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  1. Yesterday
  2. I am very excited about this release as now I will be able to do the KMRY - KDEN run in the exact aircraft and livery (E145, United Express) that I do regularly in real life (as a passenger)! So cool! BTW, yes the cabin is tight, but I love the fact that the left side is single-seat as I get the whole row to myself!
  3. Last week
  4. Hi, My friend is interested in history of the war in Vietnam. I am looking for a book “Dragonfly: A-37s over Vietnam.” for his birthday. I have been searching everywhere but unfortunately it is not available. Does anyone know where I could get it ? Please help. Many thanks 🙂
  5. Aircraft Overview : Embraer ERJ Family by X-Crafts X-Crafts announced their ERJ 195 LR in May 2013, and released the aircraft August 2014. In the review it was in a design and quality sense brilliant in those Pre-PBR less effect X-Plane10 days, and I recognised the huge talent straight away. But single form developers can be brilliant at one area, in this case the modeling and design, but weak in other areas and that showed with this entry work back then. Early updates came thick and fast, but it was not until Steve Wilson came aboard and redesigned the FMS and systems did the ERJ 195 LR really then become an all round nice aircraft. Difficult as well was that SSG (Supercritical Simulations Group) had their own versions of the E-Jet 170 and 190 LR. It created a development race between the two camps, that really none won except the punters with ever growing features and details, both aircraft now from X-Crafts or SSG are certainly worthy investments. As both E-Jet designs reached their high level then we expected both camps again to go head to head with their next projects. But they didn't... SSG went to the CRJ 700, but X-Crafts kept faithful to Embraer with their ERJ aircraft. Rumors stated a variant, as the most wanted was the E140, many others stated the smaller E135, and more the larger E145... the announcement covered them all with the stated E135, E140 and the E145, wow a full family of ERJ's excellent! and that is what you get here the ERJ family... but wait! there is is more. What you do actually get in the series package is the Embraer ERJ Family of ALL ERJ's in the E135, E140, E145 and the E145XR and.... also the ERJ private jet version of the Legacy 650! That is altogether five aircraft... let us look at the five variants. ERJ135 3/37 Seats, 26.33 m (86 ft 5 in) length, Engines - Roll Royce AE 3007A - 7,580–9,440 lbf (33.7–42.0 kN) - Range ER: 1,300 nmi (2,400 km) ERJ140 3/44 Seats, 28.45 m (93 ft 4 in) length, Engines - Roll Royce AE 3007-A - 7,580–9,440 lbf (33.7–42.0 kN) - Range ER: 1,300 nmi (2,400 km) - The ERJ135 is a shortened version of the ERJ140 ERJ145 3/50 Seats, 29.87 m (98 ft 0 in) length, Engines - Roll Royce AE 3007A1 - 7,580–9,440 lbf (33.7–42.0 kN) - Range LR: 1,650 nmi (3,060 km) ERJ145XR 3/50 Seats, 29.87 m (98 ft 0 in) length, Engines - Roll Royce AE 3007A1E - 8917 lbf (39.67 kN) - Range XR: 2,000 nmi (3,700 km) Legacy 650 2/13-14 Seats, 26.33 m / 86 ft 5 in length, Engines - Roll Royce AE 3007A2 - 9,020 lbf (40.1 kN) - Range 3,900 nmi / 7,223 km - Aircraft is based on the ERJ135 another version, the Legacy Shuttle can seat 19 to 37 in airline-style seats but without the range. For the details I am going to show the ERJ145 as it is in the middle of the family... Modeling is exceptional with perfect detailing.... note any glass with perfect rainbow or dirty reflections... Roll Royce AE 3007 pods and cowling is also perfect and the chrome is very good as well... Fan blades are also well proportioned and realistic. Engine outlet looks actually realistic, lovely tail structure has the lovely APU outlet is in great detail and modeling... ... windows are perfectly formed, and again you would amazed of how many and even the best developers do poor window surronds, but the creme-de creme is the excellent cabin window wear and tear detail. Undercarriage detail is excellent, all the assembly, struts, pipping and supports are perfect, you have to love the dirty/oily bad weather feel to all the gear... .... the highlight here is the flap screwjack, lower the flaps and the screwjack is animated and turns out to the extension... .... all screwjacks work with three on each wing, and yes they are all animated, wing and lighting assemblies are perfect. Finer detail is excellent... all text is readable and the tiny points of screws, latches and panels are all well defined... note again those lovely windows, yes I love them. _____________________________________ Menu The ERJ Family uses the standard X-Crafts menu tabs lower right of your screen, there are four tabs: Menu, FAQ, FMS and Checklist. MENU : is the standard pop-out panel that covers the ground menu... included are opening doors Passenger and rear Baggage, GPU (Ground Power Unit), "Remove Before Flight" Tags, Pitot covers, Cones, front wheel chocks and some lovely engine inlet covers. Both doors are exceptional, with built in stairs for the main left hand door and the excellent right hand service door.... I think a ground service stair would be a great addition here. FAQ, FMS and Checklist: FAQ puts up a shortcut help sheet, but it is quite basic here, I expect this to be expanded. FMS is the pop-up for the FMS panel, and checklist is the very nice spiral bound checklist binder. Cabin Geeeeze it's really tight in here.... Cabin detail is very good, but the game has lifted by a fair margin in the back this year, so what was exceptional last year is now just very good... The cabin certainly passes the grade, but there isn't the functionality in here that is now moving into this area, like the rear toilet... it feels a little dull lighting wise as well. Seat shape feels a little basic, but the important windows and surrounds are excellent. The cabin is the same really throughout each of the different variant lengths, but with just more or less seats. The Legacy however has the executive lounge layout... forward club seating and a side sofa is real rock and roll, Kardashian territory... .... teak wood grain and leather abounds, and yes it is all very executive and rich, lighting panel doesn't yet work, but it is coming say's X-Crafts, non of the blinds work either so the functionality is still to improved here, but finally X-Plane does have a global executive jet... a big cheer for that one! Cockpit The level of detail required now at this level can be overwhelming, and somehow developers have to meet that expectation. Certainly this ERJ Series does that... ... X-Crafts have lifted their quality a few bars higher and it shows, and certainly in the area of display resolution. Centre console is very well done, lovely detail with those pearl throttle levers and gust lock... OverHead Panel (OHP) is also well sorted and easy to use, oddly the aircraft can use the button illumination both ways, like pressing the Avionics 1/2 to on, actually turns them off... packs are on, but shouldn't it be a blank panel for everything on... slightly confusing? There are some easter eggs set out around the aircraft, read the OHP and you get the X-Crafts credits? and on the cockpit door you channel Flying High and Star Wars? Another feature is the pilots side windows open.... but not very wide? the ERJ cockpit windows are like this. Five display instrument panel is very good.... Honeywell Primus Elite Avionics suite is really well done. PFD (Primary Flight Display), MAP/NAV Display and central MFD (Multifunctioal Display) are well detailed, and the three left side PFD, NAV, MFD displays pop-out, but in a 3D suspension aspect than a 2D move the panel around the screen situation. PFD has the usual top primary instrument functions and lower the rose navigation screen with V/S vertical speed indicator. The NAV display is split for the MAP top and the a menu driven information display below, the altitude VSD (Vertical Speed Display) is a selection... .... The menu driven switching is very easy and covers T/O (General), ECS, FUEL, HYD, ELEC selections (Fuel and Electrical are shown). Map selections are also selectable. Dr Glucks Terrain plugin is also available and it is intergrated into the MAP display very well, but make sure it is the latest version. MFD shows Engine Performance, Pressures, ECS, trim, Landing Gear and System Indicators/alerts. Below are two radio panels that are switchable with the magenta highlights showing the COM1/NAV1/ADF1 and green showing the COM2/NAV2/ADF2 frequencies. FMS - Flight Management Systems You have a choice here? You can use the default X-Plane Laminar Research FMS or the Steve Wilson Tekton FMS system... again updated. The Tekton still does the same flightplan layout with the three separate elements, and those are: SID (Standard Instrument Departure) - Route - STAR (Standard Terminal Arrival Route) You can save a route but only the center "Route" portion to a standard .fms file. When you reload it you have then rebuild the departure SID and approach STAR waypoints from scratch, so you don't reload the entire route and just fly. It is tricky at first if you are not used to the system, but the more you use the FMC the easier it gets to use. I found the Tekton programming far easier than on X-Crafts E-Jet, and now with AIRWAYS... the bigger bonus is that you can use the default FMS to check the route via the PLAN and the STEP button, you couldn't do that before... that is a huge step forward for me. In the air overview An important note; the ERJ series has a very different climb function... in most cases you select the aircraft's speed and then the V/S vertical speed you want to attain, but in the ERJ Series the function it is used together here as one. You select your altitude, your V/S and usually around 2300fpm as the 2560 fpm is the noted climb rate and officially it is 200 knts to about 3,500 feet then FLC 250/270/.56M the whole way up to your flightlevel, all this of course depends on your weight, but this is a typical route weight... but the overspeed alarm goes off above the 250 knt speed point. You control the climb rate with the throttles and the speed... it takes a little getting used too, but easy once you understand how it works.... ERJ145 ERJ135 Liveries Liveries cover all variants E135/140/145/145XR. There is blank, Alitalia Express, American Airlines Eagle modern, American Eagle Traditional, X-Jet and United Express. But this aircraft will get the painters working with gutso... already there is a nice BMI ready to released... Legacy 650 The Legacy 650 looks amazing in the air, and lighter to fly because your load factor is very small... only one livery here with the "Dream Chaser", but the other liveries work on the tail and winglets... so you can sort of use the private jet as a company aircraft, some look quite good. Wrapup This is not a review but an overview of the ERJ Family package from X-Crafts and what is included. So there are no comments or details in this aircraft release to be noted here. The aircraft is being sold as both a full package "Embraer ERJ Family" at US89.95 (all five aircraft are included), or separately at US$49.95 each. All packs and the full package is now available from the X-Plane.OrgStore.... _______________________________ The Embraer ERJ Family by X-Crafts is NOW available at the X-Plane.Org Store: Embraer ERJ Family - Package Includes ERJ 135/ERJ 140/ERJ 145/ERJ 145XR/Legacy 650 Priced at US$89.95 Embraer ERJ 135 - Includes: ERJ 135 Priced at US$49.95 Embraer ERJ 140 - Includes: ERJ 140 Priced at US$49.95 Embraer ERJ 145/ERJ 145XR - Includes: ERJ 145/ERJ 145XR Priced at US$49.95 Embraer ERJ Legacy 650 - Includes: Legacy 650 Priced at US$49.95 Features : UPDATER - You can easily check for new updates right inside of X-Plane and you will automatically get the latest version. It literally takes 3 clicks of a button! On-screen CHECKLIST plugin On-screen HELP SHEET with FAQ and useful info which will get you going real quick and will solve 90% of issues that users usually ask on the forums. On-Screen Control menu for door control, ground objects, GPU and engine covers. Pre-configured systems like on the real plane Realistic Avionics Startup Realistic flight dynamics based on real pilot input and feedback FMS There are two FMS units installed on the pedestal: Custom TEKTON FMS© by Steve Wilson (More details below) and the X-Plane FMS by Philipp J. Münzel Please note that these are not replicas of the FMS units usually installed on the jets. 3D MODELING AND TEXTURING I'm a VFX artist in real life, so I'm used to creating