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Found 11 results

  1. Flyin Scenery Review : ELLX - Luxembourg Findel Airport by JustSim From JustSim to JustSim, or in English JustSim's EDDH (Hamburg) to JustSim's ELLX (Luxembourg). It was only a few months ago (late February) that I reviewed JustSims excellent EDDH - Hamburg scenery, and I was very impressed. Again only after a short time there is now another scenery from JustSim in the form of ELLX Luxembourg (boy do they turn them out!) and so it just felt right to fly from Hamburg to Luxembourg to check out this newer addition to our X-Plane scenery collection, our HAM - LUX service today is provided by FlyJSim's Dash 8 Q400. The Grand Duchy of Luxembourg is crushed in between Germany, Belgium and France in the centre of Western Europe. It is only 2,586 square kilometres (998 sq mi) in size, it is one of the smallest sovereign states in Europe, and is about the same size as the US state of Rhode Island or the English county of Northamptonshire. For a small country it sure hits above the belt in a big economy in first the industrial sector, which was dominated by steel until the 1960s, but has now since diversified its industries to include chemicals, rubber, and other products. During the past decades, growth in the financial sector has more than compensated for the decline in steel production. Services, especially banking and finance, now account for the majority of economic output. Luxembourg is the world's second largest investment fund centre (after the United States), and remember it is also the base of one of the world's biggest cargo haulers in Cargolux. For me the arrival from the northeast towards ELLX's RWY24 feel vaguely familiar... It feels like Aerosoft's EDFH Frankfurt - Hahn of which is only actually 100km to the west, that scenery now feels like it was eons ago in 2013, but one I liked a lot if you recall. It is an interesting approach from the northeast and not an easy one as LUX is buried between hills, valleys and deep rivers and streams and very similar to Hahn's south approach and hence the recollection. But 2013 was early X-Plane10, this ELLX is in the new X-Plane11 and there are two download versions of this scenery for both X-Plane versions (XP10 or XP11) and the big picture view is different in the sheer detail you get now with X-Plane. One of the big features of JustSim's EDDH was the use of (German) default autogen adjusted to be part of the add-on scenery. Here again at ELLX that same technique is used again with a great benefit to the scenery. It is highlighted on both 06/24 approaches. An important note is required before using this scenery... You will "definitely" and "absolutely" need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu). The scenery uses multi-level layers to create great recesses in lower and high ground areas. On approach to RWY24 there is a concrete runway extension over the A1 motorway that is excellent when viewed from the aircraft As we will see is that most ground areas surrounding and part of ELLX are multi-level as well, so it is important to have the option on. It does also however make for a slightly bumpy landing as the runway is quite undulated. All trees surrounding the airport are a cross design, but they are well proportioned, this makes the scenery feel very full and realistic. To your right on final is the huge Cargolux facility. All very well modeled and with plenty of trucks and the ramp cargo gear to keep any hauler happy. Luxembourg's single main terminal is next and still on the right but a fair way down Runway 24's 4,000m (13,123ft) length. A prominent large building before the terminal area on a hill is the Luxembourg Investment building. Grass is a great way to break up flat photo-images and create a realistic ground effect. Here it works very well as JustSim are experts at this, with their perfect summer grass in full bloom. Note the huge Cargolux maintenance hangar on the top left The runway textures are really well done, with areas of tarmac that have been resurfaced and don't match the original surface. Control Tower is mid-field... All ground markings and signage is also top notch, all really well done and even down to the continuous water drainage grids along the sides of the taxiways and throughout the ramp areas as their detailing is really exquisite. Like Hamburg's EDDH the taxiways and runways have reflections that go wet in the rain, even in the semi-dry they look very realistic. Ramp textures are roughly detailed as well. Apron P3 is the main parking area offset to the terminal ramps, it is big and can handle even large aircraft, but is used mostly for regional services. Main aprons are P1 and P2, and these are set around the two terminals in the larger one (right) Terminal A and the L shape (left) Terminal B. Terminal 2 is all stands and as I am domestic regional I will park there at stand B6 Behind the terminals is a large elevated carpark. The different ground elevations have been really well done, as they are very (incredibly) hard to do in X-Plane... but here it is built almost seemlessly into the scenery. The view down to the ramps is excellent and highly real world in feel. ELLX Overview Luxembourg Findel Airport IATA: LUX - ICAO: ELLX 06/24 4,000m (13,123ft) Asphalt Elevation AMSL1,234 ft / 376 m ELLX is extremely well intergrated into the background of the standard X-Plane default scenery, almost a perfect fit, no boundaries or if there are then they are well covered with the extensive foliage. There are basically four areas that cover the scenery. Northeast is the Cargolux Cargo hub Southwest is the industrial zone and General Aviation parking and support. This area also has a large older style hangar that dominates the area. Southwest-south over the other side of the runway is the huge distinctively designed Cargolux maintenance hangar and facilities Main aprons and Terminals are centre northwest in the airport Apron P1 is left and regional and Aprons P2 and P3 are right with Terminal B (regional) and Terminal A (International). Terminal A is new as it was only opened in 2012 after the older 1979 building was demolished, the smaller TER B arm was opened in 2004. Main Terminal A The modern Terminal A is extremely impressive. This is scenery work at it's finest. Stunning work and highly detailed in features and ground signage around the airbridges which are animated with Marginal's docking plugin. The terminal's glass is X-Plane11 reflective and very realistic. Landside detailing is as good as Airside and all this with elevation changes as well... very impressive. Terminal B The small arm terminal is just as well done. Again great reflective glass and excellent fine detailing that even includes the metal stairs through the glass at the gates. All working areas have great vehicle animations as well... and they follow the different elevations as they trundle around... all top notch stuff. The northern landside approach to the airport has a lot of commercial buildings that include the prominent Luxembourg Investment building, Allianz Insurance, JP Morgan, ATOZ and the Hotel NH Luxembourg. All buildings have been recreated as is also the Grand Ducal de Luxembourg Golf Club behind but no club house? (it is quite iconic)... Now for the eagle eye flyers out there, do you notice the faint shapes on the horizon? This is the Cattenom Nuclear Power Plant and JetSim have done the nuclear plant's four cooling towers, and associated buildings, but the effect for the scenery with the towers in the distance is a great visual effect and in full view on RWY 24 departures. Ibis Hotel and a strange coloured building that covers some airport plant infrastructure. Control Tower Centre field Control Tower is excellent with great viewable see-through glass. Unusual for JustSim the "Tower View" works here at ELLX... ... but you do get a part of the roof intruding at certain angles, but overall you can see the runway approaches clearly. Luxembourg City is to the southwest of Findel, and so there is a lot of autogen, in both the adjusted autogen and the default OSM autogen. It looks really good, but so much autogen can also tax your processors as well, I found I had to go down a notch in objects to get better running, not in actual framerate (that stayed in the 40's) but for smoother pans around the scenery and for movement on approaches and around the airport. World Traffic and X-Life traffic compatible, and the airport is set up for X-Plane11 static aircraft use as well, which I used here. Lighting The lighting at JustSim's EDDH - Hamburg was a little poor, the scenery looked brilliant in the day, but only average at night... I was expecting the same here at ELLX. The game has certainly been upped here, ELLX's lighting is very good. All areas are very well lit, so the scenery bounds off the screen. There are great textures to the lower parts of the terminals, but the main larger building is to a point like the Hamburg buildings in being quite dark, why can't these huge terminals be lit up at night from the inside? The point is it can be done as with this great lighting here with the large hangar (below left) which looks magnificent at night. This point aside the lighting covers every area completely. Ramps and aprons are great a night as is all the approach, runway and taxiway lights and signage. Cargolux maintenance hangar is also beautifully lit and textured. A big advantage here is that the less important buildings and the smaller scale items also have really good window lit textures and downlighting... ... no cheap FS style coloured blank windows here, and it all looks extremely realistic at night. Services Luxair and Cargolux have bases at ELLX and regular services are used by airlines of Agean, Easyjet, British Airways, Flybe, Hahn Air, HOP!, KLM, LOT, Lufthansa Regional (Cityline), Ryanair, Swiss, TAP Portugal, Turkish Airlines, Volotea and Vueling. Here are some spectacular images of my RW24 departure to Munich that shows you the quality of this scenery and how great X-Plane11 now is... _____________________________________________________________________________________ Summary You do wonder how developers just keep upping the game. No doubt this ELLX - Luxembourg Findel from JustSim is sensational scenery, in every aspect it just simply delivers. JustSim keep on piling these very high quality airports out on an almost bi-monthly basis, and they are all just really great well made scenery, but ELLX - Luxembourg shows that the quality is also in there as there are no shortcuts here. You have also all the X-Plane11 features in here as well, with airbridge and vehicle animations, Glass and Ground reflections with volumetric ground effect textures and everything is shaded and baked to an inch of it's life for great framerate return. Only small nibbles are the inner lighting inside the main terminal which is too dark at night. And the roof showing in parts of the tower view So certainly put with this excellent scenery Luxembourg in as part of your European network, well worth using and you get a quality return. Better is that all this package is under US$20... that is UNDER US$20... at US$19.80. Great scenery, Even better deal... simply a no brainer! Positives: Absolutely everything!, Great Scenery, Well developed and highly detailed, Great features (even better in X-Plane11), Great Price.... on and on Negatives: Not much, More internal Terminal A lighting would lift the building at night, encroaching roof sometimes in tower view, you need a bit of power to cover all the extensive autogen, scenery is very good. _____________________________________________________________________________________ The ELLX - Luxembourg Findel Airport by JustSim is NOW available! from the X-Plane.Org Store here : There are two version of this scenery for both X-Plane10 or X-Plane11... review was done with the X-Plane11 version. ELLX - Luxembourg Findel Airport XP10 ELLX - Luxembourg Findal Airport XP11 Your Price: US$19.80 Features Custom taxiways and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures Runway reflection effect Volumetric ground effect textures Compatible with X-Plane 11 features Animated gates (AutoGate plugin by Marginal) Animated custom ground vehicles (X-Plane 11 only) World Traffic compatible X-Life traffic compatible Optimized for excellent performance Requirements : X-Plane10 Windows, Mac or Linux 2GB VRAM Minimum - 3Gb+ VRAM Recommended X-Plane 11 Windows, Mac or Linux 2GB VRAM Minimum - 3Gb+ VRAM Recommended Framerate is excellent for the density of the scenery, but still subject to computer system standards Installation and documents: Download for the ELLX - Luxembourg Findel Airport is 450.34mb and the two unzipped files are deposited in "Custom Scenery" Folder ELLX_JustSim_1.0 (1.28GB) ELLX_JustSim_Mesh (20.24mb) Files must be set in this order or cut and paste the correct order in your scenery_pack.ini text file (In the Custom Scenery folder) You will need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu). This NEEDS to be ON. documents: Installation notes No charts are provided but these are good : JeppView _____________________________________________________________________________________ Review by Stephen Dutton 20th April 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11 and also used in X-Plane v10.52 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe GHD plugin Scenery or Aircraft - Bombardier Dash 8 Q400 by FlyJSIm (X-Plane.OrgStore) - US$30.00
