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Stephen posted a topic in Airliners ReviewsAircraft Addons : CRJ-200 JRollon - Sound Packs by Blue Sky Star Simulations One of the biggest impacts on X-Plane in recent memory has been the coming of Blue Sky Star Simulations and their excellent immersive aircraft sound packages. X-PlaneReviews covered their first releases for the JARDesign A320/A330 series early at the start of this 2016 calendar year. And I was overwhelmed on the complete and expansive way these sound package totally change your flight simulation experience. There is a before and after flying experience with the packages installed and you never ever usually use the older original aircraft again after using the expansion packages. At the end of the A320/A330 review we noted the next project for the Blue Sky Star Simulations (BSS) sonic makeover was Javier Rollon's venerable CRJ-200... and here it is now available in this latest BSS sound package release. Originally released in January 2012, the JRollon CRJ-200 was a landmark release for the X-Plane simulator. Four years on and it is still not showing its age except for a few bugs around the cockpit. The release was significant for X-Plane because it started a revolution in design that is although mostly commonplace now, was unheard of back in 2012. Yes X-Plane had already a few 3d virtual cockpits, but not to this high quality and functionality, and yes Phillip Münzel's incredible FMC is still very good and again a forerunner of all the FMC's we now fly with everyday. The CRJ-200 was the most complete aircraft as well with a full cabin and lighting effects, but it was the sheer immersion of the flying experience that made this aircraft one of the very best in the X-Plane simulator for years until the FlightFactor Boeings came along. And yes the sounds were very good as well, even exceptional for the period... but like everything else in life, in simulation things are done better and differently and that is the basis of this sound package for the aircraft. We will start the review by noting the installation of the sound package files. The package consists of two sets of sound files. One set is the original "Sounds" files that is part of the X-Plane basic sound sets. The second set of files are the 3d "Plugin" files. There are no text installation notes with the package which is a bit of a mystery?, but a video (mp4) on how to install the files. In reality it is very simple to do and I would recommend as I did to make a duplicate of the full aircraft file as too keep that original aircraft as a backup for any future needs. "sounds" replace the "sounds" in the aircraft's root folder, easy... and the three "sound3d" files go into the CRJ-200 "plugins" folder, and that is it... simple. Ground sounds The CRJ-200 comes with it's own built in GPU (Ground Power Unit) and at first loading you can hear the better sounds from the unit if it is attached. Go one better and start the internal APU (auxiliary power unit) and you not only get the rush of air on startup but the full startup sonic procedure, when fully running you can move around the rear of the aircraft and hear the various 3d feel of the auxiliary power unit from very noisy to just noisy. With the three installed 3d plugin files they are available from the X-Plane drop down "Plugins" menu. Each plugin has a menu that has volume adjustments for the area the plugin is responsible for "Sound 1" is for Cockpit sounds, "Sound 2" is for Engine sounds and "Sound 3" is for APTCAB (Cabin sounds), APU, FLCTRL (Flight Controls), LDGEAR (Landing Gear) and WIND. BSS recommend to switch off on the master X-Plane "sounds" menu for both contact and weather sounds to get the full sound effects. As noted above I adjusted the APU output down to 10% which I felt was more realistic, I know APU's are noisy, but this was too noisy. Cockpit Even by today's standards the cockpit of JRollon's CRJ is still one of the very best virtual cockpits you can have, Javier Rollon can be a bit heavy with his texture work, but it is very good here and almost perfect. The aircraft's age shows with just one working FMC display, and the blank right display now looks odd or broken. But the working one does pop-out for use, which was setting the standard in 2012. Every single switch, button and action in the CRJ cockpit was recorded for authenticity. And you know the difference when you use each item as required. That also includes unfortunately the alarms which are quite frequent in their actions. You can activate certain items to play like GPWS test - Copilot RMI left, Systems Test - Copilot RMI right, Oxygen test - ADF 2 flip stby and