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  1. Scenery Review : LEBL Barcelona El Prat by JustSim As cities go, then Barcelona on the North-Eastern coast of Spain has almost everything. History, cultural diversity, iconic buildings and even its own strong separatist tradition in language as the local dialect is Catalan and it is the sixth-most populous urban area in Europe. It's place on the Balearic Sea gives you a very wide selection of services, not only to anywhere for in Europe, but all of the Mediterranean countries that are very easily accessible and North Africa is well within reach as well for most narrow-body services. Spain was quite devoid of good quality scenery only not too long ago. But today there is now plenty of choice for domestic services but the best is still mostly on the eastern coast side. But LEVC - Valencia Manises by DAI Media is first rate as is LEXJ - Santander and LEZL - Seville Airport by tdg. There is a LEPA - Mallorca and Pilot+Plus's LEIB Ibiza and a great small airport in Soria Garray. But the best combination is with JustSim's excellent (now updated to X-Plane11) LFMN - Nice with their new scenery here which is LEBL - El Prat airport Barcelona. First impressions My approach was from the north or flying in by Southern France over the Pyrénées Catalanes range. The aircraft is Rotate's MD-88 and I have the xEnviro weather plugin running to create the realistic weather conditions. Once you clear the range you pick up the STAR/RNAV "ALBER" via "Gerona 114.10 GIR" for approach to RWY25R. I have the winter textures installed and as winter in Spain is not a natural usual occurrence, but this year it is and they have had even snow in Southern Greece, and so I am vindicated. The heavy low level cloud is making it hard to find the runway, time to trust my instruments. The entrance into Barcelona is picturesque. Helping in the view is that there are a lot of available objects to enhance the scenery and one of the best is Barcelona Skyline 2.1 by marpilot. This loads in a lot of Barcelona icon buildings that make up the scenery, as well JustSim adds in quite a few of their own, and the most impressive are the main loading cranes on the docks directly in line of your northern arrival path. The cranes are a great visual view to the direction of the airport because most arrival routes tend to come in on a slight angle along the coast, in most cases you do a slight right turn to finals on the approaches RWY25L and RWY25R and for most of the arrival sequence the airport is quite hard to focus on... then it is suddenly right there and right on your nose. This arrival was tricky in this service as well with a bad 19knt crosswind, so I crabbed all the way down to the threshold. Runway layout is interesting with two runways in 07L/25R and 07R/25L being situated almost north-south, but the third 02/20 is a cross runway that crosses 07L/25R and in operations on either runway you have to aware of any traffic using the other live runway. The older terminal two is on the right with a 25R approach and is now mostly abandoned today except for a few LCC's (Low Cost Carriers). The bulk of the traffic uses the newer Terminal One that opened in 2009. Lighting is excellent on the ramps at Terminal One. And the view from the cockpit was excellent, however the terminal's window lighting was quite subdued and very dark, and should have been brighter even in this light dusk light. And so it all looked like the outside lights are on, but no one is home. Taxiway E3 took me to the south side of T1 and my gate at stand 256. Opposite both sides of the terminal one's 60 main jetway gates there are plenty of remote stand parking areas, but none of the jetways are yet animated but noted by JustSim that the feature is coming, ditto for ground traffic animations as well that was noted as a "work in progress". Again in stopping at the gate there was the constant feeling of that no one was home. Overall though I found the arrival very good both visually and atmospheric as the terminal design work and external lighting was very well done. ________________________________________________ Barcelona El Prat Airport IATA: BCN - ICAO: LEBL 07L/25R 3,743, (12,281ft) Asphalt concrete 07R/25L 2,660 (8,727ft) Asphalt concrete 02/20 2,528 (8,293ft) Asphalt concrete Elevation AMSL14 ft / 4 m Overview LEBL intergrates really well into the X-Plane landscape, there are no tell tale boundaries except a slight one on the far south-west and the traffic/roads system goes well into the airport as well from the same south-west, from a visual point of view LEBL is perfect. The port area make a significant difference to the scenery as noted on the approach phase above. It an area full of cranes and storage tanks, but well done. The north-west boundary is the older part of El Prat, with the original airport areas... so we will start there. Terminal 2 Ignore everything the other side of RWY 07L/25R and you would have a pretty good idea of what El Prat looked like forty years ago. Top north is the large well modeled Iberian maintenance hangar with in front a lot of remote GA and private jet ramp parking available. Centre field is a fire station and the old control tower and terminal and now administration buildings. A big point of this scenery is the ground markings and layout is exceptional, all the complex (and it is very complex) taxiway designations are very well noted and signed, you will still need a ground map to work the ATC correctly, but the signage helps a long way in finding your way around. Ground textures are excellent with great variations in detail and the many different surfaces, and note the excellent 3d grass centre The old original terminal is now split into three Terminal 2A, 2B and 2C and currently Terminal 2A is unused. Terminal 2C is used only by Easyjet and Easyjet Switzerland flights, with flights to the UK using module M0, whilst flights to the rest of Europe use module M1. Terminal 2B the oldest terminal dating back to 1968 is mostly used by Ryanair and others like Transavia. And T2A is adapted for large aircraft such as Boeing 777. The terminal is again also split into Modules, where flights to schengen destinations use Module U and flights to non-schengen destinations use Modules W and Y.... got all that? The terminals are well modeled, if a lot unused. Far north-west is a large cargo area with a huge amount of ramp space. There are a few objects lying around but overall it is empty, It is however a good cargo zone to use. Control Tower To the east there is an excellent radar installation and the stylish modern control tower. Detail is first rate and the tower can be seen all over the scenery because of its position. But the tower view setting is not done, so your view is somewhere over on the ground in the cargo area? not very good for a scenery of this class and the sad missed opportunity of a great view of both the 07L/25R and 02/20 crossed runways. Terminal One The stylish Terminal One was opened in June 2009. It is the fifth largest in the world. It has 45 new airbridges that are expandable up to 60 parking gates. This terminal is also capable to embrace large aircraft like the Airbus A380-800 or Boeing 747-8I. Terminal One handles both Schengen and non-Schengen flights. It is split into 5 Modules with Module A handling flights to Madrid, Module B handling Schengen flights, Module C handling Air Nostrum flights, Module D handling non-Schengen European flights and Module E handling non-Schengen non-European flights. A note on the Barcelona to Madrid airbridge, which was one of the most busiest in the world. Started on 4th November 1970, Iberia began the "Air-shuttle" service between Barcelona and Madrid-Barajas. This Barcelona–Madrid air shuttle service is known as the "Puente Aereo" (in Spanish), or "Pont Aeri" (in Catalan) or literally "Air Bridge", and was the world's busiest route until 2008, with the highest number of flight operations (971 per week) in 2007. A few years later, in 1976, a terminal (next to Terminal Two as noted above) was built specifically for Iberia's air-shuttle service. Now it runs out of Terminal One. El Prat's Terminal One was always going to be the central focus of this scenery, and it doesn't disappoint on that level here. It is very well modeled and the glass looks better in the daylight than at night, however it will be interesting to see if JustSim upgrades the glass here with X-Plane11 reflections like they did just recently with their LFMN - Nice scenery. It would certainly add a bit more depth to the textures and make it more realistic again. Airbridges are excellent but none are currently moving, as noted animated jetways are coming. Landside is good with great X-Plane traffic running right into the airport, even if it does come out of a few buildings? The intergration of the 3d terminal ramps into the default roads are clumsy, not aligned and are a different colour and that makes them stand out, and with no animation either makes them also empty. Static Aircraft Using the LEBL - Barcelona scenery from JustSim can be a lonely affair. JustSim don't provide any static aircraft with their sceneries and that is highly noticeable here at El Prat as for it's sheer size. So you can hit the overlay editor to add in a few aircraft or use the utilities of either X-Life from JARDesign or WorldTraffic from CJS. I used WorldTraffic and it worked very well in filling out all those empty open spaces. There isn't any specific ground routes but there is a LEBL pack as part of the "Catalonia Airports" package. But you are going have to edit (cull) a few ground routes as every gate is full, and there is a huge list of 1140! ground routes and that is in "Arrival" only? A tip to cull a few spaces is Gate 256 - take out all runways routes listed as "02-1378" for gate 226 all "02-1363" and for gate 242 delete all "02-1371" files in both Arrival and Departure folders and that trick just saved you 4 hours work. JustSim do note that the WorldTraffic ground routes have been done, but I think they are confusing that with the X-Plane built in ground routes as WT routes have to be supplied and installed directly in WorldTraffic (they go into the WorldTraffic Ground routes folder), and here they have not been added into the package for installment. Night Lighting Best to time your arrival in Barcelona for the dusk period as the lighting is effective and visually exciting. LEBL - Barcelona looks great at night as does the city itself. Runways and taxiways are well lit on approach and on the ground and you get the better highlights of the extra provided 3d object buildings to the north-east of the airport. As noted in first impressions the ramp and apron lighting is excellent, but the glass is a bit dull on T1, but better on T2 of where it is wasted. Services Domestically Vueling dominates El Prat, with the flag carrier Iberia well down the order in 7th. Most carriers are LCC, but the British, German and French Flag carriers do most of the European uplifting. 1. Vueling -15,912,302 : Europe, Africa, Asia 2. Ryanair - 6,785,995 : Europe, Africa 3. EasyJet - 2,799,947 : Europe 4. Lufthansa - 1,407,346 : Germany (Munich and Frankfurt) 5. Air Europa - 1,283,721 : Europe 6. Norwegian Air International - 1,240,280 : Europe, (future U.S.) 7. Iberia - 1,184,660 : Spain 8. British Airways - 829,335 : Great Britain (London) 9. Air France - 739,442 : France (Paris) 10. Wizz Air - 651,098 : Europe International Top 10 international routes note the British love their Spanish holidays, as most routes are for Tour operators and LLC operations. Emirates (Dubai), Aeroflot and American Airlines Delta and American are the only few long haul users. 1. London Gatwick - 1.364.620 : British Airways, EasyJet, Monarch Airlines, Norwegian Air Shuttle, Vueling 2. Amsterdam Schiphol - 1.241.129 : KLM, Transavia, Vueling 3. Paris Charles de Gaulle - 1.235.888 : Air France, EasyJet, Vueling 4. Rome Fiumicino - 1.227.988 : Alitalia, Ryanair, Vueling 5. Frankfurt International - 1.030.604 : Lufthansa, Vueling 6. Paris Orly - 982.125 : Transavia, Vueling 7. Brussels National - 841.374 : Brussels Airlines, Ryanair, Vueling 8. Munich F.J.Strauss - 766.960 : Lufthansa, Vueling 9. London Heathrow - 701.905 : British Airways, Vueling 10. Milan Malpensa - 660.880 : EasyJet, Vueling Summary With a lot of the scenery that we cover here at X-PlaneReviews. it is becoming more and more prevalent lately in the fact you get the feeling the scenery has been released quickly and before it is finished, and you get that feeling here with this JustSim El Prat version. Maybe it was to catch in with that Christmas or holiday sales season, but that is not a great business plan overall. There is absolutely nothing wrong with the LEBL scenery as it is, and it is fully usable. But for the sake of a few weeks or a month to tidy up the edges and complete the whole package is not going to change the bank balance that much. No animated gates and vehicle animation is noticeable, Checking that the tower view is correct, more ground servicing equipment, a manual that is missing, no charts and so on, not big things and all supposedly coming down the line... but it is still important when delivering something that is supposed to be fully completed, not that this aspect is not the usual practice in aircraft, but you do expect it in scenery. The glass on Terminal One needs another look, it needs to be more alive at night than a blank dark tint, and a great advance would be to make really sure that if you don't want to supply static aircraft then supply the tools to run the airport as a live entity anyway (Certainly X-Plane11 will change that aspect with better static aircraft tools). Most really good sceneries are important for the reason that has nothing to do with their design and visual appeal. Position, position, position is the hotel's mantra and so it is with a great airport scenery. But in X-Plane position is no good if you can't use the scenery to get the total effect of arriving and being in that place. But with LEBL - Barcelona you certainly get everything in here that you require and with also the great position to use with most services from Europe and Mediterranean countries. So the overall scenery is excellent and well developed as well and there is no doubt that LEBL will certainly play a big part in my X-Plane network in the future, so as an investment LEBL is top notch. I personally really like JustSim's sceneries, they deliver a lot of value and here at El Prat you certainly get that, but just tidy up the rest of the to do list before releasing next time. ______________________________________________________________________ Yes! LEBL Barcelona El Prat Airport by JustSim is Available from the X-Plane.Org Store here : LEBL - Barcelona Airport Price is US$21.00 Features: Custom runway, taxiway and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings Manualy placed a lot of autogen buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures World Traffic compatible X-Life traffic compatible Optimized for excellent performance Animated jetway and airport traffic - work in progress ______________________________________________________________________ Installation The download package is 639.10mb and is 928.80 when installed as a single folder in your X-Plane "Custom Scenery" Folder. The addition of city objects in the Barcelona Skyline 2.1 by marpilot package is well worth the installation. This scenery can be used in both X-Plane10 and X-Plane11, however the X-Plane features at this point in time are not shown. Documents: None Requirements : X-Plane 10.50+ or X-Plane 11+ Windows, Mac, Linux 2Gb+ VRAM Video Card Recommended Current Version: 1.1 (last updated Dec 26th 2016) ______________________________________________________________________ Review by Stephen Dutton 18th January 2017 Copyright©2017: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b6 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Environment Engine by xEnviro US$69.90 Scenery or Aircraft - McDonnell Douglas MD-80 by Rotate ((Rotate MD-88 - X-Plane.OrgStore) - US$59.95
  2. I agree with you Michael that is tough decision. Part of the problem is that X-Plane11 is still in beta, but the basics are done with the v2 release. Yet It may take still a few months before the new v2 expansion pack comes out. If you want XP11 only then I would wait. SD
  3. Aircraft Review : Boeing 757-200 v2.0 by FlightFactor/VMAX In November 2013 FlightFactor/VMAX released the Boeing 757-200 RR (Rolls Royce) Professional aircraft. It was for the time and then went on to rule over X-Plane as the best aircraft in the simulator for a few years. A high standard to achieve but more so to hold on to such a high acclaim for a period showed the sheer quality and the large feature set that you got with the aircraft. It was eventually dethroned by its sister aircraft the Boeing 767-300ER also from FlightFactor last year in 2015, and that aircraft then lifted the standard for "The best in" to a completely whole new level again. Version 2 (V2.0) So here released now is the Boeing 757-200 in it's Version 2 (v2.0) form. The aim of FlightFactor with this new design of their 757 is to bring the B757 up to the same standard of the B767 sister aircraft. So from the start of this review if you have the Boeing 767 already, you won't find the B757 that much different in quality, features and systems from that aircraft, which is really the same aim of the B757/B767 twins anyway. X-PlaneReviews can't cover every aspect of the FlightFactor Boeing 757 here as we are only focusing the v2.0 features, but for further coverage of the aircraft, modeling and its systems, then go to our original review here: Aircraft Review : FlightFactor Boeing 757RR-200 Boeing 757-300 v2 There is a new start up screen that mirrors the Boeing 767 version, but it allows you to select your engine choice and to have winglets on or off. First thing you notice is that the aircraft now has the same shine and chrome areas as with the B767. The dullness of the original v1 aircraft has gone. The shine brings out all the detail even more which was very good in the first place. You can see the difference on the engines, of which you have two choices with the Pratt & Whitney PW2037 (top) and the Rolls Royce RB211-535E4 (bottom) and note that chrome exhaust cowling on the P&W, it is just gorgeous... Menu The menu system is changed in v2.0 to the same layout of the B767, which is the iPad graphic menu. The original banner Plugin menu is still there if you want to select from that, but you can also activate the screen from the iPhones on each side of the pilots. The Checklist is not on the iPad, so you have to select that still from the plugin menu list. The checklist is also still in the old format and still does have the "auto" help to set up and start the aircraft and has a automatic action detection system to show you if you are doing it wrong or correct. Menu options are very comprehensive. They are covered by seven tabs in: General, Ground, Airplane, Failures, Avionics, About and PA General covers mostly global settings and four additional menu options that we will cover below and all your favorite settings can be saved. Ground covers the Ground Equipment, Pushback, Maintenance, and weights, fuel and balances sheet. You can adjust your passenger load and cargo weight, fuel requirements to your desire then optimize the CG (Centre of Gravity) to match the new load factors. When happy you "Load/Unload" the aircraft and all the choices can be saved, but a small warning in that the loading/unload is in real time and if you want to fly quickly then you will have to wait. Airplane covers all your aircraft preferences including engines, winglets and effects adjustments. All preferences can be saved. Lower is the door/cargo configurations and you can open or close all. Failures covers the aircraft systems failure, and they work when you certainly don't expect them, worse you can only fix them on the ground and shutdown under the Ground Maintenance tab. My failure was a very realistic "left starter valve" failure on starting engine one. Avionics covers all the options in setting or using the aircraft's avionics in EADI, Autopilot, EHSI, EICAS and the feature list is very comprehensive. About is all the team that brought you this excellent aircraft. PA is the announcements which I really like, easy to use and great fun. Additional Options are four tabs on the General page that covers Simulation Settings, Cokpt (Cockpit) Interaction, Advanced Sound and Effects Params (parameters). These four areas are new to the Boeing 757 and not on the B767, but my guess they will be added in soon with the next update. The provided ground equipment (left) is the same set that comes with most FlightFactor aircraft and look a little too eastern block for my tastes. I prefer the JARDesign "Ground Handling Deluxe" plugin (right) which is far more comprehensive and flexible in airline or airport liveries. Cockpit Your first impression is the Boeing 757 v2.0 cockpit is exactly the same as v1.0, but it is far from it. Side by side with the newer v2.0 on the left and the original v1.0 on the right they are quite different and more so than just the darker textures. If you liked the more darker tones you still have to admit they where a bit overwhelming in their somber atmospherics. Changes are quite substantial as to look at the side panels and even the window opening arrangements and they are all completely different, in fact there is a huge range of changes in here from changed switchgear to new controls like the steering tiller... bet you thought that was on the original B757. Panel and dial faces are completely different as well and the also a different colour. Note the worn hand rest. The good news is that if you are so very much used to the original version, you don't really notice the changes from an operational point of view... but it a far more lighter and breezier place to be now for extended periods of time. FMS That amazing and fully operational FMS (Flight Management System) is still in here, and now with those reflective deep glass glow effects from the B767. Not many internal changes to the FMS, but it is pretty comprehensive anyway, so there was not much to add in. Both Pilot's and Second Officers units are independent and programmable and there is a guide to connect the FMS up to your own personal iPad. Performance Preferences with Takeoff and Approach preferences are quite easy to set up and the takeoff speeds are set automatically on the bugs on the speed dial. There is a very detailed and deep simulation of almost every system in the real aircraft including a custom air and pressure system, the Electrical system with all the AC and DC busses are modeled depending on which bus you use. Realistic use of the hydraulic system which uses a little fluid when treated correctly and a lot of fluid if used incorrectly. A Multistage custom failure system as noted on the failures menu, which is very good and very realistic. So you have a persistent (or to keep you on your toes) a failure and maintenance system and any aircraft wear and misuse will carry over to your next flight. Flying the Boeing 757-200 v2.0 APU (Auxiliary Power Unit) Startup gives you a feel of what is coming? The APU can be monitored on the lower "Status" display. Set the APU bleed to on (engines off), Isolation on, Packs off and turn the Start switch for engine one to GND. And when it gets to about 18 N2 kick in the fuel. It is not the actions or the activity that is great here, but the sounds... The B757 v2.0 comes with a full BSS (BlueSkyStar Simulation) sound package (worth US$20 alone!). These excellent sound packs are simply brilliant and like they have totally changed the feel of other aircraft they have been installed in (JARDesign A320/A330, JROLLON CRJ-200 and the FlightFactor B767) you know they are something special. And that is the case here. Every knob, every pump and in fact almost everysound on the B757 is heard in here. The startup whine, the fuel kick in, the power generators kicking in (visually as well) and finally once those engines are running the switching of the packs back on and the powering APU off... its all here in glorious 3d sound and you can adjust it all to your preferences as noted in the sounds on the iPad menu. Externally the sounds are excellent as well and 3d as you move around the aircraft and zoom in closer. The cabin internal sounds are excellent as well and they change as you move about the cabin in relation to the engine noise source. The cabin itself has also had a modern makeover. Out go the old darker tones and side paneling and in comes the bright new, fresh and new seatback video screens. New is top and the older version are the bottom images. Pushback The pushback truck is available on the "Ground" menu as is still one of the best for not only joystick turning control, but throttle speed control as well. On the ground the tiller works, but the rudder pedals don't. Nice touch! Window and instrument reflections are perfect, but you can still adjust the window reflections if you want to in the Advanced Effects menu. Panel lighting is very different with the HDR on (right) or off (left), you may be restricted to having HDR off, but it is far more nicer with it on. If you have a nice sound system the bass and background engines rumble to perfection, my desk actually shakes with the sounds! That annoying "cabin call" person has also been toned down!, and thank god for that one. Lined up and you push up throttles to max.... the distinctive brrrrruggggh engine noise is excellent, your spine tingles. Rotate and if you have set the A/T Arm (250knts) autothrust and LNAV buttons before you power up, then when you hit the CMD button to turn on the servos then the autothrust will set itself correctly and the flightplan will lock in perfectly, the aircraft will also hold your pitch as well but you will soon need to adjust that V/S (vertical Speed) down to adjust to the new power setting and not lose your speed. I never was really smooth in the original version, not the aircraft or FlightFactor's fault, but I just couldn't get it all together in a smooth set of actions to make it absolutely perfection in the takeoff, but here I have hit it perfectly every time now, so was it me or the aircraft? Manipulators have been up dated with on the altitude and speeed a + for single changes and ++ for a fast change. Tricky, but you soon get used to it. The V/S has arrows, but they point to the wheel direction and not the turn direction so you tend to go the wrong way... also note to watch the "Gear up" lever, it needs a two up switch and not one. But that panel is a beautiful thing... ... and so also is this Boeing 757-200. These two major features premiered on the Boeing 767 last year, and now they are both on the Boeing 757. We will look at one now which is the terrain radar and the weather radar later on approach. Terrain Radar with built in GPWS (Ground Proximity Warning System) Terrain radar is really well done, but there is not much terrain over flat Arkansas to see much on the MAP/NAV displays. A set up sweeping colour chart sets up the system for use, and both the NAV/MAP displays are independent of each other. Get too