  2. Scenery Review : EDDH Hamburg Airport by JustSim You have to give JustSim credit, they sure can roll out their sceneries with regular efficiency. My last JustSim scenery review was LOWI - Innsbruck Airport only a few weeks ago and JustSim's LEBL Barcelona El Prat was only a few weeks before that... and now here is EDDH Hamburg. You would think with these very quick fire releases that the sceneries noted here from JustSim would be average at best, and to also reflect their value price pricing, but as to now all I am seeing is amazing value for excellent well created scenery, so does EDDH Hamburg still deliver again here for that same value pricing? Well lets find out. First Impressions I am not new to EDDH Hamburg as I have reviewed it before on another review publication and that version was an early X-Plane10 version from Aerosoft many moons ago in Nov 2012. So I am familiar with EDDH's layout and visual appeal. To get there I flew from EGCC (Manchester) to Hamburg, just a quick flight over the North Sea. The equipment is JARDesign's A320neo and this review is set in X-Plane11(b11). The Northern-Western approach to EDDH is via RIBSO waypoint (Runway ILS15 - RIBS4A) . The layout of EDDH is like an X but with the cross at a lower point and two runways going long out of the cross point with RWY15 to the slight northwest. This makes RWY15 an interesting approach but visually RWYs 05/23 are better if you want to see terminals and airport infrastructure and to use RWY05 if you want to approach the airport over Hamburg itself. Both RWY15 and RWY05 are also the best for arrival if you also want a small taxi to the Terminal area as both RWY05 and RWY15 will require a long taxi to each departure point or if using RWY23 or RWY33 for arrival, and certainly for 15/33 as it is very long taxi at 3666m (12, 028ft). RWY15/33 juts well out into the local area into more the countryside feel than an urban feel, although it is still surrounded by the local environs. This also makes it quite hard on the RWY15 approach to see the runway until it gets more defined, and so you have to rely more on your instruments more than a visual approach initially. One big feature of JustSim's sceneries is the fact that they are very conscious of not only the actual airport scenery, but the environs around it. They more than most scenery developers have pioneered the use of autogen to create the area around the airport and with X-Plane11 now being able to use regional assets and in this case German housing the areas around the airport you now have a very well constructed urban environment at no cost to your framerate... take note other scenery developers, it works and on the approach you have a really great Germanic feel and a great urban look on approach. If this is the future for all X-Plane regions then it is going to be brilliant. Of course the false add on scenery autogen will mesh in perfectly with the default autogen, giving you the perfect transition between the two areas although I do have my object slider a notch down here for framerate efficiency. Over the RWY15's threshold and you feel you are landing in a field more than an international airport is so long and so outwardly is the runway from the terminal area. It is a very long runway... and with a building in the EDHH Cargo terminal in your line of sight at the other end, so you don't want to over run the runway. JustSim do great grass effects and they are very effective here even if the grass covers up the runway direction signs, but it very good. The bonus of getting your arrival runway of choice in RWY15 and RWY05 is as noted it puts you right on the terminal area and so a quick turn off almost puts you directly on the ramp. Runway and taxiway linage is excellent, but can be very confusing with the amount of information on the entrance to the ramp in either B west/east or in my case I north/south... The huge terminal complex stretches away to the north from you, it is impressive and to the east is the cargo area. The ramp is filled with really great airport equipment, highly detailed and all very authentic, like these luggage trolleys and tugs, they make for a great entrance. You get a very authentic gate direction guidance system display, but it only shows the aircraft type and not the actual guides, so your first guess is that this is a static airbridge gate. It also means you have to guess were you actually park up correctly as well, but shut down the engines and the perfectly replicated gate does actually swing into action, the airbridges look perfect, beautifully done. On the ramp it is great view, very real in presence. So the arrival at JustSim's EDDH was very impressive. One thing to note. There are several options in filling out the ramps and stands with static aircraft. This JustSim scenery does have the X-Plane default routes done and that allows you to use the default static aircraft like I have done here, but you do get the wrong regional (i.e. a lot of N American) aircraft as part of the deal (currently). There is a set World traffic ground routes for EDDH but they are set for the Aerosoft version. Airport Overview. Hamburg Airport (Flughafen Hamburg) IATA: HAM - ICAO: EDDH 05/23 3,250m (10,663ft) Asphalt 15/33 3,666m (12,028ft) Asphalt Elevation AMSL 53 ft / 16 m As the main above image shows is that EDDH is beautifully intergrated into the X-Plane background, the realism is well done here. The focus is on the lower X cross area with the main terminal and cargo facilities to the east and the huge Lufthansa Technik AG headquarters and maintenance base to the southeast and both areas are joined together with the huge cargo facility at the start of RWY33. Main Terminal and Cargo Out of the main Terminal (upper) the A/B (27-40) gates have been stretched further southeast but there is only one autogate here, where as the real extension has autogates on all gates?, but it does give you some good stand positions. Set out behind he extension is still the cargo facility but it is now used from the side ramp or Apron South 1with several large maintenance hangars in F, G and H. The main terminal section has three sections (roofs) but it is only two terminals in 1 and 2 that merge into one large facility called the “Terminal Plaza” with gates C4 - C16, and D1-5 to the north and the noted extension A/B (27-40) gates going southeast. The main Terminal(s) are really highly impressive, simply outstanding detail, but more so with the new X-Plane11 feature of reflective glass that is very realistic and as we will see more of in the night lighting portion of the review. Roadways are a little blurry but there is a lot of 3d objects in creating a great fill and you don't really notice it that much in context. Note the excellent circular lift towers Airside and the (animated) autogates are perfect, with a lot of ramp fill of equipment, and building (terminal) detailing is simply first rate with high quality textures and modeling. There is also a lot of animated vehicle traffic wandering around the airport which gives it all a buzzy work day look. Landside is well done but the ground textures are a little blurry. Radar works (animated) as do all of the radar installations. North and there are two massive carpark structures and central landside there is an excellent Raddisson Blu Hotel (below). If you look closely there is a great mix of the original airport brick buildings that have have been overbuilt by the newer terminal areas. I really also like the good advertising on the wall of the P2 parking building for Aeroflot. Far north is the airport's own maintenance area but look beyond the airport boundary at the excellent default autogen. Situated adjacent to the rear of the north pier is the “Terminal Tango” which is an events space and convention centre. The airport is named after Helmut Schmidt who was Chancellor of the Federal Republic of Germany (West Germany) from 1974 to 1982. Overall the Terminal area is mightily impressive in detail. Cargo and Maintenance Hangars There is the cargo ramp called the “Luftfrachtzentrum”, that the layout is for the more medium and regional sized freighters than the bigger B777 or B747 size monsters, but if you wanted to you could still park one here. Modeling of the cargo area is very good and get the in joke of the "Meyer Fuel Service" truck. The big "Hamburg Cargo Center" joins the two areas at the start of RWY33. Lufthansa Technik AG headquarters The western section of EDDH is the Lufthansa Technik AG headquarters Base which is part of the Lufthansa Group. The This is a huge facility that covers aircraft servicing, engine overhauls, aircraft fitouts and the Cabin Innovation Center, and the base can cover all types of aircraft from A320's up to the large B747's and A380's. But to note in that not to get it confused with Airbus's fitout facility at Finkenwerder Airport to the south. The main servicing hangars and engine test facility are excellent as is the complex external rigging that holds up the open internal space roofs, as the smaller detailing is also very good with circular stairs and huge air-con units. The famous Café Himmelsschreiber which is part Air Hamburg is also situated in this northern section of the Technik base and so is the main apron control tower that overlooks runway 05/23. Detailing around the Café Himmelsschreiber is quite bare which is a missed opportunity as there is a seating garden there right on the ramp and the ramp tower is quite average and comes with only basic textures, the lower admin building however is well done. There are two huge aprons fronting the Lufthansa Technik base with one for remote parking (below left) including Air Hamburg or for the Lufthansa Technik base parking. The secondary remote apron is for General Aviation and Private Jet parking (above right) and is ideal for light parking and commuter traffic. Control Tower Because of the layout of the runways, specifically the long 15/33, there is a secondary control tower on the western side of the field. But the wasted X-Plane feature "tower view" is somewhere in the middle of the GA - Private Jet apron... so an "epic fail". As noted all radars do rotate and are clearly visible on landing. Fire Station and Museum To the North-West is the art deco styled Fire Station and the museum with the original Boeing 707-430 with the registration D-ABOD which was operated by Deutsche Lufthansa which is sited outside. You will get a great view of these buildings on taxiway D with either a RWY15 departure or RWY33 arrival. In the early years it was not aircraft that filled the skies above Fuhlsbüttel (hamburg Airport) but airships. The "Hamburg Airship Hangar Company" (HLG) in association with Count Ferdinand von Zeppelin was created here in 1911 and then some time was spent looking for a suitable site for an airfield, and finally 44.8 hectares of land to the west of Lake Alster and north of the Borstel racecourse were chosen as a suitable site. The airship company however soon had company in the arrival of AEG (Allgemeine Electricitäts-Gesellschaft) which set up a new firm called DLR (Deutsche Luft-Reederei, literally the "German Air Transport Company") and started scheduled flights on the 5th February 1919. KLM also was soon traversing through the airport as well on the route from Amsterdam to Copenhagen and in time the regular service fixed wing operations overtook the original airship operations. Hamburg's Fuhlsbüttel Airport also had a major part in the famous “Berlin Airlift” that started operations on 25th June 1948. And in the early1950’s the airport which was then now known as “Hamburg Airport” was then reverted back from the British into the hands of the German authorities. Nightlighting After the excellent day detailing and scenery work by JustSim, the night lighting is a bit of a disappointment? The lighting is mediocre at best with only a few spots lighting the gates, and with Hamburg's interesting lighting systems a real wasted opportunity. Equipment ramp zones have no downlighting at all, which is a totally missed chance to do some clever lighting, drop down lighting is limited. Terminal window texures are average and soft and nowhere as good as the Aerosoft versions and just a bland blue... Again it is a totally wasted opportunity as if you look at the new X-Plane11 glass reflection feature on the side of T2, as you see the reflections are excellent in the reflection of the surrounding airport lighting. It could have been so much better... Other buildings at least do have some good window lighting textures as also does the Raddisson Blu hotel, but overall it is mostly mediocre. Runway lighting is thankfully quite good with RAIL on some, but the taxiways are plain with only blue oversized taxiway edge lights and no centerline green guidance lighting. So you aircraft will need good lighting to navigate around the scenery after dark. Services Hamburg today is the gateway to Northern Germany with 60 airlines that service through Hamburg (Fuhlsbüttel) and fly out to 115 destinations worldwide. The airport is the hub for airlines Air Berlin, Condor, Lufthansa and TUIfly. Airlines Aer Lingus, Air France, airBaltic, Austrian Airlines, British Airways, Brussels Airlines, Corendon and Air Hamburg. Busiest Domestic Routes 1. Munich - 1,347,070 2. Frankfurt - 733,060 3. Stuttgart - 702,884 4. Düsseldorf - 452,750 5. Nuremberg - 221,544 Busiest European Routes 1. London, United Kingdom - 706,844 2. Palma de Mallorca, Spain - 694,302 3. Zürich, Switzerland - 528,726 4. Vienna, Austria - 479,062 5. Paris, France - 354,010 Busiest International Routes 1. Antalya, Turkey - 475,806 2. Dubai, UAE - 129,624 3. Hurghada, Egypt - 96,150 4. Izmir, Turkey - 65,530 5. Newark, USA - 44,840 Summary Overall this is stunning scenery, beautifully detailed and with some really great ramp equipment and detail. Those airbridges are excellent as is all the animated vehicle traffic and the great surrounding Germanic autogen and so using the JustSim Hamburg is certainly a great departure or arrival scenery... but. It is shame the lighting is so mediocre, and such is the wasted in the opportunity here to do something really great with illumination, so any flying at Hamburg after the sun goes down is a bit of a timewaster. ditto the poor "tower view" which is becoming a common occurrence lately. But what we are coming back to here is the value, if this scenery which is certainly worth in the upper twenties in the set dollar values was then just that, then the lighting would make you think twice about purchasing? But Hamburg Airport by JustSim is only priced at US$19.80 and at that price it is simply a total bargain, so you can easily look past the minor faults as the scenery is excellent at the really good things that make up totally realistic scenery. So overall it is a must buy, and the hope that soon JustSim do a quick revisit and update the lighting to the standard EDDH Hamburg deserves. ______________________________________________________________________ The EDDH Hamburg Airport by JustSim is NOW available! from the X-Plane.Org Store here : EDDH - Hamburg International Airport Price is US$19.80 Features Custom taxiways and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures Runway reflection effect Volumetric ground effect textures Compatible with X-Plane 11 features Ready for Advanced Traffic World Traffic compatible X-Life traffic compatible Animated gates (AutoGate plugin by Marginal) Animated custom ground vehicles (X-Plane 11 only) Requirements X-Plane 11+ or X-Plane 10.50+ Windows, Mac, Linux 2GbVRAM Video Card. 3Gb+ VRAM Recommended This review was run in X-Plane11 (and a beta at that!). So the X-Plane11 features are not available in the X-Plane10 version of this scenery. Requirements: X-Plane 10 fully updated (any edition) or X-Plane 11+ Mac, Windows or Linux 2Gb+ VRAM Video Card 1GB HD for Installation ______________________________________________________________________ Installation The download package is 422.10mb The scenery is installed after unzipping in to your X-Plane "custom scenery" folder (EDDH_JustSim_1.0) at 698.50mb Documents: There is an installation document but no manual or charts. A good set of EDDH charts are available here: EDDH pdf ______________________________________________________________________ Stephen Dutton 27th February 2017 Copyright©X-Plane Reviews: X-PlaneReviews 2017 Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11beta11 / Checked install in X-Plane10.51 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: : JARDesign Ground Handling Deluxe US$14.95 : Environment Engine by xEnviro US$69.90 Scenery or Aircraft - Airbus A320neo by JARDesign (X-Plane.OrgStore) - US$59.95
