Stephen Posted October 4, 2021 Report Share Posted October 4, 2021 Behind the Screen : September 2021 It is very hard to ignore the announcement of the next version of X-Plane12... at least the name is now official, so we can move forward on that aspect. But what of the announcement itself. FlightSimExpo 2021 in San Diego (24th-26th Sept) as it was forecast to be a huge affair with the massive fanfare the new simulator version deserved. Laminar Research had an open goal as well as the big MSFS (Microsoft Flight Simulator 2020) in the developer (Asobo Studio) and 3rd party developers (PMDG... et all) all staying away from the Expo. Covid of course created an environment of chance, but I think that the MSFS crowd stayed away for the more personal reasons, no doubt they will be back there in full force next year. So Laminar had nothing to lose, and absolutely everything to gain... but it all went so wrong. A rushed presentation, a particularly poor new branding... was it all Covid created in hindsight, personally I think not, worse was the fact that under it's skin X-Plane12 when put into it's full context is very good, it will be very good as well... but that aspect didn't show through, so haphazard was the presentation... at the core here is that simply the new simulator wasn't finished, there was a running version at the Expo, but nobody except a chosen few saw it, not even images or a video emerged to show it off, because quite simply is that X-Plane12 is not ready in context to show off. The hard Expo date and the announcement coming at Oshkosh created a monster problem for Laminar Research, it had no time nor the resources available to get that Alpha version running for that due date, I really think they tried, mercilessly so to meet the deadline, it showed on every face in that video, but it will be now just weeks late, it will come together, and very soon and X-Plane12 will finally come to light. What was the core of what was really going on here. X-Plane users and all people closely involved in the Simulator are usually very used to all of this, to the most older X-Plane sim users this is all actually nothing new, in fact it is all so normal that we shouldn't have been surprised at all of the eccentric release show... it was at it's core Laminar Research at it's most buccaneer moments, only this time we just didn't get the joke or feel the fun. Overall we know Laminar and it's motley crew will deliver an exceptional simulator as they have repeatably in the past, and this time in coming with all the areas we have moaned about for years in now actually fixed. So why are we feeling the opposite than what we should be feeling... the problem is, this in 2021 and not 2011 (early X-Plane10 era). The world of Simulators are at a critical stage and now out there on the world stage in full view, X-Plane doesn't have it's own cosy little world anymore, it is up there and is noted as one as the "Premier" simulators, because deep down it is a Premier Simulator, and this next evolutionary step was a very crucial one, in fact the most crucial step for X-Plane in it's 25 year anniversary life. So in the full glare of publicity did X-Plane actually blew it? and do we know that X-Plane blew it... the effects of that will be felt maybe like Covid for many years to come. For many X-Plane users they will simply in private rejoice, they never wanted the limelight in the first place, it will to them in their minds, return the simulator to the good olde days of clubby nonsense... and they can reclaim the Simulator to their particular paradise. They hated the intrusion of the Flight Simulator thinking, the monetary aspect of the Simulator... the numbers and the spending to 3rd party developers is not their vision of a Flight Simulator, but in a complete selfish reversal... put a good product out there and they squeal with delight, ethos be damned. For most of us we dream the dream, and over the last decade that dream has soared beyond and higher (pun intended) than we ever expected, that of course put even more focus and illumination on the next version of the Simulator, and not to forget the MSFS aspect that now "expects" yes the word "Expected" to compete with Microsoft... you could even say that this is "what this is all about?" Unfortunately it is far more than that... Punters deep down will rally the point that they don't want X-Plane to change, they don't want X-Plane to become a MSFS clone, but that is really missing the point entirely. X-Plane does not have to sell out it's soul to move forward, but it has to be also a business to survive. MSFS opened up simulation to a world that didn't know that such depth of flying aircraft and realism in airports actually existed, they watch the simulation videos with awe, and they simply can't believe the depth of the systems we are used to... but to do simulation on this level is not a game, it isn't just tootling around the sky, as it requires years of learning and study to perfect the perfect flight service. Flying is and will always be complex, but that is the ultimate attraction and the challenges to overcome. So X-Plane12 is the next evolution, it covers most of all the areas that we need to be covered to take the Simulator up to that next level and in most areas be even better than MSFS or any other simulator out there. But part of the disappointment was to at least address the area of the visual component. You are never going to complete with all that MSFS bing mapping and come off better, you can't even try. But the Laminar direction is to fix the areas that can be fixed and no doubt Laminar have done that, but you are also seeing the other critical area being totally ignored. Mostly this is about internal Laminar resources, worse is that since Alpilotx moved on a few years ago, there was no replacement, and a huge hole in the scenery aspect has been created in that Laminar in it's own wisdom didn't feel it needed filling to their own detriment. Remember in the early days the core of Laminar did the central work, and most of the other areas were dialed out to talented enthusiasts, again in that clubby innovation... but if a Simulator has to grow, compete and be a business, then soon you need talented people to cover the various critical areas... you could try cloning Ben Supnic, but my guess they would just argue amongst each other, but it is a great idea... Certainly Laminar are aware of the problem, you would be an idiot not to, but the comment here is to let us fix the most obvious and return to the scenery later, in reality their should have been a person put into place to do that aspect actually earlier. My personal view on this is that a rejuvenated scenery component in X-Plane12 would have attracted back FlightSim developers to bring their products with them... the current scenery textures are a decade old, and scenery developers struggle to make their scenery (and cityscapes) look authentic in the current environment, the look of X-Plane just does not help, but I will admit the new lighting model will go a long way in creating a far better environmental feel... but that aspect may now be lost, at least for a few critical years. The current mesh tools are horrible and difficult to use (hence only Alpilotx was the only one skilled enough to do it), and Laminar won't give access to them anyway, unfortunately Ben Supnic would need to rebuild the system from the ground up to do it justice... you can see why it was a project shelved in another current too hard basket... fix what you can and visit the other problem later, but to attract back those scenery developers in this critical area, then updated scenery mesh should have been a major part of the X-Plane12 feature list. Most of all X-Plane12 didn't feel different this time around, I called it initially X-Plane11+ and it felt like that, but studying all the new components together and it does deserve the X-Plane12+ moniker, however Laminar Research at least should have rebranded it, "At least make it feel new(er)", and the better new, and they started off really well with the "Next Generation" feel, they just didn't follow the branding through on to the actual product itself. Again was that not to look like X-Plane was feeling the MSFS promotional onslaught and "we better rebrand" to compensate towards MSFS... "Sail steady and true" was always Laminar's motto in the past, but like I said at the beginning of this article, this is 2021, not safe 2011 anymore, the one thing above all else was that Laminar really needed to do this time was to refresh the branding to say "This is a Premier Simulator" and "Come and see how great it is", but in reality it will now just be seen as the same X-Plane brand it has always been in either X-Plane11 or even X-Plane12, ditto in the fact that X-Plane will still be viewed the same old X-Plane as well... just at the very point it could have made it's real impact felt in the wider context. The lost missed open goal... I should and will always support the best Simulator out there, the one that has brought me over a long decade a lot of immense pleasure, and that is X-Plane. Covid has without doubt created a lot of confusion, ruined markets and businesses... In time the moment will be forgotten, in a year X-Plane12 will be part of our lives as much as X-Plane11 is now... "who cares" will be the memory, but you have to record the moment for what it is, and in what it actually could have been. See you all again next month. Stephen Dutton 4th October 2021 Copyright©2021 X-Plane Reviews Quote Link to comment Share on other sites More sharing options...
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