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Scenery Review : RJAA Tokyo-Narita XP by Drzewiecki Design


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RJAA_Narita_Header.jpg

 

Scenery Review : RJAA Tokyo-Narita XP by Drzewiecki Design

 

With living in Australia, you want more exciting routes that fit in with your more local perspective. Europe or even the United States are a long way away from this Pacific based area, so the choices of interesting routes out here are limited. Asia is thankfully now starting to appeal to X-Plane users, which are all still very European and US centric in their flying, but there is a lot to explore out here, and the location differences available are exciting as well.

 

So Japan appeals in many ways. For one it is a link between Europe and America on both sides in a long haul perspective, China (does Hong Kong still count?), Singapore, Malaysia, Australia and even New Zealand are all within medium haul distances. And the main entrance port for Japan and into Tokyo is the huge modern airport at Narita, which is located 40 miles (64 kilometers) distance from the central of Tokyo City, Japan's Capital.

 

Japan.jpgToyko.jpgNarita.jpg

 

The Polish Developer studio of Drzewiecki Designs, has over the last few years concentrated more on CityScape style projects, like New York City, Seattle, Washington than just their original singular airport sceneries, but here we are with a rendition of Tokyo's main international gateway in Narita-Tokyo, RJAA.

 

Prior to the opening of Narita Airport, Tokyo International Airport, then Haneda Airport was the main international airport in Japan. Haneda, which is located on Tokyo Bay, is however close to many densely populated residential and industrial areas, and began to suffer from over capacity and noise issues in the early 1960s as jet aircraft became common.

The Japanese transport ministry commissioned a study of alternative airport locations in 1963, and in 1965 selected a plan to build a five-runway airport in the village of Tomisato. Around 1966, a group of local residents combined with student activists and left-wing political parties formed a popular resistance group known as the Sanrizuka-Shibayama Union to oppose the new Airport, which remained active until fracturing in 1983 and started originally a protest activity called the "Sanrizuka Struggle". The Zengakuren radical student union then began sending students to Narita to help the local farmers. And during Eminent domain, three policemen were killed by activists.

 

Takenaka Corporation constructed the first terminal building, which was completed in 1972 on the original site in that was to become "New Tokyo International Airport" an airport created in serving the Greater Tokyo Area of Japan. It is located approximately 60 kilometers (37 mi) east of central Tokyo in Narita, Chiba. The first runway took several more years due to the constant fights with the Union and the sympathizers, who occupied several pieces of land necessary to complete the runway and also temporarily built large towers in the runway's path. The runway was completed and the airport was scheduled to open on March 30, 1978, but this plan was again disrupted when, on March 26, 1978, a group of protestors broke into the control tower and destroyed much of its equipment, causing about $500,000 in damage and delaying the opening until May 20 1978.

 

On November 26, 1986, the airport authority began work on Phase II, a new terminal and runway north of the airport's original main runway. To avoid the problems that plagued the first phase, the Minister of Transport promised in 1991 that the expansion would not involve expropriation.

 

Terminal 2 opened on December 4, 1992, at a cost of $1.36 billion. The new terminal had approximately 1.5 times the space of the older terminal, but its anti-congestion benefits were delayed because of the need to close and renovate much of the older terminal. The airport's land situation also meant that the taxiway to the new terminal was one-way for much of its length, and that taxi times between the terminal and runway were up to 30 minutes.

The Runway B (16L/34R) opened on April 17, 2002, in time for the World Cup events held in Korea and Japan that year. However, its final length of 2,180 m (7,152 ft), much shorter than its original plan length of 2,500 m (8,202 ft), left it too short to accommodate Boeing 747s. The runway was further impeded by a three-story concrete building in the path of its taxiway, which the Union had constructed in 1966, forcing the taxiway to bend inward towards the runway. Runway B was later then extended northward to 2,500 meters (8,202 ft) on October 22, 2009, The building remained in place until August 2011, when authorities finally removed it under a court order. Beginning on October 20, 2011, the airport was then approved to allow simultaneous landings and take-offs from the A and B runways. The approval allowed the airport to increase annual take offs from 220,000 to 235,000 and increase hourly departure capacity from 32 to 46. The parallel runways are positioned 2.5 km (1.6 mi) apart.