low and the warning GPWS will shake you out of your tiredness... What the! Note the excellent shape shifting reflections above the PFD (Primary Flight Display), beautiful. Lighting The internal lighting has been upgraded to match the Boeing 767's better quality one. Obviously the panel's lighting is very different, with that green/yellowish glow, but you gt used to the new tone very quickly. There are loads of cockpit lighting options, including panel, glareshield, A/P, standby instruments (and main), two types of flood, dome and chart spotlights. The FMS looks beautiful in the darker lighting as well with that soft green glow from the displays, PROGRESS page is comprehensive, and I love really good Progress displays and in this 757 it is one of the very best. You can brighten or dial everything back to your heart's desire and find the right ambience you like, and I found just the right level for clear view outside for landing without the distracting panel lighting getting in the way... Cabin lighting can be adjusted as well, which is a very good thing as too many X-Plane cabins can be too bright and spoil the feel. It feels far better as well in the cabin at night with the newer brighter textures. External lighting is the same as v1.0 with the Nav, Beacons, Strobe and logo tail lighting. Wing (Ice) lighting is very good, and looks great on the wing from the cabin as well. Weather Radar Bad storms around Texas allows us to see the weather radar at it's best. You get another sweeping style of a colour set up chart, and then the coloured storm bands themselves. The beam constantly moves but your route can be harder to see through the bright colours. Both displays are independent of each other so you can one set close and another at a distance to see the full areas of the storms and custom windshear is built into the system... It is impressive. For the full experience at low light and poor visibility, you then get the rain effects to make your approach even more highly realistic. My view is that when X-Plane hits a certain mood or feeling, you get the sheer rewards of the simulation you dream of. Here with the right (bad) weather and this great 757 aircraft the experience can start to be overwhelming as it is so realistic and very visually fulfilling. You are working in the cockpit as well to master the landing as good as you can in the conditions, note the excellent landing and nose lighting and runway turnoff lights are available once you are down. Autoland feature works correctly as does the reverse thrust and, you get the full auto (arm) airbrake working on landing. There is a landing vibration built in but I use Headshake by SimCoders as well and that gives you even more movement and feel. Flap extension (and retraction) and the animation is superbly done. The trick of a really good simulation is small stuff as well as all the big features. Here as the engines shut down (in 3d surround sound remember) you start to pack up after flight, and set the aircraft up for the next sector... .... but you will want to do that next sector and not pass the aircraft over to another crew, you just want to do more of the same.... much more. Liveries There are four liveries with the aircraft package: Boeing House, British Airways (retro), Air France and Lufthansa noted at the time of release And there are eight new livery packs available for US$10 per pack - Includes: Asia Pacific Livery Pack for 757 - Europe Livery Pack #1 for 757 - Europe Livery Pack #2 for 757 - Europe Livery Pack #3 for 757- Middle East/ Africa Pack for 757 North American Livery Pack#1 for 757 - North American Livery Pack#2 for 757 - Russian Livery Pack for 757 Summary If you already have like I noted the Boeing 767 series from FlightFactor VMAX, then obviously you can relate to most of the areas in this review, but that was the original idea anyway. But there has been also a significant amount of changes beside the obvious translation from the B767. Most of the Boeing 757's cockpit has been completely remodeled as has the cabin fixtures and panels and the aircraft feels more modern and lighter in feel than the darker musty earlier version. Negatives, not many. The ground support is a now a few decades old and feels out of place in the western hemisphere, but the JARDesign handling plugin is a great fill in. The aircraft does need a lot of setting up with flightplanning and preferences, but that is part of the simulation experience. So for users new to these high-grade aircraft there is a bit of a learning curve, but the (Real) Boeing Flight Manuals are very good. The FMS (Flight Management System) is not changed in this v2.0 so transition from the older version or the B767 is not hard at all and again it is the best in X-Plane. A sound package from BSS (BlueSkyStar Simulation) is always a sound experience excuse the pun, but these incredible audio packages have transformed aircraft in X-Plane in the last few years and now the Boeing 757 get that full surround and background sounds feel and they do certainly raise the bar higher again. The systems have been totally upgraded and reworked, so the there is deeper immersion there with the failure system almost real-world in modeling, if too real. And thankfully the annoying cabin purser has been told to not to keep pressing the button for the flightcrew as much to the total relief of us the flightcrew. This is a new version of the Boeing 757 and not just an upgrade. The price goes up as well to US$64.96 but if you have already purchased the original version there will be a coupon to save US$20 on the new purchase available at the release. The older liveries don't work either, so if you bought all the livery packs, then will have to repurchase and download the full sets again, it is noted that a coupon will be available there as well. So now you have both the Boeing 767 and 757 from FlightFactor/VMAX in the same high quality packages... Best aircraft in X-Plane? Yes they both are or if not then they are certainly at the very top of the list, but as a simulation they really both totally deliver the very best experience you can really get in the X-Plane simulator... ______________________________________________________________________ Yes! the Boeing 757-200ER Professional by VMAX and FlightFactor is NOW! Available from the X-Plane.Org Store here : Boeing 757-200ER Professional Price is US$64.95 Features Flexible Options A very flexible architecture : You chose the set up Different options for many avionics instruments including two types of FMC. Options to composite your own EICAS, EADI and EHSI displays. Most of the options included in the real 767 Checklists and 'Autohelper' Full electronic interactive checklist with automatic action detection. Automatic mode 'Helper' who performs all the actions for you, you just CHECK the items. A tutorial which shows the user what to do and when. Perfected Flight model Accurate flight model, as close as it gets to real performance. Tested by real pilots and translated to X-Plane A dynamic and customizable center of gravity that depends on actual cargo and passenger load Fully Functional Professional FMS and EFIS System Custom Flight Management Computer, integrated with other plane systems. Custom programmed LNAV logic for terminal procedures from updatable database. VNAV-managed climbs and descends. Optimum cruise performance and step climb calculation. Two independent analogue instrument sets for captain and first officer. Two independently simulated EFIS (EADI/EHSI configuration) for captain and first officer. Dual-FMS with two independently working CDUs. Working instrument comparators. Triple IRS and triple symbol generator systems with realistic instrument source switching. Dual air-data computers with custom failure modes and source switching. Independent 2 nav and an ils recievers. Realistic inertial, radio and GPS position updating, you can see the individual inaccuracies of those systems. Triple-channel autopilot with realistic dependencies. Fail operational and fail passive auto land with mode degradations based on system failures. Load company routes generated by Professional FlightPlanner X (or other compatible programs) directly into the FMC. FMC can be used on external touchscreen or tablet, optimized for the Retina iPad. Custom Systems and Failure model Detailed and deep simulation of almost every system in the real aircraft. Custom air and pressure system. Electrical system with all AC and DC busses modeled - see which system depends on which bus. Hydraulic system that uses a little fluid when treated correctly and a lot of fluid if used incorrectly. Multistage custom failure system - over 200 more failures than X-Plane. Ability to fix failure by following proper procedure. Persistent failure and maintenance system. Aircraft wear and misuse will carry over to your next flight. Warning system and radars Fully functional GPWS with all the modes the real plane has. Fully functional terrain radar, with custom database (just like the real plane), a look-ahead warning system and many other features. Weather radar that works like the real thing. Including tilt and gain functions, ground clutter, turbulence detection and windshear prediction. 3D Modeling Accurate dimensions based on exterior drawings provided by Boeing. Very detailed exterior modelling with high resolution textures. Very high resolution 3D cockpit with every switch functional. Spatial rain simulation with high detail. Very detailed passenger cabin graphics including galleys. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. New and improved wingflex. Special effects Multilayer dynamic reflections on all glass objects. Reflective metal and plastic objects in the cockpit. Glossy exterior that reflects the outside. XP weather enhancements like custom windshear. ______________________________________________________________________ Installation : Download aircraft file size is 2.27gb - Liveries 426.20mb. Installed file size is 2.91gb Authorisation key is required, and I highly recommend a desktop startup when Key activation is complete. Notes: You will need a lot of time to programme the aircraft before actually flying it. Documents : Both a Official Boeing B767 Operating Manual and FlightFactor aircraft manual and Remote CDU set up guide (iPad). I also recommend to download this: B757_Flightdeck_and_Avionics guide 14.6mb for a more quicker overview than the extensive official manual. Requirements : X-Plane 10.50+ (any edition) running in 64bit mode. Windows 7+, Mac OS 10.9+ or Linux 14.04 LTS or compatible. 64bit mode 1Gb VRAM Video Card Minimum. 2Gb+ VRAM Recommended. 3Gb+ VRAM Preferred (Note aircraft is exceptionally good on framerate, playback is current with similar sized aircraft and features) ______________________________________________________________________ FlightFactor Developer Support : FlightFactor 757 Professional ______________________________________________________________________ Review by Stephen Dutton 31st October 2016 Copyright©2015: X-Plane Reviews Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27”- 9 Gb 1067 Mhz DDR3 - ATI Radeon HD 6970M 2048 mb- Seagate 512gb SSD Software: - Mac OS Yosemite 10.10.4 - X-Plane 10 Global ver 10.42 (final) Addons - Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by Simcoders : JARDesign Ground Handling Deluxe plugin Scenery or Aircraft - KATL - KATL - Atlanta International by Nimbus (X-Plane.OrgStore) - US$23.95 - KIAH - Houston George Bush Intctl Airport v1.4 (no known developer or listing)
  4. Aircraft Update : Boeing 777 Worldliner Pro/Extended v1.8 by FlightFactor/VMax FlightFactor/VMax have updated their excellent Boeing 777 Series Pro and Extended versions to v1.8. This update is basically revolves around the cockpit and not many changes to the flight or external sections of the aircraft. This aircraft is quite mature now (as I have noted in other updates) but the odd tweak now and again does not hurt the design. There was a lot of discussion around the cockpit textures since the release of the aircraft, most notable was that they were average or poor. Personally I couldn't see the argument to the point of how notably the textures of being that bad, not perfect I admit as were the gaping holes in the windshield. Even a 3rd party redid the whole lot of textures to which again I couldn't see the really big significant difference? and it was worse on your framerate. But everyone was happy, and what we need in X-Plane is happiness. So FlightFactor/VMax has redone the cockpit textures and cleaned up a lot of the knobs and switchgear and the right hand side MFD can now be used. At first it doesn't look much different (because it is so familiar) but after a short period of flying the aircraft you do notice how much more sharper and cleaner everything is, notice the active lighting on the buttons and you can see how much more realistic they are, and some areas are based on the textures used by the 3rd party (pumper) that was significant in the redefining of the cockpit textures. The side (autopilot) eyebrow/glareshield form is much more better as well, and finally you can't finally see the outside scenery through the main instrument panel (top under the glareshield) so your eyes are picking off the changes all over the place and overall it looks far better. There has been far more changes here than meets the eyes, but most will be overlooked as we are very used to most of it. The older night textures looked like this... They have gone from a yellowish glow to a greenish glow, but the newer upper images version does look more restrained and more natural. Spot light lighting is also improved as you can see behind the pilot's chairs, these lights are well up and behind and buried in the rear of the cockpit. Side airport map panel looks better as well for quality and readability. There is now also new mouse wheel support (Microsoft C++ redistributable 2013 is required for this to work) for Windows users. Another change is that now you click the actual speedbrake lever and not the area by the side of the lever. For me this is welcome because you actually had to move you point of view to arm the speedbrakes, a small thing but nice... I also found you can now see the Co (company) route to load it into the FMC system. That will save you having to go to the aircraft file and delving through the plugins folders to remember what route "Co" name you saved it under, a nice time saver. There is no doubt the Boeing 777 philosophy in this being a great aircraft for simulation in X-Plane. FlightFactor/VMax have been very good in the updates and keeping the aircraft as one of the best for deep simulation and incredible systems that give you a real understanding and feel of what the Boeing 777 is as an aircraft. I will just re-note the packages in the Boeing 777 Series. Boeing 777-200 LR - (Boeing Worldliner Professional) Boeing 777-200 ER - (Extended Pack - With PW4090 engines) Boeing 777-300 ER - (Extended Pack) Boeing 777-200 F - (Extended Pack) 777- 200LR 777-200ER The -200ER is significant because the Pratt&Whitney PW4090 engines are noticeably smaller than those giant GE90-115B turbofans on the -200LR. PW4090 GE90-115B 777-300ER The B777-300ER is a 33ft stretch over the standard Boeing 777. Now one of the most common B777 version with 721 ordered and only 250 aircraft left to be delivered, you will see plenty of these at your major local hub. 777-200F (Cargo) The excellent 777-200F comes with a huge side loading cargo door, great for all the haulers... The v1.8 update covers all versions including the Professional and Extended packages. Summary No doubt any update is a good update and again this is a good one, the greenish texture colour is debatable but far better than the ghastly yellow hues. Some areas that should have been addressed, like the over animated wingflex and still none opening front doors? and still you have no-accessible second officer separate FMC (input) unlike what you have on the FF B757 and that is surprising considering how long the aircraft has been released. But this is a great aircraft, extensive systems machine designed to work like the thing with an accurate flight model. It is certainly a classic in X-Plane and one of the top ten in the simulator. Yes get the Boeing 777, in fact get all of the versions in the extended package you will be wanting nothing. Full changelog: 1.8.0 change log (all X-Plane 10.30+ 64bit) - added mouse wheel option - added new panel 3d and textures (based partially on pumper's add-on) - added right side mirror control and MFD screen manegment - changed the way the speedbrakes are armed - click on the lever Note: starting from v1.8.0 FMS version and model version might differ. This is done for the convenience of the customer which does NOT need to update this libraries and redisributables. _____________________________________________________________________________________ The 1.8 update is now available from the X-Plane.Org Store here : Price is US$59.95 - Boeing 777 Worldliner Professional Price is US$84.95 - Boeing 777 Worldliner Professional - Extended Pack - Designed by FlightFactor (Philipp and Ramzzess) and produced by VMAX The 1.8 update is free to all users that have purchased the Boeing 777 (Pro and Ext) Series. Just go to to your X-Plane.Org Store account and log-in to download. Features: Fully Functional FMS - Plan your routes like a real pilot Custom designed Flight Management Computer, integrated with other plane systems Custom programmed LNAV logic for terminal procedures Custom designed Navigation Display Tterminal procedure database with RNAV approaches and transitions VNAV managed climbs and descends Takeoff and approach speed calculation Custom autopilot modes for autoland Optimum cruise performance and step climb calculation True-to-life radio navigation with procedural-, route-, and navigation support auto-tuning Custom programmed FMC navigation using GPS-, radio- or inertial navigation with individual position errors and management of actual and required navigation performance Magnetic, true and polar grid course reference Alternate airports, diversion and arrival management Ground proximity warning system using real sounds FMC can be used on external touchscreen or tablet, optimized for the new iPad Excellent 3D modeling: Amazing virtual cockpit with crisp details - Dynamic reflections Custom 3D sounds and Announcements Add-ons: Push-back truck, Fuel Truck, Passenger bus and Emergency slides ... On-Screen Menus: Configuration and loading menu, Quick Zoom new in v1.80: Superb night lighting in cockpit. see cockpit pictures at night _____________________________________________________________________________________ Developer Site: facebook Dev Thread : _____________________________________________________________________________________ Technical Requirements: Windows XP , Vista, 7 / 8/ 10 (32 or 64 bits) or MAC OS 10.7 (or higher), Linux Ubuntu 14.04LTS or compatible (older versions are not supported) X-Plane 10.30+. 32 or 64 bit (64bit recommended) 4GB RAM/512 MB VRAM (1GB VRAM Recommended)- 1Gb available hard disk space Current version : 1.80 (last updated June 23rd 2015) Update Review By Stephen Dutton 27th June 2014 Copyright©2015: X-Plane Reviews
  5. Details Revealed : Airbus A320neo 3.0 by JARDesign JARDesign's A320neo deep into its next upgrade testing stages and we can have a look at the new features coming with this release. The first big feature is that the A320neo is finally going NEO! The aircraft comes with a new engine option in the Pratt & Whitney 1100G Engines or New Engine Option (NEO). First look reveals a pair of really nice engines on the A320 airframe, a sure one to really love. The cockpit has had a lot of attention with new instrument display reflections and new glass reflections and totally new textures for higher quality, slightly controversial is the new night panel colour and lighting in a more darker yellow orange than the current bluer version in the "Dark cockpit" option ... Wipers operation effects and some rain improvements have been added and also there is now a Visual Ice detector, that includes icing effects The cabin has the new "Sky interior"... Drop down blinds are very welcome, to now compliment the side windows. Full changelog is here: + MAC OS Sierra compatible + New PW1100G Engines 3D model included (need to select by MCDU MENU) + Pause at TOD added (MCDU MENU Page 2) + Possible to unlock and then to open cockpit door + New cabin ("Sky interior") lighting system + New cockpit "Dark cockpit" lighting system (please use "Dark cockpit" option by MCDU MENU) + New cockpit manipulator system "mouse wheel control" (need to select by MCDU MENU) + New ground equipment set, include new lighting system + Working sunshields + Cockpit textures and details improved + Cockpit Integ.light/light system improved + New cockpit and cabin windows set + Visual Ice detector added, include icing effect + Few bugs fixed + Some PFD/ND details changes + Wipers operation effect and some rain improvements added + New cockpit “reflecting” glass effect added + New cabin windows textures added and fixed issue with “missing strobe glass” for cabin view + Fixed wrong left wiper handle orientation + Fixed wrong “Cold & Dark” Ground power and battery voltage indication + New controls for door switch and trimmer handle added + Possibility to control Flaps and Speed brake lever by mouse added + Some issues with wheel mouse control fixed + New ground Handling + Landing Gear tuned No date yet on this latest release, but I would say in a few weeks or late November. ______________________________________________________________________ Yes! the Airbus A320neo by JARdesign is NOW! Available from the new X-Plane.Org Store here : JARDesign Airbus A320 Neo Price is US$59.95 JARDesign Developer Support : A320neo JARDesign ______________________________________________________________________ Stephen Dutton 1st November 2016 Copyright©X-Plane Reviews: X-PlaneReviews 2016
  6. News! - New X-Plane11 Scenery Version : LFMN - Nice v1.3 by JustSim Just over six months ago X-PlaneReviews did a comprehensive back to back Review of JustSim's LFMN Nice Côte d'Azur Airport and LFKC Calvi - Sainte-Catherine, Corsica by Aerosoft. (review). Both sceneries were excellent, certainly as a matched pair for point to point services. But already we have an update of the LFMN - Nice scenery from JustSim that is now X-Plane11 compatible. The scenery is also one of the first to take in and use the new X-Plane features so it is worth having a look at. LFMN - Nice Airport is on the French south Côte d'Azur just 3.7 miles west of the city centre of Nice. It is a very good scenery with great intergration into the X-Plane landscape. Service wise it is highly usable because of its excellent position for not only Europe, but the many Mediterranean destination and even North African ports also right on your doorstep. X-Plane11 Reflections The big new feature at LFMN from X-Plane11 is glass reflections, using "Physically Based Rendering" or "PBR". This new tool can finally give X-Plane real looking glass, which has always been one of the most hardest areas to get right from X-Plane scenery developers, many have been very successful, but in a lot of sceneries the glass areas have been woeful. The reflection feature works extremely well at LFMN, because of the large wall glass areas. But the real experience is as you move around the terminals as the reflections are excellent and they move with you. This is certainly nothing new in X-Plane as we have had cockpit panel reflections for years, but it is a new reality feel to use in scenery. The UFO saucer shaped T2 makes the most of this feature because of it's unique shape. So naturally this comes off better than most in the scenery. While still on terminals the LFMN scenery now has a many autogates (marginal) working, but you are required to have the plugin installed. Regional Autogen In the release version of LFMN. You had the option of downloading OSM (Open Street Map) w2xp scenery converted to 3d objects. I noted I didn't like it and mainly for the nasty framerate kill of 15-20 frames, it didn't look right either. In this 1.3 version the 3d objects have been dropped for the newer X-Plane11 autogen region system. Efficiency is the biggest benefit as the built in autogen is far (far) better better than the old OSM 3d object version, it looks better from the air as well. The X-Plane11 regional system allows terraced buildings and that has been put to great effect here, but the German autogen is slightly off, but still at least it is now European. A note on this regional autogen is that it is very early days yet on how good this visual tool will be, it is still quite basic, but I hope Laminar Research with external 3rd parties do put a lot of attention its way as it has the potential to be a great feature for X-Plane. On installing, make sure the old "- LFMN_Nice_JustSim_City" folder is removed before running the new version, if required the old w2xp-scenery is still available for download. X-Plane11 Parked Aircraft Static parked aircraft comes with X-Plane11 as well. And LFMN has been well configured to take advantage of the feature. The static aircraft feature works but only to a point? One is that here I am in the South of France, but LFMN is dominated by American and Canadian aircraft, and two there is a huge military DC-10 on the ramps. You can of course select the DC-10 out, but not the choice of liveries? I still use as in the review WorldTraffic by Classic Jet Simulations as it gives you more ramp control. And a very animated airport comes as a bonus. Wet (Reflective) Runways Another great feature is reflective runways. Bring down the rain and you get a wet look on the runway surface, it looks brilliant in the right light and conditions, be prepared to see more like this. All the rest of the features with this JustSim LFMN - Nice scenery are all still in there with excellent textures and lighting and great ground animations. X-Plane11 is already known for its great atmospheric feeling and that it is all highlighted here. In a few months most of which is noted here will be second nature in X-Plane11, even almost background noise. But it is exciting to see and use for the first time. It is an exciting time for developers as well in the way they can use these great new features, and no doubt they will to their utter most limits.... that is exciting as well. The LFMN v1.3 scenery is priced at great value at US$19.50, for earlier previous owners of JustSim's LFMN Nice Cote D'Azur you can buy this new XP11 version for only $5 or the cost of a cup off coffee: Check out your original LFMN invoice at the store in your account, as the discount code will be listed there. You can still use the scenery in X-Plane10 as well as X-Plane11 but without the above mentioned features. _____________________________________________________________________________________ Version v1.3 LFMN Nice Côte d'Azur Airport by JustSim is NOW available! from the X-Plane.Org Store here : LFMN - Nice Cote d'Azur Price: $19.50 Features: New version with support for X-Plane 11 (X-Plane 10 still supported) Support for Autogate Windows and glass have reflection (XP11 only) Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city. All objects are manually placed. High resolution ground textures / Custom runway textures Runway reflection effect Custom apron lights High resolution building textures Optimized for excellent performance Animated custom ground vehicles X-Life traffic compatible Requirements: X-Plane 10 and X-Plane 11 Windows, Mac, Linux - 800Mb HD Space Available 2Gb VRAM Video Card Minimum - 3Gb+ VRAM Recommended Current Version: XP11, v1.3 (last updated January 10th 2017) _____________________________________________________________________________________ Review by Stephen Dutton 11th January 2017 Copyright©2017: X-PlaneReviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: JARDesign Ground Handling Deluxe US$14.95 : WorldTraffic US$29.95 : Weather Engine xEnviro US$69.90 Scenery or Aircraft - CRJ-200 by JRollon Planes (X-Plane.OrgStore) - US$49.95 : CRJ-200 Sound Packs by Blue Sky Star Simulations (X-Plane.OrgStore) - US$20.00