photo-real assets. Although I am limited by the XP rendering capabilities and your hardware, I tried to make it look and perform as good as I could EXTERIOR 4K High resolution textures (more important is the resolution of the actual fuselage which is 75000pixels per on meter squared) Highly detailed landing gears, Flaps, lights, gauges, antennas... everything Realistic wingflex animation Pilots in external view All doors are animated and controllable from the plugin menu. Main and service doors can also be opened by clicking on the levers. INTERIOR: You'll find that there is an amazing level of detail, for example dust particles on the screens visible when light shines on them, finger prints on buttons, and if you zoom in really close to the screens you will even see individual pixels on the actual screens. I tried to make sure that the cockpit looks realistically worn out and used as it would based on how much these jets are used! High resolution PFD, MFD, EICAS displays All text around the cockpit is crisp and clear with any rendering options Intuitive cockpit manipulation - I have always taken great care to make the cockpit as easy to use as possible. This means all clickable areas in the cockpit are very big so that you can easily click on any button, knob or lever in the cockpit Each switch, lever, knob, and handle is animated All cockpit lights are controllable exactly as on the real jets, even the screens shine light on their surroundings Includes baggage bay door light POP UP INSTRUMENTS 3D (not movable, ideal for VR) pop-up panels of the FMS, Radio panel and Thrust Rating Panel. The FMS also has a 2D pop up window mode that stays on the screen and you can move it around, so you can simply choose which one you want to be using based on your preference. Pop Up screens of the PFD MFD and EICAS OTHER FEATURES Realistic Exterior Lighting: NAV, Strobe, Beacon, Left/Nose/Right landing lights, Nose taxi lights, Inspection lights, Logo lights, Courtesy lights, Baggage door light. They all cast light on the surroundings. Audible Alert System Awesome 3D sounds, many of which have been recorded on the real jets! FULLY VR COMPATIBLE These jets have been made, fine-tuned and tested for a flawless VR experience! LIVERIES There are 5 liveries included compatible with the ERJs (White, American Airlines, American Airlines Old, United Express, ExpressJet,and 3 for the Legacy. There are dozens of other liveries available on the forums. TEKTON FMS© Features Custom MCDU Interface Initialization page on system startup Easy to navigate paging system SID, ROUTE and STAR waypoint lists are treated as separate editable items Color keyed data presentation Scratchpad data entry Interactive feedback messages MCDU PopUps Both 2D and 3D popups are available for easy access. Direct Keyboard Entry (DKE) Departure and Arrival Procedures SID and STAR procedures from X-Plane stock or third party custom data Zipped “Custom Data” folder provided Altitude and airspeed constraints for procedures Automatic procedure altitude calculation Flexible STAR element selection and re-selection and editing Default visual departure and approach waypoints Ability to easily edit SIDs, Routes, STARS and the loaded FLT PLAN AIRWAYS Selection Progress Monitoring Performance Flight Planning: PERF 1 page providing preflight and takeoff data PERF 2 page allowing route fuel planning PERF 3 page for approach data Additional Features: Thrust Rating Select page (TRS) accessed from PERF 1 FMS reset function Simplified manual waypoint altitude entry Company route load and save functions FLT PLAN page now automatically advances with destination waypoint 8.33mhz tunable radios Comprehensive Status Page The stock X-Plane MCDU is also provided as an alternative for users that prefer it. FMOD An amazing 3D sound package comes with the jets. Everything from different knob sounds, door sounds to realistic engine sounds. Many of the sounds have been recorder on the real jets which makes the experience extra immersive! Requirements X-Plane 11.30+ only Windows, MAC or Linux - 4GB VRAM Minimum. 8GB+ VRAM Recommended Current release version: 1.0 (last updated May 24th 2019) ______________________________________________________________________  Aircraft Overview by Stephen Dutton  24th May 2019 Copyright©2019 : X-Plane Reviews   (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) 
  6. Plugin Update : WebFMC Pro v1.4.0 by Green Arc Studios This is an update review that is the Green Arc Studios WebFMC v1.3.0 review, but adjusted to v1.4.0 because for one the v1.3.0 review did not include the SSG Boeing 747-8 Series (the plugin was updated, but the v1.9.2 of the aircraft had not been released) and the v1.4.0 is in quick succession to the earlier update just a few weeks ago, in other words both or all the update details have been brought together in one place. So yes a lot is familiar here, but with some new details added in as well. More, more and even more additions are now available to the Green Arc Studios excellent WebFMC, that allows you use the pop-out FMC in any computer, tablet or gadget that runs an internet browser. This is version v1.4.0 and the additions this time are the trio of SSG (Supercritical Simulations Group) E-Jets Evolution Series (E-170/E-195) and their Boeing 747-8 Series, FlightFactor A350 XWB Advanced (old style MCDU) and the addition of the ZiboMod Boeing 737-700 of which it is active on both the WebFMC Pro and the WebFMC demo plugin versions. The complete Pro list available is now: ● A320 Ultimate by FlightFactor ● A350 XWB Advanced by FlightFactor ● B757v2 by FlightFactor (all variants; requires 757 v2.2.13+) ● B767 by FlightFactor (all variants; requires 767 v1.2.6+) ● 737-300 by IXEG ● A319 by ToLiss ● MD-80 by Rotate (requires MD-80 v1.42+) ● A320 by Jar Design ● A330 by Jar Design (requires JD330 v3.1r2+) ● Embraer E170 by SSG ● Embraer E195 by SSG ● Boeing 747-8 by SSG (VMAX) - all variants ● EADT x737 (all variants), requires x737UFMC. ● 737-800 Zibo Mod ● 737-900U Ultimate ● 737-700U Ultimate Noted Zibo Mod 737-800 and the 737-900ER/700 Ultimate are also available on the free demo version of the plugin available here on the X-Plane.Org: WebFMC 1.4.0 Full details on how the WebFMC plugin is installed and how it works is set out in the original review: Plugin Review : WebFMC Pro by Green Arc Studios Supercritical Simulations Group E-Jet Evolution Series E-170/E-195 v1.3 by Supercritical Simulations Group is a great addition to the WebFMC portfolio. These FMS units are from Javier Cortes (FJCC) and not directly from SSG, Javier's FMS units have been around for years and notably in the x737 installation... Note the layout is exactly the same in either aircraft. The latest E-Jet Series version 1.3 is required to use WebFMC Pro. The computer based WebFMC is shown on the right and the internal FMS is shown on the left, the Chrome browser is the recommended browser for WebFMC Pro. Again the facia FMS plate is a replica of the original Honeywell unit, although with a shorter facia on the WebFMC version, it is also the correct facia plate on the E-Jet aircraft, and it can be set in "Dirty" or "Clean" modes. I personally use the WebFMC to set out the route and input the performance data. So I use SimBrief (Route Creation) and Navigraph (Charts) to build up the routes. By using the WebFMC as you can see I can have all the route information and chart information ready at hand for input and direct keyboard access for inputting data and route info. Yes you can do the same within the cockpit with the popup... but you will also be turning your head consistently to gather the info on another (computer) screen, I find this system far quicker in creating the flight data. The Boeing 748i Series The update v1.9.2 is required to use the WebFMC Pro in the SSG Boeing 747-8 Series, This version release is the last for this early design until it will be replaced by v2.0 later in the year, but the transition to the new v2 version, should not affect the plug-in or the installation, in other words it is future proof on this aircraft, because I doubt this FMS system and installation will be changed for the v2, if at all... The internal cockpit facia of the SSG B747-8 FMS is a bit squished to fit, but the new plate facia on the WebFMC is full size. It looks very good and can be set in "Dirty" or "Clean" modes. The Javier Cortes version of the FMS in the B747-8 Series is now far more better since last year's v1.9.1 version update, and again this was re-enforced by the easy programming in v1.9.2 of the route... DEP RWY/SID and ARR RWY/STAR and route waypoints (AIRWAYS) was excellent... .... then the ultimate test is in the editing the route. I wanted to reedit the arrival pattern as with the selected IRBI4A STAR into EDDM's RWY 26L as it is very tight, and fine for say a B737 or A320, but too tight an entry for a large heavy like the B748F, so I used the RNAV approach BETOS 26 to reset the approach waypoints... With SimBrief and Navigraph charts and the external WebFMC Pro it is very good for doing FMC editing and route programming.... .... more importantly the FMS reedited the approach data perfectly and it is in these areas that I look for the standard of quality in these Flight Management Systems, if it works correctly it is first realistic, but also saves you time (and frustration) in setting out the routing, and yes I was impressed. I was looking forward to the SSG Boeing 747-8 installation on WebFMC because if you fly long haul.... I mean long, long hours in the air then interaction with the FMC is a nice way to pass the time, okay you could call it fiddling around, but the movement of the aircraft across the globe and the return data to be cross referenced via SimBrief and Navigraph route maps is very professional in the way you manage the flight, fuel loads and weight... in other words it is a very authentic simulation. And now it is here and I found that the WebFMC really shines with this installation just like I expected. FlightFactor A350 XWB Advanced The installation in the FlightFactor A350 XWB is a bit different to the usual in the aircraft facia to WebFMC facia installation. FlightFactor's Version v1.5.1 is again required to use WebFMC Pro. The facia layout in the FlightFactor A350 is not the front MFD (Multi-Functional Display) FMS, but the rear pedestal unit and pop-up panel.... as WebFMC Pro uses the ToLiSS A319 facia panel (and pop-out) for the input of route data and performance details. A lot of the data is reflected in the MFD version, but a lot is not. To the diehards then such a difference in authenticity may grind a little, but there are currently several reasons for this. One the current MFD A350 FMS is not the full monty anyway, as it is hybrid FMS system that combines several different elements to replicate the actual A350 FMS and MCDU. As we shall see in that using the A319 layout you can input more data and more easier than the hybrid version. Secondly the rumors are swarming around that the next A350 XWB XP11 will have a full and complete "Study" system of the A350 FMS? Green Arc Studios have noted that if such a system is created then the WebFMC version will follow the study grade pathway... in other words this A 319 panel version is just a temporary solution to the several problematic areas of the A350 FMS. If you know your way around the A319 FMS then this will come as breeze to to do but the systems are not perfectly in alignment. The MFD A350 version was always a bit complex in what areas (boxes) to fill in or not or which were the active segments? This version is still also problematic compared with the A319 as well as you can't use SID/STARs either when building up a flightplan? Annoying well yes, certainly for a commercial service airliner of this category. There are two ways to get around this, one is to use a Python A350 SID/STAR Script to create the SID/STAR's but it is messy with the extra use the "SimpleFMC"... too messy for me. There is another way and it uses SimBrief... create your flightplan in the Briefing tool and then download the .FMS file, and the trick is in using the XP10 version and not the XP11 .FMS version (you would actually think it would be the other way around? but the FF A350 uses the older GNS340 as it's data source) and load in that .FMS file and that will give you the selected SID and STAR waypoints. It is still slightly messy because you are locked into a certain SID or STAR and can't change any SID or STAR before or in mid-flight... .... at least you do get access to the SID and STAR routing, for which here