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  4. Scenery Review : ENGM - Oslo Gardermoen by Aerosoft Some scenery makes a big splash on release, they are all bangs and whistles that they take a lot of the air out of anything else around them. This is certainly the case with scenery, but you need to always check out that one scenery that just slips silently on to the lists as you maybe missing something special. It has happened twice now, in first that excellent JustSim scenery for ELLX - Luxembourg Findel Airport last month and now again here with Aerosoft's Oslo airport at Gardermoen. Gardermoen is a new airport by most standards and opened on the 8 October 1998. Like all Norwegian airports it was a military base and in fact the area was an army camp as far back as 1740. Mostly Gardermoen played second to Oslo's main gateway at Fornebu, but fog restrictions required a more permanent facility. The airport is modeled partially on Hartsfield–Jackson Atlanta International Airport, with with two parallel runways and a single terminal with two piers on a single line but with a Norwegian flavour, and is located 19 nautical miles (35 km; 22 mi) north-northeast of Oslo city center. Although SAS (Scandinavian Airlines, often shortened to SAS (was previously Scandinavian Airlines System) is a Swedish based airline and it has major facilities including a SAS Museum at Gardermoen, there is a also a SAS built complex with 55,000 square metres (590,000 sq ft), including a technical base, cabin storage, garages and cargo terminals that was built the same time as the airport was under construction. ENGM Airport layout Oslo Lufthavn Gardermoen IATA: OSL ICAO: ENGM 01L/19R - 3,600m (11,811ft) Asphalt/concrete 01R/19L - 2,950m (9,678ft) Asphalt/concrete Elevation AMSL 681 ft / 208 m First impressions will always last. On first viewing ENGM Gardermoen my first thoughts were "wow", that is good. Surprised, yes I was as it is good scenery. The main point is of course does it fit in with the surrounding (X-Plane) landscape, that is always my starting point in good scenery and Aerosoft's ENGM is very good, it looks highly realistic and fits in naturally. Central terminal area is a simple T, but looks really good from the air, with the modern wooden roof of the newly constructed Terminal 2 is an excellent standout. Terminal Main terminal construction is excellent, the original 1998 Terminal one has two wings on either side of the central main terminal building. The beautiful wooden roofed Terminal 2 is another fine construction, it has great detailing and nice reflective glass work... Internally T2 is catered for as well, and the roof is great work from the inside as much as the outside, passing view inside out on to the taxiways is excellent. Both wings and gate areas are exceptional, with really great textures, signage and lots of detail. (you will need your "Texture Quality slider right up though" and the ground objects are very good as well, but you have too pick your gate though as most have a lot of objects, but a few don't have many or none at all. Full guidance and autogate docking is available (Marginal's plugin required) and the system has been adjusted to fit the local airbridges, which work very well and the aircraft looks great when docked. If there is no airbridge you get a animated guiding marshall. Like T2 the wing areas are completed internally as well, but you can't see the aircraft through the windows? There are great remote parking areas and a Low Cost Terminal on the western side of the main terminal. Cargo terminal is however small. Lots of great animated vehicles roam the airport's pathways and roads. The vehicles in X-Plane11 (version) are custom models made for Oslo airport and they are nice quality vehicles as well that fit in perfectly with the Scandi surroundings. Control Tower sits airside behind the main terminal is workable, but no piece of art and textures are basic, "Tower View" is not set either, so you only see a ground view of a western ramp area, not good enough for any pay scenery... The airside is a empty of vehicles, so that area looks a little blank, if fact there is not much attention to the airside at all except for the required buildings and ramps. Even a few vehicle objects would have filled out anything which would have been than nothing? Airfield Features Aerosoft has always been been known on how to create great grass effects, and here at Gardermoen it is no different. Runway signage, lighting and linework is all very good as well as are the different ground textures. SAS Technical facility is well done but boring. A few static aircraft or ground objects are needed to fill the empty space. So you will need to hit the Overview Editor to help lift it a little with the area. General Aviation and Fire Station On the western boundary by runway 01L/19R is the General Aviation and Fire Station area. Certainly this area is part of the original Gardermoen airport as it looks and feels far older. The GA ramp with the Fire Station is mostly just objects placed on the base, there is no fill in equipment or static aircraft (aircraft shown is WorldTraffic), so it is a little bland out there, a few vehicles would have made it more realistic. Military Area The Military area is to the north of the main terminal complex. It is very much the same as the GA area with just basic fill of buildings and not much else. Gardermoen flystasjon is the location for the 135th Airwing and the 335 Squadron of the Royal Norwegian Air Force, which currently operates four of the originally five (see: 2012 Norwegian C-130 crash) recently procured C-130J-30 Super Hercules transport aircraft. So the point of just a few C-130's as static aircraft would have been nice... a wasted opportunity Otherwise there are a lot of nice old fashion hangars hidden in the trees with a very visual tall radar tower that is the centrepoint of the airfield. To round off there is an engine test bay that noticeable when landing or taking off from 01R/19L and taxiways S and H. Lighting Generally the lighting is very good, In the areas you need good lighting it works and gives you great coverage. Runway, taxiway lighting and night signage is excellent with a very realistic approach at night. Focus is of the lighting is on the main terminal and ramp areas. There is not much variation in the lighting colours, but the actual lighting towers are really well done and look great in the daytime as well as working lit at night. All ramp areas are great to work in at night, nice coverage and it feels great for any departure or arrival once the sun goes down. Terminal lighting is basically dark (grey) at night, so the buildings don't quite light up, so they loom a little dark. Off terminal areas are well lit like the de-iceing areas (There are four in Alpha South, Alpha North on RWY's 01L and 19R and Bravo North 19L). Services SAS and Norwegian Air Shuttle dominate ENGM Gardermoen as it a hub for SAS, while it is the main hub for Norwegian. Most main European carriers including British Airways, Lufthansa, Austrian Airlines, Air France (HOP!), Aeroflot, KLM, Swiss, TAP and more but a lot of charter airlines like Thomas Cook, Thomson, TUi also fly seasonal. Widerøe is the big local regional airline to be based here. International is covered by Emirates, PIA, Qatar Airlines, Turkish and Thai Airlines. Summary The core of Aerosoft's ENGM - Oslo Gardermoen is excellent, this is certainly a great destination and you get a great feel and use out of the airport when you use it. The main terminals and associated buildings and ramp areas are also very good, beautifully constructed and very realistic of the real modern Gardermoen with full animated vehicles and full docking features on every stand and gate. The airports layout is excellent as well with great intergration into the X-Plane landscape, nice ground textures and lots of great grass to take away the flat photgraphic feel of the ground plates. Full ground routes are implemented (although I might note the front in parking is maybe a turn around parking setting). Negatives are in reality small, but still highly noticeable. No "Tower View" is really a no, no for payware developers... Outside of the central terminal areas there is very little vehicle or static aircraft placement and it is very visible in creating empty spaces where there should be none, diitto with just the basic building objects and textures to fill out an area, and a bit more building creativity could have been used. But totally overall ENGM is excellent scenery to get a lot of use out of if you need a very good northern Scandinavian port then you can't go past this scenery to be part of your collection. I already love flying in and out of this Aerosoft scenery and is certain to make a use of it in the future, so for me it is a certain addition to the network, you just have to add only a few vehicles and static aircraft to make it a total 100% perfect scenery. It could be an airport to very easily slip under your network radar, but Aerosoft's ENGM - Oslo Gardermoen shouldn't be... as good scenery is still good scenery for great use in the simulator. ____________________________________________________________________________________ Yes! ENGM - Oslo Gardermoen by Aerosoft is NOW available from the X-Plane.Org Store here : Airport Oslo XP Price is US$24.95 Features: Features: Realistic recreation of Oslo airport Gardermoen Highly detailed Terminal models and photo real textures High resolution runway and taxiway textures Highly realistic night time effects Interior models included for Terminal buildings Supports X-Planes „runways follow terrain“ features Custom Jetway animations (Autogate plug-in required) Custom Aircraft marshaller (Autogate plug-in required) Visual Guidance Docking Systems (Autogate plug-in required) Replaces X-Plane 11 ground equipment models with custom local models (X-Plane 11 only) Highly detailed clutter objects Custom Wig Wag models Custom animated windsock model Seasonal Textures included (seasons plug-in required) Requirements: XPlane 11 or X-Plane 10.50 Windows XP / Vista / 7 / 8 / 10 or Linux or Mac 2GB+ VRAM Video Card Download-Size: 320 MB Installation and documents: Download is 344.80meg and the scenery is deposited in the "Custom Scenery" X-Plane folder in this order... Aerosoft - ENGM Gardermoen (958.60mb) Aerosoft - ENGM Gardermoen - Roads (9kb) zzz_Aerosoft - ENGM Gardermoen - Mesh (12.50mb) Note the zzz_ mesh must be positioned below the other folders, use the "scenery_packs.ini" (text) to adjust the order. Marginal's jetway and docking guidance system plugin is required for the animated marshall and jetways : AutoGate plugin 1.72 Full manual is provided (24 pages) in German and English. Full set of charts are also provided (49 pages) ____________________________________________________________________________________ Review by Stephen Dutton 24th May 2017 Copyright©2016: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11 and also used in X-Plane v10.52 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin - US$14.95 : WorldTraffic 2.0 Plugin - US$29.95 Scenery or Aircraft - Airbus A320neo by JARDesign (X-Plane.OrgStore) - US$59.95
