minor downside is the always-on NAV lights on parked aircraft, but this is a small issue likely to be addressed in future updates. Performance Given the high level of detail at this airport, the performance is exceptionally good. Personally, I only experienced a slight drop in FPS when flying a heavier aircraft, making this airport well-suited for lower-end PCs without significantly impacting performance. In lighter GA aircraft, such as the default Cessna 172, I encountered no FPS drop whatsoever. Importantly, the airport runs smoothly across various aircraft and scenarios, with no system stuttering to report. Conclusion In summary, TaiModels' ENGM airport is an absolute must-have for any avid X-Plane user, especially those who enjoy flying in the scenic vistas of Norway. Not only does it offer a visually stunning and realistic experience, but it also boasts seamless performance, even on lower-end PCs. From the intricacies of the terminal buildings to the small details like accurate taxiway lighting and immersive night operations, this airport excels on all fronts. The ease of installation and customisability via the options folder only add to its appeal. While some might find the lack of extended ortho imagery or the always-on NAV lights on parked aircraft to be minor drawbacks, these are far outweighed by the airport's many strengths. Most importantly, the developer seems committed to ongoing improvements, making it a worthy investment for the future. If the captivating landscapes of Norway call to you, then this is one scenery pack you won't want to pass up. ________________________ Oslo International Airport by Taimodels is now available from the X-Plane.Org Store here: Oslo International Airport Priced at US$24.49 Features: Highly detailed models SAM amination jetways High quality PBR texture on object and ground High performance Completed autogen around airport Ground traffic plugins (car and truck) for both X-Plane 12 and X-Plane 11 Requirements X-Plane 12 or X-Plane 11 (2 versions included) Windows, Mac, or Linux 4 GB VRAM Minimum - 8 GB+ VRAM Recommended Download Size: 1.5 GB Current version: 1.1 xp12 (August 15th, 2023) Review System Specifications Windows 10 Intel i5-12400F 32GB RTX 3070Ti __________________________________ Scenery Review by DrishalMAC2 28th Sept 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  22. Airport Review: KSAT San Antonio International Airport by SXAD Reviewed by Dennis Powell Introduction Welcome to historic San Antonio, Texas, the home of iconic landmarks like the Alamo and the River Walk. As the state's second-largest city after Houston, San Antonio is a bustling metropolis, complemented by attractions like Sea World and at least five military bases. As such, there's no better gateway to explore Texas Hill Country than KSAT, San Antonio International Airport. In 1941, the city acquired 1,200 acres of land, situated 8 miles north of the downtown area, with the intention of constructing the San Antonio Municipal Airport. The outbreak of WWII in December of that year disrupted these plans. The Army then took control, renaming the facility Alamo Field, and used it as a base for several training squadrons and the 77th Reconnaissance Group until the war's end. Today, KSAT has expanded to more than double its initial size, sprawling over 2,600 acres, and now boasting three runways, each stretching over a mile in length. It features two terminals: Terminal A, with 17 gates, accommodates both international and domestic flights, while Terminal B, hosts 8 gates, and caters to domestic and regional routes. KSAT San Antonio International is SXAD Studios' latest contribution to the X-Plane universe, offering an incredibly detailed recreation of the airport. The package not only covers the airport but also includes glimpses of the surrounding area, such as light industry, hotels, and segments of the freeway leading to and away from the airport. Interestingly, SXAD initially designed this airport for Prepared 3D and later adapted it to be compatible with both X-Plane 11 and 12, so it will be interesting to see how it holds up. One of the KSAT’s strengths is its ability to handle a broad range of aircraft. Whether you're piloting an ultra-light general aviation craft or commanding a massive jumbo jet, KSAT can accommodate you. Though I haven't piloted jetliners myself, the airport's real-life capabilities suggest it can handle the heavy stuff, just like it does in the virtual world, so heavy metal pilots are well cared for. Package Contents So, what do you get for your $19.99 investment? The download, clocking in at 1.2 GB, offers a feature-packed package. According to the official listing, this includes a meticulously detailed replica of San Antonio International Airport. It also boasts the new car park and rental building, 1 ft/pix seasonal photo scenery, a vast area outside the airport, custom night lighting, custom PBR ground textures, baked night lighting, and Ambient Occlusion. Download & Installation The download process was, like most X-Plane payware sceneries, smooth and hassle-free. Dragging and dropping the folder into my Custom Scenery directory was all it took to get started. Just be aware: you’ll need to install the free SAM library for the airport to function properly; this was the only slight hitch I encountered. Other than that, there were no activation codes or licenses to worry about. The only documentation that comes