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News! - Aircraft Update : JustFlight updates the Bae146 v1.1.1


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News! - Aircraft Update : JustFlight updates the BAe146 v1.1.1

 

JF Bae 146 News_ header v1.1.1.jpg

 

It is just the teeny-weenyest of updates, just a few...  but v1.1.1 shows that JustFlight (Thranda) are still pursuing the smallest of issues and in wanting to get their BAe146 just about perfect.

 

Changelog v1.1.1

  • - Beacon flashing pattern made more realistic
  • - OAT gauge now always indicated in degrees C
  • - Fixed geometry aft of weather radar
  • - Improved ASI knob usability (supports click-and-hold)
  • - Increased volume of altitude alert callouts
  • - Added aircraft ICAO code
  • - Pop-up window VR compatibility improved
  • - Fixed engine overspeed annunciator light so that it doesn't get stuck after testing

 

A great simulation the British Aerospace 146 is, but it is a demanding simulation that requires a lot of flightdeck work to get the perfect gate or stand to stand experience out there. Still learning and practising, the aircraft is now coming to me, but boy, get it right and the simulation is excellent. This test flight was from EDDL (Düsseldorf) to EKCH (Copenhagen).

 

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The aircraft's ICAO code has (finally) been fixed, a small but annoying issue in that elements wouldn't see the the aircraft, like the GHD or Ground Handling Deluxe and animated gates. Both the latest updates have had a lot of attention on altitude and height callouts, so you can now hear them. OAT gauge now indicates in degrees C, and the VR (Virtual Reality) aspect has also had some refinements. All small but significant adjustments. But sadly there is still no sign of the coming custom FMS noted as the Universal Avionics UNS-1E avionics suite...

 

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When it comes to hours on an airframe, for me it has been the IXEG Boeing 737 Classic that has provided the most, and the longest test of my learning skills and patience. Fair enough, but the IXEG demands you learn and fly the aircraft with the uttermost skill set, not only at the controls, but also with the systems and complicated avionics. My feel is that this JF BAe146 is next so called deep dive and learn aircraft. It will take time, even years to perfect (like the IXEG) to get the procedures perfectly correct, know every system and to perfect that stand to stand simulation. 

 

A notable fix not noted in the changelogs is the internal views in the Replay mode has been fixed!...  yeah! 

 

JF_BAe_146_200_v1.1.1 Head 19.jpgJF_BAe_146_200_v1.1.1 Head 20.jpg

 

Version to v1.1.1 is available through the SkunkCrafts updater which is installed in your X-Plane/Resources/Plugin folder. To update make sure you don't have the BAe146 aircraft selected and select in the Skunkcrafts updater the "JF_BAe_146 selection", then press the "Updater or repair addon" selection. You can of course download the update from the X-Plane.OrgStore or directly from your JustFlight account.

 

The British Aerospace 146 Professional v1.1.1 by JustFlight is also available from the X-Plane.OrgStore, so now get this excellent updated machine, from the main X-Plane store with it's great service and for a LIMITED-TIME SPECIAL OFFER : Get Triple Reward Points when you purchase this Aircraft. 225 Points

___________________

 

X-Plane Store logo sm.jpg

 

Yes! the British Aerospace 146 Professional by JustFlight is now available from the X-Plane.Org Store here :

 

BAe146 Professional - JustFlight

Price is US$74.99

 

Features Include:

Highlights
  • Eight variants of the 146 are included:
  •  - 146-100
  •  - 146-200
  •  - 146-300
  •  - 146-200 QC & QT (cargo)
  •  - 146-300 QT (cargo)
  •  - CC.Mk2 (RAF VIP configuration with countermeasure pods)
  •  - C.Mk3 (RAF cargo configuration with countermeasure pods)
  • Accurately modelled using real-world aircraft plans and comprehensive photography of the real aircraft (G-JEAO, ZE701 and ZE708)
  • Numerous animations including:
  •  - Trailing edge flap surfaces
  •  - Wing-mounted spoilers and tail-mounted airbrake
  •  - Ailerons and elevators feature servo tabs, and balanced, free-floating control surfaces which are affected not only by oncoming air, but also by turbulence, side winds, up and down drafts etc. during taxi or low-speed ground operations
  •  - All passenger, service and cargo doors use custom animations and featurr extra logic such as the auto-closure of doors above a certain speed
  •  - Windscreen wipers with individual left/right animations and independent speed controls
  •  - Distinctive retractable tricycle landing gear featuring complex trailing link shock-absorbing mechanism on the main gear
  •  - Countermeasure pods, HF aerial and more