  3. Scenery Updated to XP11 : LOWI - Innsbruck Airport by JustSim Last August 2016 X-PlaneReviews announced the release of JustSim's LOWI - Innsbruck Airport for X-Plane (Ten). Now only just a few weeks into 2017 the developer has updated the scenery and added in some X-Plane11 features and compatibility. The original X-Plane release scenery for LOWI - Innsbruck by JustSim was very good, but what just six months can do in changes is staggering. Set in a deep valley in the Austrian Tyrol region, Austria, Innsbruck is a tough airport to fly in or out of. One the mountains create a barrier and worse bad vortexes that make any arrival or departure an adventure. X-Plane11 Autogen Outwardly the scenery looks the same as the original release and actually the basics are not changed, but the biggest immediate visual change is in the switch like at LEMN - Nice (the first converted X-Plane11 scenery from JustSim) to the X-Plane11 feature of regional housing. In the original release in X-Plane10 JustSim used a package of OSM(OpenStreetMap) 3d object scenery to make the city of Innsbruck. (X-Plane10 OSM) Personally I hated it, as OSM 3d scenery is very heavy on the download (here 1.3gb) and it all has a big impact on your frame-rate. It doesn't quite look right either which I think it is out of scale and has some very bright basic textures. But it is my personal choice here. But it was all we had and for running this scenery in X-Plane10, and it is still available to use with that version of this LOWI scenery. (X-Plane11 regional autogen) JustSim for X-Plane11 has reverted to the default regional autogen feature and this is a far better installation and with no frame-rate hit except for the amount of the X-Plane objects in the setting that you would usually use. The difference is striking and extremely visually satisfying and shows how really great X-Plane11 will become with its autogen when these regional packages become a standard issue, for now the German package does fit in well here with Austria. LOWI - Innsbruck Airport The airport is very well modeled and not that changed from the original version, but I find in XP11 that the ground texture are a bit bright. Otherwise the airport and it's buildings are perfect. One key difference in this X-Plane11 version is the use of the reflections feature. Like with the recently updated LEMN - Nice is that all the glass and windows now reflect (mirror), and the differences are excellent, look at the control tower glass for the realism this reflection feature now brings to the simulator. The effects are even better here at LOWI than at LEMN because of the different glass perspectives. Night lighting was exceptional in the release version and just as good here with great picture textures to highlight the internal parts of the buildings, note the great strip lighting on the bottom-right image. The ramps however are good but a bit dark in the twilight and dark, a bit more power and throw would have been nice. LOWI lighting overall is first rate, it all works from the traffic lighting to the new autogen night textures and the airport layout... just perfect. Grass The 3d Alpine grass on the airfield has been completely redone for this version, and a great job it it is as well, as the grass is highly realistic and even pickable for the dinner table. Runway Reflections Another X-Plane11 feature is runway reflections, or rain. The feature does work here at LOWI, but you have to have the almost exact correct conditions to see the effects. But it a great feel visually when it does. Static Aircraft With X-Plane11 you have a lot of options now to use the default built in "static" aircraft feature. The JustSim LOWI ground routes are set up ready to use this feature. Myself personally feels that it needs still a bit more work to be completely feasible. It would be a long ride home to say Toronto or Boston on a Canadian A320 or Delta MD-80 from Innsbruck, so they look very out of place here? And with the odd A.I. aircraft will suddenly go slightly mad on the infield is distracting. My choice is still WorldTraffic for regional awareness and timetabled flights. From sparse mid-day to busy afternoon rush hour the plugin delivers great traffic (Set up ground routes and routes can be found below). JustSim provides some great airport animations and parking marshalls. You don't need the over dynamic built in X-Plane ground services yet as this is perfect. Two items worth noting are: Tower View is a mess! Come on people how hard can it be to adjust the tower view and above the building to see the runways? It is happening far too often lately on payware scenery? Another item is as that Innsbruck is very Alpine and deep into the Alps, and so the chances of snow here is very high. This year I have used the winter textures quite extensively and provided "Winter Textures" with the scenery would be a very nice option here. With "Winter Textures" running it is big hole around LOWI that needs filling? Now X-Plane11 with the addition of the X-Enviro plugin is now creating some really dynamic feel vistas... ... and how great would it be to use this scenery with the actual snow covered textures! Summary This LOWI - Innsbruck Airport scenery is excellent from JustSim, certainly almost perfect in X-Plane11, where as suddenly X-Plane10 already feels old. But LOWI will still run in that scenery if the needs be. I do to a point recommend this updated scenery for X-Plane11 more than X-Plane10, It is fine of course, but the earlier version loads and looks slightly better in that version and the scenery is not recommended for earlier X-Plane versions than v10.50. The original release in the middle of 2016 was very good, but the developments and the features that X-Plane11 provides moves the game along quite significantly, and here all the above new added features show off those features well. It is only six months but with X-Plane11 and its features and the new xEnviro plugin you feel light years away from that moment and the same scenery, The reversion to autogen from osm3d objects has the biggest impact here not too mention your lighter frame-rate, but glass reflections are a huge benefit as well for realism, as is the highly realistic grass. Ramp lighting could be brighter and a tower view would help, but otherwise this scenery is close to perfect. As with JustSim's LFMN-Nice there is a token US$5 upgrade fee to this X-Plane11 version, so check your original LOWI invoice at the X-Plane.OrgStore. and the discount code will be listed in your account on there... it is cup of coffee folks, and it is well worth missing one cup for what you get here. ______________________________________________________________________ The LOWI - Innsbruck Airport XP11 by JustSim is NOW available! from the X-Plane.Org Store here : LOWI - Innsbruck Airport XP11 Price is US$18.00 Note: Previous owners of JustSim's LOWI Innsbruck can buy this new XP11 version for only $5: So check your original LOWI invoice at the X-Plane.OrgStore. the discount code will be listed there in your account. Features New version with support for X-Plane 11 (X-Plane 10 still supported) Compatible with X-Plane 11 ground service Compatible with X-Plane 11 reflections Very detailed rendition of Innsbruck Airport Volumetric ground effect textures New 3D grass Custom runway , taxiway and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery High resolution ground textures / Custom runway textures High resolution building textures Runway reflection effect Animated Marshallers. (AutoGate plugin by Marginal) Animated custom ground vehicles. (GroundTraffic plugin by Marginal) World Traffic compatible - X-Life traffic compatible Optimized for excellent performance Requirements: X-Plane 11+ or X-Plane 10.50+ Windows, Mac, Linux - 1.5Gb HD Space Available (download size 1.1Gb) 2GbVRAM Video Card. 3Gb+ VRAM Recommended WorldTraffic ground routes and routes package by letecxplm are available here on the X-Plane.Org: GroundRoutes_LOWI_JustSim 1.0 ______________________________________________________________________ Stephen Dutton 25th January 2017 Copyright©X-Plane Reviews: X-PlaneReviews 2017 Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11beta8 / Checked install in X-Plane10.51 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: : Environment Engine by xEnviro US$69.90 : WorldTraffic US$29.95
  4. Scenery Review : LEBL Barcelona El Prat by JustSim As cities go, then Barcelona on the North-Eastern coast of Spain has almost everything. History, cultural diversity, iconic buildings and even its own strong separatist tradition in language as the local dialect is Catalan and it is the sixth-most populous urban area in Europe. It's place on the Balearic Sea gives you a very wide selection of services, not only to anywhere for in Europe, but all of the Mediterranean countries that are very easily accessible and North Africa is well within reach as well for most narrow-body services. Spain was quite devoid of good quality scenery only not too long ago. But today there is now plenty of choice for domestic services but the best is still mostly on the eastern coast side. But LEVC - Valencia Manises by DAI Media is first rate as is LEXJ - Santander and LEZL - Seville Airport by tdg. There is a LEPA - Mallorca and Pilot+Plus's LEIB Ibiza and a great small airport in Soria Garray. But the best combination is with JustSim's excellent (now updated to X-Plane11) LFMN - Nice with their new scenery here which is LEBL - El Prat airport Barcelona. First impressions My approach was from the north or flying in by Southern France over the Pyrénées Catalanes range. The aircraft is Rotate's MD-88 and I have the xEnviro weather plugin running to create the realistic weather conditions. Once you clear the range you pick up the STAR/RNAV "ALBER" via "Gerona 114.10 GIR" for approach to RWY25R. I have the winter textures installed and as winter in Spain is not a natural usual occurrence, but this year it is and they have had even snow in Southern Greece, and so I am vindicated. The heavy low level cloud is making it hard to find the runway, time to trust my instruments. The entrance into Barcelona is picturesque. Helping in the view is that there are a lot of available objects to enhance the scenery and one of the best is Barcelona Skyline 2.1 by marpilot. This loads in a lot of Barcelona icon buildings that make up the scenery, as well JustSim adds in quite a few of their own, and the most impressive are the main loading cranes on the docks directly in line of your northern arrival path. The cranes are a great visual view to the direction of the airport because most arrival routes tend to come in on a slight angle along the coast, in most cases you do a slight right turn to finals on the approaches RWY25L and RWY25R and for most of the arrival sequence the airport is quite hard to focus on... then it is suddenly right there and right on your nose. This arrival was tricky in this service as well with a bad 19knt crosswind, so I crabbed all the way down to the threshold. Runway layout is interesting with two runways in 07L/25R and 07R/25L being situated almost north-south, but the third 02/20 is a cross runway that crosses 07L/25R and in operations on either runway you have to aware of any traffic using the other live runway. The older terminal two is on the right with a 25R approach and is now mostly abandoned today except for a few LCC's (Low Cost Carriers). The bulk of the traffic uses the newer Terminal One that opened in 2009. Lighting is excellent on the ramps at Terminal One. And the view from the cockpit was excellent, however the terminal's window lighting was quite subdued and very dark, and should have been brighter even in this light dusk light. And so it all looked like the outside lights are on, but no one is home. Taxiway E3 took me to the south side of T1 and my gate at stand 256. Opposite both sides of the terminal one's 60 main jetway gates there are plenty of remote stand parking areas, but none of the jetways are yet animated but noted by JustSim that the feature is coming, ditto for ground traffic animations as well that was noted as a "work in progress". Again in stopping at the gate there was the constant feeling of that no one was home. Overall though I found the arrival very good both visually and atmospheric as the terminal design work and external lighting was very well done. ________________________________________________ Barcelona El Prat Airport IATA: BCN - ICAO: LEBL 07L/25R 3,743, (12,281ft) Asphalt concrete 07R/25L 2,660 (8,727ft) Asphalt concrete 02/20 2,528 (8,293ft) Asphalt concrete Elevation AMSL14 ft / 4 m Overview LEBL intergrates really well into the X-Plane landscape, there are no tell tale boundaries except a slight one on the far south-west and the traffic/roads system goes well into the airport as well from the same south-west, from a visual point of view LEBL is perfect. The port area make a significant difference to the scenery as noted on the approach phase above. It an area full of cranes and storage tanks, but well done. The north-west boundary is the older part of El Prat, with the original airport areas... so we will start there. Terminal 2 Ignore everything the other side of RWY 07L/25R and you would have a pretty good idea of what El Prat looked like forty years ago. Top north is the large well modeled Iberian maintenance hangar with in front a lot of remote GA and private jet ramp parking available. Centre field is a fire station and the old control tower and terminal and now administration buildings. A big point of this scenery is the ground markings and layout is exceptional, all the complex (and it is very complex) taxiway designations are very well noted and signed, you will still need a ground map to work the ATC correctly, but the signage helps a long way in finding your way around. Ground textures are excellent with great variations in detail and the many different surfaces, and note the excellent 3d grass centre The old original terminal is now split into three Terminal 2A, 2B and 2C and currently Terminal 2A is unused. Terminal 2C is used only by Easyjet and Easyjet Switzerland flights, with flights to the UK using module M0, whilst flights to the rest of Europe use module M1. Terminal 2B the oldest terminal dating back to 1968 is mostly used by Ryanair and others like Transavia. And T2A is adapted for large aircraft such as Boeing 777. The terminal is again also split into Modules, where flights to schengen destinations use Module U and flights to non-schengen destinations use Modules W and Y.... got all that? The terminals are well modeled, if a lot unused. Far north-west is a large cargo area with a