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Scenery Review : MYNN - Lynden Pindling International Bahamas by RWY26Sim

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MYNN RWY26_Header.jpg


Scenery Review : MYNN - Lynden Pindling International Bahamas by RWY26Sim


Lynden Pindling International Airport, known as LPIA, was formerly known as Nassau International Airport (1957–2006), and MYNN is the largest airport in the Bahamas and the largest international gateway into the country. It is a major hub for Bahamasair and Western Air and is located in western New Providence island near the capital city of Nassau. The airport is named after Lynden Pindling, the first prime minister of the Bahamas and the airport is located about 16 kilometres (9.9 mi) west of the city centre of Nassau.


The airport is not located on the island of "Bahamas". but on the smaller island of New Providence, and the whole area is known officially as the Commonwealth of The Bahamas.


I love these short flight distance island airports and this one at only 287 km off the coast of Florida (Miami) is perfect for a local overwater route, and perfect for a twin-prop operation. This is the first airport I am reviewing by RWY26Sim, but there is a few more destinations set around the Bahamas including Governor's Harbour Airport-MYEM and Exuma International Airport-MYEF (George Town) available from the same developer.


So a few images of an arrival at MYNN Bahamas. The perfect aircraft for this route is Carenado's SAAB 340, in a Silver livery as they are a Florida based Airline. Only RWY 14 has an ILS (110.10mhz - IZQA) instrument landing system, but handy for poor weather.


MYNN RWY26_Arrival 1.jpgMYNN RWY26_Arrival 2.jpgMYNN RWY26_Arrival 3.jpgMYNN RWY26_Arrival 4.jpg


I like the island feel on approach 14, and it looks like on the left the airport is fronting on to the sea, but it is not as it is a very large lake called Lake Killarney. MYNN has two major runways in 14/32 and 10/28, but with the long wide taxiway P connecting to RWY 10 it looks like a triangle from the air.


I am running the excellent SFD Global plugin, and this tool recreates some nice colourful housing and many with metal rusted roofs, which makes the approach very authentic to an island.


  MYNN RWY26_Arrival 5.jpgMYNN RWY26_Arrival 6.jpg


The Lynden Pindling               Terminal and all the infrastructure are all sited on the left, and colourful and bright terminal it is, with it's checkered blue and grey facade. Runway detail and textures are first rate and they look very good on final approach...


MYNN RWY26_Arrival 7.jpgMYNN RWY26_Arrival 8.jpgMYNN RWY26_Arrival 9.jpgMYNN RWY26_Arrival 10.jpg


....  the surfaces are worn and cracked and very impressive, 3d grass and flowers also help in creating a nice visual view of the field.


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There is absolutely that islander feel in the look and feel of the facilities here...   with basic outer buildings and working aviation hangars.


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The Lynden Pindling               Terminal is certainly impressive, and very colourful.


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There are some very nice "Sky Bahamas" and "Western Air" static aircraft sited around the aprons and they look perfect, note the nice texture lighting reflections on the ramp.


MYNN RWY26_Arrival 18.jpgMYNN RWY26_Arrival 19.jpg


So overall it was a very good arrival, impressive even.


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Lynden Pindling
International Airport


MYNN Chart.jpg

14/32 - 3,358m (11,017ft) Asphalt

10/28 - 2,537m (8,323ft) Asphalt

Elevation AMSL 16 ft / 5 m


The highlight here is obviously the single Lynden Pindling terminal building...


MYNN RWY26_Terminal 1.jpgMYNN RWY26_Terminal 2.jpgMYNN RWY26_Terminal 3.jpgMYNN RWY26_Terminal 4.jpgMYNN RWY26_Terminal 5.jpgMYNN RWY26_Terminal 6.jpgMYNN RWY26_Terminal 7.jpg


...  the modeling of the MYNN terminal is really, really good and well done, and note the terminal is created on a slight slope, also another highlight is the glass, in which in this design I really like as it has that dark green authentic feel.

The terminal comes with animated Marshaller guided airbridges, but the DGS Autogate (marginal) version. Nice to have certainly, but it does not come with the functionality of the SAM tool. There is a lot of nice clutter in GPUs, Stairs and Towing Tractors, not a lot, but enough. There is no animated airport traffic, but small airports like this don't really need any.


Terminal is split into three distinct zones A (Domestic) walkon/walkoff, B US Arrivals (Pier B), and C US Departures (Pier C)


MYNN RWY26_Terminal Map.jpg


There are 10 jet bridge capable gates. that include four gates capable of taking Boeing 747-sized aircraft and one capable of handling the Airbus A380 (B27), the rest are stands R 1-12 including A 1 and A 2 -17. The whole terminal was redeveloped as only of 2011 in three stages and the development was completed in October 2013, hence the modern feel and look of this old RAF 1942 airfield called "Windsor Field".


Very disappointing however is landside. After the excellent development of the airside and their really good layout apron textures...   