 

RJAA Tokyo-Narita

 

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You can see the boundary line between the ortho-photo layout images and the X-Plane default textures, but overall you really have to look for the edges, as it is blended in quite nicely.

 

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Narita International Airport

成田国際空港

Narita Kokusai Kūkō

IATA: NRT - ICAO: RJAA - WMO: 47686

RJAA Charts.jpg

16R/34L - 4,000m (13,123ft) Asphalt

16L/34R - 2,500m (8,202ft) Asphalt

Elevation AMSL 41 m / 135 ft

 

Terminal 1

Terminal 1 uses a satellite terminal design divided into a North Wing, Central Building, and a South Wing. Two circular satellites, Satellite 1 (gates 11–18) and Satellite 2 (gates 21–24), are connected to the North Wing. Satellites 3 and 4 (gates 26–38 and gates 41-47) compose a linear concourse connected to the Central Building. Satellite 5 (gates 51-58) is connected to the South Wing. The terminal building has a floorspace of 463,000 m2 (4,980,000 sq ft) and is equipped with 40 Airbridge gates. Terminal 1 is mostly used by ANA. A side note is that Narita was among the first airports in the world to align its terminals around the three major international airline alliances. Since 2006, the airport has arranged for SkyTeam carriers to use the North Wing of Terminal 1, Star Alliance carriers to use the South Wing of Terminal 1, and Oneworld carriers to use Terminal 2.

 

RJAA_Narita_Terminal 1.jpgRJAA_Narita_Terminal 2.jpgRJAA_Narita_Terminal 3.jpgRJAA_Narita_Terminal 4.jpg

 

Modeling by Drzewiecki Design is simply excellent, but you will need your Texture Quality set to Maximum to get the full impact, one step down at the High setting does create a "Slight" blur with the textures, but again nothing to significantly impact the scenery in detail.

 

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The RJAA scenery uses the SAM (Scenery Animation Manager) system with both animated Airbridges and Marshallers, and to great effect here with the also SMBC advertising on all the airbridges which are custom designed to suit Narita-Tokyo.

 

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Clutter is exceptional and mostly ANA branded Terminal 1 and Japan Airlines Terminal 2 with local bus and fuel tankers, there are also animated traffic vehicles moving around, but mostly all animations are the default SAS.

 

RJAA_Narita_Terminal 12.jpg

 

Glass is very good and reflective. Drzewiecki Design have gone in the see-through route, and the aspect see-through can work or not, but here the glass is nicely tinted (grey) and thankfully looks realistic, internally the terminals are recreated, basic, but good.

 

RJAA_Narita_Terminal 10.jpgRJAA_Narita_Terminal 11.jpg

 

Terminal 1 landside is very good, most of the ground detail is hidden by the flyover connecting roadways, but the detail and carparks are excellent. Highlight is the really lovely ANA administration building, that is really well reproduced here.

 

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Personal Note: I will add into the review that I have personally transited Narita-Tokyo, but only through Terminal 2, and with one over-night stay in a JAL Hotel, so my thoughts are of this transit are relevant here.

 

Terminal 2

Narita's Terminal 2, opened in 1992, is divided into a main building and T shape satellite, both of which are designed around linear concourses. The two were originally connected by the Terminal 2 Shuttle System, which was designed by Japan Otis Elevator and was the first cable-driven people mover in Japan. A since then a new walkway between the main and the satellite buildings began operation on September 27, 2013, and the shuttle system was discontinued. Terminal 2 can handle large aircraft like the A380 (operated by Emirates) and Boeing 747-8. Terminal 2 has an area of 391,000 m2 (4,210,000 sq ft) and has 32 Airbridge boarding gates. Terminal 2 is mostly used by Japan Airlines.