People boarding - ADF 1 flip stby. Airport sounds can be activated by - toggling the emer exit light switch (volume can be controlled by APTCAB plugin sound slider - sound3d-3) and finally the people on the airplane - toggle by seatbelts signs in "on" position" with Auto or off functions which turns their speaking off. But I had a problem with the pedestal radio in that it didn't work correctly and I had to use the FMC "Radio" functions for frequency inputs. I don't know if it is a BSS issue or an original JRollon issue, but remember the CRJ-200 has not had an update for awhile, I am hoping after the Laminar Research v10.50 update the developer will give the aircraft an up to current date revise. Sounds in action There is a huge range of sounds being available when working around the cockpit. Like electrical system with self tests on init, relays on bus change, EICAS warnings/cautions, avionic power up, avionic air inside/outside, avionic air sound depending on if door is open/closed. The Hydraulic system is fully programmed and all hydraulic pumps work and have specific locations of sound as they would in real aircraft. ACMP system fully modeled, AC motor pumps come on when flaps are other than 0 position with either of IDG connected. ACMP modulating sound when flight controls move to the full position and ACMP auto shutdown sounds. Systems and fire test aurals are very good and realistic. Starting and closing down the engines are the real tests of a great sounds in an aircraft. Using the ECS (Environment/Aircon) panel display you can see that APU "bleed" routes are correct for starting. I recommend using all these excellent EICAS pages for making sure the aircraft is correctly set up for flight. The CRJ-200 is quite complicated to use and fly, and these EICAS pages to a point simplify the system processes. The complete bleed system in sounds is completely modeled here and yes it works. You know how good it is by not only the whole start up process is highly replicated here, but the 3d sounds are magnificent in catching the various degrees of tones of the engines. move your position around and you can hear the different aspect of the start up plus which engine is being started. 3d sound movement around each engine is phenomenal, brilliant stuff and remember these sounds are authentic real General Electric CF34-3A1 turbofans. Move around the cabin and the sounds are exceptional and again in 3d dimensions. Another set of great cabin sounds are the Environmental Packs, that if you switch on or off the hissing sounds are perfectly clear. I really like the point of non-movement like when the aircraft comes to a stop and you a great change in environmental sound to a more whine forced air sound. If it is raining you get the pitter/patter of drops of water on the glass and the wipers when turned on clack over the windscreen and sometimes scrape and screech on the glass... ew! All rushing air and rain sounds are excellent when flying, and highly realistic. Flying You have to find the right sound balance, either with the menu sliders and the main overall volume. You want to hear all those discrete movements and sounds but when the power goes up so does the volume to loud. You get great thumps and bangs with the aircraft movement, but in a very realistic way and not over done, and as you move the thottle you get all the relative movement noises including hitting the detents and gates. Throttle up and those CF34-3A1 turbofans come to life and they roar and blast you down the runway. The bangs and crashes make you grit your teeth as you gain speed are then replaced by the wind roar as you leave terra firma. Your thoughts are "well you get most of these sounds anyway with most aircraft today" and in context that you are correct, but the differences here are the quality of the sounds, and the realism that is returned as you use the aircraft. Everything with these sounds are heightened, they are far more fuller, deeper and the sheer HD (High-Definition) feedback is overwhelming... in other words it is Bl**dy brilliant. The CRJ-200 is not the easiest aircraft to fly in X-Plane. It needs an awareness of its flying profiles to get the very best out of it, and slow speeds require a lot of care to get them absolutely correct to keep any stalls at bay. At speed you need again to understand the right manual throttle speeds to stop the aircraft pitching and hunting under and over your set altitude, but time and practice will gain your confidence in your ability to get it all right, you work hard in there as it is a very physical aircraft to fly and manage, certainly over a short sector or route. But again that is why you want to be