  7. Aircraft in the late 50's didn't have transponders, but yes you could add it in easily with Plane-maker and use the X-Plane default Transponder and place it on the 2d panel... Note a totally upgraded version of Mike's Boeing 707 is due anytime, it has been comprehensibly upgraded to the DC-8 standard and better!... SD
  8. Update Review - Boeing 707-320 by Mike Wilson After devouring FlyJSim's excellent Boeing 727 Series and Boeing 732 baby Boeing then your Classic 60's appetite for these incredible aircraft will still want feeding. You love the feel of aircraft from the Golden Age of Jet travel and one aircraft (well three actually with the Vickers VC10 and DC-8) represented the era with sheer dominance, these were the great years of global domination and speed without all that earth warming and noise pollution restrictions that we are well regulated with today. The FlyJSim B727 and B723 were only medium range machines, if you wanted to go global then you needed the Boeing 707. You could go to church and pray hard that FlyJSim would create a Boeing 707, but otherwise there was only one good option in Mike Wilson's version of the B707 aircraft. Now Mike Wilson has been around X-Plane as long as X-Plane itself, In fact he was one of the very first payware developers on the simulator, so let us say he is an old hand at this aircraft building game. So I wanted a B707 and so as a birthday present exactly two years ago (yesterday the 8th Nov) I bought myself the Classic Aircraft (Mike Wilson) B707 to go 60's global. It was not bad, but the aircraft was only available as a 2D cockpit design and I will note up front that this aircraft is an old design with a few good nips and tucks over the years. But it was still a B707, I liked it, I flew it, but the aircraft felt old compared to more modern designs with fully functioning 3D cockpits, but every now and again I would pull the old bird out of the hanger and do a few sorties in it, good, but not the full simulation I really wanted. So herald my surprise when a download was posted on the X-Plane.Org that a 3D cockpit had been created by Julien Brezel for my dear old venerable B707!... gotta have that one people... 3D Cockpit Upgrade Putting my paws on a 3D B707 yoke for the first time was "Love this" and not bad a job it is either, it is certainly no FlyJSim and a lot of the areas in the cockpit are just flat graphic images, there is a engineer's seat but again that is just visual design and not a working panel either and there are a lot of basic X-Plane default instruments and switches... but, but... I simply love it. Better is the 3D cockpit brings the Boeing 707 to life, makes it real and creates a good workable aircraft. The main important areas like the excellent four engined lever pedestal have been lovingly recreated by Julien Brezel, as have the great vintage yokes and the overall panel is very realistic. The Pedestal is certainly a highlight, lovely in design, but not as functional as it looks, you can't select the flaps, or speedbrake selections and the fuel flow levers are on off by the buttons only. I have all these operations in flap change, speedbrake, throttle on my Saitek joystick and throttle, so I didn't miss anything, but it would be harder to use manually. There is the same feel and look as the FJS B727 thankfully, but not the functionality, instruments are basic and so is the switch gear, but you will soon find yourself operating the aircraft as a pro, it works well... even in this minor capacity. Instruments consist of the Standard Six - Artificial Horizon (sometimes known as the attitude indicator) with built in pitch/turn indicator, Heading, Compass, Vertical Speed, Altimeter and Speed (in knots and Mach speed), added centre are the back up instruments of Radio Altitude, Altitude, Clock, Artificial Horizon and Altitude selector. The DME 2 - NAV 2 (distance) is also situated lower down right. The Co-Pilots set of instruments are very similar with just the Standard Six pack. Centre panel is dominated by the four rows of engine parameters. Pressure Ratio (RPM), N1, EXH (Exhaust) Temp, N2 (RPM) and Fuel flow to each engine". Flap position indicators (two) are to the right of the engine dials. The top glareshield autopilot is basic (X-Plane) but functional and easy to use, It does not look as bad as it should do, and it is well intergrated. FMC is standard X-Plane and uses your standard fms. files, it works but there is no red line to check if it is locked in? Roof mounted switchgear is not completely realistic as it covers also for the blank engineers station, but it is still laid out quite well for use, not totally functional, you have what you need and nothing more. You need your "texture resolution" set very high. In the usual mid-rage settings the cockpit text is very blurry and unreadable. I didn't need the "extreme" setting (here it is set to "very high") to get better usability and readability, and there is the huge bonus in the aircraft claiming almost no framerate penalty at all, X-Plane sees almost right through it, so with the "texture resolution" set at the top settings then framerates were still in the high 60's and 70's and at a few times even 100fr and it was as almost as the B707 didn't exist to my computers processing channels... nice. It is nice in the 3D cockpit version at night, a dark yellowish glow gives the cockpit a 60's feel without the hallucinogenic effects of the period. Turn down the overhead lighting, and the dials glow, but they are more misty than they really need to be and can be hard to read and making them more darker would create a more realistic feel, but the overhead panel looks very nice. Overall though it works and feels very good. If you are still feeling nostalgic for the full X-Plane v9 version, then the original 2D cockpit is still in there, but looks very outdated now compared to the lovely newer 3D version. External Boeing 707-320 First off before looking at the outside of the of the aircraft I will note a personal change. The aircraft comes with very light (or whiter) main cockpit windows compared to the top and side windows... I personally didn't like that, as it looked "well odd" or even "awful"? So I fixed up the front windows to match the others, and I think it is a visual major improvement... to everyone's taste, and if you want the changed file it is located in the Install section of this review. The aircraft is not going to win any design awards, but where there has been a lot of attention in the design's translation to X-Plane10, like the fuselage, tail and updated (livery) textures it is very good (even brilliant if you compare it to the original poor resolution textures), I particularly like the battered tail fin, and the detailing there. Wings have flex as well. But the main comedown on the aircraft are the wings? For one they are so old they don't really match the rest of the aircraft. They feel v8 X-Plane and not the current v10 they should be... Drop down the flaps and leading-edge devices and well?... It is not good let us just say that, and both the sets of front and rear edge aerodynamic devices are not even connected to the aircraft? The undercarriage is not bad and is well detailed but the front gear is too fat, they also fold up through the fuselage and not into an open box. Lighting are blobs of light on the aircraft X-Plane style but the wing navigation lights are not bad. There is very little detailing of this sort but the engine fans do rotate. But the Boeing 707 does sound and smoke like it was from the unregulated 60's era. All sounds are the JERA sound system and are recorded from a real 707, and they sound excellent outside and inside the cockpit at cruise, the dirty smoke is heavy and brings a smile to your face. The aircraft looks quite nice at night with the HDR lighting doing a nice job in illuminating the tail, I like the high porthole front door window. Liveries There is a huge selection of liveries from very good, to some average, the aircraft comes with Sara Air, Sudan, TWA (Mike's edit), Uganda Cargo, Air France, American, Lufthansa and Pan Am. White is default and there is a photoshop .psd paint kit in the package. You can download 27 more B707 liveries (35 in all) here: forjets These are a few of the livery selections available, there is some great Retro versions and airlines that have gone to the great airport in the sky, and some need the odd touch up (mostly the glare paint around the front cockpit windows) to make them great. But the quality overall is very good... a note the earlier liveries don't work with the updated fuselage. Summary Like a lot of its real world 707 counterparts, the Mike Wilson Boeing 707-320 keeps on flying on. A constant small stream of updates and development has kept this bird in the air and here this has been the biggest and best update so far... a great 3D cockpit. No doubt this aircraft will never be in the FlyJSim design or feature category, but that does not mean you won't love it, the style and feel of the this late 50's and 60's globe trending aircraft will still draw a crowd. In the flight model, sounds it is very good, the real age of the design is only shown by the original wing and engine pod design in need of better graphics (better engine fans however have been added), and a future update with a better design in those areas would certainly benefit everyone. But for now it is the best B707 in X-Plane, for myself, I flew the aircraft with the 3D Cockpit from LIRF Rome to LEVC Valencia and loved every single minute of it, this is still another great 60's aircraft and one that can cover global distances, yes that 3D cockpit makes a huge difference to the aircraft and it is certainly a fun place to be, overall the thought mostly in my mind was... "There is still a hell of a lot of life in this old Girl yet"... amen to that. ______________________________________________________________________ Installation : Download file size is 139.00mb to your X-Plane - Heavy Aircraft Folder. Installed file size is 169.30mb. This review ver Yes! the Boeing 707-320 by Mike Wilson is still available from the new X-Plane.Org Store here : Boeing 707-320 Price is US$20.00 if you already own the B707-320 by Mike Wilson then the 3D cockpit upgrade is free, go to your X-Plane.OrgStore account, sign in and download the updated (v15) version. ______________________________________________________________________ Installation : Download file size is 139.00mb to your X-Plane - Heavy Aircraft Folder. Installed file size is 169.30mb. This review version is noted as the "Boeing 707-320 v15 wide panel - 3D cockpit" There is a standard 2D cockpit available as well. Notes: As noted I updated the front windows of the B707, This is the "707_cockpit_OUT" file and you just unzip the file below and replace this png file with the older one in the main aircraft folder. Documents : There is a full original B320 AOM (Aircraft Operation Manual) that you can download: 707_Manual Tabbed and filled with very good information on the aircraft. Developer Contact : Mike Wilson Aircraft ______________________________________________________________________ Requirements : X-Plane 10.30+ Windows, Mac, Linux 512Mb VRAM Video card Current Review Version: v15 (last updated November 6th 2015) ______________________________________________________________________ Update Review by Stephen Dutton 10th November 2015 Copyright©2015: X-Plane Reviews Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27”- 9 Gb 1067 Mhz DDR3 - ATI Radeon HD 6970M 2048 mb- Seagate 512gb SSD Software: - Mac OS Yosemite 10.10.4 - X-Plane 10 Global ver 10.42 (final) Addons - Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : WorldTraffic v2 Scenery or Aircraft - LEVC - Valencia-Manises by DAI-Media - cost is 25.00 € LEVC - Valencia Manises
  9. News! - New Liveries : Airbus A320-271N neo by Peter Hager Peter Hager from Peters Aircraft has added more liveries to his A320-271neo series. As more NEO (New Engine Option) aircraft join the world's fleets then more liveries are required for the newer bus. Peter Hager likes to match the engine version to the particular airline, so all the liveries presented here are for the Pratt & Whitney PurePower® Geared Turbine engines that are already in service or due for delivery this calendar year. The other neo engine option for the A320 of the CFM LEAP-1A engines will also be released soon by Peters Aircraft. The new liveries now include: The NEO launch (first in service) Lufthansa livery Spirit Volaris (Mexican) China Eastern LATAM (South America) - HK Express (hong Kong) Viva aerobus (Mexico) - Air Astana (Kazakhstan) All liveries are free for current purchasers of the Peters Aircraft Airbus A320neo series (not to be confused with the JARDesign version) Peter Hager does also note the new v7.3.5 version is not yet updated to X-Plane11. _____________________________________________________________________________________ The Airbus A320-Neo Pratt&Whitney by Peters Aircraft is available from the Store : Airbus A320-Neo Pratt&Whitney Price is US$49.95 All the new liveries are currently updated at the X-Plane.OrgStore, so go to your account and download the v7.3.5 updated version. Features Detailed 3D cockpit Systems and procedures Detailed systems and procedures managed by plugins. As close as possible to the real aircraft systems Complete cold and dark procedure Airbus A320 Neo Liveries House Color, Lufthansa and Qatar Manual The Flight Crew Operating Manual comes with 196 pages of illustrated descriptions of systems and procedures. Fly by Wire and Auto Thrust The FBW system precisely simulates the normal mode, including all protections Auto Flight The Airbus autoflight system, including FCU, FMA and A/THR, is authentically simulated FMGS This model simulates FMGC, FAC, and two large scale MCDUs, to be displayed in a pop-up panel. The MCDU the flight plan aspects a lot more detailed and sophisticated, than XP does Custom Sound System Realistic sound effects recorded on a real aircraft newly created after recordings of the real P&W PurePower engine sound. Images & Text are courtesy of Peters Hager Developer site : Peters Aircraft _____________________________________________________________________________________ Stephen Dutton 10th January 2017 Copyright:X-PlaneReviews 2017
  10. Aircraft Review - Airbus A330-300 v2 by RW Designs On the 1st October 2014, Jetsim (now RW Designs) released their version of the Airbus 330-300. Until that time Airbus A330 series aircraft where quite rare or poor (except the converted FS versions from Samen) and the aircraft certainly had a needed presence on our X-Plane airways, because the A330 Series was one of the best medium range aircraft on the market until the A350/Dreamliner B787 came along and now it is still a market winner because its base cost is quite low, efficient and airlines will purchase on that basis. I noted the A330-330 as raw and slightly quirky on release, and that summed it up correctly. I always give a developer a little leniency on a first ever release because they don't have the background and experience to understand everything that it takes to develop and deliver a top flight aircraft to a demanding audience. Having said that the aircraft has to still show that it has what it takes as an investment and the developer can fulfill that investment with upgrades. But was the A330 - 300 too raw? To a point it was and it felt untested and slightly underdeveloped, but as I noted in the review it did have great qualities as well, but overall the expectations of the market overall were not met. It is the reaction of the developer to deliver a good aircraft that can be the making of their reputation and credibility with their users, It is not that things can go wrong but in the way you react and fix them when they do that makes you a great developer. Make no doubt that Jetsim could have easily reacted and just quickly patched up this aircraft and made it work. But they decided not to choose that route and that is brave but ultimately a more clever thing to do. Outwardly the Version 2 (v2) Airbus A330-300 looks exactly the same as the original release. Because it is still the same and there was nothing really wrong with the external and internal design anyway. v2 is otherwise a very different aircraft than the "original release" version. The aircraft has been gutted and rebuilt around Torsten Liesk's Airbus plugin system which is symbolic with all the best Airbus aircraft available in X-Plane from Peters Aircraft A380/A321/A319 series of aircraft, FlightFactor's A350 has the same input as does QPAC's original A320-232. So the aircraft may look the same as before but it is significantly different. My familiarity with the A330-300 is with Qantas in Australia, and until recently it has been used mostly on the international routes and mostly to Asia. But in the last few years as competition grew (Virgin Australia) in the East coast (BNE/SYD/MEL) to West Coast (PER) market these aircraft have been refitted and used on these long domestic hauls, and now as Jetstar is receiving its first B787 Dreamliners the aircraft is now also replacing the already departed Boeing 767's that were for decades the backbone of the twin-aisle domestic fleet on the "Golden Triangle" of BNE - MEL -SYD that are some of the most heavily populated routes in the world. The external design is very good. Its not detail, detailed in the extreme if you know what I mean but it is still well done, and all the fixtures and fittings in the wings and undercarriage assemblies are well designed and close up you can find the small stuff that you like to look at while kicking the tyres on a walkaround. Only the slightly too shiny tyres are a visual note. Only thing that is not on the aircraft are any opening doors in passenger or cargo hatches, and they are sadly missed here. More so when you see the cabin interior... Most developers create very basic interiors for passenger aircraft, but these seats look the best of the lot and are very well detailed for the filler items they are, so for the users that like the cabin window views it is a nice (if lonely) place to be. The overhead bins are for once crafted very well and the whole three classes of cabins look realistic, there are a few gaps though with the wall panels were you can see outside that needed not to be there. The cabin also looks good at night as well and overall it is a very good cabin design. Cockpit At first glance the cockpit and the panel looks the same as the original. The design is good, very good and the aircraft is well appointed. But it is different... The older smaller CRT displays are gone and have been replaced with the more modern larger standard flat displays, I don't know if that is better? As I liked the different style of cockpit panel from most Airbuses. But there is no doubting the better efficiency and clearer layout of the change. Full systems on the overhead panel are available and cover Electrical, APU, Fire Protection, Fuel, three independently operating Hydraulic systems in GREEN, BLUE and YELLOW, Ice/Rain Protection, pneumatic systems for - Air conditioning - Engine starting - Wing anti icing and aircraft lighting You have the standard Airbus six display arrangement, with PFD (Primary Flight Display) and ND (Navigation Display) for both Captain and First Officer positions (switchable on the pedestal). Central are the two main aircraft information displays with the EFIS (Electronic Flight Instrument System) top and ECAM (Electronic centralized aircraft monitor) lower. There are twelve pages of displays altogether in the ECAM display including... Cruise (default), Engine, Bleed (engine/APU), Cab Pressure, Electrics AC and DC, HYD Hydraulics, APU (Aircraft Power Unit), Condition (air/temp systems), Doors (not really useful here), Wheels, F/CTL, Fuel, and Status. These pages are selected by the rows of keys on the pedestal (airbus standard). So all your systems are active and are well modeled, and any action will be noticed on the ECAM display page for that operation. There is missing on the EFIS general display items as "Seatbelt On", No Smoking on" but "park brake" is on there. FMC/MCDU The DW Design A330 comes with a working MCDU (Multifunctional Control Display Unit ), and it is a sort of derivative of the Smiths Thales FMC that is used in Airbus aircraft. Both MCDU's pop out and are totally independent of each other (which is very nice) as are the ND (Navigation Displays) for showing different variants of the same information like either route or plan. The aircraft comes with three different engine options and as this is relevant to the MDCU we will look at those. Engine options are selected by selecting a certain livery and the engine option is shown on the MDCU display when you start up the aircraft.... _____________________________________________________________________________________ Rolls-Royce Trent 700 : Rated: 71,100 lbf (316 kN) - ETOPS-180 rated Rolls-Royce Engine selections include airlines... Air Canada, Cathay Pacific, Singapore Airlines and Virgin Atlantic. _____________________________________________________________________________________ Pratt & Whitney PW4000 : Rated: 70,000 lbf (311 kN) - ETOPS-180 rated Pratt & Whitney Engine selections include airlines... Delta, NWA (NorthWest Airlines) and Thai Airlines. _____________________________________________________________________________________ General Electric CF6-80E1 : Rated: 72,000 lbf (320 kN) - ETOPS-180 rated General Electric Engine selections include airlines... Qantas, Finnair and Qatar. _____________________________________________________________________________________ So you need to select the right engine (livery) option before you programme the FMC (Flight Management Computer) because the engine preferences on performance are different in each selection. INIT On the INIT (Initial) page you can if required load in an already completed or used X-Plane FMS flightplan, obviously this is not an Airbus standard. But it does save you a lot of time to programme in a route into the aircraft systems. You can move on with inserting the rest of your FMC data on the INIT page with on the Left side ... Co Route (Company), Altn Co Route, Flight number (QF 619, Cost/Index, Crz/flightlevel (just input 355 for 35,000ft) - then on the right side is Route (YBBN/YMML), ALTN and alternate Airport if required. F-PLN Once you have inserted your departure and arrival ICAO airports YBBN/YMML (note. if loading a fms flightplan, this is done automatically) you can change or select your departure runway (01) by pressing the airport ICAO key (LK-1) (YBBN). This brings up the "Departure" page with the option to insert a SID (Standard Instrument Departure) In reality it is not a built in SID, but one you create as a small bookend file with the same set of arrival points for an Arrival STAR (Standard Terminal Arrival Route) at the other end of the route. It works quite well as you then only have to fill in the middle waypoints or fixes to complete your flightplan, but for me I have usually completed my flightplans with my SID and STAR already inserted and that allows me just to load in the complete flightplan from the start. You have a selection of departure runways to select from and once selected the runway is noted on the flightplan next to the ICAO departure airport. Then you can add in manually all your waypoints (fixes) until you arrive at your Arrival airport (YMML). if you have a break or need to jump to a certain fix then just type in the scratchbox the fix you want to use (LOKYA) and insert it at the F-PLN DISCONTINUITY key point, and this will tighten up the flightplan correctly. When you have completed all your waypoints (fixes) you can then add in your STAR (if required) and select your arrival runway by pressing the key next to the Arrival airport ICAO (YMML), and selecting your required runway (16). You can also save the flightplan for another time by pressing "SAVE" on the lower right key (RK 6). PERF (Performance) Once you have set up your engine choice and completed your flightplan, you can set your preformance (Perf) or parameters in which runway you are taking off from (01), your flap retraction setting (Flap 2) and your TRANS alt (Transition Altitude - 7500ft). The V1,Vr, V2, speed markers, Flap/slat retraction speeds RETR, Thrust reduction altitude (3500ft) and Flex temp. Other phases covered are CLB (Climb), CRZ (Cruise), DES (Descend) and APPR (Approach). APPR you will need to note the computed data of the APP Flap extension speeds and most important VAPP (Target Speed) for landing (136knts) and the final flap position (FULL). Decision height (DH) and transition Altitude is also set here. Once all the Perfs are completed in the F-PLN mode you will see on the bottom of the display the DEST airport with the landing runway YMML16 - Time 1132 - DIST (Distance to go) Other page selections give you DIR - Direct to waypoint, RAD/NAV Navigation Radio choices. MCDU MENU The MCDU Menu gives you the choices of SETTINGS and DEFAULT options in Actions, Settings and Default Values. Mostly this covers startup items and aircraft default settings (DH). If you have become familiar with the original A330-300 FMC process then this is completely different setup and far more polished and thankfully more forgiving. It is still a hybrid but anyone familiar with any of Peters Aircraft or the QPAC A320-232 and even the FF A350 will feel right at home. Pedestal Central pedestal is very well done, with radio (COMM) and lighting adjustments. Centre is an excellent throttle (beautifully complete) and trim wheels adjustment. Engine startup switches and "Engine Start" select knob are to the rear. Far rear is the Flap lever (Right) and Spoiler (air-brakes) with arm (left) (however it it does not note the spoliers are armed on the display?) Park brake and another MCDU (dummy) and Rudder trim completes the rear. Airbus A330-300 The Airbus A330 series is a medium wide-body twin-engine jet airliner made by Airbus, a division of European Airbus Group. Versions of the A330 have a range of 7,400 to 13,430 kilometres (4,000 to 7,250 nmi) and can accommodate up to 335 passengers in a two-class layout or carry 70 tonnes (150,000 lb) of cargo. The origin of the A330 dates to the 1970s as one of several conceived derivatives of Airbus's first airliner, the