with the download is an installation PDF, which is brief and straightforward. It provides different configuration options, such as versions with or without grass and static aircraft. My advice? Go for the version without grass, as it doesn't really add much to the experience. Should you require more information, further documentation can be found online. Additionally, the real-world airport diagram for KSAT is compatible with its X-Plane counterpart. First Impressions Prior to my testing KSAT in X-Plane 12, I had a quick peek at its layout using World Editor to see what was included. As advertised, it provides an in-depth portrayal of KSAT and even extends into a large section of San Antonio's north side, just outside the airport's perimeter. This extra detailing features the light industrial zones encircling the airport, a handful of nearby hotels, and even fragments of Interstate 410, complete with on-ramps and off-ramps. These feed into the airport and connect to Highway 281, which takes you towards downtown San Antonio. Testing the Ground After satisfying my curiosity, I fired up X-Plane 12 and decided to give the airport a whirl, using my go-to Cowan Sim Bell 206B3 helicopter for testing out new sceneries. While this add-on might not be the most frame rate-friendly, it makes up for it by being incredibly stable and easy to hover; a crucial asset when you're meticulously inspecting scenery. The initial version I downloaded had a few anomalies; floating streetlights, absent fences, and even a hangar near the fire station that had trailers embedded inside. However, after contacting the developer, I was promptly sent a revised version, so, chances are, by the time you're reading this review, this version will already be available at the store. The outside of the terminals, hangars, car parks, and adjacent buildings are executed with great finesse, enveloping you in an authentic airport ambiance. If you're wondering about building interiors, I can confirm there aren't any. And how did I ascertain this? Well, let's just say flying a Bell 206 into a building is an unconventional method of investigation, but it got the job done Being a significant hub primarily for airliners, I thought I'd put the airport to the test using X-Plane's default Boeing 737. My primary objective? To see if the jetways were animated, and the result? Let's just say airliners aren't my forte. It wasn't a flaw on the airport's part; the fault lies entirely with my lack of skills in handling large commercial planes. One oddity that caught my eye was the lack of AI aircraft, as despite having several selected, the numerous ramp start locations remained deserted. The probable culprit here is the runway texture, which is transparent, with custom polygons from TearWearDesigns. While this workaround was a necessary concession for the X-Plane 11 iteration, X-Plane 12 now supports the use of multiple pavement polygons, offering a more accurate representation of the actual airport runway. Night Lighting One feature that truly stands out is the night lighting, a real showcase of X-Plane 12’s new lighting engine. Except for a couple of occasions, it's executed with a fine touch, never straying into the realm of excessive brightness, and contributing substantially to the airport's immersion factor. The terminal lighting, in particular, offers a dynamic experience. As the night deepens, so does the intensity of the terminal lights, an elegant touch, and one that was greatly appreciated. While most of the lighting is well-balanced, there were a couple of outliers near the red hangars. These lights seemed to emit an almost distracting level of brightness, but it's not something that would make or break the overall experience. The only major critique would be the airport beacon; it's surprisingly elusive at night, even when you know precisely where to look for it. Performance In terms of performance, KSAT was rather forgiving in terms of framerates, as speaking from someone with an older setup, and although I didn't hit my usual 30 FPS, the experience was far from a slideshow, which is something you notice, especially when piloting a helicopter where smooth operation is crucial. For those with even moderately updated systems, performance should be a non-issue. Conclusion So, is KSAT worth your hard-earned cash? My resounding answer is yes. Priced at $19.99, it offers a wealth of details that set it apart as the most accurate rendition of San Antonio International available for X-Plane. While I did initially encounter some minor issues, these were quickly acknowledged and addressed by the designer. As such, the updated version of the scenery should already be available in the store. Whether you're navigating intricate landing patterns in a helicopter or soaring high in a Boeing 737, this package is sure to elevate your flying experience to new heights of realism. For this reason, I see no reason why San Antonio International Airport by SXAD shouldn't achieve a full 5-star rating. Dennis Powell, Sunset Arts LTD. ________________________ KSAT- San Antonio International Airport by SXAD is now available from the X-Plane.Org Store here: KSAT- San Antonio International Airport Priced at US$19.99 Features: A detailed recreation of the entire airport and buildings The new car park and rental building 1ft/pix Seasonal photo scenery A significant area outside the airport modelled Custom night lighting Custom PBR ground