  5. Sound Update : BSS v4 for JARDesign A320NEO Blue Sky Star Simulations have updated their excellent JARDesign A320NEO sound package to v4. More refinement and more sounds are now part of this sound experience, there is over 400mb of sound files in here now to create the most complete aircraft sound package in X-Plane. There are simply just too many sounds to cover here and both the CFM56-5B and IAE V2500 Engines are updated to the new v4 specification (note the CFM Installation sound pack is required for the IAE sounds). From start up to shut down every switch and every noise you can make on a real A320 aircraft is brilliantly replicated here. New in the v4 update is first the cockpit and system sounds: -Avionics fan and sounds -Bat relay -Blower -Extractor -Numerous switching/selectors/buttons/rotary/levers -Cockpit door, lock -PAX chatter -Hydraulics -Packs -Packs smooth and correct timing -Packs air will depend on engine thrust -PTU -Relays -Tray table -Outside blower/extractor -Outside packs -Open door logic sound smoother Aircraft movement has been enhanced with : -Centerline thumps, depending if nose wheel actually riding on centerlights -Roll sounds -Ldg gear turbulence -Touchdown -Panel shake -Brake fans And with new surface sounds: -Turbulence depending on flap position -Smart wind sound -Engine cowling wind sound -Spoilers New engine sounds include both Engines CFM/IAE: -Sound volumes have been reworked to be the most realistic sounds you can get for an A320 aircraft, and all sounds are measured by prof. hardware in real the A320 aircraft. -Cold section air bite at low thrust -Bleed air rush -More clean sounds -Compressor/Fan sounds depend on how much air passes through them. I will note a couple of things. In the change from the earlier multiple sound packs to just one to insert into your JARDesign A320 plugin folder I found I lost a lot of the cabin sounds? In this v4 version they have been restored and the cabin now sounds correct (again). Second is that I can't seem to adjust the external sounds very well? They are just as loud no matter were you put the "External" sound slider in the FMS and with the X-Plane default sounds off? They sound great of course, but are quite loud if you switch often between the internal or external views. There is there some help in "Sound3d (Custom)" menu available from the "plugins" menu were you can adjust the sounds, but the external goes almost to the 10% before it drops in volume, but at least you can cut a little of the overbearing noise here. There is also the option of adding in "Optional FA announcements" that are added into the "Custom Avionics folder. Another option is to assign certain key commands to certain sounds... ADF 1 flip standby – ATC chatter ADF 2 flip standby – Passengers (the sounds will be playing corresponding to a status of cabin door) Lavatory flush – white flashlight button (have to assign) However I don't know why they couldn't have assigned these sounds from the keyboard plugin assignments? Like engine startup, then shut down is a feast for the ears, and engine thrust changes are now more noticeable with the better gear wind noise also adds to aural feel, and altogether it is simply sensational on landing. Always a big fan of excellent sound which I feel was very much neglected in X-Plane and so then if you want the best aircraft sound to date then this is it. Blue Sky Star Simulations are the best in the business and it shows here. If you have already purchased the BSS sound pack for the JARDesign A320neo, then go to your X-PlaneStore account and upgrade to v4 for free, If you want the BSS sound package then go to the X-PlaneStore below, but you have to have already the ARDesign A320neo to fit the package. ______________________________________________________________________ Yes! the Blue Sky Star Simulation Sound Packages by Real Pilots is available from the new X-Plane.Org Store here : Airbus A320neo JARDesign A320 CFM Main Sound Expansion Pack Price is US$19.99 (JARDesign Airbus A320neo US$59.95 is Required to use this sound pack) JARDesign A320 IAE Sound Expansion Pack Price is US$7.99 (JARDesign Airbus A320neo and CFM main Sound Expansion Pack is Required to use this sound pack) ______________________________________________________________________ Blue Sky Star Developer Site : Blue Sky Star Company ______________________________________________________________________ Review by Stephen Dutton 22nd May 2017 Copyright©2017: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
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  7. Aircraft X-Plane11 Update : AeroCommander Shrike 500s by Carenado It was not hard to fall in love with Carenado's AeroCommander Shrike 500s. It was from the start one of the more of the recent times simply one of the easiest aircraft to slip into, lovely layout and had a great feel behind the controls. So it was an instant favorite. Here is the X-Plane11 upgrade noted as v1.2, and it is free as the aircraft was released under the six month line banner between update and upgrade. As the aircraft was only released late into 2016 there is not a lot of changes, mostly contained to re-calibration of gauges including the OAT gauge, fuel consumption (to match XP11), ground handling. I would note that the new XP11 engine thrust modelling has had a few adjustments as it feels spot on, but the adjustments are not noted in the upgrade notes. Of course any new aircraft needs changes in X-Plane11 for the PBR (Physically based rendering) feature and that has been done here for the exterior and interior areas. Your 500s now looks like you have spent a very hard afternoon with the wax polish, and the results look amazing. Shiny and it now shows off the fuselage to its best condition since the aircraft came out of the factory. The excellent detailing looks better as well, Carenado are masters at making aircraft look realistic, and the Shrike looks every bit of the part of that. The instrument panel was always a little flat in that grey primer feel, but PBR and new the texture work does lift it a little. The lighting has had a few tweaks and the “SuperManipulator” (proprietary scroll wheel) has been replaced with a X-plane-native scroll wheel control. In some ways it is a lot better than the SuperManipulator, it was very good but very twiddly to use sometimes, the default scroll wheels are far easier to use. Ground objects are still a little scarce, just a few cones, engine inlet covers and tags, but all the doors work with an opening baggage compartment (no bags). The AeroCommander Shrike 500s was pretty complete on release, but this upgrade does bring it right up to X-Plane11 compatibility. The 500s was brilliant before and it is totally brilliant now, well worth the upgrade or purchase. ______________________________________________________________________ Yes! the AeroCommander Shrike 500s by Carenado is NOW available from the new X-Plane.Org Store here : AeroCommander 500S SHRIKE HD Series Price is US$32.95 There is now two version of this aircraft for both X-Plane10 and X-Plane11 (the review is for the X-Plane11 version) If you have already purchased the Carenado AeroCommander 500s then go to your X-PlaneStrore account and upgrade to v1.2 (free). More detailed X-PlaneReview of the AeroCommander Shrike 500s release can be found here: Quick Flight Review : AeroCommander Shrike 500s by Carenado Features Include: Part of the HD Series - High-Definition Aircraft: Amazingly realistic interior - almost indistinguishable from photographs Makes full use of HDR lighting for realistic interior and exterior illumination Old, weathered, gritty textures that reflect the age and usage of this plane. Around 100 wave files for detailed and immersive 3D audio Cockpit switches' sounds are placed in 3D space, which affects loudness and pan. Outside engine sounds spill in through open doors and windows. Custom programmed Shadin digital fuel flow management instrument Custom programmed electronic CHT/EGT instrument Custom programmed classic Bendix/King Autopilot The above instruments come with 2D pop-up windows Custom programmed flight dynamics, to match POH values with more precision Immersive visual cockpit effects, such as dynamic reflections on instrument glass High resolution 4k textures throughout, with optimized 3D mesh and FPS-friendly logic Copilot figure appears/disappears, depending on set payload weight. Features: Original 500S Aero Commander autopilot installed New and improved multi-function scroll support Volumetric side view prop effect. Default X-Plane GNS530. HD quality textures (4096 x 4096) 350 pixels / meter textures Custom audio plugins with extra effects for added realism 3D gauges Original HQ digital stereo sounds recorded directly from the real aircraft Customizable panel for controlling window transparency, instrument reflections and static elements such as wheel chocks and turbine inlet/exhaust covers. Realistic behavior compared to the real airplane. Realistic weight and balance. Tested by real pilots. Realistic 3D night lights effects on panel and cockpit. Individual passenger 3D reading lights and numerous HDR lighting effects. Dynamic loading/unloading of 3D parts and plugin logic for FPS optimization ______________________________________________________________________ Requirements : X-Plane 11 or X-Plane 10.50+ Windows 7+ or MAC OS 10.8 (or higher) or Linux - 64bit Operating System 3 GHz processor - 8GB RAM - 2Gb+ VRAM Windows users: Please ensure that you have all the Microsoft Visual C++ Redistributables downloaded and installed. Current version: 1.2 (last updated May 15th 2017) ______________________________________________________________________ Installation : Download is 501.70 mb which is unzipped to your X-Plane Fighter folder at 544.00mb. Key authorisation is required. Documentation : includes 500S Emergency Checklist PDF - 500S Normal Checklist PDF 500S Performance Tables - 500S Reference PDF 500S Autopilot Operation PDF - Recommended Settings PD ______________________________________________________________________ Quick Flight Review by Stephen Dutton 18th May 2017 Copyright©2017: X-Plane Reviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  8. Thanks Frank. It does make you wonder with Laminar's KSEA as their demo airport does not work as it should do... that is a bit of an oversight if you ask me. If you could let me know when Justin puts out the update to v1.1 that would be great... again thanks. Stephen