 

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Terminal 2 is a huge layout, and Drzewiecki have done a sensational job here of recreating the huge amount of various elements that make up this massive terminal complex.

 

RJAA_Narita_Terminal 2-4.jpgRJAA_Narita_Terminal 2-5.jpgRJAA_Narita_Terminal 2-6.jpgRJAA_Narita_Terminal 2-7.jpg

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Importantly Drzewiecki really gets that Japanese feel into the scenery, and the airbridge custom detail is exceptional (all of course active).

 

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The T satellite section does not have any internal aspects, but the perfect outer facade and green glass windows are perfection, and exactly like I remember the terminal.

 

RJAA_Narita_Terminal 2-13.jpg

 

Terminal 2 Landside is also really good, granted the Lo-Res ground textures are more noticeable here, but the sheer volume of detail, covers over most of the weaknesses. Highlight is the excellent girder construction of the terminal itself...

 

RJAA_Narita_Terminal 2-14.jpgRJAA_Narita_Terminal 2-15.jpgRJAA_Narita_Terminal 2-16.jpgRJAA_Narita_Terminal 2-17.jpgRJAA_Narita_Terminal 2-19.jpg

 

...  carparks are well developed as is the colourful buspark. The Narita Airport administration building is also very well reproduced here.

 

There are six main stands that can park an A380 (B748) at Terminal 2 (there are other parking areas that also cover the Code E parking), these stands are 96-66/67/68 Airbridges and 410/411 can be used as static parking stands. There are specific rules in runway use (16R/34L) and nominated taxiway limit routes, the 20-9Q1 chart is required.

 

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Terminal 3

Narita's Terminal 3, is a terminal for low-cost carriers (LCC) that opened on April 8, 2015. It is located 500m north and connected to Terminal 2, and constructed where a cargo building used to sit, and the terminal has a capacity of 50,000 flights per year. The new terminal incorporates several cost-cutting measures, including using decals instead of lighted directional signs and using outdoor gates and airstairs instead of jet bridges, which are all intended to reduce facility costs for airlines and their passengers by around 40% on international flights and 15% on domestic flights. Taisei Corporation was awarded a ¥11.2 billion contract to build the terminal in January 2013. The airport also constructed a new LCC apron to the north of the terminal, with five additional parking slots for Airbus A320 and similarly sized aircraft.

 

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If flying domestic Japan, then this terminal is perfect parking for your turbo-prop or short-haul airliner. Highlight is the excellent, raised bridge walkway, between the terminal and the walkon/walkoff gates.

 

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Cargo

RJAA's cargo facility is huge...   certainly a great destination to aim for. If you are like me, I love realism after a long flight, and a great cargo facility in realism is as important as the passenger aspect, and Narita, certainly delivers here.

 

RJAA_Narita_Terminal 3-9.jpgRJAA_Narita_Terminal 3-10.jpgRJAA_Narita_Terminal 3-11.jpg

 

The cargo facility is not hard to find with it's distinctive blue roofing design, tons of parking to choose from (warehouse or stands), and the well branded clutter detail is again first rate...

 

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Two nice highlights here, is the animated field radar, and the VOR tower mid-complex. The visual feel of the VOR tower is very Tokyo or Japanese...   love it.

 

There are two remote stand areas, one is opposite Terminal 1 southeast (Stands 422-431) and the other, very remote opposite Terminal 2 far southeast (Stands 441-450), Stand 421 is also available but it is a A320/B737 size.