textures Baked night lighting and Ambient Occlusion Requirements X-Plane 12 or X-Plane 11 Windows, Mac or Linux 4GB VRAM - 8GB+ VRAM Recommended Download Size: 1.2 GB Requires the SAM Library Current version: 1.0 (August 30th, 2023) Review System Specifications Windows 10 Intel i5-6600K 16GB RAM Radeon RX-570 with 8 GB VRAM __________________________________ Scenery Review by Dennis Powell 23rd Sept 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  23. Scenery Review: KMTP - Montauk Airport, USA By Dominic Smith Introduction Montauk Airport (KMTP), located at the eastern tip of Long Island, New York, has been a haven for pilots who enjoy VFR (Visual Flight Rules) flying since its establishment in the mid-20th century. With a single asphalt runway and a modest terminal building, this small public airport offers a peaceful flying experience amid scenic beaches and natural reserves. The X-Plane 12 version aims to capture the spirit and layout of the real-world KMTP. Retailing at a rather accessible price of $12.95, the scenery features actual layout data to provide a realistic flying experience. Custom materials and surfaces enhanced with Physical-Based Rendering (PBR) add to the visual richness, although within the constraints of its budget-friendly price point. The package also makes good use of X-Plane 12's new vegetation technology, offering hand-placed forests and custom 3D grass to complement the overall scenery. As a fan of serene airports conducive to low and slow VFR flying, Montauk Airport piqued my curiosity. One of the real airport's charms is its laid-back vibe, which provides an ideal setting for focusing on the essentials of piloting. Will the X-Plane 12 rendition capture that same sense of tranquillity? Let's find out as we explore the merits and performance of this budget-friendly scenery package. Installation Acquiring this scenery is straightforward, particularly if you're familiar with the Org store. Upon purchase, you're presented with two downloadable zip files, one for X-Plane 12 and another for X-Plane 11. The size of the extracted scenery is modest, clocking in at just under 300MB. This small footprint makes for a quick download (as long as you have a reasonable internet connection) and is relatively light on storage space. The installation process adheres to the tried-and-tested method that many X-Plane users will find reassuringly familiar. There's no need for online activation or entry of a serial number, something that I personally find very appealing. Once you've extracted the zip file, simply move the resulting folder into your X-Plane Custom Scenery directory, and you're good to go. Documentation While the package does come with a text document that clearly outlines the installation steps, it feels somewhat sparse in other regards; there are no additional resources to be found. This absence feels like a missed opportunity to enhance the user's connection to the airport. Even a simple historical overview or a basic airfield diagram could have enriched the package and given flyers more context for their Montauk adventures. As it stands, users will have to rely on the software itself and perhaps a bit of online sleuthing to fully appreciate what Montauk Airport has to offer. Exploration Starting my exploration as usual from a distance, the first thing that struck me was the expansive coverage of the area by the developer. Seen from the air, the landscape is notably more detailed compared to a "vanilla" installation of X-Plane 12. The three main water bodies, Lake Montauk, Big Reed Pond, and Oyster Pond, are all sharply defined, catching the eye even before you make landfall. Diving lower (no passengers onboard), I was impressed by the meticulous redesign of the forests. The trees seemed carefully placed, offering a more authentic representation of the area's natural beauty. The shoreline also caught my attention; it is well-articulated, featuring an array of caravans, deck chairs, and tables. The only thing missing was a human touch, as there were no virtual people to be seen. Further inland, additional residential houses had been added, making the landscape feel more vibrant and interesting. The docks, populated with a large number of different boats, contributed to the area's liveliness. While the scenery did incorporate a small degree of ortho imagery, which kind of worked, I feel the scenery could have easily stood on its own merits without it. I also noticed some maintenance buildings around the docks, which appeared to be from the default X-Plane library, going by some of the signage. Among the unique elements of this package is a well-crafted breakwater, composed of numerous rocks and stones. While there's some artistic license involved, it adds a pleasing aesthetic touch to the overall experience. As I approached the main airport, it became apparent that the layout closely mirrored its real-world counterpart on Google Maps. The textures for the runway and apron were clearly marked and finely detailed. Close inspection revealed weathering effects like cracks and general wear, adding to the sense of realism. The airport hosts a few hangars and a modest main building and whilst they're well-designed, a bit of weathering could have made them feel slightly more authentic, especially given the location's proximity to the sea. That said, considering the scenery's budget-friendly price, this can be overlooked. Completing the