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News! - xEnviro environment plugin updated to v1.08!

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News! - xEnviro environment plugin updated to v1.08!


xEnviro has released the next version of their environment plugin to v1.08. This update is not the full completed version that xEnviro were working towards, but since the events surrounding the developer and his family, then this WIP progress version has been released. 


xEnviro v1.08 head.jpg


This v1.08 version has been in development for over 8 months and the basic code of the engine has been completely rewritten, plus it has a lot of new special features and effects, but I do stress the development was stopped and not completed, so expect issues and bugs, and don't expect any quick fixes coming anytime soon either? However it is a very stable release and has been extensively tested.


v1.08 changelog notes are...


All notable changes to xEnviro project will be documented in this file.


### [Known issues]

- Freezing during initial start up

- Camera zoom is not supported by the volume rendered atmosphere.

- Incorrect camera angle inside 3D cockpit.

- Rough objects edges at mid and low resolutions


### [1.08]

### Added

- Cloud and atmosphere resolution slider.

- Cloud complexity slider to adjust the amount of detailed cloud puffs.

- New, volume rendered atmosphere.

- Rain intensity dataref.

- Snow intensity dataref.

- Terrain surface condition dataref.

- Windshield precipitation effect and corresponding checkbox added.

- Post-processing shader is back.

- Sun glare.

- Camera lens flare effect.

- Checkbox to display or remove lens flare effect.

- Seasonal data now calculated and accumulated on the server.

- Terrain surface condition data now calculated and accumulated on the server.

- xEnviro now publishes seasonal data for the scenery developers. Details can be found in the SDK.

- Moon with position and phase based on the current system date and time.

### Changed

- Turbulence model adjusted to have less evenly distributed areas of the same air velocity.

- DSF drawing distance has been increased to hide sharp visible edge under the distant haze coverage.

- Maximum haze blending distance adjusted to hide the DSF edge.

- Cloud texture map have been changed to include only the basic shapes allowing for more cloud varieties.

- Cloud shadow and tone maps have been moved to the separate cloud noise texture.

- Cloud transparency model is now based on the noise chart. Clouds will grow up more naturally and solid clouds will not be transparent anymore.  

- Cloud shapes and forms are based on dynamic flow noise with smooth animation and transformation.

- Haze model adjusted to match all the calculated turbidity levels.

- Plugin architecture has been re-arranged for deferred rendering.

- X-Plane internal visibility limit adjusted to hide distant lights in low visibility conditions.

### Removed

- X-Plane scattering level slider removed.

- Minimum drawing distance slider removed. This distance now set in the middle between detailed and maximum drawing distances.

- Cloud brightness slider. Cloud brightness is fully controlled by scattering and light equations.

- Cloud shadows temporary removed.

- Old, based on layers, atmosphere has been removed.

- Upper atmosphere checkbox.

- Lower atmosphere checkbox.

- City lights temporary removed.

### Fixed

- Surface friction procedures amended to avoid aircraft sliding.

- Scenery lights no more visible through the clouds.


v1.08 is free to all current xEnviro registered users, just go to the xEnviro site to update : xEnviro.net



X-Plane Store logo sm.jpg


Yes! the xEnviro Environment Engine by Commercial Simulation Systems LLC is Available from the X-Plane.Org Store here :



Price is US$69.90

Sorry this plugin is Windows only at this point, But Mac is coming eventually!


News by Stephen Dutton
15th April 2018
Copyright©2018: X-PlaneReviews
(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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