  9. Stephen, I've been talking with the folks at Laminar Research and the gates should be connected to taxiways. This is a "recommended" practice but not required. While it was acknowledged that the AI planes may not work correctly without the gate to taxiway connection, I guess they just didn't want to make it requirement. (though in my opinion they should) In any case, Laminar's KSEA scenery doesn't have the connections but it "should". Justin will be adding the connections to the KSLC scenery when he does a v1.1 update. I am currently working with his scenery to put together a file for X-Life which will have all 160+ gates work correctly with that plugin. Frank
  10. Scenery Review : KDFW Dallas Fort Worth by Aerosoft One scenery I use a lot in reviews here at X-PlaneReviews is KRSW - Southwest Florida International Airport by Aerosoft. As it was not only a really high quality scenery, full of great features and was functional as well. The scenery was the first project by Omar Masroor under the Aerosoft banner and it set out from the beginning to be a high standard of quality scenery... so now for Masroor's follow up and the scenery is DFW. As scale goes you couldn't pick a larger airport to cover except for KATL - Atlanta, as DFW is a major international incoming hub to the United States. DFW is the third largest airport in size in the United States and the tenth in passenger movements in 2015. This is Texas after all. I will admit to being a little bemused by the choice of DFW, because it was covered by Tom Curtis's "American Country" scenery only this time last year and of course comparisons are going to be made between the two projects, it is fine if you are going to deliver a much more higher quality scenery, but if you don't you are wasting your efforts when they could be put to better use on scenery that is required in X-Plane and not just duplicating what is already available. First Impressions First impressions are entirely favorable. The building construction is very good , even impressive in detail, remember our old adage in that the larger the scenery then the less we must expect in raw detail, but the DFW buildings here are very well defined. Approaching DFW from a distance it doesn't completely meld into the surrounding scenery, the boundary is distinguishable from the default textures by a lot of surrounding green space and the photo textures are slightly lighter inside the boundary, not that bad in reality but it is slightly noticeable. But look at a google map (below) and DFW is hemmed in by its surrounding suburbs, here the scenery feels slightly disconnected with all the bits of green space surrounding the airport. As a note that American airport developers seem to struggle more with intergrating their photo-textures into the default scenery textures, witness the same with Mister_x6's Salt Lake City Airport. Google Maps KDFW - Dallas Fort-Worth layout KDFW - Dallas Fort-Worth International IATA: DFW – ICAO: KDFW – FAA LID: DFW 13L/31R 9,0002ft, (743m) Concrete 13R/31L 9,3012ft ,(834m) Concrete 17C/35C 13,4014ft ,(085m) Concrete 17L/35R 8,500ft, (2,590m) Concrete 17R/35L 13,4014ft, (085m) Concrete 18L/36R 13,4004ft, (085m) Concrete 18R/36L13,4004ft, (085m) Concrete H1 158ft (48m) Concrete Elevation AMSL 607 ft / 185 m Runway layouts are excellent and you have a lot of if not a huge choice at DFW, only 31L does not have an ILS and it is a shame as it is the best approach to the airport. Runway and taxiway lineage is good, as is all the correct taxiways direction signs. The black side tarmac looks good, but overall the infield grass feels quite bland with not a lot of saturation (colour) and the difference is not only noticeable, but also creates an overall bland feel to the scenery... or could it just be that hot Texan sun? Dallas Fort Worth Airport is so large you really have to break it down into bit sized chucks to digest it. Central Terminal Area Central Terminal area has Five Terminals in north A - C - E and south B - D and Express South (carpark) which will be Terminal F Terminal A Terminal A has 30 gates: A8–A25, A28–A29, A33–A39. with Gates A34–A39 closed for renovations, as of March 2016. An American Airlines Admirals Club is located at Gate A24. The A terminal is a wholly an American Airlines terminal and is semi-circular in design. A major feature of DFW is the SkyLink terminal people-mover that commenced operations in April 2005 in replacing the notoriously slow original Airtrans APM (17mph). The large corner iconic terminal buildings are not actually part of the terminal, but are the Skylink stations that are sited around the extensive terminal loop that makes up the full transport system. In this scenery the Skylink is excellently reproduced with constant movement rail-cars moving (quite fast) right around the system in opposite directions, the track breaks now and again but overall the system here is excellent and a really great visual feature with the latest orange updated cars are animated in moving in and and out of your line of view. Lots of great animated traffic running round the ramps as well and giving you that busy feeling, but there is this strange anomaly that most of the vehicles are SAS (Scandinavian Airlines) vehicles... in Texas? The ramps are crowded as well with a large selection of vehicles, but with a bit too many. If you use JARDesign's excellent "Ground Handling Deluxe" which I do a lot, then it becomes horribly confusing? I never had this problem with Omar's KRSW, in fact it was the best in the right factor of amount of ramp vehicles and space usability, but here they all clash in together. The see through glass feature is to be noted as it looks really good, and it is usable inside as well to see out. Terminal B Terminal B is opposite Terminal A and has 49 gates: B2–B3 (FIS optional) and there is an American Airlines Admirals Club located at Gate B3, B4–B29, B30–B39 (North Stinger), B40–B49. and Gates B18–B23 are closed for renovations, as of March 2016. North Stinger is a walk-on satellite terminal. Terminal B was originally the main Braniff Airlines complex, but it is now completely American Eagle territory as they now run all the gates. Note the traffic highway (bottom right) that runs through the centre of DFW, cars and trucks run in and out of the airport very nicely to give you a movement feel. Terminal C Terminal C has 31 gates: C2–C4, C6–C8, C10–C12, C14–C17, C19–C22, C24–C33, C35–C37 and C39. And the The Hyatt Regency DFW hotel is part of this terminal complex (not to be confused with the south terminal D Grand Hyatt). Originally Terminal 3E is is another wholly American Airlines terminal with an American Airlines Admirals Club located at Gate C20. This terminal is domestic. The ramp tower situated between Terminal A and Terminal C and is also highly visible on departure or arrival from A or C terminals. Terminal D (International) Terminal D is the International terminal for DFW and it is a 2,000,000 sq ft (186,000 m2) facility capable of handling 32,000 passengers daily or 11.7 million passengers annually. The 298-room Grand Hyatt DFW Hotel is directly connected to the terminal. Terminal D has 30 gates: D6–D8, D10–D12, D14, D15–D16–D16X (A380 gate with three loading bridges), D17–D18, D20–D25, D27–D31, D33–D34, D36–D40. There is an American Airlines Admirals Club located at D24. A British Airways Lounge, a Korean Air Lounge, a Lufthansa Lounge and a QANTAS Business Lounge is located at D21. Both Emirates and Qantas use the A380 at this terminal. The highlight of the scenery is Terminal D. Noticeable is the extra attention the terminal has been given as it is more highly detailed and has a more complex construction. The terminal has lovely lines and shape, detail includes electrical work boxes and cabling. The scenery has full built in "autogates" and guidance by Marginal and the red digital "Welcome to DFW" signage is very welcome. Terminal D is also more detailed inside as well with shopping areas and the usual brands in situ. Terminal E Terminal E, was originally occupied primarily by Delta Air Lines until Delta closed its hub here at DFW in 2005 (still Delta does 50 flights a day from here). Now it serves U.S.- based carriers at the airport other than American Airlines/American Eagle and Sun Country, as well as Air Canada Express and WestJet USCBP that are precleared flights from Canada. Terminal E has 35 gates: E2, E4–E18, E20–E21, E22–E30 (Satellite Terminal), E31–E38. Delta and Alaska Airlines are the current occupants of the E satellite terminal, following the renovation project of gates E31–E38. The scenery can use three options for static aircraft. 1 ) is the inbuilt X-Plane11 static aircraft (shown here) and can be regulated by your graphic settings slider. 