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Omar Masroor

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  1. Hi Stephen, I have completed developing a free update to the KRSW scenery and it will be released by Aerosoft soon. Here are some of the improvements: All scenery objects will now display even when the Number of Objects in the Rendering Options is set to Default (you no longer need to set it to Extreme to see all the objects) Added taxiways G3, G5, G6, H, K and L Added the new fire station Click on the images below to see the improvements: By default, Static Aircraft and Volumetric Grass are disabled in the scenery. Here are detailed instructions on how to enable them: 1. Quit X-Plane 2. Navigate to your X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ folder 3. Here you will find four folders, namely: Earth nav data Earth nav data.Base+Static Aircraft Earth nav data.Base+Static Aircraft+VolGrass Earth nav data.Base+VolGrass 4. Rename the Earth nav data folder to Earth nav data.Base 5. Choose one of the other three folders and rename it to Earth nav data (for example, if you want to enable both Static Aircraft and Volumetric Grass, rename Earth nav data.Base+Static Aircraft+VolGrass to Earth nav data). X-Plane only uses the folder that you name "Earth nav data". Note: Enabling Volumetric Grass may have a significant performance impact on some systems. If you see a strange 'shadow' or 'waves' on the runway, follow these instructions to fix it: 1. Navigate to the folder X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ 2. Find the file 847.pol and rename it to 847BAK.pol 3. Download the 847.pol file attached to this post and place it in the X-Plane 10/Custom Scenery/Aerosoft KRSW 2_Scenery/ folder You will no longer see the runway grooves and the associated artifacts. If, however, you want to get the runway grooves back, simply reverse the above procedure. 847.pol
  2. Hi Stephen, Thank you for writing such a great and detailed review of the scenery. I've noted the shortcomings you've mentioned and will take care to avoid the same mistakes in my next project. However, I'd like to point out that there are some setting-dependent elements of the scenery that are missing in your screenshots: The ramps and car parks are full of 3D vehicles but the Number of Objects in the Rendering Options must be set to Extreme in order to see them all. The zigzags in the orthophoto textures should disappear by increasing the Anisotropic Filtering in the Rendering Options to 16x. The building textures will look much better if you set the Texture Resolution in the Rendering Options to Extreme. The volumetric grass can be activated using the guide in post #2 here: http://goo.gl/gEG01t If the runway grooves display an interference pattern on your system, how to fix it is described in post #4 here: http://goo.gl/KFsUqK Furthermore, a major update to the scenery will be released this month and will include new taxiways, a new fire department and other improvements. I hope this info makes your flights at KRSW even better. Thank you once again for the great review. Best regards, Omar
  3. STATUS UPDATE

    Hello, and thanks for the support! I am pleased to announce that Aerosoft hopes to release the scenery within a week (on Thursday, to be specific).

    I have fixed some bugs and made some improvements to the scenery since my first post. These changes include more than doubling the texture resolution of some airport structures and ground vehicles, and adding weathering to the terminal and surrounding airport buildings.

    Some of these changes are slightly visible in the updated screenshots below (click on each screenshot for full quality):

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  4. This is a game changer.

    Hello everyone. After many months of hard work, I am thrilled to unveil Southwest Florida Intl for X-Plane 10. In the screenshots below, catch a glimpse of one of the most detailed and beautiful sceneries ever created for X-Plane. Handling about eight million passengers a year, Southwest Florida Intl is the second busiest single-runway airport in the United States, and the 45th busiest in the United States overall.

    Key Features:

    • 10 cm/pixel aerial orthoimagery covering the entire airport (approx. 8.41 sq. km)
    • 1 cm/pixel custom ground detail/markings
    • True-to-life pavement, not repetitive textures
    • Never-before-done, hand-placed pavement seams covering the entire airport apron, runway and taxiways
    • Baked-in, ray-traced ambient occlusion on all major buildings
    • Baked-in, ray-traced night illumination on the airport terminal building
    • Specular reflections and all-HDR lighting (no hand-painted lighting)
    • Accurate building heights, measured using LIDAR (Light Detection and Ranging) elevation data
    • Designed using efficient modelling techniques and X-Plane 10-native methods for maximum performance without compromising on quality
    • Animated jet bridges and marshallers at all gates (using the freely available AutoGate plugin by Jonathan Harris)
    • Static aircraft as an option
    • Animated and static ground vehicles
    • Volumetric grass
    • Road traffic
    • Compatible with HD Mesh Scenery v3 by Andras Fabian

    Release Date: This scenery is not really a 'work in progress' any more, it has been completed and submitted to Aerosoft. That being said, a release date is not currently available.

    -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --

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