 

RJAA_Narita_Terminal 1 Remote.jpgRJAA_Narita_Terminal 2  Remote.jpg

 

Personal note; on arrival at Narita I remember the 422-431 stands having sitting parked a large number of Northeast Boeing 747-300s, so you trundled past one 747 after another huge 747, it was an overwhelming sight I never forgot and an unforgettable arrival at RJAA and my first taste of a mega airport.. I have never seen so many B747s packed into one airport, and that includes Sydney.

 

Control Towers

There are a lot of towers at RJAA Narita. Three (yes three), main field towers plus the various ramp towers. The central complex between the two major terminals, here houses a lot of the airport's infrastructure, for power generation and air-conditioning, plus those three control towers. Again here the detail is excellent, with these are all very detailed buildings that fill in the area and create a very realistic overview.

 

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The highest tower however is not the main field tower, as that is the medium bulky one with the set "Tower View" (which is good)...

 

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...   the external tower detail is exceptional, great framework and perfect glass. The internal tower area is also detailed, and the field view from inside here can keep you happy for hours!

 

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Narita Maintenance

South of Terminal One is a large maintenance area, with six major maintenance hangars and a large engine test bay facility.

 

RJAA_Narita_Maintenance 1.jpgRJAA_Narita_Maintenance 2.jpg

 

In order there is NCA (Nippon Cargo Airlines), two hangars for Japan Airlines, AGP Corporation, Delta Techops...

 

RJAA_Narita_Maintenance 3.jpgRJAA_Narita_Maintenance 4.jpgRJAA_Narita_Maintenance 5.jpgRJAA_Narita_Maintenance 6.jpg

 

...   and ANA. The ANA hangar doors are open to reveal an internal maintenance scenerio, and the detail is simply excellent and worth an internal walk-around. Note the impressive internal roof structure.

 

RJAA_Narita_Maintenance 7.jpgRJAA_Narita_Maintenance 8.jpg

 

Infrastucture

All around the Maintenance base area, there is a lot of well done infrastructure, and the object count and detail done here is very good...

 

RJAA_Narita_Maintenance 9.jpgRJAA_Narita_Maintenance 10.jpgRJAA_Narita_Maintenance 11.jpgRJAA_Narita_Maintenance 12.jpg

 

....  sneaky is the Drzewiecki logo on the side of one of buildings, but they get away with it. There are a few low gradient areas for airport access, the poor resolution (it is supposed to be a road) is noticeable, but overall the ground cutouts work very well.

 

Infrastucture Hotels

One area that really impressed me was the significant amount of Hotels that are rendered into the scenery. These mostly airline run properties are positioned mostly on the northeast side of RJAA between the two runways...

 

RJAA_Narita_Hotels 1.jpgRJAA_Narita_Hotels 2.jpg

 

....  I was very excited to find the Hotel Nikko Narita (JAL) of where I stayed overnight, and the reproduction is fantastic, in exactly the way I remember the area. There are altogether nine hotels represented here including; Toyoko Inn Narita Airport Honkan, Toyoko Inn Narita Airport Shinkan and it's extension, Narita Tobu Hotel Airport, Marroad International Hotel Narita, ANA Crowne Plaza Narita, Hilton Tokyo Narita, Hotel MYSTAYS Premier Narita, Narita Gateway Hotel and the Narita View Hotel.

 

RJAA_Narita_Hotels 3.jpgRJAA_Narita_Hotels 4.jpg

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Ground textures

The ground textures overall are excellent, but a bit generic, but very good in texture detail. Lineage is faded in nicely to match and looks realistic. Apron and ramp areas however are a bit light on the grunge, oil and markings...  some more dirt depth could have been added in.

 

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There is 3d grass, but the strip version and not any flowers, but any grass effects is better than no grass at all, so passable. The runway/taxiway edges are very clean and straight and not at all very authentic.

 

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PBR reflective (wet) active textures and burnt-in ambient occlusion effects are good as well in bringing out the surface stone work...

