Stephen Posted December 21, 2016 Report Share Posted December 21, 2016 News! - X-Plane11: Beta 3 is now available As the tuning of X-Plane11 continues with the release of beta 3, I still predict that you should get some sort of a stable release over the Christmas Holidays. No one more than the aircraft and plugin developers would be more pleased about this as they can move on to stabilising their products and releasing them, but the changes between the the two X-Plane versions are more significant than expected. The big guys are already pushing out beta tests with JARdesign and FlightFactor wanting some stable X-Plane11 version on your desktops before Christmas, but note again they will still be a stop gap till early 2017, but the aircraft at least will be usable and flyable over the holidays. First look at beta 3 is wow... and (I may have actually missed this in the release?) is wet runways... Simply excellent!, Taxiways and runways look realistically wet, and depending on the density of the rain also have rain splatters on the runway, so realistic... brilliant. Images show far less mist (or fogginess) and a far clearer better view, X-Plane11 now looks far more natural and realistic. Now the mist has cleared, you get a better look at the Euro autogen, which lifts Manchester away from the American look towards some sort of closer feel to the UK, but roll on the UK autogen for the real deal, but it looks really good for the future in this area. Austin's new nosewheel flexibility works very nice as well and the aircraft now feels more sprung (bouncy) and moves to the power changes. So the changes are now coming thick and fast, so enjoy... only three days to Christmas, shame we opened our presents early! To update to X-Plane11 Beta 3 then run your installer, or just start X-Plane11 and it will direct you to the upload installer, make sure the beta tickbox is ticked! Full beta 3 details here: Public Beta 3 Key Features & Improvements XPD-7219 3rd party plugin brakes fixed. Networking, crash, and joystick fixes. New electrical system model changes. XPLMNavigation API should work for third party plugins. XPD-7070 Provide plugin per frame callouts even when paused. Changes to .sit and .rep file types to make them stable across updates. Pilot defined waypoints saved by the FMC now go into the user_fix.dat. FMS will now correctly use GPS alt or barometric altitude for approach VNAV as per approach setting. Default is GPS altitude as for LPV approaches. FMS fixes when using VNAV. Backward compatibility in ARINC 424 interpreter. Free global resources at program end to avoid memory leak false positives. Fixed crash when loading DSFs while flying really, really fast. Updated tire model. A fix for weapons that have OBJs but not custom particle effects. Additional Bug Fixes XPD-7289 IP address of receiving network data was wrong. XPD-7288 IPs are sorted in order and fixes missing IP address list. XPD-7203 Crash with Open Air file. XPD-7078 Fix for non-fogged interior objects. XPD-7091 Failures now get applied only for the aircraft you set them on. XPD-6851 Fix sky color through alpha texture in HDR mode. XPD-6958 Changing plane altitude or speed in map changes heading as well. XPD-7281 We now explicitly support approach targets that are not in our “nearby approaches” list. XPD-7217 We can now separate the enum and order of the API. XPD-6863 Take windows down to windowed mode before destroying them. XPD-7060 Fix dev assert reloading 737. XPD-7249 Fix for crash when you add a monitor while looking at Settings > Graphics. XPD-7273 Updates to KSEA demo area. XPD-7271 Removes G1000 C172 from installs. XPD-7252 Update to LOWI demo area. XPD-7064 Added ability to bind hat switches to any command, not just our suggested ones. XPD-7061 Fix for setting aircraft heading via the inspector being wonky due to live editing the text field. XPD-7268 Remove separate selection style from map. XPD-7009 We now hide localizers in the map view that might interfere with seeing your “target” ILS. XPD-7159 We can now select an approach at any time, and we no longer show downwind ILSes if applicable. XPD-7245 Fixes dragging the plane icon on map when not paused. XPD-7246 Tow plane does not tow us on the runway. XPD-7256 Landing light switch dataref is a float. XPD-7254 Fix for ATC window crashing when in “AI Flies Your Plane” mode. XPD-7251 fix for crash in r-tree when the r-tree is empty. XPD-7227 Fixed autobrakes. XPD-7110 Stopped hover help tips from getting repositioned. XPD-7221 Determine if an aircraft supports 2-D panel mode. XPD-7236 Search in the command mappings table now includes children of matched folder. XPD-7154 Fix for windowed -> fullscreen -> windowed transition increasing the window size and moving it. XPD-7232 Fix for failures trashing your currently-loaded aircraft’s livery. XPD-7210 Fix for crash when loading a bad .sit file in quickflight mode. XPD-7211 Fix for crash caused by trying to load airport from prefs that no longer exists in your installation. XPD-7212, XPD-7228 GPS has a problem with “degenerate” STARs that only consist of transition segments and no trunk route. XPD-7233 Crash when changing location with IOS. XPD-7032 Fix for “manual” network connections defaulting to port 0. XPD-7186 Center map on PPOS if empty flight plan is viewed in PLN mode. XPD-7193 Fix for missing NDB or VOR in flight plan. XPD-7018 Restored ability for “optional” dialogs to be auto-dismissed on external visuals & machines under IOS control. XPD-7083 We only display the “Save Configuration as Default” button if you do not have an image mapping for this joystick. XPD-7044 Fix for incorrectly identifying monitor resolution when using mixed DPI displays. XPD-7088 We now read your language prefs before falling back to prompting you to pick a language. XPD-7184 AI can fly your aircraft again. XPD-7220 Additional sounds added to C172 cockpit. XPD-7250 Push-back working for AI aircraft. XPD-7160 Stop labeling both ends of helipads in the map. ______________________________________________________________________ Stephen Dutton 21st December 2016 Copyright©X-Plane Reviews: X-PlaneReviews Quote Link to comment Share on other sites More sharing options...
Guest Wet runways Posted December 22, 2016 Report Share Posted December 22, 2016 Hello, an attempt to reproduce wet runways did not work. Are there any special conditions required? Thanks Quote Link to comment Share on other sites More sharing options...
Guest Guest Wet runways Posted December 22, 2016 Report Share Posted December 22, 2016 My guess is that you are using a third-party airport or texture set that has a normal-mapped runway. This doesn't seem to happen on the default airports Quote Link to comment Share on other sites More sharing options...
Stephen Posted December 22, 2016 Author Report Share Posted December 22, 2016 The Scenery was Aerosoft's EGCC - Manchester? but I am wondering if the xEnviro plugin does the special effects... It may be also a setting I have on? But I have triggered something SD Quote Link to comment Share on other sites More sharing options...
Stephen Posted January 22, 2017 Author Report Share Posted January 22, 2017 Comment moved from wrong forum.. Hey Everyone, For those of you that fly the PMDG DC-6 in XP11, it appears as though the pressurization bug has been fixed in XP11 beta 8. I successfully climbed to 17000 feet without blackout. Quote Link to comment Share on other sites More sharing options...
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