picture, a small car park containing a handful of vehicles, faithfully echoed what I'd seen on Google Earth. Overall, the experience was positive overall, marred only by the absence of 3D characters to give the airport a more lived-in feel. Night Lighting Upon exploring the airport under the cloak of night, it quickly became apparent that I was going to need a torch! While the runway did offer some degree of illumination, the airport buildings were noticeably lacking in this department. While the absence of lighting could be consistent with the real-world airport, it does take away from the experience a little. With the potential for future updates, one might hope that the developer could consider adding a few strategically placed lights, particularly around the main airport building and hangars. Such a minor addition could go a long way in enriching the scenery's night-time appeal. As night shots won’t be particularly interesting or beneficial, let’s go for some good old snow. Performance Navigating around Montauk Airport and its surroundings was a completely smooth experience, which reaffirms why I enjoy smaller sceneries like this one. Framerates stayed high on my system, which isn't the newest or most advanced (specs listed below). For those with limited GPU resources, turning off 3D vegetation will offer a bit of additional performance, due to the number of trees present. Conclusion Montauk Airport for X-Plane 12 may not aim for photorealistic accuracy, but it doesn't need to. What it delivers is a captivating and well-detailed version of a tranquil airport, a feature bound to resonate with many X-Plane aficionados. While there are areas for improvement, such as the missing 3D characters and somewhat limited nighttime lighting, the package does excel where it matters most. Covering an expansive area beyond the airport's immediate surroundings, this scenery is a commendable addition to any virtual pilot's repertoire, especially those who favour the peace and quiet of smaller airstrips for leisurely VFR flying. Priced at a very reasonable $12.95, the package offers excellent value for money, despite a few minor shortcomings. Overall, it's an inviting scenery that assures countless hours of flying enjoyment. ________________________ KMTP - Montauk Airport, USA by Skytitude is now available from the X-Plane.Org Store here: KMTP - Montauk Airport, USA Priced at $12.95 Features: Completely Renovated Scenery for X-Plane 12 with Outstanding Detail Level Actual Layout Data Custom Materials and Surfaces with Physically Based Rendering Effect (PBR) Highly Detailed Spectacular Buildings and Objects High Density Hand-Placed Forests and Plants Custom 3D Grass Using New X-Plane 12 Vegetation Technology Accurately Built Large Surrounding Area with Thousands of Hand-Placed Objects Requirements X-Plane 12 or X-Plane 11 Windows, Mac, or Linux Download Size: 263 MB Current version: 1.0 Review System Specifications Intel i5 10400 – 32GB RAM - Nvidia Asus RTX 3060 – Windows 10 Home 64 Bit __________________________________ Scenery Review by Dominic Smith 21st Sept 2023 Copyright©2023: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions).
  24. Scenery Review: CYTZ - Billy Bishop Toronto City Airport XP12 By Michael Hayward Introduction As someone who has recently explored the beauty of Canada, with Toronto being one of my fascinating stops, I was thrilled to dive into Skyline Simulations' rendition of Billy Bishop City Airport. Skyline Simulations, well-known and respected among X-Plane simmers, has a knack for bringing virtual landscapes to life, and this latest offering caught my eye for obvious reasons. Situated southwest of downtown Toronto City, with its stunning skyscrapers and the iconic CN Tower, this small regional airport is a gateway to a vibrant urban landscape. Having experienced Toronto's charm firsthand, I was particularly eager to see how accurately this scenery package captured the real thing. Operated under CBSA classification, and capable of handling aircraft with up to 90 passengers, Billy Bishop City Airport offers unique challenges and aesthetics, drawing in pilots and aviation enthusiasts alike. Whether by pedestrian tunnel or a quick ferry ride, the airport serves as a bustling hub and a testament to modern aviation. Join me as I delve into this X-Plane rendition of a place that's still fresh in my travel memories. Installation The process of installing Billy Bishop City Airport by Skyline Simulations was a straightforward affair. The download size was 1.2GB, which when unzipped, came to a total of 2.9GB. The installation itself was a simple matter of unzipping the package and then placing it into my X-Plane 12 Custom Scenery folder. The absence of online activation or the need for a serial number, further eased the installation process, a welcome feature that adds to the user-friendly experience. With such a seamless start, I was all the more eager to discover what lay ahead, but let’s first look at the included documentation. Documentation The documentation accompanying Billy Bishop City Airport was both concise and informative. Included within a 10-page PDF document, I found clear instructions for the installation, scenery load order, and recommended settings. Additionally, there were helpful links to airport charts, ensuring that simmers have access to all the necessary information to fully enjoy the scenery. Toronto's Skyline I was immediately taken