at LEBL (Barcelona) the departure RWY 02 SID to MOPAS (MOPA1A) is quite complex... note to add in the DEP runway and ARR runway directly into the WebFMC Pro as it is required and not included in the .FMS flightplan noted here is the DEP runway of 02. Loading in or laying out the flightplan is far easier with the WebFMC Pro, but there is the point to be made in that unlike usually in using the WebFMC in that it not always mirrors the changes on the internal aircraft FMS, With the A350 setup you have to select the same page to see the information installed. Notable notes though in that to see (or scroll) through the flightplan in the MAP display you can only do that with the MFD flightplan cursors... ... or inputting or building the route then WebFMC works fine and is actually an advantage. But for other settings like PERF (Performance) T/O - CLB (Climb) - CRZ (Cruise) - DES (Descent) and APPR (Approach) then some areas co-ordinate but a lot of areas don't, so you have to fill in both WebFMC and the onboard FMS... This is not really a WebFMC issue as the FlightFactor's own A350 XWB system is not only confusing, but differential in the fact of what you input in on the OIS - On-Board Information System then is generally not reflected or accepted on the FMS either? Inputting SimBrief route and weight data is not also comparative either like with passenger load and fuel loads are either over estimates or not exact in numbers to do a comparative flight to the SimBrief flight plan.... it is all very messy. It is obviously annoying to have to fill in both the ToLiSS (WebFMC) FMS and the MFD versions separately? But it helps to match them up correctly... In flight the system works well... Following the flight plan and SID charts can be done with the WebFMC, while the ToLiSS pop-up mirror can be used in the cockpit, all flightplan date is also reflected on the MFD flightplan and data (arrowed left). Enroute I like all the route data handy and WebFMC is very good here in following the route data via SimBrief and Navigraph Charts. In simulation today you have a huge amount of data available to you (admittedly at a cost of subscriptions), but the detail helps and makes even the FlightFactor A350 as compromised it is in it's current form still a worthy simulation. ZiboMod Boeing 737-700 Ultimate From the start of the WebFMC release the plugin has supported for free the ZiboMod Boeing 737 Series as a sort of demo for the Pro version. Support that was free originally was for the B737-800 (the original ZiboMod B737), but added since is the Ultimate versions in the B737-900 U and now with this WebFMC 1.4.0 update the Boeing 737-700 U version. First reaction would be that the ZiboMod FMS system would be just a variation of Laminar Research FMS, as originally this is what the ZiboMod actually is in taking the default Boeing 737 -800 that come free and with X-Plane11 and MODifiying the aircraft. But like the ZiboMod itself the FMS in these series of aircraft are very far removed from the default B738 aircraft.... so with this depth of route and performance data to go into the FMC then the WebFMC is a big asset in programming the aircraft correctly... The facia plate is excellent, dirty and worn (again the clean version is available). The WebFMC is a big bonus here as the FMC panel in the ZiboMod 737's don't yet pop-out? (correct me if I am wrong, but I can't get the panel to pop-out?). Programming the route is extremely impressive with the WebFMC, as again is the use of SimBrief and Navigraph charts which are very immersive into helping out in the process... .... tricky here was the arrival in KDFW (Dallas Fort-Worth). The STAR BEREE 1 into Dallas 36L which is a bit messy with just some (or mostly) vectors, so I again readjusted the arrival route with the RNAV RWY 36L approach charts which worked well. VECTORS are ATC directions, but in FMC's they tend to cause route issues because in reality they are blanks, so I usually replace them with waypoints. Certainly VECTORS will work well if you do online ATC. Enroute the WebFMC was highly impressive to use and follow the DL1890 Flightplan... The bonus here is that the WebFMC version for the Boeing 737-700 ultimate is free, so you can try it out to it's full capacity as there are no restrictions with using the plugin to it's full capacity... obviously the Pro version is more highly versatile, but you will get the full aspect of on how good the tool is. You can download all three Zibo/Ultimate Boeing 737-700/800/900 versions here at Threshold The free WebFMC plugin link is listed below. WebFMC Pro v1.4.0 other update notes are: Updated all 3rd party libraries to their latest stable versions (client UI, plugin). Fixed a bug where AI aircraft could trigger internal re-initialization of WebFMC. Other minor bugfixes. Summary This is another update to the excellent WebFMC Pro, this is a plugin that can be used in a browser on another computer or a tablet. It is a remote tool, but a very beneficial and even a powerful one in programming in route and performance data and following the set aircraft route in flight in mirroring the aircraft's built in FMS (Flight Management System). This update adds in more aircraft FMS's to cover the Supercritical Simulations Group (SSG) E-Jets Evolution Series (E-170/E-195) and their Boeing 748 Series (v1.9.2), the FlightFactor A350 XWB Advanced (old style MCDU) and the added ZiboMod/Ultimate Boeing 737-700 The WebFMC Pro FMS list available is now listed as an impressive 16 aircraft, but three in the list of the Zibo Mod 737-800 and the 737-900ER/700 Ultimate are also available in the Free Demo version. All WebFMC Pro facias work very well and are mostly authentic to the real aircraft's facia plates, but the FlightFactor's A350 XWB layout is slightly more complicated and not as study grade as most of the other units here, so currently it uses the ToLiSS FMS system to do the work, that FMS panel is a situated on the aircraft's rear pedestal. The WebFMC Pro is an excellent tool all round and one plugin I use consistently during FMS setup and route flying and now covers a broad list of available aircraft and their various FMS - Flight Management Systems, It is an invaluable tool for my simulation flying... Highly Recommended _____________________________________ Yes! WebFMC Pro v1.4.0 by Green Arc Studios is NOW available from the X-Plane.Org Store here : WebFMC Pro Price is US$19.99 The v1.4.0 update is free to previous purchasers of the plugin, go to your X-Plane.OrgStore account for the new version. Quick and easy access to the FMC Get easy access to the FMC: quickly edit the flightplan, monitor flight progress, set up your approach and do all the typical work of the pilot without having to move around in the cockpit, even if the plane doesn’t support FMC as a popup natively - on the same PC, or different monitor, tablet or phone - in fact you can use multiple displays at the same time! Make pilot tasks easy and comfortable Enjoy external views during cruise while monitoring flight progress on separate screen or take a quick look at your phone to verify calculated landing speed with just a glimpse of an eye during busy time on approach. Make flying complex SIDs / STARs easy as you can focus on the important flight parameters while having overview of the constraints all the time. Take your mobile to the kitchen as you cook a dinner during a long haul and never miss T/D again! Convenient to use Use physical keyboards on PC with extra keys such as Prev/Next page mapped to keyboard keys for easy access. WebFMC scales dynamically to fit any display or window size and can look as native app on mobiles by using browser's "Add to home screen" feature. Aircraft support WebFMC Pro supports growing number of 3rd party aircraft starting with ● A320 Ultimate by FlightFactor ● A350 XWB Advanced by FlightFactor ● B757v2 by FlightFactor (all variants; requires 757 v2.2.13+) ● B767 by FlightFactor (all variants; requires 767 v1.2.6+) ● 737-300 by IXEG ● A319 by ToLiss ● MD-80 by Rotate (requires MD-80 v1.42+) ● A320 by Jar Design ● A330 by Jar Design (requires JD330 v3.1r2+) ● Embraer E170 by SSG ● Embraer E195 by SSG ● Boeing 747-8 by SSG (VMAX) - all variants ● EADT x737 (all variants), requires x737UFMC. ● 737-800 Zibo Mod* ● 737-900U Ultimate* ● 737-700U Ultimate* * Available on the free demo WebFMC plugin Requirements: The WebFMC plugin requires X-Plane 11 running 64-bit Windows 7 operating system or newer Mac OS 10.14.x (Mojave) Ubuntu Linux 16.04 LTS or 18.04 LTS (64-bit) Web Client The CDU can be displayed on any modern and up-to-date web browser with JavaScript support. We recommend the latest versions of Google Chrome on PC or Android and Safari on iOS. No internet connection required, remote device needs to be on the same local network as X-Plane PC. Support for WebSockets RFC 6455 standard is required which implies at least iOS version 6. Current and Review version: 1.4.0 (May 21st 2019) Current SSG E-Jet Evolution Series E170/E195 v1.3, Boeing 747-8 Series v1.9.2 and FlightFactor A350 XWB v1.5.1 are required for the use of this plugin ______________________________________________________________________ Plugin Update Review by Stephen Dutton 15th May 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.33 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : SimBrief (Free) : Navigraph Charts (Subscription) Plugins: Environment Engine by xEnviro v1.07 US$69.90 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free : JarDesign Ground Handling Deluxe - US$14.95 Scenery or Aircraft - E-Jet Evolution Series (E170/E195) by Supercritical Simulations Group (X-Plane.OrgStore) - US$54.95 - Boeing 747-8 Series by Supercritical Simulations Group (X-Plane.OrgStore) - US$55.00 - Airbus A350 XWB Advanced by FlightFactor (X-Plane.OrgStore) - US$49.95 - ZiboMod/Ultimate Boeing 737-700 (Threshold) - Free 
  7. Great job ! An enormous thank you for your explanations about the installation... not very easy. I allready had the Matterhorn scenery and installing both of them is not really simple. You gave us a patch to correct a problem of empty scenery in Interlaken and Sion valleys. It works perfectly... but the Aosta valley (south of Matterhorn scenery) is allways completely empty : no houses, no roads, no life. Even the airport has dissapeared an I had to reinstall it manualy but it is lost in this completely empty valley Yet this valley was perfect when I only had the Matterhorn scenery. Do you know if another patch is existing to solve this problem for the Aosta valley ? Thanks for answering !
  8. Are there anything we can do to make the 172N more "floaty" during faring stage of landing? I fly the real 172N, and everything is pretty much similar except the flaring part.
  9. Aircraft Announcement : PA31T Cheyenne II by Carenado Now almost a fortnightly announcement is the rollout of Carenado aircraft, The B58 Baron XP11, Premier 1A Private jet and now this PA31T Cheyenne II... which as an aircraft it is an turboprop development of the earlier PA-31P Pressurised Navajo. The Carenado Navajo is however one of my seriously favorite big-twins : Aircraft Review : PA-31 Navajo XP11 HD Series by Carenado. Here are some supplied nice images of the PA31T Cheyenne... This version is the Improved version, and an renamed version of the original PA-31T and is powered by two 620-shp (462-kW) Pratt & Whitney Canada PT6A-28 turboprop engines. No doubt it will be very welcome in our hangars. Carenado originally announced the Cheyenne II a week ago, and so the release is going to be before the American Memorial Day holiday, price? The Navajo is US32.95 so I expect the same or a little if slightly higher price at US$35.00. Images are courtesy of Carenado Announcement via Carenado's Facebook page ________________________________________ News by Stephen Dutton 21st May 2019 Copyright©2019: X-Plane Reviews
  10. The whole Carendo ProLine 21 system is a new development, and not to a point fine not yet tuned for X-Plane, but I expect the development to be quick and sorted quickly, that was made clear in the review, there is still the basic issue of Laminar not allowing very high resolution displays, to a point this area is well behind development that should also be addressed... but don't turn off your investment just yet, it will get better and quickly.
  11. The Nav and attitude displays are of a low quality both in presentation and use. I regret purchasing it.
  12. Earlier
  13. Just in case anyone is put off by the mentioned size of Part 1, it is only 2.39 GB to download and 8.75 GB when extracted.