2 ) X-Life is also available with notes on how to use and install in the manual and 3 ) is World Traffic WT. All the correct inlaid ATC and taxiway traffic flows are built in and ready for use. Express South Express South is a huge carpark opposite Terminal E. It is the site for any terminal expansion and is noted as Terminal F and planning is due soon. The Skylink is already in place and well represented here as the orange rail-cars move right around the the carpark boundary. Taxiway A/B - X/Y Jet Bridge Who doesn't love a taxiway Jet Bridge over a highway! I love them... At DFW taxiways A and B east and X and Y west pass over the Route 97 International Parkway. In the Aerosoft DFW scenery it is really well done as you cross over the moving traffic, only note is that the street lighting pops up through the taxiway? A slight distraction in the day, but odd at night with the glowing street lamps in your path? Central core Both approaches from the west and east to DFW is well done, but the moving traffic adds a lot of functionality to the scene. The main 232ft central control tower (there are three field towers in South, Central and North) is the only main building on the strip. It is not an over detailed tower but I would note it as functional. The Tower view over the main central runways 18R/36L 18L/36R and 17R/35L 17C/35C thankfully is excellent with no obstructions and you can see the full four corners of the field. On the southern-east section of taxiway A and B is the "SouthEast" Cargo area (below right) which is a multi-user facility for quick transit parcel movement. With another long-term and car rental carpark areas set more to the south. On the south-west side of the southern approach to DFW are mostly the catering facilities (above left). A small fuel depot is well done with a large mobile-office (demountable) administration area set out behind. On the northern approach to DFW there is a large long term carpark to the west, The car-cover screens are not in 3d like Tom Curtis's version, but only flat in the ground images? On the west side along taxiway K is a corporate aviation ramp (Apron 1E) and reception terminal. With airport support warehouses next to the Parkway. DFW West The western boundary is defined by 13R/31L to the west and 18R/36L to the east and the Cargo and Maintenance (American Airlines) infrastructure placed between them. South-west in this area is "West Cargo" but noted as the DHL cargo aprons. American Airlines have maintenance complex here with two hangars covering the site. The "West (control) Tower" is positioned behind the AA maintenance hangars. American Eagle has its offices and maintenance hangars central west with another cargo apron along side known as "West Air Freight". Still another cargo complex area is north-west and this time it is for UPS (United Parcel Service). Also set out west - west by RWY 13R/31L is the airport's comprehensive fuel depot and fuel tanks. All items are covered but the area is not over detailed. DFW East On the Northeastern boundary FedEx has a big cargo complex aligned with RWY 13L/31R known as "East Cargo". In reality this area and runway is an airport on its own just for FedEx cargo operations, There is an adjoining Fire Station (no.3) complex as well. Mid-field east ibetween runways 17C/35C and 17L/35R there is the "East (control) Tower" and a big American Airline maintenance hangar (Hangar 5) and support aprons with the adjoining main central Fire Station (no.1). The American Airline office complex and operations centre and the DFW (airport) Human Resources building are covered as is the large "Flight Safety International" training facility. But they are facade style buildings and not 3d objects that are placed more for filling in than replication of existing buildings. The east runway radar tower is notably absent. Lighting Approaching DFW is always an event, and the scenery looks very good at night. All runway and taxiway lighting is first rate, there is nothing better than taxiing round (and believe me you taxi a lot and a long way at DFW) and here it is a very good view. Ramp lighting is excellent with those huge towers of directional lights hanging over you... And here is a little bit of a incertitude in that those lovely daytime glass effects that don't translate to night time look. It is all of course a personal difference on the effect. It helps in that you can see the buildings internal areas, but overall it feels grey and flat. The cause is not helped by the average night textures on the carparks and hotels. The Grand Hyatt is devoid of any life whatsoever (HYATT sign is the only highlight) and very different as the building looks great in the daylight, the building should be a visual highlight on departure or arrival. The Hyatt Regency is a better, but still uniform in its lighting patterns. But overall this throwback lighting is boring. If these lighting carpark/hotel effects had been more effective then they would have taken away some of the flatness of the terminal glass, but together they make the building lighting and the central/terminal area average and even bland. Night textures are very hard to get right. But if you do then it can lift a scenery into a great destination for a night arrival. Services You can connect pretty much everywhere from DFW certainly on any American Airlines/U.S Airways routes. So your choice is huge... top ten domestic routes are interesting with LaGuardia routes notably more used than JFK and no major Washington D.C. routes noted. Domestic 1. Los Angeles, California -1,199,000 - American, Delta, Spirit, United 2. Chicago–O'Hare, Illinois - 1,060,000 - American, Spirit, United 3. Atlanta, Georgia - 977,000 - American, Delta, Spirit 4. Denver, Colorado - 858,000 - American, Frontier, Spirit, United 5. New York–LaGuardia, New York - 787,000 - American, Delta, Spirit 6. Phoenix, Arizona - 693,000 - American/US Airways, Spirit 7. Las Vegas, Nevada - 672,000 - American, Spirit 8. San Francisco, California - 660,000 - American, United 9. Miami, Florida - 628,000 - American 10. Charlotte, North Carolina - 613,000 - American/US Airways International International routes are very interesting. You expect Mexico and Canada to be popular, but the British seem to really like Texas as well. Notable routes to the Far East (Toyko/Seoul) are surprising. Also surprising is the absence of the middle-east carriers, but with Emirates upping the Dubai - Dallas route EK221/EK222 to A380 services and other new connections then that absence won't be for too much longer. 1. Cancún, Mexico - 682,977 - Aeromexico, American, Spirit, Sun Country 2. London (Heathrow), England - 636,251 - American, British Airways 3. Mexico City, Mexico - 476,167 - Aeromexico, American 4. Tokyo (Narita), Japan - 305,321 - American 5. Frankfurt, Germany - 269,442 - American, Lufthansa 6. Monterrey, Mexico - 246,804 - American 7. Seoul (Incheon), South Korea - 245,514 - American, Korean Air 8. San José del Cabo, Mexico - 240,412 - American, Spirit 9. Toronto (Pearson), Canada - 221,385 - Air Canada, American 10. Vancouver, Canada - 200,460 - American Qantas currently operates the world's longest nonstop service route from DFW to Sydney. In August 2015, Emirates announced plans for a nonstop flight from Dubai to Panama City which will take the title of the world's longest scheduled nonstop passenger flight starting on February 1, 2016. Cargo With 22 cargo operators and with 578,906 tons of cargo handled annually, DFW is the world's 29th busiest cargo airport. If you have followed all the cargo areas in this review you would understand how big a cargo hub DFW is. So with plenty of choice in operators and destinations will keep any cargo hauler easily grinning from ear to ear. Summary Obviously the comparison with Tom Curtis's "American Country" scenery is always going to be a hard choice. In perspective they are very different sceneries and both have great features and ideas. In more modern effects and features certainly then Aerosoft's version has a lot more the Tom Curtis's but they are very different views of the same airport. In the negative I think Aerosoft's version is slightly blander because of the very light saturation of the photo textures. I had to work hard to get any colour into the images here because there isn't much colour to be had to do so. In fact the google image shows that within the airport grounds it is far more darker than the surround areas, and here it is the opposite way around. Building and texture night lighting is a bit more of the same, a bit grey and flat, but then KRSW's night glasswork was a little grey as well. Highlight is certainly the terminal modeling as it is very good, with Terminal D being the standout. And the Jet Bridges over the highways and great moving traffic flows fill out a great visual aspect while taxiing in and out of the airport. There are lots of features including the step approach of installing sections of the airport that if you wish to leave out can help with your framerate and not affect the visual aspect of the scenery. DFW is a far bigger scale up from KRSW - Southwest Florida International Airport and all the great things that made that scenery good is in this DFW, but the larger scale does mean something can be more highlighted than they were on a smaller airport. Overall this KDFW - Dallas/Fort Worth scenery is very good with a lot of great aspects and features, but a more attention to the ground textures and night building lighting should have made it really great. ____________________________________________________________________________________ Yes! KDFW - Dallas Fort-Worth by Aerosoft is NOW available from the X-Plane.Org Store here : KDFW- Dallas/Fort Worth Price is US$23.99 Features: 30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings Airport lighting and pavement markings closely follow FAA/ACI standards Terminals with interiors modelled using actual architectural drawings Modelled aircraft overpasses crossing International Parkway Ray-traced ambient occlusion, local illumination and specular mapping Uses advanced X-Plane features such as decal shading and 3D spill lights Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris)* Animated road traffic and Skylink APM Complete taxiway network for use by ATC and AI aircraft Fully compatible with the X-Life plugin by JARDesign Makes full use of the new ground service vehicles introduced in X-Plane 11 Thousands of hand-placed objects such as parked cars and streetlights Parked cars, streetlights and terminal interiors can be individually turned on/off to optimize performance Uses 4K textures to maximize performance by minimizing draw calls Requirements: X-Plane 11 or X-Plane 10 Windows, Mac and Linux 2Gb+ VRAM Video Card Installation and documents: Download is 307.90meg and the scenery is deposited in the "Custom Scenery" X-Plane folder in this order... Aerosoft_KDFW_1_Parked_Cars (106kb)* Aerosoft_KDFW_2_Street_Lights (12.7kb)* Aerosoft_KDFW_3_Terminal_Interiors (58.30kb)* Aerosoft_KDFW_4_Roads (10kb) Aerosoft_KDFW_5_Scenery (678.90mb) * selections can be removed to save framerate. Marginal's jetway and docking guidance system plugin is required for the animated jetways : AutoGate plugin 1.72 Full manual is provided. No charts but available here : faa.gov ____________________________________________________________________________________ Review by Stephen Dutton 16th May 2017 Copyright©2016: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11 and also used in X-Plane v10.52 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe plugin - US$14.95 Scenery or Aircraft - Airbus A320neo by JARDesign (X-Plane.OrgStore) - US$59.95 - Boeing 737-800 X-Plane default
  11. Thanks for the info... I have been down with a head cold for a week, so you miss things SD
  12. REP has now been updated to v3.0 which introduces a brand new UI and an autostart procedure. You may want to update this review ;-) Thanks!