by the impressive skyline of Toronto, meticulously recreated by Skyline Simulations. The Rogers Center, Roundhouse Park, and the highly detailed Toronto City Hall, with its integrated signage prominently featuring the city's name, were standout structures. However, the towering CN Tower commanded particular attention. Completed in 1976, the CN Tower stands at a staggering height of 553.3 meters (1,815 feet) and was once the world's tallest freestanding structure until 2009. It serves as both a symbol of Toronto and a marvel of modern engineering. While the tower is impressively rendered, it's worth noting that from ground level, it appears to float a few metres above its foundation. This doesn't detract much from an aerial perspective but becomes evident when viewed up close. In addition to these landmarks, numerous skyscrapers (too many to mention individually), adorned the cityscape, lending a true sense of urban grandeur. Various piers and docks, including numerous boats, further enriched the scene. On closer inspection, however, some of the boats appeared to float above the waterline, and trees emerged through the roofs of certain waterfront buildings. Additionally, a handful of residential houses appear misplaced, occupying portions of the waterfront that they shouldn't. Overall, the portrayal of Toronto's landmarks manages to capture the essence of the city and offers an engaging experience, albeit with room for future refinement. Billy Bishop City Airport Skyline Simulations has invested considerable effort in capturing the unique atmosphere of Billy Bishop Airport, although the results are a bit of a mixed bag when compared to their excellent portrayal of Toronto's skyline. While the general modelling and texturing of the airport's main terminal and airstrip are competent, reflecting reasonable accuracy, the smaller buildings like maintenance sheds and hangars do not live up to the same standard. These structures offer little more than a cursory resemblance to their real-world counterparts. The ferries, a distinct feature near the airport, are aesthetically pleasing from a distance but betray their imperfections upon closer inspection—specifically, they appear to be filled with water, likely due to their placement near the sea. While not a significant issue for those enjoying the scenery from the skies, it becomes noticeable and somewhat distracting for users who opt for a more detailed exploration. In terms of atmosphere, the airport is lacking in elements that would convey a sense of busyness or liveliness. Sparse ground clutter and the absence of 3D human figures contribute to this shortfall. This renders the portrayal of Billy Bishop Airport as what one might call a "lite" version, certainly a step up from the default X-Plane offering but falling short of capturing the airport's full vibrancy and detail. Note: I've been informed that the developers are aware of these inconsistencies both at the airport and within the skyline. They have assured me that fixes are on the horizon, although the timeline for these improvements remains unspecified. Overall, Skyline Simulations' rendition of Billy Bishop City Airport is a commendable effort but one that could benefit from additional refinement. It serves as a respectable placeholder, with the potential for growth and improvement, especially when considering the already high standard set by the Toronto skyline. Night Lighting As evening sets in, the cityscape takes on a new dimension. The CN Tower’s lighting becomes a focal point, subtly cycling through a palette of colours that adds an appealing touch to the skyline. The skyscrapers, too, contribute to the nighttime atmosphere. While the lighting techniques may be a bit dated in places, they are effective in capturing the essence of a bustling urban setting, enhanced by various lit signs. Toronto City Hall’s illuminated signage lends an additional layer of charm, complementing the overall nighttime view. However, it also serves as a reminder that while the visual effects are effective, they are not cutting-edge. Over at Billy Bishop City Airport, the night lighting is adequate, illuminating key operational areas like the main runway and taxiways, as well as some maintenance hangars. While the airport lighting doesn’t quite match the vibrancy of the city, it does its job for pilots navigating during darker hours. Performance When it comes to performance, Skyline Simulations' Toronto package is generally solid, but there are some points to note. During daylight operations, the scenery runs smoothly, maintaining good framerates that facilitate an enjoyable virtual piloting experience. However, as twilight sets in and the city lights begin to flicker on, there is a noticeable drop in performance. Whether this is an X-Plane 12 issue, a glitch reported by several users, or specific to this scenery is not entirely clear. It's a factor worth considering, especially for those planning numerous evening or night flights. Memory usage is another area of attention. When pushing the scenery to its limits by maxing out all graphical settings (excluding Anti-Aliasing), VRAM consumption soared well beyond the 8GB mark. While this won't be a concern for those with high-end setups, users with less powerful rigs should be mindful of this when adjusting their settings. Conclusion Skyline Simulations' Toronto package is a tapestry of highs and lows that offers a mixed yet promising