tested and put through the wringer in meeting the needs of the aircraft, get it all right and you will be punching the air with enthusiastic "yeahs" and smile for days after. Cruise sounds are the hardest of all to get right. The problem is you have a constant loop file and get the loop rhythm wrong and you get a drone effect that can be seriously tiresome and in worse cases give you a headache. Even the very best developers get this wrong and it affects even the most expensive and best of X-Plane aircraft. Not that case here as with the BSS A320 sound package the internal sounds are a revelation not only in the cockpit but in the cabin as well. Total realism is the key, and lo and behold you can enjoy the flight even more as you power along in the sky. Blue Sky Star have noted that turbulence sounds are also coming soon as well to the package which will be interesting... Changes in engine sound are also above the usual quality, but the raison d'être is the undercarriage. First you get the door and mechanical movements as the undercarriage unfolds out of the fuselage, the the wind effects and "thump", "Thump", "thump" as the gear locks into place. The aural symphony is not over, with the wind and even clanking sounds as the wind moves through the gear doors and wheel legs creating great realistic sounds. This higher level of quality of aural feedback make the flying more responsive and automatic, in the fact you can hear what is going on in the unfolding (and folding) and lock processes than needing a glance at the panel to see visually that the operations have been completed... in other word the process is natural and realistic, and you are using another source for information on flying the aircraft, your hearing. Flap and airbrake movement is also heightened. Flap extension and retraction is excellent in the cabin and externally it is very good as well. So for the punters in the back it is great to watch and hear any landings on replay. Slowing down at speed and using the airbrakes and you hear in a 3d direction the buffeting wind sound coming off the wing extensions. I thought there was something wrong the first time I used it, as the sound was so realistic, but cleaning up the wing again and I realised how good that aural feedback was. Ground contact noise is excellent (note to turnoff the X-Plane default version) and as I have Simcoder's "Head Shake" installed (free) you get the full aural and physical effects of the landing. Reverse thrust is also above par, as you rattle and pound your way to a taxi speed. As landings go you certainly get the full drama of the event. Concrete and bad ramp edges come back as you taxi around to your stand, as with the start up process the engine wind down is long and very realistic, you should even hear the engine crackle with the heat, but we have not got that far yet, but I would expect it in the near future... Summary First thoughts are always going to be that sound is sound. Most X-Plane sound is very good these days, so why pay more to get more sounds. It goes far deeper than that really. These Blue Sky Star sound packages create a very different and far immersive simulation than it is really believable. The sheer depth of the sounds, the quality and the 3d surround effect is totally immersive and actually makes your flying far more realistic and you communicate and respond with the aircraft better and more naturally. Once used, then going back to the standard sound packages is impossible, you feel empty and notice the blandness of the original aircraft very quickly. There is a great video below that explains all the sounds that I can't show you, so it is well worth a few minutes of your time to watch it through and relate to my comments. It is hard to believe that JRollon's CRJ-200 is over four years old, the aircraft does not simply feel that old and out of date and it is in fact the opposite in how great an aircraft this is. I don't doubt a small nip and tuck is needed to bring it up to current X-Plane standards and features, but may it never fade into X-Plane history and I very doubt it will. So combining the JRollon CRJ-200 and this excellent Blue Sky Star sound package not only brings the aircraft alive in a manner that goes beyond belief, it certainly is a great simulation of what you get today in immersive flying. If you already have the CRJ-200 then you need the Blue Sky Star sound package as well, that is simply a no brainer. If you don't have the JRollon CRJ-200 then allow to buy the Blue Sky Star sound package with the aircraft, either way you are getting something very special. ______________________________________________________________________ Yes! the