  13. It's always going to be a personal and subjective choice. From a personal standpoint, I highly recommend this aircraft, as everything you read and hear about it is true. The modelling is excellent, the systems are deep and involving, and the handling is as one might expect. Are there better aircraft? No, I don't think so, as I believe that this FlightFactor model is right up there at the top of the tree. It set the benchmark. Think about the sort of flights that you want to do, and whether it's the correct size of aeroplane for those flights, as it's smaller sibling, the FF 757, is also a high quality product. Fabio
  14. Is this worth getting? Looks amazing, and I want REALISM, but are there better aircraft out there someone can recommend? Thanks Demon
  15. In the real world it is called a "Stall" for a reason. But you have to adjust the landing speed to the conditions, the 61knts is guide not a definitive number, you have to take in wind direction and speed, flap settings and just plain airmanship to get the landing speeds correct. SD
  16. Thanks for this review. Do you see this behavior as a 'bug' or reflection of this aircrafts real world behavior. (I've not flown any X-Plane aircraft this twitcy on landing, i.e. prop contact, gear collapse etc.)
  17. If I remember right I think Ben changed the static point for "Static" aircraft on the scenery for X-Plane11, but KSEA should have been done correctly as it is the Demo scenery for X-Plane. SD
  18. I gave Justin a shout and he said that X-Plane 11's KSEA scenery didn't have the connection so he felt that was the way it was supposed to be done. He stated that he will be adding the connections in a v1.1 update. In the meantime I'll contact Laminar to see if taxiway to gate connections are recommended or not, for new scenery. Frank
  19. That is not like him? Ask him on the X-Plane.Org? and let me know, thanks Stephen
  20. It's a great looking airport and is definitely a fantastic add-on. I would like to note however that this scenery does not work with X-Life traffic. MisterX6 did put in the taxiways however he did not connect them to the gates. The causes X-Life planes to sit at the gates without moving. Not sure how or why he missed this because he did it correctly in all his other free scenery packages. I'll see if I can contact him to get his reasons for doing it this way. Frank
  21. Helicopter Review : Bell 407 XP11 (Pro) by Dreamfoil Creations It is always debatable on what is the best simulation in X-Plane in any category as there is never a clear absolute winner and so it is with helicopters as the field is by other standards small, is very and highly competitive. But without doubt and certainly with all the accolades it has received since it was released three years ago in 2014, then Dreamfoil Creation's amazing Bell 407 is certainly at the very top. With this release the aircraft has been updated to X-Plane11 and is known as the XP11 in the version name, so this is an update on the older version, but also a new release in the fact that is a lot of changes and new features. So that means a new version does require a repurchase for the X-Plane11 version at a 5c increase to US$35.00, but previous X-Plane10 owners can upgrade to this new XP11 version for only $15. The coupon code for the discount can be found in the original Bell 407 invoice at the X-Plane.Orgstore. First you will make the note that in the title above I noted (Pro). This is not an official title as I added it in myself. The reason behind that title is that Dreamfoil has taken away in this XP11 version the "rigid cruise" and "arcade mode" functions, or easy flight aids that helped entry and trainee or the just plain helpless helicopter wannabe pilots in the exchange of a new autopilot feature. This omission does now make the Bell 407 quite perfect in its flight dynamics, but the aircraft also does now require a lot more skill in doing so, the "Pro's" out there will revel in the aircraft, but unfortunately the lower classes will find it harder to fly without any crutches to help you fly around the delicate flight balance. The Dreamfoil Bell 407 was excellent before, but with its new X-Plane11 PBR shiny coat and lighting features, the 407 looks simply outstanding in any light. The PBR lighting highlights the bodywork more and the detailing, glass is also more highly reflective and looks superb on the 407. Internally the PBR really helps as well, making the interior even more plush and dynamic and now has interior normal maps for higher quality. Any developer that crafted high quality external and internal textures really benefit from X-Plane11 PBR features as Dreamfoil does here, the cabin environment was excellent before, but in XP11 the 407's cabin is now simply mindblowing. With this update you now have two versions as well, one with the original brown leather and now the new black leather on the "Black Goldy" and "Lighting Blue" liveries. Of course any smart user could adjust the other liveries to their interior choice in the object files. Realism in the cockpit in X-Plane11 is awe inspiring, even better in the air. All the great features on the original 407 are also all still here. GPU (Ground Power Unit), Fuel Tank and fuel loading, battery access, and four opening doors with baggage compartment, What is new is that the actions on opening up the doors, getting inside the aircraft and other external items have been refined so all the actions can be done externally and with not having to open the menu each time, the menu is available externally as well if you want it by pressing certain areas on the aircraft (a circle). The two door choices with the full (side) and standard glass has now a third option in a smaller frame window, the glass opens as well. Low skid, High skid, baskets, Cineflex camera, sling hook, floats, cable cutter, frahm damper are all still here. There is a great new feature in the aircraft ground moving electric cart. This movable cart is controlled via your joystick. Press the circle on the nose of the cart to raise the aircraft, then control the speed and direction via your joystick... ... and yes it is a huge amount of fun, better yet that it allows you to reposition the aircraft back to where you should have landed in the first place. The rotors have had attention as well. The original rotor design was excellent, but in operation the look of the moving blades has been refined for the main rotor and a complete overhaul of the rear rotor to make it look more authentic and make better the rotor blur/shadow effect. It is also to look better with weather addons, but I found that the xEnviro environmental engine looked the same blurry condition, however this is an xEnviro issue not a Dreamfoil issue as it is the same on all propeller aircraft. So the new moving blade animations do look really good in X-Plane11 when viewed in the default X-Plane simulator. They reflect far better on the aircraft in flight as well, and the shadow effects of the blades rotating from the cockpit perspective is simply excellent and real. Flying the XP11 Bell 407 As noted the flying characteristics have had a lot of refinement for XP11. You need far more skill now to fly the aircraft with finer movements for control manipulation, forces are now slightly different and more finer and even closer to reality (the 407 was good before). Takeoff is quite tricky to get right, and landings are a real test of skill unless you have a lot of experience on these machines, there is now Improved airfoil drag curve, and now helicopter will cruise at a more realistic speed. The NG has been recalibrated to match the correct rpm on various power settings and the MGT temperatures during start and flight should give you a more accurate reading. Fuel flow is more correct and the Frahm Damper now affects the flight model (you can have it on or off). Back on the ground the idle has been fixed and rotor shutdown won't keep on revolving for ever. A new feature is the HeliSAS/Autopilot system. Basically an autopilot for the helicopter to take away the pressure of holding the collective and stick for long periods. It is positioned below the main panel above the radio and is extremely easy to use, it is really just a set the aircraft and then set the HeliSAS to keep those settings. You can turn via changing the heading and the speed via the collective and there is also the VRT mode that works via using the knob to set your vertical speed on the V/S dial and ALT will hold your altitude. It takes a little getting used to, but it is very good. Dreamfoil created the DreamEngine so you expect the sound to be good, and it is and improved great volumetric cabin sound, more tail rotor loudness and the main rotor sound is audible on the tail cam. Speed slap now requires a bit of distance to be heard and is not as vocal as before and you can hear the air ventilation sound coming out of the back outlets. But the overall sound feels far better and very realistic (it needs to be with an autopilot) so the sound is impressive. The clever menu system is still there on the top-right of the instrument panel and the liveries are easy to select. There have been those two extra black interior liveries added to the collection, but otherwise it is same one blank and ten set as before. Summary The Bell 407 from Dreamfoil Creations was exceptional before, but the change to X-Plane11 has took the whole deal far higher again. In every area the aircraft is simply outstanding, flight, features, detailing, quality and I could bore you for hours with my feelings for this machine. Great new features including the HeliSAS/Autopilot, Electric Cart, new interior and so on are great attractions here, but mostly this is a qualified conversion to X-Plane11 than just the additions in the package. I do wonder though to drop the entry tools in the "rigid cruise" and "arcade mode" functions was a good idea. It does take the aircraft out of the bounds of trainees and helicopter learners, you have to be really quite proficient to fly this XP11 version, and even training and transitioning on the older XP10 version and then moving over to the XP11 version is still a large gap. I am not saying the time learning to fly this amazing machine is not worth it as because you are flying now the best of the best, but there is certainly a higher skill required to do so. X-Plane11 delivers and requires a whole new level of immersion in simulation. This is the first helicopter converted specifically for the new medium and it shows, and boy does it show. This is a great step forward from already a very high standard, all you can ask is how much higher can you go... this Bell 407 has to be as good as it gets. ______________________________________________________________________ Yes! the Bell 407 XP11 by Dreamfoil Creations is now available from the new X-Plane.Org Store here : Bell 407 XP11 Price is US$35.00 US$35.00, but previous X-Plane10 owners can upgrade to this new XP11 version for only $15. The coupon code for the discount can be found in the original Bell 407 invoice on your account at the X-Plane.Orgstore. More Bell 407 details can be found on the original 2014 X-PlaneReview Release Review here: Aircraft Review : Bell 407 by Dreamfoil Creations Requirements: X-Plane 11 (not compatible with X-Plane 10) Windows, MAC or Linux - 64 bit Operating System Joystick required for helicopter operations (No, you cannot fly it with a mouse!) 