  14. Thanks a lot for the detailed review! I agree that having the REP technology included from the start should give a better result, in the other modules I own there are either issues from the original module (when it's Carenado of course, but at least their support is trying their best to help), or mesh / functionality limitations in some others like the stock C-172 which was meant to be free and basic (windows and other moving parts like the trunk, breakers, sounds that were ultimately replaced thankfully). I'm really curious about the "economy" feature. But ... I wish this was available at another store than the xplane/org, I had too many problems with them, they're just not trustworthy (well, one person in particular isn't, we all know who). So it's unfortunately a blocking issue for now.
  15. In fact I love to simulate the B748! I purchased it as it came out first and made some beautiful flights with it over many airports in the (simulated) world. I have despite all the bags (and there were quite a few) this model continued flown and also participated in discussions about necessary improvements. Then at some point it was too much trouble with the FMC and the route planning, so I put this model in the hangar. Now after the last update I tried it again using 2 screens for simulation. At first the Xchecklist application didn't work (importer for start from cold and dark). Then I tried to import my .fms flightplan from Output/FMS plans folder and not only X-Plane but also my iMac went for a minute dark!. At this point I decided to conserve this model deep in my garage until a total new version will come out. I'm tired of running after developers that don't examine their models to work fluently on every system (in my case on 2 screen iMac) and sad not having fun to simulate with a per se great B748 model...
  16. Read the instructions in the manual... your missing the "Aircraft Static and Animated" scenery pack, it is a separate download. SD
  17. Scenery Review : Eiger Park 3D by Frank Dainese & Fabio Bellini It was only a few months ago that X-PlaneReviews was soaring over Patagonia in South America and admiring the excellent Cerro Torre 3D "Los Glaciares" by Frank Dainese & Fabio Bellini. But here we are suddenly with another extreme landscape from these talented landscape artists. To a point we are back on familiar territory or the European Alps, after the Everest and the Patagonia scenerios. This is their third Alp scenery after Matterhorn Park 3D and Dolomiti 3D and the scenery covers the northern Bernese mountain Alps chain and the... The Eiger. The Eiger is a 3,967-metre (13,015 ft) mountain of the Bernese Alps, overlooking Grindelwald and Lauterbrunnen in the Bernese Oberland of Switzerland, and just north of the main watershed and border with Valais. It is the easternmost peak of a ridge crest that extends across the Mönch to the Jungfrau at 4,158 m (13,642 ft). The Eiger is not the largest of the biggest mountain in the Alps, as it is listed as low as 33 in height, but the most notable feature of the Eiger is its 1,800-metre-high (5,900 ft) north face of rock and ice, named Eiger-Nordwand, Eigerwand or just Nordwand, which is the biggest north face in the Alps and hence it's attraction to climbers. The name is German as Eiger is the standard German word for ogre. This scenery is in a way a mirror of the earlier Matterhorn Park 3D scenery, that in the earlier rendition effectively covered the southern area of Valais, were as this Eiger scenery is on the northern chain of the Bernese Alps that is centered around Interlaken. Two main valleys are used for access into the area from Interlaken and these are the Lauterbrunnen valley and Grindelwald valley, but there is a back door way in as well. Helicopters are all the go around here.... even then it can be tight flying through some of the areas. However Frank Dainese & Fabio Bellini have also added in a few fictional grass strips if you want to give them a try, a ride on say the default Aerolite 103 is highly recommended. But I needed to cover more distance and the higher extreme altitudes, so I need power and speed, so the newly updated AB412 from X-Trident was the best option... I started from LSZH Zurich, which is yes a fair way away from the scenery, but I wanted to get a feel for the AB412 before hand as you know it will be needed as these sceneries always come with some tricky pad landings. My first section flying was to Meiringen LSMM for a refuel, the town is situated up the valley from Brienzersee the eastern of the two lakes surrounding Interlaken... (this route was covered in the AB412 update review) The approach was via Lungernersee where you can slip through a tight valley (you do that a lot here) and then drop down sharply into the Brünig Pass. Before we go in too deep, then the area around Meiringen LSMM has issues? this is not the custom Eiger 3D scenery issue, but an X-Plane default mesh issue.... worse it cuts directly through the Eiger's north rock face.... it is important to know what you're actually looking at and if you have the Eiger 3D scenery correctly installed? (There is an .INI scenery order that is provided) If you don't, then what you will get is a very messy mesh, with both Brienzersee and Thunersee lakes filled in as there is a line of the edge of the mesh set across the lake (magenta arrows shows line above right). On this default mesh however you do get a very nice global airport scenery of LSMM (above left). If you get both the lakes of Brienzersee and Thunersee (above) then your scenery is correctly installed, however it kills the nice Global Airport LSMM scenery as it does also at LSMI - Interlaken WED airports? but a fix has fixed the autogen... to note again this is an underlying mesh issue, not a custom scenery issue. We tried simHeaven's X-EUROPE2 but that didn't work as it just brought back in that nasty default mesh, so anything or everything always brought you back that nasty mesh when you put in any of the areas normal dsf co-ordinates..... painful. The Lauterbrunnen valley directly in front of Interlaken is the most obvious way into the Eiger 3D scenery... but there is another gap into the Grindelwald valley if you fly east from Meiringen. Already you notice the very highly detailed scenery quality, as it is now far better in high extreme def detail than the older default textures... These older default textures were extremely poor anyway with bad stretch marks and weird textures. The gap I was looking for is the Reichenbach Falls, and I flew straight on past the pass, as it is extremely easy to miss... ... so I did a complete 360º turn and this time made the AB412 point correctly this time go up the pass... and it is that tight, but still easily flyable and a scenic way into the scenery as the route goes into and takes you straight into the Grindelwald valley. But first to get into the valley you have to climb and climb to over 7500ft to clear a ridge directly in front of you.... ... but it is worth the effort, because once over the ridge then Grindelwald one of the main resorts in the area is then set directly below... .... and directly to your left is the Eiger and that famous north face! We will get closer to the mountain later... Grindelwald First impressions of the mountain range is excellent as the detail is of very high minute quality, this is always what you get with Frank Dainese & Fabio Bellini's sceneries, extreme mountain detailing and your not disappointed here. Other points are the custom tree lines are a bit sharp, and not very natural and the lower valley floor grass is a bit plain... I do accept that in Alpine areas that you get these human cleared areas around the sides of mountain ranges, but the long valley lines are usually more blended in as the tree lines filter out as you go higher... There is also a fictional grass runway airport Grindelwald (LSGW) with a single H helipad and it works in here very well... .... views of the Alps are magnificent from here, with all the 4,000m peaks that surround you. Grindelwald The township of Grindelwald is very well done, note the extreme elevations that are required to place the custom objects, it is hard to do so many and get them correct.... Town centre detail is excellent, you do however need your "Texture" quality set as high as you can go. I am using "Maximum" here and just get away with the detail, anything less though does suffer blurring. The authentic "Swiss" feel is here, and although all the sceneries textures not extremely detailed in object or ground textures, you can definitely get that totally realistic visual ground aspect of the town and the views of the mountains... in other words "It works". Railway (Tram) station is the visual highlight. Grindelwald valley Grindelwald is the largest township in the scenery, so any departure has a lot of interesting points, the town centre and bus park station are standouts... Once past the township you head straight down the tight valley... lets look at where we are going. Basically it a wishbone layout, with Interlaken at the top, the Grindelwald Valley the right bone and the Lauterbrunnen Valley the left bone and the Eiger is centre south. The Grindelwald Valley villages of Burglauenen, Lütschental and Gündlischwand are all represented... .... mountain texture detail is excellent, again I will note I am set on the "Max" texture quality and not the "No Compression" setting, but it is still very good detail... I do find the valley floor a bit just a matt texture and not photographic and it does seem slightly odd against the high quality mountain textures, its okay, but it is noticeable as well, even the default X-Plane textures have a more sporadic mottling effect than this plain feel and look you have here. You are finding that you are rolling the aircraft side to side down the passage with no straight line flying, but it is exhilarating flying as well. At Gündlischwand it is the corner point of the wishbone and the mountain face and the scale of Männlichen is excellent... ... Interlaken is to your right. Now you are in the Lauterbrunnen valley of which you could say is the main street in the scenery. To note that in reality the scenery here is classed as higher and lower, as Villages and Townships are not all positioned on the Valley floor, so if you come in low and down in the Lauterbrunnen valley you can actually fly right past all the settlements set up high on top of the ridges and plateaus above you. Lauterbrunnen Flying into Lauterbrunnen and the extreme Staubbachfall Wasserfall (waterfall) is to your right and modelled in the scenery (there are several famous waterfalls in here). Like at Grindelwald there is another (identical) fictional grass runway airport Lauterbrunnen (LSLB)... .... and sitting low here on the valley floor at Lauterbrunnen the views are amazing. There is one H pad by the tennis court but it is not registered, and there is also a company Heli pad station called "Air Glaciares" (LSXL) that is positioned more closer to the township... and there are two H pads set here, but only the one in LSXL that is registered and noted, but the outer other H pad is more accessible for approaches. In reality Lauterbrunnen is a servicing town for the area and the higher up resorts, so the main highlight is the rail station and huge servicing carpark. Wengen, Murren and Gimmelwald Higher second tier towns are positioned above Lauterbrunnen, and directly above and slightly to the east is Wengen... Wengen's beautiful township is very well done, lovely rack rail station is very authentic...both churches in the unorthodox Wengen church and the famous British St Bernards are also represented.... The helipad (HEWE) is very hard to find as it is set behind the cable car station and surrounded by hotels, hard too approach into as well... so you will earn your salary flying into Wengen. oh.. and watch out for those cable car wires from the cable station as they are lethal? The other end of those cable car wires go high up to the station at Männlichen... there is a H helipad up here as well (HEMN) and a great view of the Eiger. Directly but further down and across the Lauterbrunnen valley is Murren, which is a very tricky one. For one I flew past Murren three times as couldn't find it? It is there but higher still and directly up above Lauterbrunnen... so you fly almost and straight up a cliff wall for 5, 600 ft to the elevation. The landing pad (HEMR) is right and almost on the cliff edge... great! well not so great. Coming over the edge the wind gusts were horrible, full left rudder was required and that was just to stop myself twirling into oblivion, the AB412 shook with the strain, the gusts came ,then went, came again and you are seriously fighting the machine... the wind sock was simply twirling uselessly on it's base! ... and you will find this a lot up here, as seemingly easy pad approaches are suddenly turned into a survival fights to survive or to not mangle yourself into either the ground or the side of the mountain. I gave myself a lap around the village for that precise landing... okay my living room, but it was a very well earned "yahoo". It is very easy to get Murren mixed up with Gimmelwald which a bit further down the valley but set far