Blue Sky Star Simulation Sound Expansion Package for the JRollon CRJ-200 by Real Pilots is available from the X-Plane.Org Store here : BSS CRJ-200 Sound Expansion Pack BSS CRJ-200 Sound Expansion Pack Price is US$20.00 (JRollon Planes CRJ200 JRollon US$49.95 is Required to use this sound pack) Note the CRJ-200 by JRollon is at this time on sale for only... US$30.00 a saving of $19.00! So be quick for this great deal! Installation: The process of installing and what you get in the BSS Sound package is noted within the review above. ______________________________________________________________________ Blue Sky Star Developer Site : Blue Sky Star Company ______________________________________________________________________ Review by Stephen Dutton 14th May 2016 Copyright©2016: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 8 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini - Simcoder's Head Shake Scenery or Aircraft LSZR - St. Gallen–Altenrhein Airport by Aerosoft (X-Plane.OrgStore) - US$22.01 EDDF - Enhanced EDDF Frankfurt am Main Airport V 1.4 by jusku (X-Plane.Org) - Free
Stephen posted a topic in Airliners ReviewsAircraft Review : Bae Jetstream 32 by Javier Rollón Morán Route - EFHF (Helsinki, Malmi) to EFTP (Tampere - Pirkkala) If you don’t know Javier Rollón by name, you have still most definitely flown one of his aircraft if you have X-Plane. Javier is one of the designers that created many of the default aircraft that comes with the set of disks that you load with the scenery into your hard drive when you purchase the X-Plane simulator. The Boeing 747-400 or the Space Shuttle, even the huge B52 bomber, these aircraft and more are all Javier’s aircraft and this gifted designer has a few designs that also carry his signature that you can buy. His latest creation is the Bae (British Aerospace) Jetstream 32, which is a high-performance twin-turboprop airliner capable of transporting up to 19 passengers. History The aircraft started its life as the Handley Page HP.137 Jetstream. The original design dates from 1965 as a 12-seat (six rows with a centre aisle) aircraft, and considerable attention was paid to streamlining in order to improve the performance and fuel savings that created the distinctive feature of a long nose profile. The fuselage had a circular cross-section to ease pressurisation which allowed much higher altitude flights and consequent higher speed and comfort than the other competing unpressurised designs. But one major drawback of the design was that fuselage was so small in cross-section that the cabin floor had to be “lowered” to allow stand-up passenger entry and egress through the rear door. So this meant that the main wing spar had to run across the cabin and causing a tripping hazard. The first production model Jetstream 1 flew on 6 December 1968, and over the next year and only 36 aircraft would be delivered. However by this point Handley Page had given up on the original engine, and the Jetstream 2 was launched with the larger 965 hp (720 kW) Astazou XVI. The late delivery and engine problems had driven development costs now to over £13 million, far more than the original £3 million projections. So only three Jetstream 2s would be completed before Handley Page went bankrupt, and the production line was eventually shut down in 1970. Scottish Aviation had taken over production of the original Jetstream design from Handley Page and when it was nationalised along with other British companies into British Aerospace (now BAE Systems) in 1978, BAe decided the design was worth further development, and started work on a “Mark 3”. This aircraft became the Jetstream 31, which first flew on 28 March 1980. The “32” or Super 31 had the upgraded Garrett 760kW (1020shp) TPE331-12UAR twin engines. The aircraft was produced from 1980 to 1993 and 386 were built. Maximum speed: 263 kn (303 mph, 488 km/h), Cruise speed: 230 kn (264 mph, 426 km/h), Stall speed: 86 kn (99 mph, 159 km/h), Range: 680 nmi (783 mi, 1,260 km) and Service ceiling is: 25,000 ft (7,620 m). Jetstream 32 With its large round cross-section fuselage and long slim nose it can make the aircraft look quite... Shortish?... or even Stumpy? Beauty is of course in the eye of the beholder, but the aircraft is not ugly by a long shot as it looks today more like a personal jet design than a turbo-prop, The design certainly was advanced and suited jet power more than propellers as it morphed into the more successful Hawker-125 Series. What the Jetstream 32 is though, is a classic late 1960’s design, and Javier has done an excellent piece of craftmanship to create this aircraft. He does however like his aircraft dirty... filthy, oily