A300. The A330 was developed in parallel with the four-engine A340, which shared many common airframe components but differed in number of engines. Both airliners incorporated fly-by-wire flight control technology, first introduced on an Airbus aircraft with the A320, as well as the A320's six-display glass cockpit. In June 1987, after receiving orders from various customers, Airbus launched the A330 and A340 as a replacement for less economical trijets in the DC-10 and L1011 Tristar. The A330 was Airbus's first airliner that offered a choice of three engines: General Electric CF6, Pratt & Whitney PW4000, and Rolls-Royce Trent 700. The A330-300, the first variant, took its maiden flight in November 1992. The A330-300 is based on a stretched A300 fuselage 63.69 m (208 ft 11 in) long but with new wings, stabilisers and fly-by-wire systems. The −300 carries 295 passengers in a three-class cabin layout, 335 in two-class, or up to 440 in an all-economy layout. It has a range of 10,500 km (5,700 nmi). It has a large cargo capacity, comparable to that of early Boeing 747s. It is powered by the choice of two General Electric CF6-80E, Pratt & Whitney PW4000, or Rolls-Royce Trent 700 engines, all of which are ETOPS-180 rated. The −300 version entered service with Air Inter in January 1994. Performance A330-300 - Cruise speed: Mach 0.82 (871 km/h or 470 kn or 541 mph at 11,000 m or 36,000 ft cruise altitude) : Maximum range, fully loaded 11,300 km (6,100 nmi) : Takeoff Distance at MTOW 2,770 m (9,090 ft) : Maximum fuel capacity 97,530 L (25,760 US gal) : Service ceiling 12,527 m (41,100 ft) : Maximum service ceiling 13,000 m (42,651 ft). Flying the RW Design Airbus A330-300 I gauge an aircraft by how it goes through the procedures in to not only getting the aircraft ready for flight but also the way it performs as it is used and acted. Although the MCDU is not a totally real completely Airbus item, it is certainly also very quick to program and set up. As is the engine start and final checks, items done are noted on the EFIS. One engine started and you will notice the Push-back truck feature on the original has been dropped, It wasn't that great anyway, so I used Joan's "Ground Services". Engine two and flap select to 2 and clearance to taxi means we are on our way to Brisbane's Rwy 01. The -300 version is a long 207ft aircraft and it shows when taxiing around tighter sized taxiways. BNE's taxiways are very familiar to me but the turns are tight and moving through C2 to B and A taxiways to go west is a slow process as you have nose over the grass to turn and keep the main wheels on the hard stuff, and A taxiway goes on forever... Final turn on to A9 take you the hold point. It is important to understand the way Airbuses are being controlled in X-Plane, It is not a new idea but it is now being used in a more forefront fashion than before like with the A350 from FlightFactor and JARDesigns A330/A320 series. Before you pressed the space above the knob to (push) or let the aircraft's computers fly the systems (Managed) and grabbed the knob (pull) to manually control the aircraft (Selected Mode). Now you use the finger to "push" and the hand to grab to "pull" out. That is great and really a two point action in either "push" or "pull". But there is another action in here as well in activate the system. So it is a three way action and not just two. I like to use a rose style navigation display but it is great to have another choice on the First Officers position, as noted both are fully switchable in selection and screen display position. Clearance and the power goes up. I am heavy at near full gross weight so the speed builds up to v1 slowly. A-THR (autothrust) is armed. Vr is just over 180kts, high but I am heavy, rotate and initial pitch of 7º then 10º when the long fuselage is clear of the runway. You have to know everything about an Airbus aircraft's performance to get the best flight profile out of it, but then don't actual fly it! Once over 300ft clear of RWY01, you pull the throttles back to the THR CLB detent (CL-A/THR) and turn on the Autopilot (AP) with the "Push" or Managed mode activated for both the SPD (Speed) and HDG (Heading) which is your A-THR connect and FMC flightplan activation. There is another managed mode to use as well and this is activated on the ALT - Altitude knob (push - manage) and that selects OP CLB (OPEN CLIMB), which is noted on you PFD. You must be in the THR CLB mode to use OP CLB as it takes the aircraft and finds the best vertical speed to your selected altitude. So once all the three modes are running you are mostly just going along for the ride as the aircraft is doing the hard stuff. In most cases I like to set the V/S, Vertical speeds to get the best profile (lifting profile I calI it) I can, and I am pretty good at it. And the graphic of the OP CLB was very close to the profile I would use. The thrust reduction altitude and transition altitude went smoothly and I made my first altitude to 7500ft so the aircraft can build a little more speed before climbing to my cruise altitude and again the OP CLB was reactivated and adjusted to the new speed and climb profile. Yes you miss adjusting the V/S all the way to heaven, but this is what flying an Airbus is about... management. So this is a completely different aircraft than the original release in the software business, full Alpha protection and Airbus laws come with the package, so even if "good lord" you want to fly the A330 manually the protections are built in there. Sounds Sounds have been carried over from the original release, and not bad in the lower areas of startup, taxi and climb they are not great in cruise and quite whiny. But this is only a makeshift till a new sound system can be built into the plugin. The cause of Mac failures in the FFA350 and Jardesign A330 have been traced to this complex issue, so for now the same sounds are a fill in so Mac uses don't get the crashes that come with moving to the new flight plugin system. The RW Design cabin is a nice place to be in, you don't get that worn in look, its clean and plainish with no high totally realistic detailing but still very well completed and really well put together, where it counts it is very nice to use and look at. MCDU pops out for any changes and to check your route and recheck your landing radio frequencies. Descent and Approach Like climbing up with OP CLB you also have OP DES (Open Descent) for managing the descent phase, when ready to descend you set your target altitude and press (push) the ALT knob to start OP DES. Setting your own Vertical Descent speed V/S means you can compute your target altitude and distance from your pitch, but OP DES does not give you that target approach, it just drops you and in this case by 3100fpm so you can reach your target way to early or even late. It settled down around 2300fpm but still to fast for my needs (or the passengers) so I set the V/S manually at 200fpm. I reset the OP DES at 12,00ft and it was more in line with what I required. I don't doubt OP DES would work well, you would just have to work out its calibration to reach your target altitude correctly. Flight instruments are clear and totally airbus standard, full speed and altitude tapes with V/S strip on the right. Roll rate and heading are built in, as is the approach guides when the LS is activated on the panel glarescreen and the LS activation does not move your ILS guides on the PFD anymore to fit. Horizontal horizon and pitch are all standard and clear. Standby instruments include Horizontal horizon ball, VOR/ADF switchable, Altitude and Speed dial, and are slightly older in design. Fix "ARBEY" is the entrance STAR for the arrivals from the North into Melbourne Intl. And I usually cross at 6000ft to the NDB BOL 362 (Bolinda) approach to Rwy16. A check of your approach notes will give you your flap extension speeds and your final VAPP Speed (Target speed) of which mine is 155kts at Full Flap. This correct speed should give you the correct approach pitch of 3º, But I did find on a couple of earlier flights to YMML that it dropped under managed mode to 132knts which is too slow, if needed you may have to correct the speed manually like I did to the correct VAPP. Noted speeds are: Flaps limits (441,405 lbs GW) Flap setting positions 1 - 1+f - 2 - 3 - full Maneuvering 220 - 210 - 190 - 175 - 165 Vref 179 - 170 - 167 - 161 - 148 Vapp 184 - 175 - 172 - 166 - 153 Extended Flaps and animation is excellent as is the animation on the undercarriage. The thrust reversers are set on the setting "Open Thrust Reversers" and you control the throttle to give the thrust power and it is highly effective, the older original buggy thrust reverser action is gone. Like noted you can arm the airbrakes and they work as required but there is no notice on the EFIS that they are armed... Once the aircraft is cleaned up you can easily taxi to the gate, again the length of the -300 is noticeable around the tight terminal areas. Lighting Aircraft external lighting is good with landing, taxilights and runway turn-off lighting. There is logo lighting and wing (Ice) lighting and the aircraft is easy to navigate around dark taxiways. Standard Navigation, strobe and top and bottom beacon is standard. Cockpit HDR lighting is also very good. standard dome and main lighting will give you good preparation light at startup. There is Map and side spot lighting and the panel can be adjusted well to meet you needs and minimum reflection at the approach and landing phases, cabin is well lit but not adjustable... overall the lighting is excellent. _____________________________________________________________________________________ Summary In many ways the original release of DW Designs A330-300 was certainly raw and to be frank a bit rushed to release too early. It was a brave choice to not only to just fix up the aircraft to a quality product, but to take the time and get it right and bring in a plugin that brings the aircraft up to a quality standard in the way it performs and handles. Torsten Liesk is one of the very best at Airbus systems intergration and it shows and anyone that has already flown other aircraft with this airbus system will feel right at home here. To a first glance over the aircraft it looks not any different at all, but it is significantly different under the skin and in operation, It still needs a few more refinements and there is not a lot of extra features that come with these aircraft like ground support, menus and all those nice little knick-knacks that we like to play with, but even just opening passenger doors and cargo doors would be very nice. The three engine variants and their liveries are excellent for choice and perform to their different categories of performance. and the lighting and cabin are all excellent. The A330-300 has only a hybrid FMC, but it works in the case of a very quick but effective setup that will get you on the taxiway and flying within minutes when you know it well and to just load a standard X-Plane .fms flightplan and have the bonus of preferences with that flightplan is a bonus, so the aircraft closer to the philosophy of Peters Aircraft A320/A321/A319 series than say the full bang and whistles of JARDesigns A330-243 and is aimed at the user that just wants to load a flightplan and fly, without spending 30-40minutes in flight preparation before even starting the engines. The DW Designs A330 is still a very good simulation but it is also more useable I use it like Peters A320 series and just want to do a route and then fly right now with limited time to spare. The A330-300 is now also good value at $38.00 in its category as it is now a good A330 and a -300 version at that. So yes it needed it to be and it is an excellent update to v2 and really buries the poor original release version in its wake, in fact this aircraft version will soon make the original fade quickly into the past and disappear. _____________________________________________________________________________________ The Airbus A330-300 v2 by RW Designs is available now from the New Store : Airbus A330-300 Price is US$37.95 If you already own the DW Designs A330-300, then go to your X-Plane.OrgStore account to get the v2 upgrade which is free. For a full Original X-Plane Reviews then go here... Aircraft Review Airbus A330-300 by Jetsim Features included: Detailed modeling 3D Cockpit - HD Texturing Full 3D exterior model Aircraft Systems Electrical - Hydraulic Complete ADIRU modeled ILS and VOR work together Customized ECAM with Airbus flight phase logic ILS auto-align Autopilot All Airbus AP modes modeled (except non-precision approach and LOC backcourse) Complete HDG-VS and TRK-FPA modes 2 independent autopilots (AP1, AP2) MCDU and Flight Management Custom MCDU Based on XP native data Both MCDUs are modeled Curved trajectories with the turn radius properly computed based on speed and angular turn distance. Pop-up MCDUs Fly-by-wire - Highly realistic implementation of the Airbus fly-by-wire system. 3 engines variants Rolls Royce Trent 700 General Electric CF6-80E1 Pratt & Whitney PW4000 10 paint schemes included _____________________________________________________________________________________ Documents : Download: 418.30mb : Installed 527.20mb Support Thread : RWD support - A330 _____________________________________________________________________________________ Technical Requirements: Windows, Mac, Linux (64 bit Operating System) - X-Plane 10.30+ 64 bit (Any edition) - 2,4Ghz Multi-core CPU.8 GB RAM. Video Card: 1Gb VRAM. Current version: 2.0 (last updated August 8th 2015) ______________________________________________________________________________ Update review by Stephen Dutton 8th August 2015 Copyright©2015: X-Plane Reviews Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27” - 6 Gb 1067 Mhz DDR3 - ATI Radeon HD 4850 512mb Software: - Mac OS Mavericks 10.9.4 - X-Plane 10 Global ver 10.30 (final) Addons: - Saitek x52 Pro system Joystick and Throttle - Bose Soundlink WiFi Speaker Scenery YBBN - VOZ - Australian Scenery Packages - Barry Roberts - Free (Australian Scenery Packages) YMML - Melbourne - ISDG (Chris K) - Free (X-Plane.Org)
  11. News! - Aircraft Released! : PA34 Seneca V HD Series by Carenado Very quickly into 2017 Carenado have released their first offering of the year in the PA34 Seneca V with built in G500 instrument pack. Of course the first question is "Does it fly in X-Plane11" the answer is yes it does, but remember to date X-Plane11 is still a beta (b5) so if a few things don't gel then when X-Plane11 goes stable then things should settle down, but basically it is still stable enough to purchase for use in X-Plane11. Features Carenado G500 Terrain Awareness map mode Different declutter levels Advance menus and cursor with scroll wheel, click/hold or /drag Crisp, vector-based water data Pop-up windows can be resized and moved around the screen Pristine scroll wheel support FPS-friendly terrain map Original Seneca V autopilot installed HD quality textures (4096 x 4096) 422 pixels / meter textures 3D gauges Original HQ digital stereo sounds recorded directly from the real aircraft 3D stereo effects, such as outside sounds entering open windows. Customizable panel for controlling window transparency, instrument reflections and static elements such as wheel chocks and turbine inlet/exhaust covers. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by real pilots. Realistic 3D night lights effects on panel and cockpit. Highlight of course is the Garmin G500 gps system, but if you want it, the default GNS430 is available as well. To use the G500 you are required to download the Carenado data pack "G1000 Database) and install in the X-Plane root folder to allow the system to work. Included in the package 6 HD liveries. 1 HD Blank livery Carenado G500 PDF PA34 Emergency Checklist PDF PA34 Normal Procedures PDF PA34 Performance Tables PDF PA34 Quick Reference PDF Recommended Settings PDF Interior quality is up to the usual Carenado high standard... in other words, simply brilliant. Technical Requirements Windows Vista - 7 (64 bits) or MAC OS 10.10 (or higher) or Linux X-Plane10.50 (or higher) 64 bits requiered 2.5 GHz processor - 16GB RAM - 1GB VRAM 480MB available hard disk space Microsoft Visual C++ Redistributables downloaded and installed. The PA34 Seneca V is available right now from Carenado... ______________________________________________________________________ The PA34 Seneca V HD Series by Carenado is NOW available! here : PA34 Seneca V HD series Price is US$32.95 Images & Text are courtesy of Carenado© Developer site : ______________________________________________________________________ Stephen Dutton 7th January 2017 Copyright©X-Plane Reviews: X-PlaneReviews
  12. Scenery Review : CYBD - Bella Coola BC by Beti-X Just under three years ago in February 2014 and small art studio called Beti-x under the Aerosoft banner released a scenery called CZST - Stewart (X-PlaneReview - Scenery Review : CZST Stewart by beti-x) At the time Beti-x noted the CZST scenery was just a test of the X-Plane simulator and our sales potential. But the CZST scenery was a game-changer for X-Plane in the sheer quality and photographic 3d reality of the area, and it easily won the X-PlaneReview's Best Scenery of 2014 award of that year as well. As time went on with not only all the kudos and the rave reviews of CZST - Stewart did we see any more action from beti-x, we then thought that our simulator was being passed on as we were not worthy of the time and investment for more scenery from the studio, but here we are with a completely new scenery in the first few days of 2017 with CYBD - Bella Coola and it feels like we are suddenly back in the brilliant scenery business. Like CZST - Stewart we are best looking at where CYBD - Bella Coola BC is first to get an overview of what we are looking at. (Google) Bella Coola is the really the whole Bella Coola Valley, located on the Central Coast, British Columbia. Situated 427 kilometers north of Vancouver and it adjoins the famous Tweedsmuir South Provincial Park. In charts it is to note not to confuse Bella Coola with Bella Bella (both as Campbell Island and Denny Island) as it is in the same area but more to the north-west. CZST - Stewart is far more further north along the same mountain range, but to fly between the two beti-x sceneries is not impossible with the right aircraft (not too big or not too small). (Google) The similarities between CZST - Stewart and CYBD - Bella Coola are quite remarkable. Both are deep in a valley, and both have wide deep canyon (fjord) river systems in their western approaches and very high mountain ranges on their western flanks. CZST came with a very large area of HD scenery, and CYBD's area is even larger with 275 square kilometers of provided mountain scenery, but the central heart is the Bella Coola Valley itself with the townships Bella Coola on the Bella Coola River itself then Lower Bella Coola and the airport is 14 km distant east from the main townsite, then just past the strip is the Hagensborg township and going still further east will take you to the famous Chilcotin plateau. First Impressions There are two direct flights to Bella Coola with one service from Vancouver International (South Terminal) or from Anahim Lake Airport CAJ4 to the east. I departed from CAJ4. To say that CYBD is buried deep in a valley is an understatement, I'm at 8500ft and if I put my wheels down I could still collect snow from the peaks, CYBD is down there, deep down there. It is simply brilliant scenery for flying in, but you have to be totally aware of the dangers with such a deep valley to navigate down. I kept my height as I flew over CYBD to get my bearings, and it is quite hard to make out the strip from this height. But it is down there nestled close to what is left of the Bella Coola River, and it is very similiar to the CZST layout, from up here most of the townships are hidden however the view is breathtaking. I have already started to descend down to the wider form of the Bella Coola River and the coastal township appears on the bank, once over the wider water it is a task to find enough space to turn around 180º to fly back around towards the airport. The approach is a dog leg to the right, so you have to carve your way in, in an S shape track at 1000ft, as the mountains now loom right over you. First up below you is Bella Coola itself, and the township is a wonder to behold, a slight bank to left is then required as you fly over Lower Bella Coola... The Valley and scenery is dominated by one long thread that is the Highway 20 (known over most of its length as the Chilcotin - Bella Coola Highway), that stretches from the Government Wharf on the Bella Coola River to the high Chilcotin range. In the scenery the focus on HWY 20 is that most of the buildings are associated with the road or surround it, but they make a brilliant arrival as you follow the tarmac thread below you, The detail is perfect and almost overwhelming. A sports ground and even wood piled on the river banks give you a sense of the Canadian countryside. But as much as you would like to enjoy the scenery, your focus is on landing at CYBD, or even in finding the airfield? The strip is buried between tall Canadian Fir, Cedar and Pine trees and there is no lead in guide at all, there is a single red light on the eastern windsock, small and mostly hidden... but something, but night operations are simply out of the question as the runway is not lit? So you look for a hole in the trees and the river on your left (going east) which is a good guide, and there CYBD is. You then need to be as low and slow as you can to be able to drop down quickly as you clear the tree line. CYBD has one tarmac runway that is 05/23 at 4,200ft (1,280m) long (elev 117ft), and in most cases that is fine, but at CYBD, you use up a lot of the tarmac getting down to the hard stuff after clearing the trees, so your thoughts are how long an area do I have to stop or do I need another go around, it is tight but I got it right every time, so there is enough space... just. The approach grass part of the field is excellent as is the stone walls to your left by the river. The Canadian Roadhouse style terminal is right in front of you as are a few hangars on the right, I really liked the Compass detailing painted on the ramp, and the huge mix of vehicles and people at the airport. As arrivals go, CYBD is an impressive place to be at, and very challenging. Beti-x CYBD - Bella Coola Atmospheric early arrivals are all very nice, but what do you get with the scenery besides a challenging arrival. So let us look at the airport itself first. The strip itself is a well worn runway 05/23 situated almost east-west. It looks like it was a grass runway, but with a tarmac construction later on. Hwy 20 curves behind the airport, and that gives you deep immersion of the scenery as it is dotted with hundreds of homesteads and farms all perfectly reproduced from the real buildings. On the main apron is that excellent Canadian ranch house style terminal and a large hangar with a set of fuel tanks set in between. The apron itself is perfectly reproduced and extremely realistic with wear and tear and maintenance patches, with that noted compass and heli pad. Landside carpark has been faithfully reproduced, and with animated vehicles, the busy Hwy 20 traffic also adds to the areas buzz. Detailing is simply exceptional... if you went VR I think it would be perfectly real on the ground. Note the local power line poles and lighting that works. Further up field are more hangars and buildings for General Aviation and Helicopters. Well done is the maintenance yard and 3d people just hanging around the GA hanger. Bella Coola is famous for its giant (and therefore dangerous) Grizzly Bears, but also for HeliSkiing, which takes GoPro thrill-seeking skiers high up onto the slopes. So the West Coast Helicopter base is here faithfully reproduced, but tight to use. There is an abundance of grass, thick and thin and expertly created fencing, it is all just overwhelming in detail. Bella Coola Valley East of the airport is the Hagensborg township. Because this scenery is so large in size at 275 square kilometers. There is no real boundary to the scenery as it just blends in to the landscape. So like in the real world you feel the populated areas by the gradual build up of buildings into a town. Then the township is reproduced perfectly, and noted here by the town store, petrol station and lodge. Going west you just follow Hwy 20. The whole 14km distance is populated with buildings along the highway, not easy to do with so many different styles and farmlet designs, but it is all here... with every single building. Next township is he smaller Lower Bella Coola. Here the town is dominated by Mamayu (butterfly) building. And a power generation station like the same in Stewart, important detail. Finally at the entrance to the Bella Coola Valley is the township of Bella Coola itself... The biggest building in the township is the green roofed Hospital and Medical centre, otherwise it is a place of ramshackled housing and apartments. Plenty of hotels to stay in and a few churches to pray in. Some of the graphic ground detail here is not as scaled as in other areas like the airport and looks more buzzy at 50 cm per pixel and not as street walking realistic as the airport at 02 cm per pixel, but still workable considering the size of the scenery . But every building in the town is here and reproduced in detail. Hwy 20 Ends at Government Wharf that is also reproduced here and is ideal for Float Planes to dock at. In context this is a huge area of scenery to reproduce, but the detail is as noted very overwhelming, it is at least double the size of Stewart with just as much or if more internal detail. The only thing I will note is that there isn't many other airports close to CYBN, certainly of any size or of value. So flying from point to point is restricted and even the closest in Bella Bella Campbell Island (CBBC) doesn't have any X-Plane scenery to use and neither is there any for Anahim Lake Airport CAJ4 either? (hint). Winter Textures We haven't finished yet with the area surrounds! X-Plane does now have a built seasons system, but it is not yet refined or completely active. So if you want a winter look you can use a set of Winter textures by xFlyer called Winter_Package or Simple Seasons. This set of textures is used with a MODS program that switches over the textures without messing about in root files, and the program is a windows program called Generic Mod Enabler or JSGME Generic Mod Enabler. The JSGME will work with the Mac, but you have to run it with Wine, and it works very well as I have used that system for years. You add in the supplied CYBD Winter textures to the Root file (top) of the MOD enabler. Then when you run the MOD enabler you switch over the folders from left to right and to reverse the season right to left. All the details of this set up and operation are provided by Beti-x in the manual. The results are winter wonderland spectacular! The apron is turned into an ice ring, and note the snow on the terminal and buildings roofs, beautiful. You will need to turn the heater up in the plane to keep warm, and finding your way to the