huge amount of ramp space. There are a few objects lying around but overall it is empty, It is however a good cargo zone to use. Control Tower To the east there is an excellent radar installation and the stylish modern control tower. Detail is first rate and the tower can be seen all over the scenery because of its position. But the tower view setting is not done, so your view is somewhere over on the ground in the cargo area? not very good for a scenery of this class and the sad missed opportunity of a great view of both the 07L/25R and 02/20 crossed runways. Terminal One The stylish Terminal One was opened in June 2009. It is the fifth largest in the world. It has 45 new airbridges that are expandable up to 60 parking gates. This terminal is also capable to embrace large aircraft like the Airbus A380-800 or Boeing 747-8I. Terminal One handles both Schengen and non-Schengen flights. It is split into 5 Modules with Module A handling flights to Madrid, Module B handling Schengen flights, Module C handling Air Nostrum flights, Module D handling non-Schengen European flights and Module E handling non-Schengen non-European flights. A note on the Barcelona to Madrid airbridge, which was one of the most busiest in the world. Started on 4th November 1970, Iberia began the "Air-shuttle" service between Barcelona and Madrid-Barajas. This Barcelona–Madrid air shuttle service is known as the "Puente Aereo" (in Spanish), or "Pont Aeri" (in Catalan) or literally "Air Bridge", and was the world's busiest route until 2008, with the highest number of flight operations (971 per week) in 2007. A few years later, in 1976, a terminal (next to Terminal Two as noted above) was built specifically for Iberia's air-shuttle service. Now it runs out of Terminal One. El Prat's Terminal One was always going to be the central focus of this scenery, and it doesn't disappoint on that level here. It is very well modeled and the glass looks better in the daylight than at night, however it will be interesting to see if JustSim upgrades the glass here with X-Plane11 reflections like they did just recently with their LFMN - Nice scenery. It would certainly add a bit more depth to the textures and make it more realistic again. Airbridges are excellent but none are currently moving, as noted animated jetways are coming. Landside is good with great X-Plane traffic running right into the airport, even if it does come out of a few buildings? The intergration of the 3d terminal ramps into the default roads are clumsy, not aligned and are a different colour and that makes them stand out, and with no animation either makes them also empty. Static Aircraft Using the LEBL - Barcelona scenery from JustSim can be a lonely affair. JustSim don't provide any static aircraft with their sceneries and that is highly noticeable here at El Prat as for it's sheer size. So you can hit the overlay editor to add in a few aircraft or use the utilities of either X-Life from JARDesign or WorldTraffic from CJS. I used WorldTraffic and it worked very well in filling out all those empty open spaces. There isn't any specific ground routes but there is a LEBL pack as part of the "Catalonia Airports" package. But you are going have to edit (cull) a few ground routes as every gate is full, and there is a huge list of 1140! ground routes and that is in "Arrival" only? A tip to cull a few spaces is Gate 256 - take out all runways routes listed as "02-1378" for gate 226 all "02-1363" and for gate 242 delete all "02-1371" files in both Arrival and Departure folders and that trick just saved you 4 hours work. JustSim do note that the WorldTraffic ground routes have been done, but I think they are confusing that with the X-Plane built in ground routes as WT routes have to be supplied and installed directly in WorldTraffic (they go into the WorldTraffic Ground routes folder), and here they have not been added into the package for installment. Night Lighting Best to time your arrival in Barcelona for the dusk period as the lighting is effective and visually exciting. LEBL - Barcelona looks great at night as does the city itself. Runways and taxiways are well lit on approach and on the ground and you get the better highlights of the extra provided 3d object buildings to the north-east of the airport. As noted in first impressions the ramp and apron lighting is excellent, but the glass is a bit dull on T1, but better on T2 of where it is wasted. Services Domestically Vueling dominates El Prat, with the flag carrier Iberia well down the order in 7th. Most carriers are LCC, but the British, German and French Flag carriers do most of the European uplifting. 1. Vueling -15,912,302 : Europe, Africa, Asia 2. Ryanair - 6,785,995 : Europe, Africa 3. EasyJet - 2,799,947 : Europe 4. Lufthansa - 1,407,346 : Germany (Munich and Frankfurt) 5. Air Europa - 1,283,721 : Europe 6. Norwegian Air International - 1,240,280 : Europe, (future U.S.) 7. Iberia - 1,184,660 : Spain 8. British Airways - 829,335 : Great Britain (London) 9. Air France - 739,442 : France (Paris) 10. Wizz Air - 651,098 : Europe International Top 10 international routes note the British love their Spanish holidays, as most routes are for Tour operators and LLC operations. Emirates (Dubai), Aeroflot and American Airlines Delta and American are the only few long haul users. 1. London Gatwick - 1.364.620 : British Airways, EasyJet, Monarch Airlines, Norwegian Air Shuttle, Vueling 2. Amsterdam Schiphol - 1.241.129 : KLM, Transavia, Vueling 3. Paris Charles de Gaulle - 1.235.888 : Air France, EasyJet, Vueling 4. Rome Fiumicino - 1.227.988 : Alitalia, Ryanair, Vueling 5. Frankfurt International - 1.030.604 : Lufthansa, Vueling 6. Paris Orly - 982.125 : Transavia, Vueling 7. Brussels National - 841.374 : Brussels Airlines, Ryanair, Vueling 8. Munich F.J.Strauss - 766.960 : Lufthansa, Vueling 9. London Heathrow - 701.905 : British Airways, Vueling 10. Milan Malpensa - 660.880 : EasyJet, Vueling Summary With a lot of the scenery that we cover here at X-PlaneReviews. it is becoming more and more prevalent lately in the fact you get the feeling the scenery has been released quickly and before it is finished, and you get that feeling here with this JustSim El Prat version. Maybe it was to catch in with that Christmas or holiday sales season, but that is not a great business plan overall. There is absolutely nothing wrong with the LEBL scenery as it is, and it is fully usable. But for the sake of a few weeks or a month to tidy up the edges and complete the whole package is not going to change the bank balance that much. No animated gates and vehicle animation is noticeable, Checking that the tower view is correct, more ground servicing equipment, a manual that is missing, no charts and so on, not big things and all supposedly coming down the line... but it is still important when delivering something that is supposed to be fully completed, not that this aspect is not the usual practice in aircraft, but you do expect it in scenery. The glass on Terminal One needs another look, it needs to be more alive at night than a blank dark tint, and a great advance would be to make really sure that if you don't want to supply static aircraft then supply the tools to run the airport as a live entity anyway (Certainly X-Plane11 will change that aspect with better static aircraft tools). Most really good sceneries are important for the reason that has nothing to do with their design and visual appeal. Position, position, position is the hotel's mantra and so it is with a great airport scenery. But in X-Plane position is no good if you can't use the scenery to get the total effect of arriving and being in that place. But with LEBL - Barcelona you certainly get everything in here that you require and with also the great position to use with most services from Europe and Mediterranean countries. So the overall scenery is excellent and well developed as well and there is no doubt that LEBL will certainly play a big part in my X-Plane network in the future, so as an investment LEBL is top notch. I personally really like JustSim's sceneries, they deliver a lot of value and here at El Prat you certainly get that, but just tidy up the rest of the to do list before releasing next time. ______________________________________________________________________ Yes! LEBL Barcelona El Prat Airport by JustSim is Available from the X-Plane.Org Store here : LEBL - Barcelona Airport Price is US$21.00 Features: Custom runway, taxiway and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings Manualy placed a lot of autogen buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures World Traffic compatible X-Life traffic compatible Optimized for excellent performance Animated jetway and airport traffic - work in progress ______________________________________________________________________ Installation The download package is 639.10mb and is 928.80 when installed as a single folder in your X-Plane "Custom Scenery" Folder. The addition of city objects in the Barcelona Skyline 2.1 by marpilot package is well worth the installation. This scenery can be used in both X-Plane10 and X-Plane11, however the X-Plane features at this point in time are not shown. Documents: None Requirements : X-Plane 10.50+ or X-Plane 11+ Windows, Mac, Linux 2Gb+ VRAM Video Card Recommended Current Version: 1.1 (last updated Dec 26th 2016) ______________________________________________________________________ Review by Stephen Dutton 18th January 2017 Copyright©2017: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Environment Engine by xEnviro US$69.90 Scenery or Aircraft - McDonnell Douglas MD-80 by Rotate ((Rotate MD-88 - X-Plane.OrgStore) - US$59.95
  5. News! - New X-Plane11 Scenery Version : LFMN - Nice v1.3 by JustSim Just over six months ago X-PlaneReviews did a comprehensive back to back Review of JustSim's LFMN Nice Côte d'Azur Airport and LFKC Calvi - Sainte-Catherine, Corsica by Aerosoft. (review). Both sceneries were excellent, certainly as a matched pair for point to point services. But already we have an update of the LFMN - Nice scenery from JustSim that is now X-Plane11 compatible. The scenery is also one of the first to take in and use the new X-Plane features so it is worth having a look at. LFMN - Nice Airport is on the French south Côte d'Azur just 3.7 miles west of the city centre of Nice. It is a very good scenery with great intergration into the X-Plane landscape. Service wise it is highly usable because of its excellent position for not only Europe, but the many Mediterranean destination and even North African ports also right on your doorstep. X-Plane11 Reflections The big new feature at LFMN from X-Plane11 is glass reflections, using "Physically Based Rendering" or "PBR". This new tool can finally give X-Plane real looking glass, which has always been one of the most hardest areas to get right from X-Plane scenery developers, many have been very successful, but in a lot of sceneries the glass areas have been woeful. The reflection feature works extremely well at LFMN, because of the large wall glass areas. But the real experience is as you move around the terminals as the reflections are excellent and they move with you. This is certainly nothing new in X-Plane as we have had cockpit panel reflections for years, but it is a new reality feel to use in scenery. The UFO saucer shaped T2 makes the most of this feature because of it's unique shape. So naturally this comes off better than most in the scenery. While still on terminals the LFMN scenery now has a many autogates (marginal) working, but you are required to have the plugin installed. Regional Autogen In the release version of LFMN. You had the option of downloading OSM (Open Street Map) w2xp scenery converted to 3d objects. I noted I didn't like it and mainly for the nasty framerate kill of 15-20 frames, it didn't look right either. In this 1.3 version the 3d objects have been dropped for the newer X-Plane11 autogen region system. Efficiency is the biggest benefit as the built in autogen is far (far) better better than the old OSM 3d object version, it looks better from the air as well. The X-Plane11 regional system allows terraced buildings and that has been put to great effect here, but the German autogen is slightly off, but still at least it is now European. A note on this regional autogen is that it is very early days yet on how good this visual tool will be, it is still quite basic, but I hope Laminar Research with external 3rd parties do put a lot of attention its way as it has the potential to be a great feature for X-Plane. On installing, make sure the old "- LFMN_Nice_JustSim_City" folder is removed before running the new version, if required the old w2xp-scenery is still available for download. X-Plane11 Parked Aircraft Static parked aircraft comes with X-Plane11 as well. And LFMN has been well configured to take advantage of the feature. The static aircraft feature works but only to a point? One is that here I am in the South of France, but LFMN is dominated by American and Canadian aircraft, and two there is a huge military DC-10 on the ramps. You can of course select the DC-10 out, but not the choice of liveries? I still use as in the review WorldTraffic by Classic Jet Simulations as it gives you more ramp control. And a very animated airport comes as a bonus. Wet (Reflective) Runways Another great feature is reflective runways. Bring down the rain and you get a wet look on the runway surface, it looks brilliant in the right light and conditions, be prepared to see more like this. All the rest of the features with this JustSim LFMN - Nice scenery are all still in there with excellent textures and lighting and great ground animations. X-Plane11 is already known for its great atmospheric feeling and that it is all highlighted here. In a few months most of which is noted here will be second nature in X-Plane11, even almost background noise. But it is exciting to see and use for the first time. It is an exciting time for developers as well in the way they can use these great new features, and no doubt they will to their utter most limits.... that is exciting as well. The LFMN v1.3 scenery is priced at great value at US$19.50, for earlier previous owners of JustSim's LFMN Nice Cote D'Azur you can buy this new XP11 version for only $5 or the cost of a cup off coffee: Check out your original LFMN invoice at the store in your account, as the discount code will be listed there. You can still use the scenery in X-Plane10 as well as X-Plane11 but without the above mentioned features. _____________________________________________________________________________________ Version v1.3 LFMN Nice Côte d'Azur Airport by JustSim is NOW available! from the X-Plane.Org Store here : LFMN - Nice Cote d'Azur Price: $19.50 Features: New version with support for X-Plane 11 (X-Plane 10 still supported) Support for Autogate Windows and glass have reflection (XP11 only) Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city. All objects are manually placed. High resolution ground textures / Custom runway textures Runway reflection effect Custom apron lights High resolution building textures Optimized for excellent performance Animated custom ground vehicles X-Life traffic compatible Requirements: X-Plane 10 and X-Plane 11 Windows, Mac, Linux - 800Mb HD Space Available 2Gb VRAM Video Card Minimum - 3Gb+ VRAM Recommended Current Version: XP11, v1.3 (last updated January 10th 2017) _____________________________________________________________________________________ Review by Stephen Dutton 11th January 2017 Copyright©2017: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Weather Engine xEnviro US$69.90 Scenery or Aircraft - CRJ-200 by JRollon Planes (X-Plane.OrgStore) - US$49.95 : CRJ-200 Sound Packs by Blue Sky Star Simulations (X-Plane.OrgStore) - US$20.00