virtual experience. The Toronto skyline is undoubtedly the crown jewel, featuring captivating landmarks like the CN Tower and City Hall, albeit with room for improvement in certain areas. Billy Bishop City Airport, on the other hand, feels like a 'lite' version of its real-world counterpart, lacking the bustling atmosphere and attention to detail seen in the cityscape. Performance-wise, daytime operations are generally smooth, but users should be cautious of potential framerate drops during twilight and night-time flights. Memory usage is also a concern when operating at high graphical settings. All said, while it's difficult to give Skyline Simulations' Toronto offering an unreserved recommendation due to its numerous issues, the package does have its merits, notably the striking skyline. For those with a fondness for Toronto or a connection to the area, these positives may well outweigh the negatives, making it easier to look past its current shortcomings. ______________________________________ Skyline Simulation's CYTZ - Billy Bishop Toronto City Airport for XP12 is available from the Org store here: CYTZ - Billy Bishop Toronto City Airport XP12 Priced at US$25.55 Main Features: UHD custom textures using the latest painting techniques XPLCity with custom 3D houses around the island Super-detailed 3D modelling PBR materials on every building FSEco-subsystem Detailed HD ground with PBR and decals Custom 3D vegetation blends with orthophotos XPEco-subsystem 7Km Ultra-high-resolution custom orthoimagery for the airport Thousands of 3D custom static objects Accurate Island and City using original OSM data Amazing and detailed island night textures Ground traffic Animated Radar Requirements: X-Plane 12 (not for XP11) Windows, Mac, or Linux 8 GB+ VRAM Video Card Current version: 1.0 (July 16th, 2023 Download size: 1.2Gb Reviewers System: Windows 10 Professional AMD Ryzen 5 3600 Processor 32GB RAM Palit GeForce RTX™ 3080 GamingPro Scenery Review by Michael Hayward  14th September 2023 Copyright©2023: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copying of the content is allowed without consent from the author as per copyright conditions)  
  25. Aircraft Update Review: AOA F-22 Raptor for X-Plane 12 By Alan Ashforth Aircraft Review/Tutorial: Lockheed Martin F22A Raptor Version 1.0 by AOA Simulations Hello and welcome to my flight review/tutorial of the AOA F-22A Version 1.0 for X-Plane 12.06. I previously reviewed this aircraft for X-Plane 11, and in this article, you’ll discover how it has been enhanced for X-Plane 12. For a comprehensive overview and initial impressions of the F-22A, I recommend checking out Stephen Dutton's excellent write-up, which can be found here. In this review, I'll approach the model from a general user's perspective, covering both start-up options: engines running and "cold and dark." The F-22 Raptor officially joined the USAF fleet in December 2005 as the F-22A. The programme produced 187 operational aircraft, with the last F-22 being delivered in 2012. As of writing, the current X-Plane 12 model of the F-22A by AOA is Version 1.0. Below is a list of improvements AOA have implemented for this version: New X-Plane 12 compatible flight model. Custom fly-by-wire flight control system. Revised X-Plane 12 engine operating model. Redesigned, user-friendly communications/navigation/GPS (CNI) display. Custom GPS database integrated into the CNI system. Revamped cockpit multi-function and autopilot displays that are easier to understand and use. All navigation sources now integrated into the HUD and MFD map displays. A new 40-page User Guide, supplementary materials, and checklists. Three Versions of the Raptor Are Available: A2A (Air-to-Air), equipped with an M61 gun, 500 rounds, six AIM-120Ds, and two AIM-9Xs. DEMO (Clean), equipped with an M61 gun and 500 rounds. EFT (External Fuel Tanks), equipped with an M61 gun, 500 rounds, two 4000-lb drop tanks, two GBU-32s, two AIM-120Ds, and two AIM-9Xs. The installed file size is 460MB, and the package includes an excellent 44-page User Guide, a three-page "Get Me Started" guide, an eight-page Weapons Supplement, a kneeboard checklist, and two images—one featuring US bases and another for joystick sensitivity settings. The download includes only the default livery, but an additional fifteen are available on the X-Plane.org forum. External & Internal Appearance The external body of the F-22 is impressively realistic and does justice to this magnificent stealth fighter. It features many small details for you to appreciate, such as the red external covers with wind-billowing streamers when in "cold and dark," front and rear engine covers, and a boarding ladder. Additional features like the Luneburg lens that appears beneath the fuselage when IFF is activated, and the APU cooling doors all add to the realism. Even the pilot’s name can be faintly seen on the front wheel door. The canopy boasts a cool reflective gold hue, which looks spectacular. Internally, the F-22's cockpit is visually faithful to the real thing. The pilot’s seat has textured ripples and comes with an accompanying safety harness, vents, fire extinguisher, and more. Light weathering is visible on the side panels. All switches and screens are easily visible and operable from the pilot's position, marking this as a premium product from the get-go. Engines Running Start If you're keen to jump into the cockpit and experience this jet fighter