runway is harder with the snowy edges and the frozen ice. And once airborne the landscape is a spectacular sight... I followed the Bella Coola Valley back out to the west... over lower Bella Coola and then Bella Coola itself. The MOD certainly gave you a far wider choice of options in flying into and around CYBD, either by fixed-wing or Heli services. The snow and ice coverage was excellent, and it gives you the perfect flying winter scenario to immerse yourself into the season. Lighting All night operations are of course "Verboten" at CYBD, but doesn't stop you having very early morning atmospheric departures from the airport. The dark runways make it gloomy at night but the apron and terminal are very well done to excellent if quite low key. Street lighting is excellent, but mostly the scenery is just window lighting of a remote outpost in the wilderness. Where required the lighting detail is very good... ... But mostly this is Sleepy Hollow. Summary First few days of the New Year 2017 and it looks like it already that the "Best" scenery of the year is already won, and by a long mile. Sorry to all the other really hard working scenery developers, but Beti-x is a a total level above everyone else in detail and sheer area cover in objects and all at a high quality at that. Beti-x's CZST - Stewart was a revelation, and CYBD - Bella Coola is in the same league if not a notch above, but the sheer scale of the scenery for detail is absurd and this scenery is also cheaper than their CZST -Stewart which is insane. Texture quality is overall excellent, but some signs are a bit blurry. The very good news is that Beti-x is back... on the scene and still making scenery for X-Plane. Even if one of their sceneries only comes along once in a while, you know it will be an event and a scenery to use and savour. Overall CYBD - Bella Coola is totally brillant, and highly usable with excellent value, but watch out for one of the locals... he is pretty mean and it is still his territory! ______________________________________________________________________ Yes! the CYBD - Bella Coola scenery by Beti-x is Available from the X-Plane.Org Store here : CYBD - Bella Coola Price is US$24.00 Features: Faithful replica of the real airport with HD buildings and pre-rendered ambient occlusion Airport surroundings with handcrafted ground imagery with a resolution of 2cm per pixel Surrounding Photoscenery at a resolution of 50 cm per pixel covering an area of over 275 square kilometers Volumetric grass Hand placed 3D animated trees and other custom objects The architecture of the buildings fits in precisely with this location Winter version included 1GB of pure High-detailed fun X-Plane 10 and X-Plane 11 compatible ______________________________________________________________________ Installation It is important to understand how the beti-x scenery in Bella Coola is assembled in X-Plane. The download package is a huge 1.12gb and expands to a massive 2.35gb when installed. So you have to make sure you have the space to install the scenery. Three folders are installed in your "Custom Scenery" Folder and must be in this order... BetiX - CYBD_A BetiX - CYBD_B_Overlay BetiX - CYBD_C_Roads BetiX - CYBD_D_Mesh If using HD Mesh Scenery v3 from Andras Fabian, or any other mesh add-on, make sure that in the scenery_packs.ini hierarchy, they are lower than our four directories and the above main file hierarchy is correct. You will also need to have your "runways to follow contours" checkbox on (render settings). If not you will have buildings situated halve way buried under the ground and trailers floating (levitating) in the air... I recommend to do all your installation and settings and then restart X-Plane from scratch to make sure they all reload in the correct order. Note: this review was done in X-Plane10, the scenery will work fine in X-Plane11, but currently as X-Plane11 is still in beta (b3), X-PlaneReview's will not switch over until there is a stable release version. Documents: Manual (very good) .pdf (10 Pages) Requirements : X-Plane 10.50+ or X-Plane 11+ Windows, Mac or Linux 1Gb VRAM Minimum. 4GB+ VRAM Recommended Download Size: 1Gb Note: it is a big area scenery, but I found no framerate issues as the scenery is very efficient. ______________________________________________________________________ Review by Stephen Dutton 6th January 2017 Copyright©2017: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 / Checked install in X-Plane11b3 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake by SimCoders : Environment Engine by xEnviro Scenery or Aircraft - Bonanza F33A HD Series by Carenado (X-Plane.OrgStore) - US$26.95
  13. Don't see why not, only thing to note is that the winter textures are a few years old now, with no updates... SD
  14. Aircraft Review : Hawker 4000 by RW Designs The Hawker name is synonymous to British Aircraft design and production and connected to Harry Hawker and the classic WW2 design the Hawker Hurricane. But Hawker aircraft today are built not in Kingston upon Thames in England but in Wichita, Kansas in the United States by Hawker-Beechcraft. Although the road of the many different and possibly odd joint connections of this aircraft company this Hawker 4000 is still connected to its illustrious pioneer of the affordable first-generation executive jets the Hawker 125. The same sweptback shape, twin-engined high tail-plane silhouette is still there, and to a point even today most executive jets still conform to this classic configuration for private personal transport across the world. The Hawker 4000 started out as a larger aircraft than the existing Hawker 1000 that formed the top of Raytheon's jet range at the time. The design, then known as the Hawker Horizon, was intended to fly in 1999, with certification and initial customer deliveries planned for 2001. The first prototype made its maiden flight on August 11, 2001,with the second prototype and third prototypes making their maiden flights on May 10 and July 31, 2002.The aircraft made its public debut in November 2002 when a development aircraft was displayed at the National Business Aviation Association NBAA) convention. As of March 2007 Hawker's orders totaled more than 130 aircraft, with deliveries scheduled to begin in June 2008. The Hawker 4000 can be outfitted to seat ten people. The aircraft's carbon composite construction gives it more interior space than many jets in its class and Interior standing room is an average of six feet. This composite construction also makes the aircraft lighter than a standard aluminum structure, allowing a maximum range of 3,445 nautical miles, and a service ceiling of 45,000 feet (14,000 m). The flight deck features a Honeywell Primus Epic avionics suite with EICAS, FADEC and autothrottle, and altogether 73 aircraft between 2001 - 2013 were built. RW Designs Hawker 4000 It is hard to believe that RW Designs have only been around for a few years or so (before as Jetsim) but in that time they have released an Airbus A330-300 in two versions, Beechcraft Duke B60 and a Supermarine Spitfire. All quite different and with no common ground between all of the aircraft. Now their latest release is a private jet in this lovely Hawker 4000. Quality private jets have been a rarity in X-Plane over the last few years, mostly the main one that stands out is the excellent DDen Challenger 300 and otherwise most of the others are older or updated v9 aircraft. There is a few nice ones out there, but it is in this high quality payware segments and there are only a handfull that can live up to that standard. First view of the Hawker 4000 is still the distinctive Hawker aircraft shape that was significant with the original Hawker 125 from the 60's. The point is "if it looks right, then why change it" mantra is still relevant even today, but the aircraft may look like its predecessor, but overall it is very different if more highly designed and avionic fitted out aircraft than the Hawker 125. There is a tutorial with the aircraft and the route is between EGLL - Heathrow to EDDH - Hamburg. So with this review we will follow that route and have a look at this aircraft. First Impressions First look is impressive of the Hawker 4000, not as finely designed as DDen's Challenger but then again other no private jet is either. But the Hawker does look really nice and the light shows off the great lines of the aircraft and the great craftmanship of the design. Getting closer and the detailing is very good, all the antenna's and body fittings are perfect. Note the excellent body taxi and landing lights. Paneling and riveting detail is good with great low-drag air inlet NACA ducts are spread around the aircraft. Wing chrome is very good as well. It is amazing how few many developers can do authentic chrome, but it is perfect here. Engine detail is well done with full animated thrust reversers which are closed here. note the very good engine outlet design. Undercarriage is a trailing link and also fully dynamic in ground operation and in animated opening/closure functions. Menu The aircraft menu is an iPhone (positioned by both pilot's) that covers a Pre-Flight Walkaround, external GPU (Ground Power Unit), Wingflex (on/off), Passenger map (cabin) A lovely Mercedes Benz limo is thrown in with the deal, engine covers and wheel chocks with cones are all provided as the external elements. Pre-Flight walkaround gives you 17 steps around the jet to observe the aircraft. Cabin Private Jets are defined by their cabins. And the Hawker has a very nice one indeed. A set of four leather club lounge chairs with two more chairs on the left to the rear and a great sofa on the right fills out the cabin's seating arrangements. Detail on the chairs are good, but that extra softness leather feel is just missed close up. Great wood paneling dominates and especially on the excellent galley, but none of the doors open. Note the excellent moving map, that works really well. In the rear behind the doors, is a refresh compartment with a sink and aerial throne (er toilet), far rear is the luggage compartment, which would look nice with a few bags to fill up the big space. Door opening point is above the door. All the blinds are animated and can be open or closed. The cabin lighting is adjustable by the slider on the panel on the armrests, a great feature that allows you to set the correct mood for the cabin... Cockpit The aircraft is powered down. selecting the external GPU and switching on the batteries brings the jet to life. Hawker aircraft were always known for their deep glareshield cowls, the the Hawker 4000 has a really great one with excellent instrument lighting set up in the upper part of the cowl. Another British design control has also been kept from the past heritage in the ram horn style control columns (same as Concorde). Five displays dominate the panel with the standard PFD (Primary Flight Displays) at each outer side, Map and Navigation displays inner and the engine/aircraft situation display center. Standby artificial horizon/speed/altitude sits center panel. Overhead panel is very modern and again the British Aerospace big button feel is evident. Pedestal is clean with airbrakes left, thottle (reverse) center and flaps right, trim toggles are to the rear. Displays are well done but the text and numbers are very small? from the pilot's chair position they can be quite hard to read and certainly with the map items (waypoints). There are no display reflections either, which makes them slightly dull, as you are very used now to these reality feel features and when they are not there you notice it. But there is a lot of detail on the displays and far more so when you are flying as we shall see, but the layout is very clean and makes it easy to absorb the information. I am not crazy about the yellow alert panel (it does disappear when you are running), but again the reflections would have dulled that item down to be less over bright and give it a more natural feel. Map/Navigation display is very similar to the E-Jet system which uses the same Honeywell Primus Epic Avionics suite. Three main drop down menus cover: Map - Plan - Systems Map menu has the map waypoint on/off selection, Progress and the "Vert Prof" (Vertical Profile) screen bottom. Plan is the route plan, but it is very small and not scaleable (zoom) which makes it very hard to use and read. The "Systems" drop down menu covers all the aircraft systems and each of the areas covered are: Status - Elec (Electrical) - Fuel - Hydr (hydraulics) - Bleed - Flt Ctrl (Flight Controls). Lower menu is two menus for switching on/off the WRX radar and TCAS. All the displays do pop-out which makes the reading or setting up easier. The panel lighting (and overhead/pedestal) and PFD display buttons are on each left and right leading edge of the glareshield. Tekton FMS System This private jet comes with something special... a working FMS. If it looks familiar then you are not wrong, in that this is the same FMS that is in X-Crafts E-175. If you have used this FMS in the E-175 then there are only small differences using it in the Hawker and your cross-training will be relatively simple. . It is still a three set route layout in Departure - Route - Arrival with SID (Depart) and STAR (Arr) set from the FMS and the route is inserted in between, when done the whole route is then joined or assembled together by executing (Exec) into the system. You can save the route, but only the center element as a .fms file. On loading up the route you have to still then add in again the Departure and Arrival elements separately to build up the completed route. The "Radio" page is now the default and the excellent active keyboard input mode as designated by the green circle O in the top left of the display and white scratchpad rectangle is used by pressing the center of the FMS screen. Anything you now type into the scratchpad will now be live from your keyboard. But note that to switch back out of "active" mode when your inputs are completed and that screenshots don't work. This is the route in the tutorial from EGLL (Heathrow) to EDDH (Hamburg). First you need to set the departure Airport (EGLL) and runway (27R) and the SID (Standard Instrument Departure) to BPK (Brookmans Park). When the SID is inserted you need to go to the SID Edit to adjust the blank altitudes to match them up with the inserted altitude settings, or adjust the SID to match your own altitude departure points. In this tutorial route RW Designs is using "Airways" between the waypoints and you can access these fixes via the "Airways" key RK6 (Right Key 6). Airways have a route (and number) and a you can go in either direction, so a secondary airway selection is your destination waypoint (here TOTRI) . note the "Airways" automatically insert and you don't have to save them like in adding in the standard fixes, the FMS just moves on to the next waypoint if you select "Airways" again. As this route doesn't use any of the other fixes in AIRP, VOR, NDB or FIX then if you want more information on how to insert them, I covered that area in the X-Crafts E-175 Review. Finally you add in the third element of the flight plan with the arrival airport, which here is EDDH (Hamburg) and the arrival runway you want to use in RWY23. then set your STAR (Standard Terminal Arrival Route) and the route elements in SID - Route (Airways) - STAR are all completed. All details of this route are provided in the tutorial with the aircraft and a description on how to construct the route. Once the route is assembled then you go to the "Progress" page and press the INIT assemble together the elements which is noted by "FMS DATA INITIALIZED" and then you can execute (EXEC) the completed flightplan into the system. And the flightplan is then completed and displayed on the FLT PLAN page within the "Progress Pages". A note on the CLR button next to the DEL (Delete) button. The CLR will clear or completely wipe the route section of the flightplan to start again, so it is too easy in that to think it is just a back one step to change an input, the DEL does that and that can be confusing and a loss of a lot of hard work. The PERF (Performance) pages (three in Takeoff - Cruise - Approach) are excellent and you get a lot of detail in the displays. The Tekton FMS System is good and actually easy to use once you master it, but it does require a period of practise and use before understanding it in detail and the way it assembles the three elements that make up the flightplan. Adding in preferences and other items have to be done before you initialize the flightplan. Flying the Hawker 4000 Start up is very easy! Just startup the on board APU and select Bleed next to the APU startup button, then put the "Bleed Isolate" to "Open". The APU takes a about a minute to start up and is shown best on the Elec menu. The fuel valve (start/cutoff) button is on the pedestal and when ready just press "Start". The whine starts and the sounds are good, not brilliant, but quite good. I found the sound was a bit low in the cockpit (barely heard in flight) but RW Designs said they would up the volume a little more. Brakes off and your rolling... speed at idle is a bit to high so you have to correct it with the brakes, ditto with turning in that the nose wheel squeals unless you dial down the taxi speed low to turn, but you soon get used to the movements. These jets are like Ferrari's of the skies, and the Hawker 4000 is no exception. You have two Pratt & Whitney Canada PW308A turbofans, pumping out 6,900 lbs each, so you are very quickly up to your takeoff speed of ___ and the climb rate will let you climb to 37,000 feet in 14 minutes. The "vertical profile" is great if you have programmed the FMS with the correct altitudes, but personally I like to adjust my altitudes manually as I need to, and that counts here as the climb is quite steep. Note the great progress information on both the MAP/NAV display and on the FMS. Center glareshield autopilot is simple and easy to use except the altitude knob. that is extremely slow at the start and then finally gets faster afer a while, it makes it hard for quick adjustments. There is no "Auto Thrust" but the system will hold the cruise speed if set in the FMS. There is no doubt this is nice looking aircraft and I really like the way the light shows off the fuselage shape just forward of the engines. allowing a maximum range of 3,445 nautical miles, and a service ceiling of 45,000 feet (14,000 m) with a max speed of 0.84 (482 knts) and a cruise speed: Mach 0.82 (470 knts). There is no Mach switch over so you deal in KIAS and manually unless the speed is set in the FMS. As the light fades the Hawker looks good in the dark shades... The cabin looks inviting from the external and the tail logo lights up the rear nicely and the you have wing strobes, beacon, Recog (recognition) and pulse Recog lights. Cockpit lighting is nice and adjustable, those three huge lights light up the the displays and you need nothing more, but you will tone the light down for landing. The lights are toned down in the cabin as well as we approach Hamburg. Inboard taxi and landing lights look great on approach... Three stage flaps at 12º - 20º and 35º don't mess with the altitude much and they give you a very low 140knts landing speed. The landing lights need a little more distance, not much but they only become active a bit last minute. And you need both landing and taxi lights to get the spread you need... Once on the taxiway they are quite good, and the wing/ice lights are good as well. The taxi and wing lights help the passengers to disembark, but the view inside the cabin is inviting at night. There was no way to see the thrust reversers at night, but the operation and animation is very good, but there is no "REV" note on the panel? Liveries There are one blank (white) livery and the default N119AK is very nice, but the other three are a bit uninspiring, 3rd party painters love these aircraft so maybe we will get a few nice designs on the downloads. Summary Comparisons with DDen's excellent Challenger 300 is always going to be the deal with any new private jet. The Hawker is not in that exceptional class, but it is certainly the best second private jet now available for X-Plane... overall this is a very nice aircraft. There are some great features with the Hawker and even the Challenger does not have a working FMS in which we do have here. A few areas need a little more fine tuning and the missing reflections on the windows and certainly on the displays are noticeable in this high end quality period of X-Plane, but the aircraft is so nice to look at and the cabin is a really nice place to spend some time in with the replays that you want to spend time and enjoy the aircraft from both aspects. But this is certainly another level of quality and design from RW Designs as well, there has been a lot more development on this Hawker than all the rest of their releases put together and that does show here and that brings them up to another level in the eyes that enjoy these great aircraft. So yes I really like this Hawker 4000, and even the few British bits left over from the past, in other words it is a real Hawker aircraft that Harry Hawker would have been really proud of. ______________________________________________________________________ Yes! the Hawker 4000 by RW Designs is NOW available from the new X-Plane.Org Store here : Hawker 4000 Price is US$39.50 Features Include: Tekton Flight Managment System by Steve Wilson · SIDs, STARs, Transitions, Approaches, Airways · Aircraft progress data supplied to MAP display · Compatible with Aerosoft and Navigraph custom data · Performance page with fuel, weight and balance entries · V speed calculation and audible call outs · Highly versatile and powerful navigation unit Visual -Professionally developed 3D interior and exterior. -Wingflex -Hundreds of animations mimicking real aircraft function -Night lighting -UHD 4K textures -Normal mapping -6 Liveries -Paintkit included Custom Systems -All displays are powered via SASL -Main displays pop-up for a more enjoyable flying experience -Custom navigation display with plan mode -Vertical Profile display -Menu Based Systems -Electrical, hydraulic, pneumatic systems modelled. -Custom Autopilot Logic Requirements : X-Plane 10.50+ (any edition) - running in 64bit mode Windows, MAC or Linux - 64 bit Operating System required 4Gb RAM - 1Gb VRAM Minimum. 2Gb VRAM Recommended ______________________________________________________________________ Installation : Download is 193.00 mb which is unzipped to your X-Plane Private Jet folder (there isn't one in X-Plane so I created my own!) at 270.00mb. Documents : Documents included are an Aircraft Operating Manual and a Flight Tutorial. RW Designs - Support forum ______________________________________________________________________ Review by Stephen Dutton 25th October 2016 Copyright©2016: X-Plane Reviews Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global v10.50 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Headshake by SimCoders (free) Scenery or Aircraft - EGLL - Airport London Heathrow by Aerosoft (X-Plane.OrgStore) US$27.56 - EDDH - Airport Hamburg by Aerosoft (X-Plane.OrgStore) US$21.34
  15. GPU, and you need a fair bit of power to get the best out of them... but they are worth it SD
  16. X-Plane 10 : HD v3 scenery by AlpilotX The update to X-Plane scenery with High Definition scenery has turned one of the big issues surrounding X-Plane as a simulator on its head. In the most crucial areas since the launch of X-Plane10 in no doubt Laminar Research have made huge strides in filling in the black holes of the aspect of scenery. The v2 scenery compared to the default Global Scenery (v1) which ships with X-Plane 10 is a more higher resolution base (one could say: approximately 2-3-times more dense) And it is based on completely new Openstreetmap (OSM) data (approximately end of September 2013), which brings (compared to default GlobalX-Plane10 Scenery) a lot of improvements in: Water features (lakes, rivers, coastline), roads, railroads, power lines, improved urban zoning and urban park areas. It also includes line rivers from OSM (not just polygons as before) tagged waterway/river. Some new classes added (in many regions), like: moraines, riverbeds, mining/dump sites added differentiation between ice (perennial) and snow (more temporal) to have an even more detailed representation of mountains. The areas already covered by v2 scenery is already quite significant in that mostly all of the Northern American Continent, Most of Europe including the top of Africa, Japan and New Zealand are well represented. But already a v3 (version three) of the these areas have now been put into the process and the first images of the v3 landscapes are now trickling out, and in this case European Alps (Northern Italy, Western Austria, parts of Switzerland and a few tiny bits of Southern Germany). Spectacular is not the word... The differences between v2 and v3 HD scenery is not as significant as it was between v1 and v2 which was quite a jump in the denser amount of data that was in there. The more biggest point on v3 is that the data will be more up to date than v2 and light years away from v1. It is noted that in the images that this more recent OSM data has yet not been overlaid but will be done as the rollout of this update procedes in the coming 4-8 weeks (if everything goes as planned). An addition to the current scenery that will be updated is also a new v3 area in Australia that is also in the works as shown by these images here: I live in Australia and have found the more I fly around this huge continent, the more diverse it gets. It is one of the very best places to fly in X-Plane and these HD scenery upgrades will certainly do the country justice. But Australia is just that, big... very big. You can go here on AlpilotX's photo sites and you can see all the images of both the European v3 PREVIEW - Alps (Europe), HD Mesh Scenery v3 and Australia v3 upgrades : PREVIEW - Australia, HD Mesh Scenery v3 And they both pages are well worth checking out... for any future release information then go to Andras Fabian’s (AlpilotX) web site: Alpilots l X-Plane Scenery Stephen Dutton All images are courtesy of Andras Fabian’s (AlpilotX) 17th October 2014
  17. No, the HD scenery is not connected, however for the built in autogen lighting to work (light throw) then yes the HDR has to be on, but that is the same as with the standard default scenery. SD
  18. The answer is yes and no... In X-Plane10 the aircraft is complete, In X-Plane11 the aircraft has not been updated yet. So most of the issues they are complaining about are void because they are trying to use an X-Plane10 version in X-Plane11? If you do want to use the aircraft in X-Plane11 I doubt the update will be too far away, maybe within the next few weeks, still a worthy investment... SD
  19. No details? Are you using XP10 or XP11? The default FMC or the payware version? SD