 

RJAA_Narita_Textures 5.jpgRJAA_Narita_Textures 6.jpgRJAA_Narita_Textures 7.jpgRJAA_Narita_Textures 8.jpg

 

...  but overall the surface variations are as noted a bit samey and generic, passable.

 

Lighting

Narita's lighting is fine overall, but there is no super detail. Approach lighting and Navigation lighting is good, but not outstanding with no Navigation signage reflections.

 

RJAA_Narita_Lighting 1.jpgRJAA_Narita_Lighting 2.jpg

RJAA_Narita_Lighting 9.jpg

 

There is two tone lighting to separate the Airside and Landside areas, and it looks good from the air and from on the ground.

 

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The apron and ramp areas are well lit, and feel good. Transparent glass can be a problem at night, it is thankfully fine here at RJAA, but also balanced on that realistic line, overall it is all very good.

 

RJAA_Narita_Lighting 5.jpgRJAA_Narita_Lighting 6.jpg

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Landside lighting is basically average. There is not a lot of carpark or area lighting detail, worse is that some office window lighting is really average, or could be noted as cheap and quick...

 

RJAA_Narita_Lighting 10.jpgRJAA_Narita_Lighting 11.jpgRJAA_Narita_Lighting 12.jpgRJAA_Narita_Lighting 13.jpg

 

...   so in parts the airside areas feel a bit dead at night, or dull. Terminal 2 however is quite nice...  overall a bit more creativity would have helped in these nondescript areas.

 

RJAA_Narita_Lighting 14.jpgRJAA_Narita_Lighting 15.jpg

 

Maintenance is again a highlight at night...  all the hangars are nicely lit and branded, again the standout is the amazing ANA hangar.

 

RJAA_Narita_Lighting 16.jpgRJAA_Narita_Lighting 17.jpg

________________________

Summary

Haneda Airport, located on Tokyo Bay, was positioned close and into densely populated residential and industrial areas and was in so was heavily constricted for any expansion in the Japanese capital of Tokyo. So a new green field airport was proposed for Narita, Chiba. local residents combined with student activists and left-wing political parties formed a popular resistance group known as the Sanrizuka-Shibayama Union to Oppose the Airport, that was set to be 40 Miles or (64 kilometers) distance from central Tokyo City.

 

The fight was nasty and went on for years, but finally construction began in 1972 and the airport was finally opened (after another major delay) in May 1978. Today Narita-Tokyo is Japan's premier international gateway, a sprawling and mega airport with it's two parallel runways that are set 2.5 km (1.6 mi) apart.

 

From an X-Plane perspective it extends outward the options of flying in a very unused area. Narita is perfect for Trans Asia and Pacific routes, a central star on the opposite side of the world. And here the Polish Developer studio of Drzewiecki Design has created a resonating destination, that is just perfect for a visit.

 

RJAA Narita is a huge airport, that is dominated by two massive terminals in Terminal 1 and Terminal 2, a third smaller Terminal 3 which is a LCC or domestic facility. As a modeling sensation, this DD scenery of Narita-Tokyo is just simply excellent, as there is excellent modeling and a huge custom object count to create a perfect rendition of this exceptional airport. Terminals have see-through glass and internal halls, and the SAM (plugin) action is available on every airbridge. Detail overall is quite perfect on both Airside and Landside, with excellent locally branded clutter, of which there is a huge amount of vehicles and ramp detailing. Other highly noted features is the excellent Cargo area, Maintenance area and the fully realised infrastucture of support buildings and the extensive detail and high number of Airport Hotels.

 

Negatives overall are few at Narita, but some lighting landside is a bit average, as is the detail of the runway and taxiway edges... but that is all.

 

Exceptional is the only way to describe Drzewiecki Design's RJAA Narita-Tokyo scenery, it covers every aspect of what you need in a custom, high quality and detailed airport. A perfect destination, and a great airport to arrive at, after any flight across the Pacific or Asia, and a simply great way to expand out your X-Plane experience.