immediately, you may want to first glance over the three-page "Get Me Started" PDF. Diving into the detailed manual can come later, allowing you to understand the aircraft's systems and fly it as AOA intended. So, assuming you're familiar with how to set up an "engines running" start in X-Plane, let's get going. Tip: To refuel the tanks, engage the parking brake, located next to the eject seat handle in front of you (move your view forward to see it). Then, flip the IFR switch on the right-hand panel. The F-22 is capable of Mach 2 performance, with approach speeds of 200/250 knots and a landing speed around 160 knots when full flaps are deployed. When flying under 250 knots, gentle stick inputs are advisable. The F-22's flaps are infinitely adjustable—simply hold down your default flaps key. Unlike some other aircraft, there's no cockpit handle for the flaps; they adjust automatically, just like in the real aircraft. If you have prior experience flying modern jet fighters, you should have no trouble understanding the basics of the HUD, as well as operating the autopilot, radios, and Sat-Nav. X-Plane 12 has made TACAN, radios, and GPS simpler and more intuitive than before—a significant improvement that I personally appreciate. The GPS features sixty airbases from around the world that can accommodate the F-22, all easily selectable by rotating the dial. For now, just sit back and enjoy the F-22's jaw-dropping performance and flight dynamics. For instance, try putting the aircraft into a slow, flat spin. Then, utilising the considerable rudder authority at your disposal, regain control by applying opposite rudder and increasing thrust. As you manoeuvre, relish the auditory experience provided by the superb FMOD sound samples. The mighty Pratt & Whitney F119 engines can propel you to altitudes exceeding 70,000 feet, providing an exhilarating flight experience. Cold & Dark Start After having a bit of basic fun with the F-22, it's time to delve deeper into the comprehensive features that AOA Simulations has introduced in the new X-Plane 12 version. Let's commence with a 'Cold & Dark' start, meaning with the engines off. On the Up-Front Control Panel (UFCP), locate and press the 'CHK LST' button. Use the arrow keys to navigate through the pages. What's nifty here is that the instructions are not only displayed but also audibly spoken. The volume of these spoken instructions can be adjusted via X-Plane's sound/radio slider, as can the pilot's audible breathing and grunting when pulling more than 4 G's. Fuel To maximize your mission, fully load the F-22's fuel tanks to 18,500 lb. Add External Fuel Tanks, and you can tote an extra 8,000 lb, bringing the total to 26,500 lb. Keep your landing weight around 50,000 to 55,000 lb; a handy fuel dump feature helps you lighten up if necessary. All credit to AOA for three innovative fuelling options, complete with a customisable LUA script for starting fuel. While a shortcut would've been handy, creating one is simple. Stationary Refuelling: Engage the parking brake and flip the IFR switch to open the hatch and start fuelling. In-Flight 'Virtual' Refuelling: No tanker required. Just reach either 20,000 ft or 30,000 ft, cruise at 300 knots, and open the IFF switch to refuel. Realistic In-Flight Refuelling: This takes skill. I recommend a modded KC-10 tanker from XP11. Ensure it's the first AI aircraft and set as non-combatant. Position yourself 150-400 ft behind it and activate the IFR and 'TRG TRK' radar for distance data. Monitor your fuel levels on the primary MFD gauge at the cockpit's top right. It's colour-coded: blue till 4,000 lb, yellow until 2,000 lb, and red thereafter. The following pictures show the fuel gauge in blue, then yellow at 4,000 lb, and finally red at 2,000 lb. In the EFT model, the external fuel tanks can be jettisoned. Additionally, all models feature a fuel release mechanism under the left wing for weight adjustment prior to landing. I tested this feature in-air at 20,000 ft and 300 knots by opening the IFR. Engine Start Starting the engine is a multi-step process, enhanced by the level of detail AOA Simulations has implemented. The Auxiliary Power Unit (APU) start dial is one among many in the cockpit that can be turned using your mouse wheel. Initiating the APU produces a distinctive howl and the fuselage vents open, releasing hot air in an immersive effect. Wait for the APU to reach 100% operational speed before activating its generator. Once the battery is more than 95% charged, you're cleared to start Engine 1. Hold the starter down until the N2 reading on the lower central Multi-Function Display (MFD) reaches a minimum of 30%. Turn on Engine 1's generator (which will disengage the APU's generator), and initiate fuel supply to Engine 2. Start Engine 2 following the same procedure, and only then shut off the APU. Next, proceed through the 'CHK LST' and input your destination into the Sat-Nav centre via the G1000 unit. Here's where XP12 shines: you have 60 preset airbases to choose from for the F-22. To access them, turn the dial for the Left Nav display, set it to GPS, and scroll through the options. Further details on these airbases are available in the User Guide appendix. Navigation and Communication The TACAN, NAV, and Com functionalities have been significantly improved, making navigation a breeze. A new addition is the GCU popup that lets you manually input a flight plan into the G1000. This