Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/04/22 in all areas

  1. Nice article as always. In my opinion, regarding upgrading your PC, I suggest to wait and see how it will perform once XP12 v1.0 is out, I think you will appreciate the upgrade much more , further more I do not suggest to upgrade to the fastest Intel CPU, see X-Force suggestion in YouTube, pick the middle performer (1 notch down) for a more balanced price/performance. Regarding the "too hard to implement features", On that side, I think that I side with LR when it comes to graphical performance (world rendering). If I understand them correctly, it was only when they transition to Vulkan/Metal they got a whole new set of APIs that allow them to implement some advanced rendering technologies in an easier and stable way, dropping OpenGL is the way to move forward since the desktop platform they are supporting are abandoning this technology too as a main rendering API. My prediction, and I'm shooting randomly here, is that the textures day one won't see significant changes from what we see in XP11, but after the first year we might receive a whole new texture implementation (maybe it will be regionally and not for the whole world) once they will finish implementing their new texture technology for terrain rendering. Again this is probably won't be the case, but it is plausible since it is very hard and time consuming rebuilding the terrain textures while focusing on other time consuming technologies. Regarding City areas, I do not see LR investing in this part more than the minimal needed, they will probably continue relying on third parties autogen and scenery to fill in those areas. It will never be MSFS level, and in my opinion that is fine as long as there are good VFR point of interest implemented in the sim. Cheers Saar
    1 point
×
×
  • Create New...