  20. Aircraft Review : x737project v5.0 by European Aircraft Developer Team (EADT) The x737project goes a long way more than just being a project to design and create one of the all time great versions of the Boeing 737NG or Series -800 aircraft. It is and always has been a project that became the soul of the X-Plane simulator. It is created by self-less and inspired creative people that not only spend a lot of time in creating brilliant work but are also willing to do the work for free and for the good of not only the simulator, but to every one who dares to dream in flying in this one of the most successful aircraft ever built. It has to date been over a decade since the original first x737 version was released in X-Plane 864, yes that is X-Plane Version 8® (v8 was released in 2004) and it is still available for download if you want to see the original release from the EADT site. That is well even before my time in the simulator so I have no recollections on what that aircraft was like back then, but I knew when I first downloaded the x737 in X-Plane9® that this was something special and why the simulation bug bit hard in the fact that aircraft like with this level of quality was available and could be easily downloaded for nothing. But to a point that the x737 is free or not, it is in my eyes always been in the level of payware in quality and I never saw or classified the aircraft as freeware and it is and has always been in the realm of payware and I respect that and cover this review in that aspect, and you can donate to the project (details below) and give your respects to the time and commitment that has delivered to X-Plane the latest and certainly in this the greatest update release in the aircraft's history in Version 5 (v5.0). Externally the x737 is identical to the current v4 series that most X-Plane users have downloaded. The external fuselage is not changed in any aspect and really there is no need for that as the original aircraft design is very good and delivers a highly detailed quality aircraft. One external change is that the x737 can now use 4K HD (High-Definition) textures for liveries and with the v5.0 release they can also be downloaded from the EADT site along with an amazing collection of over 200 liveries for really any part of the world and for most of the operating airlines for the aircraft. As the x737 has been around for what seems eons and is used by so many X-Plane users. Then the aircraft does have a lot of extra freeware support to surround it. Payware add-ons also accommodate the aircraft and one of the best is the JARDesign Ground Services plugin that with my own (QF) Qantas livery you can service the aircraft in getting ready for departure in perfect realism. A new notable feature with v5 is you now have opening lower cargo hatches with internal baggage inside, and it is with great realism to set out your ground services to do the work for you. So far the x737 seems to be your old same favorite that already subsides in your aircraft folder... But go onto the flightdeck and then you will notice the v5 is absolutely nothing like the one in your aircraft folder! That old central 2d cockpit screen is gone and it has been totally replace by an amazing 3d virtual cockpit that will make you just cry with excitement (well I did!) The old famous central 2d panel has sadly been relegated to the past. It was just not compatible with the new functional 3d cockpit. It is not just that the virtual cockpit is very good, but there is a very different feel to the cockpit as well. Nothing in X-Plane currently is like this cockpit in its look and feel. It is modern, very high quality and very sharp right down to the smallest details, and even better than payware! Yes the design here is well within the sort of aircraft US$50 price range that you expect on the X-Plane.OrgStore. To highlight the sheer depth of design and detail you have in this x737, then lets look at the crew seats, as they move! Not only do they move but are also fully adjustable on their tracks in a forward and backwards motion, the backrests can be also adjusted forward and backwards as well.... and even adjustable are the headrests! Side armrests can be stowed or lowered and note that dropped under the seat company Visa card that you will need for paying for the fuel. Fussy and still not happy with your seating position... Then you can also adjust your rudder pedals for reach via the centre turn handle. The Boeing 737 has a unique iconic pedestal. And EADT have recreated the design in all its glory, beautifully rendered and detailed the mechanisms are a sight to behold and you just wish that this 3d cockpit was 3d real world to touch and use. Levers click and move with metallic precision and those huge trim wheels do trim and whirr magnificently in flight. note here is that the x737's trim is separate from the X-Plane's version so you can't use the standard X-Plane settings to use it, but you can still set up your keyboard to adjust the trims via the provided settings if you wish. The engine and APU fire panel is well executed and fully workable. Radio console is excellent but still a bit bare in areas, it is missing the lateral trim, HGS, Cargo Fire and weather radar panels. No doubt they will come later as they are not currently essential. The overhead panel is complete. Every switch and every dial is there and all are extremely well done, perfect in fact. All systems are active including hydraulics, electrical, environment, bleed, lighting and APU. Switches can be pushed and twisted with clever manipulators, like with the engine start switches. The hardest thing to convey here is how different this panel is in use and feel, everything is very well done and very efficient and smooth in its operation, in be it a switch or a dial that needs movement. x737FMC You can buy from EADT an add-on for the x737 in a fully working FMC (Flight Management Computer) by Javier Cortes. This plugin has been completely designed for the x737 aircraft and the FMC is also fully intergrated into the aircraft. If not installed you have the standard X-Plane default FMC in its place. This fully working xFMC has been updated for the new 3d virtual cockpit and has had new features added into the system. This route is from YBCG (Gold Coast) to YMML (Melbourne). Qantas - QF881 SID and STAR's can be inserted and in this case you are using APAGI2 (APAGI) for departure and LIZID2 (LIZZI) for Arrival. Route waypoints are easy to insert and you can save the route when filed or EXEC (EXECuted) for an easy load next flight. Aircraft PERF (Performance) including N1 and Takeoff/Approach Ref's (References) can also be inserted with the settings intergrated with the aircraft's autopilot systems. On the keypad there is no radio button to get access to the RADIO functions, but it is there in the Menu index under "Nav Status" The essential PROG (Progress) page is very good with secondary Nav (waypoint) information also available. x737FMC does pop-out for ease of use, but I prefer to use the pedestal version to be closer to the Nav display. There are some tricks (mostly in updating or EXEC) in completing certain inputs like SID and STAR inputs, so you really need to read and follow the manual and video's to tune yourself into the system as it is not as forgiving as some built in FMC's. Overall the x737FMC adds in a great dimension to the x737 project aircraft. Menus The standard x737 menu is still there and basically the same with the pop-up overheads panel still usable, but really they are redundant now with the full 3d overhead panel to use. Only additions are the two front and rear lower cargo doors. Fuel request is still the same and a procedure that needs a stick-it note in your eyeline. Forget to put enough of the go A-1 spirit and you can not add in the fuel later in flight... Okay hands up who has done a long glide down to nowhere by running out of fuel! Guilty m'lord as charged! Add in the JARDesign Ground service fuel truck for added realism when refueling the aircraft... perfect. Walkround Time to go, and a quick walkaround confirms that the x737 is still one one of the best Boeing's in X-Plane. Certainly years of refinement has been done here, but the aircraft has always been really great in detail and in any lighting conditions. The x737 does not come with a pushback feature. So i use JARDesign's great iTow plugin, which works extremely well with the aircraft. Starting the engines on pushback is the normal now... APU running and the bleed is set, fuel valves to idle and a turn to GRD for each engine gives you that familiar whine in the background, but it is not the usual x737 start up sounds you are hearing here. All sounds are now directional and have been completely redone for v5.0 and the difference is really very good and to excellent compared to the original sound packs. Startup is very good, and so is takeoff, but at altitude those noises are the standout sounds here which are really, really good and very realistic and complete with those lovely whirring trim sounds. Flaps set to 5º and the x737 flap and leading edge spoiler arrangements are still very good. Taxi to RWY14 is cleared by the tower and a nudge of the throttles and we are moving. You can adjust the POV (Point of View) on the fly by grabbing the central windscreen column, and pulling it backwards or forwards. Quick and much easier than delving into the X-Plane settings. You set the LNAV to "ARM" and advance the throttles to full power. Ref callouts are good and you rotate around 165knts (155knts + 10) "Positive climb" and you find even with a full gross weight you can climb at 2500-3000fpm, most users know the x737 backwards, but the FMC does give you more options and those great takeoff Ref's, then climb settings. In full climb you love the sounds and feel of this great aircraft, it is in no doubt the huge extra dimension that the 3d virtual cockpit give you with the x737, it is magnificent. The CTR function gives you three modes in the NAV (Navigation display) in forward, rose and rose + altitude, which gives you a reference to your climb and height to altitude. Target altitude for V/S (Vertical Speed) is always a useful tool for set climbs and descents, one small annoyance is the below altitude warning that goes off (sometimes for no reason). switching over to manual and resetting the altitude will stop it going off, the horn (silence) is a button to the left. Panel lighting knobs are behind the yoke (two more on the overhead). great design on the yoke with the built in trim buttons... and yes they work! Main panel displays are superb, in clarity maybe some of the very best in X-Plane. The red line with the x737FMC installed is very slightly noticeable, but not distracting. Overall the PFD (Primary Flght Display), NAV (Navigation) Display are fully adjustable in position and totally functional. Slight annoyance is the VOR/NDB waypoints are overridden by the waypoints until you get to 80nm line, so clogging up the display on arrival when you need a clear screen and the approach NDB waypoints. Central upper display shows Fuel, Primary and Secondary Engine Indications in full, sadly the lower display does not have the secondary engine indications but just the aircraft situation page, which can make it look empty and well... useless in flight, once the wheels are up. Sadly we just can't cover each item on the panel in detail here, but everything you see is switchable and fully functionable, this is the best B737-800 glass panel you now have in X-Plane. Glareshield autopilot and EFIS control panels (left and right) are excellent and again fully functional. Highlight of the 3d virtual cockpit are the manipulators. They have been uniquely created and are quite different an very easy to use. vertical and horizontal movements will allow you easily change the knobs requirements. Could they be too loose? Some users might not like them or even hate them, but I am in the love them camp as they can be so easily moved to set your requirements, going from 34,500ft to 7,000ft is just an easy slide down... brilliant. Other working manipulators are small arrows that are again very easy to use and are very effective. NAV display shows the X-Plane weather WXR very well on the display, with great smooth movement and detail to avoid those storms. I recommend as does EADT the use of SimCoders HeadShake plugin (Free), it is very good but use with the settings in the low positions for realism. The x737 has a sort of weird shake of its own, a slight movement that needs attention and so the two together can be too much movement. But HeadShake is worthy at the takeoff and landing phases for total realism. Overall this cockpit is the place to be, still do you note this 3d cockpit as freeware? No doubt the best freeware possibly ever created. Note the rear of the cockpit and the fuse panels. All panels are extremely detailed and beautiful to look over. Small things like the grab handles are also animated. Another feature is the x737 now has split scimitar winglets. Already famous is Aviation Partners when they formed a joint venture with Boeing, called Aviation Partners Boeing (APB) to license the Blended Winglet Technologyfuel system which can enable a 737-800 to increase its payload up to 2,500 pounds or increase its range up to 75 nautical miles. By adding in a new Scimitar (STC) tipped ventral strake. This more advanced modification demonstrated approximately 2% drag reduction over the original basic Blended Winglet configuration. Coming soon to an airport near you. You can add in the new scimitar winglets to any livery, and you can change from the Blended Winglet to the newer Scimitar Winglet by just changing to the livery you require. Arrival at Melbourne is gloomy, but not my mood. Entrance to RWY27 is via STAR LIZZI to EPP NDB approach via MAITE waypoint. A simple arrival but requires the correct height (high hills at LIZZI) and speed to get it right. It was only a few years ago when I came into X-Plane that 3d virtual cockpits were a rarity, now you really would not fly without being in one... but not in your wildest dreams back then would you expect this sort of detail and design around you. This review is a strange thing really as this aircraft has been available for so long and flown. But the strange aspect of it all is the x737 is to a point a very different animal than the aircraft you have used for almost a decade now, not only in feel, but visually and in those great heightened awareness with those new sounds. With this completeness even the exterior feels different because you know how changed now it all is on the inside. You do get a completely different experience from the v5 x737. Lighting Cockpit lighting is as dramatic and as good as everything else on this new version. That newness of feel again comes to the fore as you gasp at the beautiful design of all the lighting highlights. Lighting is fully adjustable, on the panel (highlights both main panel and glareshield) and instrument and switch illumination. Only missing feature is the instrument and switch illumination does not work in the day, which I find strange with all the rest of the detailing as it would look as amazing as it does at night... you really miss it. The lighting highlights here are the two roof mounted spot lights (one for the captain and one for the first officer) that are controlled by side knobs that give you at a switch full brightness or adjustable manipulators, great stuff. You can very easily find that perfect ambience and clear vision for night flying (even lowering the monitor brightness) to get that perfect clear view out for landing... It is great stuff. External lighting is the same as the v4, and is very good. Liveries There are four HD (High-Definition) liveries with the download: TUI, American Airlines - One World, QF Qantas (Wagga Wagga) and SAA - South African Airlines (Fly SAA.Com). There are of course 200+ liveries that can be downloaded from the EADT Liveries site. Cabin The bulkhead behind the cockpit is still a work in progress, but you can already see the end result in quality. Cabin is stock x737. One of the great things to do with the x737 is to tailor it to your own requirements. Here on this aircraft I have created the QF interior in the cabin, and the aircraft looks all the better for it. It is a bit bright in the cabin, but still better than nothing. More cabin details from EADT are yet to come. _____________________________________________________________________________________ Summary The release of v5.0 to the x737 Project is another significant milestone of one of the greatest projects ever started in X-Plane. The aim in not only delivering this great 3d virtual cockpit, but to go way above the cause and design the cockpit to such a high quality and really deliver not only a fully-functional cockpit, but also one that delivers some landmark making design features as well. It would have been so easy to have taken the easy road and just done a basic working virtual cockpit. But to deliver greatness is a testament to Benedikt Stratmann and Pierre Stone's skills and sheer devotion to the cause with all the EADT team in designing the aircraft for over a decade, no doubt this is their finest hour and they deserve it. A small note in that although this release is a major milestone, the aircraft is not totally complete with this release, it is still an ongoing project and small things, bugs and future features will continue to be fixed or completed, your feedback is important but don't criticize in the fact that you expect it in this v5 to be a complete final design because it isn't and the x737 should always be viewed in that way. It is also a note that this updated v5 design comes with a significant frame-rate kick. Surprisingly the new 3d virtual is very efficient, but the older outer skin of the exterior is not as good, so all this quality comes at a price. So it is my recommendation that you will need a powerful computer to get the full experience and certainly with HDR on at night. Reducing texture settings does not help either, it is really quite heavy on your computer processing power, but EADT will work on that aspect as already some efficiency work has already been done. There is something quite more to the x737 project than it just being a free download and a great aircraft. It is of the communities love and involvement of this and other projects that signifies the heart and soul of why we love X-Plane. To create the best and to enjoy that though collaboration and the sheer involvement that together we can do something great and all share in the benefits. You can share as well by donating to the x737 Project cause, this not payware, but you are getting payware quality and even a small token of your gratitude can be shown by tipping your hat to the sheer volume of work and discipline of the aircraft you can download here. If you thought you loved the x737 before... now you will be overwhelmed by why we fly X-Plane. The best simulator out there. _____________________________________________________________________________________ Although the aircraft will be free to download, there are several ways (to ease the guilt) of repaying the team for all this excellent work. You can make a donation to EADT here : Donate for the x737 Project! Or purchase the excellent x737 add on in Javier Cortes x737FMC which a custom fully built in FMC made for just this x737 aircraft. This plugin will be totally updated to v5.0 for this significant release. The X-Plane.Org is a proud sponsor of this x737 project and has supported the project since its inception almost 10 years ago. For more information go to the EADT x737 website here: x737 Project for X-Plane Download the x737 v5.0 here: x737Project - EADT Requirements X-Plane 10.45+ Mac/Windows/Linux 32/64bit are all supported Installation and documents: Download for the x737 is 160.00meg and the unzipped file is deposited in the "Heavy Aircraft" X-Plane folder at 380.40mb. A README (important) and Quickstart manual, excellent set of three flight planning manuals. There is also a huge amount of downloadable manuals and details for flying the B738. One of the best is here at SmartCockpit _____________________________________________________________________________________ Review by Stephen Dutton 1st May 2016 Copyright©2016: X-PlaneReviews Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 10 Global ver 10.45 Addons: Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake plugin Pay Addons: JARDesign Ground Handling Deluxe plugin - US$14.95 and JARDesign Tug Master Deluxe - US$9.95 Scenery or Aircraft - YBCG - Gold Coast by tdg (X-Plane.Org) - Free - YMML - Melbourne by ISDG (X-Plane.Org) - Free - Winner best scenery 2014
  21. It is the "Speed" button, once the FD1 (FlightDirector) is activated you use the speed button to set the selected speed and the system holds that speed, it is up to you (the pilot) to make sure the speed is correct to the thrust output as this system will not make the adjustments for you... SD
  22. The v2 of the latest Boeing 757-200 is a new version, so yes you have buy the new version, but there is a discount available by quoting your current invoice number, contact for details.. SD
  23. Behind the Screen : The Year in Review 2016 How do you gauge if there has been a significant moment in a year. Even with large events like Brexit and the U.S. election of Donald Trump for President in that the consequences of the dramatic change won’t be felt for years or even for a decade. But you know things have changed and for significant reasons. And that the world we lived in before 2016, is not going to be the same place that we will leave as we move into 2017. The same feeling is there with X-Plane. Yes I won’t even try to compare a simulator to important international events on the effects of our lives, but in a way it is smaller things that are closer to us, closer to us personally that we feel the changes more. Yes going into 2017 is very different in X-Plane than when we moved into 2016 just under twelve months ago and of course that is related to the release of X-Plane11. Certainly it is an exciting time to be in X-Plane, I noted last year that we may be in a “Golden Period” that highlight’s the changes and quality that is notable in the simulator, if you think I have “rose-tinted” glasses on then you are wrong, as just a recap of all the extensive features, ideas and speed of the changes that we have lived through the last few years highlights the current position of how far we have come and no doubt this new coming year we will cover even more ground and have more of the realism that we only really dreamed about only half a decade ago. From Laminar Research’s point of view, 2016 was about only one thing. That was tying up all the loose ends of X-Plane10 while at the same time building the future in X-Plane11. The release of v10.50 back in the Q2 of 2016 didn’t help the nerves because the first three beta’s where very buggy, but the version soon was sorted and settled down. So from Laminar Research’s point of view it was a huge and a very hard year of mostly keeping your head down and getting through the huge amount of work to be done, but right now and certainly from Laminar Research’s perspective X-Plane10 is done, finished… completed. At the time of writing this article X-Plane11was still in beta, but I expect it to be in release final by New Year. To a point it hasn’t shown yet on how good it really is going to be. Certainly all the building blocks and features are built in there, but with so little converted aircraft and the huge amount of “Global Scenery” to download, it will take time. If not a few months before it becomes our default application up from X-Plane10. There is so much area to cover, not only in the change of aircraft features, but checking out custom scenery and most of all getting the plugins to work with the new simulator. Bugs aside then Laminar will also have its books full getting the efficiency of the simulator running well (or better) and generally making the simulator as good or as stable as it has to be. My early thought’s are in keeping with the current situation and that to be honest with not a lot of flying in X-Plane11 until it is more sorted and stable, and with a load of reviews on the table to cover in X-Plane10 before Christmas I don’t have the time anyway. But that will change over the Christmas Holiday, going into 2017 then certainly X-Plane11 will come to the fore. Aside from the X-Plane v10.50 update it was the fringe items more than the core simulator that made the biggest changes in 2017. Yes aircraft got more complex and more clever features were added in, but the biggest movers and shakers were in sound and weather. BSS or BlueSkyStar Simulation’s sound packages were a revelation, with first the JARDesign A320neo and then their A330, but you really saw the power of the package when it lifted the ancient JRollon CRJ-200 up to heights that it didn’t really deserve. But the differences were on another planet and shows that great sound is now a major element of flying in X-Plane that has been left out far too long from our flying environment. Laminar Research has also got into the audio act with the addition of FMOD Sound into X-Plane11, or the tools to create great sound, so no doubt you will start to see the results of this new audio era in 2017 but if it is anything like the BSS impact then it will transform even the most basic of aircraft to a new level and that includes 5.1 surround sound. The year is closing with another element to X-Plane that is changing big time… weather. If you want to note one of the less favoured headline features that didn’t make the grade in X-Plane10 it was the weather system. Yes Laminar Research wrestled with it and got some sort of efficiency out of the engine over the years, but they spent so much time allocated to that then not much was done in actually improving the weather system to the sort of level it really should be at by now. So it is down to the 3rd parties to fill in the gap and do something about the problem. A lot of people had a throw at the problem, but in most cases it just made it worse and messed up your root X-Plane files in the process. A breakthrough came with Sundog's Sky-Maxx Pro series and it was that in being finally a breakthrough in creating a decent weather engine. But it was dogged in the early days by poor framerate problems that were sorted, and the plugin did become a standard for better weather in X-Plane and is now in v4.0. But a newcomer developer to X-Plane in Commercial Simulation Systems could really change the weather game with their product called xEnviro. I have to date only used it for a few weeks, but it has totally changed my X-Plane flying environment. I am very excited about this plugin going into 2017, updates have been coming thick and fast (already v1.05) but it creates a world around you that has to be used to believe. Yes it is expensive, but I would note you will very quickly forget about that investment once you use it (make sure you give it time to settle in)… certainly a new era and with no large framerate hit, that is a Christmas present worth having. In aircraft the year started out with a lot of heavy debate for a few months about Rotate’s MD-88, and most of it was nasty, and it made me quite angry. A first time developer created a great product, not perfect, but great. But most users stripped strips off the product and most of it was totally unnecessary, then as now I really love the aircraft and have flown it consistently all