MYNN RWY26_Terminal 8.jpgMYNN RWY26_Terminal 9.jpgMYNN RWY26_Terminal 10.jpgMYNN RWY26_Terminal 11.jpgMYNN RWY26_Terminal 12.jpg


... landside all you get are very washed out lo-res ortho textures, washed out carparks and roads, and in fact you can't see the roads at all? it is all pretty bleak and very disappointing... the real area is anything but, with it's complete and filled in asphalt carparks and detail.


MYNN carparks.jpg


Worse is my obsession with fencing or developers not putting the framework in...  as there isn't any here? you can or could walk directly onto any apron as there is nothing there to stop you, worse is the fact that it makes the scenery feel open and flat, hence my phobia of this missing crucial detail, you can easily see why here, in that why I get so annoyed at this sort of important missing detail in the flatness of it all, and the fencing lines are easily seen in the photo textures.


MYNN RWY26_Terminal 14.jpgMYNN RWY26_Terminal 15.jpg


The default roads do finally show and the join is nasty...  and the building is in the wrongly placed and everything is highly noticeable...  and looks also unfinished or abandoned.


MYNN RWY26_Terminal 13.jpgMYNN RWY26_Terminal 16.jpg


The Domestic A apron is well done, with covered walkways to the stands, next is the combined areas of local airline maintenance hangars (two hangars, Bahamas Air and Sky Bahamas) and the General Aviation areas.


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There are a complex network of General Aviation and Private jet aprons and their associated aviation businesses, and it is all well and pretty well done with a lot of static GA /Jet aircraft. Certainly MYNN is a great destination for any GA flight from Florida as all your required facilities are here and ready.


All the details on the GA ramps are very good. The "Jet Nassau" offices are represented, as is the small FedEx cargo terminal, as is a basic Fire Station, the intimate detail is not high on these buildings but it all works in context.


MYNN RWY26_Infrastructure 6.jpgMYNN RWY26_Infrastructure 7.jpgMYNN RWY26_Infrastructure 8.jpgMYNN RWY26_Infrastructure 9.jpg


On the threshold of RWY 32 is a facility for Odyssey Aviation, and there are a few Search and Rescue helicopters positioned here as well.


MYNN RWY26_Infrastructure 15.jpgMYNN RWY26_Infrastructure 16.jpg


The field control tower is buried away across the field in the undergrowth.


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Tower design is again basic, and a few missing details like the roof railings and aerials as there is on the real tower and it's surrounding fencing, the X-Plane Tower View is sited correctly, but also set too low and you can see part of the roof. Notably missing is the huge dome matrix of the airport's radar installation, as it is sited in the upper triangle behind the control tower (arrowed).


MYNN RWY26_Infrastructure 14.jpg


Ground Textures

As commentated, I really like the ground textures here. Lots of detailed grit and crack surfaces and a lot of surface variation as well.


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All surfaces are PBR reflective (wet) active textures and it also has excellent burnt-in ambient occlusion that really brings out the detail


MYNN RWY26_Textures 5.jpgMYNN RWY26_Textures 6.jpgMYNN RWY26_Textures 7.jpgMYNN RWY26_Textures 8.jpg


The linage is good, with nice wear, and the signage is plain but clear... so overall field wise the scenery is very good.


MYNN RWY26_Textures 9.jpgMYNN RWY26_Textures 10.jpg



Visually the overall lighting is very good. All runways have RAIL approach lighting, but there are no centre (green) line guidance lights, but that is okay as most island airports don't have any...


MYNN RWY26_Lighting 1.jpgMYNN RWY26_Lighting 2.jpg


Terminal area lighting is two tone, which is nice, with the bright starker lighting on the airside and the orange tint on the landside.


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MYNN RWY26_Lighting 11.jpg


Again the landside is quite bland with only a single carpark lighting tower? and there is no approach road lighting, making it all a bit dull on that side of the airport. The contrast to the working apron areas is quite stark, it is all nice and bright and great for working around the aircraft in the dark and feels perfect on arrival.


MYNN RWY26_Lighting 8.jpgMYNN RWY26_Lighting 9.jpgMYNN RWY26_Lighting 10.jpg


A apron and the General Aviation areas are okay, but not highly detailed lighting wise, workable is the word I would use, but with no finer lighting detail (i.e. dropdown lighting, or spot lighting).


MYNN RWY26_Lighting 7.jpgMYNN RWY26_Lighting 12.jpgMYNN RWY26_Lighting 13.jpg


Interesting is Taxiway P to the threshold of RWY 10, as noted there is no centreline guidance lighting, and just the blue taxiway edge lights, so it can be very dark out here. So you will need an aircraft with good lighting to find you way around out in the bush, but it does however give you an interesting experience on arrival or departure from RWY 10/28.




The Lynden Pindling International Airport, known as LPIA is the main gateway into the Bahamas, the airport is sited close by Nassau on New Providence island.