  6. News! - Scenery Released! - LOWI - Innsbruck Airport by JustSim Here is another Austrian Airport from JustSim. Already there has been LOWS - Saltzberg and LOWL- Linz and now the largest airport deep in the Tyrol is available. LOWI is unique because of it's position low in a valley and any approach to the airport is very difficult and technically up there with the best. This scenery comes with an optional pack of OSM 3d object scenery. which is a fully populated Innsbruck city! and the autogen covers a whole 1.1 degree square density. The images shown here is with the 3d object scenery installed. Features Include: Custom runway , taxiway and airport lights. Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city. High resolution ground textures / Custom runway textures High resolution building textures. Runway reflection effect. Animated Marshallers. (AutoGate plugin by Marginal) Animated custom ground vehicles. (GroundTraffic plugin by Marginal) World Traffic compatible. X-Life traffic compatible. Optimized for excellent performance. Night lighting is very good, even exceptional with really good lit building textures. Requirements are: X-Plane 10.50+ (any edition) Windows, Mac, Linux 2Gb+ VRAM Video Card is highly Recommended! 1.5Gb HD Space Available (download size 1.1Gb) Note! in that the download is quite hefty with the included OSM 3d objects at over 1.3gb and that the airport was created in X-Plane 10.50, and you will have to upgrade to the 10.50 version to use it. ______________________________________________________________________ The LOWI - Innsbruck Airport by JustSim is NOW available! from the X-Plane.Org Store here : LOWI - Innsbruck Airport Price is US$18.00 ______________________________________________________________________ Stephen Dutton 30th August 2016 Copyright©X-Plane Reviews: X-PlaneReviews 2016
  7. Scenery Reviews : LFMN Nice Côte d'Azur Airport - JustSim and LFKC Calvi - Sainte-Catherine, Corsica - Aerosoft Two sceneries were released together quite independently but are perfectly aligned to go together as a perfect double point to point route. LFMN is on the French Côte d'Azur and LFKC Calvi - Sainte-Catherine, is on the island of Corsica which are only 94nm apart or just across from each other on the Mediterranean Sea. This makes for a perfect days flying in either a General Aviation aircraft or as I have done here with a quick hop regional service. (Google Maps) JustSim are the developers of the Nice Scenery which actually will replace the default Aerosoft scenery who are the developers of the Calvi Scenery. I have already covered a few of the excellent JustSim sceneries already this year and Aerosoft are well known for their excellent European scenery so expectations are that both of these airports are very good work from each of the developers. LFMN Nice Côte d'Azur Airport - JustSim LFMN - Nice Airport hangs out like a huge aircraft carrier deck on the French south coast just 3.7 miles west of the city centre of Nice. As noted X-Plane already comes with a default Aerosoft version of LFMN, but I have had a few if many problems with this scenery, so in most cases I have not used Nice Airport as much as I wanted to. The biggest issue with the Aerosoft version was under many of the surfaces the areas had not been covered correctly, and in most cases when taxiing or in my case when parking on the ramp west of the Terminal One (T1) I found the aircraft was going over rough ground and bouncing me and my passengers sick... not good. So my flights were mostly restricted to Private Jet or the odd UK-Nice Service, overall it was never on my flight lists. Which is a shame as it is this is great destination. So with the chance to replace the troublesome Aerosoft version with a workable one then I was not going to say no to the idea. And I am very glad I did as well. Nice Côte d'Azur Airport (IATA: NCE, ICAO: LFMN) 04L/22R 2,570m (8,432ft) Bituminous concrete 04R/22L 2,960m (9,711ft) Bituminous concrete H1 29.25x96 Asphaltic concrete H2 29.25x96 Asphaltic concrete Elevation AMSL 4 m / 13 ft JustSim has been very prolific this year with X-Plane Sceneries, with great quality at a great price. So how can they do that with most other developers taking three times as long to deliver the same content. There is a trick involved but a clever one. Most developers use a full 3d tool to create their sceneries which can give you great detail and quality, but there are downsides to this in the fact it can take a lot of time to create every 3d object and detail it and all those 3d objects have a very heavy load on your computer. Now in the main infrastructure JustSim still does just that and make 3d objects, but in many areas the developer uses also "facade" style buildings. The trick is that if the quality of the textures and cleverness in creating facade objects that are in tune with the 3d objects around them then you can easily fill out your scenery. You can't get around every item with facade as we know from tdg's work or most WED sceneries, but with great skill you can use many areas that are just really boxes or basic shapes, like warehouses or offices. By using this method you would think you are being short changed for what you are buying, but actually the opposite is true. With clever facade work it really lowers your loading time and the sheer frameweight on your computer compared to having all those bulky 3d objects, facades take a huge less time to build and like with JustSim's sceneries you can do a lot more objects and cover not only the immediate airport areas but a lot of the surrounding areas as well. And that is why these sceneries are great value at a lower price but you get more in there at that price, and that is great deal if the quality is in there and JustSim can turn out far more sceneries in a year than most do with one. There are two terminals at LFMN - Nice with T1 and T2 with a small terminal parking area on the west of T1. Terminal One (T1) T1 is the European domestic terminal at Nice and it looks the modern of the two terminals, but is actually the older building. The terminal has been really well recreated here with a lot of detail and shapes and the unique question mark style supports showing the great detail involved. The landside is a bit average as JustSim has relied on the ground images to do the road network and detail work for them, but they are too buzzy to be really effective. Airbridges are great but have too much thrash on them, there are no animated bridges in this scenery. But the detail and glasswork is excellent. Terminal 1 has 25 gates. It features flights to domestic, European and Schengen and non-Schengen destinations. It should be noted that there is a huge amount of remote parking at LFMN, and the areas between the terminals do overlap. As seen below there are no static aircraft with the scenery, and it is noticeable here. So you are going to have to get creative in either using X-Life, X-Plane 10.50 with the new static aircraft rules or hit the OverlayEditor big time... I used WorldTraffic and that plugin did the job very nicely. West of T1 is an area I like, it a small remote apron that is great for LCC's (Low Cost Carriers) and walkon boarding regional jets... I have used it for the odd VIP arrival in a private jet as well. The parking linage is extremely confusing? but it is a great place to park up. Terminal 2 (T2) T2 is dominated by circular bowl or spaceship terminal, with an arm to the west and a hall to the north. The terminal is very well done but the glass is a little more see through in the real version which is more grey and Terminal 2 is the newer and larger facility here at LFMN and has 29 gates . There is a lot of infrastructure connected to the cargo area is set out behind the terminal with the usual carparks and ramps landside, rooftop solar panels are well done and overall detail is very good. There is a small cargo facility in the nort-west zone and a radar tower, there are several radars and they are all animated. Centre field is a bright red fire station with animated fire trucks, in fact there is a lot of vehicle animations covering the whole airport including buses, trucks, vans and baggage trucks. Control Tower The control tower is extremely well modeled and is in with enclosed with the airports administration buildings, everything is not very highly overly detailed but all work together very well. Tower view is awful with chunks of the model blocking out all the views of the runways... Both 04L/22R and 04R/22L are well done with the outer runway more of the original concrete than the patched up inner runway, all lineage and signage is excellent. Nice has a huge transiant of (rich) passengers that fly on to the hot spots of the French Riviera and Monaco, so the helipads here are the best in the business, a few vehicles would have been nice. Far south there is also a working radar that is well placed. There is not a lot of off airport infrastructure, except for a cargo facility east and the excellent distinctive Parc Pheonix aviary. LFMN - Nice to LFKC - Calvi, Corsica The route is only 100nm between both airports and so you really don't have the time to do the full cruise routine, a good regional jet or prop is ideal for the run, but if you have the time then a nice GA would fill in a few hours. I'm using JRollon's CRJ-200. I am adding enough fuel to do the round trip back to Nice to save turnaround time at Calvi, at this short distance it really doesn't matter. LFMN lineage is very good, but you will need an airport layout and plan your route to the runways as not to lose any time as there is a lot of remote parking that looks like taxiway lines... LFMN is a busy airport and today is no exception, you just go when you get clearance and not look behind you. The view out of the cockpit and passenger windows is excellent as the airport looks very good and far, far better than the Aerosoft default version. The CRJ is the BlueSkyStar version with the uprated sound package and as the throttle goes up you feel the push and that really great sound behind you. Departure to Calvi is by Runway 04L using SID LONS6A Trans MERLU. And that departure means a hard right turn after you clear the airport JustSim provides a download of Nice City scenery in OSM with the package (see note at the end of the review) but it is not used here in this departure. On departure that southern Mediterranean French feel comes in really well visually, as you pull up and away from the French Coast Climb is only to 14.500ft and once you get there then the descent starts almost straight away, so the cruise section is only a few minutes of say ten to fifteen minutes. So there is no time to relax on the flightdeck. As one coast quickly faded into the Azur, another coast then quickly appeared through the mist under the hour, This was the northern-west coast of Corsica and LFKC - Calvi was just slightly inland inside a beautifully set valley. There is an ILS approach to Calvi - Sainte-Catherine which has only one runway in 18/36 and the ILS (freq 109.50) was set on the sea approach to RWY 18, Aerosoft do provide a nice few charts for the arrival and departure, but be warned in that the DME is a lock only in a horizontal centre focus on the runway, the vertical lock does not work (I checked via several aircraft) so you will need to do the descent yourself, if you wait for the lock then you will fly too high and miss the approach... The approach visuals are excellent from either up front or via the passenger experience, but it is a tricky landing that keeps you on your toes as RWY 18 is set slightly inland and you only see it through a gap in the trees. The village of Borgo is too your left. It is important to note that Calvi Airport requires your "Runways follow terrain contours" to be ON. If not you will get a lot of the off airport village buildings floating on contour edges and the airport itself is not set right. This "follow contours" creates a very demanding approach situation because as you settle the aircraft it goes over a contour change downwards (same for departing in that you are literally launched into the air like on a carrier skijump!) and get it wrong and your nosewheel will leave the ground again. With all these contour changes you bounce, bounce and bounce until you arrest the speed enough, on completing your landing and you will note the terminal and ramps are elevated to your right. To get up to the ramp you have to judge the incline correctly with enough power to get up and not stall the aircraft and to not then zoom across the ramp with too much thrust, tricky, but with practise you get it right. There are eight main parking slots with slot five taken up by a static Air Corsica A320. There are no airbridges as it is strictly walk-on or walk-off. Overall the approach was excellent with great scenery and a demanding landing, the Terminal is very good if a little blank in detail. Calvi Airport by Aerosoft Calvi – Sainte-Catherine Airport (IATA: CLY, ICAO: LFKC) 18/36 2,310m (7,579ft) Concrete Elevation AMSL 209 ft / 64 m The scenery is nestled in the valley and well intergrated the scenery is with the default X-Plane scenery surrounding it. But it is not perfect as the flat underlying ortho images are prone to show up in some areas and it is quite noticeable by their blurryness of what they are and spoiling the overall effect. However the mountain flowing streams on the east side of the runway are very visually great. There is no grass on the airport infield that Aerosoft do so well and here it would have made a significant difference to hide the orthophoto flatness, but overall the visual impact is good. The terminal is a single building is certainly well done, but is not overly detailed, detailed. Landside is great but like with LFMN the underlay ortho photos don't allow a lot of detail, and there is a lot of ground support vehicles and equipment and all around the airport the tree and foliage work is very good. Overall it is pretty good. Control Tower and Fire Station is great even if they have to work out of