throughout 2016, it was updated frequently and new features were added so what is your problem, but the outpouring of vile was not needed and could (or still might) cause the developer any other wanting to give X-Plane and it’s community a miss, and I wouldn’t blame them either. As I noted too many times within the year is that any purchase in the simulator is an investment, so buy wisely. And that investment is over years and not just the first few minutes of downloading it into the simulator, a few well used good investments is far better than loads of product you will never use. Aircraft Late March and early April is now the really busy period for new product for X-Plane, and now not actually at Christmas. It was chocker this year, with Colimata’s F/A 18F “Rhino” Hornet, then MLADG’s Messerschmidtt Bf 109-G2 and also Khamsin and he finally released his magnificent North American P-51D Mustang and while we had a great year for fighters then don’t forget X-Trident’s very good Tornado and RW Design’s Spitfire. Aerobask had a big year as well with his Viperjet, Epic Victory and Epic 1000 all with that new “Skyview” interface. The Piper Cherokee PA28 from vFlyteAir was a little gem. Carenado was quiet early in the year, but then released the Cirrus SR22, TBM 850, PA31 Navajo (which I really loved) and the excellent AeroCommander “Shrike” 500s straight after Butnaru’s AeroCommander. Both were good, but I do prefer the Carenado version. There was a lot of REP (Reality Expansion Pack) packages this year for a few Carenado’s and they are very well received. Helicopters... what helicopters, only one release with the Schweizer S300CBi Helicopter from Dreamfoil Creations, but at least it was a good one. The personal Jet got a boost with RW Design’s and the Hawker 4000 and it was great to see Dan Klaue back with the enigmatic but very clever Quest Kodiak. Two long term projects finally came to light with EADT’s Boeing 737-800 v5, which brought you that amazing virtual cockpit and it was free. IXEG finally also got their Boeing 737 Classic out of the door with glowing reviews, but it was still missing a lot of features that should have been as part of the expensive deal, for me over AUD$100+ was a money stretch too far after spending all my life savings on a new computer. Felis Planes put out his excellent TU-154M, but with no English manuals to fly it, it stayed grounded, a lesson there. PMDG released their DC-6 Cloudmaster mid-northern summer, and surprise, surprise it was very good, if not excellent, no word on if PMDG will release another product in X-Plane, but the DC-6 was so very niche it certainly didn’t give them the sort of feedback that was really worthy of the simulator. Both X-Craft’s and SSG put out v2 aircraft of their E175/170 designs, both were very good especially the SSG E170, but both were let down by fatal flaws. One serious favourite was Wilson’s Aircraft DC-8, I simply love the aircraft besides it’s obvious flaws, just brilliant to fly and it looks excellent, the Boeing 707 is getting the same treatment, so roll on more of the sixties. And then there was another aircraft trend in 2016, the Version 2! FlyJsim updated the Boeing 727 Series to v2 with the “Study”, Both X-Craft’s and SSG brought out v2 versions, and at the end of year FlightFactor/VMAX realigned the excellent Boeing 757 to v2 status (carbon copy of the Boeing 767) and all aircraft were new purchases with discounts for earlier buyers… it will be interesting to watch this trend continuing into 2017. Scenery JustSim was the most prolific developers this year of scenery. LOWL-Linz, LEGE - Girona Costa Brava, LOWK - Klagenfurt, LOWI - Innsbruck, LBWN - Varna, LOWS - Salzberg, LFMN - Nice and LEBL - Barcelona and you needed a diary to keep up with them all… all are excellent for their prices, and are really good scenery fillers, but LFMN Nice was a favourite. So was Aerosoft’s excellent update to LSZH - Zurich that finally made the scenery usable again to another v2 title. Aerosoft’s earlier in the year release for KRSW - Southwest Florida was also excellent, and has seen a lot regular visits for reviews because I really like the scenery and its position. As it was an Olympic year and in Rio and there was a focus on the scenery there. SBRJ - Santos Dumont Rio de Janeiro by Richard G Nunes & Nielsen Scenery was the great release and compliments their excellent Galeão Rio de Janeiro Intl, but be warned you need a lot of computer power to use them… Pilot+Plus had a change of direction in size this year with LSGG - Geneva, EGKK - Gatwick and the smaller LEIB - Ibiza, but you missed the more intimate and detail of their original work. Drzewiecki Design released a great Baku and an excellent Moscow City. One area that X-Plane still really suffers is in is city skylines, Moscow City proves it can be done and my wish is that scenery developers or the community will start to put these skylines on high their agendas in 2017, nothing fancy, but anything is better than the nothing we have now. Plugins I loved and totally used JARdesigns excellent “Ground Handling Deluxe” all year, a favourite and X-Life Deluxe was an interesting package to make airports alive. It is brilliant, but I don’t like the reliance on X-Plane’s limited A.I. System in aircraft and framerate and a second issue is another reliance on X-Plane’s built in ATC ground-routes. Granted Laminar Research is putting a lot of resources into both items, certainly the ground routes, so that might finally make them reliable. But I still use Classic Jet Simulation's, World Traffic. It is still slightly awkward and time intensive to use, but once you get the idea it works very well and like xEnviro it is easy to switch off by being totally separate from X-Plane. CJS in 2016 abandoned the rest of WT v2.0 development and has moved directly on to v3.0, but time is catching up with WT as Laminar Research is putting a lot of effort into the same area, so it looks like 2017 will be a year to breakout or sink for WT, I hope v3.0 soars as it is a great plugin. I made the Sundog's Sky-Maxx Pro series weather plugin the best of the year in 2015, but I think it has competition for the title this year. The biggest success for me was just completing the “Behind the Scenes” article each month in 2016 and I hope they give you a sort of commentary of the things we don’t mention in the reviews and what goes on behind the scenes in X-Plane. We are also always looking for reviewers for our site, and it is a great way to get involved closer to X-Plane and contribute more to the simulator. 2017 is obviously going to be even bigger and far better than last year as X-Plane settles into its new version with X-Plane11, and one of the great things about X-Plane is that sometimes you have absolutely no idea what may drop into your download box next, and mostly it is something really great and exciting. Again this Review site cannot function without all the great and exciting work by the tireless developers that give us all this exciting product to fly and use, as I mentioned earlier X-Plane has come a long way in the last few years. To the X-Plane.OrgStore who supports this site with service and updates, a really big thanks. We will finish off with X-PlaneReviews best of the year awards… So I will now list my Best of the Year 2016: Best Aircraft : FlightFactor/VMAX : Boeing 757 v2.0 Yes they win again, but it was a excellent upgrade Honorable Mention : IXEG Boeing 737 Classic It is a great aircraft, but not complete for the money. Best Classic Aircraft : DC-6 Cloudmaster by PMDG Just completely different, and a very interesting aircraft to use and fly. Honorable Mention : Boeing 727 - 200 Study Series v2 - FlyJSim Just great, a significant upgrade to a great aircraft Shouldn't totally love but do : DC-8 by Wilson's Aircraft Best General Aviation Aircraft : Piper Cherokee PA 28 140C/O by VFlyteAir For basic GA flying at it's very best you just can't go past it. Honorable Mention : AirfoilLab's 172SP It is brilliant, clever but the feel is slightly quirky. Best Helicopter : Schweizer S300CBi by Dreamfoil Creations Easy, the only one released for the year, but still very good. Best Scenery : SBRJ - Santos Dumont Rio de Janeiro by Richard G Nunes & Nielsen Scenery So detailed and very realistic, but it costs you a lot in framerate. Honorable Mention : LSZH Airport Zurich v2.0 by Aerosoft Finally as good as it should have been in the first release. Person's of the Year : Austin Meyer and Ben Supnic They delivered both the 10.50 update while building X-Plane11, and taking X-Plane to a totally new level, it breaks you just thinking about it. Honorable Mention : JARDesign JARDesign really delivered a lot this year with frequent A320neo and A330 upgrades, brilliant clever plugins from the Ground Services to X-Life Deluxe it was a bumper year. Best Plugin : xEnviro by Commercial Simulation Systems The Environment Engine plugin is brand new and just kills it... Brilliant! Honorable Mention : Sound Packages by BlueSkyStar Simulation Lifts the ordinary aircraft into the extraordinary, gives you the aural detail that was missing. Best Moments of the year 2016 : Getting off an A380 freezing at Heathrow at 3.40am in the morning, oh and the xEnviro kicking it with all its glory... .... X-Plane11, and don't forget that. Worst Moment of the Year 2016 : Ugly diatribe on the forums that was unwarranted against developers that didn't deserve it. Biggest distraction of 2016 : Users jumping on the forums without checking out the details. Personal Favorites of 2016 : The CRJ-200 with BSS, 1900D Carenado King Air, MD-88, Boeing 727 Study, Boeing 757, JARDesign A320neo with BSS, DC-8, PA31 Navajo and AeroCommander "Shrike". That is X-PlaneReviews for 2016, and we will be back after a very much needed break and rest on the 9th January 2017. We of course wouldn’t exist either without you the users and your contribution to both the simulator and to reading this site and your comments, so thanks and tune in again in 2017 for more in-depth analysis, great detail, inside and future product news as X-PlaneReviews heads into its 4th year. So Merry Christmas and a great New Year 2017 Stephen Dutton 22nd December 2016 Copyright:X-PlaneReviews 2016
  24. It is the "Custom Data" folder, but I can't post that as it is too big. Laminar Research should update that soon... SD
  25. Aircraft Review : Boeing 767-300ER Professional by VMAX and FlightFactor After the huge success of the late 1950's and throughout the 1960's for the Boeing Commercial Airplane's Company with their Boeing 707/727/737 and Widebodied Boeing 747 aircraft, it was always going to be a challenge for Boeing and keep their lead in the aviation production business to develop and create the next advanced series of passenger jets. Other manufacturers went down the Twin-Aisle three-engined designs that was signified by the McDonnell Douglas DC-10 and the Lockhead L-1011 Tristar. Originally Boeing with the code-named 7X7 looked to be going down that route of three engine design, but the Airbus A300 from Europe changed the design to the more common current layout with Twin-Aisle, Twin-Engined aircraft as engine design and power had now progressed to allow big twins to have the power and range over their three engined counterparts in that now highly competitive mid-medium to large-size, long-range market. Still Boeing backed its card hand both ways, not only announcing the Boeing 767 as their Twin-Engine Design to cover the Twin-Aisle market, but to also build a Single-Aisle aircraft in the Boeing 757 code-named 7N7, and both aircraft have a commonality design that was shared over the two different types of airframes, in the thinking that airlines would buy and operate both types with a single commonality rating with a small conversion to the larger Boeing 767. Three variants of the Boeing 767 were planned: a 767-100 with 190 seats, a 767-200 with 210 seats, and a trijet 767MR/LR version with 200 seats intended for intercontinental routes. The 767MR/LR was subsequently renamed 777 for differentiation purposes which was when finally launched a vastly different aircraft for a different market. The prototype Boeing 767 aircraft, registered N767BA and equipped with JT9D turbofans, rolled out on August 4, 1981. By this time, the 767 program had accumulated 173 firm orders from 17 customers, including Air Canada, All Nippon Airways, Britannia Airways, Transbrasil, and Trans World Airlines (TWA). On September 26, 1981, the prototype took its maiden flight under the command of company test pilots Tommy Edmonds, Lew Wallick, and John Brit. This version in the FlightFactor/StepToSky release is the The 767-300ER, the extended-range version of the 767-300. Which entered service with American Airlines in 1988. The type's increased range was made possible by greater fuel tankage and a higher MTOW of 407,000 lb (185,000 kg). Design improvements allowed the available MTOW to increase to 412,000 lb (187,000 kg) by 1993. Power is provided by Pratt & Whitney PW4000, General Electric CF6, or Rolls-Royce RB211 engines. This aircraft is the Pratt & Whitney PW4000 version. FlightFactor/StepToSky FlightFactor and Roman Berezin has no need of introduction for most fliers in X-Plane Simulation. Their Boeing 777 WorldLiner and Boeing 757 Series have made them the very best of the Boeing designed (and official product) available for X-Plane. Their foray into Airbus territory with their Airbus A350-900 also shows the design group's versatility. Here with the Boeing 767-300ER FlightFactor still uses the talents of avionics designer Phillipp Munzel, but are also now joined by StepToSky designers Denis Maslov and Alexander Khudekov, but the full development team is thirteen highly specialised individuals coming together to create this highly developed iconic aircraft the.... Boeing 767-300ER Review You couldn't cover every aspect of this review with a simple walkaround the aircraft and point to point flight like I usually write, because different points of the flying pointed to different areas to be explored. So this review covers three sector flights, not the quite Golden Triangle of some of the busiest air routes in the world between BNE-Brisbane (Queensland) to ADL- Adelaide (South Australia) to SYD - Sydney (New South Wales) and finally back to BNE.... MEL - Melbourne (Victoria) missed out because I wanted the longer stretch sector to Adelaide and the longer one back to SYD. When in service (All Boeing 767 aircraft have only earlier this year have been retired by QF Qantas) in the past three decades with Qantas these routes were its main service points (and also PER-Perth) and I have flown on a lot of flights on this aircraft over these routes. So there is a little mixture in the look of some images in this review here as they are taken not in order as I usually do, but overall throughout the three distinct flying sectors. External There is a distinctly different feel to the Boeing 767, yes it looks like FF's Boeing 757 and B777 series aircraft and that design feel is certainly strongly still prominent. But there is a different technique at work here in the way the aircraft's outer-skins are presented. The design of the fuselage is simply exemplary, but what you are looking at is in fact two fuselage's in objects. The usual standard inner version, but now also another object fuselage built over it. This outer object creates a brilliant shine over the aircraft (a sort of holy grail in X-Plane) and gives you (another X-Plane holy grail) great chrome surfaces. These reflective chrome areas are noticeable around the inner front wing surfaces and in the front areas of the engine inlet cowling surfaces. Certainly static images do not give these reflections a good representation of their quality and shininess, but they are very, very good. Externally the aircraft is excellent, how much detail do you want? how much more can you include in small detailing details? To highlight the sort of detailing you have here we will focus on an area, which is the wings and undercarriage (to cover every detail would take a small manual). leading edge and trailing edge wing design is excellent, fully detailed and animated. The B767 uses a unique inner flap arrangement called a "Hinged Beam Four Bar Linkage" with Fowler flap, because of the interference of a drag problem the linkage has a shallow but wide fairing which was small enough to allow it to fix the drag problems. A variation was used on the Boeing 777 in the "upsidedown/upright four bar linkage" flap system. The Boeing 767 wings are swept at 31.5 degrees and optimized for a cruising speed of Mach 0.8 (533 mph or 858 km/h). Each wing features a supercritical cross-section and is equipped with six-panel leading edge slats, leading single-and double-slotted flaps, inboard and outboard ailerons, and six spoilers. Inner wing detailing is overwhelming, only when the wing is fully extended do you get the full detailing shown, amazing detail is what you get for your money today. The B767 here is one of the best yet. As is the undercarriage design, complex and fully animated you get every link, pipe, nut and bolt in perfect harmony, it is simply a miniature version of the real gear system, but the real aspect of this undercarriage quality is in the motion of their working sum of parts, put the aircraft down in a heavy side wind and you see the whole system working to its maximum, the gear compresses and wheels work with the tarmac, and even the Hydraulic piping will flex and move to the gear movement. You can spend hours with replays watching the motions in action. So external design is extraordinary good, every fuselage join, rivet, and body construction is perfectly realized, smaller items like pitot tubes, aerials, rudder and flap joints are all there to look for and see, only slight blemish is the front strut lights can shine through the doors, which is common theme with most X-Plane aircraft (noting a Laminar Research issue and not a developers one). There is the choice between the old original straight edge wing design and the newer upturned Aviation Partners blended winglets. Internal Internally it is a quick glance left into the cockpit, but let us have a look at the cabin first. Two class cabin in five across in two - one - two first/business and seven across two - three - two in the main economy section, all blue seating is very 80's in seating design. Cabin is well designed and laid out, the fittings look the period that the aircraft was built in and the overhead lockers are tiny compared to the huge bins we have today. Overall the cabin is excellent. Cabin has "Dynamic windows" (shades) that open and close to the angle of the sun like on the FF B757, but here you have the option of turning them off (thank you), for the windowhuggers the view out is excellent, early versions of the FF B767 had very dark orange opacity window view, but thankfully for the release they have been made a lot clearer and more enjoyable. Cockpit first look. The cockpit experience is astounding, this aircraft is not fully "cold and dark" because it is waiting for a transition crew to take it on to Adelaide. The surrounding cockpit does feel different, but sit in the captains seat and it all suddenly becomes very familiar. If you already have the FlightFactor Boeing 757 Series you will find this view and all the controls, knobs and switchgear just like home, everything is the same and the only changes are the ones you can't see which is the aircraft's weights, fuel loads and fuel burn, all round the aircraft is of course heavier than its cousin in 99790 kg (220,000 lb) for the Boeing 757 which has a Max - takeoff weight to the higher 179168 kg (395,000 lbs) GTW for the Boeing 767-300ER. From a pilots instrument perspective this is not a complicated aircraft, there are only the same basic tools that you would find on even a regional turboprop aircraft. It is in the setting up detail that makes this aircraft a professional machine. This aircraft had some of the early glass style cockpits, not the full sized panels you see today, but the early style cathode ray tube (CRT) designs. These screens were and are fitted here usually two CRT's and the top smaller one is for the PFD (Primary Flight Display) and lower CRT is is for the MAP/NAV display. Two more larger CRT's cover the aircraft's performance and status are situated mid-panel. The rest of the instruments are standard clockwork gauges and dials. We will get a better understanding of the PFD/NAV displays when flying, so I will pass over them for now. But the standard gauges and dials are on the Pilot's/Captain's side far left is the main Airspeed dial (KNOTS/MACH) combined and below is the Radio Distance Magnetic Indicator (RDMI) that shows DME-VOR/ADF distances and with dual needles display (switchable). Right of the CRT's is the "Autoland Status" which can be switched to Auto1/Auto2/Manual on the OHP. Below is the Altitude indicator with barometric settings. Lower is the Vertical Speed Indicator from 0 - 6000fpm, bottom is the timer/clock. Centre are three standby/backup dials in Artificial Horizon, Airspeed dial and Altitude indicator. Autobrake setting knob is here as well. First officer right side position has exactly the same instrument layout, but there are a few extra dials and displays in a "Brake Pressure" dial, TAS/Cº display, Gear up/down lever, Flap position display (1, 5, 10, 20, 25, 30 degrees) and engine thrust parameter limits selection panel (also known as "thrust management". As noted the panel looks complicated but it is really quite a simple layout. Autopilot (AP) is very standard Boeing, so if you have flown any Boeing flightdecks then you would be very familiar with the layout, like the B757 each end of the AP is a frequency setting (VOR 1/NAV 1) left and VOR2/NAV2 right) both CRS (Course) setting knob are here as well. There is slight (very slight) differences on the OHP (OverHead Panel), but the familiarity aspect is very strong. All areas on this FlightFactor aircraft are covered in systems and switchgear, the panel is very comprehensive in detail. Main panels are Electrical, APU (Auxiliary Power Unit), Hydraulics, Electronic Engine Control (EEC), Inertial reference, Oxygen, heating (external and internal), Air-Conditioning, Bleed and Pneumatic air, Cooling and anti-ice, call panel, Fuel and aircraft lighting. Pedestal (or Aislestand) is well laid out as well, The central Throttle (engine reverse), Stab trim, flap lever, speed brake lever of course dominate the panel, The two start/cutoff fuel control switches are buried at the rear of the throttle set. EFIS (electronic Flight Instrument System) panels are available for both Captain/First Officer and again a replication and use of exactly the same units on the B757. Engine, Cargo and APU fire controls and main radio communications panels are mid-section, rear is the ADF/NDB frequency dials and that difficult to find VOR1/ILS frequency radio set (click lower knob to activate). far rear is your Aileron/rudder trim wheels/knob. There is a right side rear service panel, that is for observers and monitoring general aircraft systems. MCDU and Flightplanning MCDU (Multipurpose Control Display Unit) in the Boeing 767-300ER is one of the best in X-Plane. Bulletproof and well designed, you can easily programme in your aircraft's operating parameter's and route planning. Both Captain/First Officer MCDU's pop out for ease of use and are independent of each other. You can use it on your iPad as well and there is comprehensive instructions provided on the way to connect X-Plane to your iPad or if you already have that installed for the B757 system, the same one will work here also. Setting up the route is very easy, select your departure (YBBN) and arrival (YPAD) airports, select your RWY 19 and SID (Standard Instrument Departure) and "Trans" point in my case LARAVALE "LAV", sometimes you may be required to select from a selection of NAV-AIDS to select the right one is to look at the co-ordinates. Then input your route waypoints and I tend to go for DME-VOR and NDB fixes for ease of input and distance measuring. On ARR (Arrival) you select RWY23 your STAR (Standard Terminal Arrival Route) which is the opposite of your SID and here it is "BLACK SIX" (A note is that I usually have to edit a STAR section to get the best approach, shouldn't have to, but I usually do?), when done then EXEC or activate the FlightPlan, you can save your route and also use flightplans you created in the FF B757 by moving them to the Plugins/767Avionics/routes file (the routes are in the same place on the B757). You can check your route by in the EFIS select PLN mode for the NAV/MAP display and press "SELECT" R6 Key to move down the list. To get the best performance out of these aircraft it comes down to the way you programme and set up the aircraft with weights and balances, you get help of course which we will come to in a minute. But the professional serious pilots of you out there know the good nitty gritty is in the minor details of flight planning. To show the serious depth of programming in performance with the FF Boeing 767 it is how much detail is now available for you. It is certainly important to set up your aircraft's weights and fuel before doing the final calculations in the FMC (Flight Management Computer), if not it can alter your flightplan and it will need re-editing to fit in the new settings, worse it can ruin a STAR approach and you will need for serious editing to get the correct flow to lineup with the runway. But get the W&F numbers right and there is bounty of information at your disposal. One such area is the option of using "ECON" performance. this data will fly the aircraft at the best "Economy" performance to save fuel and give you the information covering the best Climb (CLB), Cruise (CRU) and Descend (DES) and best flight altitude and speeds, transitional speeds and it is clever stuff. Positional reports (even when sitting at the gate!) and Progress data is all at your disposal and is updated right to the conclusion of the flight. But it is in the real details of the FMC that is excellent, the small things that make this FMC certainly the very best one out there in X-Plane Weather and terrain radars are not new, but this version is more adjustable and more powerful than the standard X-Plane version, you can test the unit as well to see if it is active and adjust the beam up or down to to get the best perspective that you require more on them later. Menus Another FlightFactor aircraft and another different Menu design. But this is a better version than the X-Plane menu bar approach of the B757, as this B767 version is based around the iPad or Electronic Flight Bag as many are called. You select the iPad by the smaller version in a pocket on the left of the Captain's position, and it pops up on the top right of your screen, X-Plane menu and key access (recommended) can also be used. The iPad can be moved around the screen but be careful as it can disconnect you from the cockpit controls unless when moved you re-click on the cockpit area background. The iPad has seven different tabs in : General - Ground - Airplane - Failures - Avionics - About and PA (Passenger Announcements) Main tab is "General". This tab selects all the general settings