lower than Murren... I eyeballed Gimmelwald several times, but there is no landing pad. There is another H pad (HESC) on the Valley floor at Stechelberg, before the Lauterbrunnen valley starts to run out... Stechelberg is just really a cable car site with a coach park. Kander Neve Following up the inner reaches of the Lauterbrunnen valley it is a visual wonderland... but it is also a sort of a dead end, unless you climb up and over to... ... the Kander Neve Glacier, and it is an excellent visual and well done reproduction of the glacier. You can also seriously get lost up here as there are loads of nooks and crannys that will attract your attention, and before you know it it, it is very easy to get lost, in fact any exploring of these excellent valleys and peaks requires careful navigation so you know where you are and more importantly how to get back, and more so important is that if you don't run out of fuel... But to alight and take it all in is well worth the effort... What I think that is outstanding is that you have these excellent Hi-Def textures of the custom scenery, but they still fit in very well with the standard surrounding mesh, so there are no nasty boundaries or standout blocks of either separate areas.... Schilthorn and Brig If you were born of a certain inclination and saw the Moon Landing live, in my case I was 13 years old, then something else significant happened in 1969... You went and saw a new James Bond movie.... in this case it was the excellent (still my all time favorite even without Mr Connery) that was "On Her Majesty's Secret Service". Remember I am 13 years old, and the film had a Aston Martin's DBS (the original), that bobsled action, nice title music, lots of gorgeous women doing lovely things and killing the masses at the same time for the evil Blofield, a love scene, baddies, more baddies, and Diana Rigg.... did I mention Diana Rigg!. Of the other main action pieces was of a helicopter attack on the evil Blofield's liar up on a mountain side somewhere in the Alps? That mountain was the Schilthorn 2970m and the lair was situated at Piz Gloria.... Now I was going there. Murren is a good staging point to Piz Gloria, as it is just west and just above Gimmelwald and Murren at 9,700 ft... look to the right and slightly up and there is the 007 liar, the baddies liar! It is a real restaurant, it was before the film, but certainly more famous now for the exposure of fame, the bathrooms here are 007 themed and are supposed to be the best bathrooms in the world, shaken and not stirred... The modeling certainly lives up the expectations, obviously there is already a Piz Gloria model in X-Plane, but not with the Hi-Def surrounding textures for better authenticity... There is a heli H pad (HERG) and it can again be very gusty up here. At least there is no one shooting at me... so Blofield and cat must be away! Brig is a staging post for the chairlifts to the peak of Brig and for the next stage up to Piz Gloria. You have to careful on the landing pad H (HEBG) as you are close to the building with the blades... Klein-Scheidegg and Jungfraujoch The highlight of the scenery is the important mountain pass settlement of Klein-Scheidegg (Little Scheidegg) 2,061 m (6,762 ft). In reality Klein-Scheidegg is a transfer station for both cable car and twin rack railways including the Wengernalp Railway that meet here at the elaborate railway station. The Iconic historic Hotel Bellevue des Alpes that dates back to 1840 is also positioned here.... It is the most celebrated mountain passe in the Swiss Alps because of its position just north of the point where the Bernese Alps makes a salient angle, whose apex is the Eiger, and the climax of the Eiger and Mönch, the Jungfrau mountain chain that forms a massive wall called the Jungfrau Region. All the mountains in the region are represented in the scenery with in line the Wetterhorn (Mittelhorn) 3704m, Schreckhorn 4,078 m, Eiger 3,967m, Mönch 4107m and Junfrau 4158m.... The Breithorn, Tschingelhorn and Gspaltenhorn are also represented. Klein-Scheidegg is directly above and to the right of Grindelwald, but you can also come up and over from the Lauterbrunnen valley.... It is an incredible alpine setting and extremely well done here. The rack railway station is lovely and authentic, but again you need the full texture setting to get the very most out of the excellent detail. In the earn your paypacket theory then Klein-Scheidegg is another really tricky one. So again you will usually eyeball the best approach in, because the H Pad is buried in and besides the railway station... in reality there is only one way in and that is from the east, as the elevations ruin any other approach... It looks actually easy, but again the high winds create chaos, get close to the edge and your wobbling and fighting the rudder pedals, my aim was a straight in nose approach, what I could only achieve was a sideways blustery approach, but it worked.... .... then dropping closer to the ground you have to be highly aware of the rail station on your left.... ... and you then needed a white stick to see the pad itself as you can't really manoeuvre into another approach angle. But you make it work.... and let out that held in too long breath, yes I am breathing again. Part of the trick is to using the station as your visual guide in, the microwave antenna tower is also a good angle visual point. The view however is worth the effort as you get the classic images of the Eiger from the Hotel Bellevue des Alpes. The hotel is a movie star as well with the Clint Eastward "Eiger Sanction" (1975) and the highly recommended 2008 film "North Face", about Toni Kurz and Andreas Hinterstoisser's 1936 attempt to climb the Eiger's north face... and so also look for the two climbers on the Eiger's north face.... yes it is the intrepid developers of Frank Dainese & Fabio Bellini climbing their own creation (they are real life climbers as well). Jungfraujoch Set up on the ridge or as it's called a "Saddle" between the peaks of the Mönch and Junfrau is an amazing location... it is the Jungfraujoch or the "Top of Europe".... this time you have to climb (almost straight up) a whopping 11,800ft (offically 3,454 metres (11,332 ft)) to get an eye level of the structure... There are several panoramic restaurants and a post office. Several tunnels lead outside, where secured hiking trails on the crevassed glacier can be followed, in particular to the Mönchsjoch Hut. Also part of the complex is the The Sphinx Observatory, which is one of the highest astronomical observatories in the world, provides an additional viewing platform at a height of 3,572 metres (11,719 ft). The Jungfraujoch radio relay station, which is not accessible to the public, is installed just west of the Jungfraujoch on the Jungfrau ridge. It is Europe's highest radio relay station. Jungfraujoch is accessible to tourists by the rack rail Jungfrau line, a railway from Interlaken and Kleine Scheidegg and it took 16 years to build it. And yes you guessed right, landing here on the H Pad (HEJF) is again not easy, but the views of the Aletsch glacier is certainly worth the effort. The Eiger mountain itself is highly impressive in detail... DEM data is used, and further corrected with 3D graphics programs. Subsequently the textures were applied, even in part in 4K, that were taken from high definition photos. The positioning on the modified meshes is extremely accurate, respecting the dimensions and the main morphological characteristics of the terrain. The only aspect is that the mountain is of course north faced, so it it hard to get the sunlight directly on the face, it gives the Eiger character but also a lot of shadow.... but the full Jungfrau Region is certainly spectacular in it's overall complete design here. Time to move away from the central core of the Eiger 3D scenery... hopping off the Jungfraujoch H pad is damn dangerous as the blustery winds can catch you and throw you easily into the mountain side..... .... there is a trick in going into the wind's direction and not fighting it, and then loop around to your wanted course. You can then actually freeball directly down to Interlaken, but if you don't control the 10,000ft fall you will simply fly right over the township and bucket the elevation on the other side... ... this is harder to to than it looks and requires great helicopter control, but the elevator car ride is worth it.... once down to 3000 ft you loop backwards and head back up the Lauterbrunnen valley. Note the missing default scenery of Interlaken Airport (ICAO: LSMI) which was a former military airbase... .... X-Plane's Global airports does have a very nice LSMI (as it does the noted Meiringen LSMM), but you can't insert it without the WED airport messing up the custom mesh... that is a shame because it looks excellent (can anyone fix this - hint!)... You are now going back up the Lauterbrunnen valley to a "Swiss Helicopters" Heliport located in Gsteigwiler H (ICAO: LSXG) that is located just inside the valley's entrance (arrowed below right)... ... although quite a large heilcopter facility it can be easily missed, and it is tricky to approach with the high trees set out out around it, the best approach is from the west... There are four H pads here with only one registered (LSXG) but the other three are highly usable and accessable. This helibase is certainly a very nice and highly authentic Swiss style base to work directly the all mountains pads and the passenger services from. This is the last of the Eiger 3D scenery's custom H Pads... but what a way to end the selections. Nightlighting If you already use anyone of Frank Dainese & Fabio Bellini's sceneries you will know what you are going to feel at night.... most sceneries are villages with village lighting, and as most flying is not done at night, and certainly not here in the Bernese Alps, as the canyon valleys will always get you. So mostly then this lighting is just for looking at than actually using and it is very nice... Grindelwald In Grindelwald you have the most lighting because it is the largest town. Custom buildings window lighting is very good and nicely varied... don't expect a huge amount of lighting detail however, but overall it works fine in reflecting a Swiss town or village at night... .... the town squares are lovely and it all feels very authentic. Klein-Scheidegg At Klein-Scheidegg it was always going to be the focus point of the scenery at night, and it does not disappoint... .... the railway station is lovely and nicely authentic, and a nice place to be at night with the looming Eiger out there in the dark. Wengen Over at Wengen it is very similar to Klein-Scheidegg and it has that lovely aged Swiss feel and rail station... Lauterbrunnen The Staubbachfall Wasserfall at Lauterbrunnen is visible at night, but the effect is actually wrong because the whole cliff face and waterfall are illuminated (look's spectacular) and not just the waters streaming, so the effect here does not work and it looks just eeie or plain weird. Center terminus and carpark are well lit as is the Air Glaciares Heli base. Gsteigwiler The larger "Swiss Helicopters" Heliport at Gsteigwiler is excellent, and it is a nice place to work down on the well lit pad apron after a hard day in the mountains or a dawn readiness for the coming days work. Overall the lighting very good, but you come here or any of these sceneries in the series for the views, dawn or twilight visuals of the mountains when X-Plane turns on the light show it can be stupendous.... nothing can match a few moments just watching the light rise or fade over the mountain scapes.... Interlaken and Thun Because there is custom mesh and as noted at the head of this review it kills the default autogen. Fabio Bellini has re-engineered the autogen to work on the custom mesh... and to be honest it is exactly the same as the built in autogen, but you certainly see the reason it had to be returned to fill in the scenery and create a seemless join between the custom and standard X-Plane mesh.... Because of copyright issues you have to download and install the autogen data separately (link below), it is very easy with just a cut and paste in the Eiger_Mesh Earth Nav Data, but essential for the scenery to work correctly. Now Interlaken is a full (again) a visual feast (I saw it without the autogen and it looked awful or blank), head away up the Thunersee and Spiez is on your right and finally Thun is situated at the end of the lake.... Guess where the autogen join is... there isn't one, and as you pull away from the Eiger 3D scenery the panorama of the Bernese Alps are still highly visible in the distance and a brilliant visual addition to X-Plane... of course you can reverse this route and see this Bernese Alps vista going in as well. And a big note here to the excellent Agusta Bell AB512 from X-Trident, this was a tough review and the machine was a worthy tool in doing some really difficult flying.... Summary This is the fifth panoramic scenery from the Frank Dainese & Fabio Bellini duo of specialist iconic mountain vistas, it is all about the scenery here as an addition to your X-Plane experience, but it is also has to be considered as a highly defined detailed quality to be believed