1GB VRAM Minimum - 2GB+ VRAM Recommended Current version: XP11 v1 - Last Updated April 27th 2017 Improvements over the X-Plane10 Version Features: - HeliSAS/Autopilot implemented - Deprecated "rigid cruise" and "arcade mode" functions - Added blade tie system so each blade can be tied to their positions by clicking and dragging their tips - New electrical cart for moving the helicopter on ground Graphics: - Added interior normal maps - Improved gauges bar display visibility - Removed _lit textures for 5 objects on interior - Two variants of seat and interior textures that take advantage of PBR - Cabin lights are now on their real place and using spill lights - Framerate improve with obj optimized by removing ghost animations - New 3D propeller for tail rotor - Fixed rotor blur/shadow issue with clouds - Improved pedal stop light logics - Fixed small fliped quad on left side of headphone - Fixed missing placards - Added instruments glass Sound: - New skin for DreamEngine config window to match XP11 ui - Added DreamEngine volumetric cabin - Improved tail rotor loudness - Main rotor sound might be audible on tail cam - Speed slap now requires a bit of distance to be heard - Added air ventilation sound to back outlets UI: - SmartLivery now uses X-Plane 11 thumb icons - Added mouse scroll to manipulators - Added ability to manually rotate the rotor from outside - Added GPU external manipulator - Added Garmin430 power button manipulator - Added engine inlet/outlet/pitot caps can be manipulated individualy from outside without need to go in menu for adding them - Moved external menu from nose tip to side of nose, this was necessary to add the pitot cap manipulator - Improved SmartMenu icons visibility and interaction radius - Improved battery compartment handling, it's not necessary to go on menu to open/close it anymore - Improved doors external interaction, now it's possible to choose between go inside or just open the door Flight Model: - Improved airfoil drag curve, now helicopter will cruise at a realistic speed - Fixed torque on ground with flight rpm, will display correct value now - Improved landing gear adaptation during plugin start to avoid helicopter "drop" at ground - Recalibrated NG to match the correct rpm on various power settings - Fixed MGT temperature during start and flight should give an more accurate reading - Improved fuel flow - Fixed wrong idle speed - Improved rotor slowdown during shutdown, will not keep spinning forever - Frahm Damper now affects the flight model - Enhanced lateral skid friction by plugin Others: - Clock now displays the Estimated Time from HSI - Added shutdown command for starter switch - SmartMenu commands can now be found on command list - Organized and renamed commands descriptions for better organization - Fixed the air conditioner switchs logics - Fixed starter not disengaging during shutdown Installation : Download file size is 347.90mb to your X-Plane - Helicopter Folder. Installed file size is 792.80mb. ______________________________________________________________________ Review by Stephen Dutton 29th April 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11r1 Addons: Saitek x56 Rhino Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: None Scenery or Aircraft - KEYW Key West International by Fletcherj (KEYW Key West International Airport V1.0 ) - X-Plane.Org - free
  22. Yes Linux is supported on all JARDesign aircraft
  23. Hello Stephen, does any of the Jar design planes support Linux? I'd really love to buy any of them but I'm using XP11 on a Linux machine
  24. Hi, Your appraisal of the Carenado Phenom 100 is fair and honest. I have a real weakness for the little Phenom 100 by Embraer, as it's a gorgeous little bizjet with much presence. In terms of capability, well, the real thing is way up there with a magnificently capable Garmin/Prodigy suite. As you say, Carenado's version falls short, and what a sad and desperate situation this is. This would be a hot selling product if it met with expectations, not just ours set against the real aircraft, but also in terms of Carenado's FSX/P3D variant. The lack of procedures is a major omission, as is the lack of weather radar. I feel that you have summarised the situation very nicely. I'm hopeful that like many, the failures in this model do not equate to a general "downer" against Carenado, as many of their products are perfectly adequate and fit for purpose. In the case of the Phenom, I feel that they have missed the mark, and significantly too, for they have knowingly brought to market a sub standard product at roughly the same time at the little Aerobask 550NG appeared (a beautiful little aeroplane that is enormously capable, but at the same time an enigma too, as Skyviews with GTN's are non an avionics option). Instead of leaving things as they stand, Carenado might consider that an overhaul to encompass procedures and SID/STAR plus WX radar is not just optional but necessary, even mandatory. Carenado have not falsely advertised this could-be gem, yet they might have been clearer in the lack of procedures and WX radar; for instance, their P3D models had WX radars removed due to crashes, and this was clearly stated. Also, a G1000 system might reasonably be expected to offer procedures, so I feel Carenado should have been clearer in this regard, not just at launch, but during the pre-launch build up. I fully agree that the unit is hard to use, and without a useable flow. Whilst I do not own the Phenom 100, I do have the Kodiak, and I understand that the units are one and the same. One option I had considered was implementing the SID/STAR Python script that can be used in the FF A350 to generate procedures in a subdirectory of default navdata, but I couldn't work out how to get the Garmin to open subfolders (or copy FMS files into the flight plan folder - messy though!). This maybe is a viable short term solution but NOT a fix. The other thing is the lack of WX radar, and this for me is a deal breaker, unless somehow I find how to map even the default "stormosope" gauge into the VC somehow. With today's weather rendition and accuracy, why-oh-why has this been left out? The real aircraft may not receive certification without it. Im looking forward to a fully featured future iteration of the Carenado Phenom 100. In fact, I'll be first in line! Fabio
  25. Flyin Scenery Review : ELLX - Luxembourg Findel Airport by JustSim From JustSim to JustSim, or in English JustSim's EDDH (Hamburg) to JustSim's ELLX (Luxembourg). It was only a few months ago (late February) that I reviewed JustSims excellent EDDH - Hamburg scenery, and I was very impressed. Again only after a short time there is now another scenery from JustSim in the form of ELLX Luxembourg (boy do they turn them out!) and so it just felt right to fly from Hamburg to Luxembourg to check out this newer addition to our X-Plane scenery collection, our HAM - LUX service today is provided by FlyJSim's Dash 8 Q400. The Grand Duchy of Luxembourg is crushed in between Germany, Belgium and France in the centre of Western Europe. It is only 2,586 square kilometres (998 sq mi) in size, it is one of the smallest sovereign states in Europe, and is about the same size as the US state of Rhode Island or the English county of Northamptonshire. For a small country it sure hits above the belt in a big economy in first the industrial sector, which was dominated by steel until the 1960s, but has now since diversified its industries to include chemicals, rubber, and other products. During the past decades, growth in the financial sector has more than compensated for the decline in steel production. Services, especially banking and finance, now account for the majority of economic output. Luxembourg is the world's second largest investment fund centre (after the United States), and remember it is also the base of one of the world's biggest cargo haulers in Cargolux. For me the arrival from the northeast towards ELLX's RWY24 feel vaguely familiar... It feels like Aerosoft's EDFH Frankfurt - Hahn of which is only actually 100km to the west, that scenery now feels like it was eons ago in 2013, but one I liked a lot if you recall. It is an interesting approach from the northeast and not an easy one as LUX is buried between hills, valleys and deep rivers and streams and very similar to Hahn's south approach and hence the recollection. But 2013 was early X-Plane10, this ELLX is in the new X-Plane11 and there are two download versions of this scenery for both X-Plane versions (XP10 or XP11) and the big picture view is different in the sheer detail you get now with X-Plane. One of the big features of JustSim's EDDH was the use of (German) default autogen adjusted to be part of the add-on scenery. Here again at ELLX that same technique is used again with a great benefit to the scenery. It is highlighted on both 06/24 approaches. An important note is required before using this scenery... You will "definitely" and "absolutely" need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu). The scenery uses multi-level layers to create great recesses in lower and high ground areas. On approach to RWY24 there is a concrete runway extension over the A1 motorway that is excellent when viewed from the aircraft As we will see is that most ground areas surrounding and part of ELLX are multi-level as well, so it is important to have the option on. It does also however make for a slightly bumpy landing as the runway is quite undulated. All trees surrounding the airport are a cross design, but they are well proportioned, this makes the scenery feel very full and realistic. To your right on final is the huge Cargolux facility. All very well modeled and with plenty of trucks and the ramp cargo gear to keep any hauler happy. Luxembourg's single main terminal is next and still on the right but a fair way down Runway 24's 4,000m (13,123ft) length. A prominent large building before the terminal