has become a feature I particularly enjoy using. Night Lighting The cockpit's adjustable flood and panel lights cater to your preference for brightness, ensuring clear visibility for night flights. If the glass reflections prove distracting, an FX button is conveniently located on the top row to alleviate the issue. Additional Tips Even if taking off and landing at the same airbase, input it into the Sat-Nav; it will display on the HUD with directional cues. If flying with an Instrument Landing System (ILS) loaded in Nav1, expect IM/MM or OM warnings when crossing runway markers. For taxiing below 50 knots, the stick brake option allows for precise control. However, deactivate it during landings to avoid inadvertent nosedives when using the default brake commands. Ground Collision Avoidance System (GCAS) One of the many system highlights is the GCAS. Two arrows—originating from left and right—indicate impending ground collision, prompting GCAS to take over control. When the arrows meet, autopilot activates, levelling the aircraft and maintaining the selected heading, provided the descent rate is under 18,000 ft/min. Weapons & Combat The AOA F-22 is equipped for both air-to-air and air-to-ground missions, offering a range of capabilities to engage various targets. Air to Air To get a feel for its air-to-air capabilities, I pitted the F-22 against an AI-controlled MiG-21. As soon as you lift off, the enemy aircraft will detect and engage you—stealth isn't implemented yet in X-Plane 12. By using the keyboard command to switch targets, I highlighted the MiG-21 and toggled through weapon options. When I reached the "Air-to-Air" setting and the MiG was within 50 miles, I launched two AMRAAM missiles. The first one did its job splendidly, turning the enemy aircraft into a fireball plummeting from the sky. Virtual combat has never felt so satisfying. Air to Ground For the ground attack test, I chose the F-22 EFT variant, loaded with two JDAM bombs. A word of caution: don't drop these 1,000lb munitions below 2,000 feet, or you risk being caught in the blast. A helpful "2000" indicator appears on the HUD when you select the bombs. X-Plane 12 somewhat limits the JDAM's capabilities—it’s essentially an unguided bomb for hitting large stationary targets. Nevertheless, it's a visually satisfying experience, enhanced by the new aiming box on the HUD, which gives you an approximate landing spot for the bombs. A MiG Encounter During a test run, I almost forgot about the lurking AI MiG-21. While refuelling, I switched my right lower MFD from "Target Track" to "RDR." This revealed the enemy was just half a mile behind me! I immediately launched countermeasures. Despite my readiness with guns, the enemy applied air brakes to remain in my blind spot. So, our duel remains unresolved—for now. Final Thoughts The AOA F-22 is an exhilarating addition to my X-Plane hangar. It offers high performance, agile manoeuvrability thanks to its vectoring nozzles, and an array of innovative features. The learning curve is steep, but take your time, and refer to the 44-page manual—it's your bible for unlocking the F-22’s full potential. My verdict? Still every bit as wonderful as before! _______________________________ The Lockheed Martin F22A Raptor by AOA is available from the X-Plane.Org Store here: Lockheed Martin F22A Raptor Priced at $40.00 Features High quality 3D model for both X-Plane 12 and X-Plane 11 3 models: Air-to-Air, Air-to-Ground and EFT (External Fuel Tanks) Highly accurate 3D exterior model Every door and control surface animated All F-22 unique flight control actions accurately reproduced Every switch and control in the detailed 3D cockpit works Ground equipment 4K PBR textures Beautiful 4K liveries out of the box Smooth and VR-friendly cockpit control manipulators High quality sounds Professional FMOD sound package by SimAcoustics Audible high lift wing rumble and pilot anti G strain sounds when pulling G's Accurate doppler, distance attenuation and flyby effects Active Noise Canceling feature for pilot's helmet Flight model Extremely maneuverable Pitch vectoring engine nozzles Carefree handling to any AOA (Angle Of Attack) Super cruise to Mach 1.8+ without afterburner AOA Simulations “standard” features SASL plug in controls all cockpit displays and aircraft systems Ground, "virtual" and "AI" in-flight refueling capability without having to use drop down menus, load special situations or interrupt your current flight "Roll-to-see" dynamic pilot head camera plug-in "Target Track" plug-in locks pilot camera on AI planes for easy formation flying Functioning Auto GCAS (Automatic Ground Collision Avoidance System) Approach Power Compensation autopilot auto-throttle mode All automatic aircraft systems can be disabled with cockpit switches Basic Helmet Mounted Target displays in addition to the F-22 Raptor HUD Other Audible engine start checklist Automated in-flight engine re-start checklist AviTab tablet compatibility 90+ pages flight manual Requirements X-Plane 12 or X-Plane 11 4 GB VRAM Video Card Minimum - 8 GB+ VRAM Recommended Download Size: 413 MB Current version: 12 (August 1st, 2023) Review by Alan Ashforth 8th September 2023 Copyright©2023: X-Plane Reviews Review System Specifications:  Windows 11, Intel i7 Processor, 32GB RAM, 2TB SSD, GeForce RTX™ 2070 (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Rights Reserved
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