and explore. Is this their best scenery yet? In most cases yes, in scale no, as Everest 3D was a larger and more huge expanse of detail, but in internal detail and the sheer number of interactions you can have with this scenery it is a far more immersive simulation and certainly when twinned with the mirror Matterhorn 3D scenery you can now also cover a large expanse of the Swiss alpine region. It is in the immersive factor for that you can get so much out of this scenery, as there are over there are 11 selectable H Pads and many added none registered H Pads as well and two fictional airports at Grindelwald and Lauterbrunnen. Obviously this all a helicopters pilot's dream simulation, but the two grass strips also allow some very light aircraft flying as well, extreme pads at Piz Gloria (Bond 007) and Jungfraujoch just add into the superlative flying you can do in this area... but be warned it can get quite hairy with very windy conditions and in needing a lot of skill to land or takeoff at the many different locations. All the mountains in the famous Jungfrau (Top of Europe) Range including the famous "North Face" of the Eiger are all very highly crafted here, so are the surrounding exceptional glaciers. All towns and villages in the Grindelwald and Lauterbrunnen valleys are also fully created with custom objects and all the items create a very Swiss feel, the elevated iconic towns of Wengen, Murren, Gimmelwald and the focus terminus of Klein-Scheidegg are all well represented and well done. Considering the sheer amount of experience and the detail of the mountain mesh and textures, it felt odd the valley floor textures were just simple green matts, fine close up but a bit false and conflicting with the high detail surrounding in textures, the custom tree lines are also too blocky and you can see where they have been applied, yes Swiss land areas do have clean cleared blocks of land and trees, but in areas the boundary lines here are just too obvious... no notes in if or when winter textures would be added. These 3D scenery packs or parks are an excellent addition to your X-Plane experience, but this Eiger 3D is certainly the best package yet from Frank Dainese & Fabio Bellini, because it is the most accessible and more immersive, yes helicopter flying is a requirement here to get the best total return from the scenery, but it also brings out the very best in what simulation flying can bring to your total experience and at great value as well, overall it is a majestic area to fly around and savour, seriously challenging flying as well and for any well invested X-Plane pilot, you can't ask for any more than that.... Highly Recommended. ______________________________________________________________________ Yes! Eiger Park 3D by Frank Dainese & Fabio Bellini is now Available from the X-Plane.Org Store here : Eiger Park 3D Price Is US$24.95 Features: about 500 square kilometers of territory covered in this package Airports and Heliports Two virtual airports are included with a grass runway: in Grindelwald (about 800 meters long) and Lauterbrunnen (700 meters) 10 heliports located in areas of naturalistic and tourist interest. All the villages in the area have been reconstructed in 3D with about 70 types of buildings typical of area, as well as many buildings reproduced from real (hotels, stations, churches ...) All the ski lifts have also been rebuilt (16). The railway stations in the area are very detailed (Kleine-Scheidegg, grindelwald, Wengen, Lauterbrunnen) The Eiger reproduced in 3D with 4K texture of the North Face. For the Monch and the Jungfrau, polygons / textures have been positioned that reproduce the real color (summer season). The whole area is covered by polygons / HD textures for a very sharp and accurate view. The whole residential area has night textures. Scenery summer season WT3: Your joking of course! no, you are on your own here, but it works out at Zurich LSZH. Requirements X-Plane 11 Windows, Mac or Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Download Size: 395Mb Release and Review version 1.0 (17th May 2019) Installation Download scenery file size is download 390.50mb and with the full installation installed in your custom scenery folder as there are seven install folders in order below (INI File included):  SCENERY_PACK Custom Scenery/3D_Eiger/ (26.90mb) SCENERY_PACK Custom Scenery/CablewayEiger/ (12.10mb) SCENERY_PACK Custom Scenery/Grindelwald/ (297.00mb) SCENERY_PACK Custom Scenery/K_Scheidegg/ (256.20mb) SCENERY_PACK Custom Scenery/Lauterbrunnen_Wengen/ (377.50mb) SCENERY_PACK Custom Scenery/Mesh_Eiger/ (130.10mb) SCENERY_PACK Custom Scenery/trees_lib/ (34.20mb) Total scenery installation : 1.13gb The developers note you need to adjust the X-Plane "scenery_packs.INI" so the loading order is correct and the Mesh_Eiger must be above the Global Airport folder. Autogen has to be inserted manually... you download the .dsf file here: https://1drv.ms/u/s!Av9rxLyBi20agRRXHhZqI12nYt7S You replace the "Mesh_Eiger" Earth Nav Data with the above download... instructions are included. If you already have the Matterhorn Prk 3D scenery then you will also require a patch to run these two sceneries together to avoid conflict, that patch is available here: https://1drv.ms/u/s!Av9rxLyBi20agRUuFAuV7Qu44d8k Documents One manual with notes ______________________________________________________________________   Review by Stephen Dutton 17th May 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.31 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro US$69.90 : US$19.95 Scenery or Aircraft - Agusta Bell AB512 by X-Trident (X-Plane.OrgStore) - US$35.95 - LSZH - Airport Zürich v2 by Aerosoft (X-Plane.OrgStore) - US$27.99
  18. The airport installed but I do not see any static vehicles/aircraft. All folders were installed to include EDDF_1_Parked_cars, EDDF_2_Roads, EDDF_3_Scenery and EDDF Aroesoft - Static Aircrafts. Any thoughts on this?
  19. Just purchased from the org store. I appreciate you review it will help me in learning how to operate this plane. Thanks
  20. Aircraft Update : Boeing 747-8 Series V1.9.2. by Supercritical Simulations Group It is very hard to believe with the passing of time and the legendary status that that been compiled around the Boeing 747 series for now 50 years. But back in the aircraft's early days it was quite simply a mess of an aircraft, or even under developed as it went into service (In that fact nothing has really changed for Boeing). The company bet big on the revolutionary "Jumbo Jet" but in reality the engineering had not kept up with the promise... the original Pratt & Whitney JT9D engine which was the first high bypass ratio jet engine to power a wide-body airliner was in essence a turkey, and it's 43,500 lbf (193.50 kN) was grossly under powered for the job it had to do. It also broke down with alarming regularity in service and the issue was caused by ovalization, in which stresses during takeoff (max power) caused the engine casing to deform into an oval shape and cause the high-pressure turbine blades to grind against the sides. So the engine could never be used at any thrust maximums unless you wanted a dead engine on your aircraft, so in most cases in early service the B747-100's were basically flying on three engines per service. This was solved by strengthening the engine casing and adding yoke-shaped thrust links, and so would such a situation happen today, no in reality the aircraft like the current B737 MAX it would have and should have been grounded. It was only until the release of the -200 and the upgraded JT9D-7 47,900 lbf (213.07 kN) in 1972 that the legend would finally find her wings. The B747 story in a way mirrors the one for SSG - Supercritical Simulations Group. The newly formed development studio went large with their very first and extremely ambitious aircraft with the Boeing 747-8i in passenger and freighter versions and to test out their philosophy as it was first originally released as a basic freeware aircraft... in this mode the aircraft had a load of promise with advanced graphic designs for the time, but like for myself it was the huge framerate suction that beat (or beatened) for the time my computer's specifications. This was an interesting point because what the computer struggled with was not the frameweight of the B748, but it's sheer size in the numbers (polygons) of the aircraft it had to compute, because complexity and quality comes at a cost. That was five years ago. The aircraft evolutioned immensely, but never really overcame it's basic issues, and in times it was quite a mess of a simulation. On (early) release it was a muddle and even years later a tryout of flying from the UK to Montreal to deliver a load of Grand Prix equipment has always stuck in my mind as a very poor flight for the amount of issues that went wrong (mostly associated with the FMS), but overall it was not a great 7 hours of my life. But at least SSG kept on developing and having faith in the aircraft. It is also full of advanced ideas and details, but again this is an area the required a lot of skills to do... as "Advanced" can be noted several ways, in that yes it has all those excellent features and details, but that were simply too far ahead of the developers time and skill set, and in essence that sums up the core issues. Version release v1.9.1 was finally when the aircraft saw some daylight in finally a cohesive simulation and the FMS also behaved itself, The aircraft was at long last finally worthy of its position in X-Plane, and also very welcomed as good large long haulers are now rare in X-Plane and so that is a good thing as well... but personally I always thought that the development of a B747 should have gone to the more receptive Boeing 747-400 than the B747-8 from a sales and user point of view, but in many ways that also sorts of fit's in to the story of this aircraft. Update v1.9.2. So here is update v1.9.2 for the SSG B747-8, and like the venerable real world Boeing 747 this version is the last of the line, as soon this version is going to be retired. But the B747-8 is not going completely out of our flying lives, but it is too be soon replaced by a completely new ground up rebuild and design of the B747-8 v2. But that is not to say this final update is not worthy, and although it is not a huge update this original version is at least going out of commission with a little style and dignity. It also helps with this upgrade in that like a lot of aircraft in the X-Plane simulator the SSG B747-8i package didn't go through the upgrade process, in other words any original X-Plane10 version can be upgraded to the X-Plane11 standard free of charge, and with no repurchase cost involved, so that really helps with the original purchase investment so this"final" version can still be used for a significant period of time if you don't want to change your original investment (or at least till X-Plane11 is replaced by X-Plane12)... Although the aircraft does come with some great ground features like a really nice fuel truck and GPU (Ground Power Unit), however it really comes into it's own with the JarDesign Ground Handling Deluxe plugin with those huge complex scissor C-Loaders. For the freighter version the GHD plugin is essential. This is very handy in my route today from LEBL (Barcelona) to EDDM (Munich) to return some cargo from the recent Spanish Grand Prix. In reality the long haul B748F is wasted on such a short route, but Mercedes need the huge capacity of the B748F. First big feature addition to v1.9.2 is actually external, with WebFMC Pro. Note you need WebFMC Pro plugin version v1.3.0 for it to work with the SSG Boeing 747-8... The computer based WebFMC is shown on the right and the internal FMS is shown on the left, the Chrome browser is the recommended browser for WebFMC Pro. The internal cockpit facia of the FMS is a bit squished to fit, but the new plate facia on the WebFMC is full size. It looks very good and can be set in "Dirty" or "Clean" modes. Note the new X-Plane11 pop-out window layout is now used to display the pop-out FMS panel (F8 Win/Linux - fn/F8 Mac). The Javier Cortes version of the FMS in the B747-8 Series is now far more better since last year's v1.9.1 version update, and again this was re-enforced by the easy programming in v1.9.2 of the route... DEP RWY/SID and ARR RWY/STAR and route waypoints (AIRWAYS) was excellent... .... then the ultimate test is in the editing the route. I wanted to reedit the arrival pattern as with the selected IRBI4A STAR into EDDM's RWY 26L as it is very tight, and fine for say a B737 or A320, but too tight an entry for a large heavy like the B748F, so I used the RNAV approach BETOS 26 to reset the approach waypoints... With SimBrief and Navigraph charts and the external WebFMC Pro it is very good for doing FMC editing and route programming.... .... more importantly the FMS reedited the approach data perfectly and it is in these areas that I look for the standard of quality in these Flight Management Systems, if it works correctly it is first realistic, but also saves you time (and frustration) in setting out the routing, and yes I was impressed. Set fuel and cargo weights can be set in the left side iPad styled built in panel, but the settings can also transferred directly into the FMC via the upper LK1 (Left Key 1)... You can do the manual input as well. The odd one on the data is the "Cost Index" SSG note 9999 and myself 5666, but usually cost indexes are around 35 to 55, so 9999 looks a bit too odd, but then again Cost Indexes are a complex formula. Overall the FMS is very good and detailed with a lot of input and data pages... PERF (Peformance) TakeOff references is excellent. You can certainly see on how far this built in FMS has progressed here, the system is now as good as most of the others out there. The APU power has been adjusted for v1.9.2. It is now correct on the centre lower display.... .... one thing that hasn't changed is the extremely dark cockpit interior. It has had constant overhauls over the five years, and a few outside user packages as well on trying to make it more brighter in here. My feeling it is the PBR effects, but even well back in X-Plane10 it was not the best place to work, the under panel lighting is lovely, but overall it feels just too over dark... no doubt SSG kept to the original panel colouring and feel, and it is very authentic, but overall you just don't like the feel in here.... we hope the v2 cockpit is better than the "dungeon". Engine start is now very good with the X-Plane11 particle effects now set out on the aircraft, the power of the huge General Electric GEnx--2B67B engines rated at 66,500 lbf (296 kN) compare to the 43,500 lbf (193.50 kN) of the -100 version can be now seen... more effects later. The Boeing 747-8i/F is a huge aircraft as you have a length of 250 ft 2 in / 76.3 m and a wingspan of 224 ft 7 in / 68.4 m, you are longer than an A380, but your wingspan is shorter... .... 