Cockpit

  • A truly 3D cockpit environment right down to accurately modelled seat belts and screw heads
  • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
  • Captain, Co-pilot and jump-seat positions are modelled with hundreds of functional controls, including over 200 buttons, 100 switches and knobs, with smooth animations, easy-to-use clickspots and precision sounds
  • Fully VR compatible
  • Aircraft configuration system that will allow you to choose between 'cold & dark' or 'engines running’. These configurations can be customised via the Manifest.json file.
  • Custom throttle lever logic – fuel latch logic which is compatible with hardware (avoiding jitters due to conflicting throttle positions), cutomisable variation in throttle positions for added realism, clickspot for controlling all four levers simultaneously etc.
  • Functional crank handles on knobs such as the altitude select and rudder trim, which allow for more intuitive, realistic and quicker operation
  • Full support for command assignments, hardware and cockpit builders:
  •  - All controls can be assigned to commands, with tooltips on every clickspot to indicate which command to use
  •  - Parameters such as smoothing animation, number of positions, attached dataref, push-button depth, knob rotation multiplier, frame-skip (for optimisation), default position etc. can all be customised via the Manifest.json file, providing great support for hardware and cockpit builders.
  •  - Default commands for landing and taxi lights, windsscreen wipers, panel lights etc. are still respected, despite being implemented with custom functionality
  • Custom features such as ‘hide yokes’ are controllable using default commands (e.g. 'Hide Yoke') as well as via clickspots
  • EFB tablet with door and call-out controls and with AviTab support

Sounds

  • Studio quality Lycoming ALF-502 engine sounds, recorded from RAF C.Mk3 ZE708
  • Over 450 flight deck sound effects recorded from RAF CC.Mk2 ZE701
  • Detailed audio equipment such as the APU, brake fans, electrical circuits, hydraulic equipment and much more
  • Distinctive flap retraction/extension airflow 'howling' sound
  • More than 520 sounds samples in high definition with accurate 3D placement. Pushing the limits of FMOD 1.08 sound system with more than 150 sound tracks being played at the same time with no virtualisation.
  • Full 7.1 surround sound support via FMOD, with 3D positional sound for VR users
  • Extremely detailed external sound system:
  •  - Takes into account distance, speed, altitude, temperature and air pressure, just like in real life
  •  - Accurate touchdown sound based on impact speed
  •  - Multi-directional sound during fly-by and camera location on external view
  •  - Realistic runway roll sounds, complete with periodic bumps that depend on lateral runway position
  •  - Realistic wind sound that reacts not only to the speed of the aircraft but also how the wind is interacting with the fuselage (AoA, side slip etc.)
  •  - Realistic ambient sounds which replaces the default X-Plane sounds with a high fidelity FMOD sound system recreating the atmospheric effect, such as rain, birds, thunder etc.
  • Interior and cabin sounds:
  •  - Passenger sounds, based on aircraft weight, which react according to your flying style. Passenger cabin sound changes as you move around, as if you were inside the real plane.

Lighting

  • Full HDR lighting with gimballed lights that can be aimed and dynamically illuminate whichever part of the cockpit is aimed at
  • Independent lighting controls for Captain and First Officer
  • Dimmable integral lighting for each panel, accurately dependent on corresponding electrical bus
  • Dimmable dynamic flood and storm lighting for a highly immersive and customisable night environment (more than 12 individual light sources including entry, lap, sill and flight kit)
  • White and red flashlight for night operations
  • Accurately simulated exterior lighting including dynamic wing, logo and runway exit lights, and taxi/landing and navigation lights with different intensities
  • Strobe lights with customisable strobe flashing pattern
  • All exterior lights, including navigation, strobe, ice, exit, logo, landing, taxi and beacon lights are fully HDR with dynamic spill light, illuminating ground and scenery objects, as well as the aircraft itself.

Other Features

  • Comprehensive manual with tutorial, FMC guide, procedures, limitations and handling notes
  • Payload manager for realistic fuel and passenger loads
  • AviTab (third party tablet plugin) compatibleGoodway compatible
  • Multiple interior and exterior viewpoint presets
  • PSD paint kits included (free separate download) so you can create your own paint schemes

 

You can take a look at the full detailed PDF manual here!

 

Requirements
X-Plane 11
Windows, Mac or Linux
4 GB VRAM Minimum - 8 GB VRAM Recommended
Current Version: 1.1.1 (May 24th 2021)
Download Size: 3.6 GB
________________________________________
 

News! Update by Stephen Dutton

25th May 2021

Copyright©2021: X-Plane Reviews

 

Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) All Right Reserved

 

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