and very heavily used. And the Jetstream is no exception. You want to put oil pans under the engines to catch the oil drips and always be careful not to put your clean white shirt too close to the fuselage. Detailing is exquisite, all the panels (and small access panels) wings, high set cross tail, rear elevators and relevent riveting is very well recreated and with clever detailed work in the ailerons and flap mechanisms with external drop hinges, vortex generators, engine cowlings and exhausts and the large McCauley propellers are very well designed. Wing lighting in Strobe, Nav is highly detailed and HDR refined. and the airframe is festooned in trailing edge static discharges, aerials and twin wire antennas. The undercarriage is a perfect recreation with the hydraulic struts and piping that is detailed down to the threaded connectors, all linkages and gear door panels are also very well structured, animation of the compression of all the undercarriage gear is excellent. Javier’s work is very big on using the “draw per pixel lighting” special effect feature (render panel), this highlights the texture (NML) work in making areas pronounnced and is very good for highlighting details like rivets and the edges of panels. Javier makes these items very heavily shaded and so they feel more exaggerated than they really are, no doubt they are there to make the aircraft very detailed, but I prefer the feature off than on, it has a frame-rate penalty as well, and with dppl checkbox off - the rubber tyres will shine and lose their detailing. Going up the very highly detailed built-in air-stairs with metal (animated) handrail and wire support the cabin is furnished with wood at the vanity area, the panel door opens to reveal the open sited toilet! The door to the right is the luggage bay but it is not animated. Into the cabin and the single chairs are arranged either side of the center isle with the wing-spar support which is hazard marked across the floor. The cabin lighting for me is over bright and switched off the cabin is far duller but more realistic. Cockpit The “office” cockpit is supremely detailed and complex. Totally realistic with all the dials and 60’s style displays. You know that your going to have your work cut out for yourself here. In simulation the detail and systems are what we crave for and when you are faced with the real prospect that “This is now getting into the serious” realm of complexity and it is not going to be a quick “start and fly” style of simulation as these sort of aircraft will require time and learning to get really proficient on them. The menu system is located in the center of the yoke. these selections give you chocks (must be activated first) and an external connected Guinault GPU (Ground Power Unit). You can “send” your Co-Pilot to the toilet! Open the main air-stair (There is another switch on the wall by the air-stair and turn on the cabin lights. Three new extra menu items are the Joystick Assign, Radio Hardware and Auto Number Hardware. The side window opens by pulling the lever... but will not open on the Co-Pilots side? The panel is simply so authentic. In the shadows the yellow florescent of the dials and markings show up, in daylight the panel goes slate grey with white highlights. all textures are 2048 pixels so they are sharp at any resolution. The reflections are the simply the best yet, and any glass is reflective and incredibly real. There is no FMS (Flight Management System), so maps and VOR navigation are your old friend. The Pilot’s and Co-Pilot’s main standard six and well proportioned with sets of twin engine gauges on the pilots side, The equipment stack is very basic. A Garmin GNS 430 and an Collins WRX-270 weather radar (it sweeps perfectly) and standard (old) stacked default radio frequency selectors. The centre pedestal is dominated by pressure dials (Hydraulic and Pressurisation) and the main flap selectors (10º. 20º. 35º), The main twin throttles and RPM levers. The Autopilot is centrally situated on the glareshield with big push buttons to access: HDG, NAV, APR, DC, VORAPR, ALT, ALTSEL,VS, IAS and SBY. the aircraft comes supplied with CWS which is an autopilot over-ride system, the autopilot is still engaged but the CWS allows you to manually set the pitch or other function and then it keeps the setting you have selected. Most of the switches are those large rocker style that they loved around the early 70’s, they can have two or three positions depending on their assignment. You have two options when starting the Jetstream 32. Manual or Automatic. Both the procedures are listed in the manual, but I recommend to print them out for repetitive use. The GPU