166 knts + 10 and you rotate... you feel the power, you see all the power of the combined thrust of the GEnx--2B67Bs... You work hard in here, the B747-8 demands skill and precision, certainly when heavy, but the rewards are very high as well... ... v1.9.2. has had a lot of performance tuning for all engines and tuned flight dynamics. In other words the aircraft is now tuned into the X-Plane11 dynamics and it certainly does feel better and flies closer to the set performance. Using the WebFMC you can follow (in this case the DEP) route in detail. Like SSG's E-Jet Evolution Series v1.3 update that we reviewed early April 2019, The wingtip vortices are not as again adjusted and sit trailing below the wingtips? here they are as out as they are on the same on the SSG E-Jets? Shame because they look sensational... There are still a few crawling ants over the engines, but they are not as bad as I remembered them last year as they were then more noticeable... ... thankfully the adjusted engine effects look great as well. There is still nothing like being perched high in the B747's seven four cockpit... ... you do start to feel the age of the design, yes the B747-8 is actually new or newer, but the concept is early sixties, but it's a seven four! In the rear you do have the freight deck (with loadable cargo set via the weight), but the passenger version has never had a cabin, that will change with the coming v2 version... Certainly in this cargo role the the "Queen of the Skies" will still rule for a while, as that huge uplift of cargo and distance killing range will see to that. SSG have added MAP Range commands, but I found the well done altitude monitor (above left) in range did not match the Navigation range? Target altitude markers are very handy in targeting your STAR arrival point, in the B747-8 it is very good. Now in the BETOS 26 arrival pattern, I like the low speed performance, it is easy to get the correct pitch to the low speeds. The Seven Four is a dramatic aircraft, that is why we love it so much, and the machine always gives out a full performance on any arrival, just watch the gear lowering to get the idea.... cue the opera music! Final approach to EDDM's RWY 26L, I found 200knts on approach and final at around 168knts at full flap, but that does depend on your weight. All sixteen wheels hit the ground, but you are so far forward and so high, you will have to bang the aircraft down to actually feel the gear contact. Sounds are very good, but due to be updated in v2... it will be interesting to hear them. At the Munich Lufthansa cargo terminal, then as soon as the engines are stopped and the chocks are in place then out comes the cargo... ... as a simulation v1.9.2 in X-Plane11 the Boeing is now extremely good... I admit this review is quite large for a six line changelog, but that is not the point here, it a farewell to an aircraft that has had quite a difficult ride in over five years and two X-Plane versions, and In most cases they are usually ready to be discarded, abandoned... but considering the history like the real Boeing 747, this SSG B747-8 goes out in a few months with a bit of dignity, obviously the SSG B747-8 series is not perfect, but it did survive, got above it's struggles... so for anyone wanting a very good Boeing 747 this is still a very worthy option, certainly if the aircraft goes on out on a sale and in that case you wouldn't be disappointed (the price is already lowered US$10 in all packages). SSG did personally note this to the aircraft and project: "This 747-8 project started as freeware in 2010 and eventually led to the formation of SSG a year later in order to bring a detailed payware version of the iconic 747 to the X-Plane community. This permitted the official Boeing licensing of the project, which led to the incorporation of more detail and accuracy into the add-on. At the same time, SSG chose to provide free updates, paint kits and hundreds of high-quality liveries to provide good value to our customers and to thank them for their support over the years. During this time we have seen X-Plane grow and evolve over 3 versions, and incorporated their new capabilities and technology into our products wherever possible. As a group we have taken this experience to create an all-new SSG 747-8 Version 2. We are also listening to our customers and your requests on what is important to you for an X-Plane add-on. In addition to the 747-8 and E-Jets, SSG will be adding the CRJ, with other unannounced projects in various stages of development. So, as development of Version 1 of the SSG 747-8 is winding down and we focus on Version 2, we want to thank all of those who made it possible for SSG to be where we are now and we are excited to show you what we have in store." Summary The final update for Supercritical Simulations Group's original Boeing 747-8 Series with both a Passenger and freighter version in a package (Series) or the individual variants of the Inter Advanced (Passenger Version) or Freighter (Cargo Version). A small update to bring the aircraft up to the current X-Plane11.33 standards with performance, particle effects and tuned flight dynamics, it certainly feels and flies far better than before the update... bonus is that the excellent WebFMC Pro plugin v1.3.0 can now also be used with the aircraft. In reality this five year old bird goes out on a high, with the new v2 of the Supercritical Simulations Group Boeing 747-8 Series due later into 2019, and so it will still cruise the routes for a few months yet... long live the Seventy Four. ______________________________________________________________________  Yes! the Boeing 747-8i/8F Adv v1.9.2 By Supercritical Simulations Group is available from the X-Plane.Org Store here : Boeing 747-8 Series (Both Passenger and Freighter) : Price is US$55.00 Boeing 747-8 Inter Advanced (Passenger Version) Price is US$45.00 Boeing 747-8 Freighter (Cargo Version) Price is US$45.00  Features: Officially licensed by the Boeing Corporation. Completely rebuilt from scratch, building on SSG's experience with its popular freeware 747-8 releases. Accurate 3D external model based on 2D and 3D drawings supplied by Boeing, complete with animations and hi-res textures Aircraft meets most of the real aircraft's performance data for consumption, AOA, speeds, flight dynamics, etc. in consultation with real world 747 pilots. Manufacturer's performance data embedded as tables in the fully functional FMC. Realistic 3D cockpit with high resolution, in all render settings. Realistic displays (PFD, ND, EICAS, and MFD with system synoptics) Many systems are implemented with realistic logic, such as electrical, hydraulic, pneumatic, engine fire extinguishing, fuel (with dumping capability), wing and engine anti-ice (including automatic mode), communications, and TCAS. Electronic checklist system that can automatically detect certain aircraft configuration changes Complete autopilot functioning in modes similar to the real aircraft External lights and strobes operate realistically. Display management similar to that in the real aircraft (information can be switched between displays). First Officer's ND display is independent from the Captain's, and ND has a pop-up option EICAS messages based on the real aircraft's with lists for multiple pages and recall capability. Autobrakes with anti-skid system that works in all conditions and includes a realistic rejected takeoff mode. Realistic wing flex and other animations. Window rain effects and animated wipers (viewable from the cockpit). Electronic Flight Bag (EFB) with payload management, fueling and pushback menus. Ground vehicles include a tow truck, fuel truck, and GPU 3D sounds with Dream Engine plugin. TSS (Turbine Sound Studio) real recorded sounds. Custom built-in FMC and Navigation FMC made by FJCC especially for the 747-8i with more than 100 interactions with the flight model, including SIDs, STARs, transitions, approaches, flare and rollout modes. FMC is compatible with AeroSoft's NavDataPro and Navigraph navigation databases. Option to use either a 2D pop-up (resizable) FMC or one within the 3D cockpit. Custom radio communication and audio consoles with digital keypad optimized for on-line virtual ATC operations. FMC performance information based on real aircraft data, including calculated V-speeds. FMC includes capability for autotuning navaid frequencies. Vertical Situation Display (VSD) on the ND (a first for X-Plane) Airport diagrams displayed on the ND (a first for X-Plane) Terrain display mode on the ND, which is a part of the Enhanced Ground Proximity Warning System (EGPWS) on the real aircraft. Compatible with the AirFMC app to permit the use of an iPad as an external FMC Ability to switch the displays between magnetic and true heading presentations. Comprehensive Flight Crew Operation Manual (FCOM) and a Quick Start Guide.   Requirements: X-Plane 11+ Windows 7,8,10; MAC OS 10.7+; Linux.  2Gb MB VRAM Minimum- 4GB+ VRAM Highly Recommended Current version : 1.9.2 - last updated May 11th 2019 Framerate is pretty good, and a refined version is part of the v1.9.2. package, but I would recommend a power machine as standard.  JarDesign Ground Handling Deluxe plugin is highly recommended with this aircraft.   Installation : Download is 750mb which is unzipped and is inserted in your Heavy Aircraft folder as:   SSG B748-Inter - 708.60mb file  B748-8F Freighter - 627.20mb file   Key authorisation is required.   Documentation : includes  B748-ChangeLog.txt SSG 747-8 FCOM.pdf SSG 747-8 Quick start Guide.pdf SSGCUSTOMLIST.TXT   Changelog v1.9.2 - WebFMC Pro compatiblity - Fixed APU GEN switch engagement for electrical system. - FMC load 1.9.1 - Tuned performance for all engines. - Tuned flight dynamics. - Added map range commands. - Added APU heat blur with particle effects ______________________________________________________________________  Plugin Review by Stephen Dutton  14th May 2019  Copyright©2019: X-Plane Reviews   (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)   Review System Specifications:  Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - ASUS GeForce GTX 1080 8Gb - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11.20 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini  Plugins: Environment Engine by xEnviro v1.07 US$69.90 : XPRealistic Pro v1.0.9 effects US$19.95 : WorldTraffic 3.0 Plugin - US$29.95 : BetterPushBack - Free Scenery or Aircraft - LEBL - Barcelona Airport by JustSim (X-Plane.OrgStore) - US$21.00 on sale for US$16.90 - EDDM - Munich Airport by ShortFinal Designs (X-Plane,OrgStore) - US$26.95   
  21. I am simulating X-Plane11 on my iMac high end (end 2015) and getting also low framerates between 11 - 15 fps. My graphic parameters are in the middle of range. Astonishing enough that the simulation itself is running smoothly. I think that simulating under real weather condition using SkyMAXX and my recording software are the main reason for it. Epic1000 new version is not the best aircraft model on X-Plane market, it is the best of the best - no doubt ! There is nothing to add or to wish (or maybe a landscape view on PFD)