 

When leaving Narita. The ground crew will form up in a row and white gloved, wave you goodbye and say "Sayonara", a beautiful expression of the Japanese culture and expression, but here you need to say "Kon'nichiwa" or hello to a fabulous quality scenery... 

 

Highly Recommended and a 5 Star scenery

_____________________________________

 

X-Plane Store logo sm.jpg

 

Yes! RJAA Tokyo-Narita XP by Drzewiecki Design is now available from the X-Plane.Org Store here :


RJAA Tokyo Narita XP

Price is US$24.00

 

Feature List:
  • High quality model of RJAA Narita airport in Tokyo, with extensive details throughout the whole airport
  • Performance-friendly interior modeling at terminal buildings, control towers, and some hangars
  • Optional static aircraft, advanced lighting, extensive mesh design with precise runway vertical profiles, PBR materials, significant orthophoto coverage
  • Animated jetways, VGDS, marshallers, custom animated vehicles (using the  SAM plugin)

 

WT3:  WorldTraffic3 GroundRoutes are not provided and Traffic Global operates perfectly.

 

Requirements:

X-Plane 11
Windows, Mac
4 GB VRAM Video Card - 8 GB+ VRAM highly Recommended
Download size: 1 GB
Current and Review version: 1.0 (January 31st 2021)
 
Installation
the RJAA scenery is installed by the developers installer, as an executable program, the download size is 957.10mb
  • RJAA Tokyo Narita XP Windows v1.0.exe

 

Install (INI) order is:

  • DD RJAA Tokyo Narita XP Documents (921kb)
  • DD RJAA Tokyo Narita XP Z Terrain (33.3mb)
  • DD RJAA Tokyo Narita XP (3.14Gb)
  • DD RJAA A Tokyo Narita XP Roads (59.8Mb)

 

Total scenery install is: 3.23Gb

 

SAM Plugin - Scenery Animation Manager - Suite 2.0 is required for this scenery

ShortFinal Global SFD plugin is highly recommended with this scenery.

 

Documents

Three install manuals in English, Polish and Russian, One basic manual in English with history and notes (3 pages)

  • Mac and Linux manual install - English.pdf
  • Mac and Linux manual install - Polish.pdf
  • Mac and Linux manual install - Russian.pdf
  • RJAA Tokyo Narita XP Manual.pdf

___________________________________________

 

Scenery Review by Stephen Dutton

9th February 2021

Copyright©2021 : X-Plane Reviews

 

(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)

 

Review System Specifications:

Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD 

Software:   - Windows 10 - X-Plane v11.50r3

Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini 

Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Scenery Animation Manager - Suite 2.0 - Free : Environment Engine by xEnviro US$69.90

Scenery or Aircraft

- Default Boeing 737-800 by Laminar Research
 

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  • Stephen changed the title to Scenery Review : RJAA Tokyo-Narita XP by Drzewiecki Design

I would agree that this is an excellent scenery and bought it from the Org.store recently. However there is a freeware Narita and that has quite a few fans some of whom seemed less than enthusiastic about there now being a payware competitor. Hopefully we’ll be seeing more good Asian sceneries in the future. Its an unrepresented area and somewhere to fly some of the long haulers that are becoming more available on Xplane.

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  • 1 month later...

The main issue with this scenery are the ground polygons for the taxi ways and tarmac areas. If you look at the freeware version as mentioned in the comment above, there is no comparison, the free ware version is several cuts above in realism, accuracy, and quality in the ground polygons. In fact, this payware version is inaccurate near the runways as additional polygons are needed as shown in the free ware. This is also verified in google earth. This could be due to it was not X plane 11 scenery to begin with but converted scenery (P3D). However everything else is extremely well done. I would have liked to seen normal textures as part of the semi-transparent glass to give a more real effect with but that's okay.

 

Hopefully soon, there will be an update to address this major weakness and issues to make it more worthy of payware.

 

 

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