dismountable buildings... ... and the tower view is fine with all the runway approaches easily visible and with a 360º rotation Rear of the terminal has great support infrastructure with numumerous car hire depots (Europcar, Hertz), Undercover parking and a really well detailed Ford Dealership. There is a thing in the area for car dealerships? there are as as many as six on the google map. There is a little off airport buildings in Borgo and the "Citadel" a "Games of Thrones" style fortress in Calvi has been reproduced with a cruise ship, but the sweet town of Calvi itself is missing. Calvi is serviced mostly by Air France (Paris - Orly) and Air Corsica in regular services. Seasonal routes are very popular to many ports all over Europe. Italy is close and it is only 160 nm to Rome. LFKC - Calvi to LFMN The return service back to Nice was operated during the late hours, to highlight the night lighting. LFKC - Calvi has only average lighting at night. There is a few throw lights on the ramp and various lighting on certain places on the around the airport and that covers the airside. The poor lighting in the carpark would require you to use a torch to find your car, the Terminal is not much better. The Ford Dealership was the only highlight.. Lighting to runway is non-existent, but this a small regional airport. But even some lighting from the terminal would help you miss the A320... Watch that slope, a "feeling your way" to the runway workload. The edge lighting shows the runway's uneven pattern, you would need all your skill to land here at night... Mainland city lights come up over the horizon. X-Plane puts on a show as you get that "back in civilisation and I'm home" feeling. Arrival is by RWY 04R and LFMN - Nice looks great on approach in the cockpit windows, runways are clear and easily defined. The airport lighting looks great to the left and very realistic... The passenger arrival view is also excellent, the hills around Nice provide a great backdrop as the city lighting is in full view... The CRJ-200 does not have any runway turnoff lighting and that creates a small problem. The scenery has no centre green lighting strips? So you have to go slowly down the runway to find the yellow lineage turn off route, it is harder than it looks. It makes it hard to work out where the turn offs to the taxiways are, yes the taxiways have the lit direction boxes but you really miss those green strips and it makes it darker out here than it needs to be. You know the feeling when you have arrived and you are taxiing past rows and rows of brightly lit aircraft at the gates, it is a great feeling and it is replicated here. pull into the ramp and night turns into bright light... So in the context of arrival and working on the ramps you are going to like it here at Nice. The lighting is very good. The ramp lighting is excellent and so is most of the remote stands. The building lighting including the Control Tower is not as refined, it is good but not overly great as the glass is very grey and the terminals a just a shade of grey or blue. The T2 Terminal glows in a purple phosphorescent. At a distance LFMN as a collective works fine, but up really close the lighting it is a little average on the buildings. OSM The package comes with the optional download of NICE city scenery. This option is OSM (Open Street Map) converted to 3d objects to replicate the size and scale of the real buildings. I am not a big fan of OSM and decided not to use it in this review, one... because it kills your frame rate (15-20 frame loss!) and two... it has a loading error when you load up the scenery. But it is a personal choice. Summary In a strange way both sceneries are very much alike or even feel related, and that is why they go so well together. Both are well made, but also both use in areas the poor resolution orthophoto underlays. Lighting is better on LFMN but only over the ramp areas, if this was taken away you would find both sceneries have average building lighting, with LFKC being quite dark. Both don't have taxiway green guidance lighting and both really need them. I was just relieved to get a working Nice, compared to the Aerosoft default version, so JustSim's version of LFMN is a no-brainer for me. Now it will go more on my radar and be used regularly as the French Riviera is a great destination and positioned for many different routes not only in Europe, but North Africa, Spain and Greece are all well within the short route time zone. It looks good, feels good and the scenery is highly efficient with your framerate. You will however need to sort out the missing static aircraft. Aerosoft's Calvi Airport is not an airport you would use regularly, but it is in a very interesting position for great GA flying around Corsica. French and Italian coasts are also within easy distance and the odd Paris-Calvi flight would be interesting. It is a beautiful and technical airport as well, so there is a fair bit of value in here. Price is the key here as JustSim's LFMN is US$19.50 which is terrific value and Aerosoft's LFKC is US$18.99. No doubt you get a huge amount of more value out of NIce, but both together are certainly a worthy purchase. I really enjoyed the LFMN - LFKC route, and as all the route data is done will do a few more flights over the next few days without the pressure of a review to be completed. JustSim's LFMN - Nice and Aerosoft's LFKC - Calvi are a great double act, and are both well worth visiting, and a great way to fill out those lazy northern summer days. Dedication This Review is dedicated to the innocents that lost their lives in Nice on Bastille Day 2016 May their lives are not lost in our thoughts, because they did no wrong but be alive and were enjoying the freedom that the country they were celebrating allowed them that choice. _____________________________________________________________________________________ Both LFMN Nice Côte d'Azur Airport by JustSim and LFKC Calvi - Sainte-Catherine, Corsica by Aerosoft is NOW available! from the X-Plane.Org Store here : LFMN - Nice Cote d'Azur Price: $19.55 Requirements X-Plane 10.40+ (any edition) Windows, Mac, Linux 800Mb HD Space Available 1Gb VRAM Video Card Minimum - 2Gb VRAM Recommended LFKC - Calvi (Corsica) Airport Price: $18.99 Requirements X-Plane 10.45+ (any edition) Windows 7/8/10, OS X version 10.6.8 or later, Linux Ubuntu 12.04LTS or compatible 3 GHz, multi-core CPU (or, even better, multiple processors) 8 GB RAM - 3D graphics card with 2GB+ of on-board, dedicated VRAM Download-Size: 300 MB Features LFMN Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city. All objects are manually placed. High resolution ground textures / Custom runway textures Runway reflection effect Custom apron lights High resolution building textures Optimized for excellent performance Animated custom ground vehicles X-Life traffic compatible LFKC Realistic rendition of Calvi St. Catherine based on real life images Photo real buildings Large Aerial image with 50cm/pixel in the surroundings and 25cm/pixel on the airport, carefully fitted into the default X-Plane landscape and colour-adjusted Customized terrain, runway follows terrain Realistic reproduction of ground markings including old, painted-over markings Animated marshaller (additional plugin Autogate™ required) Customized night illumination Custom made trees and forests Very good performance and implementation Animated bar on the entry of the parking lot Numerous details Changing static airplanes including wreckage to the south west Animated road traffic Recreation of the citadel of Calvi and vessel Installation and documents: Download for the LFMN Nice Côte d'Azur Airport is 506.90mb and the unzipped file is deposited in the "Custom Scenery" X-Plane folder at 1.21gb Install requires the scenery pack "JustSim_LFMN_Nice_terrain" to be below the main "JustSim_LFMN_Nice" folder in the INI order, if installed the "NICE-OSM" has to be below both of the above... If you are using WorldTraffic you can get the LFMN ground routes here: LFMN Nice GroundRoutes Download for the LFKC Calvi - Sainte-Catherine is 282.10mb and the unzipped file is deposited in the "Custom Scenery" X-Plane folder at 937.20mb Install requires that the "runways follow terrain contours" checkbox to be ON. Package comes with a full set of charts and Aerosoft manual _____________________________________________________________________________________ Review by Stephen Dutton 30th July 2016 Copyright©2016: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 Scenery or Aircraft - CRJ-200 by JRollon Planes (X-Plane.OrgStore) - US$49.95 : CRJ-200 Sound Packs by Blue Sky Star Simulations (X-Plane.OrgStore) - US$20.00
  8. Scenery Review : LOWS W. A. Mozart - Salzburg Airport by Digital Design You know that you are an old hand at X-Plane if you can remember the X-Plane9® default airport... Now it is KSEA - Seattle, but in the earlier days it was LOWS, at Salzberg. Throughout the run of X-Plane10 the airport once known as the face of the simulator has fallen into the past receding memory banks, but the reasons why LOWS was such a great entrance to the simulator is still there and more so now with the release of "Digital Design's" new scenery in LOWS W.A.Mozart Airport. First it is a good idea to clear up a little something in that "Digital Design" was JustSim scenery, the same developers that have released both LOWL - Linz - LEGE Girona scenery which I really was impressed with back in April. And this LOWS is another of the same developers scenery and so this is not a completely new developer for X-Plane. First Impressions Salzburg City is situated at the northern boundary of the Alps on the Austrian side. is internationally renowned for its baroque architecture and has one of the best-preserved city centers north of the Alps. The city was listed as a UNESCO World Heritage Site in 1997. It is of course also well known as the birth place of that music maestro 18th-century composer Wolfgang Amadeus Mozart... and the musical the "Sound of Music" was filmed here. But from an X-Plane point of view it is one of the most picturesque approaches in the simulator with the Alps as a backdrop. Most approaches are on RWY 15 or from the north (with an ILS - OES 109.90). You can use RWY 33 but it is quite a difficult approach without some practice as it requires a very tight in radius approach path. Ditto in leaving on RWY 15, as any departures require the same to the left hard radius turn or if continuing south also an extremely tight climb up and over 6000ft to clear the Alpine mountain barrier, leave RWY 15 in a southern direction directly and you are faced with the flat wall of a mountain face! So if you arrive from the south like I do here, then there is a significant drop of altitude after clearing the Alps to do a sharp turn back to the LOWS airport for RWY 15. So you have to be on your guard to control the speed with the high speed descent to get that speed right to turn back (slowly) around for RWY 15, it sounds easier than it is to do, but it does make for a very dramatic arrival. First thing you notice is the huge amount of extra object scenery around the actual Salzburg Airport itself. I was very impressed by the visual complexity of the area. The scenery expands way out past the central airport scenery and covers most of your view of the approach, in so making the arrival very more realistic and very Austrian, and far better than relying on the X-Plane autogen to do that filling out work for you. Once over the airfield you have to remember your noted "Go Around" procedures as the wall of mountains to your right and front make the view unnerving and you will want to get out of there the right way and not the wrong way, for god knows what is like flying in and out of LOWS with a low overcast - low visibility scenario. Runway and taxiway textures are excellent and realistic... A note is required that your X-Plane settings "Runway follows terrain contours" is off! If not you will get a lot (I mean a lot) of floating objects as you land and floating objects all around the terminal areas. Salzburg Airport has a huge ramp area that is really well textured and marked out, animated vehicles do wizz past you and give the airport a bit of a buzz factor, but there are no static aircraft (I complained about the same emptiness with JustSim's LOWL - Linz - LEGE Girona as well). I would note the coming X-Plane 10.50 static aircraft feature will help here, but there is no small static aircraft detailing either? A few GA's or smaller aircraft would certainly help the cause, it is just too empty. Otherwise the arrival to Mr Mozart's airport was excellent and visually very interesting. Airport layout Salzburg Airport (IATA: SZG, ICAO: LOWS) 15/33 - 2,750m (9,022ft) Concrete Elev AMSL 430 m / 1,411 ft North or south views will distinguish the airport very well, but from the eastern or western point of view the central scenery is covered well with the excellent Austrian object scenery. LOWS only has one runway in 15/33. As noted the runways are laid out very well with great small detailing and very good textures. Good to excellent different surfaces give you a totally realistic feel to the surfaces and realism. Surface wear and tarmac cracks are evident, and all direction signs and paint markings are perfect. 