area on a hill is the Luxembourg Investment building. Grass is a great way to break up flat photo-images and create a realistic ground effect. Here it works very well as JustSim are experts at this, with their perfect summer grass in full bloom. Note the huge Cargolux maintenance hangar on the top left The runway textures are really well done, with areas of tarmac that have been resurfaced and don't match the original surface. Control Tower is mid-field... All ground markings and signage is also top notch, all really well done and even down to the continuous water drainage grids along the sides of the taxiways and throughout the ramp areas as their detailing is really exquisite. Like Hamburg's EDDH the taxiways and runways have reflections that go wet in the rain, even in the semi-dry they look very realistic. Ramp textures are roughly detailed as well. Apron P3 is the main parking area offset to the terminal ramps, it is big and can handle even large aircraft, but is used mostly for regional services. Main aprons are P1 and P2, and these are set around the two terminals in the larger one (right) Terminal A and the L shape (left) Terminal B. Terminal 2 is all stands and as I am domestic regional I will park there at stand B6 Behind the terminals is a large elevated carpark. The different ground elevations have been really well done, as they are very (incredibly) hard to do in X-Plane... but here it is built almost seemlessly into the scenery. The view down to the ramps is excellent and highly real world in feel. ELLX Overview Luxembourg Findel Airport IATA: LUX - ICAO: ELLX 06/24 4,000m (13,123ft) Asphalt Elevation AMSL1,234 ft / 376 m ELLX is extremely well intergrated into the background of the standard X-Plane default scenery, almost a perfect fit, no boundaries or if there are then they are well covered with the extensive foliage. There are basically four areas that cover the scenery. Northeast is the Cargolux Cargo hub Southwest is the industrial zone and General Aviation parking and support. This area also has a large older style hangar that dominates the area. Southwest-south over the other side of the runway is the huge distinctively designed Cargolux maintenance hangar and facilities Main aprons and Terminals are centre northwest in the airport Apron P1 is left and regional and Aprons P2 and P3 are right with Terminal B (regional) and Terminal A (International). Terminal A is new as it was only opened in 2012 after the older 1979 building was demolished, the smaller TER B arm was opened in 2004. Main Terminal A The modern Terminal A is extremely impressive. This is scenery work at it's finest. Stunning work and highly detailed in features and ground signage around the airbridges which are animated with Marginal's docking plugin. The terminal's glass is X-Plane11 reflective and very realistic. Landside detailing is as good as Airside and all this with elevation changes as well... very impressive. Terminal B The small arm terminal is just as well done. Again great reflective glass and excellent fine detailing that even includes the metal stairs through the glass at the gates. All working areas have great vehicle animations as well... and they follow the different elevations as they trundle around... all top notch stuff. The northern landside approach to the airport has a lot of commercial buildings that include the prominent Luxembourg Investment building, Allianz Insurance, JP Morgan, ATOZ and the Hotel NH Luxembourg. All buildings have been recreated as is also the Grand Ducal de Luxembourg Golf Club behind but no club house? (it is quite iconic)... Now for the eagle eye flyers out there, do you notice the faint shapes on the horizon? This is the Cattenom Nuclear Power Plant and JetSim have done the nuclear plant's four cooling towers, and associated buildings, but the effect for the scenery with the towers in the distance is a great visual effect and in full view on RWY 24 departures. Ibis Hotel and a strange coloured building that covers some airport plant infrastructure. Control Tower Centre field Control Tower is excellent with great viewable see-through glass. Unusual for JustSim the "Tower View" works here at ELLX... ... but you do get a part of the roof intruding at certain angles, but overall you can see the runway approaches clearly. Luxembourg City is to the southwest of Findel, and so there is a lot of autogen, in both the adjusted autogen and the default OSM autogen. It looks really good, but so much autogen can also tax your processors as well, I found I had to go down a notch in objects to get better running, not in actual framerate (that stayed in the 40's) but for smoother pans around the scenery and for movement on approaches and around the airport. World Traffic and X-Life traffic compatible, and the airport is set up for X-Plane11 static aircraft use as well, which I used here. Lighting The lighting at JustSim's EDDH - Hamburg was a little poor, the scenery looked brilliant in the day, but only average at night... I was expecting the same here at ELLX. The game has certainly been upped here, ELLX's lighting is very good. All areas are very well lit, so the scenery bounds off the screen. There are great textures to the lower parts of the terminals, but the main larger building is to a point like the Hamburg buildings in being quite dark, why can't these huge terminals be lit up at night from the inside? The point is it can be done as with this great lighting here with the large hangar (below left) which looks magnificent at night. This point aside the lighting covers every area completely. Ramps and aprons are great a night as is all the approach, runway and taxiway lights and signage. Cargolux maintenance hangar is also beautifully lit and textured. A big advantage here is that the less important buildings and the smaller scale items also have really good window lit textures and downlighting... ... no cheap FS style coloured blank windows here, and it all looks extremely realistic at night. Services Luxair and Cargolux have bases at ELLX and regular services are used by airlines of Agean, Easyjet, British Airways, Flybe, Hahn Air, HOP!, KLM, LOT, Lufthansa Regional (Cityline), Ryanair, Swiss, TAP Portugal, Turkish Airlines, Volotea and Vueling. Here are some spectacular images of my RW24 departure to Munich that shows you the quality of this scenery and how great X-Plane11 now is... _____________________________________________________________________________________ Summary You do wonder how developers just keep upping the game. No doubt this ELLX - Luxembourg Findel from JustSim is sensational scenery, in every aspect it just simply delivers. JustSim keep on piling these very high quality airports out on an almost bi-monthly basis, and they are all just really great well made scenery, but ELLX - Luxembourg shows that the quality is also in there as there are no shortcuts here. You have also all the X-Plane11 features in here as well, with airbridge and vehicle animations, Glass and Ground reflections with volumetric ground effect textures and everything is shaded and baked to an inch of it's life for great framerate return. Only small nibbles are the inner lighting inside the main terminal which is too dark at night. And the roof showing in parts of the tower view So certainly put with this excellent scenery Luxembourg in as part of your European network, well worth using and you get a quality return. Better is that all this package is under US$20... that is UNDER US$20... at US$19.80. Great scenery, Even better deal... simply a no brainer! Positives: Absolutely everything!, Great Scenery, Well developed and highly detailed, Great features (even better in X-Plane11), Great Price.... on and on Negatives: Not much, More internal Terminal A lighting would lift the building at night, encroaching roof sometimes in tower view, you need a bit of power to cover all the extensive autogen, scenery is very good. _____________________________________________________________________________________ The ELLX - Luxembourg Findel Airport by JustSim is NOW available! from the X-Plane.Org Store here : There are two version of this scenery for both X-Plane10 or X-Plane11... review was done with the X-Plane11 version. ELLX - Luxembourg Findel Airport XP10 ELLX - Luxembourg Findal Airport XP11 Your Price: US$19.80 Features Custom taxiways and airport lights Shading and occlusion (texture baking) effects on terminal and other airport buildings High resolution photo scenery near airport and city High resolution ground textures / Custom runway textures High resolution building textures Runway reflection effect Volumetric ground effect textures Compatible with X-Plane 11 features Animated gates (AutoGate plugin by Marginal) Animated custom ground vehicles (X-Plane 11 only) World Traffic compatible X-Life traffic compatible Optimized for excellent performance Requirements : X-Plane10 Windows, Mac or Linux 2GB VRAM Minimum - 3Gb+ VRAM Recommended X-Plane 11 Windows, Mac or Linux 2GB VRAM Minimum - 3Gb+ VRAM Recommended Framerate is excellent for the density of the scenery, but still subject to computer system standards Installation and documents: Download for the ELLX - Luxembourg Findel Airport is 450.34mb and the two unzipped files are deposited in "Custom Scenery" Folder ELLX_JustSim_1.0 (1.28GB) ELLX_JustSim_Mesh (20.24mb) Files must be set in this order or cut and paste the correct order in your scenery_pack.ini text file (In the Custom Scenery folder) You will need to have the checkbox ticked for the X-Plane item "runways follow terrain contours" (General Menu). This NEEDS to be ON. documents: Installation notes No charts are provided but these are good : JeppView _____________________________________________________________________________________ Review by Stephen Dutton 20th April 2017 Copyright©2017: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions) Review System Specifications: Computer System: Windows - Intel Core i7 6700K CPU 4.00GHz / 64bit - 16 Gb single 1067 Mhz DDR4 2133 - GeForce GTX 980/SSE2 - Samsung Evo 512gb SSD Software: - Windows 10 - X-Plane 11 and also used in X-Plane v10.52 Addons: Saitek x56 Pro system Joystick and Throttle : Sound - Bose Soundlink Mini Plugins: Environment Engine by xEnviro US$69.90 : JARDesign Ground Handling Deluxe GHD plugin Scenery or Aircraft - Bombardier Dash 8 Q400 by FlyJSIm (X-Plane.OrgStore) - US$30.00
  26. Hi Dionsol

     

    Thanks for the feedback, and I totally agree with you on your comments on the G1000, yes it is slow, yes it kills framerate and yes I hate that map rotation...  Overall again as you mentioned the Eclipse is just that little better at the moment.