has to be attached (If not start Eng 1 first). Here we will do the “Auto” version. In the DC control the GPU voltage is shown with the “Volt Bat Bus” set to GND. The Battery Master INT is also set to GND. You then switch on (open) the low pressure fuel tanks (cocks) and the hydraulic pumps. If the fuel pressure is below 15% then you can turn on the fuel boost pumps for added pressure. The RPM lever has to set to the Taxi detent and to start each engine you then press the “Select” and then the prime “Start” buttons for either the left or right engine and the engines will then start their start up procedure. With the engines now providing electrical power it is now time to switch them over on the “Volts Batt Bus” and set the “Batt Mas” to INT and if correct the voltage for the engines will display on the dials and you can disconnect the GPU. (And hide the chocks). Simple “yes”... it is once you are used to the procedure, but there are hidden areas that can ruin your day if the pressures are not right or the procedure is not carried out correctly. In all cases you are then faced with an expensive engine change! Flying The Jetstream 32 Taxiing is first rate with RPM lever set correctly to “taxi”. You can easily find that sweet spot of power to find the right speed, turns are quite wide, so on tight taxiways you have to mindful of the turning circle. Pushing all the power up (throttle levers) is the wrong thing to do... The aircraft jumps like a ferret going out of a hellhole with you hanging on with the power. It is best to give it a small smooth slow amount of power while switching the aircraft off the “nosewheel” (Control_wheel_steer) select and even then still gradually adding the power in as the speed rises. It is one of the few aircraft that does not need the full power setting to takeoff, I only used 80%-90% and still had some reserve even with the flaps set at 10º On rotation you get a left wing up as the propellers are not counter-rotating, and even if you are ready for the sudden manuvour it will still catch you out. On the climb you are restricted to under 2000fpm or your speed starts to drop away. As noted when the Autopilot is selected you can set the pitch with the CWS or select the VS (Vertical Speed) rotating knob. It does require quite a few turns to get to a 2000fpm pitch and you have a selecting ALTSEL (Altitude Hold) to hold the right altitude. In the air the aircraft is nice to fly with great maneuverability as long as you don’t go too low in the speed. It is as smoky as you can get, black blasts of fumes and burnt oil. One issue that popped up was that Javier has used a set of inputs that is removed from the X-Plane default inputs via the Joystick (or Yoke/Rudder) and their assigned axis of the joystick. I use the Saitek X52 Pro (black) joystick and on several flights it started to flash lights and you lose access to the inputs, in some cases the aircraft behaved erratically and flapped all its control surfaces... and that is not a good feeling. So getting a good clean X-Plane start-up is essential and Javier recommends that when you have finished flying the Jetstream 32, is to load in another aircraft to reset the default inputs to their correct settings before quitting the simulator. Once I started to do this then the issue went away. Liveries Top Row: The Orange, Silver and black is the default, with a Metal and Aeropelican (Aeropelican does not exist anymore as they have been taken over by Brindabella Airlines). Middle Row: British Airways , Blue Islands, Coast Air and Experimental. Bottom Row: Macair, Trans World Express and US Airways Express. The outside textures are 4048 pixels, and that will give you great if not perfect detail. The liveries are all good, but there are no military designs. Two liveries on the .org are worth mentioning. Direktflyg is excellent and so is the American Eagle. A brilliant feature is in wet weather, Javier is an expert on window raindrops and here is the best yet, The wipers will clean away the drops, but as an added simulation, the windows will mist up if the temperature is to cold or the moisture is very high. To clear the screens (slowly) you have to switch on the window heaters. And this is a totally and very realistic flying environment with everything working in bad weather, this is realism and simulation at its best as the wipers (separately) are slashing at the rainstorm and you are looking for your runway through low cloud and fogged up windows. There is a drop down blind on the pilots side but again there is a none working blind on the Co-Pilots window? Descending down you set the pitch but watch the speed. Go too low a speed below 130knts and the