3d grass is also well done and hides a lot of the flat surrounding ground textures. Overall the ground layouts are of a high quality as you would expect from a payware scenery of this calibre. The airport is dominated by that huge expanse of ramp area and over 40 parking positions, the main parking areas have 17 positions in front of the terminal (8 - W stands) or the remote stands (9 - E stands). Surrounding Environs What impressed me with JustSim's (Digital Design) scenery in earlier releases was the sheer amount of environ object local scenery. And LOWS takes that amount of extra objects to a whole new level. You get everything in here from shopping centres, factories, commercial outlets, churches and even glass farming houses. All are set out in the local Austrian flavor with wooded chalets and steep snow moving alpine roofs. More modern flats and housing are also covered as is the main icons of the Salzburg "Old Town" (Altstadt) city centre. The Hohensalzburg Castle is in there as well, but is positioned precariously atop the Festungsberg. There are many of the famous baroque churches, but most are buried in the X-Plane scenery elevation changes. But overall the full cover of external area scenery is excellent. "Hangar 7" is a sponsored museum by "Red Bull" drinks. And the space age designs of the two half hangars that are positioned on the eastern boundary of the airport. The hangar(s) house a unique aircraft collection that includes rarities such as the Lockheed P-38 Lightning, a North American B-25J Mitchell, a Chance Vought F4U-4 "Corsair" and a DC-6. A selection of Red Bull Formula One Racing Cars are also on display. The dome style buildings have been well reproduced here in the scenery, but the roof glass is more see-through in reality, but it is well done. On the eastern side is small cargo area called Frachtgebaude, but there is no apron parking as all freight is tunneled by trucks under the runway from the main airport ramps. There is a major road under the runways but it is not in 3d but flat, it looks okay but is not realistic from certain viewing angles. Terminals and Control Towers In reality Salzburg Airport is not a very large facility. The huge rear carpark and shopping complex behind the terminals dwarfs the main airport buildings and from most angles makes the airport look far larger than it actually is. The main central terminal (One) is actually quite small and the second terminal to the south is used only for seasonal overflow flights. Terminal Onet is split into Schengen and non-Schengen areas. There are no airbridges at LOWS and most passenger aircraft to terminal transfers are by bus (Neoplan) or walk on. The detailing on the terminal including the excellent signage which is very good and the highlight is the expertly well done cafe/viewing terrace above the main building with "Red Bull" sponsorship. The secondary terminal (Two) is more modern but also more hangar like in detail. A lovely detailed static Austrian Airlines DC-3 is on display and adds well into the overall feel of the airport. There is a lot of branded airport equipment set out all around the ramps, and many are animated as well. I used the LOWS livery "Ground Handling Deluxe" by JARDesign to add in a bit of even more local flavor. The rear of the terminal landside areas have that huge carpark/shopping complex and all is very well fitted out to fill in the landside areas with ground carparking and bus terminal areas. The wavy connection roofing structures is showing the attention to detail in covering these often forgotten important areas. The control tower is situated in the corner of the L with a smaller ramp tower sitting next to it. This area is also incorporates the airport administration building that merges into a freight receiving area and airport equipment storage building (well done) with fuel tanker parking areas to the north (or rear depending on your visual viewpoint). To the far north is the large general aviation, private jet reception and main ramp overflow parking known as the "GAC" apron with 17 stands. There is also here a great selection of five large storage hangars. There is also a fuel depot with three large storage tanks. Everything in the airport central area in textures and building detailing is excellent, very realistic and all is really well completed... ... so it is surprising that something as small as setting the control tower view was overlooked. Press the (T) tower view and you are somewhere in the center of the ramp, swing around and you do get a great view of the excellent tower itself... but that is not the idea, is it? So any approach or departure views of the 15/33 runways are not available. Lighting Lighting of LOWS is very good, but there is not a lot of variations in the different styles of light tones. The excellent X-Plane default traffic lighting really helps as it passes over the northern boundary and under the approach RAIL lights (Runway Alignment Indicator Lights, also known as ALS). I really like the looming dark Alpine mountains at the point of very first light and dusk, if you want a great arrival or departure viewpoint, then these points of time are the best to use. The aprons are well lit, but more lighting is on offer on the outer E stands, than on the inner terminal W stands. The LH Regional CRJ-200 was just under the lighting spread for boarding, and so a little more throw would have been nice. Terminal building textures are excellent, and look really great at night, from an arrival view then certainly a nightime arrival as noted is the best option. All lighting areas are good, but the standout is the airport equipment storage building which looks amazing at night from any angle. So overall the LOWS lighting is good but it is not exceptional. Services W. A. Mozart Airport has grown per year slightly since 2005 with 1,695,430 passengers to 1,819,520 in 2014. Most services are seasonal and charter, but I have listed below only the current scheduled services. LCC (Low Cost Carriers) are also very frequent at LOWS and Ryanair has been flying here for 15 years. Almost all destinations are European, eastern block or Russian. airBalticRiga Air Berlin - Berlin-Tegel, Düsseldorf Austrian Airlines - Frankfurt, Vienna British Airways - London-Gatwick, London-Heathrow easyJet - Berlin-Schönefeld, Hamburg Eurowings operated by Germanwings - Cologne/Bonn FlexFlight - Augsburg Ryanair - London-Stansted S7 Airlines - Moscow-Domodedovo Scandinavian Airlines - Copenhagen, Oslo-Gardermoen SunExpress - Antalya Transavia - Amsterdam, Eindhoven, Rotterdam Turkish Airlines - Istanbul-Atatürk Summary Airport runway and building textures here are excellent and so is all the ground line and signage, overall the scenery is very good, a great investment and certainly worthy part of your European airport network. Arrivals and departures from Salzburg are some of the most scenic and if you use the southern approaches for departure or arrivals they are very challenging to the skills of only the master pilots of the simulator. A few quirks still remain in that static aircraft are obviously noticeable by their absence, a few GA's or Private jets would help, and a few LCC airlines on the ramps would certainly help in with the overall view, the airport is of course ready for X-Plane static arrangements, but really anything would help in with the cause. The lighting overall is good but not above average, with a few more different varieties of light tones would add into the general feel at night. And a fix for that "Tower" view? I am certainly a big fan of (JustSim) Digital Design's scenery, as they give you a lot of quality scenery (and not only just the airport, but a large spread of the local environs) and all at a great price. All their scenery are great investments and are highly usable, and LOWS Salzburg is their best yet. ____________________________________________________________________________________ Yes! LOWS W. A. Mozart - Salzburg Airport by Digital Design are NOW available from the X-Plane.Org Store here : LOWS- Salzburg Airport W. A. Mozart Price is US$19.50 Features Include: Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city All autogen objects are manually placed High resolution ground textures / Custom runway textures Runway reflection effect Custom apron and runway lights High resolution building textures Optimized for excellent performance Animated custom ground vehicles X-Life traffic compatible Requirements: X-Plane 10.40 + (any edition) Windows, Mac, Linux 600Mb HD Space Available 1Gb VRAM Video Card Installation and documents: Download for LOWS - Salzburg is 428.70meg and the scenery is deposited in the "Custom Scenery" X-Plane folder at 934.40mb. Just deposit into your X-Plane Custom Scenery Folder A basic manual (3 pages) is provided. There are no charts, but a good LOWS download charts package is available here: VACC LOWS_Package_Complete Package ____________________________________________________________________________________ Reviews by Stephen Dutton 17th June 2016 Copyright©2016: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 8 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: JARDesign Ground Handling Deluxe plugin - US$14.95 Scenery or Aircraft - CRJ-200 by JRollon Planes (X-Plane.OrgStore) - US$49.95 (sale specials are always available on the CRJ-200, so watch out for them!)
  9. Scenery Reviews : LOWL- Linz Blue Danube & LEGE - Girona Costa Brava Airports by JustSim There is always a welcome to any new developer to the X-Plane Simulator. That spread of talent is spread wide from someone with great skills and the "have a go" attitude to the large team based developers that are in the business of creating a professional product and building up a portfolio of work. When I first came into the X-Plane simulator the X-Plane world was ripe with pickings and you would think that the established big Flight Simulator art houses would have easily dominated X-Plane scenery with their huge product bases. But the big surprise was that in most cases their product was average to only very good and the smaller more agile art houses have given these giants not only a run for their money, but also easily outclassing them in areas that are very simply just plain obvious. The biggest mistake is that they come into X-Plane with a very Flight Simulator point of view and expect that what works very well in the fundamentally very different style of Flight Simulator can easily work quite well in X-Plane, and with that attitude they can't be more far wrong. Another big mistake is that they are still very unwilling to use the great effects and animations that X-Plane users now require as standard in any good scenery. A few of the art houses are now catching on, but most FS crossover sceneries are still very sterile places with not much movement and with average orthophoto underlay textures. Which brings us to the latest new crossover developer in "JustSIm" that have released their first sceneries for the X-Plane platform. The first X-Plane release was Nizhny Novgorod Airport - Strigino (UWGG) in Russia and that was followed with here LOWL- Linz Blue Danube Airport in Austria and that was very quickly then followed by the third release in LEGE - Girona Costa Brava that is situated in Northern Spain. It was appropriate to put the two of the reviews together to compare the two later releases and how they look and feel in X-Plane and their worth in quality to the simulator, we will start by visiting the beautiful Blue Danube in Northern Austria. LOWL- Linz Blue Danube Airport First Impression LOWL - Linz is just a short 30min commuter flight from LOWW (WIEN) Vienna. And you can easily set up a route, but in reality it is just as easy as just following the flowing line along the Danube River westward as both airports are situated close to the same stretch of water. Blue Danube Airport Linz was formerly named Hörsching Airport and is a minor international airport near Linz, the third-largest city of northern central Austria. In a flyby to go into a circuit for landing (westwards) on runway 08 the airport really blends in well into the X-Plane scenery. So well in fact does it blend in I actually selected at first the wrong airport in LOLW Wels that is only a few more nautical miles to the west. It didn't look right to my LOWL VOR (LNZ 116.60 MHz) reading and I was smart enough to trust my instruments more than my eyesight so no arrival time was lost. Tracking RWY 08 I noted the ILS alignment was slight out to the right (now corrected) but as my speed was in the low 100knts correcting the aircraft on landing was quite easy. On sight you have the main civil commercial airport to the north (left) and to the south lies the second largest barracks of Austria as well as a military airfield named “Fliegerhorst Vogler”. The airport was also a significant Luftwaffe airbase between 1943 to 1945 with both fighter and bomber wings that were based here. There is only one single runway in 09/27 3,000m (9,842ft) Asphalt and three spaced taxiways to the civil aprons. The main aprons are huge... massive, so there is plenty of parking space. Linz Airport (IATA: LNZ, ICAO: LOWL) 09/27 3,000m (9,842ft) Asphalt Elevation AMSL 977 ft / 298 m The main runway is situated exactly east - west and from all points of view the airport is exceedingly well crafted into the X-Plane environment. Runway surfaces and textures are extremely good and are perfectly real. Taxiway detail is first rate as well with local cone lighting and signage. Apron textures are deep and again well reproduced with excellent linage that can be a bit confusing with a first arrival as there is acres of lines and parking markers to choose from. There is no 3d grass but the grass textures are very deep with very realistic with so many different kinds of different types of variety to make it all quite real. So from a ground layout perspective JustSim's LOWL is overall excellent. The civil area is quite large but the central single terminal with built in fire station is only a small part of the overall layout. Most areas are to the west of the terminal with a huge maintenance hangar and many smaller hangar facilities. Then further west is the huge (for this medium sized airport) the Air Cargo Center. Which is three cargo facilities in one. The standout is the huge DB Schenker & Co Logistics complex that has been extremely well recreated. The one thing that really impressed me about this scenery and in fact both of these JustSim sceneries is the way they have not just created the airport with the terminals and basic airport infrastructure, but also created a very complete environment around the scenery. So you have local housing, industrial, factories and all the other various items that make up a visual respective of the area and this is important if you want to give the airport a good representation. The point that if can recognise the local flavour then the complete idea and aim of the scenery is achieved. Fliegerhorst Vogler - Military Airfield The south boundary is filled out with the huge Fliegerhorst Vogler base. The six huge hangars and smaller maintenance hangars dominate the base, but it is the smaller base buildings and accommodation (Flats) that is impressive for their realism in a visual factor. Only negative is the overall sterile feeling the area has, as there is no activity or any military equipment on display. Central Terminal Area Central Terminal with built in administration building and upper level Control Tower is impressive. Great detailing on all areas including the fine aerials on the tower for added realism and small detailing like the carpark (portabin) mobile offices and carpark filled quality vehicles. Main Terminal detail is exquisite. Not only to the excellent glass work, but the gantry viewing platform is a place to wile away a few hours of fun. Landside terminal arrival roof could have been easily just a basic structure. But instead it is a masterpiece of structural lattice work. Overall here around the terminal it is so excellent in every area in detailing. Far east is the airport ramp storage and vehicles. There is a lot of nice static vehicles and equipment set out, but more on set out the ramps would have been a filler. Moving out west from the central control tower and terminal is the Fire Station and fuel depot, both are well detailed and complete. Far along the ramp is the huge Linz airport maintenance hangar and those close smaller hangar facilities. You have to be impressed by it all, but the real quality is in the detailed roof glasswork and this overwhelming quality