The developer in Runway26 has produced not only this main Bahama airport but also two other sceneries to compliment the same Bahamian area, so you could say the developer is a Caribbean area specialist.


The scenery as a whole however is a complete contradiction in terms, and totally frustratingly so!


Airside from the layout, brilliant ground textures with nice reflection effects, nice 3d grass, excellent detailed terminal building with great glass, is a total paradox of the very poor washed out landside textures and poor lighting, there is also no fencing and the missing significant object of the airport's radar installation. And don't throw me the acceptance that you only stay airside when using the scenery crap, as the ortho texture idea landside does not work either visually VFR from the air either. So in effect the scenery feels totally incomplete, and in that context it is a failure.


So the question remains in that obviously the developer has great skills in doing brilliant scenery, but accepts mediocre detail that could quite easily highlight a scenery to average, and in that this the same breath is the scenery could easily be noted as excellent or even be five star graded...  to me that does not make any sense? 


Overall the brilliantly good thankfully outweighs the average here in Nassau and thank god for all that...  personally I really do like using this scenery (and maybe why I am so upset it is so unbalanced). So I would absolutely in all honestly recommend the scenery as it does have so many great qualities and detail, it feels great and has a lot of different and very good experiences, I hope the developer can take wind and finish off what can also be a really complete whole experience and not just currently as it is just a compromised one, the work and sales deserves the rethink and the attention.



X-Plane Store logo sm.jpg


Yes!...  MYNN - Lynden Pindling International Bahamas by RWY26Sim is Available from the X-Plane.Org Store here :


MYNN - Lynden Pindling International , Bahamas

Price is US$18.00


Main Features:
  • Accurately modeled 3d modeled airport and buildings
  • HD Ground Textures
  • PBR Materials
  • Autogate
  • Static Aircraft
  • 3d Grass and Trees
  • Custom Night Lighting


Requirements :

X-Plane 11
Windows, Mac or Linux
4 GB VRAM Minimum - 8 GB+ VRAM Recommended
Download Size: 825 MB
Current and Review version: 1.0 (December 22nd  2020)

Download of the scenery is 786Mb, and the single folder is installed into your X-Plane Custom Scenery Folder...

  • MYNN_RWY26Sim


Full package installation is 936Mb


I will note that Traffic Global (for some reason, did not work at this airport?)

Extras and Documents:
There are no extras or manuals



Scenery Review by Stephen Dutton

22nd January 2021

Copyright©2021 : X-Plane Reviews


(Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)


Review System Specifications:

Computer System: Windows  - Intel Core i7 6700K CPU 4.00GHz / 64bit - 32 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 1Tb SSD 

Software:   - Windows 10 - X-Plane v11.51r3

Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose  Soundlink Mini 

Plugins: Traffic Global - JustFlight-Traffic (X-Plane.OrgStore) US$52.99 : Global SFD plugin US$30.00 : Environment Engine by xEnviro US$69.90

Scenery or Aircraft

- SAAB 340 by Carenado (X-Plane.OrgStore) - US$39.95


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An interesting review and as you say a location that is useful for short over water flights. Also the stock airport isn’t much to get excited about.


While I do understand not wanting developer influence on the review I do wonder if in cases like this some discussion with the developer might be useful. For example was the decision about the poor beyond the airport work perhaps driven by performance factors? Some developers are no doubt better at balancing the performance of their sceneries and others may need to take more drastic action. Of course that doesn’t change the fact that you found the beyond the airport poor but as your reviews can be pretty influential on sales, in particular through the Org store, perhaps getting some feedback might be fair for some smaller developers. 

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The idea of reviewing is to point out the positives and the negatives, or like in this case the obvious. If you don't then the developer will just continue on going along their merry way and not improving their product or skills. Most times I do draw up a list of issues and send it to the developer as that is my job, in the fact of making the product get the best chance of good sales. But if the developer ignores your comments or has a reason for an action then that is fine, but some developers can be simply very bull headed about their work... our goal is always the purchaser. That said in this case I love the scenery, it is actually very good, but seriously compromised by the obvious? that is very confusing for a certainly a talented developer. So I will say it as I see it.

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I didn’t say you shouldn’t say it as you see it nor ignore, in fact I say the complete opposite. All I suggested was that getting and including feedback from developers. Yes some developers are bull headed, many not though. 

On this review ‘I love the scenery’ yes I can see that in the summary. However getting to the summary is the problem. Your language on the flaws is pretty strong and overwhelms the mid portion of the review. 

You allow feedback on your site but you tend to be as bull headed as the developers in rejecting comments. All I suggested was whether developer input might be useful and you’ve turned it back into suggesting that I’ve said you overlook issues. ‘I will say it as I see it’. That is not useful.




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My role as a reviewer is to review as a third-party and without prejudice. A purchaser has the right to expect a product of quality, performance and an appropriate level of accuracy and quality for their financial investment. Finally I would never reject a developer's comment, or reasonable doubt.



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