speed horn goes off. so when you are ready to drop the flaps you have pick the right time to do so. The flaps come in with a lift so you have to compensate for that and then if you are on the autopilot if you slow to 100knts and set 35º flap, you then kill the autopilot? If like me when I was in a final turn to Tampere-Pirkkala Runway 24 it can really send your heart-rate sky-high. Landing is not easy without practice. The aircraft’s stall speeds are 100knts clean and 73knts under flap. So you stay at around 100knts under 20º flap. Coming out of the ILS corridor and with your usual slightly nose up and flare with pulling back the power on the throttles will simply stall the aircraft, or thump it very hard (then skid badly) on the runway. Even when doing a manual landing the same stalling issue is there when you want to flare quietly down onto the tarmac. The trick is to keep the 100knts and the power on even as you do a slight flare and power yourself down to the tarmac. Once the wheels are in contact with the tarmac - then and only then is the power released down and you can reverse-pitch the propellers to give the aircraft a high and efficient reverse thrust to slow you down. It works best under the ILS as you feel you are going to fast when flying manually. Practice again is the only way to get these landings down to perfection, but they do provide a wide smile when you do. On landing you reset the RPM back to “Taxi” and trundle in at the correct speed. Sounds on the aircraft are first rate, from the start up whine to the power on engine blast at takeoff, to the final engine wind down they are very authentic, The propeller spinning is well done as well and shows the right animation at slow taxi speeds that adjust and blur with the slightest throttle adjustments, In these areas Javier is a master and it shows on the aircraft. Conclusions How do you really define this aircraft? It is highly complex to start up and use. In this area the depth of the systems are first rate and the cockpit and instrument detailing is simply the very best on any aircraft now available. My only reservation is how to use the aircraft. In the real world they had the same problem, It is to small (9 seats) to be a money earner for even a small regional airline and most Jetstreams anyway ended up being used by the military for Twin-Engine training and VIP (officer) transport, It just can’t compete with a small personal jet and would I have really preferred Javier to have picked the Jetstream 41 as his choice than the 32, personally yes I believe so because it is a better commuter aircraft that it has more uses if you like that kind of networking simulation. You work very hard using and flying the Jetstream 32 as it is not an easy aircraft to understand and it will take your skills to another level in trying to capture its essence and depth. It tested me beyond many and other aircraft, but I came out of the other side a better pilot and better skilled than I was before, but I had to work for that skill... Do I like it? Yes a lot, and a lot more than I realise... But I do understand it will be still a fair period until I am really proficient on this airframe as it tests you at each moment and others. I bought the aircraft a period ago and at first I just wasn’t sure as it kept stalling and the landings were usually just another “Accident Investigation”. However now I can see where I went wrong and why. My feeling is that in the very long term it will still be a “Go-To” aircraft to test myself and learn more (and more) with every flight and that is where certainly its true value lies... And it will still be one of the very best aircraft in features and outright detail available in X-Plane to use. The Bae Jetstream 32 is Available from the X-Plane.OrgShop Price is US$34.95 : Bae Jetstream 32 Free Copy of the JS32 Manual is Available here. Developer Site: JRollon Review By Stephen Dutton 10th October 2013 Technical Requirements: Windows XP or Windows Vista or Windows 7 (32 or 64 bits) or MAC OS 10.3.9 (or higher). Sorry, Linux not supported at this time X-Plane 10.10+. 32 or 64 bit 4GB RAM/512 MB VRAM - 250MB available hard disk space X-Plane 9 version is not included in the download package but is available on demand. Just place the order and send us an email to get it. Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27” - 6 Gb 1067 Mhz DDR3 - ATI Radeon HD 4850 512mb Software: - Mac OS MountainLion 10.8.2 - X-Plane 10 Global ver 10.22 (final) - ExtremeSceneryMAXX Addons - Saitek x52 Pro system Joystick and Throttle Scenery - EFHF (Helsinki, Malmi) - TruScenery (X-Plane.OrgShop) - EFTP (Tampere - Pirkkala) - TruScenery (X-Plane.OrgShop)