  22. News! - Pre-Release : Concorde FXP by Colimata It's Concorde! Yes the fastest passenger bird ever is here. Colimata has released his in-depth version of this supremely iconic airliner for X-Plane11, This is however a Pre-Release aircraft, or in other words it's not yet completely finished, but in the deal you do also get US$10 off the full purchase price. First look says the Concorde is very impressive, but a long way from being finished... only for the brave as the systems are very complex and you need skill to fly the Concorde to it's maximum performance.... Again I will note that all the features noted are not included in the Pre-Release version... Features 3D COCKPIT Super detailed 3D cockpit Front panel, center panel, roof panel, side consoles, Engineering 4k cockpit textures including 100’s of texts and markings Incredible level of interactivity More than 1000 click regions (switches, quick access areas etc) 700+ custom lights for: Warning lamps Gorgeous, dimmable night lighting (Instruments, panels, consoles, floods, etc.) EXTERNAL MODEL Detailed 3D model of the aircraft Opening passenger and cargo doors plus service panels Very detailed engines Including moving ramps, intake/spill doors Animated primary and secondary nozzles Engine cowl doors can be opened Mounted engines External 3D model of Olympus 583 engine Detailed landing gear Many utility vehicles included (tankers, conveyors, catering, etc) Full use of PBR Beautiful 4k textures including normal maps FLIGHTMODEL Refined flight model Subsonic and supersonic speed ranges Mach 2 capable (twice the speed of sound) Takeoff and Landing with Concorde's unique attitude Plugin driven custom engine parameters Plugin simulated vortex lift forces and ground effect forces Very impressive are the huge amount of menu options, with fuel situation and CoG (Centre of Gravity) details, and engine performance is also very good. SOUND fmod 3D sound Dozens and dozens of sound effects Audio advice from Copilot, Engineer and Pilot A dozen different sound spaces IN ADDITION Basic Autopilot (more is in development) 3D passenger cabin Extensive Graphical User Interface (scaleable in size), with features like: Flight Preparation Aircraft management: Virtual flight engineer Custom content 2 liveries included Many more in the livery download section UPDATES Regular software updates (download in the forum or on colimata.com) MANUALS ‘10 essentials’ manual included (55 pages) Quickstart manual (coming in summer) Full manual (coming in summer) Requirements: X-Plane 11 (Fully updated) Windows, Mac (Linux not supported at this time) 4GB VRAM Minimum - 8GB+ VRAM Recommended Current version: 1.0 (May 10th 2019) Concorde FXP is now available from the X-Plane.OrgStore, priced at US$49.95 Windows and Mac only currently available with Linux to follow. Images are courtesy of Colimata ________________________________________ The Pre-Release Concorde FXP by Colimata is now available from the X-Plane.OrgStore! for X-Plane11... Here: Concorde FXP Price is a discounted US$49.95 (Full price is 59.95) Requirements are: X-Plane 11+ Windows, Mac or Linux 4GB VRAM Video Card Minimum - 8GB+ VRAM recommended Download Size: 2.1 Gb Current version: 1.0 (May 7th 2019) ________________________________________ News by Stephen Dutton 11th May 2019 Copyright©2019: X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  23. No your computer is far better and more powerful than mine? it should eat it.... try a new download, or check your log, tried pulling out all your plugins (except the basic required) because that is not correct? and check AviTab? Stephen
  24. So glad you are getting such a great FPS with the Epic.You must have an amazing machine. I consistently get that framerate on every other plane (such as FlightFactor, SSG, Carenado), but the Epic is stuck around 9-10fps. My machine is a configured with a Xeon 3.0 Ghz (turboboost to 4.5) with 10-cores (so 20 hyperthreads), a 2 GB SSD, 32 GB of RAM, and a Radeon Pro Vega 56 with 8 GB of VRAM. X-plane's settings... Anti-aliasing is less than half. Number of World Objects is Medium. Reflection Detail is High, not max. There are no other AI aircraft. So, respectfully, I think it may have something to do with the Epic or at least it's configuration. Even with the reflections off in the Epic's options, I'm not breaking 10fps. Thanks for your input though! Librain is not and has never been installed. And the refections are all off in the Epic options. So that can't be it. Thanks for the suggestion though!
  25. @ Wzrdjr Are you on a Mac? i have noticed very decremental results due to the Librain effects. Switching off Librain usually fixed the problem...
  26. Aircraft Update : Agusta Bell AB412 v3.0 by X-Trident Helicopters, if there was a genre that has been neglected in X-Plane11 lately it has to be our vertical capable machinery. There has been a few or two such new Helio's but not any with any considerable depth or size, there is a new one coming (finally) a CH47F Chinook from X-Trident, but X-Trident are also keeping the Heli front moving with an update to their very first helicopter release with the Agusta Bell AB412. This aircraft has had a very nice series of upgrades of which this update brings the machine up to v3.0 status. The actual update is not particularly a large one, but it is a very good one from many perspectives. The last update for the AB412 was Dec 9th 2017 with an Update for X-Plane 11.10+, but this was just a minor adjustment for the helicopter to fly in X-Plane11, and nothing really deep... One of the first things you notice in v3.0 is that the AB412 has now a more nose up attitude... ... in the neutral position, a lot of Helio pilots noted this and asked for it, and with good reason as the AB412 has suddenly become much more stable in the liftoff and landing phases of the flight, mainly because the aircraft's balance is now correct. But I think the changes have gone through the whole airframe as a whole, as I found the Bell far more easier to fly in all the phases of the flight... ... as just sitting in the hover was some sort of revelation on how much easier it was, and your controllability is now far better. Another change was that the skids in their various forms (and there are a few with Standard, SAR and Float) will now all correctly sit on the ground and not sink themselves into the tarmac. We can now throw in the v11.33 particle effects, downward thrust produces great clouds of spray, and the AB412's twin PT6T-3DF Twin-Pac turboshaft engines, that produce 1,250 shp (932 kW), 900 shp (671 kW) for each power section is now more plainly noticeable with the particle effects. The GeForce plugin is now back in after being lost for a version.... and yes it makes a big difference. Cyclic and collective are now also available in VR (Virtual Reality), I have flown the AB412 in VR and it was very enjoyable, however I would love to go back now and feel this far better and updated version. The Co-Pilot's VOR/OBS dial wasn't working, but that issue has now been addressed, and it is now far better for flying in the left seat. There is however one area I am still not happy with on the AB412... the SAS (Stability Augmentation System) or autopilot. No issues in using the SAS in holding the altitude, changing the altitude with the V/S, holding the IAS speed or the HDG (Heading), as it all works perfectly... But turn the SAS off and regain manual control and it won't let you? everything is turned off auto wise, but there is no way the aircraft will descend, it will just go on holding the set altitude, even if the collective is right down in the low position... so you are stuck up there at a set altitude, with the only way to reduce height is to reduce the thrust (very dangerous)... So I never or rarely use the SAS, because I simply don't want to get stuck (up there) in this mode? The reversed slip indicator is now also fixed as there are some new commands... these commands cover a lot of ground for remote (movement) FLIR and external spotlight use, hoist and cargo can be controlled from your joystick or keyboard as well with now also SAR/LOAD support for 3rd party plugins... all are for great interactivity. Flying helicopters can always be put into the "too hard" basket, and yes even I would a acknowledge they are a learned skill, but the rewards are extremely high if you can master them, a throttle system replicating a collective is a major advantage in controllability as is a joystick or rudder pedals to control the yaw, but if you have them and with some practise and you will be bitten for life in flying in this very different vertical world. With these v3.0 improvements, then the AB412 is a great place to start. Summary The X-Trident Agusta Bell AB412 has been around now for a few years (2014) and was an X-Plane10 stalwart... the original full detailed review is here : Aircraft Review : Agusta Bell AB412 by X-Trident. But that doesn't mean to say that the AB412 is anything but old or out of date, in fact the total opposite is true. Constant updates like with this v3.0 update for XP11 has kept the aircraft extremely current and contemporary, the Bell feels even better now in X-Plane11 than it ever did. A good investment then as now, absolutely. This is a small update here with v3.0 in details, but it has had a huge difference on the machine, certainly in the handling, as the B412 feels very fresh and more controllable than ever before. Added particle effects and XP11 PBR effects bring out even more realism to the aircraft. And few issues and bugs have been cleaned up and the GeForce plugin has been returned. Helicopters are scarce in X-Plane11, but really updated good ones are even now even more rare, so savour one of the best currently available, it is highly featured and versatile as well adding into the experience, if new to helicopters then this AB412 is a great entry point, yes they do require practice and skill, but the awards are also as astounding... Highly recommended. ___________________________________________________ Yes! the Agusta Bell AB412 v3.0 from X-Trident is now available from the X-Plane.Org Store here : Agusta Bell 412 Price is US$35.95 Features: Highly detailed 3d model and 3d cockpit. Most switches operable Detailed rotor kinematic modeling Detailed lights Close to real fuel, hydraulic and electrical systems; start-up sequence follows the real checklist almost line by line Custom failures Working custom auxiliary tank and water drop system Working dolly pad for precision landing Custom warning panel Custom governor Custom artificial stability Custom 4 channels autopilot with over 10 modes Flight model approved and tweaked by real pilots Hyper detailed rotor with all its levers moving ud and down, Custom GPU Custom Remove Before Flight with dangling flags (with FOD) ADF with bank error Working doors with changing sound volume effect Many liveries plus a paint kit; smart configuration of optional objects attached to each livery Plugin for Windows, Mac and Linux - detailed custom menu Includes a licensed version of Dreamfoil's Geforce plugin Working NIGHTSUN Spotlight Working FLIR Camera Custom Winch and SAR operations Requirements: X-Plane 11.30+ Mac, Windows, Linux 4GB VRAM Minimum - 8GB+ VRAM Recommended Current version: 3.0 (May 3rd 2019) Support Thread : Bell 412 by X-Trident v3.0 update log txt AB412 v3.0 log.txt ___________________________________________________ Aircraft Update Review by Stephen Dutton 8th May 2019 Copyright©2019 : X-Plane Reviews  (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  27. News! - Released : Princess of the Caribbean Pt 2 by Airworthy Designs Airworthy Designs AWD in their new addition of the Princess of the Caribbean scenery Pt 2 has now been released for X-Plane 11. This is the second part of the surrounding area of St. Barths and Saba, to coexist with the earlier TNCM - Princess of the Caribbean - Part 1 see review here: TNCM - Princess of the Caribbean - Part 1. The original scenery covered a huge if immense area of not only the islands of Anguilla and the highlight of Princess Juliana International Airport (PJIA) in Sint Maarten, so now added are the associated islands of St Barths (TFFJ) and Saba (TNCS). The Clayton J. Lloyd International Airport on Anguilla is however still not covered? Thankfully here the download size is not the gigantic 13.5gb of the Pt1 but a more healthy download size of 2.1Gb, but remember they still have to run both sceneries side by side or together for the maximum effect of the sheer size of the scenery's scope, so you are now pushing 15.6gb... gulp! Some nice provided images.... In the scenery you get THAT runway or Saint Barthélemy islands RWY28 or the horror over the hill RWY10 with its 150ft drop and 17º slope... yes it is famous for all the right or wrong reasons... Review to come! Images are courtesy of Airworthy Designs TFFJ - Princess of the Caribbean - Part 2- Saba & St. Barts is now available from the X-Plane.OrgStore! TFFJ - Princess of the Caribbean - Part 2 Price is US$26.95 Requirements are: X-Plane 11+ Windows, Mac or Linux 4GB VRAM Video Card Minimum - 8GB+ VRAM recommended Download Size: 2.1 Gb Current version: 1.0 (May 7th 2019) ________________________________________ News by Stephen Dutton 8th May 2019 Copyright©2019: X-Plane Reviews (Disclaimer. All images and text in this preview are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  28. As others already said, thank you so much for this detailed review. I noticed how Aerosoft currently have this airport scenery on sale. Very happy I found this review before using my credit card...
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