detailing is throughout this scenery. Far east on the ramp is the offices for the airport cargo operators and it is very well reproduced in detail. LOWL - Linz Lighting is again first rate. Approach and the overall view at night is very good. Runway lighting is perfect and there is excellent variety and many different tones with all the lights. South Military area is dark at night, but the side barracks and accommodation are well done and realistic. Ramp areas are well lit, but the lighting is very on the spot and struggles to cover the huge acreage, overall it is very good. Tower and terminal night textures are excellent, but you do have to have them turned right up in the settings to get this sort of quality, anything set lower and they look more blurred. Personally I have not seen night textures this good since TruScenery created that excellent Tampere-Pirkkala back in 2013. So there is this great feeling around LOWL at night. Negatives, not much as LOWL - Linz by JustSim is pretty impressive scenery, but you have to get close in for the details. If anything it is a bit sterile on the ramps. No Tower view is slightly annoying and no vehicle animations are a surprise as the Flight Simulator version has a lot? and only one static aircraft is totally overwhelmed by the sheer size of the apron as nothing on the Military side make the area look empty... so you feel very lonely and with not much airport buzz around you while parked out there. ___________________________________________________________ LEGE - Girona Costa Brava If you had lived through the early 70's then the words "Costa Brava" was an infamous place to have a holiday or as the US cousin's say a vacation. Deals of amazing numbers of a week at Costa Brava with full accommodation, flights and food cost only £60-£80... this was the start of the cheap package Spanish holiday. Problem was when you arrived for your exclusive "package" holiday you were greeted with not only no hotel, but just a building site and few workmen... and it all went downhill from there. These days the "package holiday" is a very slick and profitable operation and thankfully Costa Brava has become the international resort that it sort of promised to be in the 70's. In fact the English outnumber the Spanish easily now in the area and to note that Fish and Chip shops easily outnumber the Tapas bars... LEGE - Girona Airport Costa Brava so became the entry point for now hundreds and thousands of package holidaymakers, and the charter operators with every LCC (Low Cost Carrier) you can list also are all very well known here. Now you can join in the tourism exodus and find the Spanish sun because JustSim has released as their second scenery LEGE - Girona Costa Brava. Girona–Costa Brava Airport (IATA: GRO, ICAO: LEGE) 02/20 874m (2,4007ft), Asphalt Elevation AMSL 143 m / 469 ft The airport was built in 1965,but early passenger traffic was modest until the package operators sorted out their problems. Then in the early 2000s you saw the passenger numbers grow spectacularly after Ryanair chose Girona as one of its (off beat) European hubs. In 1993, Girona Airport dealt with only 275,000 passengers; in the six years from 2002 to 2008 passenger numbers then increased by nearly ten times from just over 500,000 to more than 5.5 million. located 12.5 km (7.8 mi) southwest of the city of Girona, next to the small village of Vilobí d'Onyar, in the north-east of Catalonia, Spain. The airport is well connected to the Costa Brava and the Pyrenees resorts. In many ways the layout of LEGE is very similar to the above LOWL without the huge cargo facilities and with no military presence. Like LOWL you have a huge (and very empty) apron area, and again the Control Tower is central to the apron with the terminal the same just slightly again to the east. To the west there are a few minimal old hangars and a decrepit Fire Station. Runway textures are first rate with worn cracks and in the need of a bit of attention due to age, but LCC's don't pay much in the way of landing charges do they so don't expect a new smoother surface very soon... Taxiway surfaces are also well worn and very realistic with great texture depth. Grass is the same heavy texturing but also has nice light 3d grass. Notable here like LOWL are the area environs. JustSim has completely covered the area and for a fair distance from the actual airport boundaries with great local surroundings that creates a great Spanish ambience. Everything is covered here from industrial areas to houses, housing estates, townships and to the south farms. X-Plane's traffic feature is expertly intergrated into the whole landscape create a perfect environment of the area. Control Tower and Terminal. The central area is dominated by the Control Tower. This high base for the airport's operations has been faithfully reproduced. Detailing is excellent with great glass, structures and a mass of aerials on the roof. Highlight is the mesh cage stairs at the rear which is very hard to replicate realistically... all is really well done. Tower view of both runway approaches are excellent and with the authentic aerials as part of the viewpoints for realism. The terminal building looks quite old by today's standards, but well done and recreated here by JustSim. Again the attention to detail is very good, but not as perfect as the terminal building in LOWL as overall it feels here it is like older designed scenery and not as sharp or as perfectly realised as in the case of the Austrian scenery. Roof top cafes (one each end of the building) is great detail as are the lighting and telecommunication cell structures. Noted is the excellent carparking structures that are really good and intricately done, JustSim are very good at this sort of fine detailing. A rare strange misstep though is the roads set out behind the terminal and around the carparks are very vague? Looking more like a park oval for parking as the grass textures are far more prominent than the road textures and the faint roadway linage? It glaringly doesn't work and shows up the scenery's age? Fuel depot and cell mast is well done at the east end of the airport. Landside associated infrastructure and signage is excellent, but you will need your textures set to high to get the higher detail. Unlike LOWL you do get a few (three) airport vehicle animations which help (a little) in the sterile feeling of the ramps. Lighting at LEGE - Girona Perfect approach and taxiway lighting is very well done, and the area surrounding the airport is very atmospheric and look really great on arrival at night. Dawn and dusk arrivals or departures are simply excellent. Central terminal areas are well done, but again the empty aprons feel big and open. But you can't doubt the quality lighting. Night building and tower textures are very good, but the glass textures are a little soft even at full settings, but they are atmospheric in design. There are over white areas under the terminal that are either left over from the Flight Simulator version or trying to do the not needed job that the X-Plane lighting can do better. So they look here slightly out of place. Overall the lighting is great for working the ramps at night. Away from the central area the lighting is more sporadic but well done with some good spot work. Landside it is not as well lit as Airside, but still done well where it counts. Overall the lighting is excellent. Scenery negatives are few, but the missing rear terminal roads look odd as just grass textures and thus then creating island buildings in a sea of textured grass. You need the power to see the texture detail, but very worth it when the dial is turned up. As the dawn broke it was time to take another load of burnt, sunbaked, broke tourists home to Manchester UK. So the x737 was fueled up, filled up and we left Girona on time and not without the great overhead views of the LEGE scenery from the climbing aircraft. ___________________________________________________________ Summaries Before surmising the sceneries here then first think about the prices? US$18 for LOWL - Linz and US$15.50 for LEGE - Girona. Now add in the excellent high-quality of the work on offer here and I think you are getting great bargains for the money. Even with selecting both sceneries together is cheaper than some larger sceneries on offer. So for value you are getting excellent scenery at an amazing prices. LEGE - Girona does feel in design far older than LOWL - Linz so yes Linz is certainly the better scenery of the two on offer here. No doubt the high-quality of the work is excellent, and these are two great sceneries for your collection. You do however still feel the sterile emptiness of both of the huge ramps, as one large static and a few General Aviation aircraft does not make up for a buzzy airport, ditto the vehicle animations and as where as the FS version is full of movement then the X-Plane versions have only three animations at LEGE and a boring none at LOWL... could do better there. So if you want to bring in the tourists you are going to have to fill the ramps out more yourself. But for sheer quality then both airports are first class and very good, a major feature is the fact so much of the immediate areas surrounding the airports have had as much attention as well with local flavour and infrastructure and that gives you a great all over feel for the areas. First glance I thought both airports were good to just very good. But brilliant detailing and excellent close intricate work is simply overwhelmingly well done. So the value and depth of quality is when accessed in detail is certainly very evident. So am now a big fan of JustSim's work, yes certainly it is very good and X-Plane should certainly welcome their choice to develop for the simulator with these new releases of high standard sceneries. Yes! the both LOWL - Linz and LEGE - Girona by JustSim are NOW available from the new X-Plane.Org Store here : LOWL- Linz Blue Danube Airport Price is US$18.00 Requirements: X-Plane 10+ (any edition) Windows, Mac, Linux 600Mb HD Space Available 1Gb VRAM Video Card LEGE - Girona Costa Brava Airport Price is US$15.50 Requirements: X-Plane 10.40 + (any edition) Windows, Mac, Linux 600Mb HD Space Available 1Gb VRAM Video Card Minimum. 2GB VRAM Recommended Installation and documents: Download for LOWL - Linz is 343.50meg and the scenery is deposited in the "Custom Scenery" X-Plane folder at 963.90mb. Download for LEGE - Girona is 324.40meg and the scenery is deposited in the "Custom Scenery" X-Plane folder at 743.80mb. Both sceneries have sets of charts and ground layout charts. Note. You have two sets of folders with LEGE with : LEGE_JustSim_Girona_Terrain LEGE_JustSim_Girona_Airport You MUST put the "Terrain" folder below the "Airport" folder in your .ini X-Plane custom scenery list for the scenery to work correctly. ____________________________________________________________________________________ Reviews by Stephen Dutton 7th April 2016 Copyright©2016: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 8 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: JARDesign Ground Handling Deluxe plugin - US$14.95 Scenery or Aircraft - ATR 72-500 by Aerosoft (X-Plane.OrgStore) - US$32.05 - Boeing x737 by EADT x737 Project (X737 Project) - Free!
  10. News! - Released - LEGE - Girona Costa Brava Airport by Justsim Justsim have released their second airport scenery after LOWL - Linz in LEGE - Girona Costa Brava Airport. Features: Shading and occlusion (texture baking) effects on terminals and other airport buildings High-resolution photo scenery around the airport. All autogen objects are manually placed. High resolution ground textures / Custom runway textures High resolution building textures. Optimized for excellent performance. PDF Charts Animated custom ground vehicles. Girona-Costa Brava (IATA: GRO, ICAO: LEGE) is an international airport in the north-east of Catalonia (Spain), 12 km from the Girona city. It`s a hub between Barcelona, the Costa Brava and the Pyrenees. The airport was built in 1965. In the early 2000s passenger traffic has increased dramatically when the low-cost airline Ryanair decided to make Girona airport as one of its hubs. Over the past six years the number of passengers has increased by more than 10-fold - from 557,000 in 2002 to 5,510,970 in 2008. Girona Airport is often used as an alternative to the airport of Barcelona, because it is located 92 km north of Barcelona. Barcelona can be reached directly by bus or taxi or train from the train station of Girona. (wikipedia). ______________________________________________________________________ Yes! the LEGE - Girona Costa Brava Airport by Justsim is NOW available from the new X-Plane.Org Store here : LEGE - Girona Costa Brava Airport Price is US$15.50 Scenery Requirements are: X-Plane 10.40 + (any edition) Windows, Mac, Linux 600Mb HD Space Available 1Gb VRAM Video Card Minimum. 2GB VRAM Recommended Images Courtesy of Nicolas Taureau ______________________________________________________________________ Stephen Dutton 31st March 2016 Copyright©2016: X-PlaneReviews
  11. News! - Airport Release! - LOWL Linz Airport by JustSim New to the X-Plane platform is FS/P3D (Flight Simulator) developer JustSim. Their first scenery released in X-Plane is LOWL - Linz Airport in Austria. LOWL - Linz is also known as the Blue Danube Airport Linz and was formerly known as Hörsching Airport. Linz is the third-largest city of Austria and the airport is the fifth busiest in Austria. LOWL caters mainly for flights to European leisure and metropolitan destinations. Features Include: Shading and occlusion (texture baking) effects on terminal and other airport buildings Orthosceneryphoto scenery with hand placed autogen. High resolution ground textures / Custom runway textures 3D Grass High resolution building textures. Excellent night effects Optimized for excellent performance. Fully 3D taxiways & mast lighting. Manual in PDF format Scenery includes more than just the airport facilities but also military hangars on the south side of the scenery. local housing and industrial areas are also provided. LOWL comes with a full set of Airport ground, SID and STAR charts. LOWL - LInz has one runway at 9,842ft (3,000m) 08/26 and a helicopter landing pad 07/25 and is the second largest cargo airport in Austria. Night lighting is very good and well placed. ______________________________________________________________________ Yes! the LOWL - Linz Airport by JustSim is NOW available from the new X-Plane.Org Store here : LOWL- Linz Blue Danube Airport Price is US$18.00 Requirements:X-Plane 10 (any edition) Scenery Requirements are: X-Plane 10+ (any edition) Windows, Mac, Linux 600Mb HD Space Available 1Gb VRAM Video Card Note: The JARDesign A320neo aircraft is not included in the LOWL scenery, but looks good! ______________________________________________________________________ Stephen Dutton 11th March 2016 Copyright©2016: X-PlaneReviews