of the aircraft to select more realism or just general flying details. Items you can selects are: High challenge – sets the frequency of custom failures (none, low, high) Real limits – set the structural limits of the aircraft Real time – set the time periods needed for some physical processes f/o in control – the pilots default position is the right seat Throttles block – sets the special throttle block option Advanced windshear – sets the windshear simulation so it can appear in specific weather conditions Mouse wheel – alternates between 4 modes of mouse wheel usage (zoom, rotate, click-rotate, click-rotate-click) Interflight data – sets the option to remember data between different flights (e.g. oil qty, oxygen qty and others) Charts on – turns on the chart on yoke option (read bellow) Hide yokes – hides the yokes Realistic sound – sets the volumes of in-cockpit systems to realistic levels (instead of a mode familiar sim levels) Real weather radar – alternates between a familiar full square radar and a realistic tilt-level based system All settings and preferences can be saved, which is a huge bonus when resetting up for a new flight. Main aircraft volume can also be adjusted here as well. Second tab is "Ground". Ground is split into two areas upper for external operations and lower for aircraft weight and balance management. This is a very comprehensive tab, with a lot of settings and configurations. You have a lot of ground support vehicles, stairs, buses, fuel truck, de-ice truck, Air Start Unit (ASU), Loader (LSU) and gate configuration to park at a airbridge. On early FlightFactor aircraft these ground vehicles were really good, but now they are really feeling their age. They actually now look odd at western airports as they seem more eastern European in design, X-Plane has moved on with more current designs and the de-ice truck looks a little hokey... You can save and recall your favorite support vehicles configuration. Push back is built in here and we will get to that in a moment. Ground "Maintenance" is needed to reset the interflight data – oxygen and hydralic fluid quantities, starter usage counters etc. To make it easier the (very) top of the overhead panel there is a special flight counter which tells you how many flight have passed from the last maintenance. The lower panel is a very comprehensive way to set up the aircraft. You can set up your "passenger load", "Cargo" and "Fuel Weight". and you get the final weight and balance numbers to reflect your choices. CoG (Centre of Gravity) can be set automatically, but I found it to biased to the rear and making the aircraft nose light? The fuel truck has to connected to load in fuel, but when ready if you push the "LOAD/UNLOAD" button the aircraft will load up to your preferences. This can take a little time and with a lot of noise going on behind you, but it is very authentic. If you want to just change the cargo and passenger loads you can just do that by pressing the "RETOUCH LOAD" button. But there was one slightly annoying thing with this arrangement. And that if you are not resetting the aircraft from "cold" then you have to "UNLOAD" everything in passengers and cargo (or wait ten minutes) before you can then load up your new flight preferences and wait another ten minutes while everything is reloaded that is all going on board, meanwhile you can't finish programming the MCDU/FMC data because the final weights are not yet completed? It is I'll go and get a cup of coffee time while you are doing all this unloading and reloading business. In normal arrival and departing conditions it is fine, but in starting a new simulation it is a bit of a waiting game... All custom weights and balances preferences can be saved and recalled. But it is a very powerful setup system, and better than past FF aircraft arrangements. Next menu tab is the "Airplane" menu This menu selects the aircraft items. On the left is the option of the movable cabin window blinds we mentioned and the option of standard wing tips or the newer winglets... Either choice is great, and the detail on the non-winglet version is still to a high quality. Three menu selections covers the "Wingflex" and this does not need to be set very high as it will be a little to flexible, only a small amount on the left is recommended, "Reflections" again you don't need a lot of glossy reflections as it looks odd with a sheen across your screen that looks unnatural at mid to high settings. "Effects" can be set low as well. All settings can be saved and are configured the same the next time you load up the aircraft. Lower panel is the aircraft doors. spot click all passenger and cargo doors including that small lower cargo hold for oversized and last minute baggage. This Boeing 767 has a great upward sliding door animation that is extremely authentic. small great touchs that make this aircraft really great. Next tab is "Failures". As you use the aircraft it will start to produce failures that have to be rectified via the "Maintenance" selection... I didn't clock up enough brownie points to set this in motion... Next is "Avionics" Another big tab of settings, but at this point the dark ones noted here are not yet functional. EADI options include (PFD), EHSI (ND) and EICAS displays options. EADI Airspeed tape – this will set the airspeed tape in the EADI (PFD) FMA on Top – this will set the FMA on TOP for the airspeed tape. This options is hard connected to the airspeed tape options Integrated cue FD – this will alternate between the integrated cue flight director and the crosshair FD Advanced radio altitude alerts – this set the advanced RA alerts Round Dial RA – this set the round dial RA ILS deviation warning – this sets the ILS deviation warning Rising runway – this sets the rising runway option Trend vector – this sets the trend vector option on the airspeed tape (requires the airspeed tape option to operate) EHSI Modern EFIS panel – sets the EFIS panel type (with or without TERR and some other options). Automatically set the EGPWS type Heading up map – enables the heading up map TAS and GS – sets the true airspeed and ground speed readouts ADF pointers – sets the ADF pointers Range arcs – enabled the range arcs Digital wing bearing – enables the wing bearing indicator EICAS FF display – enabled the fuel flow readouts APU oil qty display – enables the APU oil quantity readout Hydraulic pressure – enables the hydraulic press readouts APU RPM – enables the APU RPM readout BULK temperature – enables the bulk cargo compartment temperature readout Brake temperature – enables the bake temperature readout and warning boxes Tire pressure – enables the tire pressure indication PIP FMS This setting will alternate between the classical style FMS and the newer PIP type. See the FCOM for more detail EGPWS – this will alternate between the old style enhanced GPWS system which generates the warning text and has only the standard look-ahead display and a newer system which also has the peaks mode. Lots of detail and settings available, you can see why you need time on the airframe to get the best settings configured to your own perspective. In the "About" tab everyone takes a well earned bow, it take a lot of talented people to create a modern X-Plane aircraft in today's highly detailed simulation world... This is were your money goes. The last tab is the "PA" (Passenger Announcements) Released on the FF Boeing 757 series, these are quality (meaning very long) announcements, which are great to use and use them a lot I do. Just watch you are not disconnected to the aircraft when you select the tab, and you can kill an announcement or change the announcement volume by the knob on the radio panel. Checklists and Tutorial The Checklist and Tutorial menus are not on the iPad, but still like the system on the B757 which is on the X-Plane/plugin menu bar. But nothing is missing here and very good they are. You get a full startup and flight checklists that turn green when items are completed, and auto start functions are here as well and a complete reset page to clear the checklists for a new flight... four tabs represent: Normal - Procedures - Operational - Resets. Flying the FlightFactor - SteptoSky Boeing 767-300ER You would think that starting up a huge airliner would be a long procedural business, in fact it is quite the opposite. Warning beacons on (red), main fuel pumps on, Cabin Air-Conditioning off (for engine bleed) and to note I am using the ground start air-compressor not the on board APU. Then select Ground (GND) start and finally the "Engine Start" switch to either 1 or 2, I need at least one engine running to take over from the GPU external power. The centre MFD panel "Engine Indication and Crew Alerting System" (EICAS) will come alive on the start up engine, let N2 build to 25% and then flip in the "Fuel Control" (flow) switch and the engine will then complete the startup process to idle. When both engines are running then clean up the bleed/Air-Con and turn on the aircraft's engine power supply (DC) and disconnect the external GPU and High-Pressure Units. Startup sounds are extremely good and APU and air-conditioning sounds are constant in the aircraft, and it is weird when you finally shut down the aircraft later on how quiet or noisy it actually is. The pushback truck is built in and a very good one it is... Select push or pull and let off the brakes to move. You have full throttle and yaw control if you use the keys or a joystick and throttle system, so placing the aircraft correctly for departure is easy. Only slight visual issue is the truck does not fully turn on the front gear, so the aircraft tends to drag the truck sideways? But the turning wheels on the PB truck are a nice touch. YBBN - YPAD On the taxiways the aircraft is nice to manoeuvre around but watch that length it is a big aircraft on tight taxiways and hard turns, however the perfect taxi speed is easily found... anyway you are to busy enjoying the "PA" announcements to the passengers. ATC clearance and 15º flap selected and your rolling by pressing the THR (Thrust button), on rotate Flaps up a notch and gear up, switching to SPD and Autopilot (AP) on and LNAV/VNAV are selected. The aircraft has plenty of power and I have a high takeoff weight, so climbing above 2000fpm is not a problem for this aircraft. Your friend is the "Thrust Mode Management" panel in setting TO/GA, CLB, CON, CRZ and DERATE 1 & 2. If you programmed the MCDU correctly the Thrust Management will control your engines for the maximum performance and you certainly do feel the differences. The sheer amount of information in route data and engine data available to you is extraordinary. PROGRESS page gives you perfect updates on the route and DIRECT TO is available when required. Finally at cruise you can breath out and relax. One major thing that you feel is the absolute complete environment of this Boeing 767-300ER. The way you look through those lovely port-holed windows but mostly via the aural connection of the aircraft. I have flown on many aircraft and on the B767 many times and this aircraft is the one that really captures that feeling and the very sounds like the real aircraft... it sends goosebumps up your spine in the reality of it all. I have not been a big fan of FF external sounds (very clicky), but with the "realistic sounds" option on they are a lot better here. but internally they are excellent. Only slight annoyance is still that FF cabin communication "pinging" that you can't seem to keep happy. So is the FF B767 different from the FFB757? From the cockpit yes it does even though the panel layout is the same, and it is a very different aircraft in many respects, more depth and the FF B757 was very good there. The B757 feels darker and far older than the brighter surrounds of the lovely B767 cockpit. It is 2h 30min flightime between BNE to ADL, but it felt longer with the "real time" option on, and yet the clock is right. Pretty soon you are coming over the Adelaide Hill's on the "Black" STAR approach path to RWY 23. FF created the best aircraft noises and this B767 does not disappoint on landing, throttle changes are excellent and wind noise with gear extraction is amazingly realistic, almost distractingly so, you are working hard on the pre-landing procedures and these great sounds are surrounding you with detail... realism par excellence. You are working hard but the aircraft delivers, one natural thing is that the Boeing 767-300ER is just a very nice aircraft to fly, perfectly balanced and you love being at the controls... Landing sounds are exceptional, thrust reverse can be set up so your add-on throttle will allow you to control the amount of thrust you need to stop, but pull the thrust back and close the doors before rubbing off to much speed as you will lose too much momentum as the reset period to forward thrust is quite high, if you want a bit more realism I recommend SimCoders free "HeadShake", but use it sparingly and at minimum settings. Back on the ground and you clean the aircraft up and say goodbye to the passengers, the B767 has such a great visual impact in X-Plane, just a damn nice aircraft. At Gate 14L the unloading of the aircraft works for me, but while the noise is going on behind me the reloading was now starting to start and I am working hard to finish off the reprogramming the MCDU for the next sector to SYD (Sydney), a top up with fuel is also needed but turnaround time is 45 minutes and you have a lot of work to get through... YPAD - YSSY Departure from YPAD is via RWY 23 and this is a great opportunity to test out the terrain radar which is a major feature and independent of the standard X-Plane version. The system notes the high ground to the left of the aircraft, and the radar in the nose is adjustable up or down to give you the feedback you want, the sweep of the radar beam on the CRT is really well done and is highly realistic. There is one notable aspect in that the PFD instrument has no Altitude or V/S tape, there is the speed tape but you are looking to use the standard clockwork dials for the Altitude and V/S information. This EHSI (Electrical Horizontal Situation Indicator) is a little disconcerting at first as you are so used to having both items fore and centre, but you do get used to it and it makes the display less busy to use, there is still a wealth of data and information in there and the Localizer deviation scale and pointer (Horizontal) and Glideslope deviation scale and pointer (vertical) still appear on landing. Pitch, and Rate of Roll displays are excellent as is the Flight Director cues. Lower MAP/NAV screen is highly configurable from the EFIS (electronic Flight Instrument System) panels and have all modes including VOR, APP (Approach),MAP and PLAN, switchable to the ROSE mode for heading flying. The display will also show the above Terrain/Weather displays. Weather On the face of the displays the Weather radar looks like the current default X-Plane version, but it is not. This weather radar is a totally new thing in X-Plane all together. It creates extrapolated 3D weather data and shows cross-sections using tilt and gain. Also shows windshear and turbulence visual data. It is controlled by "weather Radar" panel on the pedestal and this negative and positive look down feature into the weather is excellent. Rain and wind effects are very good, the raindrops drip realistically down the window and then go horizontal as the speed grows, the wipers will clear away the drops and only have them reappear as the wiper moves past and returns. Combined with the radar you get a great all round poor weather conditions till you break through the cloud ceiling and altitude. Route information to YSSY is again top notch. Note the T/D (Top of Descent) point which I found exactly spot on for my descent speed of -2000fpm. One sector to go at YSSY back to BNE and it was another offload... reload and re-programming the MCDU and weights and balances for the lighter load and shorter distance flight back to Queensland. YSSY - YBBN Enroute you can can access pages within pages of data. Helpful is "Wind Forecasts" for different wind altitudes, and that wind data is also translated to the flight PROGRESS (page 2) data. Aircraft cruise (CRZ) ECOM data (page 2) is also available. So you can see that the correct programming of the MCDU is critical in many areas of flight for performance and visual data, this is one very intelligent aircraft. that flies to very specific inputs and weights and balances. We are almost around the triangle and landing back in Brisbane is only a 20min away, and as the light is falling, let us look at the aircraft's lighting. Lighting FlightFactor was one of the pioneers of great internal aircraft lighting and the Boeing 767 here is very good. The only odd visual note is that the panel is more yellowish than the AP panel. It does give it a different visual look and you can certainly find that right point for having limited reflections for takeoff and landing in the dark in four different lighting adjustment knobs. On saying that if you turn up the lighting inside the cockpit the window reflections are excellent and highly realistic. Overhead in two forward spot (chart lights) and two rear main (Storm) lighting fills the cabin with great working light in flight or setting up on the ground. Power overhead (OVHD) lighting gives you full cockpit illumination. Rear Cabin is brightly lit and very realistic, feels very good and adjustable too. External lighting is slightly compromised by Laminar Research's blobby v10.45 lighting, but with HDR on you have a lot of different lighting tools at your disposal. Night view from the cockpit is amazingly realistic, your in the zone and to deep into your landing procedures to look out of the windows, you work hard in here, but the feedback and realism gives you an adrenaline rush... Finals and the cockpit again fills with the huge noise of rushing winds and gear down lights. Forward lighting is very good and the runway is well illuminated. You have three sets of turnoff lighting and with the main, taxi and turnoff lights running you light up the whole area around the cockpit... The view for taxiing is excellent and the lighting is powerful in selecting the right line around tight taxiway turns. There is excellent wing/Ice lighting, but a strange deal on the tail logo light. There is a logo button, but the tail lights don't work? Then on the ground turn on the wing lighting and it comes on, turn off the wing lighting and the logo stays on? weird? It is not centre either on the logo... Three sectors and four ports and it is a big day flying, no doubt the Boeing 767-300ER is one challenging but hugely rewarding aircraft. Liveries You get (noted as "Free") liveries, including: American Airlines, Air France, Garuda Indonesia, British Airways, Star Alliance Lufthansa (a strange choice) and Canadian Westjet. There are also nine livery packs available at $US10.00 per pack, noted are: Asia 1 & Asia 2, Europe 1, Europe 2 & Europe 3, Middle East, North American, Oceania and South America, that is altogether over 100 + liveries for the aircraft... Summary The basic conclusion to this Boeing 767-300ER Professional is that in every way and every department it is a step forward in X-Plane simulation. Three areas stand out though, the sheer depth and complexity of the aircraft and its systems, it is certainly another level again and the amount of data you have at your disposal is breathtaking. The aircraft's design quality and the weather (Radar and Terrain), over gloss and chrome features are other stand out features. Third is with all this huge amount of detail, design and the sheer amount of code that must be in the aircraft and yet.... yet it is so frame-rate friendly, so light on your computer, that alone is a significant amount of genius. Negatives... minor but there are a few niggles, It takes a long time to set up for flight, there is a lot of inputting and detailed areas to cover, so it is not a jump in and fly aircraft by any standards, but creating routes and saving them can really help in reprogramming the MCDU, but your work is certainly cut out in there. The ground vehicles are looking a bit out of date and wrong in a modern airport context, a bit 60's Eastern Bloc. That cabin crew constant communication "pinging" drives you mental, yes you are required to satisfy its needs but a lot of "pinging" 500ft out from landing it is more like "just shut up and sit down" The biggest point to make is that many uses will note that the Boeing 757 has everything the Boeing 767 has and certainly why bother as the cockpit is the same anyway. That is like saying here that my brother or sister is the same as me because they come from the same parents. They are totally different aircraft, and in fact the familiarity is actually a bonus as you don't need to relearn that side of procedural process, but in every other way, in feel, in use and certainly in the depth of the simulation they are quite different aircraft, and you will fly them for different reasons. Overall it is the feeling that no aircraft comes closer to the real aircraft in feel and sounds than this one does, start it up and fly, and your memories come flooding back of being on the real machine, up there high... yes it is that realistic. The best heavy aircraft in simulation in X-Plane, well that is a big call for this excellent Boeing 767-300ER, but certainly it again raises the standards to another level again in every area, it is not in the first look that it really delivers but in the minute detailing of systems and programming and flight performance, in that area it is simply outstanding. ______________________________________________________________________ Yes! the Boeing 767-300ER Professional by VMAX and FlightFactor is NOW! Available from the new X-Plane.Org Store here : Boeing 767-300ER Professional Price is US$64.95 Features Flexible Options A very flexible architecture : You chose the set up Different options for many avionics instruments including two types of FMC. Options to composite your own EICAS, EADI and EHSI displays. Most of the options included in the real 767 Checklists and 'Autohelper' Full electronic interactive checklist with automatic action detection. Automatic mode 'Helper' who performs all the actions for you, you just CHECK the items. A tutorial which shows the user what to do and when. Perfected Flight model Accurate flight model, as close as it gets to real performance. Tested by real pilots and translated to X-Plane A dynamic and customizable center of gravity that depends on actual cargo and passenger load Fully Functional Professional FMS and EFIS System Custom Flight Management Computer, integrated with other plane systems. Custom programmed LNAV logic for terminal procedures from updatable database. VNAV-managed climbs and descends. Optimum cruise performance and step climb calculation. Two independent analogue instrument sets for captain and first officer. Two independently simulated EFIS (EADI/EHSI configuration) for captain and first officer. Dual-FMS with two independently working CDUs. Working instrument comparators. Triple IRS and triple symbol generator systems with realistic instrument source switching. Dual air-data computers with custom failure modes and source switching. Independent 2 nav and an ils recievers. Realistic inertial, radio and GPS position updating, you can see the individual inaccuracies of those systems. Triple-channel autopilot with realistic dependencies. Fail operational and fail passive auto land with mode degradations based on system failures. Load company routes generated by Professional FlightPlanner X (or other compatible programs) directly into the FMC. FMC can be used on external touchscreen or tablet, optimized for the Retina iPad. Custom Systems and Failure model Detailed and deep simulation of almost every system in the real aircraft. Custom air and pressure system. Electrical system with all AC and DC busses modeled - see which system depends on which bus. Hydraulic system that uses a little fluid when treated correctly and a lot of fluid if used incorrectly. Multistage custom failure system - over 200 more failures than X-Plane. Ability to fix failure by following proper procedure. Persistent failure and maintenance system. Aircraft wear and misuse will carry over to your next flight. Warning system and radars Fully functional GPWS with all the modes the real plane has. Fully functional terrain radar, with custom database (just like the real plane), a look-ahead warning system and many other features. Weather radar that works like the real thing. Including tilt and gain functions, ground clutter, turbulence detection and windshear prediction. 3D Modeling Accurate dimensions based on exterior drawings provided by Boeing. Very detailed exterior modelling with high resolution textures. Very high resolution 3D cockpit with every switch functional. Spatial rain simulation with high detail. Very detailed passenger cabin graphics including galleys. Additional graphic features: real working oxygen masks both in cockpit and cabin, dynamic window blinds that react to sunlight etc. New and improved wingflex. Special effects Multilayer dynamic reflections on all glass objects. Reflective metal and plastic objects in the cockpit. Glossy exterior that reflects the outside. XP weather enhancements like custom windshear. ______________________________________________________________________ Installation : Download aircraft file size is 2.27gb - Liveries 426.20mb. Installed file size is 2.6gb Authorisation key is required, and I highly recommend a desktop startup when Key activation is complete. Notes: You will need a lot of time to programme the aircraft before actually flying it. Documents : Both a Official Boeing B767 Operating Manual and FlightFactor aircraft manual and Remote CDU set up guide (iPad). I also recommend to download this: B767_Flightdeck_and_Avionics guide 14.6mb for a more quicker overview than the extensive official manual. B767_Flightdeck_and_Avionics.pdf Requirements : X-Plane 10.40+ (any edition) running in 64bit mode. Windows 7+, Mac OS 10.9+ or Linux 14.04 LTS or compatible. 64bit mode 1Gb VRAM Video Card Minimum. 2Gb+ VRAM Recommended. 3Gb+ VRAM Preferred (Note aircraft is exceptionally good on framerate, playback is current with similar sized aircraft and features) ______________________________________________________________________ FlightFactor Developer Support : FlightFactor 767 Professional ______________________________________________________________________ Review by Stephen Dutton 12th December 2015 Copyright©2015: X-Plane Reviews Review System Specifications: Computer System: - 2.66 Ghz Intel Core i5 iMac 27”- 9 Gb 1067 Mhz DDR3 - ATI Radeon HD 6970M 2048 mb- Seagate 512gb SSD Software: - Mac OS Yosemite 10.10.4 - X-Plane 10 Global ver 10.42 (final) Addons - Saitek x52 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini : Headshake Scenery or Aircraft - YBBN - Brisbane International by tdg (YBBN - Brisbane Airport 1.0 - X-Plane.OrgStore) - Free - YPAD - Adelaide International by Chris K (ISDG) (YPAD Adelaide Airport Photo Scenery 1.31 - X-Plane.OrgStore) - Free - Adelaide City Scenery by Chris K (YPPF Parafield Airport and Adelaide City Photoreal) - Free