     

    But I will note that the G1000 bugs are not correct as well. There seems that something has gone wrong here as more than a problem with the G1000. It was like this when originally released, but Carenado fixed it, but now it is back to that same position it was a year ago? Personally I think it will be fixed pretty quickly and the aircraft will then be fine, I personally would have stuck with it a bit longer, as it would have been very good in the long run.

     

    I looked at your video, and I don't think it was a poor review...  believe me there are far, far worse out there. Thanks for the interest...  Stephen

    1. Stephen

      Stephen

      Hi, If you are ever interested in writing reviews then give me a call...  always interested.

       

      Best regards Stephen

  27. News! - Aircraft Updated to X-Plane11 : Cessna 172SP by AirfoilLabs The plucky little Cessna 172SP from AirfoilLabs has been updated to X-Plane11. In this nice if small update but it does cover extensively the changes to the new X-Plane version, including the new X-Plane11 flying characteristics in the new engine tuning, but also the flight model tuning, fuel and weight calibration and a new propeller animation detail. The XP11 PBR (Physical Based Rendering) feature is covered is covered as well with all the textures reworked and for the metalness feel on related items applied. The DDS textures have also been redone for faster loading and better framerate. Officially this version is known as "Version XP11 1.0" But there is now a separate X-Plane11 aircraft file for X-Plane11 use. The X-Plane10 version is still "Version 1.72" which is still included in the package. Full changelog is : Version XP11 1.0 (April 14th 2017) Separate file for X-Plane 11 All textures reworked and metalness applied DDS textures export Weight and fuel system redesigned for XP11 Engine tuning for XP11 Flight model tuning for XP11 Propeller animation corrections Other small adjustments related to XP11 So a nice update to X-Plane's best General Aviation aircraft, and now flyable in X-Plane11 as well. If you have already purchased the AirfoilLabs C172SP then go to your X-Plane.OrgStore and update to vXP11 1.0 from your account. ______________________________________________________________________ The Cessna 172SP Skyhawk by AirfoilLabs is available from the X-Plane.Org Store here : Cessna 172SP Skyhawk And is priced at only US$34.95 If you have already purchased the AirfoilLabs C172SP then go to your X-Plane.OrgStore and update to vXP11 1.0 from your account. The update to X-Plane11 is free. ______________________________________________________________________ Stephen Dutton 18th April 2017 Copyright©X-Plane Reviews: X-PlaneReviews (Disclaimer. All images and text in this review are the work and property of X-PlaneReviews, no sharing or copy of the content is allowed without consent from the author as per copyright conditions)
  28. This was taken from another post thread I commented on. I felt this was relevant to this topic as well. Wow, I was not aware that the Carenado G1000 does not have SIDS and Stars integrated into the system. Thank you very much for the heads up, and that explains why when I was coming to approach at one of my flights, there was no procedures for me to use to follow RNAV to the runway. Personally just yesterday ( April.12.2017) as of this post, I did buy the Phenom 100 for the looks of the airplane and the reputation of a Carenado product. But after playing around with the aircraft briefly stated above, I quickly realized the missteps that the product has. First off besides stated briefly above, the quality image textures are vintage 2014, 2015 2K textures which I will say are not bad but we are in 2017 with 4K. But this is not a deal breaker but I was willing to overlook this blemish. A lot of the sounds I noticed in the aircraft were similar to the Beechcraft 1900D that I own. So Reusing existing assets is not a deal breaker as well but a bit of a letdown. But the biggest in glaring issue that force me to ask for my money back from the Xplane.org store was the G1000 itself. Based on my experience of the Skyview via the epic 1000, the G1000 is very cumbersome to use to the point where frustration sets in and you're better off using outside utilities to cut and paste your routes out of sky vector and convert them into FMS files and then loading them into the navigation system. The G1000 did not flow very well at all. You need a very well thought out workflow avionics system so the pilot spends less time trying to find things or figure things out. And spend more time in doing what we like to do best, and that is fly. The whole purpose of a glass cockpit is the ease of use. We live in the information, electronic age, not the mechanical, industrial age. Because of these failings, regrettably I requested a refund and settled on the Eclipse 550 NG. Now to be fair, I have already have experience with the Skyview navigation system because of the epic 1000. When I bought the Phenom 100, I was expecting the same kind of ease of use as the Skyview but in a different way, and didn't mine that as long as the end result was the same. But sadly I was mistaken. The flight dynamics of the aircraft are good and I really enjoyed the flight model itself while I had it. Also the looks from a distance looks really good too. The interior was very nice with no complaints, I enjoyed the fact the lights were on gamble's which I felt was a nice touch. Couldn't get the tables to work if there was tables for the aircraft. From anesthetics point of view, the aircraft is pleasing a look at and flies well. But as we all know, that is only half of the experience. The other half is that the pilot needs to have fun, and sadly I have to say the G1000 falls short tremendously. Because of this, I'm on the fence for me to buy any G1000 products in the future because of the before mentioned G1000 issues as stated above. No Stationair with the G1000, no TBM850, Kodiak Quest G1000 and the list goes on. All these products are products I would love to have and purchase over time. So what is the resolution: on paper it is simple, create a better workflow environment which in turn creates ease of use for the G1000. Make all actions with a G1000 clickable with the mouse (IE.… Touch screen interface, simulated). Maybe RE-brand the product as the G3000 which is a touch screen platform. It's up to the developer to decide, but it is up to us the paying consumer if we choose to buy the products they produce. It's really simple, give us what we want, and we have no problem in paying for it. Now I know Carenado has spent a lot of Time & Resources to develop the G1000 avionics package as it is, but from my point of view and others that I've read in the past, they really need to review the product and make it better. Time will tell if the developer is willing to put in the effort to it and make their existing products and future products better. We shall see Dion Markgraf AKA: Dionsol Flight Simulation (X-plane 11 Pilot) & Aviation Enthusiast PS: if you want to see somebody fail in trying to do a review of this aircraft my Twitch channel here https://www.twitch.tv/videos/135249607 part 2 https://www.twitch.tv/videos/135248755
  29. Really great aeroplane, has the look and feel of the Golden Oldie Boeing 707. One thing though, the 707's PDF manual is a "scan", meaning that users cannot search for individual words within the document. You can't lookup "Boeing" for instance. No big thing really, except that it makes it harder to find specific content. Hope Michael is ready to receive a few help emails!
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